Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / gallium / drivers / nvfx / nvfx_surface.c
1
2 /**************************************************************************
3 *
4 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "pipe/p_context.h"
30 #include "pipe/p_format.h"
31 #include "util/u_format.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 #include "util/u_pack_color.h"
35 #include "util/u_blitter.h"
36
37 #include "nouveau/nouveau_winsys.h"
38 #include "nouveau/nouveau_screen.h"
39 #include "nvfx_context.h"
40 #include "nvfx_screen.h"
41 #include "nvfx_resource.h"
42 #include "nv04_2d.h"
43
44 #include <nouveau/nouveau_bo.h>
45
46 static INLINE void
47 nvfx_region_set_format(struct nv04_region* rgn, enum pipe_format format)
48 {
49 unsigned bits = util_format_get_blocksizebits(format);
50 unsigned shift = 0;
51 rgn->one_bits = 0;
52
53 switch(bits)
54 {
55 case 8:
56 rgn->bpps = 0;
57 break;
58 case 16:
59 rgn->bpps = 1;
60 if(format == PIPE_FORMAT_B5G5R5X1_UNORM)
61 rgn->one_bits = 1;
62 break;
63 case 32:
64 rgn->bpps = 2;
65 if(format == PIPE_FORMAT_R8G8B8X8_UNORM || format == PIPE_FORMAT_B8G8R8X8_UNORM)
66 rgn->one_bits = 8;
67 break;
68 case 64:
69 rgn->bpps = 2;
70 shift = 1;
71 break;
72 case 128:
73 rgn->bpps = 2;
74 shift = 2;
75 break;
76 }
77
78 if(shift) {
79 rgn->x = util_format_get_nblocksx(format, rgn->x) << shift;
80 rgn->y = util_format_get_nblocksy(format, rgn->y);
81 rgn->w <<= shift;
82 }
83 }
84
85 static INLINE void
86 nvfx_region_init_for_surface(struct nv04_region* rgn, struct nvfx_surface* surf, unsigned x, unsigned y, bool for_write)
87 {
88 rgn->x = x;
89 rgn->y = y;
90 rgn->z = 0;
91
92 if(surf->temp)
93 {
94 rgn->bo = surf->temp->base.bo;
95 rgn->offset = 0;
96 rgn->pitch = surf->temp->linear_pitch;
97
98 if(for_write)
99 util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(&surf->base.base), &surf->base);
100 } else {
101 rgn->bo = ((struct nvfx_resource*)surf->base.base.texture)->bo;
102 rgn->offset = surf->offset;
103
104 if(surf->base.base.texture->flags & NVFX_RESOURCE_FLAG_LINEAR)
105 rgn->pitch = surf->pitch;
106 else
107 {
108 rgn->pitch = 0;
109 rgn->z = surf->base.base.u.tex.first_layer;
110 rgn->w = surf->base.base.width;
111 rgn->h = surf->base.base.height;
112 rgn->d = u_minify(surf->base.base.texture->depth0, surf->base.base.u.tex.level);
113 }
114 }
115
116 nvfx_region_set_format(rgn, surf->base.base.format);
117 if(!rgn->pitch)
118 nv04_region_try_to_linearize(rgn);
119 }
120
121 static INLINE void
122 nvfx_region_init_for_subresource(struct nv04_region* rgn, struct pipe_resource* pt, unsigned level, unsigned x, unsigned y, unsigned z, bool for_write)
123 {
124 if(pt->target != PIPE_BUFFER)
125 {
126 struct nvfx_surface* ns = (struct nvfx_surface*)util_surfaces_peek(&((struct nvfx_miptree*)pt)->surfaces, pt, level, z);
127 if(ns && util_dirty_surface_is_dirty(&ns->base))
128 {
129 nvfx_region_init_for_surface(rgn, ns, x, y, for_write);
130 return;
131 }
132 }
133
134 rgn->bo = ((struct nvfx_resource*)pt)->bo;
135 rgn->offset = nvfx_subresource_offset(pt, z, level, z);
136 rgn->x = x;
137 rgn->y = y;
138
139 if(pt->flags & NVFX_RESOURCE_FLAG_LINEAR)
140 {
141 rgn->pitch = nvfx_subresource_pitch(pt, level);
142 rgn->z = 0;
143 }
144 else
145 {
146 rgn->pitch = 0;
147 rgn->z = z;
148 rgn->w = u_minify(pt->width0, level);
149 rgn->h = u_minify(pt->height0, level);
150 rgn->d = u_minify(pt->depth0, level);
151 }
152
153 nvfx_region_set_format(rgn, pt->format);
154 if(!rgn->pitch)
155 nv04_region_try_to_linearize(rgn);
156 }
157
158 // don't save index buffer because blitter doesn't setit
159 static struct blitter_context*
160 nvfx_get_blitter(struct pipe_context* pipe, int copy)
161 {
162 struct nvfx_context* nvfx = nvfx_context(pipe);
163 struct blitter_context** pblitter;
164 struct blitter_context* blitter;
165
166 assert(nvfx->blitters_in_use < Elements(nvfx->blitter));
167
168 if(nvfx->query && !nvfx->blitters_in_use)
169 {
170 struct nouveau_channel* chan = nvfx->screen->base.channel;
171 struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
172 BEGIN_RING(chan, eng3d, NV30_3D_QUERY_ENABLE, 1);
173 OUT_RING(chan, 0);
174 }
175
176 pblitter = &nvfx->blitter[nvfx->blitters_in_use++];
177 if(!*pblitter)
178 *pblitter = util_blitter_create(pipe);
179 blitter = *pblitter;
180
181 util_blitter_save_blend(blitter, nvfx->blend);
182 util_blitter_save_depth_stencil_alpha(blitter, nvfx->zsa);
183 util_blitter_save_stencil_ref(blitter, &nvfx->stencil_ref);
184 util_blitter_save_rasterizer(blitter, nvfx->rasterizer);
185 util_blitter_save_fragment_shader(blitter, nvfx->fragprog);
186 util_blitter_save_vertex_shader(blitter, nvfx->vertprog);
187 util_blitter_save_viewport(blitter, &nvfx->viewport);
188 util_blitter_save_framebuffer(blitter, &nvfx->framebuffer);
189 util_blitter_save_clip(blitter, &nvfx->clip);
190 util_blitter_save_vertex_elements(blitter, nvfx->vtxelt);
191 util_blitter_save_vertex_buffers(blitter, nvfx->vtxbuf_nr, nvfx->vtxbuf);
192
193 if(copy)
194 {
195 util_blitter_save_fragment_sampler_states(blitter, nvfx->nr_samplers, (void**)nvfx->tex_sampler);
196 util_blitter_save_fragment_sampler_views(blitter, nvfx->nr_textures, nvfx->fragment_sampler_views);
197 }
198
199 return blitter;
200 }
201
202 static inline void
203 nvfx_put_blitter(struct pipe_context* pipe, struct blitter_context* blitter)
204 {
205 struct nvfx_context* nvfx = nvfx_context(pipe);
206 --nvfx->blitters_in_use;
207 assert(nvfx->blitters_in_use >= 0);
208
209 if(nvfx->query && !nvfx->blitters_in_use)
210 {
211 struct nouveau_channel* chan = nvfx->screen->base.channel;
212 struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
213 BEGIN_RING(chan, eng3d, NV30_3D_QUERY_ENABLE, 1);
214 OUT_RING(chan, 1);
215 }
216 }
217
218 static unsigned
219 nvfx_region_clone(struct nv04_2d_context* ctx, struct nv04_region* rgn, unsigned w, unsigned h, boolean for_read)
220 {
221 unsigned begin = nv04_region_begin(rgn, w, h);
222 unsigned end = nv04_region_end(rgn, w, h);
223 unsigned size = end - begin;
224 struct nouveau_bo* bo = 0;
225 nouveau_bo_new(rgn->bo->device, NOUVEAU_BO_MAP | NOUVEAU_BO_GART, 256, size, &bo);
226
227 if(for_read || (size > ((w * h) << rgn->bpps)))
228 nv04_memcpy(ctx, bo, 0, rgn->bo, rgn->offset + begin, size);
229
230 rgn->bo = bo;
231 rgn->offset = -begin;
232 return begin;
233 }
234
235 static void
236 nvfx_resource_copy_region(struct pipe_context *pipe,
237 struct pipe_resource *dstr, unsigned dst_level,
238 unsigned dstx, unsigned dsty, unsigned dstz,
239 struct pipe_resource *srcr, unsigned src_level,
240 const struct pipe_box *src_box)
241 {
242 static int copy_threshold = -1;
243 struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d;
244 struct nv04_region dst, src;
245 int dst_to_gpu;
246 int src_on_gpu;
247 boolean small;
248 int ret;
249 unsigned w = src_box->width;
250 unsigned h = src_box->height;
251
252 if(!w || !h)
253 return;
254
255 if(copy_threshold < 0)
256 copy_threshold = debug_get_num_option("NOUVEAU_COPY_THRESHOLD", 4);
257
258 dst_to_gpu = dstr->usage != PIPE_USAGE_DYNAMIC && dstr->usage != PIPE_USAGE_STAGING;
259 src_on_gpu = nvfx_resource_on_gpu(srcr);
260
261 nvfx_region_init_for_subresource(&dst, dstr, dst_level, dstx, dsty, dstz, TRUE);
262 nvfx_region_init_for_subresource(&src, srcr, src_level, src_box->x, src_box->y, src_box->z, FALSE);
263 w = util_format_get_stride(dstr->format, w) >> dst.bpps;
264 h = util_format_get_nblocksy(dstr->format, h);
265
266 small = (w * h <= copy_threshold);
267 if((!dst_to_gpu || !src_on_gpu) && small)
268 ret = -1; /* use the CPU */
269 else
270 ret = nv04_region_copy_2d(ctx, &dst, &src, w, h, dst_to_gpu, src_on_gpu);
271 if(!ret)
272 {}
273 else if(ret > 0
274 && dstr->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)
275 && srcr->bind & PIPE_BIND_SAMPLER_VIEW)
276 {
277 /* this currently works because we hack the bind flags on resource creation to be
278 * the maximum set that the resource type actually supports
279 *
280 * TODO: perhaps support reinterpreting the formats
281 */
282 struct blitter_context* blitter = nvfx_get_blitter(pipe, 1);
283 util_blitter_copy_region(blitter, dstr, dst_level, dstx, dsty, dstz, srcr, src_level, src_box, TRUE);
284 nvfx_put_blitter(pipe, blitter);
285 }
286 else
287 {
288 struct nv04_region dstt = dst;
289 struct nv04_region srct = src;
290 unsigned dstbegin = 0;
291
292 if(!small)
293 {
294 if(src_on_gpu)
295 nvfx_region_clone(ctx, &srct, w, h, TRUE);
296
297 if(dst_to_gpu)
298 dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE);
299 }
300
301 nv04_region_copy_cpu(&dstt, &srct, w, h);
302
303 if(srct.bo != src.bo)
304 nouveau_screen_bo_release(pipe->screen, srct.bo);
305
306 if(dstt.bo != dst.bo)
307 {
308 nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size);
309 nouveau_screen_bo_release(pipe->screen, dstt.bo);
310 }
311 }
312 }
313
314 static int
315 nvfx_surface_fill(struct pipe_context* pipe, struct pipe_surface *dsts,
316 unsigned dx, unsigned dy, unsigned w, unsigned h, unsigned value)
317 {
318 struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d;
319 struct nv04_region dst;
320 int ret;
321 /* Always try to use the GPU right now, if possible
322 * If the user wanted the surface data on the CPU, he would have cleared with memset (hopefully) */
323
324 // we don't care about interior pixel order since we set all them to the same value
325 nvfx_region_init_for_surface(&dst, (struct nvfx_surface*)dsts, dx, dy, TRUE);
326
327 w = util_format_get_stride(dsts->format, w) >> dst.bpps;
328 h = util_format_get_nblocksy(dsts->format, h);
329
330 ret = nv04_region_fill_2d(ctx, &dst, w, h, value);
331 if(ret > 0 && dsts->texture->bind & PIPE_BIND_RENDER_TARGET)
332 return 1;
333 else if(ret)
334 {
335 struct nv04_region dstt = dst;
336 unsigned dstbegin = 0;
337
338 if(nvfx_resource_on_gpu(dsts->texture))
339 dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE);
340
341 nv04_region_fill_cpu(&dstt, w, h, value);
342
343 if(dstt.bo != dst.bo)
344 {
345 nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size);
346 nouveau_screen_bo_release(pipe->screen, dstt.bo);
347 }
348 }
349
350 return 0;
351 }
352
353
354 void
355 nvfx_screen_surface_takedown(struct pipe_screen *pscreen)
356 {
357 nv04_2d_context_takedown(nvfx_screen(pscreen)->eng2d);
358 nvfx_screen(pscreen)->eng2d = 0;
359 }
360
361 int
362 nvfx_screen_surface_init(struct pipe_screen *pscreen)
363 {
364 struct nv04_2d_context* ctx = nv04_2d_context_init(nouveau_screen(pscreen)->channel);
365 if(!ctx)
366 return -1;
367 nvfx_screen(pscreen)->eng2d = ctx;
368 return 0;
369 }
370
371 static void
372 nvfx_surface_copy_temp(struct pipe_context* pipe, struct pipe_surface* surf, int to_temp)
373 {
374 struct nvfx_surface* ns = (struct nvfx_surface*)surf;
375 struct pipe_box box;
376 struct nvfx_context* nvfx = nvfx_context(pipe);
377 struct nvfx_miptree* temp;
378 unsigned use_vertex_buffers;
379 boolean use_index_buffer;
380 unsigned base_vertex;
381
382 /* temporarily detach the temp, so it isn't used in place of the actual resource */
383 temp = ns->temp;
384 ns->temp = 0;
385
386 // TODO: we really should do this validation before setting these variable in draw calls
387 use_vertex_buffers = nvfx->use_vertex_buffers;
388 use_index_buffer = nvfx->use_index_buffer;
389 base_vertex = nvfx->base_vertex;
390
391 box.x = box.y = 0;
392 assert(surf->u.tex.first_layer == surf->u.tex.last_layer);
393 box.width = surf->width;
394 box.height = surf->height;
395 box.depth = 1;
396
397 if(to_temp) {
398 box.z = surf->u.tex.first_layer;
399 nvfx_resource_copy_region(pipe, &temp->base.base, 0, 0, 0, 0, surf->texture, surf->u.tex.level, &box);
400 }
401 else {
402 box.z = 0;
403 nvfx_resource_copy_region(pipe, surf->texture, surf->u.tex.level, 0, 0, surf->u.tex.first_layer, &temp->base.base, 0, &box);
404 }
405
406 /* If this triggers, it probably means we attempted to use the blitter
407 * but failed due to non-renderability of the target.
408 * Obviously, this would lead to infinite recursion if supported. */
409 assert(!ns->temp);
410
411 ns->temp = temp;
412
413 nvfx->use_vertex_buffers = use_vertex_buffers;
414 nvfx->use_index_buffer = use_index_buffer;
415 nvfx->base_vertex = base_vertex;
416
417 nvfx->dirty |= NVFX_NEW_ARRAYS;
418 nvfx->draw_dirty |= NVFX_NEW_ARRAYS;
419 }
420
421 void
422 nvfx_surface_create_temp(struct pipe_context* pipe, struct pipe_surface* surf)
423 {
424 struct nvfx_surface* ns = (struct nvfx_surface*)surf;
425 struct pipe_resource template;
426 memset(&template, 0, sizeof(struct pipe_resource));
427 template.target = PIPE_TEXTURE_2D;
428 template.format = surf->format;
429 template.width0 = surf->width;
430 template.height0 = surf->height;
431 template.depth0 = 1;
432 template.nr_samples = surf->texture->nr_samples;
433 template.flags = NVFX_RESOURCE_FLAG_LINEAR;
434
435 assert(!ns->temp && !util_dirty_surface_is_dirty(&ns->base));
436
437 ns->temp = (struct nvfx_miptree*)nvfx_miptree_create(pipe->screen, &template);
438 nvfx_surface_copy_temp(pipe, surf, 1);
439 }
440
441 void
442 nvfx_surface_flush(struct pipe_context* pipe, struct pipe_surface* surf)
443 {
444 struct nvfx_context* nvfx = (struct nvfx_context*)pipe;
445 struct nvfx_surface* ns = (struct nvfx_surface*)surf;
446 boolean bound = FALSE;
447
448 nvfx_surface_copy_temp(pipe, surf, 0);
449
450 util_dirty_surface_set_clean(nvfx_surface_get_dirty_surfaces(surf), &ns->base);
451
452 if(nvfx->framebuffer.zsbuf == surf)
453 bound = TRUE;
454 else
455 {
456 for(unsigned i = 0; i < nvfx->framebuffer.nr_cbufs; ++i)
457 {
458 if(nvfx->framebuffer.cbufs[i] == surf)
459 {
460 bound = TRUE;
461 break;
462 }
463 }
464 }
465
466 if(!bound)
467 pipe_resource_reference((struct pipe_resource**)&ns->temp, 0);
468 }
469
470 static void
471 nvfx_clear_render_target(struct pipe_context *pipe,
472 struct pipe_surface *dst,
473 const float *rgba,
474 unsigned dstx, unsigned dsty,
475 unsigned width, unsigned height)
476 {
477 union util_color uc;
478 util_pack_color(rgba, dst->format, &uc);
479
480 if(util_format_get_blocksizebits(dst->format) > 32
481 || nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, uc.ui))
482 {
483 // TODO: probably should use hardware clear here instead if possible
484 struct blitter_context* blitter = nvfx_get_blitter(pipe, 0);
485 util_blitter_clear_render_target(blitter, dst, rgba, dstx, dsty, width, height);
486 nvfx_put_blitter(pipe, blitter);
487 }
488 }
489
490 static void
491 nvfx_clear_depth_stencil(struct pipe_context *pipe,
492 struct pipe_surface *dst,
493 unsigned clear_flags,
494 double depth,
495 unsigned stencil,
496 unsigned dstx, unsigned dsty,
497 unsigned width, unsigned height)
498 {
499 if(util_format_get_blocksizebits(dst->format) > 32
500 || nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, util_pack_z_stencil(dst->format, depth, stencil)))
501 {
502 // TODO: probably should use hardware clear here instead if possible
503 struct blitter_context* blitter = nvfx_get_blitter(pipe, 0);
504 util_blitter_clear_depth_stencil(blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height);
505 nvfx_put_blitter(pipe, blitter);
506 }
507 }
508
509
510 void
511 nvfx_init_surface_functions(struct nvfx_context *nvfx)
512 {
513 nvfx->pipe.resource_copy_region = nvfx_resource_copy_region;
514 nvfx->pipe.clear_render_target = nvfx_clear_render_target;
515 nvfx->pipe.clear_depth_stencil = nvfx_clear_depth_stencil;
516 }