1 #include "pipe/p_screen.h"
2 #include "pipe/p_state.h"
3 #include "util/u_format.h"
4 #include "util/u_format_s3tc.h"
5 #include "util/u_simple_screen.h"
6 #include "vl/vl_decoder.h"
7 #include "vl/vl_video_buffer.h"
9 #include "nouveau/nouveau_screen.h"
10 #include "nouveau/nv_object.xml.h"
11 #include "nvfx_context.h"
12 #include "nvfx_screen.h"
13 #include "nvfx_resource.h"
16 #define NV30_3D_CHIPSET_3X_MASK 0x00000003
17 #define NV34_3D_CHIPSET_3X_MASK 0x00000010
18 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0
20 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
21 #define NV4X_GRCLASS4497_CHIPSETS 0x00005450
22 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088
25 nvfx_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
27 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
30 case PIPE_CAP_NPOT_TEXTURES
:
31 return screen
->advertise_npot
;
32 case PIPE_CAP_TWO_SIDED_STENCIL
:
35 /* TODO: >= nv4x support Shader Model 3.0 */
37 case PIPE_CAP_ANISOTROPIC_FILTER
:
39 case PIPE_CAP_POINT_SPRITE
:
41 case PIPE_CAP_MAX_RENDER_TARGETS
:
42 return screen
->use_nv4x
? 4 : 1;
43 case PIPE_CAP_OCCLUSION_QUERY
:
45 case PIPE_CAP_TIMER_QUERY
:
47 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
49 case PIPE_CAP_TEXTURE_SWIZZLE
:
51 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
53 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
55 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
57 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
58 return !!screen
->use_nv4x
;
59 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
60 return screen
->advertise_blend_equation_separate
;
61 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
63 case PIPE_CAP_INDEP_BLEND_ENABLE
:
64 /* TODO: on nv40 we have separate color masks */
65 /* TODO: nv40 mrt blending is probably broken */
67 case PIPE_CAP_INDEP_BLEND_FUNC
:
69 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
:
71 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
72 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
73 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
74 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
76 case PIPE_CAP_DEPTH_CLAMP
:
77 return 0; // TODO: implement depth clamp
78 case PIPE_CAP_PRIMITIVE_RESTART
:
79 return 0; // TODO: implement primitive restart
80 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
81 case PIPE_CAP_TGSI_INSTANCEID
:
82 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
83 case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL
:
84 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
85 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
86 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
87 case PIPE_CAP_MIN_TEXEL_OFFSET
:
88 case PIPE_CAP_MAX_TEXEL_OFFSET
:
89 case PIPE_CAP_CONDITIONAL_RENDER
:
90 case PIPE_CAP_TEXTURE_BARRIER
:
92 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
95 NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param
);
101 nvfx_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
, enum pipe_shader_cap param
)
103 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
106 case PIPE_SHADER_FRAGMENT
:
108 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
109 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
110 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
111 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
113 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
114 /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
115 value (nv30:0/nv40:4) ? */
116 return screen
->use_nv4x
? 4 : 0;
117 case PIPE_SHADER_CAP_MAX_INPUTS
:
118 return screen
->use_nv4x
? 12 : 10;
119 case PIPE_SHADER_CAP_MAX_CONSTS
:
120 return screen
->use_nv4x
? 224 : 32;
121 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
123 case PIPE_SHADER_CAP_MAX_TEMPS
:
125 case PIPE_SHADER_CAP_MAX_ADDRS
:
126 return screen
->use_nv4x
? 1 : 0;
127 case PIPE_SHADER_CAP_MAX_PREDS
:
128 return 0; /* we could expose these, but nothing uses them */
129 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
131 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
132 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
133 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
134 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
136 case PIPE_SHADER_CAP_SUBROUTINES
:
137 return screen
->use_nv4x
? 1 : 0;
138 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
144 case PIPE_SHADER_VERTEX
:
146 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
147 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
148 return screen
->use_nv4x
? 512 : 256;
149 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
150 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
151 return screen
->use_nv4x
? 512 : 0;
152 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
153 /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
154 value (nv30:1/nv40:4) ? */
155 return screen
->use_nv4x
? 4 : 1;
156 case PIPE_SHADER_CAP_MAX_INPUTS
:
158 case PIPE_SHADER_CAP_MAX_CONSTS
:
159 /* - 6 is for clip planes; Gallium should be fixed to put
160 * them in the vertex shader itself, so we don't need to reserve these */
161 return (screen
->use_nv4x
? 468 : 256) - 6;
162 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
164 case PIPE_SHADER_CAP_MAX_TEMPS
:
165 return screen
->use_nv4x
? 32 : 13;
166 case PIPE_SHADER_CAP_MAX_ADDRS
:
168 case PIPE_SHADER_CAP_MAX_PREDS
:
169 return 0; /* we could expose these, but nothing uses them */
170 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
172 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
173 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
174 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
176 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
178 case PIPE_SHADER_CAP_SUBROUTINES
:
180 case PIPE_SHADER_CAP_INTEGERS
:
182 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
183 return 0; /* We have 4 on nv40 - but unsupported currently */
195 nvfx_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
197 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
200 case PIPE_CAPF_MAX_LINE_WIDTH
:
201 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
203 case PIPE_CAPF_MAX_POINT_WIDTH
:
204 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
206 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
207 return screen
->use_nv4x
? 16.0 : 8.0;
208 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
211 NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param
);
217 nvfx_screen_get_video_param(struct pipe_screen
*screen
,
218 enum pipe_video_profile profile
,
219 enum pipe_video_cap param
)
222 case PIPE_VIDEO_CAP_SUPPORTED
:
223 return vl_profile_supported(screen
, profile
);
224 case PIPE_VIDEO_CAP_NPOT_TEXTURES
:
226 case PIPE_VIDEO_CAP_MAX_WIDTH
:
227 case PIPE_VIDEO_CAP_MAX_HEIGHT
:
228 return vl_video_buffer_max_size(screen
);
229 case PIPE_VIDEO_CAP_NUM_BUFFERS_DESIRED
:
230 return vl_num_buffers_desired(screen
, profile
);
237 nvfx_screen_is_format_supported(struct pipe_screen
*pscreen
,
238 enum pipe_format format
,
239 enum pipe_texture_target target
,
240 unsigned sample_count
,
243 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
245 if (!util_format_is_supported(format
, bind
))
248 if (sample_count
> 1)
251 if (bind
& PIPE_BIND_RENDER_TARGET
) {
253 case PIPE_FORMAT_B8G8R8A8_UNORM
:
254 case PIPE_FORMAT_B8G8R8X8_UNORM
:
255 case PIPE_FORMAT_R8G8B8A8_UNORM
:
256 case PIPE_FORMAT_R8G8B8X8_UNORM
:
257 case PIPE_FORMAT_B5G6R5_UNORM
:
259 case PIPE_FORMAT_R16G16B16A16_FLOAT
:
260 if(!screen
->advertise_fp16
)
263 case PIPE_FORMAT_R32G32B32A32_FLOAT
:
264 if(!screen
->advertise_fp32
)
272 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
274 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
275 case PIPE_FORMAT_X8Z24_UNORM
:
276 case PIPE_FORMAT_Z16_UNORM
:
283 if (bind
& PIPE_BIND_SAMPLER_VIEW
) {
284 struct nvfx_texture_format
* tf
= &nvfx_texture_formats
[format
];
285 if(util_format_is_s3tc(format
) && !util_format_s3tc_enabled
)
287 if(format
== PIPE_FORMAT_R16G16B16A16_FLOAT
&& !screen
->advertise_fp16
)
289 if(format
== PIPE_FORMAT_R32G32B32A32_FLOAT
&& !screen
->advertise_fp32
)
303 // note that we do actually support everything through translate
304 if (bind
& PIPE_BIND_VERTEX_BUFFER
) {
305 unsigned type
= nvfx_vertex_formats
[format
];
310 if (bind
& PIPE_BIND_INDEX_BUFFER
) {
311 // 8-bit indices supported, but not in hardware index buffer
312 if(format
!= PIPE_FORMAT_R16_USCALED
&& format
!= PIPE_FORMAT_R32_USCALED
)
316 if(bind
& PIPE_BIND_STREAM_OUTPUT
)
323 nvfx_screen_destroy(struct pipe_screen
*pscreen
)
325 struct nvfx_screen
*screen
= nvfx_screen(pscreen
);
327 nouveau_resource_destroy(&screen
->vp_exec_heap
);
328 nouveau_resource_destroy(&screen
->vp_data_heap
);
329 nouveau_resource_destroy(&screen
->query_heap
);
330 nouveau_notifier_free(&screen
->query
);
331 nouveau_notifier_free(&screen
->sync
);
332 nouveau_grobj_free(&screen
->eng3d
);
333 nvfx_screen_surface_takedown(pscreen
);
334 nouveau_bo_ref(NULL
, &screen
->fence
);
336 nouveau_screen_fini(&screen
->base
);
341 static void nv30_screen_init(struct nvfx_screen
*screen
)
343 struct nouveau_channel
*chan
= screen
->base
.channel
;
344 struct nouveau_grobj
*eng3d
= screen
->eng3d
;
347 /* TODO: perhaps we should do some of this on nv40 too? */
348 for (i
=1; i
<8; i
++) {
349 BEGIN_RING(chan
, eng3d
, NV30_3D_VIEWPORT_CLIP_HORIZ(i
), 1);
351 BEGIN_RING(chan
, eng3d
, NV30_3D_VIEWPORT_CLIP_VERT(i
), 1);
355 BEGIN_RING(chan
, eng3d
, 0x220, 1);
358 BEGIN_RING(chan
, eng3d
, 0x03b0, 1);
359 OUT_RING(chan
, 0x00100000);
360 BEGIN_RING(chan
, eng3d
, 0x1454, 1);
362 BEGIN_RING(chan
, eng3d
, 0x1d80, 1);
364 BEGIN_RING(chan
, eng3d
, 0x1450, 1);
365 OUT_RING(chan
, 0x00030004);
368 BEGIN_RING(chan
, eng3d
, 0x1e98, 1);
370 BEGIN_RING(chan
, eng3d
, 0x17e0, 3);
371 OUT_RING(chan
, fui(0.0));
372 OUT_RING(chan
, fui(0.0));
373 OUT_RING(chan
, fui(1.0));
374 BEGIN_RING(chan
, eng3d
, 0x1f80, 16);
375 for (i
=0; i
<16; i
++) {
376 OUT_RING(chan
, (i
==8) ? 0x0000ffff : 0);
379 BEGIN_RING(chan
, eng3d
, 0x120, 3);
384 BEGIN_RING(chan
, eng3d
, 0x1d88, 1);
385 OUT_RING(chan
, 0x00001200);
387 BEGIN_RING(chan
, eng3d
, NV30_3D_RC_ENABLE
, 1);
390 BEGIN_RING(chan
, eng3d
, NV30_3D_DEPTH_RANGE_NEAR
, 2);
391 OUT_RING(chan
, fui(0.0));
392 OUT_RING(chan
, fui(1.0));
394 BEGIN_RING(chan
, eng3d
, NV30_3D_MULTISAMPLE_CONTROL
, 1);
395 OUT_RING(chan
, 0xffff0000);
397 /* enables use of vp rather than fixed-function somehow */
398 BEGIN_RING(chan
, eng3d
, 0x1e94, 1);
399 OUT_RING(chan
, 0x13);
402 static void nv40_screen_init(struct nvfx_screen
*screen
)
404 struct nouveau_channel
*chan
= screen
->base
.channel
;
405 struct nouveau_grobj
*eng3d
= screen
->eng3d
;
407 BEGIN_RING(chan
, eng3d
, NV40_3D_DMA_COLOR2
, 2);
408 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
409 OUT_RING(chan
, screen
->base
.channel
->vram
->handle
);
411 BEGIN_RING(chan
, eng3d
, 0x1450, 1);
412 OUT_RING(chan
, 0x00000004);
414 BEGIN_RING(chan
, eng3d
, 0x1ea4, 3);
415 OUT_RING(chan
, 0x00000010);
416 OUT_RING(chan
, 0x01000100);
417 OUT_RING(chan
, 0xff800006);
419 /* vtxprog output routing */
420 BEGIN_RING(chan
, eng3d
, 0x1fc4, 1);
421 OUT_RING(chan
, 0x06144321);
422 BEGIN_RING(chan
, eng3d
, 0x1fc8, 2);
423 OUT_RING(chan
, 0xedcba987);
424 OUT_RING(chan
, 0x0000006f);
425 BEGIN_RING(chan
, eng3d
, 0x1fd0, 1);
426 OUT_RING(chan
, 0x00171615);
427 BEGIN_RING(chan
, eng3d
, 0x1fd4, 1);
428 OUT_RING(chan
, 0x001b1a19);
430 BEGIN_RING(chan
, eng3d
, 0x1ef8, 1);
431 OUT_RING(chan
, 0x0020ffff);
432 BEGIN_RING(chan
, eng3d
, 0x1d64, 1);
433 OUT_RING(chan
, 0x01d300d4);
434 BEGIN_RING(chan
, eng3d
, 0x1e94, 1);
435 OUT_RING(chan
, 0x00000001);
437 BEGIN_RING(chan
, eng3d
, NV40_3D_MIPMAP_ROUNDING
, 1);
438 OUT_RING(chan
, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN
);
442 nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen
* screen
)
444 int vram_hack_default
= 0;
446 // TODO: this is a bit of a guess; also add other cards that may need this hack.
447 // It may also depend on the specific card or the AGP/PCIe chipset.
448 if(screen
->base
.device
->chipset
== 0x47 /* G70 */
449 || screen
->base
.device
->chipset
== 0x49 /* G71 */
450 || screen
->base
.device
->chipset
== 0x46 /* G72 */
452 vram_hack_default
= 1;
453 vram_hack
= debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default
);
455 return vram_hack
? NOUVEAU_BO_VRAM
: NOUVEAU_BO_GART
;
458 static void nvfx_channel_flush_notify(struct nouveau_channel
* chan
)
460 struct nvfx_screen
* screen
= chan
->user_private
;
461 struct nvfx_context
* nvfx
= screen
->cur_ctx
;
463 nvfx
->relocs_needed
= NVFX_RELOCATE_ALL
;
467 nvfx_screen_create(struct pipe_winsys
*ws
, struct nouveau_device
*dev
)
469 static const unsigned query_sizes
[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
470 struct nvfx_screen
*screen
= CALLOC_STRUCT(nvfx_screen
);
471 struct nouveau_channel
*chan
;
472 struct pipe_screen
*pscreen
;
473 unsigned eng3d_class
= 0;
479 pscreen
= &screen
->base
.base
;
481 ret
= nouveau_screen_init(&screen
->base
, dev
);
483 nvfx_screen_destroy(pscreen
);
486 chan
= screen
->base
.channel
;
487 screen
->cur_ctx
= NULL
;
488 chan
->user_private
= screen
;
489 chan
->flush_notify
= nvfx_channel_flush_notify
;
491 pscreen
->winsys
= ws
;
492 pscreen
->destroy
= nvfx_screen_destroy
;
493 pscreen
->get_param
= nvfx_screen_get_param
;
494 pscreen
->get_shader_param
= nvfx_screen_get_shader_param
;
495 pscreen
->get_paramf
= nvfx_screen_get_paramf
;
496 pscreen
->get_video_param
= nvfx_screen_get_video_param
;
497 pscreen
->is_format_supported
= nvfx_screen_is_format_supported
;
498 pscreen
->is_video_format_supported
= vl_video_buffer_is_format_supported
;
499 pscreen
->context_create
= nvfx_create
;
501 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_VRAM
, 0, 4096, &screen
->fence
);
503 nvfx_screen_destroy(pscreen
);
507 switch (dev
->chipset
& 0xf0) {
509 if (NV30_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
510 eng3d_class
= NV30_3D
;
511 else if (NV34_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
512 eng3d_class
= NV34_3D
;
513 else if (NV35_3D_CHIPSET_3X_MASK
& (1 << (dev
->chipset
& 0x0f)))
514 eng3d_class
= NV35_3D
;
517 if (NV4X_GRCLASS4097_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
518 eng3d_class
= NV40_3D
;
519 else if (NV4X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
520 eng3d_class
= NV44_3D
;
521 screen
->is_nv4x
= ~0;
524 if (NV6X_GRCLASS4497_CHIPSETS
& (1 << (dev
->chipset
& 0x0f)))
525 eng3d_class
= NV44_3D
;
526 screen
->is_nv4x
= ~0;
531 NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev
->chipset
);
535 screen
->advertise_npot
= !!screen
->is_nv4x
;
536 screen
->advertise_blend_equation_separate
= !!screen
->is_nv4x
;
537 screen
->use_nv4x
= screen
->is_nv4x
;
539 if(screen
->is_nv4x
) {
540 if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE
))
541 screen
->use_nv4x
= 0;
542 if(!debug_get_bool_option("NVFX_NPOT", TRUE
))
543 screen
->advertise_npot
= 0;
544 if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE
))
545 screen
->advertise_blend_equation_separate
= 0;
548 screen
->force_swtnl
= debug_get_bool_option("NVFX_SWTNL", FALSE
);
549 screen
->trace_draw
= debug_get_bool_option("NVFX_TRACE_DRAW", FALSE
);
551 screen
->buffer_allocation_cost
= debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
552 screen
->inline_cost_per_hardware_cost
= atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
553 screen
->static_reuse_threshold
= atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));
555 /* We don't advertise these by default because filtering and blending doesn't work as
556 * it should, due to several restrictions.
557 * The only exception is fp16 on nv40.
559 screen
->advertise_fp16
= debug_get_bool_option("NVFX_FP16", !!screen
->use_nv4x
);
560 screen
->advertise_fp32
= debug_get_bool_option("NVFX_FP32", 0);
562 screen
->vertex_buffer_reloc_flags
= nvfx_screen_get_vertex_buffer_flags(screen
);
564 /* surely both nv3x and nv44 support index buffers too: find out how and test that */
565 if(eng3d_class
== NV40_3D
)
566 screen
->index_buffer_reloc_flags
= screen
->vertex_buffer_reloc_flags
;
568 if(!screen
->force_swtnl
&& screen
->vertex_buffer_reloc_flags
== screen
->index_buffer_reloc_flags
)
569 screen
->base
.vertex_buffer_flags
= screen
->base
.index_buffer_flags
= screen
->vertex_buffer_reloc_flags
;
571 nvfx_screen_init_resource_functions(pscreen
);
573 ret
= nouveau_grobj_alloc(chan
, 0xbeef3097, eng3d_class
, &screen
->eng3d
);
575 NOUVEAU_ERR("Error creating 3D object: %d\n", ret
);
579 /* 2D engine setup */
580 nvfx_screen_surface_init(pscreen
);
582 /* Notifier for sync purposes */
583 ret
= nouveau_notifier_alloc(chan
, 0xbeef0301, 1, &screen
->sync
);
585 NOUVEAU_ERR("Error creating notifier object: %d\n", ret
);
586 nvfx_screen_destroy(pscreen
);
591 for(i
= 0; i
< sizeof(query_sizes
) / sizeof(query_sizes
[0]); ++i
)
593 ret
= nouveau_notifier_alloc(chan
, 0xbeef0302, query_sizes
[i
], &screen
->query
);
599 NOUVEAU_ERR("Error initialising query objects: %d\n", ret
);
600 nvfx_screen_destroy(pscreen
);
604 ret
= nouveau_resource_init(&screen
->query_heap
, 0, query_sizes
[i
]);
606 NOUVEAU_ERR("Error initialising query object heap: %d\n", ret
);
607 nvfx_screen_destroy(pscreen
);
611 LIST_INITHEAD(&screen
->query_list
);
613 /* Vtxprog resources */
614 if (nouveau_resource_init(&screen
->vp_exec_heap
, 0, screen
->use_nv4x
? 512 : 256) ||
615 nouveau_resource_init(&screen
->vp_data_heap
, 0, screen
->use_nv4x
? 468 : 256)) {
616 nvfx_screen_destroy(pscreen
);
620 BIND_RING(chan
, screen
->eng3d
, 7);
622 /* Static eng3d initialisation */
623 /* note that we just started using the channel, so we must have space in the pushbuffer */
624 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_NOTIFY
, 1);
625 OUT_RING(chan
, screen
->sync
->handle
);
626 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_TEXTURE0
, 2);
627 OUT_RING(chan
, chan
->vram
->handle
);
628 OUT_RING(chan
, chan
->gart
->handle
);
629 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_COLOR1
, 1);
630 OUT_RING(chan
, chan
->vram
->handle
);
631 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_COLOR0
, 2);
632 OUT_RING(chan
, chan
->vram
->handle
);
633 OUT_RING(chan
, chan
->vram
->handle
);
634 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_VTXBUF0
, 2);
635 OUT_RING(chan
, chan
->vram
->handle
);
636 OUT_RING(chan
, chan
->gart
->handle
);
638 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_FENCE
, 2);
640 OUT_RING(chan
, screen
->query
->handle
);
642 BEGIN_RING(chan
, screen
->eng3d
, NV30_3D_DMA_UNK1AC
, 2);
643 OUT_RING(chan
, chan
->vram
->handle
);
644 OUT_RING(chan
, chan
->vram
->handle
);
647 nv30_screen_init(screen
);
649 nv40_screen_init(screen
);