1 #include "pipe/p_screen.h"
2 #include "pipe/p_state.h"
3 #include "util/u_format.h"
4 #include "util/u_format_s3tc.h"
5 #include "util/u_simple_screen.h"
6 #include "vl/vl_video_buffer.h"
8 #include "nouveau/nouveau_screen.h"
9 #include "nouveau/nv_object.xml.h"
10 #include "nvfx_context.h"
11 #include "nvfx_screen.h"
12 #include "nvfx_resource.h"
15 #define NV30_3D_CHIPSET_3X_MASK 0x00000003
16 #define NV34_3D_CHIPSET_3X_MASK 0x00000010
17 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0
19 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
20 #define NV4X_GRCLASS4497_CHIPSETS 0x00005450
21 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088
24 nvfx_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
26 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
29 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
:
31 case PIPE_CAP_NPOT_TEXTURES
:
32 return screen
->advertise_npot
;
33 case PIPE_CAP_TWO_SIDED_STENCIL
:
37 case PIPE_CAP_ANISOTROPIC_FILTER
:
39 case PIPE_CAP_POINT_SPRITE
:
41 case PIPE_CAP_MAX_RENDER_TARGETS
:
42 return screen
->use_nv4x
? 4 : 1;
43 case PIPE_CAP_OCCLUSION_QUERY
:
45 case PIPE_CAP_TIMER_QUERY
:
47 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
49 case PIPE_CAP_TEXTURE_SWIZZLE
:
51 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
53 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
55 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
57 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
58 return !!screen
->use_nv4x
;
59 case PIPE_CAP_TEXTURE_MIRROR_REPEAT
:
61 case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
:
62 return 0; /* We have 4 on nv40 - but unsupported currently */
63 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
64 return screen
->advertise_blend_equation_separate
;
65 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
67 case PIPE_CAP_INDEP_BLEND_ENABLE
:
68 /* TODO: on nv40 we have separate color masks */
69 /* TODO: nv40 mrt blending is probably broken */
71 case PIPE_CAP_INDEP_BLEND_FUNC
:
73 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
:
75 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
76 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
77 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
78 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
80 case PIPE_CAP_DEPTH_CLAMP
:
81 return 0; // TODO: implement depth clamp
82 case PIPE_CAP_PRIMITIVE_RESTART
:
83 return 0; // TODO: implement primitive restart
84 case PIPE_CAP_ARRAY_TEXTURES
:
85 case PIPE_CAP_TGSI_INSTANCEID
:
86 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
87 case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL
:
88 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
89 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
90 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
92 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
95 NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param
);
101 nvfx_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
, enum pipe_shader_cap param
)
103 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
106 case PIPE_SHADER_FRAGMENT
:
108 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
109 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
110 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
111 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
113 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
114 /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
115 value (nv30:0/nv40:4) ? */
116 return screen
->use_nv4x
? 4 : 0;
117 case PIPE_SHADER_CAP_MAX_INPUTS
:
118 return screen
->use_nv4x
? 12 : 10;
119 case PIPE_SHADER_CAP_MAX_CONSTS
:
120 return screen
->use_nv4x
? 224 : 32;
121 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
123 case PIPE_SHADER_CAP_MAX_TEMPS
:
125 case PIPE_SHADER_CAP_MAX_ADDRS
:
126 return screen
->use_nv4x
? 1 : 0;
127 case PIPE_SHADER_CAP_MAX_PREDS
:
128 return 0; /* we could expose these, but nothing uses them */
129 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
131 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
132 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
133 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
134 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
136 case PIPE_SHADER_CAP_SUBROUTINES
:
137 return screen
->use_nv4x
? 1 : 0;
142 case PIPE_SHADER_VERTEX
:
144 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
145 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
146 return screen
->use_nv4x
? 512 : 256;
147 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
148 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
149 return screen
->use_nv4x
? 512 : 0;
150 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
151 /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
152 value (nv30:1/nv40:4) ? */
153 return screen
->use_nv4x
? 4 : 1;
154 case PIPE_SHADER_CAP_MAX_INPUTS
:
156 case PIPE_SHADER_CAP_MAX_CONSTS
:
157 /* - 6 is for clip planes; Gallium should be fixed to put
158 * them in the vertex shader itself, so we don't need to reserve these */
159 return (screen
->use_nv4x
? 468 : 256) - 6;
160 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
162 case PIPE_SHADER_CAP_MAX_TEMPS
:
163 return screen
->use_nv4x
? 32 : 13;
164 case PIPE_SHADER_CAP_MAX_ADDRS
:
166 case PIPE_SHADER_CAP_MAX_PREDS
:
167 return 0; /* we could expose these, but nothing uses them */
168 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
170 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
171 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
172 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
174 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
176 case PIPE_SHADER_CAP_SUBROUTINES
:
189 nvfx_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_cap param
)
191 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
194 case PIPE_CAP_MAX_LINE_WIDTH
:
195 case PIPE_CAP_MAX_LINE_WIDTH_AA
:
197 case PIPE_CAP_MAX_POINT_WIDTH
:
198 case PIPE_CAP_MAX_POINT_WIDTH_AA
:
200 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY
:
201 return screen
->use_nv4x
? 16.0 : 8.0;
202 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS
:
205 NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param
);
211 nvfx_screen_get_video_param(struct pipe_screen
*screen
,
212 enum pipe_video_profile profile
,
213 enum pipe_video_cap param
)
216 case PIPE_VIDEO_CAP_NPOT_TEXTURES
:
224 nvfx_screen_is_format_supported(struct pipe_screen
*pscreen
,
225 enum pipe_format format
,
226 enum pipe_texture_target target
,
227 unsigned sample_count
,
230 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
232 if (!util_format_is_supported(format
, bind
))
235 if (sample_count
> 1)
238 if (bind
& PIPE_BIND_RENDER_TARGET
) {
240 case PIPE_FORMAT_B8G8R8A8_UNORM
:
241 case PIPE_FORMAT_B8G8R8X8_UNORM
:
242 case PIPE_FORMAT_R8G8B8A8_UNORM
:
243 case PIPE_FORMAT_R8G8B8X8_UNORM
:
244 case PIPE_FORMAT_B5G6R5_UNORM
:
246 case PIPE_FORMAT_R16G16B16A16_FLOAT
:
247 if(!screen
->advertise_fp16
)
250 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
251 if(!screen
->advertise_fp32
)
259 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
261 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
262 case PIPE_FORMAT_X8Z24_UNORM
:
263 case PIPE_FORMAT_Z16_UNORM
:
270 if (bind
& PIPE_BIND_SAMPLER_VIEW
) {
271 struct nvfx_texture_format
* tf
= &nvfx_texture_formats
[format
];
272 if(util_format_is_s3tc(format
) && !util_format_s3tc_enabled
)
274 if(format
== PIPE_FORMAT_R16G16B16A16_FLOAT
&& !screen
->advertise_fp16
)
276 if(format
== PIPE_FORMAT_R32G32B32A32_FLOAT
&& !screen
->advertise_fp32
)
290 // note that we do actually support everything through translate
291 if (bind
& PIPE_BIND_VERTEX_BUFFER
) {
292 unsigned type
= nvfx_vertex_formats
[format
];
297 if (bind
& PIPE_BIND_INDEX_BUFFER
) {
298 // 8-bit indices supported, but not in hardware index buffer
299 if(format
!= PIPE_FORMAT_R16_USCALED
&& format
!= PIPE_FORMAT_R32_USCALED
)
303 if(bind
& PIPE_BIND_STREAM_OUTPUT
)
310 nvfx_screen_destroy(struct pipe_screen
*pscreen
)
312 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
314 nouveau_resource_destroy(&screen
->vp_exec_heap
);
315 nouveau_resource_destroy(&screen
->vp_data_heap
);
316 nouveau_resource_destroy(&screen
->query_heap
);
317 nouveau_notifier_free(&screen
->query
);
318 nouveau_notifier_free(&screen
->sync
);
319 nouveau_grobj_free(&screen
->eng3d
);
320 nvfx_screen_surface_takedown(pscreen
);
321 nouveau_bo_ref(NULL
, &screen
->fence
);
323 nouveau_screen_fini(&screen
->base
);
328 static void nv30_screen_init(struct nvfx_screen
*screen
)
330 struct nouveau_channel
*chan
= screen
->base
.channel
;
331 struct nouveau_grobj
*eng3d
= screen
->eng3d
;
334 /* TODO: perhaps we should do some of this on nv40 too? */
335 for (i
=1; i
<8; i
++) {
336 BEGIN_RING(chan
, eng3d
, NV30_3D_VIEWPORT_CLIP_HORIZ(i
), 1);
338 BEGIN_RING(chan
, eng3d
, NV30_3D_VIEWPORT_CLIP_VERT(i
), 1);
342 BEGIN_RING(chan
, eng3d
, 0x220, 1);
345 BEGIN_RING(chan
, eng3d
, 0x03b0, 1);
346 OUT_RING(chan
, 0x00100000);
347 BEGIN_RING(chan
, eng3d
, 0x1454, 1);
349 BEGIN_RING(chan
, eng3d
, 0x1d80, 1);
351 BEGIN_RING(chan
, eng3d
, 0x1450, 1);
352 OUT_RING(chan
, 0x00030004);
355 BEGIN_RING(chan
, eng3d
, 0x1e98, 1);
357 BEGIN_RING(chan
, eng3d
, 0x17e0, 3);
358 OUT_RING(chan
, fui(0.0));
359 OUT_RING(chan
, fui(0.0));
360 OUT_RING(chan
, fui(1.0));
361 BEGIN_RING(chan
, eng3d
, 0x1f80, 16);
362 for (i
=0; i
<16; i
++) {
363 OUT_RING(chan
, (i
==8) ? 0x0000ffff : 0);
366 BEGIN_RING(chan
, eng3d
, 0x120, 3);
371 BEGIN_RING(chan
, eng3d
, 0x1d88, 1);
372 OUT_RING(chan
, 0x00001200);
374 BEGIN_RING(chan
, eng3d
, NV30_3D_RC_ENABLE
, 1);
377 BEGIN_RING(chan
, eng3d
, NV30_3D_DEPTH_RANGE_NEAR
, 2);
378 OUT_RING(chan
, fui(0.0));
379 OUT_RING(chan
, fui(1.0));
381 BEGIN_RING(chan
, eng3d
, NV30_3D_MULTISAMPLE_CONTROL
, 1);
382 OUT_RING(chan
, 0xffff0000);
384 /* enables use of vp rather than fixed-function somehow */
385 BEGIN_RING(chan
, eng3d
, 0x1e94, 1);
386 OUT_RING(chan
, 0x13);
389 static void nv40_screen_init(struct nvfx_screen
*screen
)
391 struct nouveau_channel
*chan
= screen
->base
.channel
;
392 struct nouveau_grobj
*eng3d
= screen
->eng3d
;
394 BEGIN_RING(chan
, eng3d
, NV40_3D_DMA_COLOR2
, 2);
395 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
396 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
398 BEGIN_RING(chan
, eng3d
, 0x1450, 1);
399 OUT_RING(chan
, 0x00000004);
401 BEGIN_RING(chan
, eng3d
, 0x1ea4, 3);
402 OUT_RING(chan
, 0x00000010);
403 OUT_RING(chan
, 0x01000100);
404 OUT_RING(chan
, 0xff800006);
406 /* vtxprog output routing */
407 BEGIN_RING(chan
, eng3d
, 0x1fc4, 1);
408 OUT_RING(chan
, 0x06144321);
409 BEGIN_RING(chan
, eng3d
, 0x1fc8, 2);
410 OUT_RING(chan
, 0xedcba987);
411 OUT_RING(chan
, 0x0000006f);
412 BEGIN_RING(chan
, eng3d
, 0x1fd0, 1);
413 OUT_RING(chan
, 0x00171615);
414 BEGIN_RING(chan
, eng3d
, 0x1fd4, 1);
415 OUT_RING(chan
, 0x001b1a19);
417 BEGIN_RING(chan
, eng3d
, 0x1ef8, 1);
418 OUT_RING(chan
, 0x0020ffff);
419 BEGIN_RING(chan
, eng3d
, 0x1d64, 1);
420 OUT_RING(chan
, 0x01d300d4);
421 BEGIN_RING(chan
, eng3d
, 0x1e94, 1);
422 OUT_RING(chan
, 0x00000001);
424 BEGIN_RING(chan
, eng3d
, NV40_3D_MIPMAP_ROUNDING
, 1);
425 OUT_RING(chan
, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN
);
429 nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen
* screen
)
431 int vram_hack_default
= 0;
433 // TODO: this is a bit of a guess; also add other cards that may need this hack.
434 // It may also depend on the specific card or the AGP/PCIe chipset.
435 if(screen
->base
.device
->chipset
== 0x47 /* G70 */
436 || screen
->base
.device
->chipset
== 0x49 /* G71 */
437 || screen
->base
.device
->chipset
== 0x46 /* G72 */
439 vram_hack_default
= 1;
440 vram_hack
= debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default
);
442 return vram_hack
? NOUVEAU_BO_VRAM
: NOUVEAU_BO_GART
;
445 static void nvfx_channel_flush_notify(struct nouveau_channel
* chan
)
447 struct nvfx_screen
* screen
= chan
->user_private
;
448 struct nvfx_context
* nvfx
= screen
->cur_ctx
;
450 nvfx
->relocs_needed
= NVFX_RELOCATE_ALL
;
454 nvfx_screen_create(struct pipe_winsys
*ws
, struct nouveau_device
*dev
)
456 static const unsigned query_sizes
[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
457 struct nvfx_screen
*screen
= CALLOC_STRUCT(nvfx_screen
);
458 struct nouveau_channel
*chan
;
459 struct pipe_screen
*pscreen
;
460 unsigned eng3d_class
= 0;
466 pscreen
= &screen
->base
.base
;
468 ret
= nouveau_screen_init(&screen
->base
, dev
);
470 nvfx_screen_destroy(pscreen
);
473 chan
= screen
->base
.channel
;
474 screen
->cur_ctx
= NULL
;
475 chan
->user_private
= screen
;
476 chan
->flush_notify
= nvfx_channel_flush_notify
;
478 pscreen
->winsys
= ws
;
479 pscreen
->destroy
= nvfx_screen_destroy
;
480 pscreen
->get_param
= nvfx_screen_get_param
;
481 pscreen
->get_shader_param
= nvfx_screen_get_shader_param
;
482 pscreen
->get_paramf
= nvfx_screen_get_paramf
;
483 pscreen
->get_video_param
= nvfx_screen_get_video_param
;
484 pscreen
->is_format_supported
= nvfx_screen_is_format_supported
;
485 pscreen
->is_video_format_supported
= vl_video_buffer_is_format_supported
;
486 pscreen
->context_create
= nvfx_create
;
488 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_VRAM
, 0, 4096, &screen
->fence
);
490 nvfx_screen_destroy(pscreen
);
494 switch (dev
->chipset
& 0xf0) {
496 if (NV30_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
497 eng3d_class
= NV30_3D
;
498 else if (NV34_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
499 eng3d_class
= NV34_3D
;
500 else if (NV35_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
501 eng3d_class
= NV35_3D
;
504 if (NV4X_GRCLASS4097_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
505 eng3d_class
= NV40_3D
;
506 else if (NV4X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
507 eng3d_class
= NV44_3D
;
508 screen
->is_nv4x
= ~0;
511 if (NV6X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
512 eng3d_class
= NV44_3D
;
513 screen
->is_nv4x
= ~0;
518 NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev
->chipset
);
522 screen
->advertise_npot
= !!screen
->is_nv4x
;
523 screen
->advertise_blend_equation_separate
= !!screen
->is_nv4x
;
524 screen
->use_nv4x
= screen
->is_nv4x
;
526 if(screen
->is_nv4x
) {
527 if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE
))
528 screen
->use_nv4x
= 0;
529 if(!debug_get_bool_option("NVFX_NPOT", TRUE
))
530 screen
->advertise_npot
= 0;
531 if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE
))
532 screen
->advertise_blend_equation_separate
= 0;
535 screen
->force_swtnl
= debug_get_bool_option("NVFX_SWTNL", FALSE
);
536 screen
->trace_draw
= debug_get_bool_option("NVFX_TRACE_DRAW", FALSE
);
538 screen
->buffer_allocation_cost
= debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
539 screen
->inline_cost_per_hardware_cost
= atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
540 screen
->static_reuse_threshold
= atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));
542 /* We don't advertise these by default because filtering and blending doesn't work as
543 * it should, due to several restrictions.
544 * The only exception is fp16 on nv40.
546 screen
->advertise_fp16
= debug_get_bool_option("NVFX_FP16", !!screen
->use_nv4x
);
547 screen
->advertise_fp32
= debug_get_bool_option("NVFX_FP32", 0);
549 screen
->vertex_buffer_reloc_flags
= nvfx_screen_get_vertex_buffer_flags(screen
);
551 /* surely both nv3x and nv44 support index buffers too: find out how and test that */
552 if(eng3d_class
== NV40_3D
)
553 screen
->index_buffer_reloc_flags
= screen
->vertex_buffer_reloc_flags
;
555 if(!screen
->force_swtnl
&& screen
->vertex_buffer_reloc_flags
== screen
->index_buffer_reloc_flags
)
556 screen
->base
.vertex_buffer_flags
= screen
->base
.index_buffer_flags
= screen
->vertex_buffer_reloc_flags
;
558 nvfx_screen_init_resource_functions(pscreen
);
560 ret
= nouveau_grobj_alloc(chan
, 0xbeef3097, eng3d_class
, &screen
->eng3d
);
562 NOUVEAU_ERR("Error creating 3D object: %d\n", ret
);
566 /* 2D engine setup */
567 nvfx_screen_surface_init(pscreen
);
569 /* Notifier for sync purposes */
570 ret
= nouveau_notifier_alloc(chan
, 0xbeef0301, 1, &screen
->sync
);
572 NOUVEAU_ERR("Error creating notifier object: %d\n", ret
);
573 nvfx_screen_destroy(pscreen
);
578 for(i
= 0; i
< sizeof(query_sizes
) / sizeof(query_sizes
[0]); ++i
)
580 ret
= nouveau_notifier_alloc(chan
, 0xbeef0302, query_sizes
[i
], &screen
->query
);
586 NOUVEAU_ERR("Error initialising query objects: %d\n", ret
);
587 nvfx_screen_destroy(pscreen
);
591 ret
= nouveau_resource_init(&screen
->query_heap
, 0, query_sizes
[i
]);
593 NOUVEAU_ERR("Error initialising query object heap: %d\n", ret
);
594 nvfx_screen_destroy(pscreen
);
598 LIST_INITHEAD(&screen
->query_list
);
600 /* Vtxprog resources */
601 if (nouveau_resource_init(&screen
->vp_exec_heap
, 0, screen
->use_nv4x
? 512 : 256) ||
602 nouveau_resource_init(&screen
->vp_data_heap
, 0, screen
->use_nv4x
? 468 : 256)) {
603 nvfx_screen_destroy(pscreen
);
607 BIND_RING(chan
, screen
->eng3d
, 7);
609 /* Static eng3d initialisation */
610 /* note that we just started using the channel, so we must have space in the pushbuffer */
611 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_NOTIFY
, 1);
612 OUT_RING(chan
, screen
->sync
->handle
);
613 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_TEXTURE0
, 2);
614 OUT_RING(chan
, chan
->vram
->handle
);
615 OUT_RING(chan
, chan
->gart
->handle
);
616 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_COLOR1
, 1);
617 OUT_RING(chan
, chan
->vram
->handle
);
618 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_COLOR0
, 2);
619 OUT_RING(chan
, chan
->vram
->handle
);
620 OUT_RING(chan
, chan
->vram
->handle
);
621 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_VTXBUF0
, 2);
622 OUT_RING(chan
, chan
->vram
->handle
);
623 OUT_RING(chan
, chan
->gart
->handle
);
625 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_FENCE
, 2);
627 OUT_RING(chan
, screen
->query
->handle
);
629 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_UNK1AC
, 2);
630 OUT_RING(chan
, chan
->vram
->handle
);
631 OUT_RING(chan
, chan
->vram
->handle
);
634 nv30_screen_init(screen
);
636 nv40_screen_init(screen
);