1 #include "pipe/p_screen.h"
2 #include "pipe/p_state.h"
3 #include "util/u_format_s3tc.h"
4 #include "util/u_simple_screen.h"
6 #include "nouveau/nouveau_screen.h"
7 #include "nouveau/nv_object.xml.h"
8 #include "nvfx_context.h"
9 #include "nvfx_video_context.h"
10 #include "nvfx_screen.h"
11 #include "nvfx_resource.h"
14 #define NV30_3D_CHIPSET_3X_MASK 0x00000003
15 #define NV34_3D_CHIPSET_3X_MASK 0x00000010
16 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0
18 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
19 #define NV4X_GRCLASS4497_CHIPSETS 0x00005450
20 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088
23 nvfx_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
25 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
28 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
:
30 case PIPE_CAP_NPOT_TEXTURES
:
31 return screen
->advertise_npot
;
32 case PIPE_CAP_TWO_SIDED_STENCIL
:
36 case PIPE_CAP_ANISOTROPIC_FILTER
:
38 case PIPE_CAP_POINT_SPRITE
:
40 case PIPE_CAP_MAX_RENDER_TARGETS
:
41 return screen
->use_nv4x
? 4 : 1;
42 case PIPE_CAP_OCCLUSION_QUERY
:
44 case PIPE_CAP_TIMER_QUERY
:
46 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
48 case PIPE_CAP_TEXTURE_SWIZZLE
:
50 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
52 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
54 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
56 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
57 return !!screen
->use_nv4x
;
58 case PIPE_CAP_TEXTURE_MIRROR_REPEAT
:
60 case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
:
61 return 0; /* We have 4 on nv40 - but unsupported currently */
62 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
63 return screen
->advertise_blend_equation_separate
;
64 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
66 case PIPE_CAP_INDEP_BLEND_ENABLE
:
67 /* TODO: on nv40 we have separate color masks */
68 /* TODO: nv40 mrt blending is probably broken */
70 case PIPE_CAP_INDEP_BLEND_FUNC
:
72 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
:
74 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
75 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
76 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
77 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
79 case PIPE_CAP_DEPTH_CLAMP
:
80 return 0; // TODO: implement depth clamp
81 case PIPE_CAP_PRIMITIVE_RESTART
:
82 return 0; // TODO: implement primitive restart
83 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
86 NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param
);
92 nvfx_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
, enum pipe_shader_cap param
)
94 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
97 case PIPE_SHADER_FRAGMENT
:
99 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
100 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
101 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
102 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
104 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
105 /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
106 value (nv30:0/nv40:4) ? */
107 return screen
->use_nv4x
? 4 : 0;
108 case PIPE_SHADER_CAP_MAX_INPUTS
:
109 return screen
->use_nv4x
? 12 : 10;
110 case PIPE_SHADER_CAP_MAX_CONSTS
:
111 return screen
->use_nv4x
? 224 : 32;
112 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
114 case PIPE_SHADER_CAP_MAX_TEMPS
:
116 case PIPE_SHADER_CAP_MAX_ADDRS
:
117 return screen
->use_nv4x
? 1 : 0;
118 case PIPE_SHADER_CAP_MAX_PREDS
:
119 return 0; /* we could expose these, but nothing uses them */
120 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
122 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
123 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
124 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
125 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
131 case PIPE_SHADER_VERTEX
:
133 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
134 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
135 return screen
->use_nv4x
? 512 : 256;
136 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
137 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
138 return screen
->use_nv4x
? 512 : 0;
139 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
140 /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
141 value (nv30:1/nv40:4) ? */
142 return screen
->use_nv4x
? 4 : 1;
143 case PIPE_SHADER_CAP_MAX_INPUTS
:
145 case PIPE_SHADER_CAP_MAX_CONSTS
:
146 /* - 6 is for clip planes; Gallium should be fixed to put
147 * them in the vertex shader itself, so we don't need to reserve these */
148 return (screen
->use_nv4x
? 468 : 256) - 6;
149 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
151 case PIPE_SHADER_CAP_MAX_TEMPS
:
152 return screen
->use_nv4x
? 32 : 13;
153 case PIPE_SHADER_CAP_MAX_ADDRS
:
155 case PIPE_SHADER_CAP_MAX_PREDS
:
156 return 0; /* we could expose these, but nothing uses them */
157 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
159 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
160 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
161 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
163 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
176 nvfx_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_cap param
)
178 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
181 case PIPE_CAP_MAX_LINE_WIDTH
:
182 case PIPE_CAP_MAX_LINE_WIDTH_AA
:
184 case PIPE_CAP_MAX_POINT_WIDTH
:
185 case PIPE_CAP_MAX_POINT_WIDTH_AA
:
187 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY
:
188 return screen
->use_nv4x
? 16.0 : 8.0;
189 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS
:
192 NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param
);
198 nvfx_screen_is_format_supported(struct pipe_screen
*pscreen
,
199 enum pipe_format format
,
200 enum pipe_texture_target target
,
201 unsigned sample_count
,
202 unsigned bind
, unsigned geom_flags
)
204 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
206 if (sample_count
> 1)
209 if (bind
& PIPE_BIND_RENDER_TARGET
) {
211 case PIPE_FORMAT_B8G8R8A8_UNORM
:
212 case PIPE_FORMAT_B8G8R8X8_UNORM
:
213 case PIPE_FORMAT_R8G8B8A8_UNORM
:
214 case PIPE_FORMAT_R8G8B8X8_UNORM
:
215 case PIPE_FORMAT_B5G6R5_UNORM
:
217 case PIPE_FORMAT_R16G16B16A16_FLOAT
:
218 if(!screen
->advertise_fp16
)
221 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
222 if(!screen
->advertise_fp32
)
230 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
232 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
233 case PIPE_FORMAT_X8Z24_UNORM
:
234 case PIPE_FORMAT_Z16_UNORM
:
241 if (bind
& PIPE_BIND_SAMPLER_VIEW
) {
242 struct nvfx_texture_format
* tf
= &nvfx_texture_formats
[format
];
243 if(util_format_is_s3tc(format
) && !util_format_s3tc_enabled
)
245 if(format
== PIPE_FORMAT_R16G16B16A16_FLOAT
&& !screen
->advertise_fp16
)
247 if(format
== PIPE_FORMAT_R32G32B32A32_FLOAT
&& !screen
->advertise_fp32
)
261 // note that we do actually support everything through translate
262 if (bind
& PIPE_BIND_VERTEX_BUFFER
) {
263 unsigned type
= nvfx_vertex_formats
[format
];
268 if (bind
& PIPE_BIND_INDEX_BUFFER
) {
269 // 8-bit indices supported, but not in hardware index buffer
270 if(format
!= PIPE_FORMAT_R16_USCALED
&& format
!= PIPE_FORMAT_R32_USCALED
)
274 if(bind
& PIPE_BIND_STREAM_OUTPUT
)
281 nvfx_screen_destroy(struct pipe_screen
*pscreen
)
283 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
285 nouveau_resource_destroy(&screen
->vp_exec_heap
);
286 nouveau_resource_destroy(&screen
->vp_data_heap
);
287 nouveau_resource_destroy(&screen
->query_heap
);
288 nouveau_notifier_free(&screen
->query
);
289 nouveau_notifier_free(&screen
->sync
);
290 nouveau_grobj_free(&screen
->eng3d
);
291 nvfx_screen_surface_takedown(pscreen
);
293 nouveau_screen_fini(&screen
->base
);
298 static void nv30_screen_init(struct nvfx_screen
*screen
)
300 struct nouveau_channel
*chan
= screen
->base
.channel
;
303 /* TODO: perhaps we should do some of this on nv40 too? */
304 for (i
=1; i
<8; i
++) {
305 OUT_RING(chan
, RING_3D(NV30_3D_VIEWPORT_CLIP_HORIZ(i
), 1));
307 OUT_RING(chan
, RING_3D(NV30_3D_VIEWPORT_CLIP_VERT(i
), 1));
311 OUT_RING(chan
, RING_3D(0x220, 1));
314 OUT_RING(chan
, RING_3D(0x03b0, 1));
315 OUT_RING(chan
, 0x00100000);
316 OUT_RING(chan
, RING_3D(0x1454, 1));
318 OUT_RING(chan
, RING_3D(0x1d80, 1));
320 OUT_RING(chan
, RING_3D(0x1450, 1));
321 OUT_RING(chan
, 0x00030004);
324 OUT_RING(chan
, RING_3D(0x1e98, 1));
326 OUT_RING(chan
, RING_3D(0x17e0, 3));
327 OUT_RING(chan
, fui(0.0));
328 OUT_RING(chan
, fui(0.0));
329 OUT_RING(chan
, fui(1.0));
330 OUT_RING(chan
, RING_3D(0x1f80, 16));
331 for (i
=0; i
<16; i
++) {
332 OUT_RING(chan
, (i
==8) ? 0x0000ffff : 0);
335 OUT_RING(chan
, RING_3D(0x120, 3));
340 OUT_RING(chan
, RING_3D(0x1d88, 1));
341 OUT_RING(chan
, 0x00001200);
343 OUT_RING(chan
, RING_3D(NV30_3D_RC_ENABLE
, 1));
346 OUT_RING(chan
, RING_3D(NV30_3D_DEPTH_RANGE_NEAR
, 2));
347 OUT_RING(chan
, fui(0.0));
348 OUT_RING(chan
, fui(1.0));
350 OUT_RING(chan
, RING_3D(NV30_3D_MULTISAMPLE_CONTROL
, 1));
351 OUT_RING(chan
, 0xffff0000);
353 /* enables use of vp rather than fixed-function somehow */
354 OUT_RING(chan
, RING_3D(0x1e94, 1));
355 OUT_RING(chan
, 0x13);
358 static void nv40_screen_init(struct nvfx_screen
*screen
)
360 struct nouveau_channel
*chan
= screen
->base
.channel
;
362 OUT_RING(chan
, RING_3D(NV40_3D_DMA_COLOR2
, 2));
363 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
364 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
366 OUT_RING(chan
, RING_3D(0x1450, 1));
367 OUT_RING(chan
, 0x00000004);
369 OUT_RING(chan
, RING_3D(0x1ea4, 3));
370 OUT_RING(chan
, 0x00000010);
371 OUT_RING(chan
, 0x01000100);
372 OUT_RING(chan
, 0xff800006);
374 /* vtxprog output routing */
375 OUT_RING(chan
, RING_3D(0x1fc4, 1));
376 OUT_RING(chan
, 0x06144321);
377 OUT_RING(chan
, RING_3D(0x1fc8, 2));
378 OUT_RING(chan
, 0xedcba987);
379 OUT_RING(chan
, 0x0000006f);
380 OUT_RING(chan
, RING_3D(0x1fd0, 1));
381 OUT_RING(chan
, 0x00171615);
382 OUT_RING(chan
, RING_3D(0x1fd4, 1));
383 OUT_RING(chan
, 0x001b1a19);
385 OUT_RING(chan
, RING_3D(0x1ef8, 1));
386 OUT_RING(chan
, 0x0020ffff);
387 OUT_RING(chan
, RING_3D(0x1d64, 1));
388 OUT_RING(chan
, 0x01d300d4);
389 OUT_RING(chan
, RING_3D(0x1e94, 1));
390 OUT_RING(chan
, 0x00000001);
392 OUT_RING(chan
, RING_3D(NV40_3D_MIPMAP_ROUNDING
, 1));
393 OUT_RING(chan
, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN
);
397 nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen
* screen
)
399 int vram_hack_default
= 0;
401 // TODO: this is a bit of a guess; also add other cards that may need this hack.
402 // It may also depend on the specific card or the AGP/PCIe chipset.
403 if(screen
->base
.device
->chipset
== 0x47 /* G70 */
404 || screen
->base
.device
->chipset
== 0x49 /* G71 */
405 || screen
->base
.device
->chipset
== 0x46 /* G72 */
407 vram_hack_default
= 1;
408 vram_hack
= debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default
);
410 return vram_hack
? NOUVEAU_BO_VRAM
: NOUVEAU_BO_GART
;
413 static void nvfx_channel_flush_notify(struct nouveau_channel
* chan
)
415 struct nvfx_screen
* screen
= chan
->user_private
;
416 struct nvfx_context
* nvfx
= screen
->cur_ctx
;
418 nvfx
->relocs_needed
= NVFX_RELOCATE_ALL
;
422 nvfx_screen_create(struct pipe_winsys
*ws
, struct nouveau_device
*dev
)
424 static const unsigned query_sizes
[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
425 struct nvfx_screen
*screen
= CALLOC_STRUCT(nvfx_screen
);
426 struct nouveau_channel
*chan
;
427 struct pipe_screen
*pscreen
;
428 unsigned eng3d_class
= 0;
434 pscreen
= &screen
->base
.base
;
436 ret
= nouveau_screen_init(&screen
->base
, dev
);
438 nvfx_screen_destroy(pscreen
);
441 chan
= screen
->base
.channel
;
442 screen
->cur_ctx
= NULL
;
443 chan
->user_private
= screen
;
444 chan
->flush_notify
= nvfx_channel_flush_notify
;
446 pscreen
->winsys
= ws
;
447 pscreen
->destroy
= nvfx_screen_destroy
;
448 pscreen
->get_param
= nvfx_screen_get_param
;
449 pscreen
->get_shader_param
= nvfx_screen_get_shader_param
;
450 pscreen
->get_paramf
= nvfx_screen_get_paramf
;
451 pscreen
->is_format_supported
= nvfx_screen_is_format_supported
;
452 pscreen
->context_create
= nvfx_create
;
453 pscreen
->video_context_create
= nvfx_video_create
;
455 switch (dev
->chipset
& 0xf0) {
457 if (NV30_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
458 eng3d_class
= NV30_3D
;
459 else if (NV34_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
460 eng3d_class
= NV34_3D
;
461 else if (NV35_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
462 eng3d_class
= NV35_3D
;
465 if (NV4X_GRCLASS4097_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
466 eng3d_class
= NV40_3D
;
467 else if (NV4X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
468 eng3d_class
= NV44_3D
;
469 screen
->is_nv4x
= ~0;
472 if (NV6X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
473 eng3d_class
= NV44_3D
;
474 screen
->is_nv4x
= ~0;
479 NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev
->chipset
);
483 screen
->advertise_npot
= !!screen
->is_nv4x
;
484 screen
->advertise_blend_equation_separate
= !!screen
->is_nv4x
;
485 screen
->use_nv4x
= screen
->is_nv4x
;
487 if(screen
->is_nv4x
) {
488 if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE
))
489 screen
->use_nv4x
= 0;
490 if(!debug_get_bool_option("NVFX_NPOT", TRUE
))
491 screen
->advertise_npot
= 0;
492 if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE
))
493 screen
->advertise_blend_equation_separate
= 0;
496 screen
->force_swtnl
= debug_get_bool_option("NVFX_SWTNL", FALSE
);
497 screen
->trace_draw
= debug_get_bool_option("NVFX_TRACE_DRAW", FALSE
);
499 screen
->buffer_allocation_cost
= debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
500 screen
->inline_cost_per_hardware_cost
= atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
501 screen
->static_reuse_threshold
= atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));
503 /* We don't advertise these by default because filtering and blending doesn't work as
504 * it should, due to several restrictions.
505 * The only exception is fp16 on nv40.
507 screen
->advertise_fp16
= debug_get_bool_option("NVFX_FP16", !!screen
->use_nv4x
);
508 screen
->advertise_fp32
= debug_get_bool_option("NVFX_FP32", 0);
510 screen
->vertex_buffer_reloc_flags
= nvfx_screen_get_vertex_buffer_flags(screen
);
512 /* surely both nv3x and nv44 support index buffers too: find out how and test that */
513 if(eng3d_class
== NV40_3D
)
514 screen
->index_buffer_reloc_flags
= screen
->vertex_buffer_reloc_flags
;
516 if(!screen
->force_swtnl
&& screen
->vertex_buffer_reloc_flags
== screen
->index_buffer_reloc_flags
)
517 screen
->base
.vertex_buffer_flags
= screen
->base
.index_buffer_flags
= screen
->vertex_buffer_reloc_flags
;
519 nvfx_screen_init_resource_functions(pscreen
);
521 ret
= nouveau_grobj_alloc(chan
, 0xbeef3097, eng3d_class
, &screen
->eng3d
);
523 NOUVEAU_ERR("Error creating 3D object: %d\n", ret
);
527 /* 2D engine setup */
528 nvfx_screen_surface_init(pscreen
);
530 /* Notifier for sync purposes */
531 ret
= nouveau_notifier_alloc(chan
, 0xbeef0301, 1, &screen
->sync
);
533 NOUVEAU_ERR("Error creating notifier object: %d\n", ret
);
534 nvfx_screen_destroy(pscreen
);
539 for(i
= 0; i
< sizeof(query_sizes
) / sizeof(query_sizes
[0]); ++i
)
541 ret
= nouveau_notifier_alloc(chan
, 0xbeef0302, query_sizes
[i
], &screen
->query
);
547 NOUVEAU_ERR("Error initialising query objects: %d\n", ret
);
548 nvfx_screen_destroy(pscreen
);
552 ret
= nouveau_resource_init(&screen
->query_heap
, 0, query_sizes
[i
]);
554 NOUVEAU_ERR("Error initialising query object heap: %d\n", ret
);
555 nvfx_screen_destroy(pscreen
);
559 LIST_INITHEAD(&screen
->query_list
);
561 /* Vtxprog resources */
562 if (nouveau_resource_init(&screen
->vp_exec_heap
, 0, screen
->use_nv4x
? 512 : 256) ||
563 nouveau_resource_init(&screen
->vp_data_heap
, 0, screen
->use_nv4x
? 468 : 256)) {
564 nvfx_screen_destroy(pscreen
);
568 BIND_RING(chan
, screen
->eng3d
, 7);
570 /* Static eng3d initialisation */
571 /* note that we just started using the channel, so we must have space in the pushbuffer */
572 OUT_RING(chan
, RING_3D(NV30_3D_DMA_NOTIFY
, 1));
573 OUT_RING(chan
, screen
->sync
->handle
);
574 OUT_RING(chan
, RING_3D(NV30_3D_DMA_TEXTURE0
, 2));
575 OUT_RING(chan
, chan
->vram
->handle
);
576 OUT_RING(chan
, chan
->gart
->handle
);
577 OUT_RING(chan
, RING_3D(NV30_3D_DMA_COLOR1
, 1));
578 OUT_RING(chan
, chan
->vram
->handle
);
579 OUT_RING(chan
, RING_3D(NV30_3D_DMA_COLOR0
, 2));
580 OUT_RING(chan
, chan
->vram
->handle
);
581 OUT_RING(chan
, chan
->vram
->handle
);
582 OUT_RING(chan
, RING_3D(NV30_3D_DMA_VTXBUF0
, 2));
583 OUT_RING(chan
, chan
->vram
->handle
);
584 OUT_RING(chan
, chan
->gart
->handle
);
586 OUT_RING(chan
, RING_3D(NV30_3D_DMA_FENCE
, 2));
588 OUT_RING(chan
, screen
->query
->handle
);
590 OUT_RING(chan
, RING_3D(NV30_3D_DMA_UNK1AC
, 2));
591 OUT_RING(chan
, chan
->vram
->handle
);
592 OUT_RING(chan
, chan
->vram
->handle
);
595 nv30_screen_init(screen
);
597 nv40_screen_init(screen
);