docs: Update status of GL 3.x related extensions
[mesa.git] / src / gallium / drivers / nvfx / nvfx_state_fb.c
1 #include "nvfx_context.h"
2 #include "nvfx_resource.h"
3 #include "util/u_format.h"
4
5 static inline boolean
6 nvfx_surface_linear_renderable(struct pipe_surface* surf)
7 {
8 /* TODO: precompute this in nvfx_surface creation */
9 return (surf->texture->flags & NVFX_RESOURCE_FLAG_LINEAR)
10 && !(surf->offset & 63)
11 && !(((struct nvfx_surface*)surf)->pitch & 63);
12 }
13
14 static inline boolean
15 nvfx_surface_swizzled_renderable(struct pipe_framebuffer_state* fb, struct pipe_surface* surf)
16 {
17 /* TODO: precompute this in nvfx_surface creation */
18 return !((struct nvfx_miptree*)surf->texture)->linear_pitch
19 && (surf->texture->target != PIPE_TEXTURE_3D || u_minify(surf->texture->depth0, surf->level) <= 1)
20 && !(surf->offset & 127)
21 && (surf->width == fb->width)
22 && (surf->height == fb->height)
23 && !((struct nvfx_surface*)surf)->temp
24 && (surf->format == PIPE_FORMAT_B8G8R8A8_UNORM || surf->format == PIPE_FORMAT_B8G8R8X8_UNORM || surf->format == PIPE_FORMAT_B5G6R5_UNORM);
25 }
26
27 static boolean
28 nvfx_surface_get_render_target(struct pipe_surface* surf, int all_swizzled, struct nvfx_render_target* target)
29 {
30 struct nvfx_surface* ns = (struct nvfx_surface*)surf;
31 if(!ns->temp)
32 {
33 target->bo = ((struct nvfx_miptree*)surf->texture)->base.bo;
34 target->offset = surf->offset;
35 target->pitch = align(ns->pitch, 64);
36 assert(target->pitch);
37 return FALSE;
38 }
39 else
40 {
41 target->offset = 0;
42 target->pitch = ns->temp->linear_pitch;
43 target->bo = ns->temp->base.bo;
44 assert(target->pitch);
45 return TRUE;
46 }
47 }
48
49 int
50 nvfx_framebuffer_prepare(struct nvfx_context *nvfx)
51 {
52 struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
53 int i, color_format = 0, zeta_format = 0;
54 int all_swizzled = 1;
55
56 if(!nvfx->is_nv4x)
57 assert(fb->nr_cbufs <= 2);
58 else
59 assert(fb->nr_cbufs <= 4);
60
61 for (i = 0; i < fb->nr_cbufs; i++) {
62 if (color_format) {
63 if(color_format != fb->cbufs[i]->format)
64 return -1;
65 } else
66 color_format = fb->cbufs[i]->format;
67
68 if(!nvfx_surface_swizzled_renderable(fb, fb->cbufs[i]))
69 all_swizzled = 0;
70 }
71
72 if (fb->zsbuf) {
73 /* TODO: return FALSE if we have a format not supporting a depth buffer (e.g. r8); currently those are not supported at all */
74 if(!nvfx_surface_swizzled_renderable(fb, fb->zsbuf))
75 all_swizzled = 0;
76
77 if(all_swizzled && util_format_get_blocksize(color_format) != util_format_get_blocksize(zeta_format))
78 all_swizzled = 0;
79 }
80
81 for (i = 0; i < fb->nr_cbufs; i++) {
82 if(!((struct nvfx_surface*)fb->cbufs[i])->temp && !all_swizzled && !nvfx_surface_linear_renderable(fb->cbufs[i]))
83 nvfx_surface_create_temp(&nvfx->pipe, fb->cbufs[i]);
84 }
85
86 if(fb->zsbuf) {
87 if(!((struct nvfx_surface*)fb->zsbuf)->temp && !all_swizzled && !nvfx_surface_linear_renderable(fb->zsbuf))
88 nvfx_surface_create_temp(&nvfx->pipe, fb->zsbuf);
89 }
90
91 return all_swizzled;
92 }
93
94 void
95 nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
96 {
97 struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
98 struct nouveau_channel *chan = nvfx->screen->base.channel;
99 uint32_t rt_enable, rt_format;
100 int i;
101 unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
102 unsigned w = fb->width;
103 unsigned h = fb->height;
104
105 rt_enable = (NV30_3D_RT_ENABLE_COLOR0 << fb->nr_cbufs) - 1;
106 if (rt_enable & (NV30_3D_RT_ENABLE_COLOR1 |
107 NV40_3D_RT_ENABLE_COLOR2 | NV40_3D_RT_ENABLE_COLOR3))
108 rt_enable |= NV30_3D_RT_ENABLE_MRT;
109
110 nvfx->state.render_temps = 0;
111
112 for (i = 0; i < fb->nr_cbufs; i++)
113 nvfx->state.render_temps |= nvfx_surface_get_render_target(fb->cbufs[i], prepare_result, &nvfx->hw_rt[i]) << i;
114
115 for(; i < 4; ++i)
116 nvfx->hw_rt[i].bo = 0;
117
118 if (fb->zsbuf) {
119 nvfx->state.render_temps |= nvfx_surface_get_render_target(fb->zsbuf, prepare_result, &nvfx->hw_zeta) << 7;
120
121 assert(util_format_get_stride(fb->zsbuf->format, fb->width) <= nvfx->hw_zeta.pitch);
122 assert(nvfx->hw_zeta.offset + nvfx->hw_zeta.pitch * fb->height <= nvfx->hw_zeta.bo->size);
123 }
124
125 if (prepare_result) {
126 assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
127
128 rt_format = NV30_3D_RT_FORMAT_TYPE_SWIZZLED |
129 (util_logbase2(fb->width) << NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT) |
130 (util_logbase2(fb->height) << NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT);
131 } else
132 rt_format = NV30_3D_RT_FORMAT_TYPE_LINEAR;
133
134 if(fb->nr_cbufs > 0) {
135 switch (fb->cbufs[0]->format) {
136 case PIPE_FORMAT_B8G8R8X8_UNORM:
137 rt_format |= NV30_3D_RT_FORMAT_COLOR_X8R8G8B8;
138 break;
139 case PIPE_FORMAT_B8G8R8A8_UNORM:
140 case 0:
141 rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8;
142 break;
143 case PIPE_FORMAT_R8G8B8X8_UNORM:
144 rt_format |= NV30_3D_RT_FORMAT_COLOR_X8B8G8R8;
145 break;
146 case PIPE_FORMAT_R8G8B8A8_UNORM:
147 rt_format |= NV30_3D_RT_FORMAT_COLOR_A8B8G8R8;
148 break;
149 case PIPE_FORMAT_B5G6R5_UNORM:
150 rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5;
151 break;
152 case PIPE_FORMAT_R32G32B32A32_FLOAT:
153 rt_format |= NV30_3D_RT_FORMAT_COLOR_A32B32G32R32_FLOAT;
154 break;
155 case PIPE_FORMAT_R16G16B16A16_FLOAT:
156 rt_format |= NV30_3D_RT_FORMAT_COLOR_A16B16G16R16_FLOAT;
157 break;
158 default:
159 assert(0);
160 }
161 } else if(fb->zsbuf && util_format_get_blocksize(fb->zsbuf->format) == 2)
162 rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5;
163 else
164 rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8;
165
166 if(fb->zsbuf) {
167 switch (fb->zsbuf->format) {
168 case PIPE_FORMAT_Z16_UNORM:
169 rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16;
170 break;
171 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
172 case PIPE_FORMAT_X8Z24_UNORM:
173 case 0:
174 rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8;
175 break;
176 default:
177 assert(0);
178 }
179 } else if(fb->nr_cbufs && util_format_get_blocksize(fb->cbufs[0]->format) == 2)
180 rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16;
181 else
182 rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8;
183
184 MARK_RING(chan, 42, 10);
185
186 if ((rt_enable & NV30_3D_RT_ENABLE_COLOR0) || fb->zsbuf) {
187 struct nvfx_render_target *rt0 = &nvfx->hw_rt[0];
188 uint32_t pitch;
189
190 if(!(rt_enable & NV30_3D_RT_ENABLE_COLOR0))
191 rt0 = &nvfx->hw_zeta;
192
193 pitch = rt0->pitch;
194
195 if(!nvfx->is_nv4x)
196 {
197 if (nvfx->hw_zeta.bo)
198 pitch |= (nvfx->hw_zeta.pitch << 16);
199 else
200 pitch |= (pitch << 16);
201 }
202
203 //printf("rendering to bo %p [%i] at offset %i with pitch %i\n", rt0->bo, rt0->bo->handle, rt0->offset, pitch);
204
205 OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR0, 1));
206 OUT_RELOC(chan, rt0->bo, 0,
207 rt_flags | NOUVEAU_BO_OR,
208 chan->vram->handle, chan->gart->handle);
209 OUT_RING(chan, RING_3D(NV30_3D_COLOR0_PITCH, 2));
210 OUT_RING(chan, pitch);
211 OUT_RELOC(chan, rt0->bo,
212 rt0->offset, rt_flags | NOUVEAU_BO_LOW,
213 0, 0);
214 }
215
216 if (rt_enable & NV30_3D_RT_ENABLE_COLOR1) {
217 OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR1, 1));
218 OUT_RELOC(chan, nvfx->hw_rt[1].bo, 0,
219 rt_flags | NOUVEAU_BO_OR,
220 chan->vram->handle, chan->gart->handle);
221 OUT_RING(chan, RING_3D(NV30_3D_COLOR1_OFFSET, 2));
222 OUT_RELOC(chan, nvfx->hw_rt[1].bo,
223 nvfx->hw_rt[1].offset, rt_flags | NOUVEAU_BO_LOW,
224 0, 0);
225 OUT_RING(chan, nvfx->hw_rt[1].pitch);
226 }
227
228 if(nvfx->is_nv4x)
229 {
230 if (rt_enable & NV40_3D_RT_ENABLE_COLOR2) {
231 OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR2, 1));
232 OUT_RELOC(chan, nvfx->hw_rt[2].bo, 0,
233 rt_flags | NOUVEAU_BO_OR,
234 chan->vram->handle, chan->gart->handle);
235 OUT_RING(chan, RING_3D(NV40_3D_COLOR2_OFFSET, 1));
236 OUT_RELOC(chan, nvfx->hw_rt[2].bo,
237 nvfx->hw_rt[2].offset, rt_flags | NOUVEAU_BO_LOW,
238 0, 0);
239 OUT_RING(chan, RING_3D(NV40_3D_COLOR2_PITCH, 1));
240 OUT_RING(chan, nvfx->hw_rt[2].pitch);
241 }
242
243 if (rt_enable & NV40_3D_RT_ENABLE_COLOR3) {
244 OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR3, 1));
245 OUT_RELOC(chan, nvfx->hw_rt[3].bo, 0,
246 rt_flags | NOUVEAU_BO_OR,
247 chan->vram->handle, chan->gart->handle);
248 OUT_RING(chan, RING_3D(NV40_3D_COLOR3_OFFSET, 1));
249 OUT_RELOC(chan, nvfx->hw_rt[3].bo,
250 nvfx->hw_rt[3].offset, rt_flags | NOUVEAU_BO_LOW,
251 0, 0);
252 OUT_RING(chan, RING_3D(NV40_3D_COLOR3_PITCH, 1));
253 OUT_RING(chan, nvfx->hw_rt[3].pitch);
254 }
255 }
256
257 if (fb->zsbuf) {
258 OUT_RING(chan, RING_3D(NV30_3D_DMA_ZETA, 1));
259 OUT_RELOC(chan, nvfx->hw_zeta.bo, 0,
260 rt_flags | NOUVEAU_BO_OR,
261 chan->vram->handle, chan->gart->handle);
262 OUT_RING(chan, RING_3D(NV30_3D_ZETA_OFFSET, 1));
263 /* TODO: reverse engineer LMA */
264 OUT_RELOC(chan, nvfx->hw_zeta.bo,
265 nvfx->hw_zeta.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0);
266 if(nvfx->is_nv4x) {
267 OUT_RING(chan, RING_3D(NV40_3D_ZETA_PITCH, 1));
268 OUT_RING(chan, nvfx->hw_zeta.pitch);
269 }
270 }
271 else if(nvfx->is_nv4x) {
272 OUT_RING(chan, RING_3D(NV40_3D_ZETA_PITCH, 1));
273 OUT_RING(chan, 64);
274 }
275
276 OUT_RING(chan, RING_3D(NV30_3D_RT_ENABLE, 1));
277 OUT_RING(chan, rt_enable);
278 OUT_RING(chan, RING_3D(NV30_3D_RT_HORIZ, 3));
279 OUT_RING(chan, (w << 16) | 0);
280 OUT_RING(chan, (h << 16) | 0);
281 OUT_RING(chan, rt_format);
282 OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_HORIZ, 2));
283 OUT_RING(chan, (w << 16) | 0);
284 OUT_RING(chan, (h << 16) | 0);
285 OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_HORIZ(0), 2));
286 OUT_RING(chan, ((w - 1) << 16) | 0);
287 OUT_RING(chan, ((h - 1) << 16) | 0);
288
289 if(!nvfx->is_nv4x) {
290 /* Wonder why this is needed, context should all be set to zero on init */
291 /* TODO: we can most likely remove this, after putting it in context init */
292 OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_TX_ORIGIN, 1));
293 OUT_RING(chan, 0);
294 }
295 nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAMEBUFFER;
296 }
297
298 void
299 nvfx_framebuffer_relocate(struct nvfx_context *nvfx)
300 {
301 struct nouveau_channel *chan = nvfx->screen->base.channel;
302 unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
303 rt_flags |= NOUVEAU_BO_DUMMY;
304 MARK_RING(chan, 20, 20);
305
306 #define DO_(var, pfx, name) \
307 if(var.bo) { \
308 OUT_RELOC(chan, var.bo, RING_3D(pfx##_3D_DMA_##name, 1), rt_flags, 0, 0); \
309 OUT_RELOC(chan, var.bo, 0, \
310 rt_flags | NOUVEAU_BO_OR, \
311 chan->vram->handle, chan->gart->handle); \
312 OUT_RELOC(chan, var.bo, RING_3D(pfx##_3D_##name##_OFFSET, 1), rt_flags, 0, 0); \
313 OUT_RELOC(chan, var.bo, \
314 var.offset, rt_flags | NOUVEAU_BO_LOW, \
315 0, 0); \
316 }
317
318 #define DO(pfx, num) DO_(nvfx->hw_rt[num], pfx, COLOR##num)
319 DO(NV30, 0);
320 DO(NV30, 1);
321 DO(NV40, 2);
322 DO(NV40, 3);
323
324 DO_(nvfx->hw_zeta, NV30, ZETA);
325 nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAMEBUFFER;
326 }