2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 #include "pipe/p_defines.h"
24 #include "util/u_inlines.h"
26 #include "tgsi/tgsi_parse.h"
28 #include "nvc0_stateobj.h"
29 #include "nvc0_context.h"
31 #include "nvc0_3d.xml.h"
32 #include "nv50_texture.xml.h"
34 #include "nouveau/nouveau_gldefs.h"
36 static INLINE
uint32_t
37 nvc0_colormask(unsigned mask
)
41 if (mask
& PIPE_MASK_R
)
43 if (mask
& PIPE_MASK_G
)
45 if (mask
& PIPE_MASK_B
)
47 if (mask
& PIPE_MASK_A
)
53 static INLINE
uint32_t
54 nvc0_blend_fac(unsigned factor
)
56 static const uint16_t bf
[] = {
57 NV50_3D_BLEND_FACTOR_ZERO
, /* 0x00 */
58 NV50_3D_BLEND_FACTOR_ONE
,
59 NV50_3D_BLEND_FACTOR_SRC_COLOR
,
60 NV50_3D_BLEND_FACTOR_SRC_ALPHA
,
61 NV50_3D_BLEND_FACTOR_DST_ALPHA
,
62 NV50_3D_BLEND_FACTOR_DST_COLOR
,
63 NV50_3D_BLEND_FACTOR_SRC_ALPHA_SATURATE
,
64 NV50_3D_BLEND_FACTOR_CONSTANT_COLOR
,
65 NV50_3D_BLEND_FACTOR_CONSTANT_ALPHA
,
66 NV50_3D_BLEND_FACTOR_SRC1_COLOR
,
67 NV50_3D_BLEND_FACTOR_SRC1_ALPHA
,
68 NV50_3D_BLEND_FACTOR_ZERO
, /* 0x0b */
69 NV50_3D_BLEND_FACTOR_ZERO
, /* 0x0c */
70 NV50_3D_BLEND_FACTOR_ZERO
, /* 0x0d */
71 NV50_3D_BLEND_FACTOR_ZERO
, /* 0x0e */
72 NV50_3D_BLEND_FACTOR_ZERO
, /* 0x0f */
73 NV50_3D_BLEND_FACTOR_ZERO
, /* 0x10 */
74 NV50_3D_BLEND_FACTOR_ZERO
, /* 0x11 */
75 NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
,
76 NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
,
77 NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
,
78 NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_COLOR
,
79 NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
,
80 NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
,
81 NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
,
82 NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
85 assert(factor
< (sizeof(bf
) / sizeof(bf
[0])));
90 nvc0_blend_state_create(struct pipe_context
*pipe
,
91 const struct pipe_blend_state
*cso
)
93 struct nvc0_blend_stateobj
*so
= CALLOC_STRUCT(nvc0_blend_stateobj
);
98 SB_OUT_3D(so
, BLEND_INDEPENDENT
, cso
->independent_blend_enable
);
100 if (!cso
->independent_blend_enable
) {
101 SB_BEGIN_3D(so
, BLEND_ENABLES
, 1);
102 SB_DATA (so
, cso
->rt
[0].blend_enable
? 0xff : 0);
104 if (cso
->rt
[0].blend_enable
) {
105 SB_BEGIN_3D(so
, BLEND_EQUATION_RGB
, 5);
106 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[0].rgb_func
));
107 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[0].rgb_src_factor
));
108 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[0].rgb_dst_factor
));
109 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[0].alpha_func
));
110 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[0].alpha_src_factor
));
111 SB_BEGIN_3D(so
, BLEND_FUNC_DST_ALPHA
, 1);
112 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[0].alpha_dst_factor
));
115 SB_BEGIN_3D(so
, COLOR_MASK_BROADCAST
, 1);
116 SB_DATA (so
, nvc0_colormask(cso
->rt
[0].colormask
));
120 for (i
= 0; i
< 8; ++i
) {
121 if (!cso
->rt
[i
].blend_enable
)
125 SB_BEGIN_3D(so
, IBLEND_EQUATION_RGB(i
), 6);
126 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[i
].rgb_func
));
127 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[i
].rgb_src_factor
));
128 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[i
].rgb_dst_factor
));
129 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[i
].alpha_func
));
130 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[i
].alpha_src_factor
));
131 SB_DATA (so
, nvc0_blend_fac(cso
->rt
[i
].alpha_dst_factor
));
133 SB_BEGIN_3D(so
, BLEND_ENABLES
, 1);
136 SB_BEGIN_3D(so
, COLOR_MASK(0), 8);
137 for (i
= 0; i
< 8; ++i
)
138 SB_DATA(so
, nvc0_colormask(cso
->rt
[i
].colormask
));
141 if (cso
->logicop_enable
) {
142 SB_BEGIN_3D(so
, LOGIC_OP_ENABLE
, 2);
144 SB_DATA (so
, nvgl_logicop_func(cso
->logicop_func
));
146 SB_OUT_3D (so
, LOGIC_OP_ENABLE
, 0);
149 assert(so
->size
< (sizeof(so
->state
) / sizeof(so
->state
[0])));
154 nvc0_blend_state_bind(struct pipe_context
*pipe
, void *hwcso
)
156 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
159 nvc0
->dirty
|= NVC0_NEW_BLEND
;
163 nvc0_blend_state_delete(struct pipe_context
*pipe
, void *hwcso
)
169 nvc0_rasterizer_state_create(struct pipe_context
*pipe
,
170 const struct pipe_rasterizer_state
*cso
)
172 struct nvc0_rasterizer_stateobj
*so
;
174 so
= CALLOC_STRUCT(nvc0_rasterizer_stateobj
);
179 SB_BEGIN_3D(so
, SHADE_MODEL
, 1);
180 SB_DATA (so
, cso
->flatshade
? NVC0_3D_SHADE_MODEL_FLAT
:
181 NVC0_3D_SHADE_MODEL_SMOOTH
);
182 SB_OUT_3D (so
, PROVOKING_VERTEX_LAST
, !cso
->flatshade_first
);
183 SB_OUT_3D (so
, VERTEX_TWO_SIDE_ENABLE
, cso
->light_twoside
);
185 SB_BEGIN_3D(so
, LINE_WIDTH
, 1);
186 SB_DATA (so
, fui(cso
->line_width
));
187 SB_OUT_3D (so
, LINE_SMOOTH_ENABLE
, cso
->line_smooth
);
189 SB_BEGIN_3D(so
, LINE_STIPPLE_ENABLE
, 1);
190 if (cso
->line_stipple_enable
) {
192 SB_BEGIN_3D(so
, LINE_STIPPLE_PATTERN
, 1);
193 SB_DATA (so
, (cso
->line_stipple_pattern
<< 8) |
194 cso
->line_stipple_factor
);
200 SB_OUT_3D(so
, VP_POINT_SIZE_EN
, cso
->point_size_per_vertex
);
201 if (!cso
->point_size_per_vertex
) {
202 SB_BEGIN_3D(so
, POINT_SIZE
, 1);
203 SB_DATA (so
, fui(cso
->point_size
));
205 SB_OUT_3D(so
, POINT_SPRITE_ENABLE
, cso
->point_quad_rasterization
);
207 SB_BEGIN_3D(so
, POLYGON_MODE_FRONT
, 1);
208 SB_DATA (so
, nvgl_polygon_mode(cso
->fill_front
));
209 SB_BEGIN_3D(so
, POLYGON_MODE_BACK
, 1);
210 SB_DATA (so
, nvgl_polygon_mode(cso
->fill_back
));
211 SB_OUT_3D (so
, POLYGON_SMOOTH_ENABLE
, cso
->poly_smooth
);
213 SB_BEGIN_3D(so
, CULL_FACE_ENABLE
, 3);
214 SB_DATA (so
, cso
->cull_face
!= PIPE_FACE_NONE
);
215 SB_DATA (so
, cso
->front_ccw
? NVC0_3D_FRONT_FACE_CCW
:
216 NVC0_3D_FRONT_FACE_CW
);
217 switch (cso
->cull_face
) {
218 case PIPE_FACE_FRONT_AND_BACK
:
219 SB_DATA(so
, NVC0_3D_CULL_FACE_FRONT_AND_BACK
);
221 case PIPE_FACE_FRONT
:
222 SB_DATA(so
, NVC0_3D_CULL_FACE_FRONT
);
226 SB_DATA(so
, NVC0_3D_CULL_FACE_BACK
);
230 SB_OUT_3D (so
, POLYGON_STIPPLE_ENABLE
, cso
->poly_stipple_enable
);
231 SB_BEGIN_3D(so
, POLYGON_OFFSET_POINT_ENABLE
, 3);
232 SB_DATA (so
, cso
->offset_point
);
233 SB_DATA (so
, cso
->offset_line
);
234 SB_DATA (so
, cso
->offset_tri
);
236 if (cso
->offset_point
|| cso
->offset_line
|| cso
->offset_tri
) {
237 SB_BEGIN_3D(so
, POLYGON_OFFSET_FACTOR
, 1);
238 SB_DATA (so
, fui(cso
->offset_scale
));
239 SB_BEGIN_3D(so
, POLYGON_OFFSET_UNITS
, 1);
240 SB_DATA (so
, fui(cso
->offset_units
)); /* XXX: multiply by 2 ? */
243 assert(so
->size
< (sizeof(so
->state
) / sizeof(so
->state
[0])));
248 nvc0_rasterizer_state_bind(struct pipe_context
*pipe
, void *hwcso
)
250 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
253 nvc0
->dirty
|= NVC0_NEW_RASTERIZER
;
257 nvc0_rasterizer_state_delete(struct pipe_context
*pipe
, void *hwcso
)
263 nvc0_zsa_state_create(struct pipe_context
*pipe
,
264 const struct pipe_depth_stencil_alpha_state
*cso
)
266 struct nvc0_zsa_stateobj
*so
= CALLOC_STRUCT(nvc0_zsa_stateobj
);
270 SB_OUT_3D (so
, DEPTH_WRITE_ENABLE
, cso
->depth
.writemask
);
271 SB_BEGIN_3D(so
, DEPTH_TEST_ENABLE
, 1);
272 if (cso
->depth
.enabled
) {
274 SB_BEGIN_3D(so
, DEPTH_TEST_FUNC
, 1);
275 SB_DATA (so
, nvgl_comparison_op(cso
->depth
.func
));
280 if (cso
->stencil
[0].enabled
) {
281 SB_BEGIN_3D(so
, STENCIL_FRONT_ENABLE
, 5);
283 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[0].fail_op
));
284 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[0].zfail_op
));
285 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[0].zpass_op
));
286 SB_DATA (so
, nvgl_comparison_op(cso
->stencil
[0].func
));
287 SB_BEGIN_3D(so
, STENCIL_FRONT_MASK
, 2);
288 SB_DATA (so
, cso
->stencil
[0].writemask
);
289 SB_DATA (so
, cso
->stencil
[0].valuemask
);
291 SB_OUT_3D (so
, STENCIL_FRONT_ENABLE
, 0);
294 if (cso
->stencil
[1].enabled
) {
295 SB_BEGIN_3D(so
, STENCIL_TWO_SIDE_ENABLE
, 5);
297 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[1].fail_op
));
298 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[1].zfail_op
));
299 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[1].zpass_op
));
300 SB_DATA (so
, nvgl_comparison_op(cso
->stencil
[1].func
));
301 SB_BEGIN_3D(so
, STENCIL_BACK_MASK
, 2);
302 SB_DATA (so
, cso
->stencil
[1].writemask
);
303 SB_DATA (so
, cso
->stencil
[1].valuemask
);
305 SB_OUT_3D (so
, STENCIL_TWO_SIDE_ENABLE
, 0);
308 SB_BEGIN_3D(so
, ALPHA_TEST_ENABLE
, 1);
309 if (cso
->alpha
.enabled
) {
311 SB_BEGIN_3D(so
, ALPHA_TEST_REF
, 2);
312 SB_DATA (so
, fui(cso
->alpha
.ref_value
));
313 SB_DATA (so
, nvgl_comparison_op(cso
->alpha
.func
));
318 assert(so
->size
< (sizeof(so
->state
) / sizeof(so
->state
[0])));
323 nvc0_zsa_state_bind(struct pipe_context
*pipe
, void *hwcso
)
325 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
328 nvc0
->dirty
|= NVC0_NEW_ZSA
;
332 nvc0_zsa_state_delete(struct pipe_context
*pipe
, void *hwcso
)
337 /* ====================== SAMPLERS AND TEXTURES ================================
340 #define NV50_TSC_WRAP_CASE(n) \
341 case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n
343 static INLINE
unsigned
344 nv50_tsc_wrap_mode(unsigned wrap
)
347 NV50_TSC_WRAP_CASE(REPEAT
);
348 NV50_TSC_WRAP_CASE(MIRROR_REPEAT
);
349 NV50_TSC_WRAP_CASE(CLAMP_TO_EDGE
);
350 NV50_TSC_WRAP_CASE(CLAMP_TO_BORDER
);
351 NV50_TSC_WRAP_CASE(CLAMP
);
352 NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_EDGE
);
353 NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_BORDER
);
354 NV50_TSC_WRAP_CASE(MIRROR_CLAMP
);
356 NOUVEAU_ERR("unknown wrap mode: %d\n", wrap
);
357 return NV50_TSC_WRAP_REPEAT
;
362 nvc0_sampler_state_create(struct pipe_context
*pipe
,
363 const struct pipe_sampler_state
*cso
)
365 struct nvc0_tsc_entry
*so
= CALLOC_STRUCT(nvc0_tsc_entry
);
370 so
->tsc
[0] = (0x00026000 |
371 (nv50_tsc_wrap_mode(cso
->wrap_s
) << 0) |
372 (nv50_tsc_wrap_mode(cso
->wrap_t
) << 3) |
373 (nv50_tsc_wrap_mode(cso
->wrap_r
) << 6));
375 switch (cso
->mag_img_filter
) {
376 case PIPE_TEX_FILTER_LINEAR
:
377 so
->tsc
[1] |= NV50_TSC_1_MAGF_LINEAR
;
379 case PIPE_TEX_FILTER_NEAREST
:
381 so
->tsc
[1] |= NV50_TSC_1_MAGF_NEAREST
;
385 switch (cso
->min_img_filter
) {
386 case PIPE_TEX_FILTER_LINEAR
:
387 so
->tsc
[1] |= NV50_TSC_1_MINF_LINEAR
;
389 case PIPE_TEX_FILTER_NEAREST
:
391 so
->tsc
[1] |= NV50_TSC_1_MINF_NEAREST
;
395 switch (cso
->min_mip_filter
) {
396 case PIPE_TEX_MIPFILTER_LINEAR
:
397 so
->tsc
[1] |= NV50_TSC_1_MIPF_LINEAR
;
399 case PIPE_TEX_MIPFILTER_NEAREST
:
400 so
->tsc
[1] |= NV50_TSC_1_MIPF_NEAREST
;
402 case PIPE_TEX_MIPFILTER_NONE
:
404 so
->tsc
[1] |= NV50_TSC_1_MIPF_NONE
;
408 if (cso
->max_anisotropy
>= 16)
409 so
->tsc
[0] |= (7 << 20);
411 if (cso
->max_anisotropy
>= 12)
412 so
->tsc
[0] |= (6 << 20);
414 so
->tsc
[0] |= (cso
->max_anisotropy
>> 1) << 20;
416 if (cso
->max_anisotropy
>= 4)
417 so
->tsc
[1] |= NV50_TSC_1_UNKN_ANISO_35
;
419 if (cso
->max_anisotropy
>= 2)
420 so
->tsc
[1] |= NV50_TSC_1_UNKN_ANISO_15
;
423 if (cso
->compare_mode
== PIPE_TEX_COMPARE_R_TO_TEXTURE
) {
424 /* NOTE: must be deactivated for non-shadow textures */
425 so
->tsc
[0] |= (1 << 9);
426 so
->tsc
[0] |= (nvgl_comparison_op(cso
->compare_func
) & 0x7) << 10;
429 f
[0] = CLAMP(cso
->lod_bias
, -16.0f
, 15.0f
);
430 so
->tsc
[1] |= ((int)(f
[0] * 256.0f
) & 0x1fff) << 12;
432 f
[0] = CLAMP(cso
->min_lod
, 0.0f
, 15.0f
);
433 f
[1] = CLAMP(cso
->max_lod
, 0.0f
, 15.0f
);
435 (((int)(f
[1] * 256.0f
) & 0xfff) << 12) | ((int)(f
[0] * 256.0f
) & 0xfff);
437 so
->tsc
[4] = fui(cso
->border_color
[0]);
438 so
->tsc
[5] = fui(cso
->border_color
[1]);
439 so
->tsc
[6] = fui(cso
->border_color
[2]);
440 so
->tsc
[7] = fui(cso
->border_color
[3]);
446 nvc0_sampler_state_delete(struct pipe_context
*pipe
, void *hwcso
)
450 for (s
= 0; s
< 5; ++s
)
451 for (i
= 0; i
< nvc0_context(pipe
)->num_samplers
[s
]; ++i
)
452 if (nvc0_context(pipe
)->samplers
[s
][i
] == hwcso
)
453 nvc0_context(pipe
)->samplers
[s
][i
] = NULL
;
455 nvc0_screen_tsc_free(nvc0_context(pipe
)->screen
, nvc0_tsc_entry(hwcso
));
461 nvc0_stage_sampler_states_bind(struct nvc0_context
*nvc0
, int s
,
462 unsigned nr
, void **hwcso
)
466 for (i
= 0; i
< nr
; ++i
) {
467 struct nvc0_tsc_entry
*old
= nvc0
->samplers
[s
][i
];
469 nvc0
->samplers
[s
][i
] = nvc0_tsc_entry(hwcso
[i
]);
471 nvc0_screen_tsc_unlock(nvc0
->screen
, old
);
473 for (; i
< nvc0
->num_samplers
[s
]; ++i
)
474 if (nvc0
->samplers
[s
][i
])
475 nvc0_screen_tsc_unlock(nvc0
->screen
, nvc0
->samplers
[s
][i
]);
477 nvc0
->num_samplers
[s
] = nr
;
479 nvc0
->dirty
|= NVC0_NEW_SAMPLERS
;
483 nvc0_vp_sampler_states_bind(struct pipe_context
*pipe
, unsigned nr
, void **s
)
485 nvc0_stage_sampler_states_bind(nvc0_context(pipe
), 0, nr
, s
);
489 nvc0_fp_sampler_states_bind(struct pipe_context
*pipe
, unsigned nr
, void **s
)
491 nvc0_stage_sampler_states_bind(nvc0_context(pipe
), 4, nr
, s
);
495 nvc0_gp_sampler_states_bind(struct pipe_context
*pipe
, unsigned nr
, void **s
)
497 nvc0_stage_sampler_states_bind(nvc0_context(pipe
), 3, nr
, s
);
500 /* NOTE: only called when not referenced anywhere, won't be bound */
502 nvc0_sampler_view_destroy(struct pipe_context
*pipe
,
503 struct pipe_sampler_view
*view
)
505 pipe_resource_reference(&view
->texture
, NULL
);
507 nvc0_screen_tic_free(nvc0_context(pipe
)->screen
, nvc0_tic_entry(view
));
509 FREE(nvc0_tic_entry(view
));
513 nvc0_stage_set_sampler_views(struct nvc0_context
*nvc0
, int s
,
515 struct pipe_sampler_view
**views
)
519 for (i
= 0; i
< nr
; ++i
) {
520 struct nvc0_tic_entry
*old
= nvc0_tic_entry(nvc0
->textures
[s
][i
]);
522 nvc0_screen_tic_unlock(nvc0
->screen
, old
);
524 pipe_sampler_view_reference(&nvc0
->textures
[s
][i
], views
[i
]);
527 for (i
= nr
; i
< nvc0
->num_textures
[s
]; ++i
) {
528 struct nvc0_tic_entry
*old
= nvc0_tic_entry(nvc0
->textures
[s
][i
]);
531 nvc0_screen_tic_unlock(nvc0
->screen
, old
);
533 pipe_sampler_view_reference(&nvc0
->textures
[s
][i
], NULL
);
536 nvc0
->num_textures
[s
] = nr
;
538 nvc0
->dirty
|= NVC0_NEW_TEXTURES
;
542 nvc0_vp_set_sampler_views(struct pipe_context
*pipe
,
544 struct pipe_sampler_view
**views
)
546 nvc0_stage_set_sampler_views(nvc0_context(pipe
), 0, nr
, views
);
550 nvc0_fp_set_sampler_views(struct pipe_context
*pipe
,
552 struct pipe_sampler_view
**views
)
554 nvc0_stage_set_sampler_views(nvc0_context(pipe
), 4, nr
, views
);
558 nvc0_gp_set_sampler_views(struct pipe_context
*pipe
,
560 struct pipe_sampler_view
**views
)
562 nvc0_stage_set_sampler_views(nvc0_context(pipe
), 3, nr
, views
);
565 /* ============================= SHADERS =======================================
569 nvc0_sp_state_create(struct pipe_context
*pipe
,
570 const struct pipe_shader_state
*cso
, unsigned type
)
572 struct nvc0_program
*prog
;
574 prog
= CALLOC_STRUCT(nvc0_program
);
579 prog
->pipe
.tokens
= tgsi_dup_tokens(cso
->tokens
);
585 nvc0_sp_state_delete(struct pipe_context
*pipe
, void *hwcso
)
587 struct nvc0_program
*prog
= (struct nvc0_program
*)hwcso
;
589 nvc0_program_destroy(nvc0_context(pipe
), prog
);
591 FREE((void *)prog
->pipe
.tokens
);
596 nvc0_vp_state_create(struct pipe_context
*pipe
,
597 const struct pipe_shader_state
*cso
)
599 return nvc0_sp_state_create(pipe
, cso
, PIPE_SHADER_VERTEX
);
603 nvc0_vp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
605 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
607 nvc0
->vertprog
= hwcso
;
608 nvc0
->dirty
|= NVC0_NEW_VERTPROG
;
612 nvc0_fp_state_create(struct pipe_context
*pipe
,
613 const struct pipe_shader_state
*cso
)
615 return nvc0_sp_state_create(pipe
, cso
, PIPE_SHADER_FRAGMENT
);
619 nvc0_fp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
621 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
623 nvc0
->fragprog
= hwcso
;
624 nvc0
->dirty
|= NVC0_NEW_FRAGPROG
;
628 nvc0_gp_state_create(struct pipe_context
*pipe
,
629 const struct pipe_shader_state
*cso
)
631 return nvc0_sp_state_create(pipe
, cso
, PIPE_SHADER_GEOMETRY
);
635 nvc0_gp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
637 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
639 nvc0
->gmtyprog
= hwcso
;
640 nvc0
->dirty
|= NVC0_NEW_GMTYPROG
;
644 nvc0_set_constant_buffer(struct pipe_context
*pipe
, uint shader
, uint index
,
645 struct pipe_resource
*res
)
647 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
650 case PIPE_SHADER_VERTEX
: shader
= 0; break;
652 case PIPE_SHADER_TESSELLATION_CONTROL: shader = 1; break;
653 case PIPE_SHADER_TESSELLATION_EVALUATION: shader = 2; break;
655 case PIPE_SHADER_GEOMETRY
: shader
= 3; break;
656 case PIPE_SHADER_FRAGMENT
: shader
= 4; break;
662 if (nvc0
->constbuf
[shader
][index
])
663 nvc0_bufctx_del_resident(nvc0
, NVC0_BUFCTX_CONSTANT
,
665 nvc0
->constbuf
[shader
][index
]));
667 pipe_resource_reference(&nvc0
->constbuf
[shader
][index
], res
);
669 nvc0
->constbuf_dirty
[shader
] |= 1 << index
;
671 nvc0
->dirty
|= NVC0_NEW_CONSTBUF
;
674 /* =============================================================================
678 nvc0_set_blend_color(struct pipe_context
*pipe
,
679 const struct pipe_blend_color
*bcol
)
681 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
683 nvc0
->blend_colour
= *bcol
;
684 nvc0
->dirty
|= NVC0_NEW_BLEND_COLOUR
;
688 nvc0_set_stencil_ref(struct pipe_context
*pipe
,
689 const struct pipe_stencil_ref
*sr
)
691 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
693 nvc0
->stencil_ref
= *sr
;
694 nvc0
->dirty
|= NVC0_NEW_STENCIL_REF
;
698 nvc0_set_clip_state(struct pipe_context
*pipe
,
699 const struct pipe_clip_state
*clip
)
701 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
703 nvc0
->clip
.depth_clamp
= clip
->depth_clamp
;
704 nvc0
->dirty
|= NVC0_NEW_CLIP
;
708 nvc0_set_sample_mask(struct pipe_context
*pipe
, unsigned sample_mask
)
710 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
712 nvc0
->sample_mask
= sample_mask
;
713 nvc0
->dirty
|= NVC0_NEW_SAMPLE_MASK
;
718 nvc0_set_framebuffer_state(struct pipe_context
*pipe
,
719 const struct pipe_framebuffer_state
*fb
)
721 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
723 nvc0
->framebuffer
= *fb
;
724 nvc0
->dirty
|= NVC0_NEW_FRAMEBUFFER
;
728 nvc0_set_polygon_stipple(struct pipe_context
*pipe
,
729 const struct pipe_poly_stipple
*stipple
)
731 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
733 nvc0
->stipple
= *stipple
;
734 nvc0
->dirty
|= NVC0_NEW_STIPPLE
;
738 nvc0_set_scissor_state(struct pipe_context
*pipe
,
739 const struct pipe_scissor_state
*scissor
)
741 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
743 nvc0
->scissor
= *scissor
;
744 nvc0
->dirty
|= NVC0_NEW_SCISSOR
;
748 nvc0_set_viewport_state(struct pipe_context
*pipe
,
749 const struct pipe_viewport_state
*vpt
)
751 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
753 nvc0
->viewport
= *vpt
;
754 nvc0
->dirty
|= NVC0_NEW_VIEWPORT
;
758 nvc0_set_vertex_buffers(struct pipe_context
*pipe
,
760 const struct pipe_vertex_buffer
*vb
)
762 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
764 memcpy(nvc0
->vtxbuf
, vb
, sizeof(*vb
) * count
);
765 nvc0
->num_vtxbufs
= count
;
767 nvc0
->dirty
|= NVC0_NEW_ARRAYS
;
771 nvc0_set_index_buffer(struct pipe_context
*pipe
,
772 const struct pipe_index_buffer
*ib
)
774 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
777 memcpy(&nvc0
->idxbuf
, ib
, sizeof(nvc0
->idxbuf
));
779 nvc0
->idxbuf
.buffer
= NULL
;
783 nvc0_vertex_state_bind(struct pipe_context
*pipe
, void *hwcso
)
785 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
787 nvc0
->vertex
= hwcso
;
788 nvc0
->dirty
|= NVC0_NEW_VERTEX
;
792 nvc0_init_state_functions(struct nvc0_context
*nvc0
)
794 nvc0
->pipe
.create_blend_state
= nvc0_blend_state_create
;
795 nvc0
->pipe
.bind_blend_state
= nvc0_blend_state_bind
;
796 nvc0
->pipe
.delete_blend_state
= nvc0_blend_state_delete
;
798 nvc0
->pipe
.create_rasterizer_state
= nvc0_rasterizer_state_create
;
799 nvc0
->pipe
.bind_rasterizer_state
= nvc0_rasterizer_state_bind
;
800 nvc0
->pipe
.delete_rasterizer_state
= nvc0_rasterizer_state_delete
;
802 nvc0
->pipe
.create_depth_stencil_alpha_state
= nvc0_zsa_state_create
;
803 nvc0
->pipe
.bind_depth_stencil_alpha_state
= nvc0_zsa_state_bind
;
804 nvc0
->pipe
.delete_depth_stencil_alpha_state
= nvc0_zsa_state_delete
;
806 nvc0
->pipe
.create_sampler_state
= nvc0_sampler_state_create
;
807 nvc0
->pipe
.delete_sampler_state
= nvc0_sampler_state_delete
;
808 nvc0
->pipe
.bind_vertex_sampler_states
= nvc0_vp_sampler_states_bind
;
809 nvc0
->pipe
.bind_fragment_sampler_states
= nvc0_fp_sampler_states_bind
;
810 nvc0
->pipe
.bind_geometry_sampler_states
= nvc0_gp_sampler_states_bind
;
812 nvc0
->pipe
.create_sampler_view
= nvc0_create_sampler_view
;
813 nvc0
->pipe
.sampler_view_destroy
= nvc0_sampler_view_destroy
;
814 nvc0
->pipe
.set_vertex_sampler_views
= nvc0_vp_set_sampler_views
;
815 nvc0
->pipe
.set_fragment_sampler_views
= nvc0_fp_set_sampler_views
;
816 nvc0
->pipe
.set_geometry_sampler_views
= nvc0_gp_set_sampler_views
;
818 nvc0
->pipe
.create_vs_state
= nvc0_vp_state_create
;
819 nvc0
->pipe
.create_fs_state
= nvc0_fp_state_create
;
820 nvc0
->pipe
.create_gs_state
= nvc0_gp_state_create
;
821 nvc0
->pipe
.bind_vs_state
= nvc0_vp_state_bind
;
822 nvc0
->pipe
.bind_fs_state
= nvc0_fp_state_bind
;
823 nvc0
->pipe
.bind_gs_state
= nvc0_gp_state_bind
;
824 nvc0
->pipe
.delete_vs_state
= nvc0_sp_state_delete
;
825 nvc0
->pipe
.delete_fs_state
= nvc0_sp_state_delete
;
826 nvc0
->pipe
.delete_gs_state
= nvc0_sp_state_delete
;
828 nvc0
->pipe
.set_blend_color
= nvc0_set_blend_color
;
829 nvc0
->pipe
.set_stencil_ref
= nvc0_set_stencil_ref
;
830 nvc0
->pipe
.set_clip_state
= nvc0_set_clip_state
;
831 nvc0
->pipe
.set_sample_mask
= nvc0_set_sample_mask
;
832 nvc0
->pipe
.set_constant_buffer
= nvc0_set_constant_buffer
;
833 nvc0
->pipe
.set_framebuffer_state
= nvc0_set_framebuffer_state
;
834 nvc0
->pipe
.set_polygon_stipple
= nvc0_set_polygon_stipple
;
835 nvc0
->pipe
.set_scissor_state
= nvc0_set_scissor_state
;
836 nvc0
->pipe
.set_viewport_state
= nvc0_set_viewport_state
;
838 nvc0
->pipe
.create_vertex_elements_state
= nvc0_vertex_state_create
;
839 nvc0
->pipe
.delete_vertex_elements_state
= nvc0_vertex_state_delete
;
840 nvc0
->pipe
.bind_vertex_elements_state
= nvc0_vertex_state_bind
;
842 nvc0
->pipe
.set_vertex_buffers
= nvc0_set_vertex_buffers
;
843 nvc0
->pipe
.set_index_buffer
= nvc0_set_index_buffer
;