2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 #include "pipe/p_context.h"
24 #include "pipe/p_state.h"
25 #include "util/u_inlines.h"
26 #include "util/u_format.h"
27 #include "translate/translate.h"
29 #include "nvc0_context.h"
30 #include "nvc0_resource.h"
32 #include "nvc0_3d.xml.h"
35 nvc0_vertex_state_delete(struct pipe_context
*pipe
,
38 struct nvc0_vertex_stateobj
*so
= hwcso
;
41 so
->translate
->release(so
->translate
);
46 nvc0_vertex_state_create(struct pipe_context
*pipe
,
47 unsigned num_elements
,
48 const struct pipe_vertex_element
*elements
)
50 struct nvc0_vertex_stateobj
*so
;
51 struct translate_key transkey
;
56 so
= MALLOC(sizeof(*so
) +
57 (num_elements
- 1) * sizeof(struct nvc0_vertex_element
));
60 so
->num_elements
= num_elements
;
61 so
->instance_bits
= 0;
63 transkey
.nr_elements
= 0;
64 transkey
.output_stride
= 0;
66 for (i
= 0; i
< num_elements
; ++i
) {
67 const struct pipe_vertex_element
*ve
= &elements
[i
];
68 const unsigned vbi
= ve
->vertex_buffer_index
;
69 enum pipe_format fmt
= ve
->src_format
;
71 so
->element
[i
].pipe
= elements
[i
];
72 so
->element
[i
].state
= nvc0_format_table
[fmt
].vtx
;
74 if (!so
->element
[i
].state
) {
75 switch (util_format_get_nr_components(fmt
)) {
76 case 1: fmt
= PIPE_FORMAT_R32_FLOAT
; break;
77 case 2: fmt
= PIPE_FORMAT_R32G32_FLOAT
; break;
78 case 3: fmt
= PIPE_FORMAT_R32G32B32_FLOAT
; break;
79 case 4: fmt
= PIPE_FORMAT_R32G32B32A32_FLOAT
; break;
84 so
->element
[i
].state
= nvc0_format_table
[fmt
].vtx
;
86 so
->element
[i
].state
|= i
;
88 if (likely(!ve
->instance_divisor
)) {
89 unsigned j
= transkey
.nr_elements
++;
91 transkey
.element
[j
].type
= TRANSLATE_ELEMENT_NORMAL
;
92 transkey
.element
[j
].input_format
= ve
->src_format
;
93 transkey
.element
[j
].input_buffer
= vbi
;
94 transkey
.element
[j
].input_offset
= ve
->src_offset
;
95 transkey
.element
[j
].instance_divisor
= ve
->instance_divisor
;
97 transkey
.element
[j
].output_format
= fmt
;
98 transkey
.element
[j
].output_offset
= transkey
.output_stride
;
99 transkey
.output_stride
+= (util_format_get_stride(fmt
, 1) + 3) & ~3;
101 so
->instance_bits
|= 1 << i
;
105 so
->translate
= translate_create(&transkey
);
106 so
->vtx_size
= transkey
.output_stride
/ 4;
107 so
->vtx_per_packet_max
= NV04_PFIFO_MAX_PACKET_LEN
/ MAX2(so
->vtx_size
, 1);
112 #define NVC0_3D_VERTEX_ATTRIB_INACTIVE \
113 NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | \
114 NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST
116 #define VTX_ATTR(a, c, t, s) \
117 ((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) | \
118 (NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) | \
119 ((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) | \
120 ((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT))
123 nvc0_emit_vtxattr(struct nvc0_context
*nvc0
, struct pipe_vertex_buffer
*vb
,
124 struct pipe_vertex_element
*ve
, unsigned attr
)
127 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
128 struct nvc0_resource
*res
= nvc0_resource(vb
->buffer
);
131 const unsigned nc
= util_format_get_nr_components(ve
->src_format
);
133 data
= nvc0_resource_map_offset(nvc0
, res
, vb
->buffer_offset
+
134 ve
->src_offset
, NOUVEAU_BO_RD
);
136 util_format_read_4f(ve
->src_format
, v
, 0, data
, 0, 0, 0, 1, 1);
138 BEGIN_RING(chan
, RING_3D(VTX_ATTR_DEFINE
), nc
+ 1);
139 OUT_RING (chan
, VTX_ATTR(attr
, nc
, FLOAT
, 32));
140 for (i
= 0; i
< nc
; ++i
)
141 OUT_RINGf(chan
, v
[i
]);
145 nvc0_prevalidate_vbufs(struct nvc0_context
*nvc0
)
147 struct pipe_vertex_buffer
*vb
;
148 struct nvc0_resource
*buf
;
152 nvc0
->vbo_fifo
= nvc0
->vbo_user
= 0;
154 for (i
= 0; i
< nvc0
->num_vtxbufs
; ++i
) {
155 vb
= &nvc0
->vtxbuf
[i
];
158 buf
= nvc0_resource(vb
->buffer
);
160 if (!nvc0_resource_mapped_by_gpu(vb
->buffer
)) {
161 if (nvc0
->vbo_push_hint
) {
165 if (buf
->status
& NVC0_BUFFER_STATUS_USER_MEMORY
) {
166 nvc0
->vbo_user
|= 1 << i
;
167 assert(vb
->stride
> vb
->buffer_offset
);
168 size
= vb
->stride
* (nvc0
->vbo_max_index
-
169 nvc0
->vbo_min_index
+ 1);
170 base
= vb
->stride
* nvc0
->vbo_min_index
;
171 nvc0_user_buffer_upload(buf
, base
, size
);
173 nvc0_buffer_migrate(nvc0
, buf
, NOUVEAU_BO_GART
);
175 nvc0
->vbo_dirty
= TRUE
;
178 nvc0_bufctx_add_resident(nvc0
, NVC0_BUFCTX_VERTEX
, buf
, NOUVEAU_BO_RD
);
179 nvc0_buffer_adjust_score(nvc0
, buf
, 1);
184 nvc0_update_user_vbufs(struct nvc0_context
*nvc0
)
186 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
187 const uint32_t vertex_count
= nvc0
->vbo_max_index
- nvc0
->vbo_min_index
+ 1;
188 uint32_t base
, offset
, size
;
190 uint32_t written
= 0;
192 for (i
= 0; i
< nvc0
->vertex
->num_elements
; ++i
) {
193 struct pipe_vertex_element
*ve
= &nvc0
->vertex
->element
[i
].pipe
;
194 const int b
= ve
->vertex_buffer_index
;
195 struct pipe_vertex_buffer
*vb
= &nvc0
->vtxbuf
[b
];
196 struct nvc0_resource
*buf
= nvc0_resource(vb
->buffer
);
198 if (!(nvc0
->vbo_user
& (1 << b
)))
202 nvc0_emit_vtxattr(nvc0
, vb
, ve
, i
);
205 size
= vb
->stride
* vertex_count
;
206 base
= vb
->stride
* nvc0
->vbo_min_index
;
208 if (!(written
& (1 << b
))) {
210 nvc0_user_buffer_upload(buf
, base
, size
);
212 offset
= vb
->buffer_offset
+ ve
->src_offset
;
214 BEGIN_RING_1I(chan
, RING_3D(VERTEX_ARRAY_SELECT
), 5);
216 OUT_RESRCh(chan
, buf
, size
- 1, NOUVEAU_BO_RD
);
217 OUT_RESRCl(chan
, buf
, size
- 1, NOUVEAU_BO_RD
);
218 OUT_RESRCh(chan
, buf
, offset
, NOUVEAU_BO_RD
);
219 OUT_RESRCl(chan
, buf
, offset
, NOUVEAU_BO_RD
);
221 nvc0
->vbo_dirty
= TRUE
;
225 nvc0_vertex_arrays_validate(struct nvc0_context
*nvc0
)
227 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
228 struct nvc0_vertex_stateobj
*vertex
= nvc0
->vertex
;
229 struct pipe_vertex_buffer
*vb
;
230 struct nvc0_vertex_element
*ve
;
233 nvc0_prevalidate_vbufs(nvc0
);
235 BEGIN_RING(chan
, RING_3D(VERTEX_ATTRIB_FORMAT(0)), vertex
->num_elements
);
236 for (i
= 0; i
< vertex
->num_elements
; ++i
) {
237 ve
= &vertex
->element
[i
];
238 vb
= &nvc0
->vtxbuf
[ve
->pipe
.vertex_buffer_index
];
240 if (likely(vb
->stride
) || nvc0
->vbo_fifo
) {
241 OUT_RING(chan
, ve
->state
);
243 OUT_RING(chan
, ve
->state
| NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST
);
244 nvc0
->vbo_fifo
&= ~(1 << i
);
248 for (i
= 0; i
< vertex
->num_elements
; ++i
) {
249 struct nvc0_resource
*res
;
250 unsigned size
, offset
;
252 ve
= &vertex
->element
[i
];
253 vb
= &nvc0
->vtxbuf
[ve
->pipe
.vertex_buffer_index
];
255 if (unlikely(ve
->pipe
.instance_divisor
)) {
256 if (!(nvc0
->state
.instance_bits
& (1 << i
))) {
257 IMMED_RING(chan
, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i
)), 1);
259 BEGIN_RING(chan
, RING_3D(VERTEX_ARRAY_DIVISOR(i
)), 1);
260 OUT_RING (chan
, ve
->pipe
.instance_divisor
);
262 if (unlikely(nvc0
->state
.instance_bits
& (1 << i
))) {
263 IMMED_RING(chan
, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i
)), 0);
266 res
= nvc0_resource(vb
->buffer
);
268 if (nvc0
->vbo_fifo
|| unlikely(vb
->stride
== 0)) {
270 nvc0_emit_vtxattr(nvc0
, vb
, &ve
->pipe
, i
);
271 BEGIN_RING(chan
, RING_3D(VERTEX_ARRAY_FETCH(i
)), 1);
276 size
= vb
->buffer
->width0
;
277 offset
= ve
->pipe
.src_offset
+ vb
->buffer_offset
;
279 BEGIN_RING(chan
, RING_3D(VERTEX_ARRAY_FETCH(i
)), 1);
280 OUT_RING (chan
, (1 << 12) | vb
->stride
);
281 BEGIN_RING_1I(chan
, RING_3D(VERTEX_ARRAY_SELECT
), 5);
283 OUT_RESRCh(chan
, res
, size
- 1, NOUVEAU_BO_RD
);
284 OUT_RESRCl(chan
, res
, size
- 1, NOUVEAU_BO_RD
);
285 OUT_RESRCh(chan
, res
, offset
, NOUVEAU_BO_RD
);
286 OUT_RESRCl(chan
, res
, offset
, NOUVEAU_BO_RD
);
288 for (; i
< nvc0
->state
.num_vtxelts
; ++i
) {
289 BEGIN_RING(chan
, RING_3D(VERTEX_ATTRIB_FORMAT(i
)), 1);
290 OUT_RING (chan
, NVC0_3D_VERTEX_ATTRIB_INACTIVE
);
291 BEGIN_RING(chan
, RING_3D(VERTEX_ARRAY_FETCH(i
)), 1);
295 nvc0
->state
.num_vtxelts
= vertex
->num_elements
;
296 nvc0
->state
.instance_bits
= vertex
->instance_bits
;
299 #define NVC0_PRIM_GL_CASE(n) \
300 case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
302 static INLINE
unsigned
303 nvc0_prim_gl(unsigned prim
)
306 NVC0_PRIM_GL_CASE(POINTS
);
307 NVC0_PRIM_GL_CASE(LINES
);
308 NVC0_PRIM_GL_CASE(LINE_LOOP
);
309 NVC0_PRIM_GL_CASE(LINE_STRIP
);
310 NVC0_PRIM_GL_CASE(TRIANGLES
);
311 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP
);
312 NVC0_PRIM_GL_CASE(TRIANGLE_FAN
);
313 NVC0_PRIM_GL_CASE(QUADS
);
314 NVC0_PRIM_GL_CASE(QUAD_STRIP
);
315 NVC0_PRIM_GL_CASE(POLYGON
);
316 NVC0_PRIM_GL_CASE(LINES_ADJACENCY
);
317 NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY
);
318 NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY
);
319 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY
);
321 NVC0_PRIM_GL_CASE(PATCHES); */
323 return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS
;
329 nvc0_draw_vbo_flush_notify(struct nouveau_channel
*chan
)
331 struct nvc0_context
*nvc0
= chan
->user_private
;
333 nvc0_bufctx_emit_relocs(nvc0
);
337 static struct nouveau_bo
*
338 nvc0_tfb_setup(struct nvc0_context
*nvc0
)
340 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
341 struct nouveau_bo
*tfb
= NULL
;
344 ret
= nouveau_bo_new(nvc0
->screen
->base
.device
,
345 NOUVEAU_BO_GART
| NOUVEAU_BO_MAP
, 0, 4096, &tfb
);
349 ret
= nouveau_bo_map(tfb
, NOUVEAU_BO_WR
);
352 memset(tfb
->map
, 0xee, 8 * 4 * 3);
353 nouveau_bo_unmap(tfb
);
355 BEGIN_RING(chan
, RING_3D(TFB_ENABLE
), 1);
357 BEGIN_RING(chan
, RING_3D(TFB_BUFFER_ENABLE(0)), 5);
359 OUT_RELOCh(chan
, tfb
, 0, NOUVEAU_BO_GART
| NOUVEAU_BO_WR
);
360 OUT_RELOCl(chan
, tfb
, 0, NOUVEAU_BO_GART
| NOUVEAU_BO_WR
);
361 OUT_RING (chan
, tfb
->size
);
362 OUT_RING (chan
, 0); /* TFB_PRIMITIVE_ID(0) */
363 BEGIN_RING(chan
, RING_3D(TFB_UNK0700(0)), 3);
365 OUT_RING (chan
, 8); /* TFB_VARYING_COUNT(0) */
366 OUT_RING (chan
, 32); /* TFB_BUFFER_STRIDE(0) */
367 BEGIN_RING(chan
, RING_3D(TFB_VARYING_LOCS(0)), 2);
368 OUT_RING (chan
, 0x1f1e1d1c);
369 OUT_RING (chan
, 0xa3a2a1a0);
370 for (i
= 1; i
< 4; ++i
) {
371 BEGIN_RING(chan
, RING_3D(TFB_BUFFER_ENABLE(i
)), 1);
374 BEGIN_RING(chan
, RING_3D(TFB_ENABLE
), 1);
376 BEGIN_RING(chan
, RING_3D_(0x135c), 1);
378 BEGIN_RING(chan
, RING_3D_(0x135c), 1);
386 nvc0_draw_arrays(struct nvc0_context
*nvc0
,
387 unsigned mode
, unsigned start
, unsigned count
,
388 unsigned instance_count
)
390 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
393 chan
->flush_notify
= nvc0_draw_vbo_flush_notify
;
394 chan
->user_private
= nvc0
;
396 prim
= nvc0_prim_gl(mode
);
398 while (instance_count
--) {
399 BEGIN_RING(chan
, RING_3D(VERTEX_BEGIN_GL
), 1);
400 OUT_RING (chan
, prim
);
401 BEGIN_RING(chan
, RING_3D(VERTEX_BUFFER_FIRST
), 2);
402 OUT_RING (chan
, start
);
403 OUT_RING (chan
, count
);
404 IMMED_RING(chan
, RING_3D(VERTEX_END_GL
), 0);
406 prim
|= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT
;
409 chan
->flush_notify
= NULL
;
413 nvc0_draw_elements_inline_u08(struct nouveau_channel
*chan
, uint8_t *map
,
414 unsigned start
, unsigned count
)
420 BEGIN_RING_NI(chan
, RING_3D(VB_ELEMENT_U32
), count
& 3);
421 for (i
= 0; i
< (count
& 3); ++i
)
422 OUT_RING(chan
, *map
++);
426 unsigned i
, nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
* 4) / 4;
428 BEGIN_RING_NI(chan
, RING_3D(VB_ELEMENT_U8
), nr
);
429 for (i
= 0; i
< nr
; ++i
) {
431 (map
[3] << 24) | (map
[2] << 16) | (map
[1] << 8) | map
[0]);
439 nvc0_draw_elements_inline_u16(struct nouveau_channel
*chan
, uint16_t *map
,
440 unsigned start
, unsigned count
)
446 BEGIN_RING(chan
, RING_3D(VB_ELEMENT_U32
), 1);
447 OUT_RING (chan
, *map
++);
450 unsigned i
, nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
* 2) / 2;
452 BEGIN_RING_NI(chan
, RING_3D(VB_ELEMENT_U16
), nr
);
453 for (i
= 0; i
< nr
; ++i
) {
454 OUT_RING(chan
, (map
[1] << 16) | map
[0]);
462 nvc0_draw_elements_inline_u32(struct nouveau_channel
*chan
, uint32_t *map
,
463 unsigned start
, unsigned count
)
468 const unsigned nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
);
470 BEGIN_RING_NI(chan
, RING_3D(VB_ELEMENT_U32
), nr
);
471 OUT_RINGp (chan
, map
, nr
);
479 nvc0_draw_elements_inline_u32_short(struct nouveau_channel
*chan
, uint32_t *map
,
480 unsigned start
, unsigned count
)
486 BEGIN_RING(chan
, RING_3D(VB_ELEMENT_U32
), 1);
487 OUT_RING (chan
, *map
++);
490 unsigned i
, nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
* 2) / 2;
492 BEGIN_RING_NI(chan
, RING_3D(VB_ELEMENT_U16
), nr
);
493 for (i
= 0; i
< nr
; ++i
) {
494 OUT_RING(chan
, (map
[1] << 16) | map
[0]);
502 nvc0_draw_elements(struct nvc0_context
*nvc0
, boolean shorten
,
503 unsigned mode
, unsigned start
, unsigned count
,
504 unsigned instance_count
, int32_t index_bias
)
506 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
509 const unsigned index_size
= nvc0
->idxbuf
.index_size
;
511 chan
->flush_notify
= nvc0_draw_vbo_flush_notify
;
512 chan
->user_private
= nvc0
;
514 prim
= nvc0_prim_gl(mode
);
516 if (index_bias
!= nvc0
->state
.index_bias
) {
517 BEGIN_RING(chan
, RING_3D(VB_ELEMENT_BASE
), 1);
518 OUT_RING (chan
, index_bias
);
519 nvc0
->state
.index_bias
= index_bias
;
522 if (nvc0_resource_mapped_by_gpu(nvc0
->idxbuf
.buffer
)) {
523 struct nvc0_resource
*res
= nvc0_resource(nvc0
->idxbuf
.buffer
);
524 unsigned offset
= nvc0
->idxbuf
.offset
;
525 unsigned limit
= nvc0
->idxbuf
.buffer
->width0
- 1;
527 nvc0_buffer_adjust_score(nvc0
, res
, 1);
529 while (instance_count
--) {
530 MARK_RING (chan
, 11, 4);
531 BEGIN_RING(chan
, RING_3D(VERTEX_BEGIN_GL
), 1);
532 OUT_RING (chan
, mode
);
533 BEGIN_RING(chan
, RING_3D(INDEX_ARRAY_START_HIGH
), 7);
534 OUT_RESRCh(chan
, res
, offset
, NOUVEAU_BO_RD
);
535 OUT_RESRCl(chan
, res
, offset
, NOUVEAU_BO_RD
);
536 OUT_RESRCh(chan
, res
, limit
, NOUVEAU_BO_RD
);
537 OUT_RESRCl(chan
, res
, limit
, NOUVEAU_BO_RD
);
538 OUT_RING (chan
, index_size
>> 1);
539 OUT_RING (chan
, start
);
540 OUT_RING (chan
, count
);
541 IMMED_RING(chan
, RING_3D(VERTEX_END_GL
), 0);
543 nvc0_resource_fence(res
, NOUVEAU_BO_RD
);
545 mode
|= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT
;
548 data
= nvc0_resource_map_offset(nvc0
, nvc0_resource(nvc0
->idxbuf
.buffer
),
549 nvc0
->idxbuf
.offset
, NOUVEAU_BO_RD
);
553 while (instance_count
--) {
554 BEGIN_RING(chan
, RING_3D(VERTEX_BEGIN_GL
), 1);
555 OUT_RING (chan
, prim
);
556 switch (index_size
) {
558 nvc0_draw_elements_inline_u08(chan
, data
, start
, count
);
561 nvc0_draw_elements_inline_u16(chan
, data
, start
, count
);
565 nvc0_draw_elements_inline_u32_short(chan
, data
, start
, count
);
567 nvc0_draw_elements_inline_u32(chan
, data
, start
, count
);
573 IMMED_RING(chan
, RING_3D(VERTEX_END_GL
), 0);
575 prim
|= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT
;
579 chan
->flush_notify
= NULL
;
583 nvc0_draw_vbo(struct pipe_context
*pipe
, const struct pipe_draw_info
*info
)
585 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
586 struct nouveau_channel
*chan
= nvc0
->screen
->base
.channel
;
588 /* For picking only a few vertices from a large user buffer, push is better,
589 * if index count is larger and we expect repeated vertices, suggest upload.
591 nvc0
->vbo_push_hint
= /* the 64 is heuristic */
593 ((info
->max_index
- info
->min_index
+ 64) < info
->count
));
595 nvc0
->vbo_min_index
= info
->min_index
;
596 nvc0
->vbo_max_index
= info
->max_index
;
598 if (nvc0
->vbo_user
&& !(nvc0
->dirty
& (NVC0_NEW_VERTEX
| NVC0_NEW_ARRAYS
)))
599 nvc0_update_user_vbufs(nvc0
);
601 nvc0_state_validate(nvc0
);
603 if (nvc0
->state
.instance_base
!= info
->start_instance
) {
604 nvc0
->state
.instance_base
= info
->start_instance
;
605 BEGIN_RING(chan
, RING_3D(VB_INSTANCE_BASE
), 1);
606 OUT_RING (chan
, info
->start_instance
);
609 if (nvc0
->vbo_fifo
) {
610 nvc0_push_vbo(nvc0
, info
);
614 if (nvc0
->vbo_dirty
) {
615 BEGIN_RING(chan
, RING_3D(VERTEX_ARRAY_FLUSH
), 1);
617 nvc0
->vbo_dirty
= FALSE
;
620 if (!info
->indexed
) {
621 nvc0_draw_arrays(nvc0
,
622 info
->mode
, info
->start
, info
->count
,
623 info
->instance_count
);
625 boolean shorten
= info
->max_index
<= 65535;
627 assert(nvc0
->idxbuf
.buffer
);
629 if (info
->primitive_restart
!= nvc0
->state
.prim_restart
) {
630 if (info
->primitive_restart
) {
631 BEGIN_RING(chan
, RING_3D(PRIM_RESTART_ENABLE
), 2);
633 OUT_RING (chan
, info
->restart_index
);
635 if (info
->restart_index
> 65535)
638 IMMED_RING(chan
, RING_3D(PRIM_RESTART_ENABLE
), 0);
640 nvc0
->state
.prim_restart
= info
->primitive_restart
;
642 if (info
->primitive_restart
) {
643 BEGIN_RING(chan
, RING_3D(PRIM_RESTART_INDEX
), 1);
644 OUT_RING (chan
, info
->restart_index
);
646 if (info
->restart_index
> 65535)
650 nvc0_draw_elements(nvc0
, shorten
,
651 info
->mode
, info
->start
, info
->count
,
652 info
->instance_count
, info
->index_bias
);