panfrost: Take into account flags when looking up in the BO cache
[mesa.git] / src / gallium / drivers / panfrost / pan_context.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #include <sys/poll.h>
26 #include <errno.h>
27
28 #include "pan_context.h"
29 #include "pan_format.h"
30
31 #include "util/macros.h"
32 #include "util/u_format.h"
33 #include "util/u_inlines.h"
34 #include "util/u_upload_mgr.h"
35 #include "util/u_memory.h"
36 #include "util/u_vbuf.h"
37 #include "util/half_float.h"
38 #include "util/u_helpers.h"
39 #include "util/u_format.h"
40 #include "util/u_prim_restart.h"
41 #include "indices/u_primconvert.h"
42 #include "tgsi/tgsi_parse.h"
43 #include "tgsi/tgsi_from_mesa.h"
44 #include "util/u_math.h"
45
46 #include "pan_screen.h"
47 #include "pan_blending.h"
48 #include "pan_blend_shaders.h"
49 #include "pan_util.h"
50 #include "pan_tiler.h"
51
52 /* Do not actually send anything to the GPU; merely generate the cmdstream as fast as possible. Disables framebuffer writes */
53 //#define DRY_RUN
54
55 /* Framebuffer descriptor */
56
57 static struct midgard_tiler_descriptor
58 panfrost_emit_midg_tiler(
59 struct panfrost_context *ctx,
60 unsigned width,
61 unsigned height,
62 unsigned vertex_count)
63 {
64 struct midgard_tiler_descriptor t = {};
65 struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
66
67 t.hierarchy_mask =
68 panfrost_choose_hierarchy_mask(width, height, vertex_count);
69
70 /* Compute the polygon header size and use that to offset the body */
71
72 unsigned header_size = panfrost_tiler_header_size(
73 width, height, t.hierarchy_mask);
74
75 unsigned body_size = panfrost_tiler_body_size(
76 width, height, t.hierarchy_mask);
77
78 /* Sanity check */
79
80 if (t.hierarchy_mask) {
81 t.polygon_list = panfrost_job_get_polygon_list(batch, header_size + body_size);
82
83 /* Allow the entire tiler heap */
84 t.heap_start = ctx->tiler_heap.bo->gpu;
85 t.heap_end =
86 ctx->tiler_heap.bo->gpu + ctx->tiler_heap.bo->size;
87 } else {
88 /* The tiler is disabled, so don't allow the tiler heap */
89 t.heap_start = ctx->tiler_heap.bo->gpu;
90 t.heap_end = t.heap_start;
91
92 /* Use a dummy polygon list */
93 t.polygon_list = ctx->tiler_dummy.bo->gpu;
94
95 /* Also, set a "tiler disabled?" flag? */
96 t.hierarchy_mask |= 0x1000;
97 }
98
99 t.polygon_list_body =
100 t.polygon_list + header_size;
101
102 t.polygon_list_size =
103 header_size + body_size;
104
105 return t;
106 }
107
108 struct mali_single_framebuffer
109 panfrost_emit_sfbd(struct panfrost_context *ctx, unsigned vertex_count)
110 {
111 unsigned width = ctx->pipe_framebuffer.width;
112 unsigned height = ctx->pipe_framebuffer.height;
113
114 struct mali_single_framebuffer framebuffer = {
115 .width = MALI_POSITIVE(width),
116 .height = MALI_POSITIVE(height),
117 .unknown2 = 0x1f,
118 .format = 0x30000000,
119 .clear_flags = 0x1000,
120 .unknown_address_0 = ctx->scratchpad.bo->gpu,
121 .tiler = panfrost_emit_midg_tiler(ctx,
122 width, height, vertex_count),
123 };
124
125 return framebuffer;
126 }
127
128 struct bifrost_framebuffer
129 panfrost_emit_mfbd(struct panfrost_context *ctx, unsigned vertex_count)
130 {
131 unsigned width = ctx->pipe_framebuffer.width;
132 unsigned height = ctx->pipe_framebuffer.height;
133
134 struct bifrost_framebuffer framebuffer = {
135 .unk0 = 0x1e5, /* 1e4 if no spill */
136 .width1 = MALI_POSITIVE(width),
137 .height1 = MALI_POSITIVE(height),
138 .width2 = MALI_POSITIVE(width),
139 .height2 = MALI_POSITIVE(height),
140
141 .unk1 = 0x1080,
142
143 .rt_count_1 = MALI_POSITIVE(ctx->pipe_framebuffer.nr_cbufs),
144 .rt_count_2 = 4,
145
146 .unknown2 = 0x1f,
147
148 .scratchpad = ctx->scratchpad.bo->gpu,
149 .tiler = panfrost_emit_midg_tiler(ctx,
150 width, height, vertex_count)
151 };
152
153 return framebuffer;
154 }
155
156 /* Are we currently rendering to the screen (rather than an FBO)? */
157
158 bool
159 panfrost_is_scanout(struct panfrost_context *ctx)
160 {
161 /* If there is no color buffer, it's an FBO */
162 if (ctx->pipe_framebuffer.nr_cbufs != 1)
163 return false;
164
165 /* If we're too early that no framebuffer was sent, it's scanout */
166 if (!ctx->pipe_framebuffer.cbufs[0])
167 return true;
168
169 return ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_DISPLAY_TARGET ||
170 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SCANOUT ||
171 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SHARED;
172 }
173
174 static void
175 panfrost_clear(
176 struct pipe_context *pipe,
177 unsigned buffers,
178 const union pipe_color_union *color,
179 double depth, unsigned stencil)
180 {
181 struct panfrost_context *ctx = pan_context(pipe);
182 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
183
184 panfrost_job_clear(ctx, job, buffers, color, depth, stencil);
185 }
186
187 static mali_ptr
188 panfrost_attach_vt_mfbd(struct panfrost_context *ctx)
189 {
190 struct bifrost_framebuffer mfbd = panfrost_emit_mfbd(ctx, ~0);
191
192 return panfrost_upload_transient(ctx, &mfbd, sizeof(mfbd)) | MALI_MFBD;
193 }
194
195 static mali_ptr
196 panfrost_attach_vt_sfbd(struct panfrost_context *ctx)
197 {
198 struct mali_single_framebuffer sfbd = panfrost_emit_sfbd(ctx, ~0);
199
200 return panfrost_upload_transient(ctx, &sfbd, sizeof(sfbd)) | MALI_SFBD;
201 }
202
203 static void
204 panfrost_attach_vt_framebuffer(struct panfrost_context *ctx)
205 {
206 /* Skip the attach if we can */
207
208 if (ctx->payloads[PIPE_SHADER_VERTEX].postfix.framebuffer) {
209 assert(ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.framebuffer);
210 return;
211 }
212
213 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
214 mali_ptr framebuffer = screen->require_sfbd ?
215 panfrost_attach_vt_sfbd(ctx) :
216 panfrost_attach_vt_mfbd(ctx);
217
218 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
219 ctx->payloads[i].postfix.framebuffer = framebuffer;
220 }
221
222 /* Reset per-frame context, called on context initialisation as well as after
223 * flushing a frame */
224
225 static void
226 panfrost_invalidate_frame(struct panfrost_context *ctx)
227 {
228 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
229 ctx->payloads[i].postfix.framebuffer = 0;
230
231 if (ctx->rasterizer)
232 ctx->dirty |= PAN_DIRTY_RASTERIZER;
233
234 /* XXX */
235 ctx->dirty |= PAN_DIRTY_SAMPLERS | PAN_DIRTY_TEXTURES;
236 }
237
238 /* In practice, every field of these payloads should be configurable
239 * arbitrarily, which means these functions are basically catch-all's for
240 * as-of-yet unwavering unknowns */
241
242 static void
243 panfrost_emit_vertex_payload(struct panfrost_context *ctx)
244 {
245 /* 0x2 bit clear on 32-bit T6XX */
246
247 struct midgard_payload_vertex_tiler payload = {
248 .gl_enables = 0x4 | 0x2,
249 };
250
251 /* Vertex and compute are closely coupled, so share a payload */
252
253 memcpy(&ctx->payloads[PIPE_SHADER_VERTEX], &payload, sizeof(payload));
254 memcpy(&ctx->payloads[PIPE_SHADER_COMPUTE], &payload, sizeof(payload));
255 }
256
257 static void
258 panfrost_emit_tiler_payload(struct panfrost_context *ctx)
259 {
260 struct midgard_payload_vertex_tiler payload = {
261 .prefix = {
262 .zero1 = 0xffff, /* Why is this only seen on test-quad-textured? */
263 },
264 };
265
266 memcpy(&ctx->payloads[PIPE_SHADER_FRAGMENT], &payload, sizeof(payload));
267 }
268
269 static unsigned
270 translate_tex_wrap(enum pipe_tex_wrap w)
271 {
272 switch (w) {
273 case PIPE_TEX_WRAP_REPEAT:
274 return MALI_WRAP_REPEAT;
275
276 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
277 return MALI_WRAP_CLAMP_TO_EDGE;
278
279 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
280 return MALI_WRAP_CLAMP_TO_BORDER;
281
282 case PIPE_TEX_WRAP_MIRROR_REPEAT:
283 return MALI_WRAP_MIRRORED_REPEAT;
284
285 default:
286 unreachable("Invalid wrap");
287 }
288 }
289
290 static unsigned
291 panfrost_translate_compare_func(enum pipe_compare_func in)
292 {
293 switch (in) {
294 case PIPE_FUNC_NEVER:
295 return MALI_FUNC_NEVER;
296
297 case PIPE_FUNC_LESS:
298 return MALI_FUNC_LESS;
299
300 case PIPE_FUNC_EQUAL:
301 return MALI_FUNC_EQUAL;
302
303 case PIPE_FUNC_LEQUAL:
304 return MALI_FUNC_LEQUAL;
305
306 case PIPE_FUNC_GREATER:
307 return MALI_FUNC_GREATER;
308
309 case PIPE_FUNC_NOTEQUAL:
310 return MALI_FUNC_NOTEQUAL;
311
312 case PIPE_FUNC_GEQUAL:
313 return MALI_FUNC_GEQUAL;
314
315 case PIPE_FUNC_ALWAYS:
316 return MALI_FUNC_ALWAYS;
317
318 default:
319 unreachable("Invalid func");
320 }
321 }
322
323 static unsigned
324 panfrost_translate_alt_compare_func(enum pipe_compare_func in)
325 {
326 switch (in) {
327 case PIPE_FUNC_NEVER:
328 return MALI_ALT_FUNC_NEVER;
329
330 case PIPE_FUNC_LESS:
331 return MALI_ALT_FUNC_LESS;
332
333 case PIPE_FUNC_EQUAL:
334 return MALI_ALT_FUNC_EQUAL;
335
336 case PIPE_FUNC_LEQUAL:
337 return MALI_ALT_FUNC_LEQUAL;
338
339 case PIPE_FUNC_GREATER:
340 return MALI_ALT_FUNC_GREATER;
341
342 case PIPE_FUNC_NOTEQUAL:
343 return MALI_ALT_FUNC_NOTEQUAL;
344
345 case PIPE_FUNC_GEQUAL:
346 return MALI_ALT_FUNC_GEQUAL;
347
348 case PIPE_FUNC_ALWAYS:
349 return MALI_ALT_FUNC_ALWAYS;
350
351 default:
352 unreachable("Invalid alt func");
353 }
354 }
355
356 static unsigned
357 panfrost_translate_stencil_op(enum pipe_stencil_op in)
358 {
359 switch (in) {
360 case PIPE_STENCIL_OP_KEEP:
361 return MALI_STENCIL_KEEP;
362
363 case PIPE_STENCIL_OP_ZERO:
364 return MALI_STENCIL_ZERO;
365
366 case PIPE_STENCIL_OP_REPLACE:
367 return MALI_STENCIL_REPLACE;
368
369 case PIPE_STENCIL_OP_INCR:
370 return MALI_STENCIL_INCR;
371
372 case PIPE_STENCIL_OP_DECR:
373 return MALI_STENCIL_DECR;
374
375 case PIPE_STENCIL_OP_INCR_WRAP:
376 return MALI_STENCIL_INCR_WRAP;
377
378 case PIPE_STENCIL_OP_DECR_WRAP:
379 return MALI_STENCIL_DECR_WRAP;
380
381 case PIPE_STENCIL_OP_INVERT:
382 return MALI_STENCIL_INVERT;
383
384 default:
385 unreachable("Invalid stencil op");
386 }
387 }
388
389 static void
390 panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
391 {
392 out->ref = 0; /* Gallium gets it from elsewhere */
393
394 out->mask = in->valuemask;
395 out->func = panfrost_translate_compare_func(in->func);
396 out->sfail = panfrost_translate_stencil_op(in->fail_op);
397 out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
398 out->dppass = panfrost_translate_stencil_op(in->zpass_op);
399 }
400
401 static void
402 panfrost_default_shader_backend(struct panfrost_context *ctx)
403 {
404 struct mali_shader_meta shader = {
405 .alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
406
407 .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
408 .unknown2_4 = MALI_NO_MSAA | 0x4e0,
409 };
410
411 /* unknown2_4 has 0x10 bit set on T6XX. We don't know why this is
412 * required (independent of 32-bit/64-bit descriptors), or why it's not
413 * used on later GPU revisions. Otherwise, all shader jobs fault on
414 * these earlier chips (perhaps this is a chicken bit of some kind).
415 * More investigation is needed. */
416
417 if (ctx->is_t6xx) {
418 shader.unknown2_4 |= 0x10;
419 }
420
421 struct pipe_stencil_state default_stencil = {
422 .enabled = 0,
423 .func = PIPE_FUNC_ALWAYS,
424 .fail_op = MALI_STENCIL_KEEP,
425 .zfail_op = MALI_STENCIL_KEEP,
426 .zpass_op = MALI_STENCIL_KEEP,
427 .writemask = 0xFF,
428 .valuemask = 0xFF
429 };
430
431 panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
432 shader.stencil_mask_front = default_stencil.writemask;
433
434 panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
435 shader.stencil_mask_back = default_stencil.writemask;
436
437 if (default_stencil.enabled)
438 shader.unknown2_4 |= MALI_STENCIL_TEST;
439
440 memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
441 }
442
443 /* Generates a vertex/tiler job. This is, in some sense, the heart of the
444 * graphics command stream. It should be called once per draw, accordding to
445 * presentations. Set is_tiler for "tiler" jobs (fragment shader jobs, but in
446 * Mali parlance, "fragment" refers to framebuffer writeout). Clear it for
447 * vertex jobs. */
448
449 struct panfrost_transfer
450 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler)
451 {
452 struct mali_job_descriptor_header job = {
453 .job_type = is_tiler ? JOB_TYPE_TILER : JOB_TYPE_VERTEX,
454 .job_descriptor_size = 1,
455 };
456
457 struct midgard_payload_vertex_tiler *payload = is_tiler ? &ctx->payloads[PIPE_SHADER_FRAGMENT] : &ctx->payloads[PIPE_SHADER_VERTEX];
458
459 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(*payload));
460 memcpy(transfer.cpu, &job, sizeof(job));
461 memcpy(transfer.cpu + sizeof(job), payload, sizeof(*payload));
462 return transfer;
463 }
464
465 static mali_ptr
466 panfrost_emit_varyings(
467 struct panfrost_context *ctx,
468 union mali_attr *slot,
469 unsigned stride,
470 unsigned count)
471 {
472 /* Fill out the descriptor */
473 slot->stride = stride;
474 slot->size = stride * count;
475 slot->shift = slot->extra_flags = 0;
476
477 struct panfrost_transfer transfer =
478 panfrost_allocate_transient(ctx, slot->size);
479
480 slot->elements = transfer.gpu | MALI_ATTR_LINEAR;
481
482 return transfer.gpu;
483 }
484
485 static void
486 panfrost_emit_point_coord(union mali_attr *slot)
487 {
488 slot->elements = MALI_VARYING_POINT_COORD | MALI_ATTR_LINEAR;
489 slot->stride = slot->size = slot->shift = slot->extra_flags = 0;
490 }
491
492 static void
493 panfrost_emit_front_face(union mali_attr *slot)
494 {
495 slot->elements = MALI_VARYING_FRONT_FACING | MALI_ATTR_INTERNAL;
496 }
497
498 static void
499 panfrost_emit_varying_descriptor(
500 struct panfrost_context *ctx,
501 unsigned vertex_count)
502 {
503 /* Load the shaders */
504
505 struct panfrost_shader_state *vs = &ctx->shader[PIPE_SHADER_VERTEX]->variants[ctx->shader[PIPE_SHADER_VERTEX]->active_variant];
506 struct panfrost_shader_state *fs = &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant];
507 unsigned int num_gen_varyings = 0;
508
509 /* Allocate the varying descriptor */
510
511 size_t vs_size = sizeof(struct mali_attr_meta) * vs->tripipe->varying_count;
512 size_t fs_size = sizeof(struct mali_attr_meta) * fs->tripipe->varying_count;
513
514 struct panfrost_transfer trans = panfrost_allocate_transient(ctx,
515 vs_size + fs_size);
516
517 /*
518 * Assign ->src_offset now that we know about all the general purpose
519 * varyings that will be used by the fragment and vertex shaders.
520 */
521 for (unsigned i = 0; i < vs->tripipe->varying_count; i++) {
522 /*
523 * General purpose varyings have ->index set to 0, skip other
524 * entries.
525 */
526 if (vs->varyings[i].index)
527 continue;
528
529 vs->varyings[i].src_offset = 16 * (num_gen_varyings++);
530 }
531
532 for (unsigned i = 0; i < fs->tripipe->varying_count; i++) {
533 unsigned j;
534
535 /* If we have a point sprite replacement, handle that here. We
536 * have to translate location first. TODO: Flip y in shader.
537 * We're already keying ... just time crunch .. */
538
539 unsigned loc = fs->varyings_loc[i];
540 unsigned pnt_loc =
541 (loc >= VARYING_SLOT_VAR0) ? (loc - VARYING_SLOT_VAR0) :
542 (loc == VARYING_SLOT_PNTC) ? 8 :
543 ~0;
544
545 if (~pnt_loc && fs->point_sprite_mask & (1 << pnt_loc)) {
546 /* gl_PointCoord index by convention */
547 fs->varyings[i].index = 3;
548 fs->reads_point_coord = true;
549
550 /* Swizzle out the z/w to 0/1 */
551 fs->varyings[i].format = MALI_RG16F;
552 fs->varyings[i].swizzle =
553 panfrost_get_default_swizzle(2);
554
555 continue;
556 }
557
558 if (fs->varyings[i].index)
559 continue;
560
561 /*
562 * Re-use the VS general purpose varying pos if it exists,
563 * create a new one otherwise.
564 */
565 for (j = 0; j < vs->tripipe->varying_count; j++) {
566 if (fs->varyings_loc[i] == vs->varyings_loc[j])
567 break;
568 }
569
570 if (j < vs->tripipe->varying_count)
571 fs->varyings[i].src_offset = vs->varyings[j].src_offset;
572 else
573 fs->varyings[i].src_offset = 16 * (num_gen_varyings++);
574 }
575
576 memcpy(trans.cpu, vs->varyings, vs_size);
577 memcpy(trans.cpu + vs_size, fs->varyings, fs_size);
578
579 ctx->payloads[PIPE_SHADER_VERTEX].postfix.varying_meta = trans.gpu;
580 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.varying_meta = trans.gpu + vs_size;
581
582 /* Buffer indices must be in this order per our convention */
583 union mali_attr varyings[PIPE_MAX_ATTRIBS];
584 unsigned idx = 0;
585
586 panfrost_emit_varyings(ctx, &varyings[idx++], num_gen_varyings * 16,
587 vertex_count);
588
589 /* fp32 vec4 gl_Position */
590 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.position_varying =
591 panfrost_emit_varyings(ctx, &varyings[idx++],
592 sizeof(float) * 4, vertex_count);
593
594
595 if (vs->writes_point_size || fs->reads_point_coord) {
596 /* fp16 vec1 gl_PointSize */
597 ctx->payloads[PIPE_SHADER_FRAGMENT].primitive_size.pointer =
598 panfrost_emit_varyings(ctx, &varyings[idx++],
599 2, vertex_count);
600 } else if (fs->reads_face) {
601 /* Dummy to advance index */
602 ++idx;
603 }
604
605 if (fs->reads_point_coord) {
606 /* Special descriptor */
607 panfrost_emit_point_coord(&varyings[idx++]);
608 } else if (fs->reads_face) {
609 ++idx;
610 }
611
612 if (fs->reads_face) {
613 panfrost_emit_front_face(&varyings[idx++]);
614 }
615
616 mali_ptr varyings_p = panfrost_upload_transient(ctx, &varyings, idx * sizeof(union mali_attr));
617 ctx->payloads[PIPE_SHADER_VERTEX].postfix.varyings = varyings_p;
618 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.varyings = varyings_p;
619 }
620
621 mali_ptr
622 panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i)
623 {
624 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
625 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
626
627 return rsrc->bo->gpu + buf->buffer_offset;
628 }
629
630 static bool
631 panfrost_writes_point_size(struct panfrost_context *ctx)
632 {
633 assert(ctx->shader[PIPE_SHADER_VERTEX]);
634 struct panfrost_shader_state *vs = &ctx->shader[PIPE_SHADER_VERTEX]->variants[ctx->shader[PIPE_SHADER_VERTEX]->active_variant];
635
636 return vs->writes_point_size && ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode == MALI_POINTS;
637 }
638
639 /* Stage the attribute descriptors so we can adjust src_offset
640 * to let BOs align nicely */
641
642 static void
643 panfrost_stage_attributes(struct panfrost_context *ctx)
644 {
645 struct panfrost_vertex_state *so = ctx->vertex;
646
647 size_t sz = sizeof(struct mali_attr_meta) * so->num_elements;
648 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sz);
649 struct mali_attr_meta *target = (struct mali_attr_meta *) transfer.cpu;
650
651 /* Copy as-is for the first pass */
652 memcpy(target, so->hw, sz);
653
654 /* Fixup offsets for the second pass. Recall that the hardware
655 * calculates attribute addresses as:
656 *
657 * addr = base + (stride * vtx) + src_offset;
658 *
659 * However, on Mali, base must be aligned to 64-bytes, so we
660 * instead let:
661 *
662 * base' = base & ~63 = base - (base & 63)
663 *
664 * To compensate when using base' (see emit_vertex_data), we have
665 * to adjust src_offset by the masked off piece:
666 *
667 * addr' = base' + (stride * vtx) + (src_offset + (base & 63))
668 * = base - (base & 63) + (stride * vtx) + src_offset + (base & 63)
669 * = base + (stride * vtx) + src_offset
670 * = addr;
671 *
672 * QED.
673 */
674
675 unsigned start = ctx->payloads[PIPE_SHADER_VERTEX].offset_start;
676
677 for (unsigned i = 0; i < so->num_elements; ++i) {
678 unsigned vbi = so->pipe[i].vertex_buffer_index;
679 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
680 mali_ptr addr = panfrost_vertex_buffer_address(ctx, vbi);
681
682 /* Adjust by the masked off bits of the offset */
683 target[i].src_offset += (addr & 63);
684
685 /* Also, somewhat obscurely per-instance data needs to be
686 * offset in response to a delayed start in an indexed draw */
687
688 if (so->pipe[i].instance_divisor && ctx->instance_count > 1 && start) {
689 target[i].src_offset -= buf->stride * start;
690 }
691
692
693 }
694
695 ctx->payloads[PIPE_SHADER_VERTEX].postfix.attribute_meta = transfer.gpu;
696 }
697
698 static void
699 panfrost_upload_sampler_descriptors(struct panfrost_context *ctx)
700 {
701 size_t desc_size = sizeof(struct mali_sampler_descriptor);
702
703 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
704 mali_ptr upload = 0;
705
706 if (ctx->sampler_count[t] && ctx->sampler_view_count[t]) {
707 size_t transfer_size = desc_size * ctx->sampler_count[t];
708
709 struct panfrost_transfer transfer =
710 panfrost_allocate_transient(ctx, transfer_size);
711
712 struct mali_sampler_descriptor *desc =
713 (struct mali_sampler_descriptor *) transfer.cpu;
714
715 for (int i = 0; i < ctx->sampler_count[t]; ++i)
716 desc[i] = ctx->samplers[t][i]->hw;
717
718 upload = transfer.gpu;
719 }
720
721 ctx->payloads[t].postfix.sampler_descriptor = upload;
722 }
723 }
724
725 static unsigned
726 panfrost_layout_for_texture(struct panfrost_resource *rsrc, bool manual_stride)
727 {
728 /* TODO: other linear depth textures */
729 bool is_depth = rsrc->base.format == PIPE_FORMAT_Z32_UNORM;
730
731 unsigned usage2_layout = 0x10;
732
733 switch (rsrc->layout) {
734 case PAN_AFBC:
735 usage2_layout |= 0x8 | 0x4;
736 break;
737 case PAN_TILED:
738 usage2_layout |= 0x1;
739 break;
740 case PAN_LINEAR:
741 usage2_layout |= is_depth ? 0x1 : 0x2;
742 break;
743 default:
744 assert(0);
745 break;
746 }
747
748 if (manual_stride)
749 usage2_layout |= MALI_TEX_MANUAL_STRIDE;
750
751 return usage2_layout;
752 }
753
754 static mali_ptr
755 panfrost_upload_tex(
756 struct panfrost_context *ctx,
757 struct panfrost_sampler_view *view)
758 {
759 if (!view)
760 return (mali_ptr) 0;
761
762 struct pipe_sampler_view *pview = &view->base;
763 struct panfrost_resource *rsrc = pan_resource(pview->texture);
764
765 /* Do we interleave an explicit stride with every element? */
766
767 bool has_manual_stride = view->manual_stride;
768
769 /* For easy access */
770
771 assert(pview->target != PIPE_BUFFER);
772 unsigned first_level = pview->u.tex.first_level;
773 unsigned last_level = pview->u.tex.last_level;
774 unsigned first_layer = pview->u.tex.first_layer;
775 unsigned last_layer = pview->u.tex.last_layer;
776
777 /* Lower-bit is set when sampling from colour AFBC */
778 bool is_afbc = rsrc->layout == PAN_AFBC;
779 bool is_zs = rsrc->base.bind & PIPE_BIND_DEPTH_STENCIL;
780 unsigned afbc_bit = (is_afbc && !is_zs) ? 1 : 0;
781
782 /* Add the BO to the job so it's retained until the job is done. */
783 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
784 panfrost_job_add_bo(job, rsrc->bo);
785
786 /* Add the usage flags in, since they can change across the CSO
787 * lifetime due to layout switches */
788
789 view->hw.format.usage2 = panfrost_layout_for_texture(rsrc, has_manual_stride);
790
791 /* Inject the addresses in, interleaving mip levels, cube faces, and
792 * strides in that order */
793
794 unsigned idx = 0;
795
796 for (unsigned l = first_level; l <= last_level; ++l) {
797 for (unsigned f = first_layer; f <= last_layer; ++f) {
798
799 view->hw.payload[idx++] =
800 panfrost_get_texture_address(rsrc, l, f) + afbc_bit;
801
802 if (has_manual_stride) {
803 view->hw.payload[idx++] =
804 rsrc->slices[l].stride;
805 }
806 }
807 }
808
809 return panfrost_upload_transient(ctx, &view->hw,
810 sizeof(struct mali_texture_descriptor));
811 }
812
813 static void
814 panfrost_upload_texture_descriptors(struct panfrost_context *ctx)
815 {
816 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
817 mali_ptr trampoline = 0;
818
819 if (ctx->sampler_view_count[t]) {
820 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
821
822 for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
823 trampolines[i] =
824 panfrost_upload_tex(ctx, ctx->sampler_views[t][i]);
825
826 trampoline = panfrost_upload_transient(ctx, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
827 }
828
829 ctx->payloads[t].postfix.texture_trampoline = trampoline;
830 }
831 }
832
833 struct sysval_uniform {
834 union {
835 float f[4];
836 int32_t i[4];
837 uint32_t u[4];
838 };
839 };
840
841 static void panfrost_upload_viewport_scale_sysval(struct panfrost_context *ctx,
842 struct sysval_uniform *uniform)
843 {
844 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
845
846 uniform->f[0] = vp->scale[0];
847 uniform->f[1] = vp->scale[1];
848 uniform->f[2] = vp->scale[2];
849 }
850
851 static void panfrost_upload_viewport_offset_sysval(struct panfrost_context *ctx,
852 struct sysval_uniform *uniform)
853 {
854 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
855
856 uniform->f[0] = vp->translate[0];
857 uniform->f[1] = vp->translate[1];
858 uniform->f[2] = vp->translate[2];
859 }
860
861 static void panfrost_upload_txs_sysval(struct panfrost_context *ctx,
862 enum pipe_shader_type st,
863 unsigned int sysvalid,
864 struct sysval_uniform *uniform)
865 {
866 unsigned texidx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
867 unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
868 bool is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
869 struct pipe_sampler_view *tex = &ctx->sampler_views[st][texidx]->base;
870
871 assert(dim);
872 uniform->i[0] = u_minify(tex->texture->width0, tex->u.tex.first_level);
873
874 if (dim > 1)
875 uniform->i[1] = u_minify(tex->texture->height0,
876 tex->u.tex.first_level);
877
878 if (dim > 2)
879 uniform->i[2] = u_minify(tex->texture->depth0,
880 tex->u.tex.first_level);
881
882 if (is_array)
883 uniform->i[dim] = tex->texture->array_size;
884 }
885
886 static void panfrost_upload_sysvals(struct panfrost_context *ctx, void *buf,
887 struct panfrost_shader_state *ss,
888 enum pipe_shader_type st)
889 {
890 struct sysval_uniform *uniforms = (void *)buf;
891
892 for (unsigned i = 0; i < ss->sysval_count; ++i) {
893 int sysval = ss->sysval[i];
894
895 switch (PAN_SYSVAL_TYPE(sysval)) {
896 case PAN_SYSVAL_VIEWPORT_SCALE:
897 panfrost_upload_viewport_scale_sysval(ctx, &uniforms[i]);
898 break;
899 case PAN_SYSVAL_VIEWPORT_OFFSET:
900 panfrost_upload_viewport_offset_sysval(ctx, &uniforms[i]);
901 break;
902 case PAN_SYSVAL_TEXTURE_SIZE:
903 panfrost_upload_txs_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
904 &uniforms[i]);
905 break;
906 default:
907 assert(0);
908 }
909 }
910 }
911
912 static const void *
913 panfrost_map_constant_buffer_cpu(struct panfrost_constant_buffer *buf, unsigned index)
914 {
915 struct pipe_constant_buffer *cb = &buf->cb[index];
916 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
917
918 if (rsrc)
919 return rsrc->bo->cpu;
920 else if (cb->user_buffer)
921 return cb->user_buffer;
922 else
923 unreachable("No constant buffer");
924 }
925
926 static mali_ptr
927 panfrost_map_constant_buffer_gpu(
928 struct panfrost_context *ctx,
929 struct panfrost_constant_buffer *buf,
930 unsigned index)
931 {
932 struct pipe_constant_buffer *cb = &buf->cb[index];
933 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
934
935 if (rsrc)
936 return rsrc->bo->gpu;
937 else if (cb->user_buffer)
938 return panfrost_upload_transient(ctx, cb->user_buffer, cb->buffer_size);
939 else
940 unreachable("No constant buffer");
941 }
942
943 /* Compute number of UBOs active (more specifically, compute the highest UBO
944 * number addressable -- if there are gaps, include them in the count anyway).
945 * We always include UBO #0 in the count, since we *need* uniforms enabled for
946 * sysvals. */
947
948 static unsigned
949 panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
950 {
951 unsigned mask = ctx->constant_buffer[stage].enabled_mask | 1;
952 return 32 - __builtin_clz(mask);
953 }
954
955 /* Fixes up a shader state with current state, returning a GPU address to the
956 * patched shader */
957
958 static mali_ptr
959 panfrost_patch_shader_state(
960 struct panfrost_context *ctx,
961 struct panfrost_shader_state *ss,
962 enum pipe_shader_type stage,
963 bool should_upload)
964 {
965 ss->tripipe->texture_count = ctx->sampler_view_count[stage];
966 ss->tripipe->sampler_count = ctx->sampler_count[stage];
967
968 ss->tripipe->midgard1.flags = 0x220;
969
970 unsigned ubo_count = panfrost_ubo_count(ctx, stage);
971 ss->tripipe->midgard1.uniform_buffer_count = ubo_count;
972
973 /* We can't reuse over frames; that's not safe. The descriptor must be
974 * transient uploaded */
975
976 if (should_upload) {
977 return panfrost_upload_transient(ctx,
978 ss->tripipe,
979 sizeof(struct mali_shader_meta));
980 }
981
982 /* If we don't need an upload, don't bother */
983 return 0;
984
985 }
986
987 static void
988 panfrost_patch_shader_state_compute(
989 struct panfrost_context *ctx,
990 enum pipe_shader_type stage,
991 bool should_upload)
992 {
993 struct panfrost_shader_variants *all = ctx->shader[stage];
994
995 if (!all) {
996 ctx->payloads[stage].postfix._shader_upper = 0;
997 return;
998 }
999
1000 struct panfrost_shader_state *s = &all->variants[all->active_variant];
1001
1002 ctx->payloads[stage].postfix._shader_upper =
1003 panfrost_patch_shader_state(ctx, s, stage, should_upload) >> 4;
1004 }
1005
1006 /* Go through dirty flags and actualise them in the cmdstream. */
1007
1008 void
1009 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
1010 {
1011 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
1012 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
1013
1014 panfrost_attach_vt_framebuffer(ctx);
1015
1016 if (with_vertex_data) {
1017 panfrost_emit_vertex_data(job);
1018
1019 /* Varyings emitted for -all- geometry */
1020 unsigned total_count = ctx->padded_count * ctx->instance_count;
1021 panfrost_emit_varying_descriptor(ctx, total_count);
1022 }
1023
1024 bool msaa = ctx->rasterizer->base.multisample;
1025
1026 if (ctx->dirty & PAN_DIRTY_RASTERIZER) {
1027 ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables = ctx->rasterizer->tiler_gl_enables;
1028
1029 /* TODO: Sample size */
1030 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa);
1031 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
1032 }
1033
1034 panfrost_job_set_requirements(ctx, job);
1035
1036 if (ctx->occlusion_query) {
1037 ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables |= MALI_OCCLUSION_QUERY | MALI_OCCLUSION_PRECISE;
1038 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.occlusion_counter = ctx->occlusion_query->transfer.gpu;
1039 }
1040
1041 panfrost_patch_shader_state_compute(ctx, PIPE_SHADER_VERTEX, true);
1042 panfrost_patch_shader_state_compute(ctx, PIPE_SHADER_COMPUTE, true);
1043
1044 if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
1045 /* Check if we need to link the gl_PointSize varying */
1046 if (!panfrost_writes_point_size(ctx)) {
1047 /* If the size is constant, write it out. Otherwise,
1048 * don't touch primitive_size (since we would clobber
1049 * the pointer there) */
1050
1051 ctx->payloads[PIPE_SHADER_FRAGMENT].primitive_size.constant = ctx->rasterizer->base.line_width;
1052 }
1053 }
1054
1055 /* TODO: Maybe dirty track FS, maybe not. For now, it's transient. */
1056 if (ctx->shader[PIPE_SHADER_FRAGMENT])
1057 ctx->dirty |= PAN_DIRTY_FS;
1058
1059 if (ctx->dirty & PAN_DIRTY_FS) {
1060 assert(ctx->shader[PIPE_SHADER_FRAGMENT]);
1061 struct panfrost_shader_state *variant = &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant];
1062
1063 panfrost_patch_shader_state(ctx, variant, PIPE_SHADER_FRAGMENT, false);
1064
1065 panfrost_job_add_bo(job, variant->bo);
1066
1067 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
1068
1069 COPY(shader);
1070 COPY(attribute_count);
1071 COPY(varying_count);
1072 COPY(texture_count);
1073 COPY(sampler_count);
1074 COPY(sampler_count);
1075 COPY(midgard1.uniform_count);
1076 COPY(midgard1.uniform_buffer_count);
1077 COPY(midgard1.work_count);
1078 COPY(midgard1.flags);
1079 COPY(midgard1.unknown2);
1080
1081 #undef COPY
1082
1083 /* Get blending setup */
1084 struct panfrost_blend_final blend =
1085 panfrost_get_blend_for_context(ctx, 0);
1086
1087 /* If there is a blend shader, work registers are shared */
1088
1089 if (blend.is_shader)
1090 ctx->fragment_shader_core.midgard1.work_count = /*MAX2(ctx->fragment_shader_core.midgard1.work_count, ctx->blend->blend_work_count)*/16;
1091
1092 /* Set late due to depending on render state */
1093 unsigned flags = ctx->fragment_shader_core.midgard1.flags;
1094
1095 /* Depending on whether it's legal to in the given shader, we
1096 * try to enable early-z testing (or forward-pixel kill?) */
1097
1098 if (!variant->can_discard)
1099 flags |= MALI_EARLY_Z;
1100
1101 /* Any time texturing is used, derivatives are implicitly
1102 * calculated, so we need to enable helper invocations */
1103
1104 if (variant->helper_invocations)
1105 flags |= MALI_HELPER_INVOCATIONS;
1106
1107 ctx->fragment_shader_core.midgard1.flags = flags;
1108
1109 /* Assign the stencil refs late */
1110
1111 unsigned front_ref = ctx->stencil_ref.ref_value[0];
1112 unsigned back_ref = ctx->stencil_ref.ref_value[1];
1113 bool back_enab = ctx->depth_stencil->stencil[1].enabled;
1114
1115 ctx->fragment_shader_core.stencil_front.ref = front_ref;
1116 ctx->fragment_shader_core.stencil_back.ref = back_enab ? back_ref : front_ref;
1117
1118 /* CAN_DISCARD should be set if the fragment shader possibly
1119 * contains a 'discard' instruction. It is likely this is
1120 * related to optimizations related to forward-pixel kill, as
1121 * per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
1122 * thing?" by Peter Harris
1123 */
1124
1125 if (variant->can_discard) {
1126 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1127 ctx->fragment_shader_core.midgard1.flags |= 0x400;
1128 }
1129
1130 /* Check if we're using the default blend descriptor (fast path) */
1131
1132 bool no_blending =
1133 !blend.is_shader &&
1134 (blend.equation.equation->rgb_mode == 0x122) &&
1135 (blend.equation.equation->alpha_mode == 0x122) &&
1136 (blend.equation.equation->color_mask == 0xf);
1137
1138 /* Even on MFBD, the shader descriptor gets blend shaders. It's
1139 * *also* copied to the blend_meta appended (by convention),
1140 * but this is the field actually read by the hardware. (Or
1141 * maybe both are read...?) */
1142
1143 if (blend.is_shader) {
1144 ctx->fragment_shader_core.blend.shader =
1145 blend.shader.bo->gpu | blend.shader.first_tag;
1146 } else {
1147 ctx->fragment_shader_core.blend.shader = 0;
1148 }
1149
1150 if (screen->require_sfbd) {
1151 /* When only a single render target platform is used, the blend
1152 * information is inside the shader meta itself. We
1153 * additionally need to signal CAN_DISCARD for nontrivial blend
1154 * modes (so we're able to read back the destination buffer) */
1155
1156 if (!blend.is_shader) {
1157 ctx->fragment_shader_core.blend.equation =
1158 *blend.equation.equation;
1159 ctx->fragment_shader_core.blend.constant =
1160 blend.equation.constant;
1161 }
1162
1163 if (!no_blending) {
1164 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1165 }
1166 }
1167
1168 size_t size = sizeof(struct mali_shader_meta) + sizeof(struct midgard_blend_rt);
1169 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1170 memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
1171
1172 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix._shader_upper = (transfer.gpu) >> 4;
1173
1174 if (!screen->require_sfbd) {
1175 /* Additional blend descriptor tacked on for jobs using MFBD */
1176
1177 unsigned blend_count = 0x200;
1178
1179 if (blend.is_shader) {
1180 /* For a blend shader, the bottom nibble corresponds to
1181 * the number of work registers used, which signals the
1182 * -existence- of a blend shader */
1183
1184 assert(blend.shader.work_count >= 2);
1185 blend_count |= MIN2(blend.shader.work_count, 3);
1186 } else {
1187 /* Otherwise, the bottom bit simply specifies if
1188 * blending (anything other than REPLACE) is enabled */
1189
1190
1191 if (!no_blending)
1192 blend_count |= 0x1;
1193 }
1194
1195 struct midgard_blend_rt rts[4];
1196
1197 for (unsigned i = 0; i < ctx->pipe_framebuffer.nr_cbufs; ++i) {
1198 bool is_srgb =
1199 (ctx->pipe_framebuffer.nr_cbufs > i) &&
1200 (ctx->pipe_framebuffer.cbufs[i]) &&
1201 util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format);
1202
1203 rts[i].flags = blend_count;
1204
1205 if (is_srgb)
1206 rts[i].flags |= MALI_BLEND_SRGB;
1207
1208 if (!ctx->blend->base.dither)
1209 rts[i].flags |= MALI_BLEND_NO_DITHER;
1210
1211 /* TODO: sRGB in blend shaders is currently
1212 * unimplemented. Contact me (Alyssa) if you're
1213 * interested in working on this. We have
1214 * native Midgard ops for helping here, but
1215 * they're not well-understood yet. */
1216
1217 assert(!(is_srgb && blend.is_shader));
1218
1219 if (blend.is_shader) {
1220 rts[i].blend.shader = blend.shader.bo->gpu | blend.shader.first_tag;
1221 } else {
1222 rts[i].blend.equation = *blend.equation.equation;
1223 rts[i].blend.constant = blend.equation.constant;
1224 }
1225 }
1226
1227 memcpy(transfer.cpu + sizeof(struct mali_shader_meta), rts, sizeof(rts[0]) * 1);
1228 }
1229 }
1230
1231 /* We stage to transient, so always dirty.. */
1232 if (ctx->vertex)
1233 panfrost_stage_attributes(ctx);
1234
1235 if (ctx->dirty & PAN_DIRTY_SAMPLERS)
1236 panfrost_upload_sampler_descriptors(ctx);
1237
1238 if (ctx->dirty & PAN_DIRTY_TEXTURES)
1239 panfrost_upload_texture_descriptors(ctx);
1240
1241 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
1242
1243 for (int i = 0; i < PIPE_SHADER_TYPES; ++i) {
1244 struct panfrost_shader_variants *all = ctx->shader[i];
1245
1246 if (!all)
1247 continue;
1248
1249 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[i];
1250
1251 struct panfrost_shader_state *ss = &all->variants[all->active_variant];
1252
1253 /* Uniforms are implicitly UBO #0 */
1254 bool has_uniforms = buf->enabled_mask & (1 << 0);
1255
1256 /* Allocate room for the sysval and the uniforms */
1257 size_t sys_size = sizeof(float) * 4 * ss->sysval_count;
1258 size_t uniform_size = has_uniforms ? (buf->cb[0].buffer_size) : 0;
1259 size_t size = sys_size + uniform_size;
1260 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1261
1262 /* Upload sysvals requested by the shader */
1263 panfrost_upload_sysvals(ctx, transfer.cpu, ss, i);
1264
1265 /* Upload uniforms */
1266 if (has_uniforms) {
1267 const void *cpu = panfrost_map_constant_buffer_cpu(buf, 0);
1268 memcpy(transfer.cpu + sys_size, cpu, uniform_size);
1269 }
1270
1271 int uniform_count =
1272 ctx->shader[i]->variants[ctx->shader[i]->active_variant].uniform_count;
1273
1274 struct mali_vertex_tiler_postfix *postfix =
1275 &ctx->payloads[i].postfix;
1276
1277 /* Next up, attach UBOs. UBO #0 is the uniforms we just
1278 * uploaded */
1279
1280 unsigned ubo_count = panfrost_ubo_count(ctx, i);
1281 assert(ubo_count >= 1);
1282
1283 size_t sz = sizeof(struct mali_uniform_buffer_meta) * ubo_count;
1284 struct mali_uniform_buffer_meta ubos[PAN_MAX_CONST_BUFFERS];
1285
1286 /* Upload uniforms as a UBO */
1287 ubos[0].size = MALI_POSITIVE((2 + uniform_count));
1288 ubos[0].ptr = transfer.gpu >> 2;
1289
1290 /* The rest are honest-to-goodness UBOs */
1291
1292 for (unsigned ubo = 1; ubo < ubo_count; ++ubo) {
1293 size_t sz = buf->cb[ubo].buffer_size;
1294
1295 bool enabled = buf->enabled_mask & (1 << ubo);
1296 bool empty = sz == 0;
1297
1298 if (!enabled || empty) {
1299 /* Stub out disabled UBOs to catch accesses */
1300
1301 ubos[ubo].size = 0;
1302 ubos[ubo].ptr = 0xDEAD0000;
1303 continue;
1304 }
1305
1306 mali_ptr gpu = panfrost_map_constant_buffer_gpu(ctx, buf, ubo);
1307
1308 unsigned bytes_per_field = 16;
1309 unsigned aligned = ALIGN_POT(sz, bytes_per_field);
1310 unsigned fields = aligned / bytes_per_field;
1311
1312 ubos[ubo].size = MALI_POSITIVE(fields);
1313 ubos[ubo].ptr = gpu >> 2;
1314 }
1315
1316 mali_ptr ubufs = panfrost_upload_transient(ctx, ubos, sz);
1317 postfix->uniforms = transfer.gpu;
1318 postfix->uniform_buffers = ubufs;
1319
1320 buf->dirty_mask = 0;
1321 }
1322
1323 /* TODO: Upload the viewport somewhere more appropriate */
1324
1325 /* Clip bounds are encoded as floats. The viewport itself is encoded as
1326 * (somewhat) asymmetric ints. */
1327 const struct pipe_scissor_state *ss = &ctx->scissor;
1328
1329 struct mali_viewport view = {
1330 /* By default, do no viewport clipping, i.e. clip to (-inf,
1331 * inf) in each direction. Clipping to the viewport in theory
1332 * should work, but in practice causes issues when we're not
1333 * explicitly trying to scissor */
1334
1335 .clip_minx = -INFINITY,
1336 .clip_miny = -INFINITY,
1337 .clip_maxx = INFINITY,
1338 .clip_maxy = INFINITY,
1339
1340 .clip_minz = 0.0,
1341 .clip_maxz = 1.0,
1342 };
1343
1344 /* Always scissor to the viewport by default. */
1345 float vp_minx = (int) (vp->translate[0] - fabsf(vp->scale[0]));
1346 float vp_maxx = (int) (vp->translate[0] + fabsf(vp->scale[0]));
1347
1348 float vp_miny = (int) (vp->translate[1] - fabsf(vp->scale[1]));
1349 float vp_maxy = (int) (vp->translate[1] + fabsf(vp->scale[1]));
1350
1351 /* Apply the scissor test */
1352
1353 unsigned minx, miny, maxx, maxy;
1354
1355 if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
1356 minx = MAX2(ss->minx, vp_minx);
1357 miny = MAX2(ss->miny, vp_miny);
1358 maxx = MIN2(ss->maxx, vp_maxx);
1359 maxy = MIN2(ss->maxy, vp_maxy);
1360 } else {
1361 minx = vp_minx;
1362 miny = vp_miny;
1363 maxx = vp_maxx;
1364 maxy = vp_maxy;
1365 }
1366
1367 /* Hardware needs the min/max to be strictly ordered, so flip if we
1368 * need to. The viewport transformation in the vertex shader will
1369 * handle the negatives if we don't */
1370
1371 if (miny > maxy) {
1372 int temp = miny;
1373 miny = maxy;
1374 maxy = temp;
1375 }
1376
1377 if (minx > maxx) {
1378 int temp = minx;
1379 minx = maxx;
1380 maxx = temp;
1381 }
1382
1383 /* Clamp everything positive, just in case */
1384
1385 maxx = MAX2(0, maxx);
1386 maxy = MAX2(0, maxy);
1387 minx = MAX2(0, minx);
1388 miny = MAX2(0, miny);
1389
1390 /* Clamp to the framebuffer size as a last check */
1391
1392 minx = MIN2(ctx->pipe_framebuffer.width, minx);
1393 maxx = MIN2(ctx->pipe_framebuffer.width, maxx);
1394
1395 miny = MIN2(ctx->pipe_framebuffer.height, miny);
1396 maxy = MIN2(ctx->pipe_framebuffer.height, maxy);
1397
1398 /* Update the job, unless we're doing wallpapering (whose lack of
1399 * scissor we can ignore, since if we "miss" a tile of wallpaper, it'll
1400 * just... be faster :) */
1401
1402 if (!ctx->wallpaper_batch)
1403 panfrost_job_union_scissor(job, minx, miny, maxx, maxy);
1404
1405 /* Upload */
1406
1407 view.viewport0[0] = minx;
1408 view.viewport1[0] = MALI_POSITIVE(maxx);
1409
1410 view.viewport0[1] = miny;
1411 view.viewport1[1] = MALI_POSITIVE(maxy);
1412
1413 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.viewport =
1414 panfrost_upload_transient(ctx,
1415 &view,
1416 sizeof(struct mali_viewport));
1417
1418 ctx->dirty = 0;
1419 }
1420
1421 /* Corresponds to exactly one draw, but does not submit anything */
1422
1423 static void
1424 panfrost_queue_draw(struct panfrost_context *ctx)
1425 {
1426 /* Handle dirty flags now */
1427 panfrost_emit_for_draw(ctx, true);
1428
1429 /* If rasterizer discard is enable, only submit the vertex */
1430
1431 bool rasterizer_discard = ctx->rasterizer
1432 && ctx->rasterizer->base.rasterizer_discard;
1433
1434 struct panfrost_transfer vertex = panfrost_vertex_tiler_job(ctx, false);
1435 struct panfrost_transfer tiler;
1436
1437 if (!rasterizer_discard)
1438 tiler = panfrost_vertex_tiler_job(ctx, true);
1439
1440 struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
1441
1442 if (rasterizer_discard)
1443 panfrost_scoreboard_queue_vertex_job(batch, vertex, FALSE);
1444 else if (ctx->wallpaper_batch)
1445 panfrost_scoreboard_queue_fused_job_prepend(batch, vertex, tiler);
1446 else
1447 panfrost_scoreboard_queue_fused_job(batch, vertex, tiler);
1448 }
1449
1450 /* The entire frame is in memory -- send it off to the kernel! */
1451
1452 static void
1453 panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate,
1454 struct pipe_fence_handle **fence,
1455 struct panfrost_job *job)
1456 {
1457 struct pipe_context *gallium = (struct pipe_context *) ctx;
1458 struct panfrost_screen *screen = pan_screen(gallium->screen);
1459
1460 #ifndef DRY_RUN
1461
1462 panfrost_job_submit(ctx, job);
1463
1464 /* If visual, we can stall a frame */
1465
1466 if (!flush_immediate)
1467 panfrost_drm_force_flush_fragment(ctx, fence);
1468
1469 screen->last_fragment_flushed = false;
1470 screen->last_job = job;
1471
1472 /* If readback, flush now (hurts the pipelined performance) */
1473 if (flush_immediate)
1474 panfrost_drm_force_flush_fragment(ctx, fence);
1475 #endif
1476 }
1477
1478 static void
1479 panfrost_draw_wallpaper(struct pipe_context *pipe)
1480 {
1481 struct panfrost_context *ctx = pan_context(pipe);
1482
1483 /* Nothing to reload? TODO: MRT wallpapers */
1484 if (ctx->pipe_framebuffer.cbufs[0] == NULL)
1485 return;
1486
1487 /* Check if the buffer has any content on it worth preserving */
1488
1489 struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[0];
1490 struct panfrost_resource *rsrc = pan_resource(surf->texture);
1491 unsigned level = surf->u.tex.level;
1492
1493 if (!rsrc->slices[level].initialized)
1494 return;
1495
1496 /* Save the batch */
1497 struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
1498
1499 ctx->wallpaper_batch = batch;
1500 panfrost_blit_wallpaper(ctx);
1501 ctx->wallpaper_batch = NULL;
1502 }
1503
1504 void
1505 panfrost_flush(
1506 struct pipe_context *pipe,
1507 struct pipe_fence_handle **fence,
1508 unsigned flags)
1509 {
1510 struct panfrost_context *ctx = pan_context(pipe);
1511 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
1512
1513 /* Nothing to do! */
1514 if (!job->last_job.gpu && !job->clear) return;
1515
1516 if (!job->clear && job->last_tiler.gpu)
1517 panfrost_draw_wallpaper(&ctx->base);
1518
1519 /* Whether to stall the pipeline for immediately correct results. Since
1520 * pipelined rendering is quite broken right now (to be fixed by the
1521 * panfrost_job refactor, just take the perf hit for correctness) */
1522 bool flush_immediate = /*flags & PIPE_FLUSH_END_OF_FRAME*/true;
1523
1524 /* Submit the frame itself */
1525 panfrost_submit_frame(ctx, flush_immediate, fence, job);
1526
1527 /* Prepare for the next frame */
1528 panfrost_invalidate_frame(ctx);
1529 }
1530
1531 #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
1532
1533 static int
1534 g2m_draw_mode(enum pipe_prim_type mode)
1535 {
1536 switch (mode) {
1537 DEFINE_CASE(POINTS);
1538 DEFINE_CASE(LINES);
1539 DEFINE_CASE(LINE_LOOP);
1540 DEFINE_CASE(LINE_STRIP);
1541 DEFINE_CASE(TRIANGLES);
1542 DEFINE_CASE(TRIANGLE_STRIP);
1543 DEFINE_CASE(TRIANGLE_FAN);
1544 DEFINE_CASE(QUADS);
1545 DEFINE_CASE(QUAD_STRIP);
1546 DEFINE_CASE(POLYGON);
1547
1548 default:
1549 unreachable("Invalid draw mode");
1550 }
1551 }
1552
1553 #undef DEFINE_CASE
1554
1555 static unsigned
1556 panfrost_translate_index_size(unsigned size)
1557 {
1558 switch (size) {
1559 case 1:
1560 return MALI_DRAW_INDEXED_UINT8;
1561
1562 case 2:
1563 return MALI_DRAW_INDEXED_UINT16;
1564
1565 case 4:
1566 return MALI_DRAW_INDEXED_UINT32;
1567
1568 default:
1569 unreachable("Invalid index size");
1570 }
1571 }
1572
1573 /* Gets a GPU address for the associated index buffer. Only gauranteed to be
1574 * good for the duration of the draw (transient), could last longer */
1575
1576 static mali_ptr
1577 panfrost_get_index_buffer_mapped(struct panfrost_context *ctx, const struct pipe_draw_info *info)
1578 {
1579 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1580
1581 off_t offset = info->start * info->index_size;
1582 struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
1583
1584 if (!info->has_user_indices) {
1585 /* Only resources can be directly mapped */
1586 panfrost_job_add_bo(batch, rsrc->bo);
1587 return rsrc->bo->gpu + offset;
1588 } else {
1589 /* Otherwise, we need to upload to transient memory */
1590 const uint8_t *ibuf8 = (const uint8_t *) info->index.user;
1591 return panfrost_upload_transient(ctx, ibuf8 + offset, info->count * info->index_size);
1592 }
1593 }
1594
1595 static bool
1596 panfrost_scissor_culls_everything(struct panfrost_context *ctx)
1597 {
1598 const struct pipe_scissor_state *ss = &ctx->scissor;
1599
1600 /* Check if we're scissoring at all */
1601
1602 if (!(ctx->rasterizer && ctx->rasterizer->base.scissor))
1603 return false;
1604
1605 return (ss->minx == ss->maxx) || (ss->miny == ss->maxy);
1606 }
1607
1608 static void
1609 panfrost_draw_vbo(
1610 struct pipe_context *pipe,
1611 const struct pipe_draw_info *info)
1612 {
1613 struct panfrost_context *ctx = pan_context(pipe);
1614
1615 /* First of all, check the scissor to see if anything is drawn at all.
1616 * If it's not, we drop the draw (mostly a conformance issue;
1617 * well-behaved apps shouldn't hit this) */
1618
1619 if (panfrost_scissor_culls_everything(ctx))
1620 return;
1621
1622 ctx->payloads[PIPE_SHADER_VERTEX].offset_start = info->start;
1623 ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = info->start;
1624
1625 int mode = info->mode;
1626
1627 /* Fallback unsupported restart index */
1628 unsigned primitive_index = (1 << (info->index_size * 8)) - 1;
1629
1630 if (info->primitive_restart && info->index_size
1631 && info->restart_index != primitive_index) {
1632 util_draw_vbo_without_prim_restart(pipe, info);
1633 return;
1634 }
1635
1636 /* Fallback for unsupported modes */
1637
1638 if (!(ctx->draw_modes & (1 << mode))) {
1639 if (mode == PIPE_PRIM_QUADS && info->count == 4 && ctx->rasterizer && !ctx->rasterizer->base.flatshade) {
1640 mode = PIPE_PRIM_TRIANGLE_FAN;
1641 } else {
1642 if (info->count < 4) {
1643 /* Degenerate case? */
1644 return;
1645 }
1646
1647 util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
1648 util_primconvert_draw_vbo(ctx->primconvert, info);
1649 return;
1650 }
1651 }
1652
1653 /* Now that we have a guaranteed terminating path, find the job.
1654 * Assignment commented out to prevent unused warning */
1655
1656 /* struct panfrost_job *job = */ panfrost_get_job_for_fbo(ctx);
1657
1658 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode = g2m_draw_mode(mode);
1659
1660 /* Take into account a negative bias */
1661 ctx->vertex_count = info->count + abs(info->index_bias);
1662 ctx->instance_count = info->instance_count;
1663
1664 /* For non-indexed draws, they're the same */
1665 unsigned vertex_count = ctx->vertex_count;
1666
1667 unsigned draw_flags = 0;
1668
1669 /* The draw flags interpret how primitive size is interpreted */
1670
1671 if (panfrost_writes_point_size(ctx))
1672 draw_flags |= MALI_DRAW_VARYING_SIZE;
1673
1674 if (info->primitive_restart)
1675 draw_flags |= MALI_DRAW_PRIMITIVE_RESTART_FIXED_INDEX;
1676
1677 /* For higher amounts of vertices (greater than what fits in a 16-bit
1678 * short), the other value is needed, otherwise there will be bizarre
1679 * rendering artefacts. It's not clear what these values mean yet. This
1680 * change is also needed for instancing and sometimes points (perhaps
1681 * related to dynamically setting gl_PointSize) */
1682
1683 bool is_points = mode == PIPE_PRIM_POINTS;
1684 bool many_verts = ctx->vertex_count > 0xFFFF;
1685 bool instanced = ctx->instance_count > 1;
1686
1687 draw_flags |= (is_points || many_verts || instanced) ? 0x3000 : 0x18000;
1688
1689 /* This doesn't make much sense */
1690 if (mode == PIPE_PRIM_LINE_STRIP) {
1691 draw_flags |= 0x800;
1692 }
1693
1694 if (info->index_size) {
1695 /* Calculate the min/max index used so we can figure out how
1696 * many times to invoke the vertex shader */
1697
1698 /* Fetch / calculate index bounds */
1699 unsigned min_index = 0, max_index = 0;
1700
1701 if (info->max_index == ~0u) {
1702 u_vbuf_get_minmax_index(pipe, info, &min_index, &max_index);
1703 } else {
1704 min_index = info->min_index;
1705 max_index = info->max_index;
1706 }
1707
1708 /* Use the corresponding values */
1709 vertex_count = max_index - min_index + 1;
1710 ctx->payloads[PIPE_SHADER_VERTEX].offset_start = min_index + info->index_bias;
1711 ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = min_index + info->index_bias;
1712
1713 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = -min_index;
1714 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(info->count);
1715
1716 //assert(!info->restart_index); /* TODO: Research */
1717
1718 draw_flags |= panfrost_translate_index_size(info->index_size);
1719 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = panfrost_get_index_buffer_mapped(ctx, info);
1720 } else {
1721 /* Index count == vertex count, if no indexing is applied, as
1722 * if it is internally indexed in the expected order */
1723
1724 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = 0;
1725 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
1726
1727 /* Reverse index state */
1728 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = (u64) NULL;
1729 }
1730
1731 /* Dispatch "compute jobs" for the vertex/tiler pair as (1,
1732 * vertex_count, 1) */
1733
1734 panfrost_pack_work_groups_fused(
1735 &ctx->payloads[PIPE_SHADER_VERTEX].prefix,
1736 &ctx->payloads[PIPE_SHADER_FRAGMENT].prefix,
1737 1, vertex_count, info->instance_count,
1738 1, 1, 1);
1739
1740 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.unknown_draw = draw_flags;
1741
1742 /* Encode the padded vertex count */
1743
1744 if (info->instance_count > 1) {
1745 /* Triangles have non-even vertex counts so they change how
1746 * padding works internally */
1747
1748 bool is_triangle =
1749 mode == PIPE_PRIM_TRIANGLES ||
1750 mode == PIPE_PRIM_TRIANGLE_STRIP ||
1751 mode == PIPE_PRIM_TRIANGLE_FAN;
1752
1753 struct pan_shift_odd so =
1754 panfrost_padded_vertex_count(vertex_count, !is_triangle);
1755
1756 ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = so.shift;
1757 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = so.shift;
1758
1759 ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = so.odd;
1760 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = so.odd;
1761
1762 ctx->padded_count = pan_expand_shift_odd(so);
1763 } else {
1764 ctx->padded_count = ctx->vertex_count;
1765
1766 /* Reset instancing state */
1767 ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = 0;
1768 ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = 0;
1769 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = 0;
1770 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = 0;
1771 }
1772
1773 /* Fire off the draw itself */
1774 panfrost_queue_draw(ctx);
1775 }
1776
1777 /* CSO state */
1778
1779 static void
1780 panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
1781 {
1782 free(hwcso);
1783 }
1784
1785 static void *
1786 panfrost_create_rasterizer_state(
1787 struct pipe_context *pctx,
1788 const struct pipe_rasterizer_state *cso)
1789 {
1790 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
1791
1792 so->base = *cso;
1793
1794 /* Bitmask, unknown meaning of the start value. 0x105 on 32-bit T6XX */
1795 so->tiler_gl_enables = 0x7;
1796
1797 if (cso->front_ccw)
1798 so->tiler_gl_enables |= MALI_FRONT_CCW_TOP;
1799
1800 if (cso->cull_face & PIPE_FACE_FRONT)
1801 so->tiler_gl_enables |= MALI_CULL_FACE_FRONT;
1802
1803 if (cso->cull_face & PIPE_FACE_BACK)
1804 so->tiler_gl_enables |= MALI_CULL_FACE_BACK;
1805
1806 return so;
1807 }
1808
1809 static void
1810 panfrost_bind_rasterizer_state(
1811 struct pipe_context *pctx,
1812 void *hwcso)
1813 {
1814 struct panfrost_context *ctx = pan_context(pctx);
1815
1816 /* TODO: Why can't rasterizer be NULL ever? Other drivers are fine.. */
1817 if (!hwcso)
1818 return;
1819
1820 ctx->rasterizer = hwcso;
1821 ctx->dirty |= PAN_DIRTY_RASTERIZER;
1822
1823 ctx->fragment_shader_core.depth_units = ctx->rasterizer->base.offset_units;
1824 ctx->fragment_shader_core.depth_factor = ctx->rasterizer->base.offset_scale;
1825
1826 /* Gauranteed with the core GL call, so don't expose ARB_polygon_offset */
1827 assert(ctx->rasterizer->base.offset_clamp == 0.0);
1828
1829 /* XXX: Which bit is which? Does this maybe allow offseting not-tri? */
1830
1831 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_A, ctx->rasterizer->base.offset_tri);
1832 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_B, ctx->rasterizer->base.offset_tri);
1833
1834 /* Point sprites are emulated */
1835
1836 struct panfrost_shader_state *variant =
1837 ctx->shader[PIPE_SHADER_FRAGMENT] ? &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant] : NULL;
1838
1839 if (ctx->rasterizer->base.sprite_coord_enable || (variant && variant->point_sprite_mask))
1840 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
1841 }
1842
1843 static void *
1844 panfrost_create_vertex_elements_state(
1845 struct pipe_context *pctx,
1846 unsigned num_elements,
1847 const struct pipe_vertex_element *elements)
1848 {
1849 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
1850
1851 so->num_elements = num_elements;
1852 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
1853
1854 for (int i = 0; i < num_elements; ++i) {
1855 so->hw[i].index = i;
1856
1857 enum pipe_format fmt = elements[i].src_format;
1858 const struct util_format_description *desc = util_format_description(fmt);
1859 so->hw[i].unknown1 = 0x2;
1860 so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
1861
1862 so->hw[i].format = panfrost_find_format(desc);
1863
1864 /* The field itself should probably be shifted over */
1865 so->hw[i].src_offset = elements[i].src_offset;
1866 }
1867
1868 return so;
1869 }
1870
1871 static void
1872 panfrost_bind_vertex_elements_state(
1873 struct pipe_context *pctx,
1874 void *hwcso)
1875 {
1876 struct panfrost_context *ctx = pan_context(pctx);
1877
1878 ctx->vertex = hwcso;
1879 ctx->dirty |= PAN_DIRTY_VERTEX;
1880 }
1881
1882 static void *
1883 panfrost_create_shader_state(
1884 struct pipe_context *pctx,
1885 const struct pipe_shader_state *cso)
1886 {
1887 struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
1888 so->base = *cso;
1889
1890 /* Token deep copy to prevent memory corruption */
1891
1892 if (cso->type == PIPE_SHADER_IR_TGSI)
1893 so->base.tokens = tgsi_dup_tokens(so->base.tokens);
1894
1895 return so;
1896 }
1897
1898 static void
1899 panfrost_delete_shader_state(
1900 struct pipe_context *pctx,
1901 void *so)
1902 {
1903 struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
1904
1905 if (cso->base.type == PIPE_SHADER_IR_TGSI) {
1906 DBG("Deleting TGSI shader leaks duplicated tokens\n");
1907 }
1908
1909 for (unsigned i = 0; i < cso->variant_count; ++i) {
1910 struct panfrost_shader_state *shader_state = &cso->variants[i];
1911 panfrost_bo_unreference(pctx->screen, shader_state->bo);
1912 shader_state->bo = NULL;
1913 }
1914
1915 free(so);
1916 }
1917
1918 static void *
1919 panfrost_create_sampler_state(
1920 struct pipe_context *pctx,
1921 const struct pipe_sampler_state *cso)
1922 {
1923 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
1924 so->base = *cso;
1925
1926 /* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
1927
1928 bool min_nearest = cso->min_img_filter == PIPE_TEX_FILTER_NEAREST;
1929 bool mag_nearest = cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
1930 bool mip_linear = cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR;
1931
1932 unsigned min_filter = min_nearest ? MALI_SAMP_MIN_NEAREST : 0;
1933 unsigned mag_filter = mag_nearest ? MALI_SAMP_MAG_NEAREST : 0;
1934 unsigned mip_filter = mip_linear ?
1935 (MALI_SAMP_MIP_LINEAR_1 | MALI_SAMP_MIP_LINEAR_2) : 0;
1936 unsigned normalized = cso->normalized_coords ? MALI_SAMP_NORM_COORDS : 0;
1937
1938 struct mali_sampler_descriptor sampler_descriptor = {
1939 .filter_mode = min_filter | mag_filter | mip_filter | normalized,
1940 .wrap_s = translate_tex_wrap(cso->wrap_s),
1941 .wrap_t = translate_tex_wrap(cso->wrap_t),
1942 .wrap_r = translate_tex_wrap(cso->wrap_r),
1943 .compare_func = panfrost_translate_alt_compare_func(cso->compare_func),
1944 .border_color = {
1945 cso->border_color.f[0],
1946 cso->border_color.f[1],
1947 cso->border_color.f[2],
1948 cso->border_color.f[3]
1949 },
1950 .min_lod = FIXED_16(cso->min_lod),
1951 .max_lod = FIXED_16(cso->max_lod),
1952 .seamless_cube_map = cso->seamless_cube_map,
1953 };
1954
1955 /* If necessary, we disable mipmapping in the sampler descriptor by
1956 * clamping the LOD as tight as possible (from 0 to epsilon,
1957 * essentially -- remember these are fixed point numbers, so
1958 * epsilon=1/256) */
1959
1960 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
1961 sampler_descriptor.max_lod = sampler_descriptor.min_lod;
1962
1963 /* Enforce that there is something in the middle by adding epsilon*/
1964
1965 if (sampler_descriptor.min_lod == sampler_descriptor.max_lod)
1966 sampler_descriptor.max_lod++;
1967
1968 /* Sanity check */
1969 assert(sampler_descriptor.max_lod > sampler_descriptor.min_lod);
1970
1971 so->hw = sampler_descriptor;
1972
1973 return so;
1974 }
1975
1976 static void
1977 panfrost_bind_sampler_states(
1978 struct pipe_context *pctx,
1979 enum pipe_shader_type shader,
1980 unsigned start_slot, unsigned num_sampler,
1981 void **sampler)
1982 {
1983 assert(start_slot == 0);
1984
1985 struct panfrost_context *ctx = pan_context(pctx);
1986
1987 /* XXX: Should upload, not just copy? */
1988 ctx->sampler_count[shader] = num_sampler;
1989 memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
1990
1991 ctx->dirty |= PAN_DIRTY_SAMPLERS;
1992 }
1993
1994 static bool
1995 panfrost_variant_matches(
1996 struct panfrost_context *ctx,
1997 struct panfrost_shader_state *variant,
1998 enum pipe_shader_type type)
1999 {
2000 struct pipe_rasterizer_state *rasterizer = &ctx->rasterizer->base;
2001 struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
2002
2003 bool is_fragment = (type == PIPE_SHADER_FRAGMENT);
2004
2005 if (is_fragment && (alpha->enabled || variant->alpha_state.enabled)) {
2006 /* Make sure enable state is at least the same */
2007 if (alpha->enabled != variant->alpha_state.enabled) {
2008 return false;
2009 }
2010
2011 /* Check that the contents of the test are the same */
2012 bool same_func = alpha->func == variant->alpha_state.func;
2013 bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
2014
2015 if (!(same_func && same_ref)) {
2016 return false;
2017 }
2018 }
2019
2020 if (is_fragment && rasterizer && (rasterizer->sprite_coord_enable |
2021 variant->point_sprite_mask)) {
2022 /* Ensure the same varyings are turned to point sprites */
2023 if (rasterizer->sprite_coord_enable != variant->point_sprite_mask)
2024 return false;
2025
2026 /* Ensure the orientation is correct */
2027 bool upper_left =
2028 rasterizer->sprite_coord_mode ==
2029 PIPE_SPRITE_COORD_UPPER_LEFT;
2030
2031 if (variant->point_sprite_upper_left != upper_left)
2032 return false;
2033 }
2034
2035 /* Otherwise, we're good to go */
2036 return true;
2037 }
2038
2039 static void
2040 panfrost_bind_shader_state(
2041 struct pipe_context *pctx,
2042 void *hwcso,
2043 enum pipe_shader_type type)
2044 {
2045 struct panfrost_context *ctx = pan_context(pctx);
2046
2047 ctx->shader[type] = hwcso;
2048
2049 if (type == PIPE_SHADER_FRAGMENT)
2050 ctx->dirty |= PAN_DIRTY_FS;
2051 else
2052 ctx->dirty |= PAN_DIRTY_VS;
2053
2054 if (!hwcso) return;
2055
2056 /* Match the appropriate variant */
2057
2058 signed variant = -1;
2059 struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
2060
2061 for (unsigned i = 0; i < variants->variant_count; ++i) {
2062 if (panfrost_variant_matches(ctx, &variants->variants[i], type)) {
2063 variant = i;
2064 break;
2065 }
2066 }
2067
2068 if (variant == -1) {
2069 /* No variant matched, so create a new one */
2070 variant = variants->variant_count++;
2071 assert(variants->variant_count < MAX_SHADER_VARIANTS);
2072
2073 struct panfrost_shader_state *v =
2074 &variants->variants[variant];
2075
2076 if (type == PIPE_SHADER_FRAGMENT) {
2077 v->alpha_state = ctx->depth_stencil->alpha;
2078
2079 if (ctx->rasterizer) {
2080 v->point_sprite_mask = ctx->rasterizer->base.sprite_coord_enable;
2081 v->point_sprite_upper_left =
2082 ctx->rasterizer->base.sprite_coord_mode ==
2083 PIPE_SPRITE_COORD_UPPER_LEFT;
2084 }
2085 }
2086
2087 variants->variants[variant].tripipe = malloc(sizeof(struct mali_shader_meta));
2088
2089 }
2090
2091 /* Select this variant */
2092 variants->active_variant = variant;
2093
2094 struct panfrost_shader_state *shader_state = &variants->variants[variant];
2095 assert(panfrost_variant_matches(ctx, shader_state, type));
2096
2097 /* We finally have a variant, so compile it */
2098
2099 if (!shader_state->compiled) {
2100 panfrost_shader_compile(ctx, shader_state->tripipe,
2101 variants->base.type,
2102 variants->base.type == PIPE_SHADER_IR_NIR ?
2103 variants->base.ir.nir :
2104 variants->base.tokens,
2105 tgsi_processor_to_shader_stage(type), shader_state);
2106
2107 shader_state->compiled = true;
2108 }
2109 }
2110
2111 static void
2112 panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
2113 {
2114 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
2115 }
2116
2117 static void
2118 panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
2119 {
2120 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
2121 }
2122
2123 static void
2124 panfrost_set_vertex_buffers(
2125 struct pipe_context *pctx,
2126 unsigned start_slot,
2127 unsigned num_buffers,
2128 const struct pipe_vertex_buffer *buffers)
2129 {
2130 struct panfrost_context *ctx = pan_context(pctx);
2131
2132 util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vb_mask, buffers, start_slot, num_buffers);
2133 }
2134
2135 static void
2136 panfrost_set_constant_buffer(
2137 struct pipe_context *pctx,
2138 enum pipe_shader_type shader, uint index,
2139 const struct pipe_constant_buffer *buf)
2140 {
2141 struct panfrost_context *ctx = pan_context(pctx);
2142 struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
2143
2144 util_copy_constant_buffer(&pbuf->cb[index], buf);
2145
2146 unsigned mask = (1 << index);
2147
2148 if (unlikely(!buf)) {
2149 pbuf->enabled_mask &= ~mask;
2150 pbuf->dirty_mask &= ~mask;
2151 return;
2152 }
2153
2154 pbuf->enabled_mask |= mask;
2155 pbuf->dirty_mask |= mask;
2156 }
2157
2158 static void
2159 panfrost_set_stencil_ref(
2160 struct pipe_context *pctx,
2161 const struct pipe_stencil_ref *ref)
2162 {
2163 struct panfrost_context *ctx = pan_context(pctx);
2164 ctx->stencil_ref = *ref;
2165
2166 /* Shader core dirty */
2167 ctx->dirty |= PAN_DIRTY_FS;
2168 }
2169
2170 static enum mali_texture_type
2171 panfrost_translate_texture_type(enum pipe_texture_target t) {
2172 switch (t)
2173 {
2174 case PIPE_BUFFER:
2175 case PIPE_TEXTURE_1D:
2176 case PIPE_TEXTURE_1D_ARRAY:
2177 return MALI_TEX_1D;
2178
2179 case PIPE_TEXTURE_2D:
2180 case PIPE_TEXTURE_2D_ARRAY:
2181 case PIPE_TEXTURE_RECT:
2182 return MALI_TEX_2D;
2183
2184 case PIPE_TEXTURE_3D:
2185 return MALI_TEX_3D;
2186
2187 case PIPE_TEXTURE_CUBE:
2188 case PIPE_TEXTURE_CUBE_ARRAY:
2189 return MALI_TEX_CUBE;
2190
2191 default:
2192 unreachable("Unknown target");
2193 }
2194 }
2195
2196 static struct pipe_sampler_view *
2197 panfrost_create_sampler_view(
2198 struct pipe_context *pctx,
2199 struct pipe_resource *texture,
2200 const struct pipe_sampler_view *template)
2201 {
2202 struct panfrost_sampler_view *so = rzalloc(pctx, struct panfrost_sampler_view);
2203 int bytes_per_pixel = util_format_get_blocksize(texture->format);
2204
2205 pipe_reference(NULL, &texture->reference);
2206
2207 struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
2208 assert(prsrc->bo);
2209
2210 so->base = *template;
2211 so->base.texture = texture;
2212 so->base.reference.count = 1;
2213 so->base.context = pctx;
2214
2215 /* sampler_views correspond to texture descriptors, minus the texture
2216 * (data) itself. So, we serialise the descriptor here and cache it for
2217 * later. */
2218
2219 /* TODO: Detect from format better */
2220 const struct util_format_description *desc = util_format_description(prsrc->base.format);
2221
2222 unsigned char user_swizzle[4] = {
2223 template->swizzle_r,
2224 template->swizzle_g,
2225 template->swizzle_b,
2226 template->swizzle_a
2227 };
2228
2229 enum mali_format format = panfrost_find_format(desc);
2230
2231 /* Check if we need to set a custom stride by computing the "expected"
2232 * stride and comparing it to what the BO actually wants. Only applies
2233 * to linear textures, since tiled/compressed textures have strict
2234 * alignment requirements for their strides as it is */
2235
2236 unsigned first_level = template->u.tex.first_level;
2237 unsigned last_level = template->u.tex.last_level;
2238
2239 if (prsrc->layout == PAN_LINEAR) {
2240 for (unsigned l = first_level; l <= last_level; ++l) {
2241 unsigned actual_stride = prsrc->slices[l].stride;
2242 unsigned width = u_minify(texture->width0, l);
2243 unsigned comp_stride = width * bytes_per_pixel;
2244
2245 if (comp_stride != actual_stride) {
2246 so->manual_stride = true;
2247 break;
2248 }
2249 }
2250 }
2251
2252 /* In the hardware, array_size refers specifically to array textures,
2253 * whereas in Gallium, it also covers cubemaps */
2254
2255 unsigned array_size = texture->array_size;
2256
2257 if (template->target == PIPE_TEXTURE_CUBE) {
2258 /* TODO: Cubemap arrays */
2259 assert(array_size == 6);
2260 array_size /= 6;
2261 }
2262
2263 struct mali_texture_descriptor texture_descriptor = {
2264 .width = MALI_POSITIVE(u_minify(texture->width0, first_level)),
2265 .height = MALI_POSITIVE(u_minify(texture->height0, first_level)),
2266 .depth = MALI_POSITIVE(u_minify(texture->depth0, first_level)),
2267 .array_size = MALI_POSITIVE(array_size),
2268
2269 /* TODO: Decode */
2270 .format = {
2271 .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
2272 .format = format,
2273
2274 .srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB,
2275 .type = panfrost_translate_texture_type(template->target),
2276 },
2277
2278 .swizzle = panfrost_translate_swizzle_4(user_swizzle)
2279 };
2280
2281 texture_descriptor.nr_mipmap_levels = last_level - first_level;
2282
2283 so->hw = texture_descriptor;
2284
2285 return (struct pipe_sampler_view *) so;
2286 }
2287
2288 static void
2289 panfrost_set_sampler_views(
2290 struct pipe_context *pctx,
2291 enum pipe_shader_type shader,
2292 unsigned start_slot, unsigned num_views,
2293 struct pipe_sampler_view **views)
2294 {
2295 struct panfrost_context *ctx = pan_context(pctx);
2296
2297 assert(start_slot == 0);
2298
2299 unsigned new_nr = 0;
2300 for (unsigned i = 0; i < num_views; ++i) {
2301 if (views[i])
2302 new_nr = i + 1;
2303 }
2304
2305 ctx->sampler_view_count[shader] = new_nr;
2306 memcpy(ctx->sampler_views[shader], views, num_views * sizeof (void *));
2307
2308 ctx->dirty |= PAN_DIRTY_TEXTURES;
2309 }
2310
2311 static void
2312 panfrost_sampler_view_destroy(
2313 struct pipe_context *pctx,
2314 struct pipe_sampler_view *view)
2315 {
2316 pipe_resource_reference(&view->texture, NULL);
2317 ralloc_free(view);
2318 }
2319
2320 static void
2321 panfrost_set_shader_buffers(
2322 struct pipe_context *pctx,
2323 enum pipe_shader_type shader,
2324 unsigned start, unsigned count,
2325 const struct pipe_shader_buffer *buffers,
2326 unsigned writable_bitmask)
2327 {
2328 struct panfrost_context *ctx = pan_context(pctx);
2329
2330 util_set_shader_buffers_mask(ctx->ssbo[shader], &ctx->ssbo_mask[shader],
2331 buffers, start, count);
2332 }
2333
2334 /* Hints that a framebuffer should use AFBC where possible */
2335
2336 static void
2337 panfrost_hint_afbc(
2338 struct panfrost_screen *screen,
2339 const struct pipe_framebuffer_state *fb)
2340 {
2341 /* AFBC implemenation incomplete; hide it */
2342 if (!(pan_debug & PAN_DBG_AFBC)) return;
2343
2344 /* Hint AFBC to the resources bound to each color buffer */
2345
2346 for (unsigned i = 0; i < fb->nr_cbufs; ++i) {
2347 struct pipe_surface *surf = fb->cbufs[i];
2348 struct panfrost_resource *rsrc = pan_resource(surf->texture);
2349 panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
2350 }
2351
2352 /* Also hint it to the depth buffer */
2353
2354 if (fb->zsbuf) {
2355 struct panfrost_resource *rsrc = pan_resource(fb->zsbuf->texture);
2356 panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
2357 }
2358 }
2359
2360 static void
2361 panfrost_set_framebuffer_state(struct pipe_context *pctx,
2362 const struct pipe_framebuffer_state *fb)
2363 {
2364 struct panfrost_context *ctx = pan_context(pctx);
2365
2366 /* Flush when switching framebuffers, but not if the framebuffer
2367 * state is being restored by u_blitter
2368 */
2369
2370 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
2371 bool is_scanout = panfrost_is_scanout(ctx);
2372 bool has_draws = job->last_job.gpu;
2373
2374 /* Bail out early when the current and new states are the same. */
2375 if (util_framebuffer_state_equal(&ctx->pipe_framebuffer, fb))
2376 return;
2377
2378 /* The wallpaper logic sets a new FB state before doing the blit and
2379 * restore the old one when it's done. Those FB states are reported to
2380 * be different because the surface they are pointing to are different,
2381 * but those surfaces actually point to the same cbufs/zbufs. In that
2382 * case we definitely don't want new FB descs to be emitted/attached
2383 * since the job is expected to be flushed just after the blit is done,
2384 * so let's just copy the new state and return here.
2385 */
2386 if (ctx->wallpaper_batch) {
2387 util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
2388 return;
2389 }
2390
2391 if (!is_scanout || has_draws)
2392 panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
2393 else
2394 assert(!ctx->payloads[PIPE_SHADER_VERTEX].postfix.framebuffer &&
2395 !ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.framebuffer);
2396
2397 /* Invalidate the FBO job cache since we've just been assigned a new
2398 * FB state.
2399 */
2400 ctx->job = NULL;
2401
2402 util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
2403
2404 /* Given that we're rendering, we'd love to have compression */
2405 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
2406
2407 panfrost_hint_afbc(screen, &ctx->pipe_framebuffer);
2408 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
2409 ctx->payloads[i].postfix.framebuffer = 0;
2410 }
2411
2412 static void *
2413 panfrost_create_depth_stencil_state(struct pipe_context *pipe,
2414 const struct pipe_depth_stencil_alpha_state *depth_stencil)
2415 {
2416 return mem_dup(depth_stencil, sizeof(*depth_stencil));
2417 }
2418
2419 static void
2420 panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
2421 void *cso)
2422 {
2423 struct panfrost_context *ctx = pan_context(pipe);
2424 struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
2425 ctx->depth_stencil = depth_stencil;
2426
2427 if (!depth_stencil)
2428 return;
2429
2430 /* Alpha does not exist in the hardware (it's not in ES3), so it's
2431 * emulated in the fragment shader */
2432
2433 if (depth_stencil->alpha.enabled) {
2434 /* We need to trigger a new shader (maybe) */
2435 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
2436 }
2437
2438 /* Stencil state */
2439 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled);
2440
2441 panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
2442 ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
2443
2444 /* If back-stencil is not enabled, use the front values */
2445 bool back_enab = ctx->depth_stencil->stencil[1].enabled;
2446 unsigned back_index = back_enab ? 1 : 0;
2447
2448 panfrost_make_stencil_state(&depth_stencil->stencil[back_index], &ctx->fragment_shader_core.stencil_back);
2449 ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[back_index].writemask;
2450
2451 /* Depth state (TODO: Refactor) */
2452 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_TEST, depth_stencil->depth.enabled);
2453
2454 int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
2455
2456 ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
2457 ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
2458
2459 /* Bounds test not implemented */
2460 assert(!depth_stencil->depth.bounds_test);
2461
2462 ctx->dirty |= PAN_DIRTY_FS;
2463 }
2464
2465 static void
2466 panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
2467 {
2468 free( depth );
2469 }
2470
2471 static void
2472 panfrost_set_sample_mask(struct pipe_context *pipe,
2473 unsigned sample_mask)
2474 {
2475 }
2476
2477 static void
2478 panfrost_set_clip_state(struct pipe_context *pipe,
2479 const struct pipe_clip_state *clip)
2480 {
2481 //struct panfrost_context *panfrost = pan_context(pipe);
2482 }
2483
2484 static void
2485 panfrost_set_viewport_states(struct pipe_context *pipe,
2486 unsigned start_slot,
2487 unsigned num_viewports,
2488 const struct pipe_viewport_state *viewports)
2489 {
2490 struct panfrost_context *ctx = pan_context(pipe);
2491
2492 assert(start_slot == 0);
2493 assert(num_viewports == 1);
2494
2495 ctx->pipe_viewport = *viewports;
2496 }
2497
2498 static void
2499 panfrost_set_scissor_states(struct pipe_context *pipe,
2500 unsigned start_slot,
2501 unsigned num_scissors,
2502 const struct pipe_scissor_state *scissors)
2503 {
2504 struct panfrost_context *ctx = pan_context(pipe);
2505
2506 assert(start_slot == 0);
2507 assert(num_scissors == 1);
2508
2509 ctx->scissor = *scissors;
2510 }
2511
2512 static void
2513 panfrost_set_polygon_stipple(struct pipe_context *pipe,
2514 const struct pipe_poly_stipple *stipple)
2515 {
2516 //struct panfrost_context *panfrost = pan_context(pipe);
2517 }
2518
2519 static void
2520 panfrost_set_active_query_state(struct pipe_context *pipe,
2521 bool enable)
2522 {
2523 //struct panfrost_context *panfrost = pan_context(pipe);
2524 }
2525
2526 static void
2527 panfrost_destroy(struct pipe_context *pipe)
2528 {
2529 struct panfrost_context *panfrost = pan_context(pipe);
2530 struct panfrost_screen *screen = pan_screen(pipe->screen);
2531
2532 if (panfrost->blitter)
2533 util_blitter_destroy(panfrost->blitter);
2534
2535 if (panfrost->blitter_wallpaper)
2536 util_blitter_destroy(panfrost->blitter_wallpaper);
2537
2538 panfrost_drm_free_slab(screen, &panfrost->scratchpad);
2539 panfrost_drm_free_slab(screen, &panfrost->tiler_heap);
2540 panfrost_drm_free_slab(screen, &panfrost->tiler_dummy);
2541
2542 ralloc_free(pipe);
2543 }
2544
2545 static struct pipe_query *
2546 panfrost_create_query(struct pipe_context *pipe,
2547 unsigned type,
2548 unsigned index)
2549 {
2550 struct panfrost_query *q = rzalloc(pipe, struct panfrost_query);
2551
2552 q->type = type;
2553 q->index = index;
2554
2555 return (struct pipe_query *) q;
2556 }
2557
2558 static void
2559 panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
2560 {
2561 ralloc_free(q);
2562 }
2563
2564 static bool
2565 panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
2566 {
2567 struct panfrost_context *ctx = pan_context(pipe);
2568 struct panfrost_query *query = (struct panfrost_query *) q;
2569
2570 switch (query->type) {
2571 case PIPE_QUERY_OCCLUSION_COUNTER:
2572 case PIPE_QUERY_OCCLUSION_PREDICATE:
2573 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: {
2574 /* Allocate a word for the query results to be stored */
2575 query->transfer = panfrost_allocate_transient(ctx, sizeof(unsigned));
2576
2577 ctx->occlusion_query = query;
2578
2579 break;
2580 }
2581
2582 default:
2583 DBG("Skipping query %d\n", query->type);
2584 break;
2585 }
2586
2587 return true;
2588 }
2589
2590 static bool
2591 panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
2592 {
2593 struct panfrost_context *ctx = pan_context(pipe);
2594 ctx->occlusion_query = NULL;
2595 return true;
2596 }
2597
2598 static bool
2599 panfrost_get_query_result(struct pipe_context *pipe,
2600 struct pipe_query *q,
2601 bool wait,
2602 union pipe_query_result *vresult)
2603 {
2604 /* STUB */
2605 struct panfrost_query *query = (struct panfrost_query *) q;
2606
2607 /* We need to flush out the jobs to actually run the counter, TODO
2608 * check wait, TODO wallpaper after if needed */
2609
2610 panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
2611
2612 switch (query->type) {
2613 case PIPE_QUERY_OCCLUSION_COUNTER:
2614 case PIPE_QUERY_OCCLUSION_PREDICATE:
2615 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: {
2616 /* Read back the query results */
2617 unsigned *result = (unsigned *) query->transfer.cpu;
2618 unsigned passed = *result;
2619
2620 if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
2621 vresult->u64 = passed;
2622 } else {
2623 vresult->b = !!passed;
2624 }
2625
2626 break;
2627 }
2628 default:
2629 DBG("Skipped query get %d\n", query->type);
2630 break;
2631 }
2632
2633 return true;
2634 }
2635
2636 static struct pipe_stream_output_target *
2637 panfrost_create_stream_output_target(struct pipe_context *pctx,
2638 struct pipe_resource *prsc,
2639 unsigned buffer_offset,
2640 unsigned buffer_size)
2641 {
2642 struct pipe_stream_output_target *target;
2643
2644 target = rzalloc(pctx, struct pipe_stream_output_target);
2645
2646 if (!target)
2647 return NULL;
2648
2649 pipe_reference_init(&target->reference, 1);
2650 pipe_resource_reference(&target->buffer, prsc);
2651
2652 target->context = pctx;
2653 target->buffer_offset = buffer_offset;
2654 target->buffer_size = buffer_size;
2655
2656 return target;
2657 }
2658
2659 static void
2660 panfrost_stream_output_target_destroy(struct pipe_context *pctx,
2661 struct pipe_stream_output_target *target)
2662 {
2663 pipe_resource_reference(&target->buffer, NULL);
2664 ralloc_free(target);
2665 }
2666
2667 static void
2668 panfrost_set_stream_output_targets(struct pipe_context *pctx,
2669 unsigned num_targets,
2670 struct pipe_stream_output_target **targets,
2671 const unsigned *offsets)
2672 {
2673 /* STUB */
2674 }
2675
2676 static void
2677 panfrost_setup_hardware(struct panfrost_context *ctx)
2678 {
2679 struct pipe_context *gallium = (struct pipe_context *) ctx;
2680 struct panfrost_screen *screen = pan_screen(gallium->screen);
2681
2682 panfrost_drm_allocate_slab(screen, &ctx->scratchpad, 64*4, false, 0, 0, 0);
2683 panfrost_drm_allocate_slab(screen, &ctx->tiler_heap, 4096, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2684 panfrost_drm_allocate_slab(screen, &ctx->tiler_dummy, 1, false, PAN_ALLOCATE_INVISIBLE, 0, 0);
2685 }
2686
2687 /* New context creation, which also does hardware initialisation since I don't
2688 * know the better way to structure this :smirk: */
2689
2690 struct pipe_context *
2691 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
2692 {
2693 struct panfrost_context *ctx = rzalloc(screen, struct panfrost_context);
2694 struct panfrost_screen *pscreen = pan_screen(screen);
2695 memset(ctx, 0, sizeof(*ctx));
2696 struct pipe_context *gallium = (struct pipe_context *) ctx;
2697
2698 ctx->is_t6xx = pscreen->gpu_id < 0x0700; /* Literally, "earlier than T700" */
2699
2700 gallium->screen = screen;
2701
2702 gallium->destroy = panfrost_destroy;
2703
2704 gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
2705
2706 gallium->flush = panfrost_flush;
2707 gallium->clear = panfrost_clear;
2708 gallium->draw_vbo = panfrost_draw_vbo;
2709
2710 gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
2711 gallium->set_constant_buffer = panfrost_set_constant_buffer;
2712 gallium->set_shader_buffers = panfrost_set_shader_buffers;
2713
2714 gallium->set_stencil_ref = panfrost_set_stencil_ref;
2715
2716 gallium->create_sampler_view = panfrost_create_sampler_view;
2717 gallium->set_sampler_views = panfrost_set_sampler_views;
2718 gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
2719
2720 gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
2721 gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
2722 gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
2723
2724 gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
2725 gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
2726 gallium->delete_vertex_elements_state = panfrost_generic_cso_delete;
2727
2728 gallium->create_fs_state = panfrost_create_shader_state;
2729 gallium->delete_fs_state = panfrost_delete_shader_state;
2730 gallium->bind_fs_state = panfrost_bind_fs_state;
2731
2732 gallium->create_vs_state = panfrost_create_shader_state;
2733 gallium->delete_vs_state = panfrost_delete_shader_state;
2734 gallium->bind_vs_state = panfrost_bind_vs_state;
2735
2736 gallium->create_sampler_state = panfrost_create_sampler_state;
2737 gallium->delete_sampler_state = panfrost_generic_cso_delete;
2738 gallium->bind_sampler_states = panfrost_bind_sampler_states;
2739
2740 gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
2741 gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
2742 gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
2743
2744 gallium->set_sample_mask = panfrost_set_sample_mask;
2745
2746 gallium->set_clip_state = panfrost_set_clip_state;
2747 gallium->set_viewport_states = panfrost_set_viewport_states;
2748 gallium->set_scissor_states = panfrost_set_scissor_states;
2749 gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
2750 gallium->set_active_query_state = panfrost_set_active_query_state;
2751
2752 gallium->create_query = panfrost_create_query;
2753 gallium->destroy_query = panfrost_destroy_query;
2754 gallium->begin_query = panfrost_begin_query;
2755 gallium->end_query = panfrost_end_query;
2756 gallium->get_query_result = panfrost_get_query_result;
2757
2758 gallium->create_stream_output_target = panfrost_create_stream_output_target;
2759 gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
2760 gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
2761
2762 panfrost_resource_context_init(gallium);
2763 panfrost_blend_context_init(gallium);
2764 panfrost_compute_context_init(gallium);
2765
2766 panfrost_drm_init_context(ctx);
2767
2768 panfrost_setup_hardware(ctx);
2769
2770 /* XXX: leaks */
2771 gallium->stream_uploader = u_upload_create_default(gallium);
2772 gallium->const_uploader = gallium->stream_uploader;
2773 assert(gallium->stream_uploader);
2774
2775 /* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
2776 ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
2777
2778 ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
2779
2780 ctx->blitter = util_blitter_create(gallium);
2781 ctx->blitter_wallpaper = util_blitter_create(gallium);
2782
2783 assert(ctx->blitter);
2784 assert(ctx->blitter_wallpaper);
2785
2786 /* Prepare for render! */
2787
2788 panfrost_job_init(ctx);
2789 panfrost_emit_vertex_payload(ctx);
2790 panfrost_emit_tiler_payload(ctx);
2791 panfrost_invalidate_frame(ctx);
2792 panfrost_default_shader_backend(ctx);
2793
2794 return gallium;
2795 }