r600g: fix "Fixed-Point Data Conversions"
[mesa.git] / src / gallium / drivers / nvfx / nvfx_screen.c
1 #include "pipe/p_screen.h"
2 #include "pipe/p_state.h"
3 #include "util/u_format.h"
4 #include "util/u_format_s3tc.h"
5 #include "util/u_simple_screen.h"
6
7 #include "nouveau/nouveau_screen.h"
8 #include "nouveau/nv_object.xml.h"
9 #include "nvfx_context.h"
10 #include "nvfx_screen.h"
11 #include "nvfx_resource.h"
12 #include "nvfx_tex.h"
13
14 #define NV30_3D_CHIPSET_3X_MASK 0x00000003
15 #define NV34_3D_CHIPSET_3X_MASK 0x00000010
16 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0
17
18 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
19 #define NV4X_GRCLASS4497_CHIPSETS 0x00005450
20 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088
21
22 static int
23 nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
24 {
25 struct nvfx_screen *screen = nvfx_screen(pscreen);
26
27 switch (param) {
28 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
29 return 16;
30 case PIPE_CAP_NPOT_TEXTURES:
31 return screen->advertise_npot;
32 case PIPE_CAP_TWO_SIDED_STENCIL:
33 return 1;
34 case PIPE_CAP_GLSL:
35 return 1;
36 case PIPE_CAP_ANISOTROPIC_FILTER:
37 return 1;
38 case PIPE_CAP_POINT_SPRITE:
39 return 1;
40 case PIPE_CAP_MAX_RENDER_TARGETS:
41 return screen->use_nv4x ? 4 : 1;
42 case PIPE_CAP_OCCLUSION_QUERY:
43 return 1;
44 case PIPE_CAP_TIMER_QUERY:
45 return 0;
46 case PIPE_CAP_TEXTURE_SHADOW_MAP:
47 return 1;
48 case PIPE_CAP_TEXTURE_SWIZZLE:
49 return 1;
50 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
51 return 13;
52 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
53 return 10;
54 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
55 return 13;
56 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
57 return !!screen->use_nv4x;
58 case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
59 return 1;
60 case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
61 return 0; /* We have 4 on nv40 - but unsupported currently */
62 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
63 return screen->advertise_blend_equation_separate;
64 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
65 return 16;
66 case PIPE_CAP_INDEP_BLEND_ENABLE:
67 /* TODO: on nv40 we have separate color masks */
68 /* TODO: nv40 mrt blending is probably broken */
69 return 0;
70 case PIPE_CAP_INDEP_BLEND_FUNC:
71 return 0;
72 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
73 return 0;
74 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
75 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
76 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
77 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
78 return 1;
79 case PIPE_CAP_DEPTH_CLAMP:
80 return 0; // TODO: implement depth clamp
81 case PIPE_CAP_PRIMITIVE_RESTART:
82 return 0; // TODO: implement primitive restart
83 case PIPE_CAP_ARRAY_TEXTURES:
84 case PIPE_CAP_TGSI_INSTANCEID:
85 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
86 case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
87 case PIPE_CAP_SEAMLESS_CUBE_MAP:
88 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
89 case PIPE_CAP_SHADER_STENCIL_EXPORT:
90 return 0;
91 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
92 return 0;
93 default:
94 NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param);
95 return 0;
96 }
97 }
98
99 static int
100 nvfx_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum pipe_shader_cap param)
101 {
102 struct nvfx_screen *screen = nvfx_screen(pscreen);
103
104 switch(shader) {
105 case PIPE_SHADER_FRAGMENT:
106 switch(param) {
107 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
108 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
109 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
110 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
111 return 4096;
112 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
113 /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
114 value (nv30:0/nv40:4) ? */
115 return screen->use_nv4x ? 4 : 0;
116 case PIPE_SHADER_CAP_MAX_INPUTS:
117 return screen->use_nv4x ? 12 : 10;
118 case PIPE_SHADER_CAP_MAX_CONSTS:
119 return screen->use_nv4x ? 224 : 32;
120 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
121 return 1;
122 case PIPE_SHADER_CAP_MAX_TEMPS:
123 return 32;
124 case PIPE_SHADER_CAP_MAX_ADDRS:
125 return screen->use_nv4x ? 1 : 0;
126 case PIPE_SHADER_CAP_MAX_PREDS:
127 return 0; /* we could expose these, but nothing uses them */
128 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
129 return 0;
130 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
131 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
132 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
133 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
134 return 0;
135 case PIPE_SHADER_CAP_SUBROUTINES:
136 return screen->use_nv4x ? 1 : 0;
137 default:
138 break;
139 }
140 break;
141 case PIPE_SHADER_VERTEX:
142 switch(param) {
143 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
144 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
145 return screen->use_nv4x ? 512 : 256;
146 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
147 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
148 return screen->use_nv4x ? 512 : 0;
149 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
150 /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
151 value (nv30:1/nv40:4) ? */
152 return screen->use_nv4x ? 4 : 1;
153 case PIPE_SHADER_CAP_MAX_INPUTS:
154 return 16;
155 case PIPE_SHADER_CAP_MAX_CONSTS:
156 /* - 6 is for clip planes; Gallium should be fixed to put
157 * them in the vertex shader itself, so we don't need to reserve these */
158 return (screen->use_nv4x ? 468 : 256) - 6;
159 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
160 return 1;
161 case PIPE_SHADER_CAP_MAX_TEMPS:
162 return screen->use_nv4x ? 32 : 13;
163 case PIPE_SHADER_CAP_MAX_ADDRS:
164 return 2;
165 case PIPE_SHADER_CAP_MAX_PREDS:
166 return 0; /* we could expose these, but nothing uses them */
167 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
168 return 1;
169 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
170 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
171 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
172 return 0;
173 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
174 return 1;
175 case PIPE_SHADER_CAP_SUBROUTINES:
176 return 1;
177 default:
178 break;
179 }
180 break;
181 default:
182 break;
183 }
184 return 0;
185 }
186
187 static float
188 nvfx_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_cap param)
189 {
190 struct nvfx_screen *screen = nvfx_screen(pscreen);
191
192 switch (param) {
193 case PIPE_CAP_MAX_LINE_WIDTH:
194 case PIPE_CAP_MAX_LINE_WIDTH_AA:
195 return 10.0;
196 case PIPE_CAP_MAX_POINT_WIDTH:
197 case PIPE_CAP_MAX_POINT_WIDTH_AA:
198 return 64.0;
199 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
200 return screen->use_nv4x ? 16.0 : 8.0;
201 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
202 return 15.0;
203 default:
204 NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
205 return 0.0;
206 }
207 }
208
209 static boolean
210 nvfx_screen_is_format_supported(struct pipe_screen *pscreen,
211 enum pipe_format format,
212 enum pipe_texture_target target,
213 unsigned sample_count,
214 unsigned bind)
215 {
216 struct nvfx_screen *screen = nvfx_screen(pscreen);
217
218 if (!util_format_is_supported(format, bind))
219 return FALSE;
220
221 if (sample_count > 1)
222 return FALSE;
223
224 if (bind & PIPE_BIND_RENDER_TARGET) {
225 switch (format) {
226 case PIPE_FORMAT_B8G8R8A8_UNORM:
227 case PIPE_FORMAT_B8G8R8X8_UNORM:
228 case PIPE_FORMAT_R8G8B8A8_UNORM:
229 case PIPE_FORMAT_R8G8B8X8_UNORM:
230 case PIPE_FORMAT_B5G6R5_UNORM:
231 break;
232 case PIPE_FORMAT_R16G16B16A16_FLOAT:
233 if(!screen->advertise_fp16)
234 return FALSE;
235 break;
236 case PIPE_FORMAT_R32G32B32A32_FLOAT:
237 if(!screen->advertise_fp32)
238 return FALSE;
239 break;
240 default:
241 return FALSE;
242 }
243 }
244
245 if (bind & PIPE_BIND_DEPTH_STENCIL) {
246 switch (format) {
247 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
248 case PIPE_FORMAT_X8Z24_UNORM:
249 case PIPE_FORMAT_Z16_UNORM:
250 break;
251 default:
252 return FALSE;
253 }
254 }
255
256 if (bind & PIPE_BIND_SAMPLER_VIEW) {
257 struct nvfx_texture_format* tf = &nvfx_texture_formats[format];
258 if(util_format_is_s3tc(format) && !util_format_s3tc_enabled)
259 return FALSE;
260 if(format == PIPE_FORMAT_R16G16B16A16_FLOAT && !screen->advertise_fp16)
261 return FALSE;
262 if(format == PIPE_FORMAT_R32G32B32A32_FLOAT && !screen->advertise_fp32)
263 return FALSE;
264 if(screen->use_nv4x)
265 {
266 if(tf->fmt[4] < 0)
267 return FALSE;
268 }
269 else
270 {
271 if(tf->fmt[0] < 0)
272 return FALSE;
273 }
274 }
275
276 // note that we do actually support everything through translate
277 if (bind & PIPE_BIND_VERTEX_BUFFER) {
278 unsigned type = nvfx_vertex_formats[format];
279 if(!type)
280 return FALSE;
281 }
282
283 if (bind & PIPE_BIND_INDEX_BUFFER) {
284 // 8-bit indices supported, but not in hardware index buffer
285 if(format != PIPE_FORMAT_R16_USCALED && format != PIPE_FORMAT_R32_USCALED)
286 return FALSE;
287 }
288
289 if(bind & PIPE_BIND_STREAM_OUTPUT)
290 return FALSE;
291
292 return TRUE;
293 }
294
295 static void
296 nvfx_screen_destroy(struct pipe_screen *pscreen)
297 {
298 struct nvfx_screen *screen = nvfx_screen(pscreen);
299
300 nouveau_resource_destroy(&screen->vp_exec_heap);
301 nouveau_resource_destroy(&screen->vp_data_heap);
302 nouveau_resource_destroy(&screen->query_heap);
303 nouveau_notifier_free(&screen->query);
304 nouveau_notifier_free(&screen->sync);
305 nouveau_grobj_free(&screen->eng3d);
306 nvfx_screen_surface_takedown(pscreen);
307
308 nouveau_screen_fini(&screen->base);
309
310 FREE(pscreen);
311 }
312
313 static void nv30_screen_init(struct nvfx_screen *screen)
314 {
315 struct nouveau_channel *chan = screen->base.channel;
316 struct nouveau_grobj *eng3d = screen->eng3d;
317 int i;
318
319 /* TODO: perhaps we should do some of this on nv40 too? */
320 for (i=1; i<8; i++) {
321 BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1);
322 OUT_RING(chan, 0);
323 BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_VERT(i), 1);
324 OUT_RING(chan, 0);
325 }
326
327 BEGIN_RING(chan, eng3d, 0x220, 1);
328 OUT_RING(chan, 1);
329
330 BEGIN_RING(chan, eng3d, 0x03b0, 1);
331 OUT_RING(chan, 0x00100000);
332 BEGIN_RING(chan, eng3d, 0x1454, 1);
333 OUT_RING(chan, 0);
334 BEGIN_RING(chan, eng3d, 0x1d80, 1);
335 OUT_RING(chan, 3);
336 BEGIN_RING(chan, eng3d, 0x1450, 1);
337 OUT_RING(chan, 0x00030004);
338
339 /* NEW */
340 BEGIN_RING(chan, eng3d, 0x1e98, 1);
341 OUT_RING(chan, 0);
342 BEGIN_RING(chan, eng3d, 0x17e0, 3);
343 OUT_RING(chan, fui(0.0));
344 OUT_RING(chan, fui(0.0));
345 OUT_RING(chan, fui(1.0));
346 BEGIN_RING(chan, eng3d, 0x1f80, 16);
347 for (i=0; i<16; i++) {
348 OUT_RING(chan, (i==8) ? 0x0000ffff : 0);
349 }
350
351 BEGIN_RING(chan, eng3d, 0x120, 3);
352 OUT_RING(chan, 0);
353 OUT_RING(chan, 1);
354 OUT_RING(chan, 2);
355
356 BEGIN_RING(chan, eng3d, 0x1d88, 1);
357 OUT_RING(chan, 0x00001200);
358
359 BEGIN_RING(chan, eng3d, NV30_3D_RC_ENABLE, 1);
360 OUT_RING(chan, 0);
361
362 BEGIN_RING(chan, eng3d, NV30_3D_DEPTH_RANGE_NEAR, 2);
363 OUT_RING(chan, fui(0.0));
364 OUT_RING(chan, fui(1.0));
365
366 BEGIN_RING(chan, eng3d, NV30_3D_MULTISAMPLE_CONTROL, 1);
367 OUT_RING(chan, 0xffff0000);
368
369 /* enables use of vp rather than fixed-function somehow */
370 BEGIN_RING(chan, eng3d, 0x1e94, 1);
371 OUT_RING(chan, 0x13);
372 }
373
374 static void nv40_screen_init(struct nvfx_screen *screen)
375 {
376 struct nouveau_channel *chan = screen->base.channel;
377 struct nouveau_grobj *eng3d = screen->eng3d;
378
379 BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR2, 2);
380 OUT_RING(chan, screen->base.channel->vram->handle);
381 OUT_RING(chan, screen->base.channel->vram->handle);
382
383 BEGIN_RING(chan, eng3d, 0x1450, 1);
384 OUT_RING(chan, 0x00000004);
385
386 BEGIN_RING(chan, eng3d, 0x1ea4, 3);
387 OUT_RING(chan, 0x00000010);
388 OUT_RING(chan, 0x01000100);
389 OUT_RING(chan, 0xff800006);
390
391 /* vtxprog output routing */
392 BEGIN_RING(chan, eng3d, 0x1fc4, 1);
393 OUT_RING(chan, 0x06144321);
394 BEGIN_RING(chan, eng3d, 0x1fc8, 2);
395 OUT_RING(chan, 0xedcba987);
396 OUT_RING(chan, 0x0000006f);
397 BEGIN_RING(chan, eng3d, 0x1fd0, 1);
398 OUT_RING(chan, 0x00171615);
399 BEGIN_RING(chan, eng3d, 0x1fd4, 1);
400 OUT_RING(chan, 0x001b1a19);
401
402 BEGIN_RING(chan, eng3d, 0x1ef8, 1);
403 OUT_RING(chan, 0x0020ffff);
404 BEGIN_RING(chan, eng3d, 0x1d64, 1);
405 OUT_RING(chan, 0x01d300d4);
406 BEGIN_RING(chan, eng3d, 0x1e94, 1);
407 OUT_RING(chan, 0x00000001);
408
409 BEGIN_RING(chan, eng3d, NV40_3D_MIPMAP_ROUNDING, 1);
410 OUT_RING(chan, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
411 }
412
413 static unsigned
414 nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen* screen)
415 {
416 int vram_hack_default = 0;
417 int vram_hack;
418 // TODO: this is a bit of a guess; also add other cards that may need this hack.
419 // It may also depend on the specific card or the AGP/PCIe chipset.
420 if(screen->base.device->chipset == 0x47 /* G70 */
421 || screen->base.device->chipset == 0x49 /* G71 */
422 || screen->base.device->chipset == 0x46 /* G72 */
423 )
424 vram_hack_default = 1;
425 vram_hack = debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default);
426
427 return vram_hack ? NOUVEAU_BO_VRAM : NOUVEAU_BO_GART;
428 }
429
430 static void nvfx_channel_flush_notify(struct nouveau_channel* chan)
431 {
432 struct nvfx_screen* screen = chan->user_private;
433 struct nvfx_context* nvfx = screen->cur_ctx;
434 if(nvfx)
435 nvfx->relocs_needed = NVFX_RELOCATE_ALL;
436 }
437
438 struct pipe_screen *
439 nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
440 {
441 static const unsigned query_sizes[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
442 struct nvfx_screen *screen = CALLOC_STRUCT(nvfx_screen);
443 struct nouveau_channel *chan;
444 struct pipe_screen *pscreen;
445 unsigned eng3d_class = 0;
446 int ret, i;
447
448 if (!screen)
449 return NULL;
450
451 pscreen = &screen->base.base;
452
453 ret = nouveau_screen_init(&screen->base, dev);
454 if (ret) {
455 nvfx_screen_destroy(pscreen);
456 return NULL;
457 }
458 chan = screen->base.channel;
459 screen->cur_ctx = NULL;
460 chan->user_private = screen;
461 chan->flush_notify = nvfx_channel_flush_notify;
462
463 pscreen->winsys = ws;
464 pscreen->destroy = nvfx_screen_destroy;
465 pscreen->get_param = nvfx_screen_get_param;
466 pscreen->get_shader_param = nvfx_screen_get_shader_param;
467 pscreen->get_paramf = nvfx_screen_get_paramf;
468 pscreen->is_format_supported = nvfx_screen_is_format_supported;
469 pscreen->context_create = nvfx_create;
470
471 switch (dev->chipset & 0xf0) {
472 case 0x30:
473 if (NV30_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
474 eng3d_class = NV30_3D;
475 else if (NV34_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
476 eng3d_class = NV34_3D;
477 else if (NV35_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
478 eng3d_class = NV35_3D;
479 break;
480 case 0x40:
481 if (NV4X_GRCLASS4097_CHIPSETS & (1 << (dev->chipset & 0x0f)))
482 eng3d_class = NV40_3D;
483 else if (NV4X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
484 eng3d_class = NV44_3D;
485 screen->is_nv4x = ~0;
486 break;
487 case 0x60:
488 if (NV6X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
489 eng3d_class = NV44_3D;
490 screen->is_nv4x = ~0;
491 break;
492 }
493
494 if (!eng3d_class) {
495 NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev->chipset);
496 return NULL;
497 }
498
499 screen->advertise_npot = !!screen->is_nv4x;
500 screen->advertise_blend_equation_separate = !!screen->is_nv4x;
501 screen->use_nv4x = screen->is_nv4x;
502
503 if(screen->is_nv4x) {
504 if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE))
505 screen->use_nv4x = 0;
506 if(!debug_get_bool_option("NVFX_NPOT", TRUE))
507 screen->advertise_npot = 0;
508 if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE))
509 screen->advertise_blend_equation_separate = 0;
510 }
511
512 screen->force_swtnl = debug_get_bool_option("NVFX_SWTNL", FALSE);
513 screen->trace_draw = debug_get_bool_option("NVFX_TRACE_DRAW", FALSE);
514
515 screen->buffer_allocation_cost = debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
516 screen->inline_cost_per_hardware_cost = atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
517 screen->static_reuse_threshold = atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));
518
519 /* We don't advertise these by default because filtering and blending doesn't work as
520 * it should, due to several restrictions.
521 * The only exception is fp16 on nv40.
522 */
523 screen->advertise_fp16 = debug_get_bool_option("NVFX_FP16", !!screen->use_nv4x);
524 screen->advertise_fp32 = debug_get_bool_option("NVFX_FP32", 0);
525
526 screen->vertex_buffer_reloc_flags = nvfx_screen_get_vertex_buffer_flags(screen);
527
528 /* surely both nv3x and nv44 support index buffers too: find out how and test that */
529 if(eng3d_class == NV40_3D)
530 screen->index_buffer_reloc_flags = screen->vertex_buffer_reloc_flags;
531
532 if(!screen->force_swtnl && screen->vertex_buffer_reloc_flags == screen->index_buffer_reloc_flags)
533 screen->base.vertex_buffer_flags = screen->base.index_buffer_flags = screen->vertex_buffer_reloc_flags;
534
535 nvfx_screen_init_resource_functions(pscreen);
536
537 ret = nouveau_grobj_alloc(chan, 0xbeef3097, eng3d_class, &screen->eng3d);
538 if (ret) {
539 NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
540 return FALSE;
541 }
542
543 /* 2D engine setup */
544 nvfx_screen_surface_init(pscreen);
545
546 /* Notifier for sync purposes */
547 ret = nouveau_notifier_alloc(chan, 0xbeef0301, 1, &screen->sync);
548 if (ret) {
549 NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
550 nvfx_screen_destroy(pscreen);
551 return NULL;
552 }
553
554 /* Query objects */
555 for(i = 0; i < sizeof(query_sizes) / sizeof(query_sizes[0]); ++i)
556 {
557 ret = nouveau_notifier_alloc(chan, 0xbeef0302, query_sizes[i], &screen->query);
558 if(!ret)
559 break;
560 }
561
562 if (ret) {
563 NOUVEAU_ERR("Error initialising query objects: %d\n", ret);
564 nvfx_screen_destroy(pscreen);
565 return NULL;
566 }
567
568 ret = nouveau_resource_init(&screen->query_heap, 0, query_sizes[i]);
569 if (ret) {
570 NOUVEAU_ERR("Error initialising query object heap: %d\n", ret);
571 nvfx_screen_destroy(pscreen);
572 return NULL;
573 }
574
575 LIST_INITHEAD(&screen->query_list);
576
577 /* Vtxprog resources */
578 if (nouveau_resource_init(&screen->vp_exec_heap, 0, screen->use_nv4x ? 512 : 256) ||
579 nouveau_resource_init(&screen->vp_data_heap, 0, screen->use_nv4x ? 468 : 256)) {
580 nvfx_screen_destroy(pscreen);
581 return NULL;
582 }
583
584 BIND_RING(chan, screen->eng3d, 7);
585
586 /* Static eng3d initialisation */
587 /* note that we just started using the channel, so we must have space in the pushbuffer */
588 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_NOTIFY, 1);
589 OUT_RING(chan, screen->sync->handle);
590 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_TEXTURE0, 2);
591 OUT_RING(chan, chan->vram->handle);
592 OUT_RING(chan, chan->gart->handle);
593 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR1, 1);
594 OUT_RING(chan, chan->vram->handle);
595 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR0, 2);
596 OUT_RING(chan, chan->vram->handle);
597 OUT_RING(chan, chan->vram->handle);
598 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_VTXBUF0, 2);
599 OUT_RING(chan, chan->vram->handle);
600 OUT_RING(chan, chan->gart->handle);
601
602 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_FENCE, 2);
603 OUT_RING(chan, 0);
604 OUT_RING(chan, screen->query->handle);
605
606 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_UNK1AC, 2);
607 OUT_RING(chan, chan->vram->handle);
608 OUT_RING(chan, chan->vram->handle);
609
610 if(!screen->is_nv4x)
611 nv30_screen_init(screen);
612 else
613 nv40_screen_init(screen);
614
615 return pscreen;
616 }