1 #include "pipe/p_screen.h"
2 #include "pipe/p_state.h"
3 #include "util/u_format.h"
4 #include "util/u_format_s3tc.h"
5 #include "util/u_simple_screen.h"
6 #include "vl/vl_decoder.h"
7 #include "vl/vl_video_buffer.h"
9 #include "nouveau/nouveau_screen.h"
10 #include "nouveau/nv_object.xml.h"
11 #include "nvfx_context.h"
12 #include "nvfx_screen.h"
13 #include "nvfx_resource.h"
16 #define NV30_3D_CHIPSET_3X_MASK 0x00000003
17 #define NV34_3D_CHIPSET_3X_MASK 0x00000010
18 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0
20 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
21 #define NV4X_GRCLASS4497_CHIPSETS 0x00005450
22 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088
25 nvfx_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
27 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
30 case PIPE_CAP_NPOT_TEXTURES
:
31 return screen
->advertise_npot
;
32 case PIPE_CAP_TWO_SIDED_STENCIL
:
35 /* TODO: >= nv4x support Shader Model 3.0 */
37 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
39 case PIPE_CAP_ANISOTROPIC_FILTER
:
41 case PIPE_CAP_POINT_SPRITE
:
43 case PIPE_CAP_MAX_RENDER_TARGETS
:
44 return screen
->use_nv4x
? 4 : 1;
45 case PIPE_CAP_OCCLUSION_QUERY
:
47 case PIPE_CAP_TIMER_QUERY
:
49 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
51 case PIPE_CAP_TEXTURE_SWIZZLE
:
53 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
55 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
57 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
59 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
60 return !!screen
->use_nv4x
;
61 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
62 return screen
->advertise_blend_equation_separate
;
63 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
65 case PIPE_CAP_INDEP_BLEND_ENABLE
:
66 /* TODO: on nv40 we have separate color masks */
67 /* TODO: nv40 mrt blending is probably broken */
69 case PIPE_CAP_INDEP_BLEND_FUNC
:
71 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
:
73 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
74 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
75 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
76 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
77 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
79 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
80 return 0; // TODO: implement depth clamp
81 case PIPE_CAP_PRIMITIVE_RESTART
:
82 return 0; // TODO: implement primitive restart
83 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
84 case PIPE_CAP_TGSI_INSTANCEID
:
85 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
86 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
87 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
88 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
89 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
90 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
91 case PIPE_CAP_MIN_TEXEL_OFFSET
:
92 case PIPE_CAP_MAX_TEXEL_OFFSET
:
93 case PIPE_CAP_CONDITIONAL_RENDER
:
94 case PIPE_CAP_TEXTURE_BARRIER
:
95 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
96 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
97 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
98 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
99 case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS
:
100 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
103 NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param
);
109 nvfx_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
, enum pipe_shader_cap param
)
111 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
114 case PIPE_SHADER_FRAGMENT
:
116 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
117 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
118 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
119 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
121 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
122 /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
123 value (nv30:0/nv40:4) ? */
124 return screen
->use_nv4x
? 4 : 0;
125 case PIPE_SHADER_CAP_MAX_INPUTS
:
126 return screen
->use_nv4x
? 12 : 10;
127 case PIPE_SHADER_CAP_MAX_CONSTS
:
128 return screen
->use_nv4x
? 224 : 32;
129 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
131 case PIPE_SHADER_CAP_MAX_TEMPS
:
133 case PIPE_SHADER_CAP_MAX_ADDRS
:
134 return screen
->use_nv4x
? 1 : 0;
135 case PIPE_SHADER_CAP_MAX_PREDS
:
136 return 0; /* we could expose these, but nothing uses them */
137 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
139 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
140 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
141 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
142 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
144 case PIPE_SHADER_CAP_SUBROUTINES
:
145 return screen
->use_nv4x
? 1 : 0;
146 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
152 case PIPE_SHADER_VERTEX
:
154 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
155 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
156 return screen
->use_nv4x
? 512 : 256;
157 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
158 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
159 return screen
->use_nv4x
? 512 : 0;
160 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
161 /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
162 value (nv30:1/nv40:4) ? */
163 return screen
->use_nv4x
? 4 : 1;
164 case PIPE_SHADER_CAP_MAX_INPUTS
:
166 case PIPE_SHADER_CAP_MAX_CONSTS
:
167 /* - 6 is for clip planes; Gallium should be fixed to put
168 * them in the vertex shader itself, so we don't need to reserve these */
169 return (screen
->use_nv4x
? 468 : 256) - 6;
170 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
172 case PIPE_SHADER_CAP_MAX_TEMPS
:
173 return screen
->use_nv4x
? 32 : 13;
174 case PIPE_SHADER_CAP_MAX_ADDRS
:
176 case PIPE_SHADER_CAP_MAX_PREDS
:
177 return 0; /* we could expose these, but nothing uses them */
178 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
180 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
181 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
182 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
184 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
186 case PIPE_SHADER_CAP_SUBROUTINES
:
188 case PIPE_SHADER_CAP_INTEGERS
:
190 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
191 return 0; /* We have 4 on nv40 - but unsupported currently */
203 nvfx_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
205 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
208 case PIPE_CAPF_MAX_LINE_WIDTH
:
209 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
211 case PIPE_CAPF_MAX_POINT_WIDTH
:
212 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
214 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
215 return screen
->use_nv4x
? 16.0 : 8.0;
216 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
219 NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param
);
225 nvfx_screen_get_video_param(struct pipe_screen
*screen
,
226 enum pipe_video_profile profile
,
227 enum pipe_video_cap param
)
230 case PIPE_VIDEO_CAP_SUPPORTED
:
231 return vl_profile_supported(screen
, profile
);
232 case PIPE_VIDEO_CAP_NPOT_TEXTURES
:
234 case PIPE_VIDEO_CAP_MAX_WIDTH
:
235 case PIPE_VIDEO_CAP_MAX_HEIGHT
:
236 return vl_video_buffer_max_size(screen
);
237 case PIPE_VIDEO_CAP_PREFERED_FORMAT
:
238 return PIPE_FORMAT_NV12
;
245 nvfx_screen_is_format_supported(struct pipe_screen
*pscreen
,
246 enum pipe_format format
,
247 enum pipe_texture_target target
,
248 unsigned sample_count
,
251 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
253 if (!util_format_is_supported(format
, bind
))
256 if (sample_count
> 1)
259 if (bind
& PIPE_BIND_RENDER_TARGET
) {
261 case PIPE_FORMAT_B8G8R8A8_UNORM
:
262 case PIPE_FORMAT_B8G8R8X8_UNORM
:
263 case PIPE_FORMAT_R8G8B8A8_UNORM
:
264 case PIPE_FORMAT_R8G8B8X8_UNORM
:
265 case PIPE_FORMAT_B5G6R5_UNORM
:
267 case PIPE_FORMAT_R16G16B16A16_FLOAT
:
268 if(!screen
->advertise_fp16
)
271 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
272 if(!screen
->advertise_fp32
)
280 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
282 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
283 case PIPE_FORMAT_X8Z24_UNORM
:
284 case PIPE_FORMAT_Z16_UNORM
:
291 if (bind
& PIPE_BIND_SAMPLER_VIEW
) {
292 struct nvfx_texture_format
* tf
= &nvfx_texture_formats
[format
];
293 if(util_format_is_s3tc(format
) && !util_format_s3tc_enabled
)
295 if(format
== PIPE_FORMAT_R16G16B16A16_FLOAT
&& !screen
->advertise_fp16
)
297 if(format
== PIPE_FORMAT_R32G32B32A32_FLOAT
&& !screen
->advertise_fp32
)
311 // note that we do actually support everything through translate
312 if (bind
& PIPE_BIND_VERTEX_BUFFER
) {
313 unsigned type
= nvfx_vertex_formats
[format
];
318 if (bind
& PIPE_BIND_INDEX_BUFFER
) {
319 // 8-bit indices supported, but not in hardware index buffer
320 if(format
!= PIPE_FORMAT_R16_USCALED
&& format
!= PIPE_FORMAT_R32_USCALED
)
324 if(bind
& PIPE_BIND_STREAM_OUTPUT
)
331 nvfx_screen_destroy(struct pipe_screen
*pscreen
)
333 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
335 nouveau_resource_destroy(&screen
->vp_exec_heap
);
336 nouveau_resource_destroy(&screen
->vp_data_heap
);
337 nouveau_resource_destroy(&screen
->query_heap
);
338 nouveau_notifier_free(&screen
->query
);
339 nouveau_notifier_free(&screen
->sync
);
340 nouveau_grobj_free(&screen
->eng3d
);
341 nvfx_screen_surface_takedown(pscreen
);
342 nouveau_bo_ref(NULL
, &screen
->fence
);
344 nouveau_screen_fini(&screen
->base
);
349 static void nv30_screen_init(struct nvfx_screen
*screen
)
351 struct nouveau_channel
*chan
= screen
->base
.channel
;
352 struct nouveau_grobj
*eng3d
= screen
->eng3d
;
355 /* TODO: perhaps we should do some of this on nv40 too? */
356 for (i
=1; i
<8; i
++) {
357 BEGIN_RING(chan
, eng3d
, NV30_3D_VIEWPORT_CLIP_HORIZ(i
), 1);
359 BEGIN_RING(chan
, eng3d
, NV30_3D_VIEWPORT_CLIP_VERT(i
), 1);
363 BEGIN_RING(chan
, eng3d
, 0x220, 1);
366 BEGIN_RING(chan
, eng3d
, 0x03b0, 1);
367 OUT_RING(chan
, 0x00100000);
368 BEGIN_RING(chan
, eng3d
, 0x1454, 1);
370 BEGIN_RING(chan
, eng3d
, 0x1d80, 1);
372 BEGIN_RING(chan
, eng3d
, 0x1450, 1);
373 OUT_RING(chan
, 0x00030004);
376 BEGIN_RING(chan
, eng3d
, 0x1e98, 1);
378 BEGIN_RING(chan
, eng3d
, 0x17e0, 3);
379 OUT_RING(chan
, fui(0.0));
380 OUT_RING(chan
, fui(0.0));
381 OUT_RING(chan
, fui(1.0));
382 BEGIN_RING(chan
, eng3d
, 0x1f80, 16);
383 for (i
=0; i
<16; i
++) {
384 OUT_RING(chan
, (i
==8) ? 0x0000ffff : 0);
387 BEGIN_RING(chan
, eng3d
, 0x120, 3);
392 BEGIN_RING(chan
, eng3d
, 0x1d88, 1);
393 OUT_RING(chan
, 0x00001200);
395 BEGIN_RING(chan
, eng3d
, NV30_3D_RC_ENABLE
, 1);
398 BEGIN_RING(chan
, eng3d
, NV30_3D_DEPTH_RANGE_NEAR
, 2);
399 OUT_RING(chan
, fui(0.0));
400 OUT_RING(chan
, fui(1.0));
402 BEGIN_RING(chan
, eng3d
, NV30_3D_MULTISAMPLE_CONTROL
, 1);
403 OUT_RING(chan
, 0xffff0000);
405 /* enables use of vp rather than fixed-function somehow */
406 BEGIN_RING(chan
, eng3d
, 0x1e94, 1);
407 OUT_RING(chan
, 0x13);
410 static void nv40_screen_init(struct nvfx_screen
*screen
)
412 struct nouveau_channel
*chan
= screen
->base
.channel
;
413 struct nouveau_grobj
*eng3d
= screen
->eng3d
;
415 BEGIN_RING(chan
, eng3d
, NV40_3D_DMA_COLOR2
, 2);
416 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
417 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
419 BEGIN_RING(chan
, eng3d
, 0x1450, 1);
420 OUT_RING(chan
, 0x00000004);
422 BEGIN_RING(chan
, eng3d
, 0x1ea4, 3);
423 OUT_RING(chan
, 0x00000010);
424 OUT_RING(chan
, 0x01000100);
425 OUT_RING(chan
, 0xff800006);
427 /* vtxprog output routing */
428 BEGIN_RING(chan
, eng3d
, 0x1fc4, 1);
429 OUT_RING(chan
, 0x06144321);
430 BEGIN_RING(chan
, eng3d
, 0x1fc8, 2);
431 OUT_RING(chan
, 0xedcba987);
432 OUT_RING(chan
, 0x0000006f);
433 BEGIN_RING(chan
, eng3d
, 0x1fd0, 1);
434 OUT_RING(chan
, 0x00171615);
435 BEGIN_RING(chan
, eng3d
, 0x1fd4, 1);
436 OUT_RING(chan
, 0x001b1a19);
438 BEGIN_RING(chan
, eng3d
, 0x1ef8, 1);
439 OUT_RING(chan
, 0x0020ffff);
440 BEGIN_RING(chan
, eng3d
, 0x1d64, 1);
441 OUT_RING(chan
, 0x01d300d4);
442 BEGIN_RING(chan
, eng3d
, 0x1e94, 1);
443 OUT_RING(chan
, 0x00000001);
445 BEGIN_RING(chan
, eng3d
, NV40_3D_MIPMAP_ROUNDING
, 1);
446 OUT_RING(chan
, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN
);
450 nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen
* screen
)
452 int vram_hack_default
= 0;
454 // TODO: this is a bit of a guess; also add other cards that may need this hack.
455 // It may also depend on the specific card or the AGP/PCIe chipset.
456 if(screen
->base
.device
->chipset
== 0x47 /* G70 */
457 || screen
->base
.device
->chipset
== 0x49 /* G71 */
458 || screen
->base
.device
->chipset
== 0x46 /* G72 */
460 vram_hack_default
= 1;
461 vram_hack
= debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default
);
463 return vram_hack
? NOUVEAU_BO_VRAM
: NOUVEAU_BO_GART
;
466 static void nvfx_channel_flush_notify(struct nouveau_channel
* chan
)
468 struct nvfx_screen
* screen
= chan
->user_private
;
469 struct nvfx_context
* nvfx
= screen
->cur_ctx
;
471 nvfx
->relocs_needed
= NVFX_RELOCATE_ALL
;
475 nvfx_screen_create(struct nouveau_device
*dev
)
477 static const unsigned query_sizes
[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
478 struct nvfx_screen
*screen
= CALLOC_STRUCT(nvfx_screen
);
479 struct nouveau_channel
*chan
;
480 struct pipe_screen
*pscreen
;
481 unsigned eng3d_class
= 0;
487 pscreen
= &screen
->base
.base
;
489 ret
= nouveau_screen_init(&screen
->base
, dev
);
491 nvfx_screen_destroy(pscreen
);
494 chan
= screen
->base
.channel
;
495 screen
->cur_ctx
= NULL
;
496 chan
->user_private
= screen
;
497 chan
->flush_notify
= nvfx_channel_flush_notify
;
499 pscreen
->destroy
= nvfx_screen_destroy
;
500 pscreen
->get_param
= nvfx_screen_get_param
;
501 pscreen
->get_shader_param
= nvfx_screen_get_shader_param
;
502 pscreen
->get_paramf
= nvfx_screen_get_paramf
;
503 pscreen
->get_video_param
= nvfx_screen_get_video_param
;
504 pscreen
->is_format_supported
= nvfx_screen_is_format_supported
;
505 pscreen
->is_video_format_supported
= vl_video_buffer_is_format_supported
;
506 pscreen
->context_create
= nvfx_create
;
508 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_VRAM
, 0, 4096, &screen
->fence
);
510 nvfx_screen_destroy(pscreen
);
514 switch (dev
->chipset
& 0xf0) {
516 if (NV30_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
517 eng3d_class
= NV30_3D
;
518 else if (NV34_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
519 eng3d_class
= NV34_3D
;
520 else if (NV35_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
521 eng3d_class
= NV35_3D
;
524 if (NV4X_GRCLASS4097_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
525 eng3d_class
= NV40_3D
;
526 else if (NV4X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
527 eng3d_class
= NV44_3D
;
528 screen
->is_nv4x
= ~0;
531 if (NV6X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
532 eng3d_class
= NV44_3D
;
533 screen
->is_nv4x
= ~0;
538 NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev
->chipset
);
542 screen
->advertise_npot
= !!screen
->is_nv4x
;
543 screen
->advertise_blend_equation_separate
= !!screen
->is_nv4x
;
544 screen
->use_nv4x
= screen
->is_nv4x
;
546 if(screen
->is_nv4x
) {
547 if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE
))
548 screen
->use_nv4x
= 0;
549 if(!debug_get_bool_option("NVFX_NPOT", TRUE
))
550 screen
->advertise_npot
= 0;
551 if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE
))
552 screen
->advertise_blend_equation_separate
= 0;
555 screen
->force_swtnl
= debug_get_bool_option("NVFX_SWTNL", FALSE
);
556 screen
->trace_draw
= debug_get_bool_option("NVFX_TRACE_DRAW", FALSE
);
558 screen
->buffer_allocation_cost
= debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
559 screen
->inline_cost_per_hardware_cost
= atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
560 screen
->static_reuse_threshold
= atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));
562 /* We don't advertise these by default because filtering and blending doesn't work as
563 * it should, due to several restrictions.
564 * The only exception is fp16 on nv40.
566 screen
->advertise_fp16
= debug_get_bool_option("NVFX_FP16", !!screen
->use_nv4x
);
567 screen
->advertise_fp32
= debug_get_bool_option("NVFX_FP32", 0);
569 screen
->vertex_buffer_reloc_flags
= nvfx_screen_get_vertex_buffer_flags(screen
);
571 /* surely both nv3x and nv44 support index buffers too: find out how and test that */
572 if(eng3d_class
== NV40_3D
)
573 screen
->index_buffer_reloc_flags
= screen
->vertex_buffer_reloc_flags
;
575 if(!screen
->force_swtnl
&& screen
->vertex_buffer_reloc_flags
== screen
->index_buffer_reloc_flags
)
576 screen
->base
.vertex_buffer_flags
= screen
->base
.index_buffer_flags
= screen
->vertex_buffer_reloc_flags
;
578 nvfx_screen_init_resource_functions(pscreen
);
580 ret
= nouveau_grobj_alloc(chan
, 0xbeef3097, eng3d_class
, &screen
->eng3d
);
582 NOUVEAU_ERR("Error creating 3D object: %d\n", ret
);
586 /* 2D engine setup */
587 nvfx_screen_surface_init(pscreen
);
589 /* Notifier for sync purposes */
590 ret
= nouveau_notifier_alloc(chan
, 0xbeef0301, 1, &screen
->sync
);
592 NOUVEAU_ERR("Error creating notifier object: %d\n", ret
);
593 nvfx_screen_destroy(pscreen
);
598 for(i
= 0; i
< sizeof(query_sizes
) / sizeof(query_sizes
[0]); ++i
)
600 ret
= nouveau_notifier_alloc(chan
, 0xbeef0302, query_sizes
[i
], &screen
->query
);
606 NOUVEAU_ERR("Error initialising query objects: %d\n", ret
);
607 nvfx_screen_destroy(pscreen
);
611 ret
= nouveau_resource_init(&screen
->query_heap
, 0, query_sizes
[i
]);
613 NOUVEAU_ERR("Error initialising query object heap: %d\n", ret
);
614 nvfx_screen_destroy(pscreen
);
618 LIST_INITHEAD(&screen
->query_list
);
620 /* Vtxprog resources */
621 if (nouveau_resource_init(&screen
->vp_exec_heap
, 0, screen
->use_nv4x
? 512 : 256) ||
622 nouveau_resource_init(&screen
->vp_data_heap
, 0, screen
->use_nv4x
? 468 : 256)) {
623 nvfx_screen_destroy(pscreen
);
627 BIND_RING(chan
, screen
->eng3d
, 7);
629 /* Static eng3d initialisation */
630 /* note that we just started using the channel, so we must have space in the pushbuffer */
631 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_NOTIFY
, 1);
632 OUT_RING(chan
, screen
->sync
->handle
);
633 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_TEXTURE0
, 2);
634 OUT_RING(chan
, chan
->vram
->handle
);
635 OUT_RING(chan
, chan
->gart
->handle
);
636 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_COLOR1
, 1);
637 OUT_RING(chan
, chan
->vram
->handle
);
638 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_COLOR0
, 2);
639 OUT_RING(chan
, chan
->vram
->handle
);
640 OUT_RING(chan
, chan
->vram
->handle
);
641 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_VTXBUF0
, 2);
642 OUT_RING(chan
, chan
->vram
->handle
);
643 OUT_RING(chan
, chan
->gart
->handle
);
645 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_FENCE
, 2);
647 OUT_RING(chan
, screen
->query
->handle
);
649 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_UNK1AC
, 2);
650 OUT_RING(chan
, chan
->vram
->handle
);
651 OUT_RING(chan
, chan
->vram
->handle
);
654 nv30_screen_init(screen
);
656 nv40_screen_init(screen
);