1 #include "pipe/p_screen.h"
2 #include "pipe/p_state.h"
3 #include "util/u_format.h"
4 #include "util/u_format_s3tc.h"
5 #include "util/u_simple_screen.h"
7 #include "nouveau/nouveau_screen.h"
8 #include "nouveau/nv_object.xml.h"
9 #include "nvfx_context.h"
10 #include "nvfx_video_context.h"
11 #include "nvfx_screen.h"
12 #include "nvfx_resource.h"
15 #define NV30_3D_CHIPSET_3X_MASK 0x00000003
16 #define NV34_3D_CHIPSET_3X_MASK 0x00000010
17 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0
19 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
20 #define NV4X_GRCLASS4497_CHIPSETS 0x00005450
21 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088
24 nvfx_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
26 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
29 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
:
31 case PIPE_CAP_NPOT_TEXTURES
:
32 return screen
->advertise_npot
;
33 case PIPE_CAP_TWO_SIDED_STENCIL
:
37 case PIPE_CAP_ANISOTROPIC_FILTER
:
39 case PIPE_CAP_POINT_SPRITE
:
41 case PIPE_CAP_MAX_RENDER_TARGETS
:
42 return screen
->use_nv4x
? 4 : 1;
43 case PIPE_CAP_OCCLUSION_QUERY
:
45 case PIPE_CAP_TIMER_QUERY
:
47 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
49 case PIPE_CAP_TEXTURE_SWIZZLE
:
51 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
53 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
55 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
57 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
58 return !!screen
->use_nv4x
;
59 case PIPE_CAP_TEXTURE_MIRROR_REPEAT
:
61 case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
:
62 return 0; /* We have 4 on nv40 - but unsupported currently */
63 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
64 return screen
->advertise_blend_equation_separate
;
65 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
67 case PIPE_CAP_INDEP_BLEND_ENABLE
:
68 /* TODO: on nv40 we have separate color masks */
69 /* TODO: nv40 mrt blending is probably broken */
71 case PIPE_CAP_INDEP_BLEND_FUNC
:
73 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
:
75 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
76 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
77 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
78 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
80 case PIPE_CAP_DEPTH_CLAMP
:
81 return 0; // TODO: implement depth clamp
82 case PIPE_CAP_PRIMITIVE_RESTART
:
83 return 0; // TODO: implement primitive restart
84 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
86 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
89 NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param
);
95 nvfx_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
, enum pipe_shader_cap param
)
97 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
100 case PIPE_SHADER_FRAGMENT
:
102 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
103 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
104 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
105 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
107 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
108 /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
109 value (nv30:0/nv40:4) ? */
110 return screen
->use_nv4x
? 4 : 0;
111 case PIPE_SHADER_CAP_MAX_INPUTS
:
112 return screen
->use_nv4x
? 12 : 10;
113 case PIPE_SHADER_CAP_MAX_CONSTS
:
114 return screen
->use_nv4x
? 224 : 32;
115 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
117 case PIPE_SHADER_CAP_MAX_TEMPS
:
119 case PIPE_SHADER_CAP_MAX_ADDRS
:
120 return screen
->use_nv4x
? 1 : 0;
121 case PIPE_SHADER_CAP_MAX_PREDS
:
122 return 0; /* we could expose these, but nothing uses them */
123 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
125 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
126 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
127 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
128 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
130 case PIPE_SHADER_CAP_SUBROUTINES
:
131 return screen
->use_nv4x
? 1 : 0;
136 case PIPE_SHADER_VERTEX
:
138 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
139 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
140 return screen
->use_nv4x
? 512 : 256;
141 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
142 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
143 return screen
->use_nv4x
? 512 : 0;
144 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
145 /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
146 value (nv30:1/nv40:4) ? */
147 return screen
->use_nv4x
? 4 : 1;
148 case PIPE_SHADER_CAP_MAX_INPUTS
:
150 case PIPE_SHADER_CAP_MAX_CONSTS
:
151 /* - 6 is for clip planes; Gallium should be fixed to put
152 * them in the vertex shader itself, so we don't need to reserve these */
153 return (screen
->use_nv4x
? 468 : 256) - 6;
154 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
156 case PIPE_SHADER_CAP_MAX_TEMPS
:
157 return screen
->use_nv4x
? 32 : 13;
158 case PIPE_SHADER_CAP_MAX_ADDRS
:
160 case PIPE_SHADER_CAP_MAX_PREDS
:
161 return 0; /* we could expose these, but nothing uses them */
162 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
164 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
165 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
166 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
168 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
170 case PIPE_SHADER_CAP_SUBROUTINES
:
183 nvfx_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_cap param
)
185 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
188 case PIPE_CAP_MAX_LINE_WIDTH
:
189 case PIPE_CAP_MAX_LINE_WIDTH_AA
:
191 case PIPE_CAP_MAX_POINT_WIDTH
:
192 case PIPE_CAP_MAX_POINT_WIDTH_AA
:
194 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY
:
195 return screen
->use_nv4x
? 16.0 : 8.0;
196 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS
:
199 NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param
);
205 nvfx_screen_is_format_supported(struct pipe_screen
*pscreen
,
206 enum pipe_format format
,
207 enum pipe_texture_target target
,
208 unsigned sample_count
,
211 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
213 if (!util_format_is_supported(format
, bind
))
216 if (sample_count
> 1)
219 if (bind
& PIPE_BIND_RENDER_TARGET
) {
221 case PIPE_FORMAT_B8G8R8A8_UNORM
:
222 case PIPE_FORMAT_B8G8R8X8_UNORM
:
223 case PIPE_FORMAT_R8G8B8A8_UNORM
:
224 case PIPE_FORMAT_R8G8B8X8_UNORM
:
225 case PIPE_FORMAT_B5G6R5_UNORM
:
227 case PIPE_FORMAT_R16G16B16A16_FLOAT
:
228 if(!screen
->advertise_fp16
)
231 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
232 if(!screen
->advertise_fp32
)
240 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
242 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
243 case PIPE_FORMAT_X8Z24_UNORM
:
244 case PIPE_FORMAT_Z16_UNORM
:
251 if (bind
& PIPE_BIND_SAMPLER_VIEW
) {
252 struct nvfx_texture_format
* tf
= &nvfx_texture_formats
[format
];
253 if(util_format_is_s3tc(format
) && !util_format_s3tc_enabled
)
255 if(format
== PIPE_FORMAT_R16G16B16A16_FLOAT
&& !screen
->advertise_fp16
)
257 if(format
== PIPE_FORMAT_R32G32B32A32_FLOAT
&& !screen
->advertise_fp32
)
271 // note that we do actually support everything through translate
272 if (bind
& PIPE_BIND_VERTEX_BUFFER
) {
273 unsigned type
= nvfx_vertex_formats
[format
];
278 if (bind
& PIPE_BIND_INDEX_BUFFER
) {
279 // 8-bit indices supported, but not in hardware index buffer
280 if(format
!= PIPE_FORMAT_R16_USCALED
&& format
!= PIPE_FORMAT_R32_USCALED
)
284 if(bind
& PIPE_BIND_STREAM_OUTPUT
)
291 nvfx_screen_destroy(struct pipe_screen
*pscreen
)
293 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
295 nouveau_resource_destroy(&screen
->vp_exec_heap
);
296 nouveau_resource_destroy(&screen
->vp_data_heap
);
297 nouveau_resource_destroy(&screen
->query_heap
);
298 nouveau_notifier_free(&screen
->query
);
299 nouveau_notifier_free(&screen
->sync
);
300 nouveau_grobj_free(&screen
->eng3d
);
301 nvfx_screen_surface_takedown(pscreen
);
303 nouveau_screen_fini(&screen
->base
);
308 static void nv30_screen_init(struct nvfx_screen
*screen
)
310 struct nouveau_channel
*chan
= screen
->base
.channel
;
311 struct nouveau_grobj
*eng3d
= screen
->eng3d
;
314 /* TODO: perhaps we should do some of this on nv40 too? */
315 for (i
=1; i
<8; i
++) {
316 BEGIN_RING(chan
, eng3d
, NV30_3D_VIEWPORT_CLIP_HORIZ(i
), 1);
318 BEGIN_RING(chan
, eng3d
, NV30_3D_VIEWPORT_CLIP_VERT(i
), 1);
322 BEGIN_RING(chan
, eng3d
, 0x220, 1);
325 BEGIN_RING(chan
, eng3d
, 0x03b0, 1);
326 OUT_RING(chan
, 0x00100000);
327 BEGIN_RING(chan
, eng3d
, 0x1454, 1);
329 BEGIN_RING(chan
, eng3d
, 0x1d80, 1);
331 BEGIN_RING(chan
, eng3d
, 0x1450, 1);
332 OUT_RING(chan
, 0x00030004);
335 BEGIN_RING(chan
, eng3d
, 0x1e98, 1);
337 BEGIN_RING(chan
, eng3d
, 0x17e0, 3);
338 OUT_RING(chan
, fui(0.0));
339 OUT_RING(chan
, fui(0.0));
340 OUT_RING(chan
, fui(1.0));
341 BEGIN_RING(chan
, eng3d
, 0x1f80, 16);
342 for (i
=0; i
<16; i
++) {
343 OUT_RING(chan
, (i
==8) ? 0x0000ffff : 0);
346 BEGIN_RING(chan
, eng3d
, 0x120, 3);
351 BEGIN_RING(chan
, eng3d
, 0x1d88, 1);
352 OUT_RING(chan
, 0x00001200);
354 BEGIN_RING(chan
, eng3d
, NV30_3D_RC_ENABLE
, 1);
357 BEGIN_RING(chan
, eng3d
, NV30_3D_DEPTH_RANGE_NEAR
, 2);
358 OUT_RING(chan
, fui(0.0));
359 OUT_RING(chan
, fui(1.0));
361 BEGIN_RING(chan
, eng3d
, NV30_3D_MULTISAMPLE_CONTROL
, 1);
362 OUT_RING(chan
, 0xffff0000);
364 /* enables use of vp rather than fixed-function somehow */
365 BEGIN_RING(chan
, eng3d
, 0x1e94, 1);
366 OUT_RING(chan
, 0x13);
369 static void nv40_screen_init(struct nvfx_screen
*screen
)
371 struct nouveau_channel
*chan
= screen
->base
.channel
;
372 struct nouveau_grobj
*eng3d
= screen
->eng3d
;
374 BEGIN_RING(chan
, eng3d
, NV40_3D_DMA_COLOR2
, 2);
375 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
376 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
378 BEGIN_RING(chan
, eng3d
, 0x1450, 1);
379 OUT_RING(chan
, 0x00000004);
381 BEGIN_RING(chan
, eng3d
, 0x1ea4, 3);
382 OUT_RING(chan
, 0x00000010);
383 OUT_RING(chan
, 0x01000100);
384 OUT_RING(chan
, 0xff800006);
386 /* vtxprog output routing */
387 BEGIN_RING(chan
, eng3d
, 0x1fc4, 1);
388 OUT_RING(chan
, 0x06144321);
389 BEGIN_RING(chan
, eng3d
, 0x1fc8, 2);
390 OUT_RING(chan
, 0xedcba987);
391 OUT_RING(chan
, 0x0000006f);
392 BEGIN_RING(chan
, eng3d
, 0x1fd0, 1);
393 OUT_RING(chan
, 0x00171615);
394 BEGIN_RING(chan
, eng3d
, 0x1fd4, 1);
395 OUT_RING(chan
, 0x001b1a19);
397 BEGIN_RING(chan
, eng3d
, 0x1ef8, 1);
398 OUT_RING(chan
, 0x0020ffff);
399 BEGIN_RING(chan
, eng3d
, 0x1d64, 1);
400 OUT_RING(chan
, 0x01d300d4);
401 BEGIN_RING(chan
, eng3d
, 0x1e94, 1);
402 OUT_RING(chan
, 0x00000001);
404 BEGIN_RING(chan
, eng3d
, NV40_3D_MIPMAP_ROUNDING
, 1);
405 OUT_RING(chan
, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN
);
409 nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen
* screen
)
411 int vram_hack_default
= 0;
413 // TODO: this is a bit of a guess; also add other cards that may need this hack.
414 // It may also depend on the specific card or the AGP/PCIe chipset.
415 if(screen
->base
.device
->chipset
== 0x47 /* G70 */
416 || screen
->base
.device
->chipset
== 0x49 /* G71 */
417 || screen
->base
.device
->chipset
== 0x46 /* G72 */
419 vram_hack_default
= 1;
420 vram_hack
= debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default
);
422 return vram_hack
? NOUVEAU_BO_VRAM
: NOUVEAU_BO_GART
;
425 static void nvfx_channel_flush_notify(struct nouveau_channel
* chan
)
427 struct nvfx_screen
* screen
= chan
->user_private
;
428 struct nvfx_context
* nvfx
= screen
->cur_ctx
;
430 nvfx
->relocs_needed
= NVFX_RELOCATE_ALL
;
434 nvfx_screen_create(struct pipe_winsys
*ws
, struct nouveau_device
*dev
)
436 static const unsigned query_sizes
[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
437 struct nvfx_screen
*screen
= CALLOC_STRUCT(nvfx_screen
);
438 struct nouveau_channel
*chan
;
439 struct pipe_screen
*pscreen
;
440 unsigned eng3d_class
= 0;
446 pscreen
= &screen
->base
.base
;
448 ret
= nouveau_screen_init(&screen
->base
, dev
);
450 nvfx_screen_destroy(pscreen
);
453 chan
= screen
->base
.channel
;
454 screen
->cur_ctx
= NULL
;
455 chan
->user_private
= screen
;
456 chan
->flush_notify
= nvfx_channel_flush_notify
;
458 pscreen
->winsys
= ws
;
459 pscreen
->destroy
= nvfx_screen_destroy
;
460 pscreen
->get_param
= nvfx_screen_get_param
;
461 pscreen
->get_shader_param
= nvfx_screen_get_shader_param
;
462 pscreen
->get_paramf
= nvfx_screen_get_paramf
;
463 pscreen
->is_format_supported
= nvfx_screen_is_format_supported
;
464 pscreen
->context_create
= nvfx_create
;
465 pscreen
->video_context_create
= nvfx_video_create
;
467 switch (dev
->chipset
& 0xf0) {
469 if (NV30_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
470 eng3d_class
= NV30_3D
;
471 else if (NV34_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
472 eng3d_class
= NV34_3D
;
473 else if (NV35_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
474 eng3d_class
= NV35_3D
;
477 if (NV4X_GRCLASS4097_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
478 eng3d_class
= NV40_3D
;
479 else if (NV4X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
480 eng3d_class
= NV44_3D
;
481 screen
->is_nv4x
= ~0;
484 if (NV6X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
485 eng3d_class
= NV44_3D
;
486 screen
->is_nv4x
= ~0;
491 NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev
->chipset
);
495 screen
->advertise_npot
= !!screen
->is_nv4x
;
496 screen
->advertise_blend_equation_separate
= !!screen
->is_nv4x
;
497 screen
->use_nv4x
= screen
->is_nv4x
;
499 if(screen
->is_nv4x
) {
500 if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE
))
501 screen
->use_nv4x
= 0;
502 if(!debug_get_bool_option("NVFX_NPOT", TRUE
))
503 screen
->advertise_npot
= 0;
504 if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE
))
505 screen
->advertise_blend_equation_separate
= 0;
508 screen
->force_swtnl
= debug_get_bool_option("NVFX_SWTNL", FALSE
);
509 screen
->trace_draw
= debug_get_bool_option("NVFX_TRACE_DRAW", FALSE
);
511 screen
->buffer_allocation_cost
= debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
512 screen
->inline_cost_per_hardware_cost
= atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
513 screen
->static_reuse_threshold
= atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));
515 /* We don't advertise these by default because filtering and blending doesn't work as
516 * it should, due to several restrictions.
517 * The only exception is fp16 on nv40.
519 screen
->advertise_fp16
= debug_get_bool_option("NVFX_FP16", !!screen
->use_nv4x
);
520 screen
->advertise_fp32
= debug_get_bool_option("NVFX_FP32", 0);
522 screen
->vertex_buffer_reloc_flags
= nvfx_screen_get_vertex_buffer_flags(screen
);
524 /* surely both nv3x and nv44 support index buffers too: find out how and test that */
525 if(eng3d_class
== NV40_3D
)
526 screen
->index_buffer_reloc_flags
= screen
->vertex_buffer_reloc_flags
;
528 if(!screen
->force_swtnl
&& screen
->vertex_buffer_reloc_flags
== screen
->index_buffer_reloc_flags
)
529 screen
->base
.vertex_buffer_flags
= screen
->base
.index_buffer_flags
= screen
->vertex_buffer_reloc_flags
;
531 nvfx_screen_init_resource_functions(pscreen
);
533 ret
= nouveau_grobj_alloc(chan
, 0xbeef3097, eng3d_class
, &screen
->eng3d
);
535 NOUVEAU_ERR("Error creating 3D object: %d\n", ret
);
539 /* 2D engine setup */
540 nvfx_screen_surface_init(pscreen
);
542 /* Notifier for sync purposes */
543 ret
= nouveau_notifier_alloc(chan
, 0xbeef0301, 1, &screen
->sync
);
545 NOUVEAU_ERR("Error creating notifier object: %d\n", ret
);
546 nvfx_screen_destroy(pscreen
);
551 for(i
= 0; i
< sizeof(query_sizes
) / sizeof(query_sizes
[0]); ++i
)
553 ret
= nouveau_notifier_alloc(chan
, 0xbeef0302, query_sizes
[i
], &screen
->query
);
559 NOUVEAU_ERR("Error initialising query objects: %d\n", ret
);
560 nvfx_screen_destroy(pscreen
);
564 ret
= nouveau_resource_init(&screen
->query_heap
, 0, query_sizes
[i
]);
566 NOUVEAU_ERR("Error initialising query object heap: %d\n", ret
);
567 nvfx_screen_destroy(pscreen
);
571 LIST_INITHEAD(&screen
->query_list
);
573 /* Vtxprog resources */
574 if (nouveau_resource_init(&screen
->vp_exec_heap
, 0, screen
->use_nv4x
? 512 : 256) ||
575 nouveau_resource_init(&screen
->vp_data_heap
, 0, screen
->use_nv4x
? 468 : 256)) {
576 nvfx_screen_destroy(pscreen
);
580 BIND_RING(chan
, screen
->eng3d
, 7);
582 /* Static eng3d initialisation */
583 /* note that we just started using the channel, so we must have space in the pushbuffer */
584 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_NOTIFY
, 1);
585 OUT_RING(chan
, screen
->sync
->handle
);
586 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_TEXTURE0
, 2);
587 OUT_RING(chan
, chan
->vram
->handle
);
588 OUT_RING(chan
, chan
->gart
->handle
);
589 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_COLOR1
, 1);
590 OUT_RING(chan
, chan
->vram
->handle
);
591 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_COLOR0
, 2);
592 OUT_RING(chan
, chan
->vram
->handle
);
593 OUT_RING(chan
, chan
->vram
->handle
);
594 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_VTXBUF0
, 2);
595 OUT_RING(chan
, chan
->vram
->handle
);
596 OUT_RING(chan
, chan
->gart
->handle
);
598 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_FENCE
, 2);
600 OUT_RING(chan
, screen
->query
->handle
);
602 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_UNK1AC
, 2);
603 OUT_RING(chan
, chan
->vram
->handle
);
604 OUT_RING(chan
, chan
->vram
->handle
);
607 nv30_screen_init(screen
);
609 nv40_screen_init(screen
);