nvc0/ir: handle levelZero modifier in TEX emission
[mesa.git] / src / gallium / drivers / nvc0 / nvc0_state_validate.c
1
2 #include "util/u_math.h"
3
4 #include "nvc0_context.h"
5
6 static void
7 nvc0_validate_zcull(struct nvc0_context *nvc0)
8 {
9 struct nouveau_channel *chan = nvc0->screen->base.channel;
10 struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
11 struct nv50_surface *sf = nv50_surface(fb->zsbuf);
12 struct nv50_miptree *mt = nv50_miptree(sf->base.texture);
13 struct nouveau_bo *bo = mt->base.bo;
14 uint32_t size;
15 uint32_t offset = align(mt->total_size, 1 << 17);
16 unsigned width, height;
17
18 assert(mt->base.base.depth0 == 1 && mt->base.base.array_size < 2);
19
20 size = mt->total_size * 2;
21
22 height = align(fb->height, 32);
23 width = fb->width % 224;
24 if (width)
25 width = fb->width + (224 - width);
26 else
27 width = fb->width;
28
29 MARK_RING (chan, 23, 4);
30 BEGIN_RING(chan, RING_3D_(0x1590), 1); /* ZCULL_REGION_INDEX (bits 0x3f) */
31 OUT_RING (chan, 0);
32 BEGIN_RING(chan, RING_3D_(0x07e8), 2); /* ZCULL_ADDRESS_A_HIGH */
33 OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
34 OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
35 offset += 1 << 17;
36 BEGIN_RING(chan, RING_3D_(0x07f0), 2); /* ZCULL_ADDRESS_B_HIGH */
37 OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
38 OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
39 BEGIN_RING(chan, RING_3D_(0x07e0), 2);
40 OUT_RING (chan, size);
41 OUT_RING (chan, size >> 16);
42 BEGIN_RING(chan, RING_3D_(0x15c8), 1); /* bits 0x3 */
43 OUT_RING (chan, 2);
44 BEGIN_RING(chan, RING_3D_(0x07c0), 4); /* ZCULL dimensions */
45 OUT_RING (chan, width);
46 OUT_RING (chan, height);
47 OUT_RING (chan, 1);
48 OUT_RING (chan, 0);
49 BEGIN_RING(chan, RING_3D_(0x15fc), 2);
50 OUT_RING (chan, 0); /* bits 0xffff */
51 OUT_RING (chan, 0); /* bits 0xffff */
52 BEGIN_RING(chan, RING_3D_(0x1958), 1);
53 OUT_RING (chan, 0); /* bits ~0 */
54 }
55
56 static void
57 nvc0_validate_fb(struct nvc0_context *nvc0)
58 {
59 struct nouveau_channel *chan = nvc0->screen->base.channel;
60 struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
61 unsigned i;
62 unsigned ms_mode = NVC0_3D_MULTISAMPLE_MODE_MS1;
63 boolean serialize = FALSE;
64
65 nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_FRAME);
66
67 BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
68 OUT_RING (chan, (076543210 << 4) | fb->nr_cbufs);
69 BEGIN_RING(chan, RING_3D(SCREEN_SCISSOR_HORIZ), 2);
70 OUT_RING (chan, fb->width << 16);
71 OUT_RING (chan, fb->height << 16);
72
73 MARK_RING(chan, 9 * fb->nr_cbufs, 2 * fb->nr_cbufs);
74
75 for (i = 0; i < fb->nr_cbufs; ++i) {
76 struct nv50_miptree *mt = nv50_miptree(fb->cbufs[i]->texture);
77 struct nv50_surface *sf = nv50_surface(fb->cbufs[i]);
78 struct nouveau_bo *bo = mt->base.bo;
79 uint32_t offset = sf->offset;
80
81 BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(i)), 9);
82 OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
83 OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
84 OUT_RING (chan, sf->width);
85 OUT_RING (chan, sf->height);
86 OUT_RING (chan, nvc0_format_table[sf->base.format].rt);
87 OUT_RING (chan, (mt->layout_3d << 16) |
88 mt->level[sf->base.u.tex.level].tile_mode);
89 OUT_RING (chan, sf->base.u.tex.first_layer + sf->depth);
90 OUT_RING (chan, mt->layer_stride >> 2);
91 OUT_RING (chan, sf->base.u.tex.first_layer);
92
93 ms_mode = mt->ms_mode;
94
95 if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
96 serialize = TRUE;
97 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
98 mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
99
100 /* only register for writing, otherwise we'd always serialize here */
101 nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
102 NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
103 }
104
105 if (fb->zsbuf) {
106 struct nv50_miptree *mt = nv50_miptree(fb->zsbuf->texture);
107 struct nv50_surface *sf = nv50_surface(fb->zsbuf);
108 struct nouveau_bo *bo = mt->base.bo;
109 int unk = mt->base.base.target == PIPE_TEXTURE_2D;
110 uint32_t offset = sf->offset;
111
112 MARK_RING (chan, 12, 2);
113 BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5);
114 OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
115 OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
116 OUT_RING (chan, nvc0_format_table[fb->zsbuf->format].rt);
117 OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
118 OUT_RING (chan, mt->layer_stride >> 2);
119 BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
120 OUT_RING (chan, 1);
121 BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
122 OUT_RING (chan, sf->width);
123 OUT_RING (chan, sf->height);
124 OUT_RING (chan, (unk << 16) |
125 (sf->base.u.tex.first_layer + sf->depth));
126 BEGIN_RING(chan, RING_3D(ZETA_BASE_LAYER), 1);
127 OUT_RING (chan, sf->base.u.tex.first_layer);
128
129 ms_mode = mt->ms_mode;
130
131 if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
132 serialize = TRUE;
133 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
134 mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
135
136 nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
137 NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
138 } else {
139 BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
140 OUT_RING (chan, 0);
141 }
142
143 IMMED_RING(chan, RING_3D(MULTISAMPLE_MODE), ms_mode);
144
145 if (serialize) {
146 BEGIN_RING(chan, RING_3D(SERIALIZE), 1);
147 OUT_RING (chan, 0);
148 }
149 }
150
151 static void
152 nvc0_validate_blend_colour(struct nvc0_context *nvc0)
153 {
154 struct nouveau_channel *chan = nvc0->screen->base.channel;
155
156 BEGIN_RING(chan, RING_3D(BLEND_COLOR(0)), 4);
157 OUT_RINGf (chan, nvc0->blend_colour.color[0]);
158 OUT_RINGf (chan, nvc0->blend_colour.color[1]);
159 OUT_RINGf (chan, nvc0->blend_colour.color[2]);
160 OUT_RINGf (chan, nvc0->blend_colour.color[3]);
161 }
162
163 static void
164 nvc0_validate_stencil_ref(struct nvc0_context *nvc0)
165 {
166 struct nouveau_channel *chan = nvc0->screen->base.channel;
167 const ubyte *ref = &nvc0->stencil_ref.ref_value[0];
168
169 IMMED_RING(chan, RING_3D(STENCIL_FRONT_FUNC_REF), ref[0]);
170 IMMED_RING(chan, RING_3D(STENCIL_BACK_FUNC_REF), ref[1]);
171 }
172
173 static void
174 nvc0_validate_stipple(struct nvc0_context *nvc0)
175 {
176 struct nouveau_channel *chan = nvc0->screen->base.channel;
177 unsigned i;
178
179 BEGIN_RING(chan, RING_3D(POLYGON_STIPPLE_PATTERN(0)), 32);
180 for (i = 0; i < 32; ++i)
181 OUT_RING(chan, util_bswap32(nvc0->stipple.stipple[i]));
182 }
183
184 static void
185 nvc0_validate_scissor(struct nvc0_context *nvc0)
186 {
187 struct nouveau_channel *chan = nvc0->screen->base.channel;
188 struct pipe_scissor_state *s = &nvc0->scissor;
189
190 if (!(nvc0->dirty & NVC0_NEW_SCISSOR) &&
191 nvc0->rast->pipe.scissor == nvc0->state.scissor)
192 return;
193 nvc0->state.scissor = nvc0->rast->pipe.scissor;
194
195 BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
196 if (nvc0->rast->pipe.scissor) {
197 OUT_RING(chan, (s->maxx << 16) | s->minx);
198 OUT_RING(chan, (s->maxy << 16) | s->miny);
199 } else {
200 OUT_RING(chan, (0xffff << 16) | 0);
201 OUT_RING(chan, (0xffff << 16) | 0);
202 }
203 }
204
205 static void
206 nvc0_validate_viewport(struct nvc0_context *nvc0)
207 {
208 struct nouveau_channel *chan = nvc0->screen->base.channel;
209 struct pipe_viewport_state *vp = &nvc0->viewport;
210 int x, y, w, h;
211 float zmin, zmax;
212
213 BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSLATE_X(0)), 3);
214 OUT_RINGf (chan, vp->translate[0]);
215 OUT_RINGf (chan, vp->translate[1]);
216 OUT_RINGf (chan, vp->translate[2]);
217 BEGIN_RING(chan, RING_3D(VIEWPORT_SCALE_X(0)), 3);
218 OUT_RINGf (chan, vp->scale[0]);
219 OUT_RINGf (chan, vp->scale[1]);
220 OUT_RINGf (chan, vp->scale[2]);
221
222 /* now set the viewport rectangle to viewport dimensions for clipping */
223
224 x = util_iround(MAX2(0.0f, vp->translate[0] - fabsf(vp->scale[0])));
225 y = util_iround(MAX2(0.0f, vp->translate[1] - fabsf(vp->scale[1])));
226 w = util_iround(vp->translate[0] + fabsf(vp->scale[0])) - x;
227 h = util_iround(vp->translate[1] + fabsf(vp->scale[1])) - y;
228
229 zmin = vp->translate[2] - fabsf(vp->scale[2]);
230 zmax = vp->translate[2] + fabsf(vp->scale[2]);
231
232 BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
233 OUT_RING (chan, (w << 16) | x);
234 OUT_RING (chan, (h << 16) | y);
235 BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
236 OUT_RINGf (chan, zmin);
237 OUT_RINGf (chan, zmax);
238 }
239
240 static void
241 nvc0_validate_clip(struct nvc0_context *nvc0)
242 {
243 struct nouveau_channel *chan = nvc0->screen->base.channel;
244 uint32_t clip;
245
246 if (nvc0->clip.depth_clamp) {
247 clip =
248 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 |
249 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR |
250 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR |
251 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2;
252 } else {
253 clip = NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1;
254 }
255
256 BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1);
257 OUT_RING (chan, clip);
258
259 if (nvc0->clip.nr) {
260 struct nouveau_bo *bo = nvc0->screen->uniforms;
261
262 MARK_RING (chan, 6 + nvc0->clip.nr * 4, 2);
263 BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
264 OUT_RING (chan, 256);
265 OUT_RELOCh(chan, bo, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
266 OUT_RELOCl(chan, bo, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
267 BEGIN_RING_1I(chan, RING_3D(CB_POS), nvc0->clip.nr * 4 + 1);
268 OUT_RING (chan, 0);
269 OUT_RINGp (chan, &nvc0->clip.ucp[0][0], nvc0->clip.nr * 4);
270
271 BEGIN_RING(chan, RING_3D(VP_CLIP_DISTANCE_ENABLE), 1);
272 OUT_RING (chan, (1 << nvc0->clip.nr) - 1);
273 } else {
274 IMMED_RING(chan, RING_3D(VP_CLIP_DISTANCE_ENABLE), 0);
275 }
276 }
277
278 static void
279 nvc0_validate_blend(struct nvc0_context *nvc0)
280 {
281 struct nouveau_channel *chan = nvc0->screen->base.channel;
282
283 WAIT_RING(chan, nvc0->blend->size);
284 OUT_RINGp(chan, nvc0->blend->state, nvc0->blend->size);
285 }
286
287 static void
288 nvc0_validate_zsa(struct nvc0_context *nvc0)
289 {
290 struct nouveau_channel *chan = nvc0->screen->base.channel;
291
292 WAIT_RING(chan, nvc0->zsa->size);
293 OUT_RINGp(chan, nvc0->zsa->state, nvc0->zsa->size);
294 }
295
296 static void
297 nvc0_validate_rasterizer(struct nvc0_context *nvc0)
298 {
299 struct nouveau_channel *chan = nvc0->screen->base.channel;
300
301 WAIT_RING(chan, nvc0->rast->size);
302 OUT_RINGp(chan, nvc0->rast->state, nvc0->rast->size);
303 }
304
305 static void
306 nvc0_constbufs_validate(struct nvc0_context *nvc0)
307 {
308 struct nouveau_channel *chan = nvc0->screen->base.channel;
309 struct nouveau_bo *bo;
310 unsigned s;
311
312 for (s = 0; s < 5; ++s) {
313 struct nv04_resource *res;
314 int i;
315
316 while (nvc0->constbuf_dirty[s]) {
317 unsigned base = 0;
318 unsigned offset = 0, words = 0;
319 boolean rebind = TRUE;
320
321 i = ffs(nvc0->constbuf_dirty[s]) - 1;
322 nvc0->constbuf_dirty[s] &= ~(1 << i);
323
324 res = nv04_resource(nvc0->constbuf[s][i]);
325 if (!res) {
326 BEGIN_RING(chan, RING_3D(CB_BIND(s)), 1);
327 OUT_RING (chan, (i << 4) | 0);
328 if (i == 0)
329 nvc0->state.uniform_buffer_bound[s] = 0;
330 continue;
331 }
332
333 if (!nouveau_resource_mapped_by_gpu(&res->base)) {
334 if (i == 0) {
335 base = s << 16;
336 bo = nvc0->screen->uniforms;
337
338 if (nvc0->state.uniform_buffer_bound[s] >= res->base.width0)
339 rebind = FALSE;
340 else
341 nvc0->state.uniform_buffer_bound[s] =
342 align(res->base.width0, 0x100);
343 } else {
344 bo = res->bo;
345 }
346 #if 0
347 nvc0_m2mf_push_linear(nvc0, bo, NOUVEAU_BO_VRAM,
348 base, res->base.width0, res->data);
349 BEGIN_RING(chan, RING_3D_(0x021c), 1);
350 OUT_RING (chan, 0x1111);
351 #else
352 words = res->base.width0 / 4;
353 #endif
354 } else {
355 bo = res->bo;
356 if (i == 0)
357 nvc0->state.uniform_buffer_bound[s] = 0;
358 }
359
360 if (bo != nvc0->screen->uniforms)
361 nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_CONSTANT, res,
362 NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
363
364 if (rebind) {
365 MARK_RING (chan, 4, 2);
366 BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
367 OUT_RING (chan, align(res->base.width0, 0x100));
368 OUT_RELOCh(chan, bo, base, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
369 OUT_RELOCl(chan, bo, base, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
370 BEGIN_RING(chan, RING_3D(CB_BIND(s)), 1);
371 OUT_RING (chan, (i << 4) | 1);
372 }
373
374 while (words) {
375 unsigned nr = AVAIL_RING(chan);
376
377 if (nr < 16) {
378 FIRE_RING(chan);
379 continue;
380 }
381 nr = MIN2(MIN2(nr - 6, words), NV04_PFIFO_MAX_PACKET_LEN - 1);
382
383 MARK_RING (chan, nr + 5, 2);
384 BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
385 OUT_RING (chan, align(res->base.width0, 0x100));
386 OUT_RELOCh(chan, bo, base, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
387 OUT_RELOCl(chan, bo, base, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
388 BEGIN_RING_1I(chan, RING_3D(CB_POS), nr + 1);
389 OUT_RING (chan, offset);
390 OUT_RINGp (chan, &res->data[offset], nr);
391
392 offset += nr * 4;
393 words -= nr;
394 }
395 }
396 }
397 }
398
399 static void
400 nvc0_validate_sample_mask(struct nvc0_context *nvc0)
401 {
402 struct nouveau_channel *chan = nvc0->screen->base.channel;
403
404 unsigned mask[4] =
405 {
406 nvc0->sample_mask & 0xffff,
407 nvc0->sample_mask & 0xffff,
408 nvc0->sample_mask & 0xffff,
409 nvc0->sample_mask & 0xffff
410 };
411
412 BEGIN_RING(chan, RING_3D(MSAA_MASK(0)), 4);
413 OUT_RING (chan, mask[0]);
414 OUT_RING (chan, mask[1]);
415 OUT_RING (chan, mask[2]);
416 OUT_RING (chan, mask[3]);
417 BEGIN_RING(chan, RING_3D(SAMPLE_SHADING), 1);
418 OUT_RING (chan, 0x01);
419 }
420
421 static void
422 nvc0_validate_derived_1(struct nvc0_context *nvc0)
423 {
424 struct nouveau_channel *chan = nvc0->screen->base.channel;
425 boolean early_z;
426
427 early_z = nvc0->fragprog->fp.early_z && !nvc0->zsa->pipe.alpha.enabled;
428
429 if (early_z != nvc0->state.early_z) {
430 nvc0->state.early_z = early_z;
431 IMMED_RING(chan, RING_3D(EARLY_FRAGMENT_TESTS), early_z);
432 }
433 }
434
435 static void
436 nvc0_switch_pipe_context(struct nvc0_context *ctx_to)
437 {
438 struct nvc0_context *ctx_from = ctx_to->screen->cur_ctx;
439
440 if (ctx_from)
441 ctx_to->state = ctx_from->state;
442
443 ctx_to->dirty = ~0;
444
445 if (!ctx_to->vertex)
446 ctx_to->dirty &= ~(NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS);
447
448 if (!ctx_to->vertprog)
449 ctx_to->dirty &= ~NVC0_NEW_VERTPROG;
450 if (!ctx_to->fragprog)
451 ctx_to->dirty &= ~NVC0_NEW_FRAGPROG;
452
453 if (!ctx_to->blend)
454 ctx_to->dirty &= ~NVC0_NEW_BLEND;
455 if (!ctx_to->rast)
456 ctx_to->dirty &= ~(NVC0_NEW_RASTERIZER | NVC0_NEW_SCISSOR);
457 if (!ctx_to->zsa)
458 ctx_to->dirty &= ~NVC0_NEW_ZSA;
459
460 ctx_to->screen->cur_ctx = ctx_to;
461 }
462
463 static struct state_validate {
464 void (*func)(struct nvc0_context *);
465 uint32_t states;
466 } validate_list[] = {
467 { nvc0_validate_fb, NVC0_NEW_FRAMEBUFFER },
468 { nvc0_validate_blend, NVC0_NEW_BLEND },
469 { nvc0_validate_zsa, NVC0_NEW_ZSA },
470 { nvc0_validate_sample_mask, NVC0_NEW_SAMPLE_MASK },
471 { nvc0_validate_rasterizer, NVC0_NEW_RASTERIZER },
472 { nvc0_validate_blend_colour, NVC0_NEW_BLEND_COLOUR },
473 { nvc0_validate_stencil_ref, NVC0_NEW_STENCIL_REF },
474 { nvc0_validate_stipple, NVC0_NEW_STIPPLE },
475 { nvc0_validate_scissor, NVC0_NEW_SCISSOR | NVC0_NEW_RASTERIZER },
476 { nvc0_validate_viewport, NVC0_NEW_VIEWPORT },
477 { nvc0_validate_clip, NVC0_NEW_CLIP },
478 { nvc0_vertprog_validate, NVC0_NEW_VERTPROG },
479 { nvc0_tctlprog_validate, NVC0_NEW_TCTLPROG },
480 { nvc0_tevlprog_validate, NVC0_NEW_TEVLPROG },
481 { nvc0_gmtyprog_validate, NVC0_NEW_GMTYPROG },
482 { nvc0_fragprog_validate, NVC0_NEW_FRAGPROG },
483 { nvc0_validate_derived_1, NVC0_NEW_FRAGPROG | NVC0_NEW_ZSA },
484 { nvc0_constbufs_validate, NVC0_NEW_CONSTBUF },
485 { nvc0_validate_textures, NVC0_NEW_TEXTURES },
486 { nvc0_validate_samplers, NVC0_NEW_SAMPLERS },
487 { nvc0_vertex_arrays_validate, NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS },
488 { nvc0_tfb_validate, NVC0_NEW_TFB | NVC0_NEW_TFB_BUFFERS }
489 };
490 #define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
491
492 boolean
493 nvc0_state_validate(struct nvc0_context *nvc0, uint32_t mask, unsigned words)
494 {
495 uint32_t state_mask;
496 unsigned i;
497
498 if (nvc0->screen->cur_ctx != nvc0)
499 nvc0_switch_pipe_context(nvc0);
500
501 state_mask = nvc0->dirty & mask;
502
503 if (state_mask) {
504 for (i = 0; i < validate_list_len; ++i) {
505 struct state_validate *validate = &validate_list[i];
506
507 if (state_mask & validate->states)
508 validate->func(nvc0);
509 }
510 nvc0->dirty &= ~state_mask;
511 }
512
513 MARK_RING(nvc0->screen->base.channel, words, 0);
514
515 nvc0_bufctx_emit_relocs(nvc0);
516
517 return TRUE;
518 }