nvc0: prefix all macro methods with MACRO
[mesa.git] / src / gallium / drivers / nvc0 / nvc0_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23 #include "util/u_format.h"
24 #include "util/u_format_s3tc.h"
25 #include "pipe/p_screen.h"
26
27 #include "vl/vl_decoder.h"
28 #include "vl/vl_video_buffer.h"
29
30 #include "nvc0_context.h"
31 #include "nvc0_screen.h"
32
33 #include "nouveau/nv_object.xml.h"
34 #include "nvc0_graph_macros.h"
35
36 static boolean
37 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
38 enum pipe_format format,
39 enum pipe_texture_target target,
40 unsigned sample_count,
41 unsigned bindings)
42 {
43 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
44 return FALSE;
45
46 if (!util_format_is_supported(format, bindings))
47 return FALSE;
48
49 switch (format) {
50 case PIPE_FORMAT_R8G8B8A8_UNORM:
51 case PIPE_FORMAT_R8G8B8X8_UNORM:
52 /* HACK: GL requires equal formats for MS resolve and window is BGRA */
53 if (bindings & PIPE_BIND_RENDER_TARGET)
54 return FALSE;
55 default:
56 break;
57 }
58
59 /* transfers & shared are always supported */
60 bindings &= ~(PIPE_BIND_TRANSFER_READ |
61 PIPE_BIND_TRANSFER_WRITE |
62 PIPE_BIND_SHARED);
63
64 return (nvc0_format_table[format].usage & bindings) == bindings;
65 }
66
67 static int
68 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
69 {
70 switch (param) {
71 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
72 return 16 * PIPE_SHADER_TYPES; /* NOTE: should not count COMPUTE */
73 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
74 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
75 return 15;
76 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
77 return 12;
78 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
79 return 2048;
80 case PIPE_CAP_MIN_TEXEL_OFFSET:
81 return -8;
82 case PIPE_CAP_MAX_TEXEL_OFFSET:
83 return 7;
84 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
85 case PIPE_CAP_TEXTURE_SWIZZLE:
86 case PIPE_CAP_TEXTURE_SHADOW_MAP:
87 case PIPE_CAP_NPOT_TEXTURES:
88 case PIPE_CAP_ANISOTROPIC_FILTER:
89 case PIPE_CAP_SEAMLESS_CUBE_MAP:
90 return 1;
91 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
92 return 0;
93 case PIPE_CAP_TWO_SIDED_STENCIL:
94 case PIPE_CAP_DEPTH_CLIP_DISABLE:
95 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
96 case PIPE_CAP_POINT_SPRITE:
97 return 1;
98 case PIPE_CAP_SM3:
99 return 1;
100 case PIPE_CAP_GLSL_FEATURE_LEVEL:
101 return 150;
102 case PIPE_CAP_MAX_RENDER_TARGETS:
103 return 8;
104 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
105 return 1;
106 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
107 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
108 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
109 return 1;
110 case PIPE_CAP_TIMER_QUERY:
111 case PIPE_CAP_OCCLUSION_QUERY:
112 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
113 return 1;
114 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
115 return 4;
116 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
117 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
118 return 128;
119 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
120 case PIPE_CAP_INDEP_BLEND_ENABLE:
121 case PIPE_CAP_INDEP_BLEND_FUNC:
122 return 1;
123 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
124 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
125 return 1;
126 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
127 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
128 return 0;
129 case PIPE_CAP_SHADER_STENCIL_EXPORT:
130 return 0;
131 case PIPE_CAP_PRIMITIVE_RESTART:
132 case PIPE_CAP_TGSI_INSTANCEID:
133 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
134 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
135 case PIPE_CAP_CONDITIONAL_RENDER:
136 case PIPE_CAP_TEXTURE_BARRIER:
137 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
138 return 1;
139 case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
140 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
141 return 0; /* state trackers will know better */
142 default:
143 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
144 return 0;
145 }
146 }
147
148 static int
149 nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
150 enum pipe_shader_cap param)
151 {
152 switch (shader) {
153 case PIPE_SHADER_VERTEX:
154 /*
155 case PIPE_SHADER_TESSELLATION_CONTROL:
156 case PIPE_SHADER_TESSELLATION_EVALUATION:
157 */
158 case PIPE_SHADER_GEOMETRY:
159 case PIPE_SHADER_FRAGMENT:
160 break;
161 default:
162 return 0;
163 }
164
165 switch (param) {
166 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
167 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
168 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
169 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
170 return 16384;
171 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
172 return 16;
173 case PIPE_SHADER_CAP_MAX_INPUTS:
174 if (shader == PIPE_SHADER_VERTEX)
175 return 32;
176 if (shader == PIPE_SHADER_FRAGMENT)
177 return (0x200 + 0x20 + 0x80) / 16; /* generic + colors + TexCoords */
178 return (0x200 + 0x40 + 0x80) / 16; /* without 0x60 for per-patch inputs */
179 case PIPE_SHADER_CAP_MAX_CONSTS:
180 return 65536 / 16;
181 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
182 return 14;
183 case PIPE_SHADER_CAP_MAX_ADDRS:
184 return 1;
185 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
186 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
187 return shader != PIPE_SHADER_FRAGMENT;
188 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
189 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
190 return 1;
191 case PIPE_SHADER_CAP_MAX_PREDS:
192 return 0;
193 case PIPE_SHADER_CAP_MAX_TEMPS:
194 return NVC0_CAP_MAX_PROGRAM_TEMPS;
195 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
196 return 1;
197 case PIPE_SHADER_CAP_SUBROUTINES:
198 return 1; /* but inlining everything, we need function declarations */
199 case PIPE_SHADER_CAP_INTEGERS:
200 return 1;
201 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
202 return 16; /* would be 32 in linked (OpenGL-style) mode */
203 /*
204 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS:
205 return 32;
206 */
207 default:
208 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
209 return 0;
210 }
211 }
212
213 static float
214 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
215 {
216 switch (param) {
217 case PIPE_CAPF_MAX_LINE_WIDTH:
218 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
219 return 10.0f;
220 case PIPE_CAPF_MAX_POINT_WIDTH:
221 return 63.0f;
222 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
223 return 63.375f;
224 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
225 return 16.0f;
226 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
227 return 15.0f;
228 default:
229 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
230 return 0.0f;
231 }
232 }
233
234 static void
235 nvc0_screen_destroy(struct pipe_screen *pscreen)
236 {
237 struct nvc0_screen *screen = nvc0_screen(pscreen);
238
239 if (screen->base.fence.current) {
240 nouveau_fence_wait(screen->base.fence.current);
241 nouveau_fence_ref(NULL, &screen->base.fence.current);
242 }
243 if (screen->base.pushbuf)
244 screen->base.pushbuf->user_priv = NULL;
245
246 if (screen->blitctx)
247 FREE(screen->blitctx);
248
249 nouveau_bo_ref(NULL, &screen->text);
250 nouveau_bo_ref(NULL, &screen->tls);
251 nouveau_bo_ref(NULL, &screen->txc);
252 nouveau_bo_ref(NULL, &screen->fence.bo);
253 nouveau_bo_ref(NULL, &screen->vfetch_cache);
254
255 nouveau_heap_destroy(&screen->lib_code);
256 nouveau_heap_destroy(&screen->text_heap);
257
258 if (screen->tic.entries)
259 FREE(screen->tic.entries);
260
261 nouveau_mm_destroy(screen->mm_VRAM_fe0);
262
263 nouveau_object_del(&screen->fermi);
264 nouveau_object_del(&screen->eng2d);
265 nouveau_object_del(&screen->m2mf);
266
267 nouveau_screen_fini(&screen->base);
268
269 FREE(screen);
270 }
271
272 static int
273 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
274 unsigned size, const uint32_t *data)
275 {
276 struct nouveau_pushbuf *push = screen->base.pushbuf;
277
278 size /= 4;
279
280 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
281 PUSH_DATA (push, (m - 0x3800) / 8);
282 PUSH_DATA (push, pos);
283 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
284 PUSH_DATA (push, pos);
285 PUSH_DATAp(push, data, size);
286
287 return pos + size;
288 }
289
290 static void
291 nvc0_magic_3d_init(struct nouveau_pushbuf *push)
292 {
293 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
294 PUSH_DATA (push, 0xff);
295 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
296 PUSH_DATA(push, 0xff);
297 PUSH_DATA(push, 0xff);
298 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
299 PUSH_DATA(push, 0xff);
300 PUSH_DATA(push, 0xff);
301 BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
302 PUSH_DATA (push, 0x3f);
303
304 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
305 PUSH_DATA (push, (3 << 16) | 3);
306 BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
307 PUSH_DATA (push, (2 << 16) | 2);
308 BEGIN_NVC0(push, SUBC_3D(0x0de8), 1);
309 PUSH_DATA (push, 1);
310
311 #if 0 /* software method */
312 BEGIN_NVC0(push, SUBC_3D(0x1528), 1); /* MP poke */
313 PUSH_DATA (push, 0);
314 #endif
315
316 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
317 PUSH_DATA (push, 0);
318 BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
319 PUSH_DATA (push, 0x10);
320 BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
321 PUSH_DATA (push, 0x10);
322 BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
323 PUSH_DATA (push, 0x10);
324 BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
325 PUSH_DATA (push, 0x10);
326 PUSH_DATA (push, 0x10);
327 BEGIN_NVC0(push, SUBC_3D(0x06d4), 1);
328 PUSH_DATA (push, 8);
329 BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
330 PUSH_DATA (push, 0x10);
331 BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
332 PUSH_DATA (push, 0xe);
333
334 BEGIN_NVC0(push, SUBC_3D(0x164c), 1);
335 PUSH_DATA (push, 1 << 12);
336 BEGIN_NVC0(push, SUBC_3D(0x151c), 1);
337 PUSH_DATA (push, 1);
338 BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
339 PUSH_DATA (push, 0);
340 BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
341 PUSH_DATA (push, 3);
342 #if 0 /* software method */
343 BEGIN_NVC0(push, SUBC_3D(0x1280), 1); /* PGRAPH poke */
344 PUSH_DATA (push, 0);
345 #endif
346 BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
347 PUSH_DATA (push, 0x1f40);
348 BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
349 PUSH_DATA (push, 1);
350 BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
351 PUSH_DATA (push, 1);
352 BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
353 PUSH_DATA (push, 3);
354 }
355
356 static void
357 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
358 {
359 struct nvc0_screen *screen = nvc0_screen(pscreen);
360 struct nouveau_pushbuf *push = screen->base.pushbuf;
361
362 /* we need to do it after possible flush in MARK_RING */
363 *sequence = ++screen->base.fence.sequence;
364
365 BEGIN_NVC0(push, NVC0_3D(QUERY_ADDRESS_HIGH), 4);
366 PUSH_DATAh(push, screen->fence.bo->offset);
367 PUSH_DATA (push, screen->fence.bo->offset);
368 PUSH_DATA (push, *sequence);
369 PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
370 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
371 }
372
373 static u32
374 nvc0_screen_fence_update(struct pipe_screen *pscreen)
375 {
376 struct nvc0_screen *screen = nvc0_screen(pscreen);
377 return screen->fence.map[0];
378 }
379
380 #define FAIL_SCREEN_INIT(str, err) \
381 do { \
382 NOUVEAU_ERR(str, err); \
383 nvc0_screen_destroy(pscreen); \
384 return NULL; \
385 } while(0)
386
387 struct pipe_screen *
388 nvc0_screen_create(struct nouveau_device *dev)
389 {
390 struct nvc0_screen *screen;
391 struct pipe_screen *pscreen;
392 struct nouveau_object *chan;
393 struct nouveau_pushbuf *push;
394 int ret;
395 unsigned i;
396 union nouveau_bo_config mm_config;
397
398 screen = CALLOC_STRUCT(nvc0_screen);
399 if (!screen)
400 return NULL;
401 pscreen = &screen->base.base;
402
403 screen->base.sysmem_bindings = PIPE_BIND_CONSTANT_BUFFER;
404
405 ret = nouveau_screen_init(&screen->base, dev);
406 if (ret) {
407 nvc0_screen_destroy(pscreen);
408 return NULL;
409 }
410 chan = screen->base.channel;
411 push = screen->base.pushbuf;
412 push->user_priv = screen;
413
414 pscreen->destroy = nvc0_screen_destroy;
415 pscreen->context_create = nvc0_create;
416 pscreen->is_format_supported = nvc0_screen_is_format_supported;
417 pscreen->get_param = nvc0_screen_get_param;
418 pscreen->get_shader_param = nvc0_screen_get_shader_param;
419 pscreen->get_paramf = nvc0_screen_get_paramf;
420
421 nvc0_screen_init_resource_functions(pscreen);
422
423 nouveau_screen_init_vdec(&screen->base);
424
425 ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096, NULL,
426 &screen->fence.bo);
427 if (ret)
428 goto fail;
429 nouveau_bo_map(screen->fence.bo, 0, NULL);
430 screen->fence.map = screen->fence.bo->map;
431 screen->base.fence.emit = nvc0_screen_fence_emit;
432 screen->base.fence.update = nvc0_screen_fence_update;
433
434 ret = nouveau_object_new(chan, 0xbeef9039, NVC0_M2MF_CLASS, NULL, 0,
435 &screen->m2mf);
436 if (ret)
437 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
438
439 BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
440 PUSH_DATA (push, screen->m2mf->oclass);
441 BEGIN_NVC0(push, NVC0_M2MF(NOTIFY_ADDRESS_HIGH), 3);
442 PUSH_DATAh(push, screen->fence.bo->offset + 16);
443 PUSH_DATA (push, screen->fence.bo->offset + 16);
444 PUSH_DATA (push, 0);
445
446 ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
447 &screen->eng2d);
448 if (ret)
449 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
450
451 BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
452 PUSH_DATA (push, screen->eng2d->oclass);
453 BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
454 PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY);
455 BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
456 PUSH_DATA (push, 0);
457 BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
458 PUSH_DATA (push, 0);
459 BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
460 PUSH_DATA (push, 0x3f);
461 BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
462 PUSH_DATA (push, 1);
463
464 ret = nouveau_object_new(chan, 0xbeef9097, NVC0_3D_CLASS, NULL, 0,
465 &screen->fermi);
466 if (ret)
467 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
468
469 BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
470 PUSH_DATA (push, screen->fermi->oclass);
471 BEGIN_NVC0(push, NVC0_3D(NOTIFY_ADDRESS_HIGH), 3);
472 PUSH_DATAh(push, screen->fence.bo->offset + 32);
473 PUSH_DATA (push, screen->fence.bo->offset + 32);
474 PUSH_DATA (push, 0);
475
476 BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
477 PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
478
479 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE)) {
480 /* kill shaders after about 1 second (at 100 MHz) */
481 BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
482 PUSH_DATA (push, 0x17);
483 }
484
485 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
486 PUSH_DATA (push, 1);
487
488 BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
489 PUSH_DATA (push, 0);
490 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
491 PUSH_DATA (push, 0);
492 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
493 PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
494 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
495 PUSH_DATA (push, 0);
496 BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
497 PUSH_DATA (push, 1);
498 BEGIN_NVC0(push, NVC0_3D(LINE_LAST_PIXEL), 1);
499 PUSH_DATA (push, 0);
500 BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
501 PUSH_DATA (push, 1);
502 BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
503 PUSH_DATA (push, 0);
504 BEGIN_NVC0(push, NVC0_3D(TEX_MISC), 1);
505 PUSH_DATA (push, NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP);
506
507 nvc0_magic_3d_init(push);
508
509 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, NULL,
510 &screen->text);
511 if (ret)
512 goto fail;
513
514 /* XXX: getting a page fault at the end of the code buffer every few
515 * launches, don't use the last 256 bytes to work around them - prefetch ?
516 */
517 nouveau_heap_init(&screen->text_heap, 0, (1 << 20) - 0x100);
518
519 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 6 << 16, NULL,
520 &screen->uniforms);
521 if (ret)
522 goto fail;
523
524 /* auxiliary constants (6 user clip planes, base instance id) */
525 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
526 PUSH_DATA (push, 256);
527 PUSH_DATAh(push, screen->uniforms->offset + (5 << 16));
528 PUSH_DATA (push, screen->uniforms->offset + (5 << 16));
529 for (i = 0; i < 5; ++i) {
530 BEGIN_NVC0(push, NVC0_3D(CB_BIND(i)), 1);
531 PUSH_DATA (push, (15 << 4) | 1);
532 }
533
534 screen->tls_size = (16 * 32) * (NVC0_CAP_MAX_PROGRAM_TEMPS * 16);
535 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17,
536 screen->tls_size, NULL, &screen->tls);
537 if (ret)
538 goto fail;
539
540 BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
541 PUSH_DATAh(push, screen->text->offset);
542 PUSH_DATA (push, screen->text->offset);
543 BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
544 PUSH_DATAh(push, screen->tls->offset);
545 PUSH_DATA (push, screen->tls->offset);
546 PUSH_DATA (push, screen->tls_size >> 32);
547 PUSH_DATA (push, screen->tls_size);
548 BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
549 PUSH_DATA (push, 0);
550 BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
551 PUSH_DATA (push, 0);
552
553 for (i = 0; i < 5; ++i) {
554 BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
555 PUSH_DATA (push, 0x54);
556 }
557 BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
558 PUSH_DATA (push, 0);
559
560 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, NULL,
561 &screen->vfetch_cache);
562 if (ret)
563 goto fail;
564
565 BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
566 PUSH_DATAh(push, screen->vfetch_cache->offset);
567 PUSH_DATA (push, screen->vfetch_cache->offset);
568 PUSH_DATA (push, 3);
569
570 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, NULL,
571 &screen->txc);
572 if (ret)
573 goto fail;
574
575 BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
576 PUSH_DATAh(push, screen->txc->offset);
577 PUSH_DATA (push, screen->txc->offset);
578 PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
579
580 BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
581 PUSH_DATAh(push, screen->txc->offset + 65536);
582 PUSH_DATA (push, screen->txc->offset + 65536);
583 PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
584
585 BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
586 PUSH_DATA (push, 0);
587 BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
588 PUSH_DATA (push, 0);
589 PUSH_DATA (push, 0);
590 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
591 PUSH_DATA (push, 0x3f);
592
593 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
594 PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
595 BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
596 for (i = 0; i < 8 * 2; ++i)
597 PUSH_DATA(push, 0);
598 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
599 PUSH_DATA (push, 0);
600 BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
601 PUSH_DATA (push, 0);
602
603 /* neither scissors, viewport nor stencil mask should affect clears */
604 BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
605 PUSH_DATA (push, 0);
606
607 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
608 PUSH_DATA (push, 1);
609 BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(0)), 2);
610 PUSH_DATAf(push, 0.0f);
611 PUSH_DATAf(push, 1.0f);
612 BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
613 PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
614
615 /* We use scissors instead of exact view volume clipping,
616 * so they're always enabled.
617 */
618 BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(0)), 3);
619 PUSH_DATA (push, 1);
620 PUSH_DATA (push, 8192 << 16);
621 PUSH_DATA (push, 8192 << 16);
622
623 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
624
625 i = 0;
626 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, nvc0_9097_per_instance_bf);
627 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, nvc0_9097_blend_enables);
628 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, nvc0_9097_vertex_array_select);
629 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, nvc0_9097_tep_select);
630 MK_MACRO(NVC0_3D_MACRO_GP_SELECT, nvc0_9097_gp_select);
631 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front);
632 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back);
633
634 BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
635 PUSH_DATA (push, 1);
636 BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
637 PUSH_DATA (push, 1);
638 BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
639 PUSH_DATA (push, 0x40);
640 BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
641 PUSH_DATA (push, 0);
642 BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
643 PUSH_DATA (push, 0x30);
644 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
645 PUSH_DATA (push, 3);
646 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
647 PUSH_DATA (push, 0x20);
648 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
649 PUSH_DATA (push, 0x00);
650
651 BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
652 PUSH_DATA (push, 0);
653 BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
654 PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
655
656 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
657
658 BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
659 PUSH_DATA (push, 0xab);
660 PUSH_DATA (push, 0x00000000);
661
662 PUSH_KICK (push);
663
664 screen->tic.entries = CALLOC(4096, sizeof(void *));
665 screen->tsc.entries = screen->tic.entries + 2048;
666
667 mm_config.nvc0.tile_mode = 0;
668 mm_config.nvc0.memtype = 0xfe0;
669 screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, &mm_config);
670
671 if (!nvc0_blitctx_create(screen))
672 goto fail;
673
674 nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
675
676 return pscreen;
677
678 fail:
679 nvc0_screen_destroy(pscreen);
680 return NULL;
681 }
682
683 int
684 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
685 {
686 int i = screen->tic.next;
687
688 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
689 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
690
691 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
692
693 if (screen->tic.entries[i])
694 nv50_tic_entry(screen->tic.entries[i])->id = -1;
695
696 screen->tic.entries[i] = entry;
697 return i;
698 }
699
700 int
701 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
702 {
703 int i = screen->tsc.next;
704
705 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
706 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
707
708 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
709
710 if (screen->tsc.entries[i])
711 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
712
713 screen->tsc.entries[i] = entry;
714 return i;
715 }