2 #include "nvc0_context.h"
3 #include "os/os_time.h"
6 nvc0_validate_zcull(struct nvc0_context
*nvc0
)
8 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
9 struct pipe_framebuffer_state
*fb
= &nvc0
->framebuffer
;
10 struct nvc0_surface
*sf
= nvc0_surface(fb
->zsbuf
);
11 struct nvc0_miptree
*mt
= nvc0_miptree(sf
->base
.texture
);
12 struct nouveau_bo
*bo
= mt
->base
.bo
;
14 uint32_t offset
= align(mt
->total_size
, 1 << 17);
15 unsigned width
, height
;
17 assert(mt
->base
.base
.depth0
== 1 && mt
->base
.base
.array_size
< 2);
19 size
= mt
->total_size
* 2;
21 height
= align(fb
->height
, 32);
22 width
= fb
->width
% 224;
24 width
= fb
->width
+ (224 - width
);
28 BEGIN_RING(chan
, RING_3D_(0x1590), 1); /* ZCULL_REGION_INDEX (bits 0x3f) */
30 BEGIN_RING(chan
, RING_3D_(0x07e8), 2); /* ZCULL_ADDRESS_A_HIGH */
31 OUT_RELOCh(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
32 OUT_RELOCl(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
34 BEGIN_RING(chan
, RING_3D_(0x07f0), 2); /* ZCULL_ADDRESS_B_HIGH */
35 OUT_RELOCh(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
36 OUT_RELOCl(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
37 BEGIN_RING(chan
, RING_3D_(0x07e0), 2);
38 OUT_RING (chan
, size
);
39 OUT_RING (chan
, size
>> 16);
40 BEGIN_RING(chan
, RING_3D_(0x15c8), 1); /* bits 0x3 */
42 BEGIN_RING(chan
, RING_3D_(0x07c0), 4); /* ZCULL dimensions */
43 OUT_RING (chan
, width
);
44 OUT_RING (chan
, height
);
47 BEGIN_RING(chan
, RING_3D_(0x15fc), 2);
48 OUT_RING (chan
, 0); /* bits 0xffff */
49 OUT_RING (chan
, 0); /* bits 0xffff */
50 BEGIN_RING(chan
, RING_3D_(0x1958), 1);
51 OUT_RING (chan
, 0); /* bits ~0 */
55 nvc0_validate_fb(struct nvc0_context
*nvc0
)
57 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
58 struct pipe_framebuffer_state
*fb
= &nvc0
->framebuffer
;
61 nvc0_bufctx_reset(nvc0
, NVC0_BUFCTX_FRAME
);
63 BEGIN_RING(chan
, RING_3D(RT_CONTROL
), 1);
64 OUT_RING (chan
, (076543210 << 4) | fb
->nr_cbufs
);
65 BEGIN_RING(chan
, RING_3D(SCREEN_SCISSOR_HORIZ
), 2);
66 OUT_RING (chan
, fb
->width
<< 16);
67 OUT_RING (chan
, fb
->height
<< 16);
69 for (i
= 0; i
< fb
->nr_cbufs
; ++i
) {
70 struct nvc0_miptree
*mt
= nvc0_miptree(fb
->cbufs
[i
]->texture
);
71 struct nvc0_surface
*sf
= nvc0_surface(fb
->cbufs
[i
]);
72 struct nouveau_bo
*bo
= mt
->base
.bo
;
73 uint32_t offset
= sf
->offset
;
75 BEGIN_RING(chan
, RING_3D(RT_ADDRESS_HIGH(i
)), 8);
76 OUT_RELOCh(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
77 OUT_RELOCl(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
78 OUT_RING (chan
, sf
->width
);
79 OUT_RING (chan
, sf
->height
);
80 OUT_RING (chan
, nvc0_format_table
[sf
->base
.format
].rt
);
81 OUT_RING (chan
, (mt
->layout_3d
<< 16) |
82 mt
->level
[sf
->base
.u
.tex
.level
].tile_mode
);
83 OUT_RING (chan
, sf
->depth
);
84 OUT_RING (chan
, mt
->layer_stride
>> 2);
86 nvc0_bufctx_add_resident(nvc0
, NVC0_BUFCTX_FRAME
, &mt
->base
,
87 NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
91 struct nvc0_miptree
*mt
= nvc0_miptree(fb
->zsbuf
->texture
);
92 struct nvc0_surface
*sf
= nvc0_surface(fb
->zsbuf
);
93 struct nouveau_bo
*bo
= mt
->base
.bo
;
94 int unk
= mt
->base
.base
.target
== PIPE_TEXTURE_2D
;
95 uint32_t offset
= sf
->offset
;
97 BEGIN_RING(chan
, RING_3D(ZETA_ADDRESS_HIGH
), 5);
98 OUT_RELOCh(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
99 OUT_RELOCl(chan
, bo
, offset
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
100 OUT_RING (chan
, nvc0_format_table
[fb
->zsbuf
->format
].rt
);
101 OUT_RING (chan
, mt
->level
[sf
->base
.u
.tex
.level
].tile_mode
);
102 OUT_RING (chan
, mt
->layer_stride
>> 2);
103 BEGIN_RING(chan
, RING_3D(ZETA_ENABLE
), 1);
105 BEGIN_RING(chan
, RING_3D(ZETA_HORIZ
), 3);
106 OUT_RING (chan
, sf
->width
);
107 OUT_RING (chan
, sf
->height
);
108 OUT_RING (chan
, (unk
<< 16) | sf
->depth
);
110 nvc0_bufctx_add_resident(nvc0
, NVC0_BUFCTX_FRAME
, &mt
->base
,
111 NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
113 BEGIN_RING(chan
, RING_3D(ZETA_ENABLE
), 1);
117 #ifndef NVC0_SCISSORS_CLIPPING
118 BEGIN_RING(chan
, RING_3D(VIEWPORT_HORIZ(0)), 2);
119 OUT_RING (chan
, fb
->width
<< 16);
120 OUT_RING (chan
, fb
->height
<< 16);
125 nvc0_validate_blend_colour(struct nvc0_context
*nvc0
)
127 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
129 BEGIN_RING(chan
, RING_3D(BLEND_COLOR(0)), 4);
130 OUT_RINGf (chan
, nvc0
->blend_colour
.color
[0]);
131 OUT_RINGf (chan
, nvc0
->blend_colour
.color
[1]);
132 OUT_RINGf (chan
, nvc0
->blend_colour
.color
[2]);
133 OUT_RINGf (chan
, nvc0
->blend_colour
.color
[3]);
137 nvc0_validate_stencil_ref(struct nvc0_context
*nvc0
)
139 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
141 BEGIN_RING(chan
, RING_3D(STENCIL_FRONT_FUNC_REF
), 1);
142 OUT_RING (chan
, nvc0
->stencil_ref
.ref_value
[0]);
143 BEGIN_RING(chan
, RING_3D(STENCIL_BACK_FUNC_REF
), 1);
144 OUT_RING (chan
, nvc0
->stencil_ref
.ref_value
[1]);
148 nvc0_validate_stipple(struct nvc0_context
*nvc0
)
150 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
153 BEGIN_RING(chan
, RING_3D(POLYGON_STIPPLE_PATTERN(0)), 32);
154 for (i
= 0; i
< 32; ++i
)
155 OUT_RING(chan
, util_bswap32(nvc0
->stipple
.stipple
[i
]));
159 nvc0_validate_scissor(struct nvc0_context
*nvc0
)
161 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
162 struct pipe_scissor_state
*s
= &nvc0
->scissor
;
163 #ifdef NVC0_SCISSORS_CLIPPING
164 struct pipe_viewport_state
*vp
= &nvc0
->viewport
;
165 int minx
, maxx
, miny
, maxy
;
168 (NVC0_NEW_SCISSOR
| NVC0_NEW_VIEWPORT
| NVC0_NEW_FRAMEBUFFER
)) &&
169 nvc0
->state
.scissor
== nvc0
->rast
->pipe
.scissor
)
171 nvc0
->state
.scissor
= nvc0
->rast
->pipe
.scissor
;
173 if (nvc0
->state
.scissor
) {
180 maxx
= nvc0
->framebuffer
.width
;
182 maxy
= nvc0
->framebuffer
.height
;
185 minx
= MAX2(minx
, (int)(vp
->translate
[0] - fabsf(vp
->scale
[0])));
186 maxx
= MIN2(maxx
, (int)(vp
->translate
[0] + fabsf(vp
->scale
[0])));
187 miny
= MAX2(miny
, (int)(vp
->translate
[1] - fabsf(vp
->scale
[1])));
188 maxy
= MIN2(maxy
, (int)(vp
->translate
[1] + fabsf(vp
->scale
[1])));
190 BEGIN_RING(chan
, RING_3D(SCISSOR_HORIZ(0)), 2);
191 OUT_RING (chan
, (maxx
<< 16) | minx
);
192 OUT_RING (chan
, (maxy
<< 16) | miny
);
193 BEGIN_RING(chan
, RING_3D(VIEWPORT_HORIZ(0)), 2);
194 OUT_RING (chan
, ((maxx
- minx
) << 16) | minx
);
195 OUT_RING (chan
, ((maxy
- miny
) << 16) | miny
);
197 BEGIN_RING(chan
, RING_3D(SCISSOR_HORIZ(0)), 2);
198 OUT_RING (chan
, (s
->maxx
<< 16) | s
->minx
);
199 OUT_RING (chan
, (s
->maxy
<< 16) | s
->miny
);
204 nvc0_validate_viewport(struct nvc0_context
*nvc0
)
206 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
208 BEGIN_RING(chan
, RING_3D(VIEWPORT_TRANSLATE_X(0)), 3);
209 OUT_RINGf (chan
, nvc0
->viewport
.translate
[0]);
210 OUT_RINGf (chan
, nvc0
->viewport
.translate
[1]);
211 OUT_RINGf (chan
, nvc0
->viewport
.translate
[2]);
212 BEGIN_RING(chan
, RING_3D(VIEWPORT_SCALE_X(0)), 3);
213 OUT_RINGf (chan
, nvc0
->viewport
.scale
[0]);
214 OUT_RINGf (chan
, nvc0
->viewport
.scale
[1]);
215 OUT_RINGf (chan
, nvc0
->viewport
.scale
[2]);
217 #ifdef NVC0_SCISSORS_CLIPPING
218 BEGIN_RING(chan
, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
219 OUT_RINGf (chan
, nvc0
->viewport
.translate
[2] - nvc0
->viewport
.scale
[2]);
220 OUT_RINGf (chan
, nvc0
->viewport
.translate
[2] + nvc0
->viewport
.scale
[2]);
225 nvc0_validate_clip(struct nvc0_context
*nvc0
)
227 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
230 clip
= nvc0
->clip
.depth_clamp
? 0x201a : 0x0002;
231 #ifndef NVC0_SCISSORS_CLIPPING
235 BEGIN_RING(chan
, RING_3D(VIEW_VOLUME_CLIP_CTRL
), 1);
236 OUT_RING (chan
, clip
);
239 struct nouveau_bo
*bo
= nvc0
->screen
->uniforms
;
241 BEGIN_RING(chan
, RING_3D(CB_SIZE
), 3);
242 OUT_RING (chan
, 256);
243 OUT_RELOCh(chan
, bo
, 5 << 16, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
244 OUT_RELOCl(chan
, bo
, 5 << 16, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
245 BEGIN_RING_1I(chan
, RING_3D(CB_POS
), nvc0
->clip
.nr
* 4 + 1);
247 OUT_RINGp (chan
, &nvc0
->clip
.ucp
[0][0], nvc0
->clip
.nr
* 4);
249 BEGIN_RING(chan
, RING_3D(VP_CLIP_DISTANCE_ENABLE
), 1);
250 OUT_RING (chan
, (1 << nvc0
->clip
.nr
) - 1);
252 IMMED_RING(chan
, RING_3D(VP_CLIP_DISTANCE_ENABLE
), 0);
257 nvc0_validate_blend(struct nvc0_context
*nvc0
)
259 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
261 WAIT_RING(chan
, nvc0
->blend
->size
);
262 OUT_RINGp(chan
, nvc0
->blend
->state
, nvc0
->blend
->size
);
266 nvc0_validate_zsa(struct nvc0_context
*nvc0
)
268 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
270 WAIT_RING(chan
, nvc0
->zsa
->size
);
271 OUT_RINGp(chan
, nvc0
->zsa
->state
, nvc0
->zsa
->size
);
275 nvc0_validate_rasterizer(struct nvc0_context
*nvc0
)
277 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
279 WAIT_RING(chan
, nvc0
->rast
->size
);
280 OUT_RINGp(chan
, nvc0
->rast
->state
, nvc0
->rast
->size
);
284 nvc0_constbufs_validate(struct nvc0_context
*nvc0
)
286 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
287 struct nouveau_bo
*bo
;
290 for (s
= 0; s
< 5; ++s
) {
291 struct nvc0_resource
*res
;
294 while (nvc0
->constbuf_dirty
[s
]) {
296 unsigned offset
= 0, words
= 0;
297 boolean rebind
= TRUE
;
299 i
= ffs(nvc0
->constbuf_dirty
[s
]) - 1;
300 nvc0
->constbuf_dirty
[s
] &= ~(1 << i
);
302 res
= nvc0_resource(nvc0
->constbuf
[s
][i
]);
304 BEGIN_RING(chan
, RING_3D(CB_BIND(s
)), 1);
305 OUT_RING (chan
, (i
<< 4) | 0);
307 nvc0
->state
.uniform_buffer_bound
[s
] = 0;
311 if (!nvc0_resource_mapped_by_gpu(&res
->base
)) {
314 bo
= nvc0
->screen
->uniforms
;
316 if (nvc0
->state
.uniform_buffer_bound
[s
] >= res
->base
.width0
)
319 nvc0
->state
.uniform_buffer_bound
[s
] =
320 align(res
->base
.width0
, 0x100);
325 nvc0_m2mf_push_linear(nvc0
, bo
, NOUVEAU_BO_VRAM
,
326 base
, res
->base
.width0
, res
->data
);
327 BEGIN_RING(chan
, RING_3D_(0x021c), 1);
328 OUT_RING (chan
, 0x1111);
330 words
= res
->base
.width0
/ 4;
335 nvc0
->state
.uniform_buffer_bound
[s
] = 0;
338 if (bo
!= nvc0
->screen
->uniforms
)
339 nvc0_bufctx_add_resident(nvc0
, NVC0_BUFCTX_CONSTANT
, res
,
340 NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
343 BEGIN_RING(chan
, RING_3D(CB_SIZE
), 3);
344 OUT_RING (chan
, align(res
->base
.width0
, 0x100));
345 OUT_RELOCh(chan
, bo
, base
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
346 OUT_RELOCl(chan
, bo
, base
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
347 BEGIN_RING(chan
, RING_3D(CB_BIND(s
)), 1);
348 OUT_RING (chan
, (i
<< 4) | 1);
352 unsigned nr
= AVAIL_RING(chan
);
358 nr
= MIN2(MIN2(nr
- 6, words
), NV04_PFIFO_MAX_PACKET_LEN
- 1);
360 BEGIN_RING(chan
, RING_3D(CB_SIZE
), 3);
361 OUT_RING (chan
, align(res
->base
.width0
, 0x100));
362 OUT_RELOCh(chan
, bo
, base
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
363 OUT_RELOCl(chan
, bo
, base
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
364 BEGIN_RING_1I(chan
, RING_3D(CB_POS
), nr
+ 1);
365 OUT_RING (chan
, offset
);
366 OUT_RINGp (chan
, &res
->data
[offset
], nr
);
375 static struct state_validate
{
376 void (*func
)(struct nvc0_context
*);
378 } validate_list
[] = {
379 { nvc0_validate_fb
, NVC0_NEW_FRAMEBUFFER
},
380 { nvc0_validate_blend
, NVC0_NEW_BLEND
},
381 { nvc0_validate_zsa
, NVC0_NEW_ZSA
},
382 { nvc0_validate_rasterizer
, NVC0_NEW_RASTERIZER
},
383 { nvc0_validate_blend_colour
, NVC0_NEW_BLEND_COLOUR
},
384 { nvc0_validate_stencil_ref
, NVC0_NEW_STENCIL_REF
},
385 { nvc0_validate_stipple
, NVC0_NEW_STIPPLE
},
386 #ifdef NVC0_SCISSORS_CLIPPING
387 { nvc0_validate_scissor
, NVC0_NEW_SCISSOR
| NVC0_NEW_VIEWPORT
|
388 NVC0_NEW_RASTERIZER
|
389 NVC0_NEW_FRAMEBUFFER
},
391 { nvc0_validate_scissor
, NVC0_NEW_SCISSOR
},
393 { nvc0_validate_viewport
, NVC0_NEW_VIEWPORT
},
394 { nvc0_validate_clip
, NVC0_NEW_CLIP
},
395 { nvc0_vertprog_validate
, NVC0_NEW_VERTPROG
},
396 { nvc0_tctlprog_validate
, NVC0_NEW_TCTLPROG
},
397 { nvc0_tevlprog_validate
, NVC0_NEW_TEVLPROG
},
398 { nvc0_gmtyprog_validate
, NVC0_NEW_GMTYPROG
},
399 { nvc0_fragprog_validate
, NVC0_NEW_FRAGPROG
},
400 { nvc0_constbufs_validate
, NVC0_NEW_CONSTBUF
},
401 { nvc0_validate_textures
, NVC0_NEW_TEXTURES
},
402 { nvc0_validate_samplers
, NVC0_NEW_SAMPLERS
},
403 { nvc0_vertex_arrays_validate
, NVC0_NEW_VERTEX
| NVC0_NEW_ARRAYS
}
405 #define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
408 nvc0_state_validate(struct nvc0_context
*nvc0
)
412 if (nvc0
->screen
->cur_ctx
!= nvc0
) /* FIXME: not everything is valid */
413 nvc0
->dirty
= 0xffffffff;
415 nvc0
->screen
->cur_ctx
= nvc0
;
418 for (i
= 0; i
< validate_list_len
; ++i
) {
419 struct state_validate
*validate
= &validate_list
[i
];
421 if (nvc0
->dirty
& validate
->states
)
422 validate
->func(nvc0
);
427 nvc0_bufctx_emit_relocs(nvc0
);