nv50,nvc0: get format desc for TIC entry from sampler view format
[mesa.git] / src / gallium / drivers / nvc0 / nvc0_tex.c
1 /*
2 * Copyright 2008 Ben Skeggs
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23 #include "nvc0_context.h"
24 #include "nvc0_resource.h"
25 #include "nv50/nv50_texture.xml.h"
26
27 #include "util/u_format.h"
28
29 #define NV50_TIC_0_SWIZZLE__MASK \
30 (NV50_TIC_0_MAPA__MASK | NV50_TIC_0_MAPB__MASK | \
31 NV50_TIC_0_MAPG__MASK | NV50_TIC_0_MAPR__MASK)
32
33 static INLINE uint32_t
34 nv50_tic_swizzle(uint32_t tc, unsigned swz, boolean tex_int)
35 {
36 switch (swz) {
37 case PIPE_SWIZZLE_RED:
38 return (tc & NV50_TIC_0_MAPR__MASK) >> NV50_TIC_0_MAPR__SHIFT;
39 case PIPE_SWIZZLE_GREEN:
40 return (tc & NV50_TIC_0_MAPG__MASK) >> NV50_TIC_0_MAPG__SHIFT;
41 case PIPE_SWIZZLE_BLUE:
42 return (tc & NV50_TIC_0_MAPB__MASK) >> NV50_TIC_0_MAPB__SHIFT;
43 case PIPE_SWIZZLE_ALPHA:
44 return (tc & NV50_TIC_0_MAPA__MASK) >> NV50_TIC_0_MAPA__SHIFT;
45 case PIPE_SWIZZLE_ONE:
46 return tex_int ? NV50_TIC_MAP_ONE_INT : NV50_TIC_MAP_ONE_FLOAT;
47 case PIPE_SWIZZLE_ZERO:
48 default:
49 return NV50_TIC_MAP_ZERO;
50 }
51 }
52
53 struct pipe_sampler_view *
54 nvc0_create_sampler_view(struct pipe_context *pipe,
55 struct pipe_resource *texture,
56 const struct pipe_sampler_view *templ)
57 {
58 const struct util_format_description *desc;
59 uint32_t *tic;
60 uint32_t swz[4];
61 uint32_t depth;
62 struct nv50_tic_entry *view;
63 struct nvc0_miptree *mt = nvc0_miptree(texture);
64 boolean tex_int;
65
66 view = MALLOC_STRUCT(nv50_tic_entry);
67 if (!view)
68 return NULL;
69
70 view->pipe = *templ;
71 view->pipe.reference.count = 1;
72 view->pipe.texture = NULL;
73 view->pipe.context = pipe;
74
75 view->id = -1;
76
77 pipe_resource_reference(&view->pipe.texture, texture);
78
79 tic = &view->tic[0];
80
81 desc = util_format_description(view->pipe.format);
82
83 /* TIC[0] */
84
85 tic[0] = nvc0_format_table[view->pipe.format].tic;
86
87 tex_int = FALSE; /* XXX: integer textures */
88
89 swz[0] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_r, tex_int);
90 swz[1] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_g, tex_int);
91 swz[2] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_b, tex_int);
92 swz[3] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_a, tex_int);
93 tic[0] = (tic[0] & ~NV50_TIC_0_SWIZZLE__MASK) |
94 (swz[0] << NV50_TIC_0_MAPR__SHIFT) |
95 (swz[1] << NV50_TIC_0_MAPG__SHIFT) |
96 (swz[2] << NV50_TIC_0_MAPB__SHIFT) |
97 (swz[3] << NV50_TIC_0_MAPA__SHIFT);
98
99 tic[1] = /* mt->base.bo->offset; */ 0;
100 tic[2] = /* mt->base.bo->offset >> 32 */ 0;
101
102 tic[2] |= 0x10001000 | NV50_TIC_2_NO_BORDER;
103
104 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
105 tic[2] |= NV50_TIC_2_COLORSPACE_SRGB;
106
107 if (mt->base.base.target != PIPE_TEXTURE_RECT)
108 tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
109
110 tic[2] |=
111 ((mt->base.bo->tile_mode & 0x0f0) << (22 - 4)) |
112 ((mt->base.bo->tile_mode & 0xf00) << (25 - 8));
113
114 depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
115
116 if (mt->base.base.target == PIPE_TEXTURE_1D_ARRAY ||
117 mt->base.base.target == PIPE_TEXTURE_2D_ARRAY) {
118 /* there doesn't seem to be a base layer field in TIC */
119 tic[1] = view->pipe.u.tex.first_layer * mt->layer_stride;
120 depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
121 }
122
123 switch (mt->base.base.target) {
124 case PIPE_TEXTURE_1D:
125 tic[2] |= NV50_TIC_2_TARGET_1D;
126 break;
127 case PIPE_TEXTURE_2D:
128 tic[2] |= NV50_TIC_2_TARGET_2D;
129 break;
130 case PIPE_TEXTURE_RECT:
131 tic[2] |= NV50_TIC_2_TARGET_RECT;
132 break;
133 case PIPE_TEXTURE_3D:
134 tic[2] |= NV50_TIC_2_TARGET_3D;
135 break;
136 case PIPE_TEXTURE_CUBE:
137 depth /= 6;
138 if (depth > 1)
139 tic[2] |= NV50_TIC_2_TARGET_CUBE_ARRAY;
140 else
141 tic[2] |= NV50_TIC_2_TARGET_CUBE;
142 break;
143 case PIPE_TEXTURE_1D_ARRAY:
144 tic[2] |= NV50_TIC_2_TARGET_1D_ARRAY;
145 break;
146 case PIPE_TEXTURE_2D_ARRAY:
147 tic[2] |= NV50_TIC_2_TARGET_2D_ARRAY;
148 break;
149 case PIPE_BUFFER:
150 tic[2] |= NV50_TIC_2_TARGET_BUFFER | NV50_TIC_2_LINEAR;
151 break;
152 default:
153 NOUVEAU_ERR("invalid texture target: %d\n", mt->base.base.target);
154 return FALSE;
155 }
156
157 if (mt->base.base.target == PIPE_BUFFER)
158 tic[3] = mt->base.base.width0;
159 else
160 tic[3] = 0x00300000;
161
162 tic[4] = (1 << 31) | mt->base.base.width0;
163
164 tic[5] = mt->base.base.height0 & 0xffff;
165 tic[5] |= depth << 16;
166 tic[5] |= mt->base.base.last_level << 28;
167
168 tic[6] = 0x03000000;
169
170 tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
171
172 return &view->pipe;
173 }
174
175 static boolean
176 nvc0_validate_tic(struct nvc0_context *nvc0, int s)
177 {
178 struct nouveau_channel *chan = nvc0->screen->base.channel;
179 struct nouveau_bo *txc = nvc0->screen->txc;
180 unsigned i;
181 boolean need_flush = FALSE;
182
183 for (i = 0; i < nvc0->num_textures[s]; ++i) {
184 struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
185 struct nv04_resource *res;
186
187 if (!tic) {
188 BEGIN_RING(chan, RING_3D(BIND_TIC(s)), 1);
189 OUT_RING (chan, (i << 1) | 0);
190 continue;
191 }
192 res = &nvc0_miptree(tic->pipe.texture)->base;
193
194 if (tic->id < 0) {
195 uint32_t offset = tic->tic[1];
196
197 tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
198
199 MARK_RING (chan, 9 + 8, 4);
200 BEGIN_RING(chan, RING_MF(OFFSET_OUT_HIGH), 2);
201 OUT_RELOCh(chan, txc, tic->id * 32, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
202 OUT_RELOCl(chan, txc, tic->id * 32, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
203 BEGIN_RING(chan, RING_MF(LINE_LENGTH_IN), 2);
204 OUT_RING (chan, 32);
205 OUT_RING (chan, 1);
206 BEGIN_RING(chan, RING_MF(EXEC), 1);
207 OUT_RING (chan, 0x100111);
208 BEGIN_RING_NI(chan, RING_MF(DATA), 8);
209 OUT_RING (chan, tic->tic[0]);
210 OUT_RELOCl(chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
211 OUT_RELOC (chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
212 NOUVEAU_BO_HIGH | NOUVEAU_BO_OR, tic->tic[2], tic->tic[2]);
213 OUT_RINGp (chan, &tic->tic[3], 5);
214
215 need_flush = TRUE;
216 } else
217 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
218 BEGIN_RING(chan, RING_3D(TEX_CACHE_CTL), 1);
219 OUT_RING (chan, (tic->id << 4) | 1);
220 }
221 nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
222
223 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
224 res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
225
226 nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_TEXTURES, res,
227 NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
228
229 BEGIN_RING(chan, RING_3D(BIND_TIC(s)), 1);
230 OUT_RING (chan, (tic->id << 9) | (i << 1) | 1);
231 }
232 for (; i < nvc0->state.num_textures[s]; ++i) {
233 BEGIN_RING(chan, RING_3D(BIND_TIC(s)), 1);
234 OUT_RING (chan, (i << 1) | 0);
235 }
236 nvc0->state.num_textures[s] = nvc0->num_textures[s];
237
238 return need_flush;
239 }
240
241 void nvc0_validate_textures(struct nvc0_context *nvc0)
242 {
243 boolean need_flush;
244
245 need_flush = nvc0_validate_tic(nvc0, 0);
246 need_flush |= nvc0_validate_tic(nvc0, 4);
247
248 if (need_flush) {
249 BEGIN_RING(nvc0->screen->base.channel, RING_3D(TIC_FLUSH), 1);
250 OUT_RING (nvc0->screen->base.channel, 0);
251 }
252 }
253
254 static boolean
255 nvc0_validate_tsc(struct nvc0_context *nvc0, int s)
256 {
257 struct nouveau_channel *chan = nvc0->screen->base.channel;
258 unsigned i;
259 boolean need_flush = FALSE;
260
261 for (i = 0; i < nvc0->num_samplers[s]; ++i) {
262 struct nv50_tsc_entry *tsc = nv50_tsc_entry(nvc0->samplers[s][i]);
263
264 if (!tsc) {
265 BEGIN_RING(chan, RING_3D(BIND_TSC(s)), 1);
266 OUT_RING (chan, (i << 4) | 0);
267 continue;
268 }
269 if (tsc->id < 0) {
270 tsc->id = nvc0_screen_tsc_alloc(nvc0->screen, tsc);
271
272 nvc0_m2mf_push_linear(&nvc0->base, nvc0->screen->txc,
273 65536 + tsc->id * 32, NOUVEAU_BO_VRAM,
274 32, tsc->tsc);
275 need_flush = TRUE;
276 }
277 nvc0->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32);
278
279 BEGIN_RING(chan, RING_3D(BIND_TSC(s)), 1);
280 OUT_RING (chan, (tsc->id << 12) | (i << 4) | 1);
281 }
282 for (; i < nvc0->state.num_samplers[s]; ++i) {
283 BEGIN_RING(chan, RING_3D(BIND_TSC(s)), 1);
284 OUT_RING (chan, (i << 4) | 0);
285 }
286 nvc0->state.num_samplers[s] = nvc0->num_samplers[s];
287
288 return need_flush;
289 }
290
291 void nvc0_validate_samplers(struct nvc0_context *nvc0)
292 {
293 boolean need_flush;
294
295 need_flush = nvc0_validate_tsc(nvc0, 0);
296 need_flush |= nvc0_validate_tsc(nvc0, 4);
297
298 if (need_flush) {
299 BEGIN_RING(nvc0->screen->base.channel, RING_3D(TSC_FLUSH), 1);
300 OUT_RING (nvc0->screen->base.channel, 0);
301 }
302 }