panfrost: Combine has_afbc/tiled in layout enum
[mesa.git] / src / gallium / drivers / panfrost / pan_context.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #include <sys/poll.h>
26 #include <errno.h>
27
28 #include "pan_context.h"
29 #include "pan_swizzle.h"
30 #include "pan_format.h"
31
32 #include "util/macros.h"
33 #include "util/u_format.h"
34 #include "util/u_inlines.h"
35 #include "util/u_upload_mgr.h"
36 #include "util/u_memory.h"
37 #include "util/half_float.h"
38 #include "indices/u_primconvert.h"
39 #include "tgsi/tgsi_parse.h"
40
41 #include "pan_screen.h"
42 #include "pan_blending.h"
43 #include "pan_blend_shaders.h"
44 #include "pan_util.h"
45 #include "pan_wallpaper.h"
46
47 static int performance_counter_number = 0;
48 extern const char *pan_counters_base;
49
50 /* Do not actually send anything to the GPU; merely generate the cmdstream as fast as possible. Disables framebuffer writes */
51 //#define DRY_RUN
52
53 #define SET_BIT(lval, bit, cond) \
54 if (cond) \
55 lval |= (bit); \
56 else \
57 lval &= ~(bit);
58
59 /* TODO: Sample size, etc */
60
61 static void
62 panfrost_set_framebuffer_msaa(struct panfrost_context *ctx, bool enabled)
63 {
64 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, enabled);
65 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !enabled);
66
67 if (ctx->require_sfbd) {
68 SET_BIT(ctx->fragment_sfbd.format, MALI_FRAMEBUFFER_MSAA_A | MALI_FRAMEBUFFER_MSAA_B, enabled);
69 } else {
70 SET_BIT(ctx->fragment_rts[0].format.flags, MALI_MFBD_FORMAT_MSAA, enabled);
71
72 SET_BIT(ctx->fragment_mfbd.unk1, (1 << 4) | (1 << 1), enabled);
73
74 /* XXX */
75 ctx->fragment_mfbd.rt_count_2 = enabled ? 4 : 1;
76 }
77 }
78
79 /* AFBC is enabled on a per-resource basis (AFBC enabling is theoretically
80 * indepdent between color buffers and depth/stencil). To enable, we allocate
81 * the AFBC metadata buffer and mark that it is enabled. We do -not- actually
82 * edit the fragment job here. This routine should be called ONCE per
83 * AFBC-compressed buffer, rather than on every frame. */
84
85 static void
86 panfrost_enable_afbc(struct panfrost_context *ctx, struct panfrost_resource *rsrc, bool ds)
87 {
88 if (ctx->require_sfbd) {
89 DBG("AFBC not supported yet on SFBD\n");
90 assert(0);
91 }
92
93 struct pipe_context *gallium = (struct pipe_context *) ctx;
94 struct panfrost_screen *screen = pan_screen(gallium->screen);
95 /* AFBC metadata is 16 bytes per tile */
96 int tile_w = (rsrc->base.width0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
97 int tile_h = (rsrc->base.height0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
98 int bytes_per_pixel = util_format_get_blocksize(rsrc->base.format);
99 int stride = bytes_per_pixel * rsrc->base.width0; /* TODO: Alignment? */
100
101 stride *= 2; /* TODO: Should this be carried over? */
102 int main_size = stride * rsrc->base.height0;
103 rsrc->bo->afbc_metadata_size = tile_w * tile_h * 16;
104
105 /* Allocate the AFBC slab itself, large enough to hold the above */
106 screen->driver->allocate_slab(screen, &rsrc->bo->afbc_slab,
107 (rsrc->bo->afbc_metadata_size + main_size + 4095) / 4096,
108 true, 0, 0, 0);
109
110 rsrc->bo->layout = PAN_AFBC;
111
112 /* Compressed textured reads use a tagged pointer to the metadata */
113
114 rsrc->bo->gpu[0] = rsrc->bo->afbc_slab.gpu | (ds ? 0 : 1);
115 rsrc->bo->cpu[0] = rsrc->bo->afbc_slab.cpu;
116 }
117
118 static void
119 panfrost_enable_checksum(struct panfrost_context *ctx, struct panfrost_resource *rsrc)
120 {
121 struct pipe_context *gallium = (struct pipe_context *) ctx;
122 struct panfrost_screen *screen = pan_screen(gallium->screen);
123 int tile_w = (rsrc->base.width0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
124 int tile_h = (rsrc->base.height0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
125
126 /* 8 byte checksum per tile */
127 rsrc->bo->checksum_stride = tile_w * 8;
128 int pages = (((rsrc->bo->checksum_stride * tile_h) + 4095) / 4096);
129 screen->driver->allocate_slab(screen, &rsrc->bo->checksum_slab, pages, false, 0, 0, 0);
130
131 rsrc->bo->has_checksum = true;
132 }
133
134 /* ..by contrast, this routine runs for every FRAGMENT job, but does no
135 * allocation. AFBC is enabled on a per-surface basis */
136
137 static void
138 panfrost_set_fragment_afbc(struct panfrost_context *ctx)
139 {
140 for (int cb = 0; cb < ctx->pipe_framebuffer.nr_cbufs; ++cb) {
141 struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[cb]->texture;
142
143 /* Non-AFBC is the default */
144 if (rsrc->bo->layout != PAN_AFBC)
145 continue;
146
147 if (ctx->require_sfbd) {
148 DBG("Color AFBC not supported on SFBD\n");
149 assert(0);
150 }
151
152 /* Enable AFBC for the render target */
153 ctx->fragment_rts[0].afbc.metadata = rsrc->bo->afbc_slab.gpu;
154 ctx->fragment_rts[0].afbc.stride = 0;
155 ctx->fragment_rts[0].afbc.unk = 0x30009;
156
157 ctx->fragment_rts[0].format.flags |= MALI_MFBD_FORMAT_AFBC;
158
159 /* Point rendering to our special framebuffer */
160 ctx->fragment_rts[0].framebuffer = rsrc->bo->afbc_slab.gpu + rsrc->bo->afbc_metadata_size;
161
162 /* WAT? Stride is diff from the scanout case */
163 ctx->fragment_rts[0].framebuffer_stride = ctx->pipe_framebuffer.width * 2 * 4;
164 }
165
166 /* Enable depth/stencil AFBC for the framebuffer (not the render target) */
167 if (ctx->pipe_framebuffer.zsbuf) {
168 struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.zsbuf->texture;
169
170 if (rsrc->bo->layout == PAN_AFBC) {
171 if (ctx->require_sfbd) {
172 DBG("Depth AFBC not supported on SFBD\n");
173 assert(0);
174 }
175
176 ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
177
178 ctx->fragment_extra.ds_afbc.depth_stencil_afbc_metadata = rsrc->bo->afbc_slab.gpu;
179 ctx->fragment_extra.ds_afbc.depth_stencil_afbc_stride = 0;
180
181 ctx->fragment_extra.ds_afbc.depth_stencil = rsrc->bo->afbc_slab.gpu + rsrc->bo->afbc_metadata_size;
182
183 ctx->fragment_extra.ds_afbc.zero1 = 0x10009;
184 ctx->fragment_extra.ds_afbc.padding = 0x1000;
185
186 ctx->fragment_extra.unk = 0x435; /* General 0x400 in all unks. 0x5 for depth/stencil. 0x10 for AFBC encoded depth stencil. Unclear where the 0x20 is from */
187
188 ctx->fragment_mfbd.unk3 |= 0x400;
189 }
190 }
191
192 /* For the special case of a depth-only FBO, we need to attach a dummy render target */
193
194 if (ctx->pipe_framebuffer.nr_cbufs == 0) {
195 if (ctx->require_sfbd) {
196 DBG("Depth-only FBO not supported on SFBD\n");
197 assert(0);
198 }
199
200 struct mali_rt_format null_rt = {
201 .unk1 = 0x4000000,
202 .unk4 = 0x8
203 };
204
205 ctx->fragment_rts[0].format = null_rt;
206 ctx->fragment_rts[0].framebuffer = 0;
207 ctx->fragment_rts[0].framebuffer_stride = 0;
208 }
209 }
210
211 /* Framebuffer descriptor */
212
213 static void
214 panfrost_set_framebuffer_resolution(struct mali_single_framebuffer *fb, int w, int h)
215 {
216 fb->width = MALI_POSITIVE(w);
217 fb->height = MALI_POSITIVE(h);
218
219 /* No idea why this is needed, but it's how resolution_check is
220 * calculated. It's not clear to us yet why the hardware wants this.
221 * The formula itself was discovered mostly by manual bruteforce and
222 * aggressive algebraic simplification. */
223
224 fb->resolution_check = ((w + h) / 3) << 4;
225 }
226
227 static struct mali_single_framebuffer
228 panfrost_emit_sfbd(struct panfrost_context *ctx)
229 {
230 struct mali_single_framebuffer framebuffer = {
231 .unknown2 = 0x1f,
232 .format = 0x30000000,
233 .clear_flags = 0x1000,
234 .unknown_address_0 = ctx->scratchpad.gpu,
235 .unknown_address_1 = ctx->misc_0.gpu,
236 .unknown_address_2 = ctx->misc_0.gpu + 40960,
237 .tiler_flags = 0xf0,
238 .tiler_heap_free = ctx->tiler_heap.gpu,
239 .tiler_heap_end = ctx->tiler_heap.gpu + ctx->tiler_heap.size,
240 };
241
242 panfrost_set_framebuffer_resolution(&framebuffer, ctx->pipe_framebuffer.width, ctx->pipe_framebuffer.height);
243
244 return framebuffer;
245 }
246
247 static struct bifrost_framebuffer
248 panfrost_emit_mfbd(struct panfrost_context *ctx)
249 {
250 struct bifrost_framebuffer framebuffer = {
251 /* It is not yet clear what tiler_meta means or how it's
252 * calculated, but we can tell the lower 32-bits are a
253 * (monotonically increasing?) function of tile count and
254 * geometry complexity; I suspect it defines a memory size of
255 * some kind? for the tiler. It's really unclear at the
256 * moment... but to add to the confusion, the hardware is happy
257 * enough to accept a zero in this field, so we don't even have
258 * to worry about it right now.
259 *
260 * The byte (just after the 32-bit mark) is much more
261 * interesting. The higher nibble I've only ever seen as 0xF,
262 * but the lower one I've seen as 0x0 or 0xF, and it's not
263 * obvious what the difference is. But what -is- obvious is
264 * that when the lower nibble is zero, performance is severely
265 * degraded compared to when the lower nibble is set.
266 * Evidently, that nibble enables some sort of fast path,
267 * perhaps relating to caching or tile flush? Regardless, at
268 * this point there's no clear reason not to set it, aside from
269 * substantially increased memory requirements (of the misc_0
270 * buffer) */
271
272 .tiler_meta = ((uint64_t) 0xff << 32) | 0x0,
273
274 .width1 = MALI_POSITIVE(ctx->pipe_framebuffer.width),
275 .height1 = MALI_POSITIVE(ctx->pipe_framebuffer.height),
276 .width2 = MALI_POSITIVE(ctx->pipe_framebuffer.width),
277 .height2 = MALI_POSITIVE(ctx->pipe_framebuffer.height),
278
279 .unk1 = 0x1080,
280
281 /* TODO: MRT */
282 .rt_count_1 = MALI_POSITIVE(1),
283 .rt_count_2 = 4,
284
285 .unknown2 = 0x1f,
286
287 /* Corresponds to unknown_address_X of SFBD */
288 .scratchpad = ctx->scratchpad.gpu,
289 .tiler_scratch_start = ctx->misc_0.gpu,
290
291 /* The constant added here is, like the lower word of
292 * tiler_meta, (loosely) another product of framebuffer size
293 * and geometry complexity. It must be sufficiently large for
294 * the tiler_meta fast path to work; if it's too small, there
295 * will be DATA_INVALID_FAULTs. Conversely, it must be less
296 * than the total size of misc_0, or else there's no room. It's
297 * possible this constant configures a partition between two
298 * parts of misc_0? We haven't investigated the functionality,
299 * as these buffers are internally used by the hardware
300 * (presumably by the tiler) but not seemingly touched by the driver
301 */
302
303 .tiler_scratch_middle = ctx->misc_0.gpu + 0xf0000,
304
305 .tiler_heap_start = ctx->tiler_heap.gpu,
306 .tiler_heap_end = ctx->tiler_heap.gpu + ctx->tiler_heap.size,
307 };
308
309 return framebuffer;
310 }
311
312 /* Are we currently rendering to the screen (rather than an FBO)? */
313
314 static bool
315 panfrost_is_scanout(struct panfrost_context *ctx)
316 {
317 /* If there is no color buffer, it's an FBO */
318 if (!ctx->pipe_framebuffer.nr_cbufs)
319 return false;
320
321 /* If we're too early that no framebuffer was sent, it's scanout */
322 if (!ctx->pipe_framebuffer.cbufs[0])
323 return true;
324
325 return ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_DISPLAY_TARGET ||
326 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SCANOUT ||
327 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SHARED;
328 }
329
330 /* The above function is for generalised fbd emission, used in both fragment as
331 * well as vertex/tiler payloads. This payload is specific to fragment
332 * payloads. */
333
334 static void
335 panfrost_new_frag_framebuffer(struct panfrost_context *ctx)
336 {
337 mali_ptr framebuffer;
338 int stride;
339
340 if (ctx->pipe_framebuffer.nr_cbufs > 0) {
341 framebuffer = ((struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[0]->texture)->bo->gpu[0];
342 stride = util_format_get_stride(ctx->pipe_framebuffer.cbufs[0]->format, ctx->pipe_framebuffer.width);
343 } else {
344 /* Depth-only framebuffer -> dummy RT */
345 framebuffer = 0;
346 stride = 0;
347 }
348
349 /* The default is upside down from OpenGL's perspective. */
350 if (panfrost_is_scanout(ctx)) {
351 framebuffer += stride * (ctx->pipe_framebuffer.height - 1);
352 stride = -stride;
353 }
354
355 if (ctx->require_sfbd) {
356 struct mali_single_framebuffer fb = panfrost_emit_sfbd(ctx);
357
358 fb.framebuffer = framebuffer;
359 fb.stride = stride;
360
361 fb.format = 0xb84e0281; /* RGB32, no MSAA */
362 memcpy(&ctx->fragment_sfbd, &fb, sizeof(fb));
363 } else {
364 struct bifrost_framebuffer fb = panfrost_emit_mfbd(ctx);
365
366 /* XXX: MRT case */
367 fb.rt_count_2 = 1;
368 fb.unk3 = 0x100;
369
370 /* By default, Gallium seems to need a BGR framebuffer */
371 unsigned char bgra[4] = {
372 PIPE_SWIZZLE_Z, PIPE_SWIZZLE_Y, PIPE_SWIZZLE_X, PIPE_SWIZZLE_W
373 };
374
375 struct bifrost_render_target rt = {
376 .format = {
377 .unk1 = 0x4000000,
378 .unk2 = 0x1,
379 .nr_channels = MALI_POSITIVE(4),
380 .flags = 0x444,
381 .swizzle = panfrost_translate_swizzle_4(bgra),
382 .unk4 = 0x8
383 },
384 .framebuffer = framebuffer,
385 .framebuffer_stride = (stride / 16) & 0xfffffff,
386 };
387
388 memcpy(&ctx->fragment_rts[0], &rt, sizeof(rt));
389
390 memset(&ctx->fragment_extra, 0, sizeof(ctx->fragment_extra));
391 memcpy(&ctx->fragment_mfbd, &fb, sizeof(fb));
392 }
393 }
394
395 /* Maps float 0.0-1.0 to int 0x00-0xFF */
396 static uint8_t
397 normalised_float_to_u8(float f)
398 {
399 return (uint8_t) (int) (f * 255.0f);
400 }
401
402 static void
403 panfrost_clear_sfbd(struct panfrost_job *job)
404 {
405 struct panfrost_context *ctx = job->ctx;
406 struct mali_single_framebuffer *sfbd = &ctx->fragment_sfbd;
407
408 if (job->clear & PIPE_CLEAR_COLOR) {
409 sfbd->clear_color_1 = job->clear_color;
410 sfbd->clear_color_2 = job->clear_color;
411 sfbd->clear_color_3 = job->clear_color;
412 sfbd->clear_color_4 = job->clear_color;
413 }
414
415 if (job->clear & PIPE_CLEAR_DEPTH) {
416 sfbd->clear_depth_1 = job->clear_depth;
417 sfbd->clear_depth_2 = job->clear_depth;
418 sfbd->clear_depth_3 = job->clear_depth;
419 sfbd->clear_depth_4 = job->clear_depth;
420
421 sfbd->depth_buffer = ctx->depth_stencil_buffer.gpu;
422 sfbd->depth_buffer_enable = MALI_DEPTH_STENCIL_ENABLE;
423 }
424
425 if (job->clear & PIPE_CLEAR_STENCIL) {
426 sfbd->clear_stencil = job->clear_stencil;
427
428 sfbd->stencil_buffer = ctx->depth_stencil_buffer.gpu;
429 sfbd->stencil_buffer_enable = MALI_DEPTH_STENCIL_ENABLE;
430 }
431
432 /* Set flags based on what has been cleared, for the SFBD case */
433 /* XXX: What do these flags mean? */
434 int clear_flags = 0x101100;
435
436 if (!(job->clear & ~(PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
437 /* On a tiler like this, it's fastest to clear all three buffers at once */
438
439 clear_flags |= MALI_CLEAR_FAST;
440 } else {
441 clear_flags |= MALI_CLEAR_SLOW;
442
443 if (job->clear & PIPE_CLEAR_STENCIL)
444 clear_flags |= MALI_CLEAR_SLOW_STENCIL;
445 }
446
447 sfbd->clear_flags = clear_flags;
448 }
449
450 static void
451 panfrost_clear_mfbd(struct panfrost_job *job)
452 {
453 struct panfrost_context *ctx = job->ctx;
454 struct bifrost_render_target *buffer_color = &ctx->fragment_rts[0];
455 struct bifrost_framebuffer *buffer_ds = &ctx->fragment_mfbd;
456
457 if (job->clear & PIPE_CLEAR_COLOR) {
458 buffer_color->clear_color_1 = job->clear_color;
459 buffer_color->clear_color_2 = job->clear_color;
460 buffer_color->clear_color_3 = job->clear_color;
461 buffer_color->clear_color_4 = job->clear_color;
462 }
463
464 if (job->clear & PIPE_CLEAR_DEPTH) {
465 buffer_ds->clear_depth = job->clear_depth;
466 }
467
468 if (job->clear & PIPE_CLEAR_STENCIL) {
469 buffer_ds->clear_stencil = job->clear_stencil;
470 }
471
472 if (job->clear & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
473 /* Setup combined 24/8 depth/stencil */
474 ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
475 ctx->fragment_extra.unk = 0x405;
476 ctx->fragment_extra.ds_linear.depth = ctx->depth_stencil_buffer.gpu;
477 ctx->fragment_extra.ds_linear.depth_stride = ctx->pipe_framebuffer.width * 4;
478 }
479 }
480
481 static void
482 panfrost_clear(
483 struct pipe_context *pipe,
484 unsigned buffers,
485 const union pipe_color_union *color,
486 double depth, unsigned stencil)
487 {
488 struct panfrost_context *ctx = pan_context(pipe);
489 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
490
491 if (buffers & PIPE_CLEAR_COLOR) {
492 /* Alpha clear only meaningful without alpha channel, TODO less ad hoc */
493 bool has_alpha = util_format_has_alpha(ctx->pipe_framebuffer.cbufs[0]->format);
494 float clear_alpha = has_alpha ? color->f[3] : 1.0f;
495
496 uint32_t packed_color =
497 (normalised_float_to_u8(clear_alpha) << 24) |
498 (normalised_float_to_u8(color->f[2]) << 16) |
499 (normalised_float_to_u8(color->f[1]) << 8) |
500 (normalised_float_to_u8(color->f[0]) << 0);
501
502 job->clear_color = packed_color;
503
504 }
505
506 if (buffers & PIPE_CLEAR_DEPTH) {
507 job->clear_depth = depth;
508 }
509
510 if (buffers & PIPE_CLEAR_STENCIL) {
511 job->clear_stencil = stencil;
512 }
513
514 job->clear |= buffers;
515 }
516
517 static mali_ptr
518 panfrost_attach_vt_mfbd(struct panfrost_context *ctx)
519 {
520 /* MFBD needs a sequential semi-render target upload, but what exactly this is, is beyond me for now */
521 struct bifrost_render_target rts_list[] = {
522 {
523 .chunknown = {
524 .unk = 0x30005,
525 },
526 .framebuffer = ctx->misc_0.gpu,
527 .zero2 = 0x3,
528 },
529 };
530
531 /* Allocate memory for the three components */
532 int size = 1024 + sizeof(ctx->vt_framebuffer_mfbd) + sizeof(rts_list);
533 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
534
535 /* Opaque 1024-block */
536 rts_list[0].chunknown.pointer = transfer.gpu;
537
538 memcpy(transfer.cpu + 1024, &ctx->vt_framebuffer_mfbd, sizeof(ctx->vt_framebuffer_mfbd));
539 memcpy(transfer.cpu + 1024 + sizeof(ctx->vt_framebuffer_mfbd), rts_list, sizeof(rts_list));
540
541 return (transfer.gpu + 1024) | MALI_MFBD;
542 }
543
544 static mali_ptr
545 panfrost_attach_vt_sfbd(struct panfrost_context *ctx)
546 {
547 return panfrost_upload_transient(ctx, &ctx->vt_framebuffer_sfbd, sizeof(ctx->vt_framebuffer_sfbd)) | MALI_SFBD;
548 }
549
550 static void
551 panfrost_attach_vt_framebuffer(struct panfrost_context *ctx)
552 {
553 mali_ptr framebuffer = ctx->require_sfbd ?
554 panfrost_attach_vt_sfbd(ctx) :
555 panfrost_attach_vt_mfbd(ctx);
556
557 ctx->payload_vertex.postfix.framebuffer = framebuffer;
558 ctx->payload_tiler.postfix.framebuffer = framebuffer;
559 }
560
561 static void
562 panfrost_viewport(struct panfrost_context *ctx,
563 float depth_clip_near,
564 float depth_clip_far,
565 int viewport_x0, int viewport_y0,
566 int viewport_x1, int viewport_y1)
567 {
568 /* Clip bounds are encoded as floats. The viewport itself is encoded as
569 * (somewhat) asymmetric ints. */
570
571 struct mali_viewport ret = {
572 /* By default, do no viewport clipping, i.e. clip to (-inf,
573 * inf) in each direction. Clipping to the viewport in theory
574 * should work, but in practice causes issues when we're not
575 * explicitly trying to scissor */
576
577 .clip_minx = -inff,
578 .clip_miny = -inff,
579 .clip_maxx = inff,
580 .clip_maxy = inff,
581
582 /* We always perform depth clipping (TODO: Can this be disabled?) */
583
584 .clip_minz = depth_clip_near,
585 .clip_maxz = depth_clip_far,
586
587 .viewport0 = { viewport_x0, viewport_y0 },
588 .viewport1 = { MALI_POSITIVE(viewport_x1), MALI_POSITIVE(viewport_y1) },
589 };
590
591 memcpy(ctx->viewport, &ret, sizeof(ret));
592 }
593
594 /* Reset per-frame context, called on context initialisation as well as after
595 * flushing a frame */
596
597 static void
598 panfrost_invalidate_frame(struct panfrost_context *ctx)
599 {
600 unsigned transient_count = ctx->transient_pools[ctx->cmdstream_i].entry_index*ctx->transient_pools[0].entry_size + ctx->transient_pools[ctx->cmdstream_i].entry_offset;
601 DBG("Uploaded transient %d bytes\n", transient_count);
602
603 /* Rotate cmdstream */
604 if ((++ctx->cmdstream_i) == (sizeof(ctx->transient_pools) / sizeof(ctx->transient_pools[0])))
605 ctx->cmdstream_i = 0;
606
607 if (ctx->require_sfbd)
608 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx);
609 else
610 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx);
611
612 panfrost_new_frag_framebuffer(ctx);
613
614 /* Reset varyings allocated */
615 ctx->varying_height = 0;
616
617 /* The transient cmdstream is dirty every frame; the only bits worth preserving
618 * (textures, shaders, etc) are in other buffers anyways */
619
620 ctx->transient_pools[ctx->cmdstream_i].entry_index = 0;
621 ctx->transient_pools[ctx->cmdstream_i].entry_offset = 0;
622
623 /* Regenerate payloads */
624 panfrost_attach_vt_framebuffer(ctx);
625
626 if (ctx->rasterizer)
627 ctx->dirty |= PAN_DIRTY_RASTERIZER;
628
629 /* XXX */
630 ctx->dirty |= PAN_DIRTY_SAMPLERS | PAN_DIRTY_TEXTURES;
631 }
632
633 /* In practice, every field of these payloads should be configurable
634 * arbitrarily, which means these functions are basically catch-all's for
635 * as-of-yet unwavering unknowns */
636
637 static void
638 panfrost_emit_vertex_payload(struct panfrost_context *ctx)
639 {
640 struct midgard_payload_vertex_tiler payload = {
641 .prefix = {
642 .workgroups_z_shift = 32,
643 .workgroups_x_shift_2 = 0x2,
644 .workgroups_x_shift_3 = 0x5,
645 },
646 .gl_enables = 0x4 | (ctx->is_t6xx ? 0 : 0x2),
647 };
648
649 memcpy(&ctx->payload_vertex, &payload, sizeof(payload));
650 }
651
652 static void
653 panfrost_emit_tiler_payload(struct panfrost_context *ctx)
654 {
655 struct midgard_payload_vertex_tiler payload = {
656 .prefix = {
657 .workgroups_z_shift = 32,
658 .workgroups_x_shift_2 = 0x2,
659 .workgroups_x_shift_3 = 0x6,
660
661 .zero1 = 0xffff, /* Why is this only seen on test-quad-textured? */
662 },
663 };
664
665 /* Reserve the viewport */
666 struct panfrost_transfer t = panfrost_allocate_chunk(ctx, sizeof(struct mali_viewport), HEAP_DESCRIPTOR);
667 ctx->viewport = (struct mali_viewport *) t.cpu;
668 payload.postfix.viewport = t.gpu;
669
670 memcpy(&ctx->payload_tiler, &payload, sizeof(payload));
671 }
672
673 static unsigned
674 translate_tex_wrap(enum pipe_tex_wrap w)
675 {
676 switch (w) {
677 case PIPE_TEX_WRAP_REPEAT:
678 return MALI_WRAP_REPEAT;
679
680 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
681 return MALI_WRAP_CLAMP_TO_EDGE;
682
683 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
684 return MALI_WRAP_CLAMP_TO_BORDER;
685
686 case PIPE_TEX_WRAP_MIRROR_REPEAT:
687 return MALI_WRAP_MIRRORED_REPEAT;
688
689 default:
690 assert(0);
691 return 0;
692 }
693 }
694
695 static unsigned
696 translate_tex_filter(enum pipe_tex_filter f)
697 {
698 switch (f) {
699 case PIPE_TEX_FILTER_NEAREST:
700 return MALI_NEAREST;
701
702 case PIPE_TEX_FILTER_LINEAR:
703 return MALI_LINEAR;
704
705 default:
706 assert(0);
707 return 0;
708 }
709 }
710
711 static unsigned
712 translate_mip_filter(enum pipe_tex_mipfilter f)
713 {
714 return (f == PIPE_TEX_MIPFILTER_LINEAR) ? MALI_MIP_LINEAR : 0;
715 }
716
717 static unsigned
718 panfrost_translate_compare_func(enum pipe_compare_func in)
719 {
720 switch (in) {
721 case PIPE_FUNC_NEVER:
722 return MALI_FUNC_NEVER;
723
724 case PIPE_FUNC_LESS:
725 return MALI_FUNC_LESS;
726
727 case PIPE_FUNC_EQUAL:
728 return MALI_FUNC_EQUAL;
729
730 case PIPE_FUNC_LEQUAL:
731 return MALI_FUNC_LEQUAL;
732
733 case PIPE_FUNC_GREATER:
734 return MALI_FUNC_GREATER;
735
736 case PIPE_FUNC_NOTEQUAL:
737 return MALI_FUNC_NOTEQUAL;
738
739 case PIPE_FUNC_GEQUAL:
740 return MALI_FUNC_GEQUAL;
741
742 case PIPE_FUNC_ALWAYS:
743 return MALI_FUNC_ALWAYS;
744 }
745
746 assert (0);
747 return 0; /* Unreachable */
748 }
749
750 static unsigned
751 panfrost_translate_alt_compare_func(enum pipe_compare_func in)
752 {
753 switch (in) {
754 case PIPE_FUNC_NEVER:
755 return MALI_ALT_FUNC_NEVER;
756
757 case PIPE_FUNC_LESS:
758 return MALI_ALT_FUNC_LESS;
759
760 case PIPE_FUNC_EQUAL:
761 return MALI_ALT_FUNC_EQUAL;
762
763 case PIPE_FUNC_LEQUAL:
764 return MALI_ALT_FUNC_LEQUAL;
765
766 case PIPE_FUNC_GREATER:
767 return MALI_ALT_FUNC_GREATER;
768
769 case PIPE_FUNC_NOTEQUAL:
770 return MALI_ALT_FUNC_NOTEQUAL;
771
772 case PIPE_FUNC_GEQUAL:
773 return MALI_ALT_FUNC_GEQUAL;
774
775 case PIPE_FUNC_ALWAYS:
776 return MALI_ALT_FUNC_ALWAYS;
777 }
778
779 assert (0);
780 return 0; /* Unreachable */
781 }
782
783 static unsigned
784 panfrost_translate_stencil_op(enum pipe_stencil_op in)
785 {
786 switch (in) {
787 case PIPE_STENCIL_OP_KEEP:
788 return MALI_STENCIL_KEEP;
789
790 case PIPE_STENCIL_OP_ZERO:
791 return MALI_STENCIL_ZERO;
792
793 case PIPE_STENCIL_OP_REPLACE:
794 return MALI_STENCIL_REPLACE;
795
796 case PIPE_STENCIL_OP_INCR:
797 return MALI_STENCIL_INCR;
798
799 case PIPE_STENCIL_OP_DECR:
800 return MALI_STENCIL_DECR;
801
802 case PIPE_STENCIL_OP_INCR_WRAP:
803 return MALI_STENCIL_INCR_WRAP;
804
805 case PIPE_STENCIL_OP_DECR_WRAP:
806 return MALI_STENCIL_DECR_WRAP;
807
808 case PIPE_STENCIL_OP_INVERT:
809 return MALI_STENCIL_INVERT;
810 }
811
812 assert (0);
813 return 0; /* Unreachable */
814 }
815
816 static void
817 panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
818 {
819 out->ref = 0; /* Gallium gets it from elsewhere */
820
821 out->mask = in->valuemask;
822 out->func = panfrost_translate_compare_func(in->func);
823 out->sfail = panfrost_translate_stencil_op(in->fail_op);
824 out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
825 out->dppass = panfrost_translate_stencil_op(in->zpass_op);
826 }
827
828 static void
829 panfrost_default_shader_backend(struct panfrost_context *ctx)
830 {
831 struct mali_shader_meta shader = {
832 .alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
833
834 .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
835 .unknown2_4 = MALI_NO_MSAA | 0x4e0,
836 };
837
838 if (ctx->is_t6xx) {
839 shader.unknown2_4 |= 0x10;
840 }
841
842 struct pipe_stencil_state default_stencil = {
843 .enabled = 0,
844 .func = PIPE_FUNC_ALWAYS,
845 .fail_op = MALI_STENCIL_KEEP,
846 .zfail_op = MALI_STENCIL_KEEP,
847 .zpass_op = MALI_STENCIL_KEEP,
848 .writemask = 0xFF,
849 .valuemask = 0xFF
850 };
851
852 panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
853 shader.stencil_mask_front = default_stencil.writemask;
854
855 panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
856 shader.stencil_mask_back = default_stencil.writemask;
857
858 if (default_stencil.enabled)
859 shader.unknown2_4 |= MALI_STENCIL_TEST;
860
861 memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
862 }
863
864 /* Generates a vertex/tiler job. This is, in some sense, the heart of the
865 * graphics command stream. It should be called once per draw, accordding to
866 * presentations. Set is_tiler for "tiler" jobs (fragment shader jobs, but in
867 * Mali parlance, "fragment" refers to framebuffer writeout). Clear it for
868 * vertex jobs. */
869
870 struct panfrost_transfer
871 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler, bool is_elided_tiler)
872 {
873 /* Each draw call corresponds to two jobs, and we want to offset to leave room for the set-value job */
874 int draw_job_index = 1 + (2 * ctx->draw_count);
875
876 struct mali_job_descriptor_header job = {
877 .job_type = is_tiler ? JOB_TYPE_TILER : JOB_TYPE_VERTEX,
878 .job_index = draw_job_index + (is_tiler ? 1 : 0),
879 #ifdef __LP64__
880 .job_descriptor_size = 1,
881 #endif
882 };
883
884 /* Only non-elided tiler jobs have dependencies which are known at this point */
885
886 if (is_tiler && !is_elided_tiler) {
887 /* Tiler jobs depend on vertex jobs */
888
889 job.job_dependency_index_1 = draw_job_index;
890
891 /* Tiler jobs also depend on the previous tiler job */
892
893 if (ctx->draw_count)
894 job.job_dependency_index_2 = draw_job_index - 1;
895 }
896
897 struct midgard_payload_vertex_tiler *payload = is_tiler ? &ctx->payload_tiler : &ctx->payload_vertex;
898
899 /* There's some padding hacks on 32-bit */
900
901 #ifdef __LP64__
902 int offset = 0;
903 #else
904 int offset = 4;
905 #endif
906 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(*payload));
907 memcpy(transfer.cpu, &job, sizeof(job));
908 memcpy(transfer.cpu + sizeof(job) - offset, payload, sizeof(*payload));
909 return transfer;
910 }
911
912 /* Generates a set value job. It's unclear what exactly this does, why it's
913 * necessary, and when to call it. */
914
915 static void
916 panfrost_set_value_job(struct panfrost_context *ctx)
917 {
918 struct mali_job_descriptor_header job = {
919 .job_type = JOB_TYPE_SET_VALUE,
920 .job_descriptor_size = 1,
921 .job_index = 1 + (2 * ctx->draw_count),
922 };
923
924 struct mali_payload_set_value payload = {
925 .out = ctx->misc_0.gpu,
926 .unknown = 0x3,
927 };
928
929 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(payload));
930 memcpy(transfer.cpu, &job, sizeof(job));
931 memcpy(transfer.cpu + sizeof(job), &payload, sizeof(payload));
932
933 ctx->u_set_value_job = (struct mali_job_descriptor_header *) transfer.cpu;
934 ctx->set_value_job = transfer.gpu;
935 }
936
937 /* Generate a fragment job. This should be called once per frame. (According to
938 * presentations, this is supposed to correspond to eglSwapBuffers) */
939
940 mali_ptr
941 panfrost_fragment_job(struct panfrost_context *ctx)
942 {
943 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
944
945 /* Actualize the clear late; TODO: Fix order dependency between clear
946 * and afbc */
947
948 if (ctx->require_sfbd) {
949 panfrost_clear_sfbd(job);
950 } else {
951 panfrost_clear_mfbd(job);
952 }
953
954 panfrost_set_fragment_afbc(ctx);
955
956 if (ctx->pipe_framebuffer.nr_cbufs == 1) {
957 struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[0]->texture;
958
959 if (rsrc->bo->has_checksum) {
960 if (ctx->require_sfbd) {
961 DBG("Checksumming not supported on SFBD\n");
962 assert(0);
963 }
964
965 int stride = util_format_get_stride(rsrc->base.format, rsrc->base.width0);
966
967 ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
968 ctx->fragment_extra.unk |= 0x420;
969 ctx->fragment_extra.checksum_stride = rsrc->bo->checksum_stride;
970 ctx->fragment_extra.checksum = rsrc->bo->gpu[0] + stride * rsrc->base.height0;
971 }
972 }
973
974 /* The frame is complete and therefore the framebuffer descriptor is
975 * ready for linkage and upload */
976
977 size_t sz = ctx->require_sfbd ? sizeof(struct mali_single_framebuffer) : (sizeof(struct bifrost_framebuffer) + sizeof(struct bifrost_fb_extra) + sizeof(struct bifrost_render_target) * 1);
978 struct panfrost_transfer fbd_t = panfrost_allocate_transient(ctx, sz);
979 off_t offset = 0;
980
981 if (ctx->require_sfbd) {
982 /* Upload just the SFBD all at once */
983 memcpy(fbd_t.cpu, &ctx->fragment_sfbd, sizeof(ctx->fragment_sfbd));
984 offset += sizeof(ctx->fragment_sfbd);
985 } else {
986 /* Upload the MFBD header */
987 memcpy(fbd_t.cpu, &ctx->fragment_mfbd, sizeof(ctx->fragment_mfbd));
988 offset += sizeof(ctx->fragment_mfbd);
989
990 /* Upload extra framebuffer info if necessary */
991 if (ctx->fragment_mfbd.unk3 & MALI_MFBD_EXTRA) {
992 memcpy(fbd_t.cpu + offset, &ctx->fragment_extra, sizeof(struct bifrost_fb_extra));
993 offset += sizeof(struct bifrost_fb_extra);
994 }
995
996 /* Upload (single) render target */
997 memcpy(fbd_t.cpu + offset, &ctx->fragment_rts[0], sizeof(struct bifrost_render_target) * 1);
998 }
999
1000 /* Generate the fragment (frame) job */
1001
1002 struct mali_job_descriptor_header header = {
1003 .job_type = JOB_TYPE_FRAGMENT,
1004 .job_index = 1,
1005 #ifdef __LP64__
1006 .job_descriptor_size = 1
1007 #endif
1008 };
1009
1010 struct mali_payload_fragment payload = {
1011 .min_tile_coord = MALI_COORDINATE_TO_TILE_MIN(0, 0),
1012 .max_tile_coord = MALI_COORDINATE_TO_TILE_MAX(ctx->pipe_framebuffer.width, ctx->pipe_framebuffer.height),
1013 .framebuffer = fbd_t.gpu | (ctx->require_sfbd ? MALI_SFBD : MALI_MFBD),
1014 };
1015
1016 if (!ctx->require_sfbd && ctx->fragment_mfbd.unk3 & MALI_MFBD_EXTRA) {
1017 /* Signal that there is an extra portion of the framebuffer
1018 * descriptor */
1019
1020 payload.framebuffer |= 2;
1021 }
1022
1023 /* Normally, there should be no padding. However, fragment jobs are
1024 * shared with 64-bit Bifrost systems, and accordingly there is 4-bytes
1025 * of zero padding in between. */
1026
1027 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(header) + sizeof(payload));
1028 memcpy(transfer.cpu, &header, sizeof(header));
1029 memcpy(transfer.cpu + sizeof(header), &payload, sizeof(payload));
1030 return transfer.gpu;
1031 }
1032
1033 /* Emits attributes and varying descriptors, which should be called every draw,
1034 * excepting some obscure circumstances */
1035
1036 static void
1037 panfrost_emit_vertex_data(struct panfrost_context *ctx)
1038 {
1039 /* TODO: Only update the dirtied buffers */
1040 union mali_attr attrs[PIPE_MAX_ATTRIBS];
1041 union mali_attr varyings[PIPE_MAX_ATTRIBS];
1042
1043 unsigned invocation_count = MALI_NEGATIVE(ctx->payload_tiler.prefix.invocation_count);
1044
1045 for (int i = 0; i < ctx->vertex_buffer_count; ++i) {
1046 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
1047 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
1048
1049 /* Let's figure out the layout of the attributes in memory so
1050 * we can be smart about size computation. The idea is to
1051 * figure out the maximum src_offset, which tells us the latest
1052 * spot a vertex could start. Meanwhile, we figure out the size
1053 * of the attribute memory (assuming interleaved
1054 * representation) and tack on the max src_offset for a
1055 * reasonably good upper bound on the size.
1056 *
1057 * Proving correctness is left as an exercise to the reader.
1058 */
1059
1060 unsigned max_src_offset = 0;
1061
1062 for (unsigned j = 0; j < ctx->vertex->num_elements; ++j) {
1063 if (ctx->vertex->pipe[j].vertex_buffer_index != i) continue;
1064 max_src_offset = MAX2(max_src_offset, ctx->vertex->pipe[j].src_offset);
1065 }
1066
1067 /* Offset vertex count by draw_start to make sure we upload enough */
1068 attrs[i].stride = buf->stride;
1069 attrs[i].size = buf->stride * (ctx->payload_vertex.draw_start + invocation_count) + max_src_offset;
1070
1071 /* Vertex elements are -already- GPU-visible, at
1072 * rsrc->gpu. However, attribute buffers must be 64 aligned. If
1073 * it is not, for now we have to duplicate the buffer. */
1074
1075 mali_ptr effective_address = (rsrc->bo->gpu[0] + buf->buffer_offset);
1076
1077 if (effective_address & 0x3F) {
1078 attrs[i].elements = panfrost_upload_transient(ctx, rsrc->bo->cpu[0] + buf->buffer_offset, attrs[i].size) | 1;
1079 } else {
1080 attrs[i].elements = effective_address | 1;
1081 }
1082 }
1083
1084 struct panfrost_varyings *vars = &ctx->vs->variants[ctx->vs->active_variant].varyings;
1085
1086 for (int i = 0; i < vars->varying_buffer_count; ++i) {
1087 mali_ptr varying_address = ctx->varying_mem.gpu + ctx->varying_height;
1088
1089 varyings[i].elements = varying_address | 1;
1090 varyings[i].stride = vars->varyings_stride[i];
1091 varyings[i].size = vars->varyings_stride[i] * invocation_count;
1092
1093 /* If this varying has to be linked somewhere, do it now. See
1094 * pan_assemble.c for the indices. TODO: Use a more generic
1095 * linking interface */
1096
1097 if (i == 1) {
1098 /* gl_Position */
1099 ctx->payload_tiler.postfix.position_varying = varying_address;
1100 } else if (i == 2) {
1101 /* gl_PointSize */
1102 ctx->payload_tiler.primitive_size.pointer = varying_address;
1103 }
1104
1105 /* Varyings appear to need 64-byte alignment */
1106 ctx->varying_height += ALIGN(varyings[i].size, 64);
1107
1108 /* Ensure that we fit */
1109 assert(ctx->varying_height < ctx->varying_mem.size);
1110 }
1111
1112 ctx->payload_vertex.postfix.attributes = panfrost_upload_transient(ctx, attrs, ctx->vertex_buffer_count * sizeof(union mali_attr));
1113
1114 mali_ptr varyings_p = panfrost_upload_transient(ctx, &varyings, vars->varying_buffer_count * sizeof(union mali_attr));
1115 ctx->payload_vertex.postfix.varyings = varyings_p;
1116 ctx->payload_tiler.postfix.varyings = varyings_p;
1117 }
1118
1119 /* Go through dirty flags and actualise them in the cmdstream. */
1120
1121 void
1122 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
1123 {
1124 if (with_vertex_data) {
1125 panfrost_emit_vertex_data(ctx);
1126 }
1127
1128 if (ctx->dirty & PAN_DIRTY_RASTERIZER) {
1129 ctx->payload_tiler.gl_enables = ctx->rasterizer->tiler_gl_enables;
1130 panfrost_set_framebuffer_msaa(ctx, ctx->rasterizer->base.multisample);
1131 }
1132
1133 if (ctx->occlusion_query) {
1134 ctx->payload_tiler.gl_enables |= MALI_OCCLUSION_QUERY | MALI_OCCLUSION_PRECISE;
1135 ctx->payload_tiler.postfix.occlusion_counter = ctx->occlusion_query->transfer.gpu;
1136 }
1137
1138 if (ctx->dirty & PAN_DIRTY_VS) {
1139 assert(ctx->vs);
1140
1141 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
1142
1143 /* Late shader descriptor assignments */
1144 vs->tripipe->texture_count = ctx->sampler_view_count[PIPE_SHADER_VERTEX];
1145 vs->tripipe->sampler_count = ctx->sampler_count[PIPE_SHADER_VERTEX];
1146
1147 /* Who knows */
1148 vs->tripipe->midgard1.unknown1 = 0x2201;
1149
1150 ctx->payload_vertex.postfix._shader_upper = vs->tripipe_gpu >> 4;
1151
1152 /* Varying descriptor is tied to the vertex shader. Also the
1153 * fragment shader, I suppose, but it's generated with the
1154 * vertex shader so */
1155
1156 struct panfrost_varyings *varyings = &ctx->vs->variants[ctx->vs->active_variant].varyings;
1157
1158 ctx->payload_vertex.postfix.varying_meta = varyings->varyings_descriptor;
1159 ctx->payload_tiler.postfix.varying_meta = varyings->varyings_descriptor_fragment;
1160 }
1161
1162 if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
1163 /* Check if we need to link the gl_PointSize varying */
1164 assert(ctx->vs);
1165 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
1166
1167 bool needs_gl_point_size = vs->writes_point_size && ctx->payload_tiler.prefix.draw_mode == MALI_POINTS;
1168
1169 if (!needs_gl_point_size) {
1170 /* If the size is constant, write it out. Otherwise,
1171 * don't touch primitive_size (since we would clobber
1172 * the pointer there) */
1173
1174 ctx->payload_tiler.primitive_size.constant = ctx->rasterizer->base.line_width;
1175 }
1176
1177 /* Set the flag for varying (pointer) point size if the shader needs that */
1178 SET_BIT(ctx->payload_tiler.prefix.unknown_draw, MALI_DRAW_VARYING_SIZE, needs_gl_point_size);
1179 }
1180
1181 /* TODO: Maybe dirty track FS, maybe not. For now, it's transient. */
1182 if (ctx->fs)
1183 ctx->dirty |= PAN_DIRTY_FS;
1184
1185 if (ctx->dirty & PAN_DIRTY_FS) {
1186 assert(ctx->fs);
1187 struct panfrost_shader_state *variant = &ctx->fs->variants[ctx->fs->active_variant];
1188
1189 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
1190
1191 COPY(shader);
1192 COPY(attribute_count);
1193 COPY(varying_count);
1194 COPY(midgard1.uniform_count);
1195 COPY(midgard1.work_count);
1196 COPY(midgard1.unknown2);
1197
1198 #undef COPY
1199 /* If there is a blend shader, work registers are shared */
1200
1201 if (ctx->blend->has_blend_shader)
1202 ctx->fragment_shader_core.midgard1.work_count = /*MAX2(ctx->fragment_shader_core.midgard1.work_count, ctx->blend->blend_work_count)*/16;
1203
1204 /* Set late due to depending on render state */
1205 /* The one at the end seems to mean "1 UBO" */
1206 ctx->fragment_shader_core.midgard1.unknown1 = MALI_NO_ALPHA_TO_COVERAGE | 0x200 | 0x2201;
1207
1208 /* Assign texture/sample count right before upload */
1209 ctx->fragment_shader_core.texture_count = ctx->sampler_view_count[PIPE_SHADER_FRAGMENT];
1210 ctx->fragment_shader_core.sampler_count = ctx->sampler_count[PIPE_SHADER_FRAGMENT];
1211
1212 /* Assign the stencil refs late */
1213 ctx->fragment_shader_core.stencil_front.ref = ctx->stencil_ref.ref_value[0];
1214 ctx->fragment_shader_core.stencil_back.ref = ctx->stencil_ref.ref_value[1];
1215
1216 /* CAN_DISCARD should be set if the fragment shader possibly
1217 * contains a 'discard' instruction. It is likely this is
1218 * related to optimizations related to forward-pixel kill, as
1219 * per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
1220 * thing?" by Peter Harris
1221 */
1222
1223 if (variant->can_discard) {
1224 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1225 ctx->fragment_shader_core.midgard1.unknown1 &= ~MALI_NO_ALPHA_TO_COVERAGE;
1226 ctx->fragment_shader_core.midgard1.unknown1 |= 0x4000;
1227 ctx->fragment_shader_core.midgard1.unknown1 = 0x4200;
1228 }
1229
1230 /* Check if we're using the default blend descriptor (fast path) */
1231
1232 bool no_blending =
1233 !ctx->blend->has_blend_shader &&
1234 (ctx->blend->equation.rgb_mode == 0x122) &&
1235 (ctx->blend->equation.alpha_mode == 0x122) &&
1236 (ctx->blend->equation.color_mask == 0xf);
1237
1238 if (ctx->require_sfbd) {
1239 /* When only a single render target platform is used, the blend
1240 * information is inside the shader meta itself. We
1241 * additionally need to signal CAN_DISCARD for nontrivial blend
1242 * modes (so we're able to read back the destination buffer) */
1243
1244 if (ctx->blend->has_blend_shader) {
1245 ctx->fragment_shader_core.blend_shader = ctx->blend->blend_shader;
1246 } else {
1247 memcpy(&ctx->fragment_shader_core.blend_equation, &ctx->blend->equation, sizeof(ctx->blend->equation));
1248 }
1249
1250 if (!no_blending) {
1251 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1252 }
1253 }
1254
1255 size_t size = sizeof(struct mali_shader_meta) + sizeof(struct mali_blend_meta);
1256 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1257 memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
1258
1259 ctx->payload_tiler.postfix._shader_upper = (transfer.gpu) >> 4;
1260
1261 if (!ctx->require_sfbd) {
1262 /* Additional blend descriptor tacked on for jobs using MFBD */
1263
1264 unsigned blend_count = 0;
1265
1266 if (ctx->blend->has_blend_shader) {
1267 /* For a blend shader, the bottom nibble corresponds to
1268 * the number of work registers used, which signals the
1269 * -existence- of a blend shader */
1270
1271 assert(ctx->blend->blend_work_count >= 2);
1272 blend_count |= MIN2(ctx->blend->blend_work_count, 3);
1273 } else {
1274 /* Otherwise, the bottom bit simply specifies if
1275 * blending (anything other than REPLACE) is enabled */
1276
1277
1278 if (!no_blending)
1279 blend_count |= 0x1;
1280 }
1281
1282 /* Second blend equation is always a simple replace */
1283
1284 uint64_t replace_magic = 0xf0122122;
1285 struct mali_blend_equation replace_mode;
1286 memcpy(&replace_mode, &replace_magic, sizeof(replace_mode));
1287
1288 struct mali_blend_meta blend_meta[] = {
1289 {
1290 .unk1 = 0x200 | blend_count,
1291 .blend_equation_1 = ctx->blend->equation,
1292 .blend_equation_2 = replace_mode
1293 },
1294 };
1295
1296 if (ctx->blend->has_blend_shader)
1297 memcpy(&blend_meta[0].blend_equation_1, &ctx->blend->blend_shader, sizeof(ctx->blend->blend_shader));
1298
1299 memcpy(transfer.cpu + sizeof(struct mali_shader_meta), blend_meta, sizeof(blend_meta));
1300 }
1301 }
1302
1303 if (ctx->dirty & PAN_DIRTY_VERTEX) {
1304 ctx->payload_vertex.postfix.attribute_meta = ctx->vertex->descriptor_ptr;
1305 }
1306
1307 if (ctx->dirty & PAN_DIRTY_SAMPLERS) {
1308 /* Upload samplers back to back, no padding */
1309
1310 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
1311 if (!ctx->sampler_count[t]) continue;
1312
1313 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(struct mali_sampler_descriptor) * ctx->sampler_count[t]);
1314 struct mali_sampler_descriptor *desc = (struct mali_sampler_descriptor *) transfer.cpu;
1315
1316 for (int i = 0; i < ctx->sampler_count[t]; ++i) {
1317 desc[i] = ctx->samplers[t][i]->hw;
1318 }
1319
1320 if (t == PIPE_SHADER_FRAGMENT)
1321 ctx->payload_tiler.postfix.sampler_descriptor = transfer.gpu;
1322 else if (t == PIPE_SHADER_VERTEX)
1323 ctx->payload_vertex.postfix.sampler_descriptor = transfer.gpu;
1324 else
1325 assert(0);
1326 }
1327 }
1328
1329 if (ctx->dirty & PAN_DIRTY_TEXTURES) {
1330 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
1331 /* Shortcircuit */
1332 if (!ctx->sampler_view_count[t]) continue;
1333
1334 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
1335
1336 for (int i = 0; i < ctx->sampler_view_count[t]; ++i) {
1337 if (!ctx->sampler_views[t][i])
1338 continue;
1339
1340 struct pipe_resource *tex_rsrc = ctx->sampler_views[t][i]->base.texture;
1341 struct panfrost_resource *rsrc = (struct panfrost_resource *) tex_rsrc;
1342
1343 /* Inject the address in. */
1344 for (int l = 0; l < (tex_rsrc->last_level + 1); ++l)
1345 ctx->sampler_views[t][i]->hw.swizzled_bitmaps[l] = rsrc->bo->gpu[l];
1346
1347 /* Workaround maybe-errata (?) with non-mipmaps */
1348 int s = ctx->sampler_views[t][i]->hw.nr_mipmap_levels;
1349
1350 if (!rsrc->bo->is_mipmap) {
1351 if (ctx->is_t6xx) {
1352 /* HW ERRATA, not needed after t6XX */
1353 ctx->sampler_views[t][i]->hw.swizzled_bitmaps[1] = rsrc->bo->gpu[0];
1354
1355 ctx->sampler_views[t][i]->hw.unknown3A = 1;
1356 }
1357
1358 ctx->sampler_views[t][i]->hw.nr_mipmap_levels = 0;
1359 }
1360
1361 trampolines[i] = panfrost_upload_transient(ctx, &ctx->sampler_views[t][i]->hw, sizeof(struct mali_texture_descriptor));
1362
1363 /* Restore */
1364 ctx->sampler_views[t][i]->hw.nr_mipmap_levels = s;
1365
1366 if (ctx->is_t6xx) {
1367 ctx->sampler_views[t][i]->hw.unknown3A = 0;
1368 }
1369 }
1370
1371 mali_ptr trampoline = panfrost_upload_transient(ctx, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
1372
1373 if (t == PIPE_SHADER_FRAGMENT)
1374 ctx->payload_tiler.postfix.texture_trampoline = trampoline;
1375 else if (t == PIPE_SHADER_VERTEX)
1376 ctx->payload_vertex.postfix.texture_trampoline = trampoline;
1377 else
1378 assert(0);
1379 }
1380 }
1381
1382 /* Generate the viewport vector of the form: <width/2, height/2, centerx, centery> */
1383 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
1384
1385 float viewport_vec4[] = {
1386 vp->scale[0],
1387 fabsf(vp->scale[1]),
1388
1389 vp->translate[0],
1390 /* -1.0 * vp->translate[1] */ fabs(1.0 * vp->scale[1]) /* XXX */
1391 };
1392
1393 for (int i = 0; i < PIPE_SHADER_TYPES; ++i) {
1394 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[i];
1395
1396 if (i == PIPE_SHADER_VERTEX || i == PIPE_SHADER_FRAGMENT) {
1397 /* It doesn't matter if we don't use all the memory;
1398 * we'd need a dummy UBO anyway. Compute the max */
1399
1400 size_t size = sizeof(viewport_vec4) + buf->size;
1401 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1402
1403 /* Keep track how much we've uploaded */
1404 off_t offset = 0;
1405
1406 if (i == PIPE_SHADER_VERTEX) {
1407 /* Upload viewport */
1408 memcpy(transfer.cpu + offset, viewport_vec4, sizeof(viewport_vec4));
1409 offset += sizeof(viewport_vec4);
1410 }
1411
1412 /* Upload uniforms */
1413 memcpy(transfer.cpu + offset, buf->buffer, buf->size);
1414
1415 int uniform_count = 0;
1416
1417 struct mali_vertex_tiler_postfix *postfix;
1418
1419 switch (i) {
1420 case PIPE_SHADER_VERTEX:
1421 uniform_count = ctx->vs->variants[ctx->vs->active_variant].uniform_count;
1422 postfix = &ctx->payload_vertex.postfix;
1423 break;
1424
1425 case PIPE_SHADER_FRAGMENT:
1426 uniform_count = ctx->fs->variants[ctx->fs->active_variant].uniform_count;
1427 postfix = &ctx->payload_tiler.postfix;
1428 break;
1429
1430 default:
1431 DBG("Unknown shader stage %d in uniform upload\n", i);
1432 assert(0);
1433 }
1434
1435 /* Also attach the same buffer as a UBO for extended access */
1436
1437 struct mali_uniform_buffer_meta uniform_buffers[] = {
1438 {
1439 .size = MALI_POSITIVE((2 + uniform_count)),
1440 .ptr = transfer.gpu >> 2,
1441 },
1442 };
1443
1444 mali_ptr ubufs = panfrost_upload_transient(ctx, uniform_buffers, sizeof(uniform_buffers));
1445 postfix->uniforms = transfer.gpu;
1446 postfix->uniform_buffers = ubufs;
1447
1448 buf->dirty = 0;
1449 }
1450 }
1451
1452 ctx->dirty = 0;
1453 }
1454
1455 /* Corresponds to exactly one draw, but does not submit anything */
1456
1457 static void
1458 panfrost_queue_draw(struct panfrost_context *ctx)
1459 {
1460 /* TODO: Expand the array? */
1461 if (ctx->draw_count >= MAX_DRAW_CALLS) {
1462 DBG("Job buffer overflow, ignoring draw\n");
1463 assert(0);
1464 }
1465
1466 /* Handle dirty flags now */
1467 panfrost_emit_for_draw(ctx, true);
1468
1469 struct panfrost_transfer vertex = panfrost_vertex_tiler_job(ctx, false, false);
1470 struct panfrost_transfer tiler = panfrost_vertex_tiler_job(ctx, true, false);
1471
1472 ctx->u_vertex_jobs[ctx->vertex_job_count] = (struct mali_job_descriptor_header *) vertex.cpu;
1473 ctx->vertex_jobs[ctx->vertex_job_count++] = vertex.gpu;
1474
1475 ctx->u_tiler_jobs[ctx->tiler_job_count] = (struct mali_job_descriptor_header *) tiler.cpu;
1476 ctx->tiler_jobs[ctx->tiler_job_count++] = tiler.gpu;
1477
1478 ctx->draw_count++;
1479 }
1480
1481 /* At the end of the frame, the vertex and tiler jobs are linked together and
1482 * then the fragment job is plonked at the end. Set value job is first for
1483 * unknown reasons. */
1484
1485 static void
1486 panfrost_link_job_pair(struct mali_job_descriptor_header *first, mali_ptr next)
1487 {
1488 if (first->job_descriptor_size)
1489 first->next_job_64 = (u64) (uintptr_t) next;
1490 else
1491 first->next_job_32 = (u32) (uintptr_t) next;
1492 }
1493
1494 static void
1495 panfrost_link_jobs(struct panfrost_context *ctx)
1496 {
1497 if (ctx->draw_count) {
1498 /* Generate the set_value_job */
1499 panfrost_set_value_job(ctx);
1500
1501 /* Have the first vertex job depend on the set value job */
1502 ctx->u_vertex_jobs[0]->job_dependency_index_1 = ctx->u_set_value_job->job_index;
1503
1504 /* SV -> V */
1505 panfrost_link_job_pair(ctx->u_set_value_job, ctx->vertex_jobs[0]);
1506 }
1507
1508 /* V -> V/T ; T -> T/null */
1509 for (int i = 0; i < ctx->vertex_job_count; ++i) {
1510 bool isLast = (i + 1) == ctx->vertex_job_count;
1511
1512 panfrost_link_job_pair(ctx->u_vertex_jobs[i], isLast ? ctx->tiler_jobs[0] : ctx->vertex_jobs[i + 1]);
1513 }
1514
1515 /* T -> T/null */
1516 for (int i = 0; i < ctx->tiler_job_count; ++i) {
1517 bool isLast = (i + 1) == ctx->tiler_job_count;
1518 panfrost_link_job_pair(ctx->u_tiler_jobs[i], isLast ? 0 : ctx->tiler_jobs[i + 1]);
1519 }
1520 }
1521
1522 /* The entire frame is in memory -- send it off to the kernel! */
1523
1524 static void
1525 panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate,
1526 struct pipe_fence_handle **fence)
1527 {
1528 struct pipe_context *gallium = (struct pipe_context *) ctx;
1529 struct panfrost_screen *screen = pan_screen(gallium->screen);
1530
1531 /* Edge case if screen is cleared and nothing else */
1532 bool has_draws = ctx->draw_count > 0;
1533
1534 /* Workaround a bizarre lockup (a hardware errata?) */
1535 if (!has_draws)
1536 flush_immediate = true;
1537
1538 /* A number of jobs are batched -- this must be linked and cleared */
1539 panfrost_link_jobs(ctx);
1540
1541 ctx->draw_count = 0;
1542 ctx->vertex_job_count = 0;
1543 ctx->tiler_job_count = 0;
1544
1545 #ifndef DRY_RUN
1546
1547 bool is_scanout = panfrost_is_scanout(ctx);
1548 int fragment_id = screen->driver->submit_vs_fs_job(ctx, has_draws, is_scanout);
1549
1550 /* If visual, we can stall a frame */
1551
1552 if (!flush_immediate)
1553 screen->driver->force_flush_fragment(ctx, fence);
1554
1555 screen->last_fragment_id = fragment_id;
1556 screen->last_fragment_flushed = false;
1557
1558 /* If readback, flush now (hurts the pipelined performance) */
1559 if (flush_immediate)
1560 screen->driver->force_flush_fragment(ctx, fence);
1561
1562 if (screen->driver->dump_counters && pan_counters_base) {
1563 screen->driver->dump_counters(screen);
1564
1565 char filename[128];
1566 snprintf(filename, sizeof(filename), "%s/frame%d.mdgprf", pan_counters_base, ++performance_counter_number);
1567 FILE *fp = fopen(filename, "wb");
1568 fwrite(screen->perf_counters.cpu, 4096, sizeof(uint32_t), fp);
1569 fclose(fp);
1570 }
1571
1572 #endif
1573 }
1574
1575 void
1576 panfrost_flush(
1577 struct pipe_context *pipe,
1578 struct pipe_fence_handle **fence,
1579 unsigned flags)
1580 {
1581 struct panfrost_context *ctx = pan_context(pipe);
1582 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
1583
1584 /* Nothing to do! */
1585 if (!ctx->draw_count && !job->clear) return;
1586
1587 /* Whether to stall the pipeline for immediately correct results */
1588 bool flush_immediate = flags & PIPE_FLUSH_END_OF_FRAME;
1589
1590 /* Submit the frame itself */
1591 panfrost_submit_frame(ctx, flush_immediate, fence);
1592
1593 /* Prepare for the next frame */
1594 panfrost_invalidate_frame(ctx);
1595 }
1596
1597 #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
1598
1599 static int
1600 g2m_draw_mode(enum pipe_prim_type mode)
1601 {
1602 switch (mode) {
1603 DEFINE_CASE(POINTS);
1604 DEFINE_CASE(LINES);
1605 DEFINE_CASE(LINE_LOOP);
1606 DEFINE_CASE(LINE_STRIP);
1607 DEFINE_CASE(TRIANGLES);
1608 DEFINE_CASE(TRIANGLE_STRIP);
1609 DEFINE_CASE(TRIANGLE_FAN);
1610 DEFINE_CASE(QUADS);
1611 DEFINE_CASE(QUAD_STRIP);
1612 DEFINE_CASE(POLYGON);
1613
1614 default:
1615 DBG("Illegal draw mode %d\n", mode);
1616 assert(0);
1617 return MALI_LINE_LOOP;
1618 }
1619 }
1620
1621 #undef DEFINE_CASE
1622
1623 static unsigned
1624 panfrost_translate_index_size(unsigned size)
1625 {
1626 switch (size) {
1627 case 1:
1628 return MALI_DRAW_INDEXED_UINT8;
1629
1630 case 2:
1631 return MALI_DRAW_INDEXED_UINT16;
1632
1633 case 4:
1634 return MALI_DRAW_INDEXED_UINT32;
1635
1636 default:
1637 DBG("Unknown index size %d\n", size);
1638 assert(0);
1639 return 0;
1640 }
1641 }
1642
1643 static const uint8_t *
1644 panfrost_get_index_buffer_raw(const struct pipe_draw_info *info)
1645 {
1646 if (info->has_user_indices) {
1647 return (const uint8_t *) info->index.user;
1648 } else {
1649 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1650 return (const uint8_t *) rsrc->bo->cpu[0];
1651 }
1652 }
1653
1654 /* Gets a GPU address for the associated index buffer. Only gauranteed to be
1655 * good for the duration of the draw (transient), could last longer */
1656
1657 static mali_ptr
1658 panfrost_get_index_buffer_mapped(struct panfrost_context *ctx, const struct pipe_draw_info *info)
1659 {
1660 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1661
1662 off_t offset = info->start * info->index_size;
1663
1664 if (!info->has_user_indices) {
1665 /* Only resources can be directly mapped */
1666 return rsrc->bo->gpu[0] + offset;
1667 } else {
1668 /* Otherwise, we need to upload to transient memory */
1669 const uint8_t *ibuf8 = panfrost_get_index_buffer_raw(info);
1670 return panfrost_upload_transient(ctx, ibuf8 + offset, info->count * info->index_size);
1671 }
1672 }
1673
1674 #define CALCULATE_MIN_MAX_INDEX(T, buffer, start, count) \
1675 for (unsigned _idx = (start); _idx < (start + count); ++_idx) { \
1676 T idx = buffer[_idx]; \
1677 if (idx > max_index) max_index = idx; \
1678 if (idx < min_index) min_index = idx; \
1679 }
1680
1681 static void
1682 panfrost_draw_vbo(
1683 struct pipe_context *pipe,
1684 const struct pipe_draw_info *info)
1685 {
1686 struct panfrost_context *ctx = pan_context(pipe);
1687
1688 ctx->payload_vertex.draw_start = info->start;
1689 ctx->payload_tiler.draw_start = info->start;
1690
1691 int mode = info->mode;
1692
1693 /* Fallback for unsupported modes */
1694
1695 if (!(ctx->draw_modes & mode)) {
1696 if (mode == PIPE_PRIM_QUADS && info->count == 4 && ctx->rasterizer && !ctx->rasterizer->base.flatshade) {
1697 mode = PIPE_PRIM_TRIANGLE_FAN;
1698 } else {
1699 if (info->count < 4) {
1700 /* Degenerate case? */
1701 return;
1702 }
1703
1704 util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
1705 util_primconvert_draw_vbo(ctx->primconvert, info);
1706 return;
1707 }
1708 }
1709
1710 /* Now that we have a guaranteed terminating path, find the job.
1711 * Assignment commented out to prevent unused warning */
1712
1713 /* struct panfrost_job *job = */ panfrost_get_job_for_fbo(ctx);
1714
1715 ctx->payload_tiler.prefix.draw_mode = g2m_draw_mode(mode);
1716
1717 ctx->vertex_count = info->count;
1718
1719 /* For non-indexed draws, they're the same */
1720 unsigned invocation_count = ctx->vertex_count;
1721
1722 /* For higher amounts of vertices (greater than what fits in a 16-bit
1723 * short), the other value is needed, otherwise there will be bizarre
1724 * rendering artefacts. It's not clear what these values mean yet. */
1725
1726 ctx->payload_tiler.prefix.unknown_draw &= ~(0x3000 | 0x18000);
1727 ctx->payload_tiler.prefix.unknown_draw |= (mode == PIPE_PRIM_POINTS || ctx->vertex_count > 65535) ? 0x3000 : 0x18000;
1728
1729 if (info->index_size) {
1730 /* Calculate the min/max index used so we can figure out how
1731 * many times to invoke the vertex shader */
1732
1733 const uint8_t *ibuf8 = panfrost_get_index_buffer_raw(info);
1734
1735 int min_index = INT_MAX;
1736 int max_index = 0;
1737
1738 if (info->index_size == 1) {
1739 CALCULATE_MIN_MAX_INDEX(uint8_t, ibuf8, info->start, info->count);
1740 } else if (info->index_size == 2) {
1741 const uint16_t *ibuf16 = (const uint16_t *) ibuf8;
1742 CALCULATE_MIN_MAX_INDEX(uint16_t, ibuf16, info->start, info->count);
1743 } else if (info->index_size == 4) {
1744 const uint32_t *ibuf32 = (const uint32_t *) ibuf8;
1745 CALCULATE_MIN_MAX_INDEX(uint32_t, ibuf32, info->start, info->count);
1746 } else {
1747 assert(0);
1748 }
1749
1750 /* Make sure we didn't go crazy */
1751 assert(min_index < INT_MAX);
1752 assert(max_index > 0);
1753 assert(max_index > min_index);
1754
1755 /* Use the corresponding values */
1756 invocation_count = max_index - min_index + 1;
1757 ctx->payload_vertex.draw_start = min_index;
1758 ctx->payload_tiler.draw_start = min_index;
1759
1760 ctx->payload_tiler.prefix.negative_start = -min_index;
1761 ctx->payload_tiler.prefix.index_count = MALI_POSITIVE(info->count);
1762
1763 //assert(!info->restart_index); /* TODO: Research */
1764 assert(!info->index_bias);
1765 //assert(!info->min_index); /* TODO: Use value */
1766
1767 ctx->payload_tiler.prefix.unknown_draw |= panfrost_translate_index_size(info->index_size);
1768 ctx->payload_tiler.prefix.indices = panfrost_get_index_buffer_mapped(ctx, info);
1769 } else {
1770 /* Index count == vertex count, if no indexing is applied, as
1771 * if it is internally indexed in the expected order */
1772
1773 ctx->payload_tiler.prefix.negative_start = 0;
1774 ctx->payload_tiler.prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
1775
1776 /* Reverse index state */
1777 ctx->payload_tiler.prefix.unknown_draw &= ~MALI_DRAW_INDEXED_UINT32;
1778 ctx->payload_tiler.prefix.indices = (uintptr_t) NULL;
1779 }
1780
1781 ctx->payload_vertex.prefix.invocation_count = MALI_POSITIVE(invocation_count);
1782 ctx->payload_tiler.prefix.invocation_count = MALI_POSITIVE(invocation_count);
1783
1784 /* Fire off the draw itself */
1785 panfrost_queue_draw(ctx);
1786 }
1787
1788 /* CSO state */
1789
1790 static void
1791 panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
1792 {
1793 free(hwcso);
1794 }
1795
1796 static void
1797 panfrost_set_scissor(struct panfrost_context *ctx)
1798 {
1799 const struct pipe_scissor_state *ss = &ctx->scissor;
1800
1801 if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor && 0) {
1802 ctx->viewport->viewport0[0] = ss->minx;
1803 ctx->viewport->viewport0[1] = ss->miny;
1804 ctx->viewport->viewport1[0] = MALI_POSITIVE(ss->maxx);
1805 ctx->viewport->viewport1[1] = MALI_POSITIVE(ss->maxy);
1806 } else {
1807 ctx->viewport->viewport0[0] = 0;
1808 ctx->viewport->viewport0[1] = 0;
1809 ctx->viewport->viewport1[0] = MALI_POSITIVE(ctx->pipe_framebuffer.width);
1810 ctx->viewport->viewport1[1] = MALI_POSITIVE(ctx->pipe_framebuffer.height);
1811 }
1812 }
1813
1814 static void *
1815 panfrost_create_rasterizer_state(
1816 struct pipe_context *pctx,
1817 const struct pipe_rasterizer_state *cso)
1818 {
1819 struct panfrost_context *ctx = pan_context(pctx);
1820 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
1821
1822 so->base = *cso;
1823
1824 /* Bitmask, unknown meaning of the start value */
1825 so->tiler_gl_enables = ctx->is_t6xx ? 0x105 : 0x7;
1826
1827 so->tiler_gl_enables |= MALI_FRONT_FACE(
1828 cso->front_ccw ? MALI_CCW : MALI_CW);
1829
1830 if (cso->cull_face & PIPE_FACE_FRONT)
1831 so->tiler_gl_enables |= MALI_CULL_FACE_FRONT;
1832
1833 if (cso->cull_face & PIPE_FACE_BACK)
1834 so->tiler_gl_enables |= MALI_CULL_FACE_BACK;
1835
1836 return so;
1837 }
1838
1839 static void
1840 panfrost_bind_rasterizer_state(
1841 struct pipe_context *pctx,
1842 void *hwcso)
1843 {
1844 struct panfrost_context *ctx = pan_context(pctx);
1845 struct pipe_rasterizer_state *cso = hwcso;
1846
1847 /* TODO: Why can't rasterizer be NULL ever? Other drivers are fine.. */
1848 if (!hwcso)
1849 return;
1850
1851 /* If scissor test has changed, we'll need to update that now */
1852 bool update_scissor = !ctx->rasterizer || ctx->rasterizer->base.scissor != cso->scissor;
1853
1854 ctx->rasterizer = hwcso;
1855
1856 /* Actualise late changes */
1857 if (update_scissor)
1858 panfrost_set_scissor(ctx);
1859
1860 ctx->dirty |= PAN_DIRTY_RASTERIZER;
1861 }
1862
1863 static void *
1864 panfrost_create_vertex_elements_state(
1865 struct pipe_context *pctx,
1866 unsigned num_elements,
1867 const struct pipe_vertex_element *elements)
1868 {
1869 struct panfrost_context *ctx = pan_context(pctx);
1870 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
1871
1872 so->num_elements = num_elements;
1873 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
1874
1875 struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_attr_meta) * num_elements, HEAP_DESCRIPTOR);
1876 so->hw = (struct mali_attr_meta *) transfer.cpu;
1877 so->descriptor_ptr = transfer.gpu;
1878
1879 /* Allocate memory for the descriptor state */
1880
1881 for (int i = 0; i < num_elements; ++i) {
1882 so->hw[i].index = elements[i].vertex_buffer_index;
1883
1884 enum pipe_format fmt = elements[i].src_format;
1885 const struct util_format_description *desc = util_format_description(fmt);
1886 so->hw[i].unknown1 = 0x2;
1887 so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
1888
1889 so->hw[i].format = panfrost_find_format(desc);
1890
1891 /* The field itself should probably be shifted over */
1892 so->hw[i].src_offset = elements[i].src_offset;
1893 }
1894
1895 return so;
1896 }
1897
1898 static void
1899 panfrost_bind_vertex_elements_state(
1900 struct pipe_context *pctx,
1901 void *hwcso)
1902 {
1903 struct panfrost_context *ctx = pan_context(pctx);
1904
1905 ctx->vertex = hwcso;
1906 ctx->dirty |= PAN_DIRTY_VERTEX;
1907 }
1908
1909 static void
1910 panfrost_delete_vertex_elements_state(struct pipe_context *pctx, void *hwcso)
1911 {
1912 struct panfrost_vertex_state *so = (struct panfrost_vertex_state *) hwcso;
1913 unsigned bytes = sizeof(struct mali_attr_meta) * so->num_elements;
1914 DBG("Vertex elements delete leaks descriptor (%d bytes)\n", bytes);
1915 free(hwcso);
1916 }
1917
1918 static void *
1919 panfrost_create_shader_state(
1920 struct pipe_context *pctx,
1921 const struct pipe_shader_state *cso)
1922 {
1923 struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
1924 so->base = *cso;
1925
1926 /* Token deep copy to prevent memory corruption */
1927
1928 if (cso->type == PIPE_SHADER_IR_TGSI)
1929 so->base.tokens = tgsi_dup_tokens(so->base.tokens);
1930
1931 return so;
1932 }
1933
1934 static void
1935 panfrost_delete_shader_state(
1936 struct pipe_context *pctx,
1937 void *so)
1938 {
1939 struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
1940
1941 if (cso->base.type == PIPE_SHADER_IR_TGSI) {
1942 DBG("Deleting TGSI shader leaks duplicated tokens\n");
1943 }
1944
1945 unsigned leak = cso->variant_count * sizeof(struct mali_shader_meta);
1946 DBG("Deleting shader state leaks descriptors (%d bytes), and shader bytecode\n", leak);
1947
1948 free(so);
1949 }
1950
1951 static void *
1952 panfrost_create_sampler_state(
1953 struct pipe_context *pctx,
1954 const struct pipe_sampler_state *cso)
1955 {
1956 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
1957 so->base = *cso;
1958
1959 /* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
1960
1961 struct mali_sampler_descriptor sampler_descriptor = {
1962 .filter_mode = MALI_TEX_MIN(translate_tex_filter(cso->min_img_filter))
1963 | MALI_TEX_MAG(translate_tex_filter(cso->mag_img_filter))
1964 | translate_mip_filter(cso->min_mip_filter)
1965 | 0x20,
1966
1967 .wrap_s = translate_tex_wrap(cso->wrap_s),
1968 .wrap_t = translate_tex_wrap(cso->wrap_t),
1969 .wrap_r = translate_tex_wrap(cso->wrap_r),
1970 .compare_func = panfrost_translate_alt_compare_func(cso->compare_func),
1971 .border_color = {
1972 cso->border_color.f[0],
1973 cso->border_color.f[1],
1974 cso->border_color.f[2],
1975 cso->border_color.f[3]
1976 },
1977 .min_lod = FIXED_16(0.0),
1978 .max_lod = FIXED_16(31.0),
1979 .unknown2 = 1,
1980 };
1981
1982 so->hw = sampler_descriptor;
1983
1984 return so;
1985 }
1986
1987 static void
1988 panfrost_bind_sampler_states(
1989 struct pipe_context *pctx,
1990 enum pipe_shader_type shader,
1991 unsigned start_slot, unsigned num_sampler,
1992 void **sampler)
1993 {
1994 assert(start_slot == 0);
1995
1996 struct panfrost_context *ctx = pan_context(pctx);
1997
1998 /* XXX: Should upload, not just copy? */
1999 ctx->sampler_count[shader] = num_sampler;
2000 memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
2001
2002 ctx->dirty |= PAN_DIRTY_SAMPLERS;
2003 }
2004
2005 static bool
2006 panfrost_variant_matches(struct panfrost_context *ctx, struct panfrost_shader_state *variant)
2007 {
2008 struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
2009
2010 if (alpha->enabled || variant->alpha_state.enabled) {
2011 /* Make sure enable state is at least the same */
2012 if (alpha->enabled != variant->alpha_state.enabled) {
2013 return false;
2014 }
2015
2016 /* Check that the contents of the test are the same */
2017 bool same_func = alpha->func == variant->alpha_state.func;
2018 bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
2019
2020 if (!(same_func && same_ref)) {
2021 return false;
2022 }
2023 }
2024 /* Otherwise, we're good to go */
2025 return true;
2026 }
2027
2028 static void
2029 panfrost_bind_fs_state(
2030 struct pipe_context *pctx,
2031 void *hwcso)
2032 {
2033 struct panfrost_context *ctx = pan_context(pctx);
2034
2035 ctx->fs = hwcso;
2036
2037 if (hwcso) {
2038 /* Match the appropriate variant */
2039
2040 signed variant = -1;
2041
2042 struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
2043
2044 for (unsigned i = 0; i < variants->variant_count; ++i) {
2045 if (panfrost_variant_matches(ctx, &variants->variants[i])) {
2046 variant = i;
2047 break;
2048 }
2049 }
2050
2051 if (variant == -1) {
2052 /* No variant matched, so create a new one */
2053 variant = variants->variant_count++;
2054 assert(variants->variant_count < MAX_SHADER_VARIANTS);
2055
2056 variants->variants[variant].base = hwcso;
2057 variants->variants[variant].alpha_state = ctx->depth_stencil->alpha;
2058
2059 /* Allocate the mapped descriptor ahead-of-time. TODO: Use for FS as well as VS */
2060 struct panfrost_context *ctx = pan_context(pctx);
2061 struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_shader_meta), HEAP_DESCRIPTOR);
2062
2063 variants->variants[variant].tripipe = (struct mali_shader_meta *) transfer.cpu;
2064 variants->variants[variant].tripipe_gpu = transfer.gpu;
2065
2066 }
2067
2068 /* Select this variant */
2069 variants->active_variant = variant;
2070
2071 struct panfrost_shader_state *shader_state = &variants->variants[variant];
2072 assert(panfrost_variant_matches(ctx, shader_state));
2073
2074 /* Now we have a variant selected, so compile and go */
2075
2076 if (!shader_state->compiled) {
2077 panfrost_shader_compile(ctx, shader_state->tripipe, NULL, JOB_TYPE_TILER, shader_state);
2078 shader_state->compiled = true;
2079 }
2080 }
2081
2082 ctx->dirty |= PAN_DIRTY_FS;
2083 }
2084
2085 static void
2086 panfrost_bind_vs_state(
2087 struct pipe_context *pctx,
2088 void *hwcso)
2089 {
2090 struct panfrost_context *ctx = pan_context(pctx);
2091
2092 ctx->vs = hwcso;
2093
2094 if (hwcso) {
2095 if (!ctx->vs->variants[0].compiled) {
2096 ctx->vs->variants[0].base = hwcso;
2097
2098 /* TODO DRY from above */
2099 struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_shader_meta), HEAP_DESCRIPTOR);
2100 ctx->vs->variants[0].tripipe = (struct mali_shader_meta *) transfer.cpu;
2101 ctx->vs->variants[0].tripipe_gpu = transfer.gpu;
2102
2103 panfrost_shader_compile(ctx, ctx->vs->variants[0].tripipe, NULL, JOB_TYPE_VERTEX, &ctx->vs->variants[0]);
2104 ctx->vs->variants[0].compiled = true;
2105 }
2106 }
2107
2108 ctx->dirty |= PAN_DIRTY_VS;
2109 }
2110
2111 static void
2112 panfrost_set_vertex_buffers(
2113 struct pipe_context *pctx,
2114 unsigned start_slot,
2115 unsigned num_buffers,
2116 const struct pipe_vertex_buffer *buffers)
2117 {
2118 struct panfrost_context *ctx = pan_context(pctx);
2119 assert(num_buffers <= PIPE_MAX_ATTRIBS);
2120
2121 /* XXX: Dirty tracking? etc */
2122 if (buffers) {
2123 size_t sz = sizeof(buffers[0]) * num_buffers;
2124 ctx->vertex_buffers = malloc(sz);
2125 ctx->vertex_buffer_count = num_buffers;
2126 memcpy(ctx->vertex_buffers, buffers, sz);
2127 } else {
2128 if (ctx->vertex_buffers) {
2129 free(ctx->vertex_buffers);
2130 ctx->vertex_buffers = NULL;
2131 }
2132
2133 ctx->vertex_buffer_count = 0;
2134 }
2135 }
2136
2137 static void
2138 panfrost_set_constant_buffer(
2139 struct pipe_context *pctx,
2140 enum pipe_shader_type shader, uint index,
2141 const struct pipe_constant_buffer *buf)
2142 {
2143 struct panfrost_context *ctx = pan_context(pctx);
2144 struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
2145
2146 size_t sz = buf ? buf->buffer_size : 0;
2147
2148 /* Free previous buffer */
2149
2150 pbuf->dirty = true;
2151 pbuf->size = sz;
2152
2153 if (pbuf->buffer) {
2154 free(pbuf->buffer);
2155 pbuf->buffer = NULL;
2156 }
2157
2158 /* If unbinding, we're done */
2159
2160 if (!buf)
2161 return;
2162
2163 /* Multiple constant buffers not yet supported */
2164 assert(index == 0);
2165
2166 const uint8_t *cpu;
2167
2168 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer);
2169
2170 if (rsrc) {
2171 cpu = rsrc->bo->cpu[0];
2172 } else if (buf->user_buffer) {
2173 cpu = buf->user_buffer;
2174 } else {
2175 DBG("No constant buffer?\n");
2176 return;
2177 }
2178
2179 /* Copy the constant buffer into the driver context for later upload */
2180
2181 pbuf->buffer = malloc(sz);
2182 memcpy(pbuf->buffer, cpu + buf->buffer_offset, sz);
2183 }
2184
2185 static void
2186 panfrost_set_stencil_ref(
2187 struct pipe_context *pctx,
2188 const struct pipe_stencil_ref *ref)
2189 {
2190 struct panfrost_context *ctx = pan_context(pctx);
2191 ctx->stencil_ref = *ref;
2192
2193 /* Shader core dirty */
2194 ctx->dirty |= PAN_DIRTY_FS;
2195 }
2196
2197 static struct pipe_sampler_view *
2198 panfrost_create_sampler_view(
2199 struct pipe_context *pctx,
2200 struct pipe_resource *texture,
2201 const struct pipe_sampler_view *template)
2202 {
2203 struct panfrost_sampler_view *so = CALLOC_STRUCT(panfrost_sampler_view);
2204 int bytes_per_pixel = util_format_get_blocksize(texture->format);
2205
2206 pipe_reference(NULL, &texture->reference);
2207
2208 struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
2209
2210 so->base = *template;
2211 so->base.texture = texture;
2212 so->base.reference.count = 1;
2213 so->base.context = pctx;
2214
2215 /* sampler_views correspond to texture descriptors, minus the texture
2216 * (data) itself. So, we serialise the descriptor here and cache it for
2217 * later. */
2218
2219 /* TODO: Other types of textures */
2220 assert(template->target == PIPE_TEXTURE_2D);
2221
2222 /* Make sure it's something with which we're familiar */
2223 assert(bytes_per_pixel >= 1 && bytes_per_pixel <= 4);
2224
2225 /* TODO: Detect from format better */
2226 const struct util_format_description *desc = util_format_description(prsrc->base.format);
2227
2228 unsigned char user_swizzle[4] = {
2229 template->swizzle_r,
2230 template->swizzle_g,
2231 template->swizzle_b,
2232 template->swizzle_a
2233 };
2234
2235 enum mali_format format = panfrost_find_format(desc);
2236
2237 unsigned usage2_layout = 0x10;
2238
2239 switch (prsrc->bo->layout) {
2240 case PAN_AFBC:
2241 usage2_layout |= 0xc;
2242 break;
2243 case PAN_TILED:
2244 usage2_layout |= 0x1;
2245 break;
2246 case PAN_LINEAR:
2247 usage2_layout |= 0x2;
2248 break;
2249 default:
2250 assert(0);
2251 break;
2252 }
2253
2254 struct mali_texture_descriptor texture_descriptor = {
2255 .width = MALI_POSITIVE(texture->width0),
2256 .height = MALI_POSITIVE(texture->height0),
2257 .depth = MALI_POSITIVE(texture->depth0),
2258
2259 /* TODO: Decode */
2260 .format = {
2261 .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
2262 .format = format,
2263
2264 .usage1 = 0x0,
2265 .is_not_cubemap = 1,
2266
2267 .usage2 = usage2_layout
2268 },
2269
2270 .swizzle = panfrost_translate_swizzle_4(user_swizzle)
2271 };
2272
2273 /* TODO: Other base levels require adjusting dimensions / level numbers / etc */
2274 assert (template->u.tex.first_level == 0);
2275
2276 texture_descriptor.nr_mipmap_levels = template->u.tex.last_level - template->u.tex.first_level;
2277
2278 so->hw = texture_descriptor;
2279
2280 return (struct pipe_sampler_view *) so;
2281 }
2282
2283 static void
2284 panfrost_set_sampler_views(
2285 struct pipe_context *pctx,
2286 enum pipe_shader_type shader,
2287 unsigned start_slot, unsigned num_views,
2288 struct pipe_sampler_view **views)
2289 {
2290 struct panfrost_context *ctx = pan_context(pctx);
2291
2292 assert(start_slot == 0);
2293
2294 ctx->sampler_view_count[shader] = num_views;
2295 memcpy(ctx->sampler_views[shader], views, num_views * sizeof (void *));
2296
2297 ctx->dirty |= PAN_DIRTY_TEXTURES;
2298 }
2299
2300 static void
2301 panfrost_sampler_view_destroy(
2302 struct pipe_context *pctx,
2303 struct pipe_sampler_view *views)
2304 {
2305 //struct panfrost_context *ctx = pan_context(pctx);
2306
2307 /* TODO */
2308
2309 free(views);
2310 }
2311
2312 static void
2313 panfrost_set_framebuffer_state(struct pipe_context *pctx,
2314 const struct pipe_framebuffer_state *fb)
2315 {
2316 struct panfrost_context *ctx = pan_context(pctx);
2317
2318 /* Flush when switching away from an FBO */
2319
2320 if (!panfrost_is_scanout(ctx)) {
2321 panfrost_flush(pctx, NULL, 0);
2322 }
2323
2324 ctx->pipe_framebuffer.nr_cbufs = fb->nr_cbufs;
2325 ctx->pipe_framebuffer.samples = fb->samples;
2326 ctx->pipe_framebuffer.layers = fb->layers;
2327 ctx->pipe_framebuffer.width = fb->width;
2328 ctx->pipe_framebuffer.height = fb->height;
2329
2330 for (int i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
2331 struct pipe_surface *cb = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
2332
2333 /* check if changing cbuf */
2334 if (ctx->pipe_framebuffer.cbufs[i] == cb) continue;
2335
2336 if (cb && (i != 0)) {
2337 DBG("XXX: Multiple render targets not supported before t7xx!\n");
2338 assert(0);
2339 }
2340
2341 /* assign new */
2342 pipe_surface_reference(&ctx->pipe_framebuffer.cbufs[i], cb);
2343
2344 if (!cb)
2345 continue;
2346
2347 if (ctx->require_sfbd)
2348 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx);
2349 else
2350 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx);
2351
2352 panfrost_attach_vt_framebuffer(ctx);
2353 panfrost_new_frag_framebuffer(ctx);
2354 panfrost_set_scissor(ctx);
2355
2356 struct panfrost_resource *tex = ((struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[i]->texture);
2357 bool is_scanout = panfrost_is_scanout(ctx);
2358
2359 if (!is_scanout && tex->bo->layout != PAN_AFBC) {
2360 /* The blob is aggressive about enabling AFBC. As such,
2361 * it's pretty much necessary to use it here, since we
2362 * have no traces of non-compressed FBO. */
2363
2364 panfrost_enable_afbc(ctx, tex, false);
2365 }
2366
2367 if (!is_scanout && !tex->bo->has_checksum) {
2368 /* Enable transaction elimination if we can */
2369 panfrost_enable_checksum(ctx, tex);
2370 }
2371 }
2372
2373 {
2374 struct pipe_surface *zb = fb->zsbuf;
2375
2376 if (ctx->pipe_framebuffer.zsbuf != zb) {
2377 pipe_surface_reference(&ctx->pipe_framebuffer.zsbuf, zb);
2378
2379 if (zb) {
2380 /* FBO has depth */
2381
2382 if (ctx->require_sfbd)
2383 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx);
2384 else
2385 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx);
2386
2387 panfrost_attach_vt_framebuffer(ctx);
2388 panfrost_new_frag_framebuffer(ctx);
2389 panfrost_set_scissor(ctx);
2390
2391 struct panfrost_resource *tex = ((struct panfrost_resource *) ctx->pipe_framebuffer.zsbuf->texture);
2392
2393 if (tex->bo->layout != PAN_AFBC && !panfrost_is_scanout(ctx))
2394 panfrost_enable_afbc(ctx, tex, true);
2395 }
2396 }
2397 }
2398 }
2399
2400 static void *
2401 panfrost_create_blend_state(struct pipe_context *pipe,
2402 const struct pipe_blend_state *blend)
2403 {
2404 struct panfrost_context *ctx = pan_context(pipe);
2405 struct panfrost_blend_state *so = CALLOC_STRUCT(panfrost_blend_state);
2406 so->base = *blend;
2407
2408 /* TODO: The following features are not yet implemented */
2409 assert(!blend->logicop_enable);
2410 assert(!blend->alpha_to_coverage);
2411 assert(!blend->alpha_to_one);
2412
2413 /* Compile the blend state, first as fixed-function if we can */
2414
2415 if (panfrost_make_fixed_blend_mode(&blend->rt[0], &so->equation, blend->rt[0].colormask, &ctx->blend_color))
2416 return so;
2417
2418 /* If we can't, compile a blend shader instead */
2419
2420 panfrost_make_blend_shader(ctx, so, &ctx->blend_color);
2421
2422 return so;
2423 }
2424
2425 static void
2426 panfrost_bind_blend_state(struct pipe_context *pipe,
2427 void *cso)
2428 {
2429 struct panfrost_context *ctx = pan_context(pipe);
2430 struct pipe_blend_state *blend = (struct pipe_blend_state *) cso;
2431 struct panfrost_blend_state *pblend = (struct panfrost_blend_state *) cso;
2432 ctx->blend = pblend;
2433
2434 if (!blend)
2435 return;
2436
2437 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_DITHER, !blend->dither);
2438
2439 /* TODO: Attach color */
2440
2441 /* Shader itself is not dirty, but the shader core is */
2442 ctx->dirty |= PAN_DIRTY_FS;
2443 }
2444
2445 static void
2446 panfrost_delete_blend_state(struct pipe_context *pipe,
2447 void *blend)
2448 {
2449 struct panfrost_blend_state *so = (struct panfrost_blend_state *) blend;
2450
2451 if (so->has_blend_shader) {
2452 DBG("Deleting blend state leak blend shaders bytecode\n");
2453 }
2454
2455 free(blend);
2456 }
2457
2458 static void
2459 panfrost_set_blend_color(struct pipe_context *pipe,
2460 const struct pipe_blend_color *blend_color)
2461 {
2462 struct panfrost_context *ctx = pan_context(pipe);
2463
2464 /* If blend_color is we're unbinding, so ctx->blend_color is now undefined -> nothing to do */
2465
2466 if (blend_color) {
2467 ctx->blend_color = *blend_color;
2468
2469 /* The blend mode depends on the blend constant color, due to the
2470 * fixed/programmable split. So, we're forced to regenerate the blend
2471 * equation */
2472
2473 /* TODO: Attach color */
2474 }
2475 }
2476
2477 static void *
2478 panfrost_create_depth_stencil_state(struct pipe_context *pipe,
2479 const struct pipe_depth_stencil_alpha_state *depth_stencil)
2480 {
2481 return mem_dup(depth_stencil, sizeof(*depth_stencil));
2482 }
2483
2484 static void
2485 panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
2486 void *cso)
2487 {
2488 struct panfrost_context *ctx = pan_context(pipe);
2489 struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
2490 ctx->depth_stencil = depth_stencil;
2491
2492 if (!depth_stencil)
2493 return;
2494
2495 /* Alpha does not exist in the hardware (it's not in ES3), so it's
2496 * emulated in the fragment shader */
2497
2498 if (depth_stencil->alpha.enabled) {
2499 /* We need to trigger a new shader (maybe) */
2500 ctx->base.bind_fs_state(&ctx->base, ctx->fs);
2501 }
2502
2503 /* Stencil state */
2504 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled); /* XXX: which one? */
2505
2506 panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
2507 ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
2508
2509 panfrost_make_stencil_state(&depth_stencil->stencil[1], &ctx->fragment_shader_core.stencil_back);
2510 ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[1].writemask;
2511
2512 /* Depth state (TODO: Refactor) */
2513 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_TEST, depth_stencil->depth.enabled);
2514
2515 int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
2516
2517 ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
2518 ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
2519
2520 /* Bounds test not implemented */
2521 assert(!depth_stencil->depth.bounds_test);
2522
2523 ctx->dirty |= PAN_DIRTY_FS;
2524 }
2525
2526 static void
2527 panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
2528 {
2529 free( depth );
2530 }
2531
2532 static void
2533 panfrost_set_sample_mask(struct pipe_context *pipe,
2534 unsigned sample_mask)
2535 {
2536 }
2537
2538 static void
2539 panfrost_set_clip_state(struct pipe_context *pipe,
2540 const struct pipe_clip_state *clip)
2541 {
2542 //struct panfrost_context *panfrost = pan_context(pipe);
2543 }
2544
2545 static void
2546 panfrost_set_viewport_states(struct pipe_context *pipe,
2547 unsigned start_slot,
2548 unsigned num_viewports,
2549 const struct pipe_viewport_state *viewports)
2550 {
2551 struct panfrost_context *ctx = pan_context(pipe);
2552
2553 assert(start_slot == 0);
2554 assert(num_viewports == 1);
2555
2556 ctx->pipe_viewport = *viewports;
2557
2558 #if 0
2559 /* TODO: What if not centered? */
2560 float w = abs(viewports->scale[0]) * 2.0;
2561 float h = abs(viewports->scale[1]) * 2.0;
2562
2563 ctx->viewport.viewport1[0] = MALI_POSITIVE((int) w);
2564 ctx->viewport.viewport1[1] = MALI_POSITIVE((int) h);
2565 #endif
2566 }
2567
2568 static void
2569 panfrost_set_scissor_states(struct pipe_context *pipe,
2570 unsigned start_slot,
2571 unsigned num_scissors,
2572 const struct pipe_scissor_state *scissors)
2573 {
2574 struct panfrost_context *ctx = pan_context(pipe);
2575
2576 assert(start_slot == 0);
2577 assert(num_scissors == 1);
2578
2579 ctx->scissor = *scissors;
2580
2581 panfrost_set_scissor(ctx);
2582 }
2583
2584 static void
2585 panfrost_set_polygon_stipple(struct pipe_context *pipe,
2586 const struct pipe_poly_stipple *stipple)
2587 {
2588 //struct panfrost_context *panfrost = pan_context(pipe);
2589 }
2590
2591 static void
2592 panfrost_set_active_query_state(struct pipe_context *pipe,
2593 boolean enable)
2594 {
2595 //struct panfrost_context *panfrost = pan_context(pipe);
2596 }
2597
2598 static void
2599 panfrost_destroy(struct pipe_context *pipe)
2600 {
2601 struct panfrost_context *panfrost = pan_context(pipe);
2602 struct panfrost_screen *screen = pan_screen(pipe->screen);
2603
2604 if (panfrost->blitter)
2605 util_blitter_destroy(panfrost->blitter);
2606
2607 screen->driver->free_slab(screen, &panfrost->scratchpad);
2608 screen->driver->free_slab(screen, &panfrost->varying_mem);
2609 screen->driver->free_slab(screen, &panfrost->shaders);
2610 screen->driver->free_slab(screen, &panfrost->tiler_heap);
2611 screen->driver->free_slab(screen, &panfrost->misc_0);
2612 }
2613
2614 static struct pipe_query *
2615 panfrost_create_query(struct pipe_context *pipe,
2616 unsigned type,
2617 unsigned index)
2618 {
2619 struct panfrost_query *q = CALLOC_STRUCT(panfrost_query);
2620
2621 q->type = type;
2622 q->index = index;
2623
2624 return (struct pipe_query *) q;
2625 }
2626
2627 static void
2628 panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
2629 {
2630 FREE(q);
2631 }
2632
2633 static boolean
2634 panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
2635 {
2636 struct panfrost_context *ctx = pan_context(pipe);
2637 struct panfrost_query *query = (struct panfrost_query *) q;
2638
2639 switch (query->type) {
2640 case PIPE_QUERY_OCCLUSION_COUNTER:
2641 case PIPE_QUERY_OCCLUSION_PREDICATE:
2642 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2643 {
2644 /* Allocate a word for the query results to be stored */
2645 query->transfer = panfrost_allocate_chunk(ctx, sizeof(unsigned), HEAP_DESCRIPTOR);
2646
2647 ctx->occlusion_query = query;
2648
2649 break;
2650 }
2651
2652 default:
2653 DBG("Skipping query %d\n", query->type);
2654 break;
2655 }
2656
2657 return true;
2658 }
2659
2660 static bool
2661 panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
2662 {
2663 struct panfrost_context *ctx = pan_context(pipe);
2664 ctx->occlusion_query = NULL;
2665 return true;
2666 }
2667
2668 static boolean
2669 panfrost_get_query_result(struct pipe_context *pipe,
2670 struct pipe_query *q,
2671 boolean wait,
2672 union pipe_query_result *vresult)
2673 {
2674 /* STUB */
2675 struct panfrost_query *query = (struct panfrost_query *) q;
2676
2677 /* We need to flush out the jobs to actually run the counter, TODO
2678 * check wait, TODO wallpaper after if needed */
2679
2680 panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
2681
2682 switch (query->type) {
2683 case PIPE_QUERY_OCCLUSION_COUNTER:
2684 case PIPE_QUERY_OCCLUSION_PREDICATE:
2685 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: {
2686 /* Read back the query results */
2687 unsigned *result = (unsigned *) query->transfer.cpu;
2688 unsigned passed = *result;
2689
2690 if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
2691 vresult->u64 = passed;
2692 } else {
2693 vresult->b = !!passed;
2694 }
2695
2696 break;
2697 }
2698 default:
2699 DBG("Skipped query get %d\n", query->type);
2700 break;
2701 }
2702
2703 return true;
2704 }
2705
2706 static void
2707 panfrost_setup_hardware(struct panfrost_context *ctx)
2708 {
2709 struct pipe_context *gallium = (struct pipe_context *) ctx;
2710 struct panfrost_screen *screen = pan_screen(gallium->screen);
2711
2712 for (int i = 0; i < ARRAY_SIZE(ctx->transient_pools); ++i) {
2713 /* Allocate the beginning of the transient pool */
2714 int entry_size = (1 << 22); /* 4MB */
2715
2716 ctx->transient_pools[i].entry_size = entry_size;
2717 ctx->transient_pools[i].entry_count = 1;
2718
2719 ctx->transient_pools[i].entries[0] = (struct panfrost_memory_entry *) pb_slab_alloc(&screen->slabs, entry_size, HEAP_TRANSIENT);
2720 }
2721
2722 screen->driver->allocate_slab(screen, &ctx->scratchpad, 64, false, 0, 0, 0);
2723 screen->driver->allocate_slab(screen, &ctx->varying_mem, 16384, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_COHERENT_LOCAL, 0, 0);
2724 screen->driver->allocate_slab(screen, &ctx->shaders, 4096, true, PAN_ALLOCATE_EXECUTE, 0, 0);
2725 screen->driver->allocate_slab(screen, &ctx->tiler_heap, 32768, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2726 screen->driver->allocate_slab(screen, &ctx->misc_0, 128*128, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2727
2728 }
2729
2730 /* New context creation, which also does hardware initialisation since I don't
2731 * know the better way to structure this :smirk: */
2732
2733 struct pipe_context *
2734 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
2735 {
2736 struct panfrost_context *ctx = CALLOC_STRUCT(panfrost_context);
2737 struct panfrost_screen *pscreen = pan_screen(screen);
2738 memset(ctx, 0, sizeof(*ctx));
2739 struct pipe_context *gallium = (struct pipe_context *) ctx;
2740 unsigned gpu_id;
2741
2742 gpu_id = pscreen->driver->query_gpu_version(pscreen);
2743 ctx->is_t6xx = gpu_id <= 0x0750; /* For now, this flag means t76x or less */
2744 ctx->require_sfbd = gpu_id < 0x0750; /* t76x is the first to support MFD */
2745
2746 gallium->screen = screen;
2747
2748 gallium->destroy = panfrost_destroy;
2749
2750 gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
2751
2752 gallium->flush = panfrost_flush;
2753 gallium->clear = panfrost_clear;
2754 gallium->draw_vbo = panfrost_draw_vbo;
2755
2756 gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
2757 gallium->set_constant_buffer = panfrost_set_constant_buffer;
2758
2759 gallium->set_stencil_ref = panfrost_set_stencil_ref;
2760
2761 gallium->create_sampler_view = panfrost_create_sampler_view;
2762 gallium->set_sampler_views = panfrost_set_sampler_views;
2763 gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
2764
2765 gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
2766 gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
2767 gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
2768
2769 gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
2770 gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
2771 gallium->delete_vertex_elements_state = panfrost_delete_vertex_elements_state;
2772
2773 gallium->create_fs_state = panfrost_create_shader_state;
2774 gallium->delete_fs_state = panfrost_delete_shader_state;
2775 gallium->bind_fs_state = panfrost_bind_fs_state;
2776
2777 gallium->create_vs_state = panfrost_create_shader_state;
2778 gallium->delete_vs_state = panfrost_delete_shader_state;
2779 gallium->bind_vs_state = panfrost_bind_vs_state;
2780
2781 gallium->create_sampler_state = panfrost_create_sampler_state;
2782 gallium->delete_sampler_state = panfrost_generic_cso_delete;
2783 gallium->bind_sampler_states = panfrost_bind_sampler_states;
2784
2785 gallium->create_blend_state = panfrost_create_blend_state;
2786 gallium->bind_blend_state = panfrost_bind_blend_state;
2787 gallium->delete_blend_state = panfrost_delete_blend_state;
2788
2789 gallium->set_blend_color = panfrost_set_blend_color;
2790
2791 gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
2792 gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
2793 gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
2794
2795 gallium->set_sample_mask = panfrost_set_sample_mask;
2796
2797 gallium->set_clip_state = panfrost_set_clip_state;
2798 gallium->set_viewport_states = panfrost_set_viewport_states;
2799 gallium->set_scissor_states = panfrost_set_scissor_states;
2800 gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
2801 gallium->set_active_query_state = panfrost_set_active_query_state;
2802
2803 gallium->create_query = panfrost_create_query;
2804 gallium->destroy_query = panfrost_destroy_query;
2805 gallium->begin_query = panfrost_begin_query;
2806 gallium->end_query = panfrost_end_query;
2807 gallium->get_query_result = panfrost_get_query_result;
2808
2809 panfrost_resource_context_init(gallium);
2810
2811 pscreen->driver->init_context(ctx);
2812
2813 panfrost_setup_hardware(ctx);
2814
2815 /* XXX: leaks */
2816 gallium->stream_uploader = u_upload_create_default(gallium);
2817 gallium->const_uploader = gallium->stream_uploader;
2818 assert(gallium->stream_uploader);
2819
2820 /* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
2821 ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
2822
2823 ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
2824
2825 ctx->blitter = util_blitter_create(gallium);
2826 assert(ctx->blitter);
2827
2828 /* Prepare for render! */
2829
2830 panfrost_job_init(ctx);
2831 panfrost_emit_vertex_payload(ctx);
2832 panfrost_emit_tiler_payload(ctx);
2833 panfrost_invalidate_frame(ctx);
2834 panfrost_viewport(ctx, 0.0, 1.0, 0, 0, ctx->pipe_framebuffer.width, ctx->pipe_framebuffer.height);
2835 panfrost_default_shader_backend(ctx);
2836 panfrost_generate_space_filler_indices();
2837
2838 return gallium;
2839 }