panfrost/midgard: Handle negative immediate bias
[mesa.git] / src / gallium / drivers / panfrost / midgard / midgard.h
1 /* Author(s):
2 * Connor Abbott
3 * Alyssa Rosenzweig
4 *
5 * Copyright (c) 2013 Connor Abbott (connor@abbott.cx)
6 * Copyright (c) 2018 Alyssa Rosenzweig (alyssa@rosenzweig.io)
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a copy
9 * of this software and associated documentation files (the "Software"), to deal
10 * in the Software without restriction, including without limitation the rights
11 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12 * copies of the Software, and to permit persons to whom the Software is
13 * furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included in
16 * all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 * THE SOFTWARE.
25 */
26
27 #ifndef __midgard_h__
28 #define __midgard_h__
29
30 #include <stdint.h>
31 #include <stdbool.h>
32 #include "panfrost-job.h"
33
34 #define MIDGARD_DBG_MSGS 0x0001
35 #define MIDGARD_DBG_SHADERS 0x0002
36
37 extern int midgard_debug;
38
39 typedef enum {
40 midgard_word_type_alu,
41 midgard_word_type_load_store,
42 midgard_word_type_texture,
43 midgard_word_type_unknown
44 } midgard_word_type;
45
46 typedef enum {
47 midgard_alu_vmul,
48 midgard_alu_sadd,
49 midgard_alu_smul,
50 midgard_alu_vadd,
51 midgard_alu_lut
52 } midgard_alu;
53
54 /*
55 * ALU words
56 */
57
58 typedef enum {
59 midgard_alu_op_fadd = 0x10,
60 midgard_alu_op_fmul = 0x14,
61
62 midgard_alu_op_fmin = 0x28,
63 midgard_alu_op_fmax = 0x2C,
64
65 midgard_alu_op_fmov = 0x30, /* fmov_rte */
66 midgard_alu_op_fmov_rtz = 0x31,
67 midgard_alu_op_fmov_rtn = 0x32,
68 midgard_alu_op_fmov_rtp = 0x33,
69 midgard_alu_op_froundeven = 0x34,
70 midgard_alu_op_ftrunc = 0x35,
71 midgard_alu_op_ffloor = 0x36,
72 midgard_alu_op_fceil = 0x37,
73 midgard_alu_op_ffma = 0x38,
74 midgard_alu_op_fdot3 = 0x3C,
75 midgard_alu_op_fdot3r = 0x3D,
76 midgard_alu_op_fdot4 = 0x3E,
77 midgard_alu_op_freduce = 0x3F,
78
79 midgard_alu_op_iadd = 0x40,
80 midgard_alu_op_ishladd = 0x41,
81 midgard_alu_op_isub = 0x46,
82 midgard_alu_op_iaddsat = 0x48,
83 midgard_alu_op_uaddsat = 0x49,
84 midgard_alu_op_isubsat = 0x4E,
85 midgard_alu_op_usubsat = 0x4F,
86
87 midgard_alu_op_imul = 0x58,
88
89 midgard_alu_op_imin = 0x60,
90 midgard_alu_op_umin = 0x61,
91 midgard_alu_op_imax = 0x62,
92 midgard_alu_op_umax = 0x63,
93 midgard_alu_op_ihadd = 0x64,
94 midgard_alu_op_uhadd = 0x65,
95 midgard_alu_op_irhadd = 0x66,
96 midgard_alu_op_urhadd = 0x67,
97 midgard_alu_op_iasr = 0x68,
98 midgard_alu_op_ilsr = 0x69,
99 midgard_alu_op_ishl = 0x6E,
100
101 midgard_alu_op_iand = 0x70,
102 midgard_alu_op_ior = 0x71,
103 midgard_alu_op_inand = 0x72, /* ~(a & b), for inot let a = b */
104 midgard_alu_op_inor = 0x73, /* ~(a | b) */
105 midgard_alu_op_iandnot = 0x74, /* (a & ~b), used for not/b2f */
106 midgard_alu_op_iornot = 0x75, /* (a | ~b) */
107 midgard_alu_op_ixor = 0x76,
108 midgard_alu_op_inxor = 0x77, /* ~(a & b) */
109 midgard_alu_op_iclz = 0x78, /* Number of zeroes on left */
110 midgard_alu_op_ibitcount8 = 0x7A, /* Counts bits in 8-bit increments */
111 midgard_alu_op_imov = 0x7B,
112 midgard_alu_op_iabsdiff = 0x7C,
113 midgard_alu_op_uabsdiff = 0x7D,
114 midgard_alu_op_ichoose = 0x7E, /* vector, component number - dupe for shuffle() */
115
116 midgard_alu_op_feq = 0x80,
117 midgard_alu_op_fne = 0x81,
118 midgard_alu_op_flt = 0x82,
119 midgard_alu_op_fle = 0x83,
120 midgard_alu_op_fball_eq = 0x88,
121 midgard_alu_op_bball_eq = 0x89,
122 midgard_alu_op_fball_lt = 0x8A, /* all(lessThan(.., ..)) */
123 midgard_alu_op_fball_lte = 0x8B, /* all(lessThanEqual(.., ..)) */
124
125 midgard_alu_op_bbany_neq = 0x90, /* used for bvec4(1) */
126 midgard_alu_op_fbany_neq = 0x91, /* bvec4(0) also */
127 midgard_alu_op_fbany_lt = 0x92, /* any(lessThan(.., ..)) */
128 midgard_alu_op_fbany_lte = 0x93, /* any(lessThanEqual(.., ..)) */
129
130 midgard_alu_op_f2i_rte = 0x98,
131 midgard_alu_op_f2i_rtz = 0x99,
132 midgard_alu_op_f2i_rtn = 0x9A,
133 midgard_alu_op_f2i_rtp = 0x9B,
134 midgard_alu_op_f2u_rte = 0x9C,
135 midgard_alu_op_f2u_rtz = 0x9D,
136 midgard_alu_op_f2u_rtn = 0x9E,
137 midgard_alu_op_f2u_rtp = 0x9F,
138
139 midgard_alu_op_ieq = 0xA0,
140 midgard_alu_op_ine = 0xA1,
141 midgard_alu_op_ult = 0xA2,
142 midgard_alu_op_ule = 0xA3,
143 midgard_alu_op_ilt = 0xA4,
144 midgard_alu_op_ile = 0xA5,
145 midgard_alu_op_iball_eq = 0xA8,
146 midgard_alu_op_iball_neq = 0xA9,
147 midgard_alu_op_uball_lt = 0xAA,
148 midgard_alu_op_uball_lte = 0xAB,
149 midgard_alu_op_iball_lt = 0xAC,
150 midgard_alu_op_iball_lte = 0xAD,
151
152 midgard_alu_op_ibany_eq = 0xB0,
153 midgard_alu_op_ibany_neq = 0xB1,
154 midgard_alu_op_ubany_lt = 0xB2,
155 midgard_alu_op_ubany_lte = 0xB3,
156 midgard_alu_op_ibany_lt = 0xB4, /* any(lessThan(.., ..)) */
157 midgard_alu_op_ibany_lte = 0xB5, /* any(lessThanEqual(.., ..)) */
158 midgard_alu_op_i2f_rte = 0xB8,
159 midgard_alu_op_i2f_rtz = 0xB9,
160 midgard_alu_op_i2f_rtn = 0xBA,
161 midgard_alu_op_i2f_rtp = 0xBB,
162 midgard_alu_op_u2f_rte = 0xBC,
163 midgard_alu_op_u2f_rtz = 0xBD,
164 midgard_alu_op_u2f_rtn = 0xBE,
165 midgard_alu_op_u2f_rtp = 0xBF,
166
167 midgard_alu_op_icsel_v = 0xC0, /* condition code r31 */
168 midgard_alu_op_icsel = 0xC1, /* condition code r31.w */
169 midgard_alu_op_fcsel_v = 0xC4,
170 midgard_alu_op_fcsel = 0xC5,
171 midgard_alu_op_fround = 0xC6,
172
173 midgard_alu_op_fatan_pt2 = 0xE8,
174 midgard_alu_op_fpow_pt1 = 0xEC,
175 midgard_alu_op_fpown_pt1 = 0xED,
176 midgard_alu_op_fpowr_pt1 = 0xEE,
177
178 midgard_alu_op_frcp = 0xF0,
179 midgard_alu_op_frsqrt = 0xF2,
180 midgard_alu_op_fsqrt = 0xF3,
181 midgard_alu_op_fexp2 = 0xF4,
182 midgard_alu_op_flog2 = 0xF5,
183 midgard_alu_op_fsin = 0xF6,
184 midgard_alu_op_fcos = 0xF7,
185 midgard_alu_op_fatan2_pt1 = 0xF9,
186 } midgard_alu_op;
187
188 typedef enum {
189 midgard_outmod_none = 0,
190 midgard_outmod_pos = 1,
191 /* 0x2 unknown */
192 midgard_outmod_sat = 3
193 } midgard_outmod_float;
194
195 typedef enum {
196 midgard_outmod_int_saturate = 0,
197 midgard_outmod_uint_saturate = 1,
198 midgard_outmod_int_wrap = 2,
199 midgard_outmod_int_high = 3, /* Overflowed portion */
200 } midgard_outmod_int;
201
202 typedef enum {
203 midgard_reg_mode_8 = 0,
204 midgard_reg_mode_16 = 1,
205 midgard_reg_mode_32 = 2,
206 midgard_reg_mode_64 = 3
207 } midgard_reg_mode;
208
209 typedef enum {
210 midgard_dest_override_lower = 0,
211 midgard_dest_override_upper = 1,
212 midgard_dest_override_none = 2
213 } midgard_dest_override;
214
215 typedef enum {
216 midgard_int_sign_extend = 0,
217 midgard_int_zero_extend = 1,
218 midgard_int_normal = 2,
219 midgard_int_shift = 3
220 } midgard_int_mod;
221
222 #define MIDGARD_FLOAT_MOD_ABS (1 << 0)
223 #define MIDGARD_FLOAT_MOD_NEG (1 << 1)
224
225 typedef struct
226 __attribute__((__packed__))
227 {
228 /* Either midgard_int_mod or from midgard_float_mod_*, depending on the
229 * type of op */
230 unsigned mod : 2;
231
232 /* replicate lower half if dest = half, or low/high half selection if
233 * dest = full
234 */
235 bool rep_low : 1;
236 bool rep_high : 1; /* unused if dest = full */
237 bool half : 1; /* only matters if dest = full */
238 unsigned swizzle : 8;
239 }
240 midgard_vector_alu_src;
241
242 typedef struct
243 __attribute__((__packed__))
244 {
245 midgard_alu_op op : 8;
246 midgard_reg_mode reg_mode : 2;
247 unsigned src1 : 13;
248 unsigned src2 : 13;
249 midgard_dest_override dest_override : 2;
250 midgard_outmod_float outmod : 2;
251 unsigned mask : 8;
252 }
253 midgard_vector_alu;
254
255 typedef struct
256 __attribute__((__packed__))
257 {
258 bool abs : 1;
259 bool negate : 1;
260 bool full : 1; /* 0 = half, 1 = full */
261 unsigned component : 3;
262 }
263 midgard_scalar_alu_src;
264
265 typedef struct
266 __attribute__((__packed__))
267 {
268 midgard_alu_op op : 8;
269 unsigned src1 : 6;
270 unsigned src2 : 11;
271 unsigned unknown : 1;
272 unsigned outmod : 2;
273 bool output_full : 1;
274 unsigned output_component : 3;
275 }
276 midgard_scalar_alu;
277
278 typedef struct
279 __attribute__((__packed__))
280 {
281 unsigned src1_reg : 5;
282 unsigned src2_reg : 5;
283 unsigned out_reg : 5;
284 bool src2_imm : 1;
285 }
286 midgard_reg_info;
287
288 /* In addition to conditional branches and jumps (unconditional branches),
289 * Midgard implements a bit of fixed function functionality used in fragment
290 * shaders via specially crafted branches. These have special branch opcodes,
291 * which perform a fixed-function operation and/or use the results of a
292 * fixed-function operation as the branch condition. */
293
294 typedef enum {
295 /* Regular branches */
296 midgard_jmp_writeout_op_branch_uncond = 1,
297 midgard_jmp_writeout_op_branch_cond = 2,
298
299 /* In a fragment shader, execute a discard_if instruction, with the
300 * corresponding condition code. Terminates the shader, so generally
301 * set the branch target to out of the shader */
302 midgard_jmp_writeout_op_discard = 4,
303
304 /* Branch if the tilebuffer is not yet ready. At the beginning of a
305 * fragment shader that reads from the tile buffer, for instance via
306 * ARM_shader_framebuffer_fetch or EXT_pixel_local_storage, this branch
307 * operation should be used as a loop. An instruction like
308 * "br.tilebuffer.always -1" does the trick, corresponding to
309 * "while(!is_tilebuffer_ready) */
310 midgard_jmp_writeout_op_tilebuffer_pending = 6,
311
312 /* In a fragment shader, try to write out the value pushed to r0 to the
313 * tilebuffer, subject to unknown state in r1.z and r1.w. If this
314 * succeeds, the shader terminates. If it fails, it branches to the
315 * specified branch target. Generally, this should be used in a loop to
316 * itself, acting as "do { write(r0); } while(!write_successful);" */
317 midgard_jmp_writeout_op_writeout = 7,
318 } midgard_jmp_writeout_op;
319
320 typedef enum {
321 midgard_condition_write0 = 0,
322
323 /* These condition codes denote a conditional branch on FALSE and on
324 * TRUE respectively */
325 midgard_condition_false = 1,
326 midgard_condition_true = 2,
327
328 /* This condition code always branches. For a pure branch, the
329 * unconditional branch coding should be used instead, but for
330 * fixed-function branch opcodes, this is still useful */
331 midgard_condition_always = 3,
332 } midgard_condition;
333
334 typedef struct
335 __attribute__((__packed__))
336 {
337 midgard_jmp_writeout_op op : 3; /* == branch_uncond */
338 unsigned dest_tag : 4; /* tag of branch destination */
339 unsigned unknown : 2;
340 int offset : 7;
341 }
342 midgard_branch_uncond;
343
344 typedef struct
345 __attribute__((__packed__))
346 {
347 midgard_jmp_writeout_op op : 3; /* == branch_cond */
348 unsigned dest_tag : 4; /* tag of branch destination */
349 int offset : 7;
350 midgard_condition cond : 2;
351 }
352 midgard_branch_cond;
353
354 typedef struct
355 __attribute__((__packed__))
356 {
357 midgard_jmp_writeout_op op : 3; /* == branch_cond */
358 unsigned dest_tag : 4; /* tag of branch destination */
359 unsigned unknown : 2;
360 signed offset : 23;
361 unsigned cond : 16;
362 }
363 midgard_branch_extended;
364
365 typedef struct
366 __attribute__((__packed__))
367 {
368 midgard_jmp_writeout_op op : 3; /* == writeout */
369 unsigned unknown : 13;
370 }
371 midgard_writeout;
372
373 /*
374 * Load/store words
375 */
376
377 typedef enum {
378 midgard_op_ld_st_noop = 0x03,
379
380 /* Unclear why this is on the L/S unit, but (with an address of 0,
381 * appropriate swizzle, magic constant 0x24, and xy mask?) moves fp32 cube
382 * map coordinates in r27 to its cube map texture coordinate
383 * destination (e.g r29). 0x4 magic for lding from fp16 instead */
384
385 midgard_op_st_cubemap_coords = 0x0E,
386
387 /* Used in OpenCL. Probably can ld other things as well */
388 midgard_op_ld_global_id = 0x10,
389
390 /* The L/S unit can do perspective division a clock faster than the ALU
391 * if you're lucky. Put the vec4 in r27, and call with 0x24 as the
392 * unknown state; the output will be <x/w, y/w, z/w, 1>. Replace w with
393 * z for the z version */
394 midgard_op_ldst_perspective_division_z = 0x12,
395 midgard_op_ldst_perspective_division_w = 0x13,
396
397 /* val in r27.y, address embedded, outputs result to argument. Invert val for sub. Let val = +-1 for inc/dec. */
398 midgard_op_atomic_add = 0x40,
399 midgard_op_atomic_and = 0x44,
400 midgard_op_atomic_or = 0x48,
401 midgard_op_atomic_xor = 0x4C,
402
403 midgard_op_atomic_imin = 0x50,
404 midgard_op_atomic_umin = 0x54,
405 midgard_op_atomic_imax = 0x58,
406 midgard_op_atomic_umax = 0x5C,
407
408 midgard_op_atomic_xchg = 0x60,
409
410 /* Used for compute shader's __global arguments, __local variables (or
411 * for register spilling) */
412
413 midgard_op_ld_char = 0x81,
414 midgard_op_ld_char2 = 0x84,
415 midgard_op_ld_short = 0x85,
416 midgard_op_ld_char4 = 0x88, /* short2, int, float */
417 midgard_op_ld_short4 = 0x8C, /* int2, float2, long */
418 midgard_op_ld_int4 = 0x90, /* float4, long2 */
419
420 midgard_op_ld_attr_32 = 0x94,
421 midgard_op_ld_attr_16 = 0x95,
422 midgard_op_ld_attr_32i = 0x97,
423 midgard_op_ld_vary_32 = 0x98,
424 midgard_op_ld_vary_16 = 0x99,
425 midgard_op_ld_vary_32i = 0x9B,
426 midgard_op_ld_color_buffer_16 = 0x9D,
427
428 midgard_op_ld_uniform_16 = 0xAC,
429
430 midgard_op_ld_uniform_32 = 0xB0,
431 midgard_op_ld_color_buffer_8 = 0xBA,
432
433 midgard_op_st_char = 0xC0,
434 midgard_op_st_char2 = 0xC4, /* short */
435 midgard_op_st_char4 = 0xC8, /* short2, int, float */
436 midgard_op_st_short4 = 0xCC, /* int2, float2, long */
437 midgard_op_st_int4 = 0xD0, /* float4, long2 */
438
439 midgard_op_st_vary_32 = 0xD4,
440 midgard_op_st_vary_16 = 0xD5,
441 midgard_op_st_vary_32i = 0xD7,
442
443 /* Value to st in r27, location r26.w as short2 */
444 midgard_op_st_image_f = 0xD8,
445 midgard_op_st_image_ui = 0xDA,
446 midgard_op_st_image_i = 0xDB,
447 } midgard_load_store_op;
448
449 typedef enum {
450 midgard_interp_centroid = 1,
451 midgard_interp_default = 2
452 } midgard_interpolation;
453
454 typedef enum {
455 midgard_varying_mod_none = 0,
456
457 /* Other values unknown */
458
459 /* Take the would-be result and divide all components by its z/w
460 * (perspective division baked in with the load) */
461 midgard_varying_mod_perspective_z = 2,
462 midgard_varying_mod_perspective_w = 3,
463 } midgard_varying_modifier;
464
465 typedef struct
466 __attribute__((__packed__))
467 {
468 unsigned zero0 : 1; /* Always zero */
469
470 midgard_varying_modifier modifier : 2;
471
472 unsigned zero1: 1; /* Always zero */
473
474 /* Varying qualifiers, zero if not a varying */
475 unsigned flat : 1;
476 unsigned is_varying : 1; /* Always one for varying, but maybe something else? */
477 midgard_interpolation interpolation : 2;
478
479 unsigned zero2 : 2; /* Always zero */
480 }
481 midgard_varying_parameter;
482
483 typedef struct
484 __attribute__((__packed__))
485 {
486 midgard_load_store_op op : 8;
487 unsigned reg : 5;
488 unsigned mask : 4;
489 unsigned swizzle : 8;
490 unsigned unknown : 16;
491
492 unsigned varying_parameters : 10;
493
494 unsigned address : 9;
495 }
496 midgard_load_store_word;
497
498 typedef struct
499 __attribute__((__packed__))
500 {
501 unsigned type : 4;
502 unsigned next_type : 4;
503 uint64_t word1 : 60;
504 uint64_t word2 : 60;
505 }
506 midgard_load_store;
507
508 /* 8-bit register selector used in texture ops to select a bias/LOD/gradient
509 * register, shoved into the `bias` field */
510
511 typedef struct
512 __attribute__((__packed__))
513 {
514 /* Combines with component_hi to form 2-bit component select out of
515 * xyzw, as the component for bias/LOD and the starting component of a
516 * gradient vector */
517
518 unsigned component_lo : 1;
519
520 /* Register select between r28/r29 */
521 unsigned select : 1;
522
523 /* For a half-register, selects the upper half */
524 unsigned upper : 1;
525
526 /* Specifies a full-register, clear for a half-register. Mutually
527 * exclusive with upper. */
528 unsigned full : 1;
529
530 /* Higher half of component_lo. Always seen to be set for LOD/bias
531 * and clear for processed gradients, but I'm not sure if that's a
532 * hardware requirement. */
533 unsigned component_hi : 1;
534
535 /* Padding to make this 8-bit */
536 unsigned zero : 3;
537 } midgard_tex_register_select;
538
539 /* Texture pipeline results are in r28-r29 */
540 #define REG_TEX_BASE 28
541
542 /* Texture opcodes... maybe? */
543 #define TEXTURE_OP_NORMAL 0x11 /* texture */
544 #define TEXTURE_OP_LOD 0x12 /* textureLod */
545 #define TEXTURE_OP_TEXEL_FETCH 0x14 /* texelFetch */
546
547 typedef struct
548 __attribute__((__packed__))
549 {
550 unsigned type : 4;
551 unsigned next_type : 4;
552
553 unsigned op : 6;
554 unsigned shadow : 1;
555 unsigned is_gather : 1;
556
557 /* A little obscure, but last is set for the last texture operation in
558 * a shader. cont appears to just be last's opposite (?). Yeah, I know,
559 * kind of funky.. BiOpen thinks it could do with memory hinting, or
560 * tile locking? */
561
562 unsigned cont : 1;
563 unsigned last : 1;
564
565 enum mali_texture_type format : 2;
566 unsigned zero : 2;
567
568 /* Is a register used to specify the
569 * LOD/bias/offset? If set, use the `bias` field as
570 * a register index. If clear, use the `bias` field
571 * as an immediate. */
572 unsigned lod_register : 1;
573
574 /* Is a register used to specify an offset? If set, use the
575 * offset_reg_* fields to encode this, duplicated for each of the
576 * components. If clear, there is implcitly always an immediate offst
577 * specificed in offset_imm_* */
578 unsigned offset_register : 1;
579
580 unsigned in_reg_full : 1;
581 unsigned in_reg_select : 1;
582 unsigned in_reg_upper : 1;
583 unsigned in_reg_swizzle : 8;
584
585 unsigned unknown8 : 2;
586
587 unsigned out_full : 1;
588
589 /* Always 1 afaict... */
590 unsigned unknown7 : 2;
591
592 unsigned out_reg_select : 1;
593 unsigned out_upper : 1;
594
595 unsigned mask : 4;
596
597 unsigned unknown2 : 2;
598
599 unsigned swizzle : 8;
600 unsigned unknown4 : 8;
601
602 unsigned unknownA : 4;
603
604 /* In immediate mode, each offset field is an immediate range [0, 7].
605 *
606 * In register mode, offset_x becomes a register full / select / upper
607 * triplet and a vec3 swizzle is splattered across offset_y/offset_z in
608 * a genuinely bizarre way.
609 *
610 * For texel fetches in immediate mode, the range is the full [-8, 7],
611 * but for normal texturing the top bit must be zero and a register
612 * used instead. It's not clear where this limitation is from. */
613
614 signed offset_x : 4;
615 signed offset_y : 4;
616 signed offset_z : 4;
617
618 /* In immediate bias mode, for a normal texture op, this is
619 * texture bias, computed as int(2^8 * frac(biasf)), with
620 * bias_int = floor(bias). For a textureLod, it's that, but
621 * s/bias/lod. For a texel fetch, this is the LOD as-is.
622 *
623 * In register mode, this is a midgard_tex_register_select
624 * structure and bias_int is zero */
625
626 unsigned bias : 8;
627 signed bias_int : 8;
628
629 unsigned texture_handle : 16;
630 unsigned sampler_handle : 16;
631 }
632 midgard_texture_word;
633
634 #endif