nvfx: move 2D format selection logic to 2D code
[mesa.git] / src / gallium / drivers / nvfx / nvfx_surface.c
1
2 /**************************************************************************
3 *
4 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * All Rights Reserved.
6 *
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12 * permit persons to whom the Software is furnished to do so, subject to
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14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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27 **************************************************************************/
28
29 #include "pipe/p_context.h"
30 #include "pipe/p_format.h"
31 #include "util/u_format.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 #include "util/u_pack_color.h"
35 #include "util/u_blitter.h"
36
37 #include "nouveau/nouveau_winsys.h"
38 #include "nouveau/nouveau_screen.h"
39 #include "nvfx_context.h"
40 #include "nvfx_screen.h"
41 #include "nvfx_resource.h"
42 #include "nv04_2d.h"
43
44 #include <nouveau/nouveau_bo.h>
45
46 static INLINE void
47 nvfx_region_set_format(struct nv04_region* rgn, enum pipe_format format)
48 {
49 unsigned bits = util_format_get_blocksizebits(format);
50 unsigned shift = 0;
51 rgn->one_bits = 0;
52
53 switch(bits)
54 {
55 case 8:
56 rgn->bpps = 0;
57 break;
58 case 16:
59 rgn->bpps = 1;
60 if(format == PIPE_FORMAT_B5G5R5X1_UNORM)
61 rgn->one_bits = 1;
62 break;
63 case 32:
64 rgn->bpps = 2;
65 if(format == PIPE_FORMAT_R8G8B8X8_UNORM || format == PIPE_FORMAT_B8G8R8X8_UNORM)
66 rgn->one_bits = 8;
67 break;
68 case 64:
69 rgn->bpps = 2;
70 shift = 1;
71 break;
72 case 128:
73 rgn->bpps = 2;
74 shift = 2;
75 break;
76 }
77
78 if(shift) {
79 rgn->x = util_format_get_nblocksx(format, rgn->x) << shift;
80 rgn->y = util_format_get_nblocksy(format, rgn->y);
81 rgn->w <<= shift;
82 }
83 }
84
85 static INLINE void
86 nvfx_region_init_for_surface(struct nv04_region* rgn, struct nvfx_surface* surf, unsigned x, unsigned y, bool for_write)
87 {
88 rgn->x = x;
89 rgn->y = y;
90 rgn->z = 0;
91
92 if(surf->temp)
93 {
94 rgn->bo = surf->temp->base.bo;
95 rgn->offset = 0;
96 rgn->pitch = surf->temp->linear_pitch;
97
98 if(for_write)
99 util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(&surf->base.base), &surf->base);
100 } else {
101 rgn->bo = ((struct nvfx_resource*)surf->base.base.texture)->bo;
102 rgn->offset = surf->base.base.offset;
103
104 if(surf->base.base.texture->flags & NVFX_RESOURCE_FLAG_LINEAR)
105 rgn->pitch = surf->pitch;
106 else
107 {
108 rgn->pitch = 0;
109 rgn->z = surf->base.base.zslice;
110 rgn->w = surf->base.base.width;
111 rgn->h = surf->base.base.height;
112 rgn->d = u_minify(surf->base.base.texture->depth0, surf->base.base.level);
113 }
114 }
115
116 nvfx_region_set_format(rgn, surf->base.base.format);
117 if(!rgn->pitch)
118 nv04_region_try_to_linearize(rgn);
119 }
120
121 static INLINE void
122 nvfx_region_init_for_subresource(struct nv04_region* rgn, struct pipe_resource* pt, struct pipe_subresource sub, unsigned x, unsigned y, unsigned z, bool for_write)
123 {
124 if(pt->target != PIPE_BUFFER)
125 {
126 struct nvfx_surface* ns = (struct nvfx_surface*)util_surfaces_peek(&((struct nvfx_miptree*)pt)->surfaces, pt, sub.face, sub.level, z);
127 if(ns && util_dirty_surface_is_dirty(&ns->base))
128 {
129 nvfx_region_init_for_surface(rgn, ns, x, y, for_write);
130 return;
131 }
132 }
133
134 rgn->bo = ((struct nvfx_resource*)pt)->bo;
135 rgn->offset = nvfx_subresource_offset(pt, sub.face, sub.level, z);
136 rgn->x = x;
137 rgn->y = y;
138
139 if(pt->flags & NVFX_RESOURCE_FLAG_LINEAR)
140 {
141 rgn->pitch = nvfx_subresource_pitch(pt, sub.level);
142 rgn->z = 0;
143 }
144 else
145 {
146 rgn->pitch = 0;
147 rgn->z = z;
148 rgn->w = u_minify(pt->width0, sub.level);
149 rgn->h = u_minify(pt->height0, sub.level);
150 rgn->d = u_minify(pt->depth0, sub.level);
151 }
152
153 nvfx_region_set_format(rgn, pt->format);
154 if(!rgn->pitch)
155 nv04_region_try_to_linearize(rgn);
156 }
157
158 // don't save index buffer because blitter doesn't setit
159 static struct blitter_context*
160 nvfx_get_blitter(struct pipe_context* pipe, int copy)
161 {
162 struct nvfx_context* nvfx = nvfx_context(pipe);
163
164 assert(nvfx->blitters_in_use < Elements(nvfx->blitter));
165
166 struct blitter_context** pblitter = &nvfx->blitter[nvfx->blitters_in_use++];
167 if(!*pblitter)
168 *pblitter = util_blitter_create(pipe);
169 struct blitter_context* blitter = *pblitter;
170
171 util_blitter_save_blend(blitter, nvfx->blend);
172 util_blitter_save_depth_stencil_alpha(blitter, nvfx->zsa);
173 util_blitter_save_stencil_ref(blitter, &nvfx->stencil_ref);
174 util_blitter_save_rasterizer(blitter, nvfx->rasterizer);
175 util_blitter_save_fragment_shader(blitter, nvfx->fragprog);
176 util_blitter_save_vertex_shader(blitter, nvfx->vertprog);
177 util_blitter_save_viewport(blitter, &nvfx->viewport);
178 util_blitter_save_framebuffer(blitter, &nvfx->framebuffer);
179 util_blitter_save_clip(blitter, &nvfx->clip);
180 util_blitter_save_vertex_elements(blitter, nvfx->vtxelt);
181 util_blitter_save_vertex_buffers(blitter, nvfx->vtxbuf_nr, nvfx->vtxbuf);
182
183 if(copy)
184 {
185 util_blitter_save_fragment_sampler_states(blitter, nvfx->nr_samplers, (void**)nvfx->tex_sampler);
186 util_blitter_save_fragment_sampler_views(blitter, nvfx->nr_textures, nvfx->fragment_sampler_views);
187 }
188
189 return blitter;
190 }
191
192 static inline void
193 nvfx_put_blitter(struct pipe_context* pipe, struct blitter_context* blitter)
194 {
195 struct nvfx_context* nvfx = nvfx_context(pipe);
196 --nvfx->blitters_in_use;
197 assert(nvfx->blitters_in_use >= 0);
198 }
199
200 static unsigned
201 nvfx_region_clone(struct nv04_2d_context* ctx, struct nv04_region* rgn, unsigned w, unsigned h, boolean for_read)
202 {
203 unsigned begin = nv04_region_begin(rgn, w, h);
204 unsigned end = nv04_region_end(rgn, w, h);
205 unsigned size = end - begin;
206 struct nouveau_bo* bo = 0;
207 nouveau_bo_new(rgn->bo->device, NOUVEAU_BO_MAP | NOUVEAU_BO_GART, 256, size, &bo);
208
209 if(for_read || (size > ((w * h) << rgn->bpps)))
210 nv04_memcpy(ctx, bo, 0, rgn->bo, rgn->offset + begin, size);
211
212 rgn->bo = bo;
213 rgn->offset = -begin;
214 return begin;
215 }
216
217 static void
218 nvfx_resource_copy_region(struct pipe_context *pipe,
219 struct pipe_resource *dstr, struct pipe_subresource subdst,
220 unsigned dstx, unsigned dsty, unsigned dstz,
221 struct pipe_resource *srcr, struct pipe_subresource subsrc,
222 unsigned srcx, unsigned srcy, unsigned srcz,
223 unsigned w, unsigned h)
224 {
225 static int copy_threshold = -1;
226 struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d;
227 struct nv04_region dst, src;
228 int dst_to_gpu;
229 int src_on_gpu;
230 boolean small;
231 int ret;
232
233 if(!w || !h)
234 return;
235
236 if(copy_threshold < 0)
237 copy_threshold = debug_get_num_option("NOUVEAU_COPY_THRESHOLD", 4);
238
239 dst_to_gpu = dstr->usage != PIPE_USAGE_DYNAMIC && dstr->usage != PIPE_USAGE_STAGING;
240 src_on_gpu = nvfx_resource_on_gpu(srcr);
241
242 nvfx_region_init_for_subresource(&dst, dstr, subdst, dstx, dsty, dstz, TRUE);
243 nvfx_region_init_for_subresource(&src, srcr, subsrc, srcx, srcy, srcz, FALSE);
244 w = util_format_get_stride(dstr->format, w) >> dst.bpps;
245 h = util_format_get_nblocksy(dstr->format, h);
246
247 small = (w * h <= copy_threshold);
248 if((!dst_to_gpu || !src_on_gpu) && small)
249 ret = -1; /* use the CPU */
250 else
251 ret = nv04_region_copy_2d(ctx, &dst, &src, w, h, dst_to_gpu, src_on_gpu);
252 if(!ret)
253 {}
254 else if(ret > 0 && dstr->bind & PIPE_BIND_RENDER_TARGET && srcr->bind & PIPE_BIND_SAMPLER_VIEW)
255 {
256 struct blitter_context* blitter = nvfx_get_blitter(pipe, 1);
257 util_blitter_copy_region(blitter, dstr, subdst, dstx, dsty, dstz, srcr, subsrc, srcx, srcy, srcz, w, h, TRUE);
258 nvfx_put_blitter(pipe, blitter);
259 }
260 else
261 {
262 struct nv04_region dstt = dst;
263 struct nv04_region srct = src;
264 unsigned dstbegin = 0;
265
266 if(!small)
267 {
268 if(src_on_gpu)
269 nvfx_region_clone(ctx, &srct, w, h, TRUE);
270
271 if(dst_to_gpu)
272 dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE);
273 }
274
275 nv04_region_copy_cpu(&dstt, &srct, w, h);
276
277 if(srct.bo != src.bo)
278 nouveau_screen_bo_release(pipe->screen, srct.bo);
279
280 if(dstt.bo != dst.bo)
281 {
282 nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size);
283 nouveau_screen_bo_release(pipe->screen, dstt.bo);
284 }
285 }
286 }
287
288 static int
289 nvfx_surface_fill(struct pipe_context* pipe, struct pipe_surface *dsts,
290 unsigned dx, unsigned dy, unsigned w, unsigned h, unsigned value)
291 {
292 struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d;
293 struct nv04_region dst;
294 int ret;
295 /* Always try to use the GPU right now, if possible
296 * If the user wanted the surface data on the CPU, he would have cleared with memset (hopefully) */
297
298 // we don't care about interior pixel order since we set all them to the same value
299 nvfx_region_init_for_surface(&dst, (struct nvfx_surface*)dsts, dx, dy, TRUE);
300
301 w = util_format_get_stride(dsts->format, w) >> dst.bpps;
302 h = util_format_get_nblocksy(dsts->format, h);
303
304 ret = nv04_region_fill_2d(ctx, &dst, w, h, value);
305 if(ret > 0 && dsts->texture->bind & PIPE_BIND_RENDER_TARGET)
306 return 1;
307 else if(ret)
308 {
309 struct nv04_region dstt = dst;
310 unsigned dstbegin = 0;
311
312 if(nvfx_resource_on_gpu(dsts->texture))
313 dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE);
314
315 nv04_region_fill_cpu(&dstt, w, h, value);
316
317 if(dstt.bo != dst.bo)
318 {
319 nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size);
320 nouveau_screen_bo_release(pipe->screen, dstt.bo);
321 }
322 }
323
324 return 0;
325 }
326
327
328 void
329 nvfx_screen_surface_takedown(struct pipe_screen *pscreen)
330 {
331 nv04_2d_context_takedown(nvfx_screen(pscreen)->eng2d);
332 nvfx_screen(pscreen)->eng2d = 0;
333 }
334
335 int
336 nvfx_screen_surface_init(struct pipe_screen *pscreen)
337 {
338 struct nv04_2d_context* ctx = nv04_2d_context_init(nouveau_screen(pscreen)->channel);
339 if(!ctx)
340 return -1;
341 nvfx_screen(pscreen)->eng2d = ctx;
342 return 0;
343 }
344
345 static void
346 nvfx_surface_copy_temp(struct pipe_context* pipe, struct pipe_surface* surf, int to_temp)
347 {
348 struct nvfx_surface* ns = (struct nvfx_surface*)surf;
349 struct pipe_subresource tempsr, surfsr;
350 struct nvfx_context* nvfx = nvfx_context(pipe);
351
352 /* temporarily detach the temp, so it isn't used in place of the actual resource */
353 struct nvfx_miptree* temp = ns->temp;
354 ns->temp = 0;
355
356 // TODO: we really should do this validation before setting these variable in draw calls
357 unsigned use_vertex_buffers = nvfx->use_vertex_buffers;
358 boolean use_index_buffer = nvfx->use_index_buffer;
359 unsigned base_vertex = nvfx->base_vertex;
360
361 tempsr.face = 0;
362 tempsr.level = 0;
363 surfsr.face = surf->face;
364 surfsr.level = surf->level;
365
366 if(to_temp)
367 nvfx_resource_copy_region(pipe, &temp->base.base, tempsr, 0, 0, 0, surf->texture, surfsr, 0, 0, surf->zslice, surf->width, surf->height);
368 else
369 nvfx_resource_copy_region(pipe, surf->texture, surfsr, 0, 0, surf->zslice, &temp->base.base, tempsr, 0, 0, 0, surf->width, surf->height);
370
371 /* If this triggers, it probably means we attempted to use the blitter
372 * but failed due to non-renderability of the target.
373 * Obviously, this would lead to infinite recursion if supported. */
374 assert(!ns->temp);
375
376 ns->temp = temp;
377
378 nvfx->use_vertex_buffers = use_vertex_buffers;
379 nvfx->use_index_buffer = use_index_buffer;
380 nvfx->base_vertex = base_vertex;
381
382 nvfx->dirty |= NVFX_NEW_ARRAYS;
383 nvfx->draw_dirty |= NVFX_NEW_ARRAYS;
384 }
385
386 void
387 nvfx_surface_create_temp(struct pipe_context* pipe, struct pipe_surface* surf)
388 {
389 struct nvfx_surface* ns = (struct nvfx_surface*)surf;
390 struct pipe_resource template;
391 memset(&template, 0, sizeof(struct pipe_resource));
392 template.target = PIPE_TEXTURE_2D;
393 template.format = surf->format;
394 template.width0 = surf->width;
395 template.height0 = surf->height;
396 template.depth0 = 1;
397 template.nr_samples = surf->texture->nr_samples;
398 template.flags = NVFX_RESOURCE_FLAG_LINEAR;
399
400 assert(!ns->temp && !util_dirty_surface_is_dirty(&ns->base));
401
402 ns->temp = (struct nvfx_miptree*)nvfx_miptree_create(pipe->screen, &template);
403 nvfx_surface_copy_temp(pipe, surf, 1);
404 }
405
406 void
407 nvfx_surface_flush(struct pipe_context* pipe, struct pipe_surface* surf)
408 {
409 struct nvfx_context* nvfx = (struct nvfx_context*)pipe;
410 struct nvfx_surface* ns = (struct nvfx_surface*)surf;
411 boolean bound = FALSE;
412
413 nvfx_surface_copy_temp(pipe, surf, 0);
414
415 util_dirty_surface_set_clean(nvfx_surface_get_dirty_surfaces(surf), &ns->base);
416
417 if(nvfx->framebuffer.zsbuf == surf)
418 bound = TRUE;
419 else
420 {
421 for(unsigned i = 0; i < nvfx->framebuffer.nr_cbufs; ++i)
422 {
423 if(nvfx->framebuffer.cbufs[i] == surf)
424 {
425 bound = TRUE;
426 break;
427 }
428 }
429 }
430
431 if(!bound)
432 pipe_resource_reference((struct pipe_resource**)&ns->temp, 0);
433 }
434
435 static void
436 nvfx_clear_render_target(struct pipe_context *pipe,
437 struct pipe_surface *dst,
438 const float *rgba,
439 unsigned dstx, unsigned dsty,
440 unsigned width, unsigned height)
441 {
442 union util_color uc;
443 util_pack_color(rgba, dst->format, &uc);
444
445 if(util_format_get_blocksizebits(dst->format) > 32
446 || nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, uc.ui))
447 {
448 // TODO: probably should use hardware clear here instead if possible
449 struct blitter_context* blitter = nvfx_get_blitter(pipe, 0);
450 util_blitter_clear_render_target(blitter, dst, rgba, dstx, dsty, width, height);
451 nvfx_put_blitter(pipe, blitter);
452 }
453 }
454
455 static void
456 nvfx_clear_depth_stencil(struct pipe_context *pipe,
457 struct pipe_surface *dst,
458 unsigned clear_flags,
459 double depth,
460 unsigned stencil,
461 unsigned dstx, unsigned dsty,
462 unsigned width, unsigned height)
463 {
464 if(util_format_get_blocksizebits(dst->format) > 32
465 || nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, util_pack_z_stencil(dst->format, depth, stencil)))
466 {
467 // TODO: probably should use hardware clear here instead if possible
468 struct blitter_context* blitter = nvfx_get_blitter(pipe, 0);
469 util_blitter_clear_depth_stencil(blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height);
470 nvfx_put_blitter(pipe, blitter);
471 }
472 }
473
474
475 void
476 nvfx_init_surface_functions(struct nvfx_context *nvfx)
477 {
478 nvfx->pipe.resource_copy_region = nvfx_resource_copy_region;
479 nvfx->pipe.clear_render_target = nvfx_clear_render_target;
480 nvfx->pipe.clear_depth_stencil = nvfx_clear_depth_stencil;
481 }