708fc3807dc59723b3bc86945b07ddc917c7aba6
[mesa.git] / src / gallium / drivers / nvfx / nvfx_screen.c
1 #include "pipe/p_screen.h"
2 #include "pipe/p_state.h"
3 #include "util/u_format_s3tc.h"
4 #include "util/u_simple_screen.h"
5
6 #include "nouveau/nouveau_screen.h"
7 #include "nouveau/nv_object.xml.h"
8 #include "nvfx_context.h"
9 #include "nvfx_video_context.h"
10 #include "nvfx_screen.h"
11 #include "nvfx_resource.h"
12 #include "nvfx_tex.h"
13
14 #define NV30_3D_CHIPSET_3X_MASK 0x00000003
15 #define NV34_3D_CHIPSET_3X_MASK 0x00000010
16 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0
17
18 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
19 #define NV4X_GRCLASS4497_CHIPSETS 0x00005450
20 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088
21
22 static int
23 nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
24 {
25 struct nvfx_screen *screen = nvfx_screen(pscreen);
26
27 switch (param) {
28 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
29 return 16;
30 case PIPE_CAP_NPOT_TEXTURES:
31 return screen->advertise_npot;
32 case PIPE_CAP_TWO_SIDED_STENCIL:
33 return 1;
34 case PIPE_CAP_GLSL:
35 return 1;
36 case PIPE_CAP_ANISOTROPIC_FILTER:
37 return 1;
38 case PIPE_CAP_POINT_SPRITE:
39 return 1;
40 case PIPE_CAP_MAX_RENDER_TARGETS:
41 return screen->use_nv4x ? 4 : 1;
42 case PIPE_CAP_OCCLUSION_QUERY:
43 return 1;
44 case PIPE_CAP_TIMER_QUERY:
45 return 0;
46 case PIPE_CAP_TEXTURE_SHADOW_MAP:
47 return 1;
48 case PIPE_CAP_TEXTURE_SWIZZLE:
49 return 1;
50 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
51 return 13;
52 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
53 return 10;
54 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
55 return 13;
56 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
57 return !!screen->use_nv4x;
58 case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
59 return 1;
60 case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
61 return 0; /* We have 4 on nv40 - but unsupported currently */
62 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
63 return screen->advertise_blend_equation_separate;
64 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
65 return 16;
66 case PIPE_CAP_INDEP_BLEND_ENABLE:
67 /* TODO: on nv40 we have separate color masks */
68 /* TODO: nv40 mrt blending is probably broken */
69 return 0;
70 case PIPE_CAP_INDEP_BLEND_FUNC:
71 return 0;
72 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
73 return 0;
74 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
75 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
76 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
77 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
78 return 1;
79 case PIPE_CAP_DEPTH_CLAMP:
80 return 0; // TODO: implement depth clamp
81 case PIPE_CAP_PRIMITIVE_RESTART:
82 return 0; // TODO: implement primitive restart
83 case PIPE_CAP_SHADER_STENCIL_EXPORT:
84 return 0;
85 default:
86 NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param);
87 return 0;
88 }
89 }
90
91 static int
92 nvfx_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum pipe_shader_cap param)
93 {
94 struct nvfx_screen *screen = nvfx_screen(pscreen);
95
96 switch(shader) {
97 case PIPE_SHADER_FRAGMENT:
98 switch(param) {
99 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
100 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
101 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
102 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
103 return 4096;
104 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
105 /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
106 value (nv30:0/nv40:4) ? */
107 return screen->use_nv4x ? 4 : 0;
108 case PIPE_SHADER_CAP_MAX_INPUTS:
109 return screen->use_nv4x ? 12 : 10;
110 case PIPE_SHADER_CAP_MAX_CONSTS:
111 return screen->use_nv4x ? 224 : 32;
112 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
113 return 1;
114 case PIPE_SHADER_CAP_MAX_TEMPS:
115 return 32;
116 case PIPE_SHADER_CAP_MAX_ADDRS:
117 return screen->use_nv4x ? 1 : 0;
118 case PIPE_SHADER_CAP_MAX_PREDS:
119 return 0; /* we could expose these, but nothing uses them */
120 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
121 return 0;
122 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
123 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
124 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
125 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
126 return 0;
127 default:
128 break;
129 }
130 break;
131 case PIPE_SHADER_VERTEX:
132 switch(param) {
133 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
134 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
135 return screen->use_nv4x ? 512 : 256;
136 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
137 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
138 return screen->use_nv4x ? 512 : 0;
139 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
140 /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
141 value (nv30:1/nv40:4) ? */
142 return screen->use_nv4x ? 4 : 1;
143 case PIPE_SHADER_CAP_MAX_INPUTS:
144 return 16;
145 case PIPE_SHADER_CAP_MAX_CONSTS:
146 /* - 6 is for clip planes; Gallium should be fixed to put
147 * them in the vertex shader itself, so we don't need to reserve these */
148 return (screen->use_nv4x ? 468 : 256) - 6;
149 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
150 return 1;
151 case PIPE_SHADER_CAP_MAX_TEMPS:
152 return screen->use_nv4x ? 32 : 13;
153 case PIPE_SHADER_CAP_MAX_ADDRS:
154 return 2;
155 case PIPE_SHADER_CAP_MAX_PREDS:
156 return 0; /* we could expose these, but nothing uses them */
157 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
158 return 1;
159 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
160 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
161 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
162 return 0;
163 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
164 return 1;
165 default:
166 break;
167 }
168 break;
169 default:
170 break;
171 }
172 return 0;
173 }
174
175 static float
176 nvfx_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_cap param)
177 {
178 struct nvfx_screen *screen = nvfx_screen(pscreen);
179
180 switch (param) {
181 case PIPE_CAP_MAX_LINE_WIDTH:
182 case PIPE_CAP_MAX_LINE_WIDTH_AA:
183 return 10.0;
184 case PIPE_CAP_MAX_POINT_WIDTH:
185 case PIPE_CAP_MAX_POINT_WIDTH_AA:
186 return 64.0;
187 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
188 return screen->use_nv4x ? 16.0 : 8.0;
189 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
190 return 15.0;
191 default:
192 NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
193 return 0.0;
194 }
195 }
196
197 static boolean
198 nvfx_screen_is_format_supported(struct pipe_screen *pscreen,
199 enum pipe_format format,
200 enum pipe_texture_target target,
201 unsigned sample_count,
202 unsigned bind, unsigned geom_flags)
203 {
204 struct nvfx_screen *screen = nvfx_screen(pscreen);
205
206 if (sample_count > 1)
207 return FALSE;
208
209 if (bind & PIPE_BIND_RENDER_TARGET) {
210 switch (format) {
211 case PIPE_FORMAT_B8G8R8A8_UNORM:
212 case PIPE_FORMAT_B8G8R8X8_UNORM:
213 case PIPE_FORMAT_R8G8B8A8_UNORM:
214 case PIPE_FORMAT_R8G8B8X8_UNORM:
215 case PIPE_FORMAT_B5G6R5_UNORM:
216 break;
217 case PIPE_FORMAT_R16G16B16A16_FLOAT:
218 if(!screen->advertise_fp16)
219 return FALSE;
220 break;
221 case PIPE_FORMAT_R32G32B32A32_FLOAT:
222 if(!screen->advertise_fp32)
223 return FALSE;
224 break;
225 default:
226 return FALSE;
227 }
228 }
229
230 if (bind & PIPE_BIND_DEPTH_STENCIL) {
231 switch (format) {
232 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
233 case PIPE_FORMAT_X8Z24_UNORM:
234 case PIPE_FORMAT_Z16_UNORM:
235 break;
236 default:
237 return FALSE;
238 }
239 }
240
241 if (bind & PIPE_BIND_SAMPLER_VIEW) {
242 struct nvfx_texture_format* tf = &nvfx_texture_formats[format];
243 if(util_format_is_s3tc(format) && !util_format_s3tc_enabled)
244 return FALSE;
245 if(format == PIPE_FORMAT_R16G16B16A16_FLOAT && !screen->advertise_fp16)
246 return FALSE;
247 if(format == PIPE_FORMAT_R32G32B32A32_FLOAT && !screen->advertise_fp32)
248 return FALSE;
249 if(screen->use_nv4x)
250 {
251 if(tf->fmt[4] < 0)
252 return FALSE;
253 }
254 else
255 {
256 if(tf->fmt[0] < 0)
257 return FALSE;
258 }
259 }
260
261 // note that we do actually support everything through translate
262 if (bind & PIPE_BIND_VERTEX_BUFFER) {
263 unsigned type = nvfx_vertex_formats[format];
264 if(!type)
265 return FALSE;
266 }
267
268 if (bind & PIPE_BIND_INDEX_BUFFER) {
269 // 8-bit indices supported, but not in hardware index buffer
270 if(format != PIPE_FORMAT_R16_USCALED && format != PIPE_FORMAT_R32_USCALED)
271 return FALSE;
272 }
273
274 if(bind & PIPE_BIND_STREAM_OUTPUT)
275 return FALSE;
276
277 return TRUE;
278 }
279
280 static void
281 nvfx_screen_destroy(struct pipe_screen *pscreen)
282 {
283 struct nvfx_screen *screen = nvfx_screen(pscreen);
284
285 nouveau_resource_destroy(&screen->vp_exec_heap);
286 nouveau_resource_destroy(&screen->vp_data_heap);
287 nouveau_resource_destroy(&screen->query_heap);
288 nouveau_notifier_free(&screen->query);
289 nouveau_notifier_free(&screen->sync);
290 nouveau_grobj_free(&screen->eng3d);
291 nvfx_screen_surface_takedown(pscreen);
292
293 nouveau_screen_fini(&screen->base);
294
295 FREE(pscreen);
296 }
297
298 static void nv30_screen_init(struct nvfx_screen *screen)
299 {
300 struct nouveau_channel *chan = screen->base.channel;
301 int i;
302
303 /* TODO: perhaps we should do some of this on nv40 too? */
304 for (i=1; i<8; i++) {
305 OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1));
306 OUT_RING(chan, 0);
307 OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_VERT(i), 1));
308 OUT_RING(chan, 0);
309 }
310
311 OUT_RING(chan, RING_3D(0x220, 1));
312 OUT_RING(chan, 1);
313
314 OUT_RING(chan, RING_3D(0x03b0, 1));
315 OUT_RING(chan, 0x00100000);
316 OUT_RING(chan, RING_3D(0x1454, 1));
317 OUT_RING(chan, 0);
318 OUT_RING(chan, RING_3D(0x1d80, 1));
319 OUT_RING(chan, 3);
320 OUT_RING(chan, RING_3D(0x1450, 1));
321 OUT_RING(chan, 0x00030004);
322
323 /* NEW */
324 OUT_RING(chan, RING_3D(0x1e98, 1));
325 OUT_RING(chan, 0);
326 OUT_RING(chan, RING_3D(0x17e0, 3));
327 OUT_RING(chan, fui(0.0));
328 OUT_RING(chan, fui(0.0));
329 OUT_RING(chan, fui(1.0));
330 OUT_RING(chan, RING_3D(0x1f80, 16));
331 for (i=0; i<16; i++) {
332 OUT_RING(chan, (i==8) ? 0x0000ffff : 0);
333 }
334
335 OUT_RING(chan, RING_3D(0x120, 3));
336 OUT_RING(chan, 0);
337 OUT_RING(chan, 1);
338 OUT_RING(chan, 2);
339
340 OUT_RING(chan, RING_3D(0x1d88, 1));
341 OUT_RING(chan, 0x00001200);
342
343 OUT_RING(chan, RING_3D(NV30_3D_RC_ENABLE, 1));
344 OUT_RING(chan, 0);
345
346 OUT_RING(chan, RING_3D(NV30_3D_DEPTH_RANGE_NEAR, 2));
347 OUT_RING(chan, fui(0.0));
348 OUT_RING(chan, fui(1.0));
349
350 OUT_RING(chan, RING_3D(NV30_3D_MULTISAMPLE_CONTROL, 1));
351 OUT_RING(chan, 0xffff0000);
352
353 /* enables use of vp rather than fixed-function somehow */
354 OUT_RING(chan, RING_3D(0x1e94, 1));
355 OUT_RING(chan, 0x13);
356 }
357
358 static void nv40_screen_init(struct nvfx_screen *screen)
359 {
360 struct nouveau_channel *chan = screen->base.channel;
361
362 OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR2, 2));
363 OUT_RING(chan, screen->base.channel->vram->handle);
364 OUT_RING(chan, screen->base.channel->vram->handle);
365
366 OUT_RING(chan, RING_3D(0x1450, 1));
367 OUT_RING(chan, 0x00000004);
368
369 OUT_RING(chan, RING_3D(0x1ea4, 3));
370 OUT_RING(chan, 0x00000010);
371 OUT_RING(chan, 0x01000100);
372 OUT_RING(chan, 0xff800006);
373
374 /* vtxprog output routing */
375 OUT_RING(chan, RING_3D(0x1fc4, 1));
376 OUT_RING(chan, 0x06144321);
377 OUT_RING(chan, RING_3D(0x1fc8, 2));
378 OUT_RING(chan, 0xedcba987);
379 OUT_RING(chan, 0x0000006f);
380 OUT_RING(chan, RING_3D(0x1fd0, 1));
381 OUT_RING(chan, 0x00171615);
382 OUT_RING(chan, RING_3D(0x1fd4, 1));
383 OUT_RING(chan, 0x001b1a19);
384
385 OUT_RING(chan, RING_3D(0x1ef8, 1));
386 OUT_RING(chan, 0x0020ffff);
387 OUT_RING(chan, RING_3D(0x1d64, 1));
388 OUT_RING(chan, 0x01d300d4);
389 OUT_RING(chan, RING_3D(0x1e94, 1));
390 OUT_RING(chan, 0x00000001);
391
392 OUT_RING(chan, RING_3D(NV40_3D_MIPMAP_ROUNDING, 1));
393 OUT_RING(chan, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
394 }
395
396 static unsigned
397 nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen* screen)
398 {
399 int vram_hack_default = 0;
400 int vram_hack;
401 // TODO: this is a bit of a guess; also add other cards that may need this hack.
402 // It may also depend on the specific card or the AGP/PCIe chipset.
403 if(screen->base.device->chipset == 0x47 /* G70 */
404 || screen->base.device->chipset == 0x49 /* G71 */
405 || screen->base.device->chipset == 0x46 /* G72 */
406 )
407 vram_hack_default = 1;
408 vram_hack = debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default);
409
410 return vram_hack ? NOUVEAU_BO_VRAM : NOUVEAU_BO_GART;
411 }
412
413 static void nvfx_channel_flush_notify(struct nouveau_channel* chan)
414 {
415 struct nvfx_screen* screen = chan->user_private;
416 struct nvfx_context* nvfx = screen->cur_ctx;
417 if(nvfx)
418 nvfx->relocs_needed = NVFX_RELOCATE_ALL;
419 }
420
421 struct pipe_screen *
422 nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
423 {
424 static const unsigned query_sizes[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
425 struct nvfx_screen *screen = CALLOC_STRUCT(nvfx_screen);
426 struct nouveau_channel *chan;
427 struct pipe_screen *pscreen;
428 unsigned eng3d_class = 0;
429 int ret, i;
430
431 if (!screen)
432 return NULL;
433
434 pscreen = &screen->base.base;
435
436 ret = nouveau_screen_init(&screen->base, dev);
437 if (ret) {
438 nvfx_screen_destroy(pscreen);
439 return NULL;
440 }
441 chan = screen->base.channel;
442 screen->cur_ctx = NULL;
443 chan->user_private = screen;
444 chan->flush_notify = nvfx_channel_flush_notify;
445
446 pscreen->winsys = ws;
447 pscreen->destroy = nvfx_screen_destroy;
448 pscreen->get_param = nvfx_screen_get_param;
449 pscreen->get_shader_param = nvfx_screen_get_shader_param;
450 pscreen->get_paramf = nvfx_screen_get_paramf;
451 pscreen->is_format_supported = nvfx_screen_is_format_supported;
452 pscreen->context_create = nvfx_create;
453 pscreen->video_context_create = nvfx_video_create;
454
455 switch (dev->chipset & 0xf0) {
456 case 0x30:
457 if (NV30_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
458 eng3d_class = NV30_3D;
459 else if (NV34_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
460 eng3d_class = NV34_3D;
461 else if (NV35_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
462 eng3d_class = NV35_3D;
463 break;
464 case 0x40:
465 if (NV4X_GRCLASS4097_CHIPSETS & (1 << (dev->chipset & 0x0f)))
466 eng3d_class = NV40_3D;
467 else if (NV4X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
468 eng3d_class = NV44_3D;
469 screen->is_nv4x = ~0;
470 break;
471 case 0x60:
472 if (NV6X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
473 eng3d_class = NV44_3D;
474 screen->is_nv4x = ~0;
475 break;
476 }
477
478 if (!eng3d_class) {
479 NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev->chipset);
480 return NULL;
481 }
482
483 screen->advertise_npot = !!screen->is_nv4x;
484 screen->advertise_blend_equation_separate = !!screen->is_nv4x;
485 screen->use_nv4x = screen->is_nv4x;
486
487 if(screen->is_nv4x) {
488 if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE))
489 screen->use_nv4x = 0;
490 if(!debug_get_bool_option("NVFX_NPOT", TRUE))
491 screen->advertise_npot = 0;
492 if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE))
493 screen->advertise_blend_equation_separate = 0;
494 }
495
496 screen->force_swtnl = debug_get_bool_option("NVFX_SWTNL", FALSE);
497 screen->trace_draw = debug_get_bool_option("NVFX_TRACE_DRAW", FALSE);
498
499 screen->buffer_allocation_cost = debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
500 screen->inline_cost_per_hardware_cost = atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
501 screen->static_reuse_threshold = atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));
502
503 /* We don't advertise these by default because filtering and blending doesn't work as
504 * it should, due to several restrictions.
505 * The only exception is fp16 on nv40.
506 */
507 screen->advertise_fp16 = debug_get_bool_option("NVFX_FP16", !!screen->use_nv4x);
508 screen->advertise_fp32 = debug_get_bool_option("NVFX_FP32", 0);
509
510 screen->vertex_buffer_reloc_flags = nvfx_screen_get_vertex_buffer_flags(screen);
511
512 /* surely both nv3x and nv44 support index buffers too: find out how and test that */
513 if(eng3d_class == NV40_3D)
514 screen->index_buffer_reloc_flags = screen->vertex_buffer_reloc_flags;
515
516 if(!screen->force_swtnl && screen->vertex_buffer_reloc_flags == screen->index_buffer_reloc_flags)
517 screen->base.vertex_buffer_flags = screen->base.index_buffer_flags = screen->vertex_buffer_reloc_flags;
518
519 nvfx_screen_init_resource_functions(pscreen);
520
521 ret = nouveau_grobj_alloc(chan, 0xbeef3097, eng3d_class, &screen->eng3d);
522 if (ret) {
523 NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
524 return FALSE;
525 }
526
527 /* 2D engine setup */
528 nvfx_screen_surface_init(pscreen);
529
530 /* Notifier for sync purposes */
531 ret = nouveau_notifier_alloc(chan, 0xbeef0301, 1, &screen->sync);
532 if (ret) {
533 NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
534 nvfx_screen_destroy(pscreen);
535 return NULL;
536 }
537
538 /* Query objects */
539 for(i = 0; i < sizeof(query_sizes) / sizeof(query_sizes[0]); ++i)
540 {
541 ret = nouveau_notifier_alloc(chan, 0xbeef0302, query_sizes[i], &screen->query);
542 if(!ret)
543 break;
544 }
545
546 if (ret) {
547 NOUVEAU_ERR("Error initialising query objects: %d\n", ret);
548 nvfx_screen_destroy(pscreen);
549 return NULL;
550 }
551
552 ret = nouveau_resource_init(&screen->query_heap, 0, query_sizes[i]);
553 if (ret) {
554 NOUVEAU_ERR("Error initialising query object heap: %d\n", ret);
555 nvfx_screen_destroy(pscreen);
556 return NULL;
557 }
558
559 LIST_INITHEAD(&screen->query_list);
560
561 /* Vtxprog resources */
562 if (nouveau_resource_init(&screen->vp_exec_heap, 0, screen->use_nv4x ? 512 : 256) ||
563 nouveau_resource_init(&screen->vp_data_heap, 0, screen->use_nv4x ? 468 : 256)) {
564 nvfx_screen_destroy(pscreen);
565 return NULL;
566 }
567
568 BIND_RING(chan, screen->eng3d, 7);
569
570 /* Static eng3d initialisation */
571 /* note that we just started using the channel, so we must have space in the pushbuffer */
572 OUT_RING(chan, RING_3D(NV30_3D_DMA_NOTIFY, 1));
573 OUT_RING(chan, screen->sync->handle);
574 OUT_RING(chan, RING_3D(NV30_3D_DMA_TEXTURE0, 2));
575 OUT_RING(chan, chan->vram->handle);
576 OUT_RING(chan, chan->gart->handle);
577 OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR1, 1));
578 OUT_RING(chan, chan->vram->handle);
579 OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR0, 2));
580 OUT_RING(chan, chan->vram->handle);
581 OUT_RING(chan, chan->vram->handle);
582 OUT_RING(chan, RING_3D(NV30_3D_DMA_VTXBUF0, 2));
583 OUT_RING(chan, chan->vram->handle);
584 OUT_RING(chan, chan->gart->handle);
585
586 OUT_RING(chan, RING_3D(NV30_3D_DMA_FENCE, 2));
587 OUT_RING(chan, 0);
588 OUT_RING(chan, screen->query->handle);
589
590 OUT_RING(chan, RING_3D(NV30_3D_DMA_UNK1AC, 2));
591 OUT_RING(chan, chan->vram->handle);
592 OUT_RING(chan, chan->vram->handle);
593
594 if(!screen->is_nv4x)
595 nv30_screen_init(screen);
596 else
597 nv40_screen_init(screen);
598
599 return pscreen;
600 }