2 #include "util/u_math.h"
4 #include "nvc0_context.h"
7 nvc0_validate_zcull(struct nvc0_context
*nvc0
)
9 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
10 struct pipe_framebuffer_state
*fb
= &nvc0
->framebuffer
;
11 struct nv50_surface
*sf
= nv50_surface(fb
->zsbuf
);
12 struct nv50_miptree
*mt
= nv50_miptree(sf
->base
.texture
);
13 struct nouveau_bo
*bo
= mt
->base
.bo
;
15 uint32_t offset
= align(mt
->total_size
, 1 << 17);
16 unsigned width
, height
;
18 assert(mt
->base
.base
.depth0
== 1 && mt
->base
.base
.array_size
< 2);
20 size
= mt
->total_size
* 2;
22 height
= align(fb
->height
, 32);
23 width
= fb
->width
% 224;
25 width
= fb
->width
+ (224 - width
);
29 MARK_RING (chan
, 23, 4);
30 BEGIN_RING(chan
, RING_3D_(0x1590), 1); /* ZCULL_REGION_INDEX (bits 0x3f) */
32 BEGIN_RING(chan
, RING_3D_(0x07e8), 2); /* ZCULL_ADDRESS_A_HIGH */
33 OUT_RELOCh(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
34 OUT_RELOCl(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
36 BEGIN_RING(chan
, RING_3D_(0x07f0), 2); /* ZCULL_ADDRESS_B_HIGH */
37 OUT_RELOCh(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
38 OUT_RELOCl(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
39 BEGIN_RING(chan
, RING_3D_(0x07e0), 2);
40 OUT_RING (chan
, size
);
41 OUT_RING (chan
, size
>> 16);
42 BEGIN_RING(chan
, RING_3D_(0x15c8), 1); /* bits 0x3 */
44 BEGIN_RING(chan
, RING_3D_(0x07c0), 4); /* ZCULL dimensions */
45 OUT_RING (chan
, width
);
46 OUT_RING (chan
, height
);
49 BEGIN_RING(chan
, RING_3D_(0x15fc), 2);
50 OUT_RING (chan
, 0); /* bits 0xffff */
51 OUT_RING (chan
, 0); /* bits 0xffff */
52 BEGIN_RING(chan
, RING_3D_(0x1958), 1);
53 OUT_RING (chan
, 0); /* bits ~0 */
57 nvc0_validate_fb(struct nvc0_context
*nvc0
)
59 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
60 struct pipe_framebuffer_state
*fb
= &nvc0
->framebuffer
;
62 unsigned ms_mode
= NVC0_3D_MULTISAMPLE_MODE_MS1
;
63 boolean serialize
= FALSE
;
65 nvc0_bufctx_reset(nvc0
, NVC0_BUFCTX_FRAME
);
67 BEGIN_RING(chan
, RING_3D(RT_CONTROL
), 1);
68 OUT_RING (chan
, (076543210 << 4) | fb
->nr_cbufs
);
69 BEGIN_RING(chan
, RING_3D(SCREEN_SCISSOR_HORIZ
), 2);
70 OUT_RING (chan
, fb
->width
<< 16);
71 OUT_RING (chan
, fb
->height
<< 16);
73 MARK_RING(chan
, 9 * fb
->nr_cbufs
, 2 * fb
->nr_cbufs
);
75 for (i
= 0; i
< fb
->nr_cbufs
; ++i
) {
76 struct nv50_miptree
*mt
= nv50_miptree(fb
->cbufs
[i
]->texture
);
77 struct nv50_surface
*sf
= nv50_surface(fb
->cbufs
[i
]);
78 struct nouveau_bo
*bo
= mt
->base
.bo
;
79 uint32_t offset
= sf
->offset
;
81 BEGIN_RING(chan
, RING_3D(RT_ADDRESS_HIGH(i
)), 9);
82 OUT_RELOCh(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
83 OUT_RELOCl(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
84 OUT_RING (chan
, sf
->width
);
85 OUT_RING (chan
, sf
->height
);
86 OUT_RING (chan
, nvc0_format_table
[sf
->base
.format
].rt
);
87 OUT_RING (chan
, (mt
->layout_3d
<< 16) |
88 mt
->level
[sf
->base
.u
.tex
.level
].tile_mode
);
89 OUT_RING (chan
, sf
->base
.u
.tex
.first_layer
+ sf
->depth
);
90 OUT_RING (chan
, mt
->layer_stride
>> 2);
91 OUT_RING (chan
, sf
->base
.u
.tex
.first_layer
);
93 ms_mode
= mt
->ms_mode
;
95 if (mt
->base
.status
& NOUVEAU_BUFFER_STATUS_GPU_READING
)
97 mt
->base
.status
|= NOUVEAU_BUFFER_STATUS_GPU_WRITING
;
98 mt
->base
.status
&= ~NOUVEAU_BUFFER_STATUS_GPU_READING
;
100 /* only register for writing, otherwise we'd always serialize here */
101 nvc0_bufctx_add_resident(nvc0
, NVC0_BUFCTX_FRAME
, &mt
->base
,
102 NOUVEAU_BO_VRAM
| NOUVEAU_BO_WR
);
106 struct nv50_miptree
*mt
= nv50_miptree(fb
->zsbuf
->texture
);
107 struct nv50_surface
*sf
= nv50_surface(fb
->zsbuf
);
108 struct nouveau_bo
*bo
= mt
->base
.bo
;
109 int unk
= mt
->base
.base
.target
== PIPE_TEXTURE_2D
;
110 uint32_t offset
= sf
->offset
;
112 MARK_RING (chan
, 12, 2);
113 BEGIN_RING(chan
, RING_3D(ZETA_ADDRESS_HIGH
), 5);
114 OUT_RELOCh(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
115 OUT_RELOCl(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
116 OUT_RING (chan
, nvc0_format_table
[fb
->zsbuf
->format
].rt
);
117 OUT_RING (chan
, mt
->level
[sf
->base
.u
.tex
.level
].tile_mode
);
118 OUT_RING (chan
, mt
->layer_stride
>> 2);
119 BEGIN_RING(chan
, RING_3D(ZETA_ENABLE
), 1);
121 BEGIN_RING(chan
, RING_3D(ZETA_HORIZ
), 3);
122 OUT_RING (chan
, sf
->width
);
123 OUT_RING (chan
, sf
->height
);
124 OUT_RING (chan
, (unk
<< 16) |
125 (sf
->base
.u
.tex
.first_layer
+ sf
->depth
));
126 BEGIN_RING(chan
, RING_3D(ZETA_BASE_LAYER
), 1);
127 OUT_RING (chan
, sf
->base
.u
.tex
.first_layer
);
129 ms_mode
= mt
->ms_mode
;
131 if (mt
->base
.status
& NOUVEAU_BUFFER_STATUS_GPU_READING
)
133 mt
->base
.status
|= NOUVEAU_BUFFER_STATUS_GPU_WRITING
;
134 mt
->base
.status
&= ~NOUVEAU_BUFFER_STATUS_GPU_READING
;
136 nvc0_bufctx_add_resident(nvc0
, NVC0_BUFCTX_FRAME
, &mt
->base
,
137 NOUVEAU_BO_VRAM
| NOUVEAU_BO_WR
);
139 BEGIN_RING(chan
, RING_3D(ZETA_ENABLE
), 1);
143 IMMED_RING(chan
, RING_3D(MULTISAMPLE_MODE
), ms_mode
);
146 BEGIN_RING(chan
, RING_3D(SERIALIZE
), 1);
152 nvc0_validate_blend_colour(struct nvc0_context
*nvc0
)
154 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
156 BEGIN_RING(chan
, RING_3D(BLEND_COLOR(0)), 4);
157 OUT_RINGf (chan
, nvc0
->blend_colour
.color
[0]);
158 OUT_RINGf (chan
, nvc0
->blend_colour
.color
[1]);
159 OUT_RINGf (chan
, nvc0
->blend_colour
.color
[2]);
160 OUT_RINGf (chan
, nvc0
->blend_colour
.color
[3]);
164 nvc0_validate_stencil_ref(struct nvc0_context
*nvc0
)
166 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
167 const ubyte
*ref
= &nvc0
->stencil_ref
.ref_value
[0];
169 IMMED_RING(chan
, RING_3D(STENCIL_FRONT_FUNC_REF
), ref
[0]);
170 IMMED_RING(chan
, RING_3D(STENCIL_BACK_FUNC_REF
), ref
[1]);
174 nvc0_validate_stipple(struct nvc0_context
*nvc0
)
176 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
179 BEGIN_RING(chan
, RING_3D(POLYGON_STIPPLE_PATTERN(0)), 32);
180 for (i
= 0; i
< 32; ++i
)
181 OUT_RING(chan
, util_bswap32(nvc0
->stipple
.stipple
[i
]));
185 nvc0_validate_scissor(struct nvc0_context
*nvc0
)
187 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
188 struct pipe_scissor_state
*s
= &nvc0
->scissor
;
190 if (!(nvc0
->dirty
& NVC0_NEW_SCISSOR
) &&
191 nvc0
->rast
->pipe
.scissor
== nvc0
->state
.scissor
)
193 nvc0
->state
.scissor
= nvc0
->rast
->pipe
.scissor
;
195 BEGIN_RING(chan
, RING_3D(SCISSOR_HORIZ(0)), 2);
196 if (nvc0
->rast
->pipe
.scissor
) {
197 OUT_RING(chan
, (s
->maxx
<< 16) | s
->minx
);
198 OUT_RING(chan
, (s
->maxy
<< 16) | s
->miny
);
200 OUT_RING(chan
, (0xffff << 16) | 0);
201 OUT_RING(chan
, (0xffff << 16) | 0);
206 nvc0_validate_viewport(struct nvc0_context
*nvc0
)
208 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
209 struct pipe_viewport_state
*vp
= &nvc0
->viewport
;
213 BEGIN_RING(chan
, RING_3D(VIEWPORT_TRANSLATE_X(0)), 3);
214 OUT_RINGf (chan
, vp
->translate
[0]);
215 OUT_RINGf (chan
, vp
->translate
[1]);
216 OUT_RINGf (chan
, vp
->translate
[2]);
217 BEGIN_RING(chan
, RING_3D(VIEWPORT_SCALE_X(0)), 3);
218 OUT_RINGf (chan
, vp
->scale
[0]);
219 OUT_RINGf (chan
, vp
->scale
[1]);
220 OUT_RINGf (chan
, vp
->scale
[2]);
222 /* now set the viewport rectangle to viewport dimensions for clipping */
224 x
= util_iround(MAX2(0.0f
, vp
->translate
[0] - fabsf(vp
->scale
[0])));
225 y
= util_iround(MAX2(0.0f
, vp
->translate
[1] - fabsf(vp
->scale
[1])));
226 w
= util_iround(vp
->translate
[0] + fabsf(vp
->scale
[0])) - x
;
227 h
= util_iround(vp
->translate
[1] + fabsf(vp
->scale
[1])) - y
;
229 zmin
= vp
->translate
[2] - fabsf(vp
->scale
[2]);
230 zmax
= vp
->translate
[2] + fabsf(vp
->scale
[2]);
232 BEGIN_RING(chan
, RING_3D(VIEWPORT_HORIZ(0)), 2);
233 OUT_RING (chan
, (w
<< 16) | x
);
234 OUT_RING (chan
, (h
<< 16) | y
);
235 BEGIN_RING(chan
, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
236 OUT_RINGf (chan
, zmin
);
237 OUT_RINGf (chan
, zmax
);
241 nvc0_validate_clip(struct nvc0_context
*nvc0
)
243 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
246 if (nvc0
->clip
.depth_clamp
) {
248 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1
|
249 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR
|
250 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR
|
251 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2
;
253 clip
= NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1
;
256 BEGIN_RING(chan
, RING_3D(VIEW_VOLUME_CLIP_CTRL
), 1);
257 OUT_RING (chan
, clip
);
260 struct nouveau_bo
*bo
= nvc0
->screen
->uniforms
;
262 MARK_RING (chan
, 6 + nvc0
->clip
.nr
* 4, 2);
263 BEGIN_RING(chan
, RING_3D(CB_SIZE
), 3);
264 OUT_RING (chan
, 256);
265 OUT_RELOCh(chan
, bo
, 5 << 16, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
266 OUT_RELOCl(chan
, bo
, 5 << 16, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
267 BEGIN_RING_1I(chan
, RING_3D(CB_POS
), nvc0
->clip
.nr
* 4 + 1);
269 OUT_RINGp (chan
, &nvc0
->clip
.ucp
[0][0], nvc0
->clip
.nr
* 4);
271 BEGIN_RING(chan
, RING_3D(VP_CLIP_DISTANCE_ENABLE
), 1);
272 OUT_RING (chan
, (1 << nvc0
->clip
.nr
) - 1);
274 IMMED_RING(chan
, RING_3D(VP_CLIP_DISTANCE_ENABLE
), 0);
279 nvc0_validate_blend(struct nvc0_context
*nvc0
)
281 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
283 WAIT_RING(chan
, nvc0
->blend
->size
);
284 OUT_RINGp(chan
, nvc0
->blend
->state
, nvc0
->blend
->size
);
288 nvc0_validate_zsa(struct nvc0_context
*nvc0
)
290 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
292 WAIT_RING(chan
, nvc0
->zsa
->size
);
293 OUT_RINGp(chan
, nvc0
->zsa
->state
, nvc0
->zsa
->size
);
297 nvc0_validate_rasterizer(struct nvc0_context
*nvc0
)
299 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
301 WAIT_RING(chan
, nvc0
->rast
->size
);
302 OUT_RINGp(chan
, nvc0
->rast
->state
, nvc0
->rast
->size
);
306 nvc0_constbufs_validate(struct nvc0_context
*nvc0
)
308 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
309 struct nouveau_bo
*bo
;
312 for (s
= 0; s
< 5; ++s
) {
313 struct nv04_resource
*res
;
316 while (nvc0
->constbuf_dirty
[s
]) {
318 unsigned offset
= 0, words
= 0;
319 boolean rebind
= TRUE
;
321 i
= ffs(nvc0
->constbuf_dirty
[s
]) - 1;
322 nvc0
->constbuf_dirty
[s
] &= ~(1 << i
);
324 res
= nv04_resource(nvc0
->constbuf
[s
][i
]);
326 BEGIN_RING(chan
, RING_3D(CB_BIND(s
)), 1);
327 OUT_RING (chan
, (i
<< 4) | 0);
329 nvc0
->state
.uniform_buffer_bound
[s
] = 0;
333 if (!nouveau_resource_mapped_by_gpu(&res
->base
)) {
336 bo
= nvc0
->screen
->uniforms
;
338 if (nvc0
->state
.uniform_buffer_bound
[s
] >= res
->base
.width0
)
341 nvc0
->state
.uniform_buffer_bound
[s
] =
342 align(res
->base
.width0
, 0x100);
347 nvc0_m2mf_push_linear(nvc0
, bo
, NOUVEAU_BO_VRAM
,
348 base
, res
->base
.width0
, res
->data
);
349 BEGIN_RING(chan
, RING_3D_(0x021c), 1);
350 OUT_RING (chan
, 0x1111);
352 words
= res
->base
.width0
/ 4;
357 nvc0
->state
.uniform_buffer_bound
[s
] = 0;
360 if (bo
!= nvc0
->screen
->uniforms
)
361 nvc0_bufctx_add_resident(nvc0
, NVC0_BUFCTX_CONSTANT
, res
,
362 NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
365 MARK_RING (chan
, 4, 2);
366 BEGIN_RING(chan
, RING_3D(CB_SIZE
), 3);
367 OUT_RING (chan
, align(res
->base
.width0
, 0x100));
368 OUT_RELOCh(chan
, bo
, base
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
369 OUT_RELOCl(chan
, bo
, base
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
370 BEGIN_RING(chan
, RING_3D(CB_BIND(s
)), 1);
371 OUT_RING (chan
, (i
<< 4) | 1);
375 unsigned nr
= AVAIL_RING(chan
);
381 nr
= MIN2(MIN2(nr
- 6, words
), NV04_PFIFO_MAX_PACKET_LEN
- 1);
383 MARK_RING (chan
, nr
+ 5, 2);
384 BEGIN_RING(chan
, RING_3D(CB_SIZE
), 3);
385 OUT_RING (chan
, align(res
->base
.width0
, 0x100));
386 OUT_RELOCh(chan
, bo
, base
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
387 OUT_RELOCl(chan
, bo
, base
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
388 BEGIN_RING_1I(chan
, RING_3D(CB_POS
), nr
+ 1);
389 OUT_RING (chan
, offset
);
390 OUT_RINGp (chan
, &res
->data
[offset
], nr
);
400 nvc0_validate_sample_mask(struct nvc0_context
*nvc0
)
402 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
406 nvc0
->sample_mask
& 0xffff,
407 nvc0
->sample_mask
& 0xffff,
408 nvc0
->sample_mask
& 0xffff,
409 nvc0
->sample_mask
& 0xffff
412 BEGIN_RING(chan
, RING_3D(MSAA_MASK(0)), 4);
413 OUT_RING (chan
, mask
[0]);
414 OUT_RING (chan
, mask
[1]);
415 OUT_RING (chan
, mask
[2]);
416 OUT_RING (chan
, mask
[3]);
417 BEGIN_RING(chan
, RING_3D(SAMPLE_SHADING
), 1);
418 OUT_RING (chan
, 0x01);
422 nvc0_validate_derived_1(struct nvc0_context
*nvc0
)
424 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
427 early_z
= nvc0
->fragprog
->fp
.early_z
&& !nvc0
->zsa
->pipe
.alpha
.enabled
;
429 if (early_z
!= nvc0
->state
.early_z
) {
430 nvc0
->state
.early_z
= early_z
;
431 IMMED_RING(chan
, RING_3D(EARLY_FRAGMENT_TESTS
), early_z
);
436 nvc0_switch_pipe_context(struct nvc0_context
*ctx_to
)
438 struct nvc0_context
*ctx_from
= ctx_to
->screen
->cur_ctx
;
441 ctx_to
->state
= ctx_from
->state
;
446 ctx_to
->dirty
&= ~(NVC0_NEW_VERTEX
| NVC0_NEW_ARRAYS
);
448 if (!ctx_to
->vertprog
)
449 ctx_to
->dirty
&= ~NVC0_NEW_VERTPROG
;
450 if (!ctx_to
->fragprog
)
451 ctx_to
->dirty
&= ~NVC0_NEW_FRAGPROG
;
454 ctx_to
->dirty
&= ~NVC0_NEW_BLEND
;
456 ctx_to
->dirty
&= ~(NVC0_NEW_RASTERIZER
| NVC0_NEW_SCISSOR
);
458 ctx_to
->dirty
&= ~NVC0_NEW_ZSA
;
460 ctx_to
->screen
->cur_ctx
= ctx_to
;
463 static struct state_validate
{
464 void (*func
)(struct nvc0_context
*);
466 } validate_list
[] = {
467 { nvc0_validate_fb
, NVC0_NEW_FRAMEBUFFER
},
468 { nvc0_validate_blend
, NVC0_NEW_BLEND
},
469 { nvc0_validate_zsa
, NVC0_NEW_ZSA
},
470 { nvc0_validate_sample_mask
, NVC0_NEW_SAMPLE_MASK
},
471 { nvc0_validate_rasterizer
, NVC0_NEW_RASTERIZER
},
472 { nvc0_validate_blend_colour
, NVC0_NEW_BLEND_COLOUR
},
473 { nvc0_validate_stencil_ref
, NVC0_NEW_STENCIL_REF
},
474 { nvc0_validate_stipple
, NVC0_NEW_STIPPLE
},
475 { nvc0_validate_scissor
, NVC0_NEW_SCISSOR
| NVC0_NEW_RASTERIZER
},
476 { nvc0_validate_viewport
, NVC0_NEW_VIEWPORT
},
477 { nvc0_validate_clip
, NVC0_NEW_CLIP
},
478 { nvc0_vertprog_validate
, NVC0_NEW_VERTPROG
},
479 { nvc0_tctlprog_validate
, NVC0_NEW_TCTLPROG
},
480 { nvc0_tevlprog_validate
, NVC0_NEW_TEVLPROG
},
481 { nvc0_gmtyprog_validate
, NVC0_NEW_GMTYPROG
},
482 { nvc0_fragprog_validate
, NVC0_NEW_FRAGPROG
},
483 { nvc0_validate_derived_1
, NVC0_NEW_FRAGPROG
| NVC0_NEW_ZSA
},
484 { nvc0_constbufs_validate
, NVC0_NEW_CONSTBUF
},
485 { nvc0_validate_textures
, NVC0_NEW_TEXTURES
},
486 { nvc0_validate_samplers
, NVC0_NEW_SAMPLERS
},
487 { nvc0_vertex_arrays_validate
, NVC0_NEW_VERTEX
| NVC0_NEW_ARRAYS
},
488 { nvc0_tfb_validate
, NVC0_NEW_TFB
| NVC0_NEW_TFB_BUFFERS
}
490 #define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
493 nvc0_state_validate(struct nvc0_context
*nvc0
, uint32_t mask
, unsigned words
)
498 if (nvc0
->screen
->cur_ctx
!= nvc0
)
499 nvc0_switch_pipe_context(nvc0
);
501 state_mask
= nvc0
->dirty
& mask
;
504 for (i
= 0; i
< validate_list_len
; ++i
) {
505 struct state_validate
*validate
= &validate_list
[i
];
507 if (state_mask
& validate
->states
)
508 validate
->func(nvc0
);
510 nvc0
->dirty
&= ~state_mask
;
513 MARK_RING(nvc0
->screen
->base
.channel
, words
, 0);
515 nvc0_bufctx_emit_relocs(nvc0
);