2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 #define NVC0_PUSH_EXPLICIT_SPACE_CHECKING
25 #include "pipe/p_context.h"
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
28 #include "util/u_format.h"
29 #include "translate/translate.h"
31 #include "nvc0_context.h"
32 #include "nvc0_resource.h"
34 #include "nvc0_3d.xml.h"
37 nvc0_vertex_state_delete(struct pipe_context
*pipe
,
40 struct nvc0_vertex_stateobj
*so
= hwcso
;
43 so
->translate
->release(so
->translate
);
48 nvc0_vertex_state_create(struct pipe_context
*pipe
,
49 unsigned num_elements
,
50 const struct pipe_vertex_element
*elements
)
52 struct nvc0_vertex_stateobj
*so
;
53 struct translate_key transkey
;
56 so
= MALLOC(sizeof(*so
) +
57 num_elements
* sizeof(struct nvc0_vertex_element
));
60 so
->num_elements
= num_elements
;
61 so
->instance_elts
= 0;
62 so
->instance_bufs
= 0;
63 so
->need_conversion
= FALSE
;
65 transkey
.nr_elements
= 0;
66 transkey
.output_stride
= 0;
68 for (i
= 0; i
< num_elements
; ++i
) {
69 const struct pipe_vertex_element
*ve
= &elements
[i
];
70 const unsigned vbi
= ve
->vertex_buffer_index
;
71 enum pipe_format fmt
= ve
->src_format
;
73 so
->element
[i
].pipe
= elements
[i
];
74 so
->element
[i
].state
= nvc0_format_table
[fmt
].vtx
;
76 if (!so
->element
[i
].state
) {
77 switch (util_format_get_nr_components(fmt
)) {
78 case 1: fmt
= PIPE_FORMAT_R32_FLOAT
; break;
79 case 2: fmt
= PIPE_FORMAT_R32G32_FLOAT
; break;
80 case 3: fmt
= PIPE_FORMAT_R32G32B32_FLOAT
; break;
81 case 4: fmt
= PIPE_FORMAT_R32G32B32A32_FLOAT
; break;
86 so
->element
[i
].state
= nvc0_format_table
[fmt
].vtx
;
87 so
->need_conversion
= TRUE
;
89 so
->element
[i
].state
|= i
;
92 unsigned j
= transkey
.nr_elements
++;
94 transkey
.element
[j
].type
= TRANSLATE_ELEMENT_NORMAL
;
95 transkey
.element
[j
].input_format
= ve
->src_format
;
96 transkey
.element
[j
].input_buffer
= vbi
;
97 transkey
.element
[j
].input_offset
= ve
->src_offset
;
98 transkey
.element
[j
].instance_divisor
= ve
->instance_divisor
;
100 transkey
.element
[j
].output_format
= fmt
;
101 transkey
.element
[j
].output_offset
= transkey
.output_stride
;
102 transkey
.output_stride
+= (util_format_get_stride(fmt
, 1) + 3) & ~3;
104 if (unlikely(ve
->instance_divisor
)) {
105 so
->instance_elts
|= 1 << i
;
106 so
->instance_bufs
|= 1 << vbi
;
111 so
->translate
= translate_create(&transkey
);
112 so
->vtx_size
= transkey
.output_stride
/ 4;
113 so
->vtx_per_packet_max
= NV04_PFIFO_MAX_PACKET_LEN
/ MAX2(so
->vtx_size
, 1);
118 #define NVC0_3D_VERTEX_ATTRIB_INACTIVE \
119 NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | \
120 NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST
122 #define VTX_ATTR(a, c, t, s) \
123 ((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) | \
124 (NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) | \
125 ((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) | \
126 ((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT))
129 nvc0_emit_vtxattr(struct nvc0_context
*nvc0
, struct pipe_vertex_buffer
*vb
,
130 struct pipe_vertex_element
*ve
, unsigned attr
)
133 struct nouveau_pushbuf
*push
= nvc0
->base
.pushbuf
;
134 struct nv04_resource
*res
= nv04_resource(vb
->buffer
);
137 const unsigned nc
= util_format_get_nr_components(ve
->src_format
);
139 data
= nouveau_resource_map_offset(&nvc0
->base
, res
, vb
->buffer_offset
+
140 ve
->src_offset
, NOUVEAU_BO_RD
);
142 util_format_read_4f(ve
->src_format
, v
, 0, data
, 0, 0, 0, 1, 1);
145 BEGIN_NVC0(push
, NVC0_3D(VTX_ATTR_DEFINE
), nc
+ 1);
146 PUSH_DATA (push
, VTX_ATTR(attr
, nc
, FLOAT
, 32));
147 for (i
= 0; i
< nc
; ++i
)
148 PUSH_DATAf(push
, v
[i
]);
152 nvc0_vbuf_range(struct nvc0_context
*nvc0
, int vbi
,
153 uint32_t *base
, uint32_t *size
)
155 if (unlikely(nvc0
->vertex
->instance_bufs
& (1 << vbi
))) {
156 /* TODO: use min and max instance divisor to get a proper range */
158 *size
= nvc0
->vtxbuf
[vbi
].buffer
->width0
;
160 assert(nvc0
->vbo_max_index
!= ~0);
161 *base
= nvc0
->vbo_min_index
* nvc0
->vtxbuf
[vbi
].stride
;
162 *size
= (nvc0
->vbo_max_index
-
163 nvc0
->vbo_min_index
+ 1) * nvc0
->vtxbuf
[vbi
].stride
;
168 nvc0_prevalidate_vbufs(struct nvc0_context
*nvc0
)
170 struct pipe_vertex_buffer
*vb
;
171 struct nv04_resource
*buf
;
175 nvc0
->vbo_fifo
= nvc0
->vbo_user
= 0;
177 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_VTX
);
179 for (i
= 0; i
< nvc0
->num_vtxbufs
; ++i
) {
180 vb
= &nvc0
->vtxbuf
[i
];
183 buf
= nv04_resource(vb
->buffer
);
185 /* NOTE: user buffers with temporary storage count as mapped by GPU */
186 if (!nouveau_resource_mapped_by_gpu(vb
->buffer
)) {
187 if (nvc0
->vbo_push_hint
) {
191 if (buf
->status
& NOUVEAU_BUFFER_STATUS_USER_MEMORY
) {
192 nvc0
->vbo_user
|= 1 << i
;
193 assert(vb
->stride
> vb
->buffer_offset
);
194 nvc0_vbuf_range(nvc0
, i
, &base
, &size
);
195 nouveau_user_buffer_upload(&nvc0
->base
, buf
, base
, size
);
197 nouveau_buffer_migrate(&nvc0
->base
, buf
, NOUVEAU_BO_GART
);
199 nvc0
->base
.vbo_dirty
= TRUE
;
202 BCTX_REFN(nvc0
->bufctx_3d
, VTX
, buf
, RD
);
207 nvc0_update_user_vbufs(struct nvc0_context
*nvc0
)
209 struct nouveau_pushbuf
*push
= nvc0
->base
.pushbuf
;
210 uint32_t base
, offset
, size
;
212 uint32_t written
= 0;
214 /* TODO: use separate bufctx bin for user buffers
216 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_VTX
);
218 PUSH_SPACE(push
, nvc0
->vertex
->num_elements
* 8);
220 for (i
= 0; i
< nvc0
->vertex
->num_elements
; ++i
) {
221 struct pipe_vertex_element
*ve
= &nvc0
->vertex
->element
[i
].pipe
;
222 const int b
= ve
->vertex_buffer_index
;
223 struct pipe_vertex_buffer
*vb
= &nvc0
->vtxbuf
[b
];
224 struct nv04_resource
*buf
= nv04_resource(vb
->buffer
);
226 if (!(nvc0
->vbo_user
& (1 << b
))) {
227 BCTX_REFN(nvc0
->bufctx_3d
, VTX
, buf
, RD
);
232 nvc0_emit_vtxattr(nvc0
, vb
, ve
, i
);
235 nvc0_vbuf_range(nvc0
, b
, &base
, &size
);
237 if (!(written
& (1 << b
))) {
239 nouveau_user_buffer_upload(&nvc0
->base
, buf
, base
, size
);
241 offset
= vb
->buffer_offset
+ ve
->src_offset
;
243 BEGIN_1IC0(push
, NVC0_3D(VERTEX_ARRAY_SELECT
), 5);
245 PUSH_DATAh(push
, buf
->address
+ base
+ size
- 1);
246 PUSH_DATA (push
, buf
->address
+ base
+ size
- 1);
247 PUSH_DATAh(push
, buf
->address
+ offset
);
248 PUSH_DATA (push
, buf
->address
+ offset
);
250 BCTX_REFN(nvc0
->bufctx_3d
, VTX
, buf
, RD
);
252 nvc0
->base
.vbo_dirty
= TRUE
;
256 nvc0_release_user_vbufs(struct nvc0_context
*nvc0
)
258 uint32_t vbo_user
= nvc0
->vbo_user
;
261 int i
= ffs(vbo_user
) - 1;
262 vbo_user
&= ~(1 << i
);
264 nouveau_buffer_release_gpu_storage(nv04_resource(nvc0
->vtxbuf
[i
].buffer
));
269 nvc0_vertex_arrays_validate(struct nvc0_context
*nvc0
)
271 struct nouveau_pushbuf
*push
= nvc0
->base
.pushbuf
;
272 struct nvc0_vertex_stateobj
*vertex
= nvc0
->vertex
;
273 struct pipe_vertex_buffer
*vb
;
274 struct nvc0_vertex_element
*ve
;
277 if (unlikely(vertex
->need_conversion
) ||
278 unlikely(nvc0
->vertprog
->vp
.edgeflag
< PIPE_MAX_ATTRIBS
)) {
282 nvc0_prevalidate_vbufs(nvc0
);
285 PUSH_SPACE(push
, vertex
->num_elements
+ 1);
286 BEGIN_NVC0(push
, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), vertex
->num_elements
);
287 for (i
= 0; i
< vertex
->num_elements
; ++i
) {
288 ve
= &vertex
->element
[i
];
289 vb
= &nvc0
->vtxbuf
[ve
->pipe
.vertex_buffer_index
];
291 if (likely(vb
->stride
) || nvc0
->vbo_fifo
) {
292 PUSH_DATA(push
, ve
->state
);
294 PUSH_DATA(push
, ve
->state
| NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST
);
295 nvc0
->vbo_fifo
&= ~(1 << i
);
299 PUSH_SPACE(push
, vertex
->num_elements
* 16);
300 for (i
= 0; i
< vertex
->num_elements
; ++i
) {
301 struct nv04_resource
*res
;
302 unsigned size
, offset
;
304 ve
= &vertex
->element
[i
];
305 vb
= &nvc0
->vtxbuf
[ve
->pipe
.vertex_buffer_index
];
307 if (unlikely(ve
->pipe
.instance_divisor
)) {
308 if (!(nvc0
->state
.instance_elts
& (1 << i
))) {
309 IMMED_NVC0(push
, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(i
)), 1);
311 BEGIN_NVC0(push
, NVC0_3D(VERTEX_ARRAY_DIVISOR(i
)), 1);
312 PUSH_DATA (push
, ve
->pipe
.instance_divisor
);
314 if (unlikely(nvc0
->state
.instance_elts
& (1 << i
))) {
315 IMMED_NVC0(push
, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(i
)), 0);
318 res
= nv04_resource(vb
->buffer
);
320 if (nvc0
->vbo_fifo
|| unlikely(vb
->stride
== 0)) {
322 nvc0_emit_vtxattr(nvc0
, vb
, &ve
->pipe
, i
);
323 BEGIN_NVC0(push
, NVC0_3D(VERTEX_ARRAY_FETCH(i
)), 1);
328 size
= vb
->buffer
->width0
;
329 offset
= ve
->pipe
.src_offset
+ vb
->buffer_offset
;
331 BEGIN_NVC0(push
, NVC0_3D(VERTEX_ARRAY_FETCH(i
)), 1);
332 PUSH_DATA (push
, (1 << 12) | vb
->stride
);
333 BEGIN_1IC0(push
, NVC0_3D(VERTEX_ARRAY_SELECT
), 5);
335 PUSH_DATAh(push
, res
->address
+ size
- 1);
336 PUSH_DATA (push
, res
->address
+ size
- 1);
337 PUSH_DATAh(push
, res
->address
+ offset
);
338 PUSH_DATA (push
, res
->address
+ offset
);
340 for (; i
< nvc0
->state
.num_vtxelts
; ++i
) {
342 BEGIN_NVC0(push
, NVC0_3D(VERTEX_ATTRIB_FORMAT(i
)), 1);
343 PUSH_DATA (push
, NVC0_3D_VERTEX_ATTRIB_INACTIVE
);
344 if (unlikely(nvc0
->state
.instance_elts
& (1 << i
)))
345 IMMED_NVC0(push
, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(i
)), 0);
346 BEGIN_NVC0(push
, NVC0_3D(VERTEX_ARRAY_FETCH(i
)), 1);
350 nvc0
->state
.num_vtxelts
= vertex
->num_elements
;
351 nvc0
->state
.instance_elts
= vertex
->instance_elts
;
355 nvc0_idxbuf_validate(struct nvc0_context
*nvc0
)
357 struct nouveau_pushbuf
*push
= nvc0
->base
.pushbuf
;
358 struct nv04_resource
*buf
= nv04_resource(nvc0
->idxbuf
.buffer
);
361 if (!nouveau_resource_mapped_by_gpu(&buf
->base
))
365 BEGIN_NVC0(push
, NVC0_3D(INDEX_ARRAY_START_HIGH
), 5);
366 PUSH_DATAh(push
, buf
->address
+ nvc0
->idxbuf
.offset
);
367 PUSH_DATA (push
, buf
->address
+ nvc0
->idxbuf
.offset
);
368 PUSH_DATAh(push
, buf
->address
+ buf
->base
.width0
- 1);
369 PUSH_DATA (push
, buf
->address
+ buf
->base
.width0
- 1);
370 PUSH_DATA (push
, nvc0
->idxbuf
.index_size
>> 1);
372 BCTX_REFN(nvc0
->bufctx_3d
, IDX
, buf
, RD
);
375 #define NVC0_PRIM_GL_CASE(n) \
376 case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
378 static INLINE
unsigned
379 nvc0_prim_gl(unsigned prim
)
382 NVC0_PRIM_GL_CASE(POINTS
);
383 NVC0_PRIM_GL_CASE(LINES
);
384 NVC0_PRIM_GL_CASE(LINE_LOOP
);
385 NVC0_PRIM_GL_CASE(LINE_STRIP
);
386 NVC0_PRIM_GL_CASE(TRIANGLES
);
387 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP
);
388 NVC0_PRIM_GL_CASE(TRIANGLE_FAN
);
389 NVC0_PRIM_GL_CASE(QUADS
);
390 NVC0_PRIM_GL_CASE(QUAD_STRIP
);
391 NVC0_PRIM_GL_CASE(POLYGON
);
392 NVC0_PRIM_GL_CASE(LINES_ADJACENCY
);
393 NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY
);
394 NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY
);
395 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY
);
397 NVC0_PRIM_GL_CASE(PATCHES); */
399 return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS
;
405 nvc0_draw_vbo_kick_notify(struct nouveau_pushbuf
*push
)
407 struct nvc0_screen
*screen
= push
->user_priv
;
409 nouveau_fence_update(&screen
->base
, TRUE
);
413 nvc0_draw_arrays(struct nvc0_context
*nvc0
,
414 unsigned mode
, unsigned start
, unsigned count
,
415 unsigned instance_count
)
417 struct nouveau_pushbuf
*push
= nvc0
->base
.pushbuf
;
420 if (nvc0
->state
.index_bias
) {
422 IMMED_NVC0(push
, NVC0_3D(VB_ELEMENT_BASE
), 0);
423 nvc0
->state
.index_bias
= 0;
426 prim
= nvc0_prim_gl(mode
);
428 while (instance_count
--) {
430 BEGIN_NVC0(push
, NVC0_3D(VERTEX_BEGIN_GL
), 1);
431 PUSH_DATA (push
, prim
);
432 BEGIN_NVC0(push
, NVC0_3D(VERTEX_BUFFER_FIRST
), 2);
433 PUSH_DATA (push
, start
);
434 PUSH_DATA (push
, count
);
435 IMMED_NVC0(push
, NVC0_3D(VERTEX_END_GL
), 0);
437 prim
|= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT
;
442 nvc0_draw_elements_inline_u08(struct nouveau_pushbuf
*push
, uint8_t *map
,
443 unsigned start
, unsigned count
)
450 BEGIN_NIC0(push
, NVC0_3D(VB_ELEMENT_U32
), count
& 3);
451 for (i
= 0; i
< (count
& 3); ++i
)
452 PUSH_DATA(push
, *map
++);
456 unsigned i
, nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
* 4) / 4;
458 PUSH_SPACE(push
, nr
+ 1);
459 BEGIN_NIC0(push
, NVC0_3D(VB_ELEMENT_U8
), nr
);
460 for (i
= 0; i
< nr
; ++i
) {
462 (map
[3] << 24) | (map
[2] << 16) | (map
[1] << 8) | map
[0]);
470 nvc0_draw_elements_inline_u16(struct nouveau_pushbuf
*push
, uint16_t *map
,
471 unsigned start
, unsigned count
)
478 BEGIN_NVC0(push
, NVC0_3D(VB_ELEMENT_U32
), 1);
479 PUSH_DATA (push
, *map
++);
482 unsigned i
, nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
* 2) / 2;
484 PUSH_SPACE(push
, nr
+ 1);
485 BEGIN_NIC0(push
, NVC0_3D(VB_ELEMENT_U16
), nr
);
486 for (i
= 0; i
< nr
; ++i
) {
487 PUSH_DATA(push
, (map
[1] << 16) | map
[0]);
495 nvc0_draw_elements_inline_u32(struct nouveau_pushbuf
*push
, uint32_t *map
,
496 unsigned start
, unsigned count
)
501 const unsigned nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
);
503 PUSH_SPACE(push
, nr
+ 1);
504 BEGIN_NIC0(push
, NVC0_3D(VB_ELEMENT_U32
), nr
);
505 PUSH_DATAp(push
, map
, nr
);
513 nvc0_draw_elements_inline_u32_short(struct nouveau_pushbuf
*push
, uint32_t *map
,
514 unsigned start
, unsigned count
)
521 BEGIN_NVC0(push
, NVC0_3D(VB_ELEMENT_U32
), 1);
522 PUSH_DATA (push
, *map
++);
525 unsigned i
, nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
* 2) / 2;
527 PUSH_SPACE(push
, nr
+ 1);
528 BEGIN_NIC0(push
, NVC0_3D(VB_ELEMENT_U16
), nr
);
529 for (i
= 0; i
< nr
; ++i
) {
530 PUSH_DATA(push
, (map
[1] << 16) | map
[0]);
538 nvc0_draw_elements(struct nvc0_context
*nvc0
, boolean shorten
,
539 unsigned mode
, unsigned start
, unsigned count
,
540 unsigned instance_count
, int32_t index_bias
)
542 struct nouveau_pushbuf
*push
= nvc0
->base
.pushbuf
;
545 const unsigned index_size
= nvc0
->idxbuf
.index_size
;
547 prim
= nvc0_prim_gl(mode
);
549 if (index_bias
!= nvc0
->state
.index_bias
) {
551 BEGIN_NVC0(push
, NVC0_3D(VB_ELEMENT_BASE
), 1);
552 PUSH_DATA (push
, index_bias
);
553 nvc0
->state
.index_bias
= index_bias
;
556 if (nouveau_resource_mapped_by_gpu(nvc0
->idxbuf
.buffer
)) {
558 IMMED_NVC0(push
, NVC0_3D(VERTEX_BEGIN_GL
), prim
);
561 BEGIN_NVC0(push
, NVC0_3D(INDEX_BATCH_FIRST
), 2);
562 PUSH_DATA (push
, start
);
563 PUSH_DATA (push
, count
);
564 if (--instance_count
) {
565 BEGIN_NVC0(push
, NVC0_3D(VERTEX_END_GL
), 2);
567 PUSH_DATA (push
, prim
| NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT
);
569 } while (instance_count
);
570 IMMED_NVC0(push
, NVC0_3D(VERTEX_END_GL
), 0);
572 data
= nouveau_resource_map_offset(&nvc0
->base
,
573 nv04_resource(nvc0
->idxbuf
.buffer
),
574 nvc0
->idxbuf
.offset
, NOUVEAU_BO_RD
);
578 while (instance_count
--) {
580 BEGIN_NVC0(push
, NVC0_3D(VERTEX_BEGIN_GL
), 1);
581 PUSH_DATA (push
, prim
);
582 switch (index_size
) {
584 nvc0_draw_elements_inline_u08(push
, data
, start
, count
);
587 nvc0_draw_elements_inline_u16(push
, data
, start
, count
);
591 nvc0_draw_elements_inline_u32_short(push
, data
, start
, count
);
593 nvc0_draw_elements_inline_u32(push
, data
, start
, count
);
600 IMMED_NVC0(push
, NVC0_3D(VERTEX_END_GL
), 0);
602 prim
|= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT
;
608 nvc0_draw_stream_output(struct nvc0_context
*nvc0
,
609 const struct pipe_draw_info
*info
)
611 struct nouveau_pushbuf
*push
= nvc0
->base
.pushbuf
;
612 struct nvc0_so_target
*so
= nvc0_so_target(info
->count_from_stream_output
);
613 struct nv04_resource
*res
= nv04_resource(so
->pipe
.buffer
);
614 unsigned mode
= nvc0_prim_gl(info
->mode
);
615 unsigned num_instances
= info
->instance_count
;
617 if (res
->status
& NOUVEAU_BUFFER_STATUS_GPU_WRITING
) {
618 res
->status
&= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING
;
620 IMMED_NVC0(push
, NVC0_3D(SERIALIZE
), 0);
621 nvc0_query_fifo_wait(push
, so
->pq
);
622 IMMED_NVC0(push
, NVC0_3D(VERTEX_ARRAY_FLUSH
), 0);
625 while (num_instances
--) {
627 BEGIN_NVC0(push
, NVC0_3D(VERTEX_BEGIN_GL
), 1);
628 PUSH_DATA (push
, mode
);
629 BEGIN_NVC0(push
, NVC0_3D(DRAW_TFB_BASE
), 1);
631 BEGIN_NVC0(push
, NVC0_3D(DRAW_TFB_STRIDE
), 1);
632 PUSH_DATA (push
, so
->stride
);
633 BEGIN_NVC0(push
, NVC0_3D(DRAW_TFB_BYTES
), 1);
634 nvc0_query_pushbuf_submit(push
, so
->pq
, 0x4);
635 IMMED_NVC0(push
, NVC0_3D(VERTEX_END_GL
), 0);
637 mode
|= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT
;
642 nvc0_draw_vbo(struct pipe_context
*pipe
, const struct pipe_draw_info
*info
)
644 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
645 struct nouveau_pushbuf
*push
= nvc0
->base
.pushbuf
;
647 /* For picking only a few vertices from a large user buffer, push is better,
648 * if index count is larger and we expect repeated vertices, suggest upload.
650 nvc0
->vbo_push_hint
= /* the 64 is heuristic */
652 ((info
->max_index
- info
->min_index
+ 64) < info
->count
));
654 nvc0
->vbo_min_index
= info
->min_index
;
655 nvc0
->vbo_max_index
= info
->max_index
;
657 if (nvc0
->vbo_push_hint
!= !!nvc0
->vbo_fifo
)
658 nvc0
->dirty
|= NVC0_NEW_ARRAYS
;
660 if (nvc0
->vbo_user
&& !(nvc0
->dirty
& (NVC0_NEW_VERTEX
| NVC0_NEW_ARRAYS
)))
661 nvc0_update_user_vbufs(nvc0
);
663 /* 8 as minimum to avoid immediate double validation of new buffers */
664 nvc0_state_validate(nvc0
, ~0, 8);
666 push
->kick_notify
= nvc0_draw_vbo_kick_notify
;
668 if (nvc0
->vbo_fifo
) {
669 nvc0_push_vbo(nvc0
, info
);
670 push
->kick_notify
= nvc0_default_kick_notify
;
674 /* space for base instance, flush, and prim restart */
677 if (nvc0
->state
.instance_base
!= info
->start_instance
) {
678 nvc0
->state
.instance_base
= info
->start_instance
;
679 /* NOTE: this does not affect the shader input, should it ? */
680 BEGIN_NVC0(push
, NVC0_3D(VB_INSTANCE_BASE
), 1);
681 PUSH_DATA (push
, info
->start_instance
);
684 if (nvc0
->base
.vbo_dirty
) {
685 BEGIN_NVC0(push
, NVC0_3D(VERTEX_ARRAY_FLUSH
), 1);
687 nvc0
->base
.vbo_dirty
= FALSE
;
690 if (unlikely(info
->count_from_stream_output
)) {
691 nvc0_draw_stream_output(nvc0
, info
);
693 if (!info
->indexed
) {
694 nvc0_draw_arrays(nvc0
,
695 info
->mode
, info
->start
, info
->count
,
696 info
->instance_count
);
698 boolean shorten
= info
->max_index
<= 65535;
700 assert(nvc0
->idxbuf
.buffer
);
702 if (info
->primitive_restart
!= nvc0
->state
.prim_restart
) {
703 if (info
->primitive_restart
) {
704 BEGIN_NVC0(push
, NVC0_3D(PRIM_RESTART_ENABLE
), 2);
706 PUSH_DATA (push
, info
->restart_index
);
708 if (info
->restart_index
> 65535)
711 IMMED_NVC0(push
, NVC0_3D(PRIM_RESTART_ENABLE
), 0);
713 nvc0
->state
.prim_restart
= info
->primitive_restart
;
715 if (info
->primitive_restart
) {
716 BEGIN_NVC0(push
, NVC0_3D(PRIM_RESTART_INDEX
), 1);
717 PUSH_DATA (push
, info
->restart_index
);
719 if (info
->restart_index
> 65535)
723 nvc0_draw_elements(nvc0
, shorten
,
724 info
->mode
, info
->start
, info
->count
,
725 info
->instance_count
, info
->index_bias
);
727 push
->kick_notify
= nvc0_default_kick_notify
;
729 nvc0_release_user_vbufs(nvc0
);