panfrost: fix tgsi_to_nir() call
[mesa.git] / src / gallium / drivers / panfrost / pan_context.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #include <sys/poll.h>
26 #include <errno.h>
27
28 #include "pan_context.h"
29 #include "pan_swizzle.h"
30 #include "pan_format.h"
31
32 #include "util/macros.h"
33 #include "util/u_format.h"
34 #include "util/u_inlines.h"
35 #include "util/u_upload_mgr.h"
36 #include "util/u_memory.h"
37 #include "util/half_float.h"
38 #include "indices/u_primconvert.h"
39 #include "tgsi/tgsi_parse.h"
40
41 #include "pan_screen.h"
42 #include "pan_blending.h"
43 #include "pan_blend_shaders.h"
44 #include "pan_wallpaper.h"
45
46 static int performance_counter_number = 0;
47 extern const char *pan_counters_base;
48
49 /* Do not actually send anything to the GPU; merely generate the cmdstream as fast as possible. Disables framebuffer writes */
50 //#define DRY_RUN
51
52 #define SET_BIT(lval, bit, cond) \
53 if (cond) \
54 lval |= (bit); \
55 else \
56 lval &= ~(bit);
57
58 /* TODO: Sample size, etc */
59
60 /* True for t6XX, false for t8xx. TODO: Run-time settable for automatic
61 * hardware configuration. */
62
63 static bool is_t6xx = false;
64
65 /* If set, we'll require the use of single render-target framebuffer
66 * descriptors (SFBD), for older hardware -- specifically, <T760 hardware, If
67 * false, we'll use the MFBD no matter what. New hardware -does- retain support
68 * for SFBD, and in theory we could flip between them on a per-RT basis, but
69 * there's no real advantage to doing so */
70
71 static bool require_sfbd = false;
72
73 static void
74 panfrost_set_framebuffer_msaa(struct panfrost_context *ctx, bool enabled)
75 {
76 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, enabled);
77 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !enabled);
78
79 if (require_sfbd) {
80 SET_BIT(ctx->fragment_sfbd.format, MALI_FRAMEBUFFER_MSAA_A | MALI_FRAMEBUFFER_MSAA_B, enabled);
81 } else {
82 SET_BIT(ctx->fragment_rts[0].format.flags, MALI_MFBD_FORMAT_MSAA, enabled);
83
84 SET_BIT(ctx->fragment_mfbd.unk1, (1 << 4) | (1 << 1), enabled);
85
86 /* XXX */
87 ctx->fragment_mfbd.rt_count_2 = enabled ? 4 : 1;
88 }
89 }
90
91 /* AFBC is enabled on a per-resource basis (AFBC enabling is theoretically
92 * indepdent between color buffers and depth/stencil). To enable, we allocate
93 * the AFBC metadata buffer and mark that it is enabled. We do -not- actually
94 * edit the fragment job here. This routine should be called ONCE per
95 * AFBC-compressed buffer, rather than on every frame. */
96
97 static void
98 panfrost_enable_afbc(struct panfrost_context *ctx, struct panfrost_resource *rsrc, bool ds)
99 {
100 if (require_sfbd) {
101 printf("AFBC not supported yet on SFBD\n");
102 assert(0);
103 }
104
105 struct pipe_context *gallium = (struct pipe_context *) ctx;
106 struct panfrost_screen *screen = pan_screen(gallium->screen);
107 /* AFBC metadata is 16 bytes per tile */
108 int tile_w = (rsrc->base.width0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
109 int tile_h = (rsrc->base.height0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
110 int bytes_per_pixel = util_format_get_blocksize(rsrc->base.format);
111 int stride = bytes_per_pixel * rsrc->base.width0; /* TODO: Alignment? */
112
113 stride *= 2; /* TODO: Should this be carried over? */
114 int main_size = stride * rsrc->base.height0;
115 rsrc->bo->afbc_metadata_size = tile_w * tile_h * 16;
116
117 /* Allocate the AFBC slab itself, large enough to hold the above */
118 screen->driver->allocate_slab(screen, &rsrc->bo->afbc_slab,
119 (rsrc->bo->afbc_metadata_size + main_size + 4095) / 4096,
120 true, 0, 0, 0);
121
122 rsrc->bo->has_afbc = true;
123
124 /* Compressed textured reads use a tagged pointer to the metadata */
125
126 rsrc->bo->gpu[0] = rsrc->bo->afbc_slab.gpu | (ds ? 0 : 1);
127 rsrc->bo->cpu[0] = rsrc->bo->afbc_slab.cpu;
128 }
129
130 static void
131 panfrost_enable_checksum(struct panfrost_context *ctx, struct panfrost_resource *rsrc)
132 {
133 struct pipe_context *gallium = (struct pipe_context *) ctx;
134 struct panfrost_screen *screen = pan_screen(gallium->screen);
135 int tile_w = (rsrc->base.width0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
136 int tile_h = (rsrc->base.height0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
137
138 /* 8 byte checksum per tile */
139 rsrc->bo->checksum_stride = tile_w * 8;
140 int pages = (((rsrc->bo->checksum_stride * tile_h) + 4095) / 4096);
141 screen->driver->allocate_slab(screen, &rsrc->bo->checksum_slab, pages, false, 0, 0, 0);
142
143 rsrc->bo->has_checksum = true;
144 }
145
146 /* ..by contrast, this routine runs for every FRAGMENT job, but does no
147 * allocation. AFBC is enabled on a per-surface basis */
148
149 static void
150 panfrost_set_fragment_afbc(struct panfrost_context *ctx)
151 {
152 for (int cb = 0; cb < ctx->pipe_framebuffer.nr_cbufs; ++cb) {
153 struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[cb]->texture;
154
155 /* Non-AFBC is the default */
156 if (!rsrc->bo->has_afbc)
157 continue;
158
159 if (require_sfbd) {
160 fprintf(stderr, "Color AFBC not supported on SFBD\n");
161 assert(0);
162 }
163
164 /* Enable AFBC for the render target */
165 ctx->fragment_rts[0].afbc.metadata = rsrc->bo->afbc_slab.gpu;
166 ctx->fragment_rts[0].afbc.stride = 0;
167 ctx->fragment_rts[0].afbc.unk = 0x30009;
168
169 ctx->fragment_rts[0].format.flags |= MALI_MFBD_FORMAT_AFBC;
170
171 /* Point rendering to our special framebuffer */
172 ctx->fragment_rts[0].framebuffer = rsrc->bo->afbc_slab.gpu + rsrc->bo->afbc_metadata_size;
173
174 /* WAT? Stride is diff from the scanout case */
175 ctx->fragment_rts[0].framebuffer_stride = ctx->pipe_framebuffer.width * 2 * 4;
176 }
177
178 /* Enable depth/stencil AFBC for the framebuffer (not the render target) */
179 if (ctx->pipe_framebuffer.zsbuf) {
180 struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.zsbuf->texture;
181
182 if (rsrc->bo->has_afbc) {
183 if (require_sfbd) {
184 fprintf(stderr, "Depth AFBC not supported on SFBD\n");
185 assert(0);
186 }
187
188 ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
189
190 ctx->fragment_extra.ds_afbc.depth_stencil_afbc_metadata = rsrc->bo->afbc_slab.gpu;
191 ctx->fragment_extra.ds_afbc.depth_stencil_afbc_stride = 0;
192
193 ctx->fragment_extra.ds_afbc.depth_stencil = rsrc->bo->afbc_slab.gpu + rsrc->bo->afbc_metadata_size;
194
195 ctx->fragment_extra.ds_afbc.zero1 = 0x10009;
196 ctx->fragment_extra.ds_afbc.padding = 0x1000;
197
198 ctx->fragment_extra.unk = 0x435; /* General 0x400 in all unks. 0x5 for depth/stencil. 0x10 for AFBC encoded depth stencil. Unclear where the 0x20 is from */
199
200 ctx->fragment_mfbd.unk3 |= 0x400;
201 }
202 }
203
204 /* For the special case of a depth-only FBO, we need to attach a dummy render target */
205
206 if (ctx->pipe_framebuffer.nr_cbufs == 0) {
207 if (require_sfbd) {
208 fprintf(stderr, "Depth-only FBO not supported on SFBD\n");
209 assert(0);
210 }
211
212 struct mali_rt_format null_rt = {
213 .unk1 = 0x4000000,
214 .unk4 = 0x8
215 };
216
217 ctx->fragment_rts[0].format = null_rt;
218 ctx->fragment_rts[0].framebuffer = 0;
219 ctx->fragment_rts[0].framebuffer_stride = 0;
220 }
221 }
222
223 /* Framebuffer descriptor */
224
225 static void
226 panfrost_set_framebuffer_resolution(struct mali_single_framebuffer *fb, int w, int h)
227 {
228 fb->width = MALI_POSITIVE(w);
229 fb->height = MALI_POSITIVE(h);
230
231 /* No idea why this is needed, but it's how resolution_check is
232 * calculated. It's not clear to us yet why the hardware wants this.
233 * The formula itself was discovered mostly by manual bruteforce and
234 * aggressive algebraic simplification. */
235
236 fb->resolution_check = ((w + h) / 3) << 4;
237 }
238
239 static struct mali_single_framebuffer
240 panfrost_emit_sfbd(struct panfrost_context *ctx)
241 {
242 struct mali_single_framebuffer framebuffer = {
243 .unknown2 = 0x1f,
244 .format = 0x30000000,
245 .clear_flags = 0x1000,
246 .unknown_address_0 = ctx->scratchpad.gpu,
247 .unknown_address_1 = ctx->misc_0.gpu,
248 .unknown_address_2 = ctx->misc_0.gpu + 40960,
249 .tiler_flags = 0xf0,
250 .tiler_heap_free = ctx->tiler_heap.gpu,
251 .tiler_heap_end = ctx->tiler_heap.gpu + ctx->tiler_heap.size,
252 };
253
254 panfrost_set_framebuffer_resolution(&framebuffer, ctx->pipe_framebuffer.width, ctx->pipe_framebuffer.height);
255
256 return framebuffer;
257 }
258
259 static struct bifrost_framebuffer
260 panfrost_emit_mfbd(struct panfrost_context *ctx)
261 {
262 struct bifrost_framebuffer framebuffer = {
263 /* It is not yet clear what tiler_meta means or how it's
264 * calculated, but we can tell the lower 32-bits are a
265 * (monotonically increasing?) function of tile count and
266 * geometry complexity; I suspect it defines a memory size of
267 * some kind? for the tiler. It's really unclear at the
268 * moment... but to add to the confusion, the hardware is happy
269 * enough to accept a zero in this field, so we don't even have
270 * to worry about it right now.
271 *
272 * The byte (just after the 32-bit mark) is much more
273 * interesting. The higher nibble I've only ever seen as 0xF,
274 * but the lower one I've seen as 0x0 or 0xF, and it's not
275 * obvious what the difference is. But what -is- obvious is
276 * that when the lower nibble is zero, performance is severely
277 * degraded compared to when the lower nibble is set.
278 * Evidently, that nibble enables some sort of fast path,
279 * perhaps relating to caching or tile flush? Regardless, at
280 * this point there's no clear reason not to set it, aside from
281 * substantially increased memory requirements (of the misc_0
282 * buffer) */
283
284 .tiler_meta = ((uint64_t) 0xff << 32) | 0x0,
285
286 .width1 = MALI_POSITIVE(ctx->pipe_framebuffer.width),
287 .height1 = MALI_POSITIVE(ctx->pipe_framebuffer.height),
288 .width2 = MALI_POSITIVE(ctx->pipe_framebuffer.width),
289 .height2 = MALI_POSITIVE(ctx->pipe_framebuffer.height),
290
291 .unk1 = 0x1080,
292
293 /* TODO: MRT */
294 .rt_count_1 = MALI_POSITIVE(1),
295 .rt_count_2 = 4,
296
297 .unknown2 = 0x1f,
298
299 /* Corresponds to unknown_address_X of SFBD */
300 .scratchpad = ctx->scratchpad.gpu,
301 .tiler_scratch_start = ctx->misc_0.gpu,
302
303 /* The constant added here is, like the lower word of
304 * tiler_meta, (loosely) another product of framebuffer size
305 * and geometry complexity. It must be sufficiently large for
306 * the tiler_meta fast path to work; if it's too small, there
307 * will be DATA_INVALID_FAULTs. Conversely, it must be less
308 * than the total size of misc_0, or else there's no room. It's
309 * possible this constant configures a partition between two
310 * parts of misc_0? We haven't investigated the functionality,
311 * as these buffers are internally used by the hardware
312 * (presumably by the tiler) but not seemingly touched by the driver
313 */
314
315 .tiler_scratch_middle = ctx->misc_0.gpu + 0xf0000,
316
317 .tiler_heap_start = ctx->tiler_heap.gpu,
318 .tiler_heap_end = ctx->tiler_heap.gpu + ctx->tiler_heap.size,
319 };
320
321 return framebuffer;
322 }
323
324 /* Are we currently rendering to the screen (rather than an FBO)? */
325
326 static bool
327 panfrost_is_scanout(struct panfrost_context *ctx)
328 {
329 /* If there is no color buffer, it's an FBO */
330 if (!ctx->pipe_framebuffer.nr_cbufs)
331 return false;
332
333 /* If we're too early that no framebuffer was sent, it's scanout */
334 if (!ctx->pipe_framebuffer.cbufs[0])
335 return true;
336
337 return ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_DISPLAY_TARGET ||
338 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SCANOUT ||
339 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SHARED;
340 }
341
342 /* The above function is for generalised fbd emission, used in both fragment as
343 * well as vertex/tiler payloads. This payload is specific to fragment
344 * payloads. */
345
346 static void
347 panfrost_new_frag_framebuffer(struct panfrost_context *ctx)
348 {
349 mali_ptr framebuffer;
350 int stride;
351
352 if (ctx->pipe_framebuffer.nr_cbufs > 0) {
353 framebuffer = ((struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[0]->texture)->bo->gpu[0];
354 stride = util_format_get_stride(ctx->pipe_framebuffer.cbufs[0]->format, ctx->pipe_framebuffer.width);
355 } else {
356 /* Depth-only framebuffer -> dummy RT */
357 framebuffer = 0;
358 stride = 0;
359 }
360
361 /* The default is upside down from OpenGL's perspective. */
362 if (panfrost_is_scanout(ctx)) {
363 framebuffer += stride * (ctx->pipe_framebuffer.height - 1);
364 stride = -stride;
365 }
366
367 if (require_sfbd) {
368 struct mali_single_framebuffer fb = panfrost_emit_sfbd(ctx);
369
370 fb.framebuffer = framebuffer;
371 fb.stride = stride;
372
373 fb.format = 0xb84e0281; /* RGB32, no MSAA */
374 memcpy(&ctx->fragment_sfbd, &fb, sizeof(fb));
375 } else {
376 struct bifrost_framebuffer fb = panfrost_emit_mfbd(ctx);
377
378 /* XXX: MRT case */
379 fb.rt_count_2 = 1;
380 fb.unk3 = 0x100;
381
382 /* By default, Gallium seems to need a BGR framebuffer */
383 unsigned char bgra[4] = {
384 PIPE_SWIZZLE_Z, PIPE_SWIZZLE_Y, PIPE_SWIZZLE_X, PIPE_SWIZZLE_W
385 };
386
387 struct bifrost_render_target rt = {
388 .format = {
389 .unk1 = 0x4000000,
390 .unk2 = 0x1,
391 .nr_channels = MALI_POSITIVE(4),
392 .flags = 0x444,
393 .swizzle = panfrost_translate_swizzle_4(bgra),
394 .unk4 = 0x8
395 },
396 .framebuffer = framebuffer,
397 .framebuffer_stride = (stride / 16) & 0xfffffff,
398 };
399
400 memcpy(&ctx->fragment_rts[0], &rt, sizeof(rt));
401
402 memset(&ctx->fragment_extra, 0, sizeof(ctx->fragment_extra));
403 memcpy(&ctx->fragment_mfbd, &fb, sizeof(fb));
404 }
405 }
406
407 /* Maps float 0.0-1.0 to int 0x00-0xFF */
408 static uint8_t
409 normalised_float_to_u8(float f)
410 {
411 return (uint8_t) (int) (f * 255.0f);
412 }
413
414 static void
415 panfrost_clear_sfbd(struct panfrost_job *job)
416 {
417 struct panfrost_context *ctx = job->ctx;
418 struct mali_single_framebuffer *sfbd = &ctx->fragment_sfbd;
419
420 if (job->clear & PIPE_CLEAR_COLOR) {
421 sfbd->clear_color_1 = job->clear_color;
422 sfbd->clear_color_2 = job->clear_color;
423 sfbd->clear_color_3 = job->clear_color;
424 sfbd->clear_color_4 = job->clear_color;
425 }
426
427 if (job->clear & PIPE_CLEAR_DEPTH) {
428 sfbd->clear_depth_1 = job->clear_depth;
429 sfbd->clear_depth_2 = job->clear_depth;
430 sfbd->clear_depth_3 = job->clear_depth;
431 sfbd->clear_depth_4 = job->clear_depth;
432
433 sfbd->depth_buffer = ctx->depth_stencil_buffer.gpu;
434 sfbd->depth_buffer_enable = MALI_DEPTH_STENCIL_ENABLE;
435 }
436
437 if (job->clear & PIPE_CLEAR_STENCIL) {
438 sfbd->clear_stencil = job->clear_stencil;
439
440 sfbd->stencil_buffer = ctx->depth_stencil_buffer.gpu;
441 sfbd->stencil_buffer_enable = MALI_DEPTH_STENCIL_ENABLE;
442 }
443
444 /* Set flags based on what has been cleared, for the SFBD case */
445 /* XXX: What do these flags mean? */
446 int clear_flags = 0x101100;
447
448 if (!(job->clear & ~(PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
449 /* On a tiler like this, it's fastest to clear all three buffers at once */
450
451 clear_flags |= MALI_CLEAR_FAST;
452 } else {
453 clear_flags |= MALI_CLEAR_SLOW;
454
455 if (job->clear & PIPE_CLEAR_STENCIL)
456 clear_flags |= MALI_CLEAR_SLOW_STENCIL;
457 }
458
459 sfbd->clear_flags = clear_flags;
460 }
461
462 static void
463 panfrost_clear_mfbd(struct panfrost_job *job)
464 {
465 struct panfrost_context *ctx = job->ctx;
466 struct bifrost_render_target *buffer_color = &ctx->fragment_rts[0];
467 struct bifrost_framebuffer *buffer_ds = &ctx->fragment_mfbd;
468
469 if (job->clear & PIPE_CLEAR_COLOR) {
470 buffer_color->clear_color_1 = job->clear_color;
471 buffer_color->clear_color_2 = job->clear_color;
472 buffer_color->clear_color_3 = job->clear_color;
473 buffer_color->clear_color_4 = job->clear_color;
474 }
475
476 if (job->clear & PIPE_CLEAR_DEPTH) {
477 buffer_ds->clear_depth = job->clear_depth;
478 }
479
480 if (job->clear & PIPE_CLEAR_STENCIL) {
481 buffer_ds->clear_stencil = job->clear_stencil;
482 }
483
484 if (job->clear & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
485 /* Setup combined 24/8 depth/stencil */
486 ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
487 ctx->fragment_extra.unk = 0x405;
488 ctx->fragment_extra.ds_linear.depth = ctx->depth_stencil_buffer.gpu;
489 ctx->fragment_extra.ds_linear.depth_stride = ctx->pipe_framebuffer.width * 4;
490 }
491 }
492
493 static void
494 panfrost_clear(
495 struct pipe_context *pipe,
496 unsigned buffers,
497 const union pipe_color_union *color,
498 double depth, unsigned stencil)
499 {
500 struct panfrost_context *ctx = pan_context(pipe);
501 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
502
503 if (buffers & PIPE_CLEAR_COLOR) {
504 /* Alpha clear only meaningful without alpha channel, TODO less ad hoc */
505 bool has_alpha = util_format_has_alpha(ctx->pipe_framebuffer.cbufs[0]->format);
506 float clear_alpha = has_alpha ? color->f[3] : 1.0f;
507
508 uint32_t packed_color =
509 (normalised_float_to_u8(clear_alpha) << 24) |
510 (normalised_float_to_u8(color->f[2]) << 16) |
511 (normalised_float_to_u8(color->f[1]) << 8) |
512 (normalised_float_to_u8(color->f[0]) << 0);
513
514 job->clear_color = packed_color;
515
516 }
517
518 if (buffers & PIPE_CLEAR_DEPTH) {
519 job->clear_depth = depth;
520 }
521
522 if (buffers & PIPE_CLEAR_STENCIL) {
523 job->clear_stencil = stencil;
524 }
525
526 job->clear |= buffers;
527 }
528
529 static mali_ptr
530 panfrost_attach_vt_mfbd(struct panfrost_context *ctx)
531 {
532 /* MFBD needs a sequential semi-render target upload, but what exactly this is, is beyond me for now */
533 struct bifrost_render_target rts_list[] = {
534 {
535 .chunknown = {
536 .unk = 0x30005,
537 },
538 .framebuffer = ctx->misc_0.gpu,
539 .zero2 = 0x3,
540 },
541 };
542
543 /* Allocate memory for the three components */
544 int size = 1024 + sizeof(ctx->vt_framebuffer_mfbd) + sizeof(rts_list);
545 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
546
547 /* Opaque 1024-block */
548 rts_list[0].chunknown.pointer = transfer.gpu;
549
550 memcpy(transfer.cpu + 1024, &ctx->vt_framebuffer_mfbd, sizeof(ctx->vt_framebuffer_mfbd));
551 memcpy(transfer.cpu + 1024 + sizeof(ctx->vt_framebuffer_mfbd), rts_list, sizeof(rts_list));
552
553 return (transfer.gpu + 1024) | MALI_MFBD;
554 }
555
556 static mali_ptr
557 panfrost_attach_vt_sfbd(struct panfrost_context *ctx)
558 {
559 return panfrost_upload_transient(ctx, &ctx->vt_framebuffer_sfbd, sizeof(ctx->vt_framebuffer_sfbd)) | MALI_SFBD;
560 }
561
562 static void
563 panfrost_attach_vt_framebuffer(struct panfrost_context *ctx)
564 {
565 mali_ptr framebuffer = require_sfbd ?
566 panfrost_attach_vt_sfbd(ctx) :
567 panfrost_attach_vt_mfbd(ctx);
568
569 ctx->payload_vertex.postfix.framebuffer = framebuffer;
570 ctx->payload_tiler.postfix.framebuffer = framebuffer;
571 }
572
573 static void
574 panfrost_viewport(struct panfrost_context *ctx,
575 float depth_clip_near,
576 float depth_clip_far,
577 int viewport_x0, int viewport_y0,
578 int viewport_x1, int viewport_y1)
579 {
580 /* Clip bounds are encoded as floats. The viewport itself is encoded as
581 * (somewhat) asymmetric ints. */
582
583 struct mali_viewport ret = {
584 /* By default, do no viewport clipping, i.e. clip to (-inf,
585 * inf) in each direction. Clipping to the viewport in theory
586 * should work, but in practice causes issues when we're not
587 * explicitly trying to scissor */
588
589 .clip_minx = -inff,
590 .clip_miny = -inff,
591 .clip_maxx = inff,
592 .clip_maxy = inff,
593
594 /* We always perform depth clipping (TODO: Can this be disabled?) */
595
596 .clip_minz = depth_clip_near,
597 .clip_maxz = depth_clip_far,
598
599 .viewport0 = { viewport_x0, viewport_y0 },
600 .viewport1 = { MALI_POSITIVE(viewport_x1), MALI_POSITIVE(viewport_y1) },
601 };
602
603 memcpy(ctx->viewport, &ret, sizeof(ret));
604 }
605
606 /* Reset per-frame context, called on context initialisation as well as after
607 * flushing a frame */
608
609 static void
610 panfrost_invalidate_frame(struct panfrost_context *ctx)
611 {
612 unsigned transient_count = ctx->transient_pools[ctx->cmdstream_i].entry_index*ctx->transient_pools[0].entry_size + ctx->transient_pools[ctx->cmdstream_i].entry_offset;
613 printf("Uploaded transient %d bytes\n", transient_count);
614
615 /* Rotate cmdstream */
616 if ((++ctx->cmdstream_i) == (sizeof(ctx->transient_pools) / sizeof(ctx->transient_pools[0])))
617 ctx->cmdstream_i = 0;
618
619 if (require_sfbd)
620 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx);
621 else
622 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx);
623
624 panfrost_new_frag_framebuffer(ctx);
625
626 /* Reset varyings allocated */
627 ctx->varying_height = 0;
628
629 /* The transient cmdstream is dirty every frame; the only bits worth preserving
630 * (textures, shaders, etc) are in other buffers anyways */
631
632 ctx->transient_pools[ctx->cmdstream_i].entry_index = 0;
633 ctx->transient_pools[ctx->cmdstream_i].entry_offset = 0;
634
635 /* Regenerate payloads */
636 panfrost_attach_vt_framebuffer(ctx);
637
638 if (ctx->rasterizer)
639 ctx->dirty |= PAN_DIRTY_RASTERIZER;
640
641 /* XXX */
642 ctx->dirty |= PAN_DIRTY_SAMPLERS | PAN_DIRTY_TEXTURES;
643 }
644
645 /* In practice, every field of these payloads should be configurable
646 * arbitrarily, which means these functions are basically catch-all's for
647 * as-of-yet unwavering unknowns */
648
649 static void
650 panfrost_emit_vertex_payload(struct panfrost_context *ctx)
651 {
652 struct midgard_payload_vertex_tiler payload = {
653 .prefix = {
654 .workgroups_z_shift = 32,
655 .workgroups_x_shift_2 = 0x2,
656 .workgroups_x_shift_3 = 0x5,
657 },
658 .gl_enables = 0x4 | (is_t6xx ? 0 : 0x2),
659 };
660
661 memcpy(&ctx->payload_vertex, &payload, sizeof(payload));
662 }
663
664 static void
665 panfrost_emit_tiler_payload(struct panfrost_context *ctx)
666 {
667 struct midgard_payload_vertex_tiler payload = {
668 .prefix = {
669 .workgroups_z_shift = 32,
670 .workgroups_x_shift_2 = 0x2,
671 .workgroups_x_shift_3 = 0x6,
672
673 .zero1 = 0xffff, /* Why is this only seen on test-quad-textured? */
674 },
675 };
676
677 /* Reserve the viewport */
678 struct panfrost_transfer t = panfrost_allocate_chunk(ctx, sizeof(struct mali_viewport), HEAP_DESCRIPTOR);
679 ctx->viewport = (struct mali_viewport *) t.cpu;
680 payload.postfix.viewport = t.gpu;
681
682 memcpy(&ctx->payload_tiler, &payload, sizeof(payload));
683 }
684
685 static unsigned
686 translate_tex_wrap(enum pipe_tex_wrap w)
687 {
688 switch (w) {
689 case PIPE_TEX_WRAP_REPEAT:
690 return MALI_WRAP_REPEAT;
691
692 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
693 return MALI_WRAP_CLAMP_TO_EDGE;
694
695 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
696 return MALI_WRAP_CLAMP_TO_BORDER;
697
698 case PIPE_TEX_WRAP_MIRROR_REPEAT:
699 return MALI_WRAP_MIRRORED_REPEAT;
700
701 default:
702 assert(0);
703 return 0;
704 }
705 }
706
707 static unsigned
708 translate_tex_filter(enum pipe_tex_filter f)
709 {
710 switch (f) {
711 case PIPE_TEX_FILTER_NEAREST:
712 return MALI_NEAREST;
713
714 case PIPE_TEX_FILTER_LINEAR:
715 return MALI_LINEAR;
716
717 default:
718 assert(0);
719 return 0;
720 }
721 }
722
723 static unsigned
724 translate_mip_filter(enum pipe_tex_mipfilter f)
725 {
726 return (f == PIPE_TEX_MIPFILTER_LINEAR) ? MALI_MIP_LINEAR : 0;
727 }
728
729 static unsigned
730 panfrost_translate_compare_func(enum pipe_compare_func in)
731 {
732 switch (in) {
733 case PIPE_FUNC_NEVER:
734 return MALI_FUNC_NEVER;
735
736 case PIPE_FUNC_LESS:
737 return MALI_FUNC_LESS;
738
739 case PIPE_FUNC_EQUAL:
740 return MALI_FUNC_EQUAL;
741
742 case PIPE_FUNC_LEQUAL:
743 return MALI_FUNC_LEQUAL;
744
745 case PIPE_FUNC_GREATER:
746 return MALI_FUNC_GREATER;
747
748 case PIPE_FUNC_NOTEQUAL:
749 return MALI_FUNC_NOTEQUAL;
750
751 case PIPE_FUNC_GEQUAL:
752 return MALI_FUNC_GEQUAL;
753
754 case PIPE_FUNC_ALWAYS:
755 return MALI_FUNC_ALWAYS;
756 }
757
758 assert (0);
759 return 0; /* Unreachable */
760 }
761
762 static unsigned
763 panfrost_translate_alt_compare_func(enum pipe_compare_func in)
764 {
765 switch (in) {
766 case PIPE_FUNC_NEVER:
767 return MALI_ALT_FUNC_NEVER;
768
769 case PIPE_FUNC_LESS:
770 return MALI_ALT_FUNC_LESS;
771
772 case PIPE_FUNC_EQUAL:
773 return MALI_ALT_FUNC_EQUAL;
774
775 case PIPE_FUNC_LEQUAL:
776 return MALI_ALT_FUNC_LEQUAL;
777
778 case PIPE_FUNC_GREATER:
779 return MALI_ALT_FUNC_GREATER;
780
781 case PIPE_FUNC_NOTEQUAL:
782 return MALI_ALT_FUNC_NOTEQUAL;
783
784 case PIPE_FUNC_GEQUAL:
785 return MALI_ALT_FUNC_GEQUAL;
786
787 case PIPE_FUNC_ALWAYS:
788 return MALI_ALT_FUNC_ALWAYS;
789 }
790
791 assert (0);
792 return 0; /* Unreachable */
793 }
794
795 static unsigned
796 panfrost_translate_stencil_op(enum pipe_stencil_op in)
797 {
798 switch (in) {
799 case PIPE_STENCIL_OP_KEEP:
800 return MALI_STENCIL_KEEP;
801
802 case PIPE_STENCIL_OP_ZERO:
803 return MALI_STENCIL_ZERO;
804
805 case PIPE_STENCIL_OP_REPLACE:
806 return MALI_STENCIL_REPLACE;
807
808 case PIPE_STENCIL_OP_INCR:
809 return MALI_STENCIL_INCR;
810
811 case PIPE_STENCIL_OP_DECR:
812 return MALI_STENCIL_DECR;
813
814 case PIPE_STENCIL_OP_INCR_WRAP:
815 return MALI_STENCIL_INCR_WRAP;
816
817 case PIPE_STENCIL_OP_DECR_WRAP:
818 return MALI_STENCIL_DECR_WRAP;
819
820 case PIPE_STENCIL_OP_INVERT:
821 return MALI_STENCIL_INVERT;
822 }
823
824 assert (0);
825 return 0; /* Unreachable */
826 }
827
828 static void
829 panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
830 {
831 out->ref = 0; /* Gallium gets it from elsewhere */
832
833 out->mask = in->valuemask;
834 out->func = panfrost_translate_compare_func(in->func);
835 out->sfail = panfrost_translate_stencil_op(in->fail_op);
836 out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
837 out->dppass = panfrost_translate_stencil_op(in->zpass_op);
838 }
839
840 static void
841 panfrost_default_shader_backend(struct panfrost_context *ctx)
842 {
843 struct mali_shader_meta shader = {
844 .alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
845
846 .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
847 .unknown2_4 = MALI_NO_MSAA | 0x4e0,
848 };
849
850 if (is_t6xx) {
851 shader.unknown2_4 |= 0x10;
852 }
853
854 struct pipe_stencil_state default_stencil = {
855 .enabled = 0,
856 .func = PIPE_FUNC_ALWAYS,
857 .fail_op = MALI_STENCIL_KEEP,
858 .zfail_op = MALI_STENCIL_KEEP,
859 .zpass_op = MALI_STENCIL_KEEP,
860 .writemask = 0xFF,
861 .valuemask = 0xFF
862 };
863
864 panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
865 shader.stencil_mask_front = default_stencil.writemask;
866
867 panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
868 shader.stencil_mask_back = default_stencil.writemask;
869
870 if (default_stencil.enabled)
871 shader.unknown2_4 |= MALI_STENCIL_TEST;
872
873 memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
874 }
875
876 /* Generates a vertex/tiler job. This is, in some sense, the heart of the
877 * graphics command stream. It should be called once per draw, accordding to
878 * presentations. Set is_tiler for "tiler" jobs (fragment shader jobs, but in
879 * Mali parlance, "fragment" refers to framebuffer writeout). Clear it for
880 * vertex jobs. */
881
882 struct panfrost_transfer
883 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler, bool is_elided_tiler)
884 {
885 /* Each draw call corresponds to two jobs, and we want to offset to leave room for the set-value job */
886 int draw_job_index = 1 + (2 * ctx->draw_count);
887
888 struct mali_job_descriptor_header job = {
889 .job_type = is_tiler ? JOB_TYPE_TILER : JOB_TYPE_VERTEX,
890 .job_index = draw_job_index + (is_tiler ? 1 : 0),
891 #ifdef __LP64__
892 .job_descriptor_size = 1,
893 #endif
894 };
895
896 /* Only non-elided tiler jobs have dependencies which are known at this point */
897
898 if (is_tiler && !is_elided_tiler) {
899 /* Tiler jobs depend on vertex jobs */
900
901 job.job_dependency_index_1 = draw_job_index;
902
903 /* Tiler jobs also depend on the previous tiler job */
904
905 if (ctx->draw_count)
906 job.job_dependency_index_2 = draw_job_index - 1;
907 }
908
909 struct midgard_payload_vertex_tiler *payload = is_tiler ? &ctx->payload_tiler : &ctx->payload_vertex;
910
911 /* There's some padding hacks on 32-bit */
912
913 #ifdef __LP64__
914 int offset = 0;
915 #else
916 int offset = 4;
917 #endif
918 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(*payload));
919 memcpy(transfer.cpu, &job, sizeof(job));
920 memcpy(transfer.cpu + sizeof(job) - offset, payload, sizeof(*payload));
921 return transfer;
922 }
923
924 /* Generates a set value job. It's unclear what exactly this does, why it's
925 * necessary, and when to call it. */
926
927 static void
928 panfrost_set_value_job(struct panfrost_context *ctx)
929 {
930 struct mali_job_descriptor_header job = {
931 .job_type = JOB_TYPE_SET_VALUE,
932 .job_descriptor_size = 1,
933 .job_index = 1 + (2 * ctx->draw_count),
934 };
935
936 struct mali_payload_set_value payload = {
937 .out = ctx->misc_0.gpu,
938 .unknown = 0x3,
939 };
940
941 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(payload));
942 memcpy(transfer.cpu, &job, sizeof(job));
943 memcpy(transfer.cpu + sizeof(job), &payload, sizeof(payload));
944
945 ctx->u_set_value_job = (struct mali_job_descriptor_header *) transfer.cpu;
946 ctx->set_value_job = transfer.gpu;
947 }
948
949 /* Generate a fragment job. This should be called once per frame. (According to
950 * presentations, this is supposed to correspond to eglSwapBuffers) */
951
952 mali_ptr
953 panfrost_fragment_job(struct panfrost_context *ctx)
954 {
955 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
956
957 /* Actualize the clear late; TODO: Fix order dependency between clear
958 * and afbc */
959
960 if (require_sfbd) {
961 panfrost_clear_sfbd(job);
962 } else {
963 panfrost_clear_mfbd(job);
964 }
965
966 panfrost_set_fragment_afbc(ctx);
967
968 if (ctx->pipe_framebuffer.nr_cbufs == 1) {
969 struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[0]->texture;
970
971 if (rsrc->bo->has_checksum) {
972 if (require_sfbd) {
973 fprintf(stderr, "Checksumming not supported on SFBD\n");
974 assert(0);
975 }
976
977 int stride = util_format_get_stride(rsrc->base.format, rsrc->base.width0);
978
979 ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
980 ctx->fragment_extra.unk |= 0x420;
981 ctx->fragment_extra.checksum_stride = rsrc->bo->checksum_stride;
982 ctx->fragment_extra.checksum = rsrc->bo->gpu[0] + stride * rsrc->base.height0;
983 }
984 }
985
986 /* The frame is complete and therefore the framebuffer descriptor is
987 * ready for linkage and upload */
988
989 size_t sz = require_sfbd ? sizeof(struct mali_single_framebuffer) : (sizeof(struct bifrost_framebuffer) + sizeof(struct bifrost_fb_extra) + sizeof(struct bifrost_render_target) * 1);
990 struct panfrost_transfer fbd_t = panfrost_allocate_transient(ctx, sz);
991 off_t offset = 0;
992
993 if (require_sfbd) {
994 /* Upload just the SFBD all at once */
995 memcpy(fbd_t.cpu, &ctx->fragment_sfbd, sizeof(ctx->fragment_sfbd));
996 offset += sizeof(ctx->fragment_sfbd);
997 } else {
998 /* Upload the MFBD header */
999 memcpy(fbd_t.cpu, &ctx->fragment_mfbd, sizeof(ctx->fragment_mfbd));
1000 offset += sizeof(ctx->fragment_mfbd);
1001
1002 /* Upload extra framebuffer info if necessary */
1003 if (ctx->fragment_mfbd.unk3 & MALI_MFBD_EXTRA) {
1004 memcpy(fbd_t.cpu + offset, &ctx->fragment_extra, sizeof(struct bifrost_fb_extra));
1005 offset += sizeof(struct bifrost_fb_extra);
1006 }
1007
1008 /* Upload (single) render target */
1009 memcpy(fbd_t.cpu + offset, &ctx->fragment_rts[0], sizeof(struct bifrost_render_target) * 1);
1010 }
1011
1012 /* Generate the fragment (frame) job */
1013
1014 struct mali_job_descriptor_header header = {
1015 .job_type = JOB_TYPE_FRAGMENT,
1016 .job_index = 1,
1017 #ifdef __LP64__
1018 .job_descriptor_size = 1
1019 #endif
1020 };
1021
1022 struct mali_payload_fragment payload = {
1023 .min_tile_coord = MALI_COORDINATE_TO_TILE_MIN(0, 0),
1024 .max_tile_coord = MALI_COORDINATE_TO_TILE_MAX(ctx->pipe_framebuffer.width, ctx->pipe_framebuffer.height),
1025 .framebuffer = fbd_t.gpu | (require_sfbd ? MALI_SFBD : MALI_MFBD),
1026 };
1027
1028 if (!require_sfbd && ctx->fragment_mfbd.unk3 & MALI_MFBD_EXTRA) {
1029 /* Signal that there is an extra portion of the framebuffer
1030 * descriptor */
1031
1032 payload.framebuffer |= 2;
1033 }
1034
1035 /* Normally, there should be no padding. However, fragment jobs are
1036 * shared with 64-bit Bifrost systems, and accordingly there is 4-bytes
1037 * of zero padding in between. */
1038
1039 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(header) + sizeof(payload));
1040 memcpy(transfer.cpu, &header, sizeof(header));
1041 memcpy(transfer.cpu + sizeof(header), &payload, sizeof(payload));
1042 return transfer.gpu;
1043 }
1044
1045 /* Emits attributes and varying descriptors, which should be called every draw,
1046 * excepting some obscure circumstances */
1047
1048 static void
1049 panfrost_emit_vertex_data(struct panfrost_context *ctx)
1050 {
1051 /* TODO: Only update the dirtied buffers */
1052 union mali_attr attrs[PIPE_MAX_ATTRIBS];
1053 union mali_attr varyings[PIPE_MAX_ATTRIBS];
1054
1055 unsigned invocation_count = MALI_NEGATIVE(ctx->payload_tiler.prefix.invocation_count);
1056
1057 for (int i = 0; i < ctx->vertex_buffer_count; ++i) {
1058 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
1059 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
1060
1061 /* Let's figure out the layout of the attributes in memory so
1062 * we can be smart about size computation. The idea is to
1063 * figure out the maximum src_offset, which tells us the latest
1064 * spot a vertex could start. Meanwhile, we figure out the size
1065 * of the attribute memory (assuming interleaved
1066 * representation) and tack on the max src_offset for a
1067 * reasonably good upper bound on the size.
1068 *
1069 * Proving correctness is left as an exercise to the reader.
1070 */
1071
1072 unsigned max_src_offset = 0;
1073
1074 for (unsigned j = 0; j < ctx->vertex->num_elements; ++j) {
1075 if (ctx->vertex->pipe[j].vertex_buffer_index != i) continue;
1076 max_src_offset = MAX2(max_src_offset, ctx->vertex->pipe[j].src_offset);
1077 }
1078
1079 /* Offset vertex count by draw_start to make sure we upload enough */
1080 attrs[i].stride = buf->stride;
1081 attrs[i].size = buf->stride * (ctx->payload_vertex.draw_start + invocation_count) + max_src_offset;
1082
1083 /* Vertex elements are -already- GPU-visible, at
1084 * rsrc->gpu. However, attribute buffers must be 64 aligned. If
1085 * it is not, for now we have to duplicate the buffer. */
1086
1087 mali_ptr effective_address = (rsrc->bo->gpu[0] + buf->buffer_offset);
1088
1089 if (effective_address & 0x3F) {
1090 attrs[i].elements = panfrost_upload_transient(ctx, rsrc->bo->cpu[0] + buf->buffer_offset, attrs[i].size) | 1;
1091 } else {
1092 attrs[i].elements = effective_address | 1;
1093 }
1094 }
1095
1096 struct panfrost_varyings *vars = &ctx->vs->variants[ctx->vs->active_variant].varyings;
1097
1098 for (int i = 0; i < vars->varying_buffer_count; ++i) {
1099 mali_ptr varying_address = ctx->varying_mem.gpu + ctx->varying_height;
1100
1101 varyings[i].elements = varying_address | 1;
1102 varyings[i].stride = vars->varyings_stride[i];
1103 varyings[i].size = vars->varyings_stride[i] * invocation_count;
1104
1105 /* If this varying has to be linked somewhere, do it now. See
1106 * pan_assemble.c for the indices. TODO: Use a more generic
1107 * linking interface */
1108
1109 if (i == 1) {
1110 /* gl_Position */
1111 ctx->payload_tiler.postfix.position_varying = varying_address;
1112 } else if (i == 2) {
1113 /* gl_PointSize */
1114 ctx->payload_tiler.primitive_size.pointer = varying_address;
1115 }
1116
1117 /* Varyings appear to need 64-byte alignment */
1118 ctx->varying_height += ALIGN(varyings[i].size, 64);
1119
1120 /* Ensure that we fit */
1121 assert(ctx->varying_height < ctx->varying_mem.size);
1122 }
1123
1124 ctx->payload_vertex.postfix.attributes = panfrost_upload_transient(ctx, attrs, ctx->vertex_buffer_count * sizeof(union mali_attr));
1125
1126 mali_ptr varyings_p = panfrost_upload_transient(ctx, &varyings, vars->varying_buffer_count * sizeof(union mali_attr));
1127 ctx->payload_vertex.postfix.varyings = varyings_p;
1128 ctx->payload_tiler.postfix.varyings = varyings_p;
1129 }
1130
1131 /* Go through dirty flags and actualise them in the cmdstream. */
1132
1133 void
1134 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
1135 {
1136 if (with_vertex_data) {
1137 panfrost_emit_vertex_data(ctx);
1138 }
1139
1140 if (ctx->dirty & PAN_DIRTY_RASTERIZER) {
1141 ctx->payload_tiler.gl_enables = ctx->rasterizer->tiler_gl_enables;
1142 panfrost_set_framebuffer_msaa(ctx, ctx->rasterizer->base.multisample);
1143 }
1144
1145 if (ctx->occlusion_query) {
1146 ctx->payload_tiler.gl_enables |= MALI_OCCLUSION_QUERY | MALI_OCCLUSION_PRECISE;
1147 ctx->payload_tiler.postfix.occlusion_counter = ctx->occlusion_query->transfer.gpu;
1148 }
1149
1150 if (ctx->dirty & PAN_DIRTY_VS) {
1151 assert(ctx->vs);
1152
1153 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
1154
1155 /* Late shader descriptor assignments */
1156 vs->tripipe->texture_count = ctx->sampler_view_count[PIPE_SHADER_VERTEX];
1157 vs->tripipe->sampler_count = ctx->sampler_count[PIPE_SHADER_VERTEX];
1158
1159 /* Who knows */
1160 vs->tripipe->midgard1.unknown1 = 0x2201;
1161
1162 ctx->payload_vertex.postfix._shader_upper = vs->tripipe_gpu >> 4;
1163
1164 /* Varying descriptor is tied to the vertex shader. Also the
1165 * fragment shader, I suppose, but it's generated with the
1166 * vertex shader so */
1167
1168 struct panfrost_varyings *varyings = &ctx->vs->variants[ctx->vs->active_variant].varyings;
1169
1170 ctx->payload_vertex.postfix.varying_meta = varyings->varyings_descriptor;
1171 ctx->payload_tiler.postfix.varying_meta = varyings->varyings_descriptor_fragment;
1172 }
1173
1174 if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
1175 /* Check if we need to link the gl_PointSize varying */
1176 assert(ctx->vs);
1177 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
1178
1179 bool needs_gl_point_size = vs->writes_point_size && ctx->payload_tiler.prefix.draw_mode == MALI_POINTS;
1180
1181 if (!needs_gl_point_size) {
1182 /* If the size is constant, write it out. Otherwise,
1183 * don't touch primitive_size (since we would clobber
1184 * the pointer there) */
1185
1186 ctx->payload_tiler.primitive_size.constant = ctx->rasterizer->base.line_width;
1187 }
1188
1189 /* Set the flag for varying (pointer) point size if the shader needs that */
1190 SET_BIT(ctx->payload_tiler.prefix.unknown_draw, MALI_DRAW_VARYING_SIZE, needs_gl_point_size);
1191 }
1192
1193 /* TODO: Maybe dirty track FS, maybe not. For now, it's transient. */
1194 if (ctx->fs)
1195 ctx->dirty |= PAN_DIRTY_FS;
1196
1197 if (ctx->dirty & PAN_DIRTY_FS) {
1198 assert(ctx->fs);
1199 struct panfrost_shader_state *variant = &ctx->fs->variants[ctx->fs->active_variant];
1200
1201 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
1202
1203 COPY(shader);
1204 COPY(attribute_count);
1205 COPY(varying_count);
1206 COPY(midgard1.uniform_count);
1207 COPY(midgard1.work_count);
1208 COPY(midgard1.unknown2);
1209
1210 #undef COPY
1211 /* If there is a blend shader, work registers are shared */
1212
1213 if (ctx->blend->has_blend_shader)
1214 ctx->fragment_shader_core.midgard1.work_count = /*MAX2(ctx->fragment_shader_core.midgard1.work_count, ctx->blend->blend_work_count)*/16;
1215
1216 /* Set late due to depending on render state */
1217 /* The one at the end seems to mean "1 UBO" */
1218 ctx->fragment_shader_core.midgard1.unknown1 = MALI_NO_ALPHA_TO_COVERAGE | 0x200 | 0x2201;
1219
1220 /* Assign texture/sample count right before upload */
1221 ctx->fragment_shader_core.texture_count = ctx->sampler_view_count[PIPE_SHADER_FRAGMENT];
1222 ctx->fragment_shader_core.sampler_count = ctx->sampler_count[PIPE_SHADER_FRAGMENT];
1223
1224 /* Assign the stencil refs late */
1225 ctx->fragment_shader_core.stencil_front.ref = ctx->stencil_ref.ref_value[0];
1226 ctx->fragment_shader_core.stencil_back.ref = ctx->stencil_ref.ref_value[1];
1227
1228 /* CAN_DISCARD should be set if the fragment shader possibly
1229 * contains a 'discard' instruction. It is likely this is
1230 * related to optimizations related to forward-pixel kill, as
1231 * per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
1232 * thing?" by Peter Harris
1233 */
1234
1235 if (variant->can_discard) {
1236 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1237 ctx->fragment_shader_core.midgard1.unknown1 &= ~MALI_NO_ALPHA_TO_COVERAGE;
1238 ctx->fragment_shader_core.midgard1.unknown1 |= 0x4000;
1239 ctx->fragment_shader_core.midgard1.unknown1 = 0x4200;
1240 }
1241
1242 /* Check if we're using the default blend descriptor (fast path) */
1243
1244 bool no_blending =
1245 !ctx->blend->has_blend_shader &&
1246 (ctx->blend->equation.rgb_mode == 0x122) &&
1247 (ctx->blend->equation.alpha_mode == 0x122) &&
1248 (ctx->blend->equation.color_mask == 0xf);
1249
1250 if (require_sfbd) {
1251 /* When only a single render target platform is used, the blend
1252 * information is inside the shader meta itself. We
1253 * additionally need to signal CAN_DISCARD for nontrivial blend
1254 * modes (so we're able to read back the destination buffer) */
1255
1256 if (ctx->blend->has_blend_shader) {
1257 ctx->fragment_shader_core.blend_shader = ctx->blend->blend_shader;
1258 } else {
1259 memcpy(&ctx->fragment_shader_core.blend_equation, &ctx->blend->equation, sizeof(ctx->blend->equation));
1260 }
1261
1262 if (!no_blending) {
1263 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1264 }
1265 }
1266
1267 size_t size = sizeof(struct mali_shader_meta) + sizeof(struct mali_blend_meta);
1268 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1269 memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
1270
1271 ctx->payload_tiler.postfix._shader_upper = (transfer.gpu) >> 4;
1272
1273 if (!require_sfbd) {
1274 /* Additional blend descriptor tacked on for jobs using MFBD */
1275
1276 unsigned blend_count = 0;
1277
1278 if (ctx->blend->has_blend_shader) {
1279 /* For a blend shader, the bottom nibble corresponds to
1280 * the number of work registers used, which signals the
1281 * -existence- of a blend shader */
1282
1283 assert(ctx->blend->blend_work_count >= 2);
1284 blend_count |= MIN2(ctx->blend->blend_work_count, 3);
1285 } else {
1286 /* Otherwise, the bottom bit simply specifies if
1287 * blending (anything other than REPLACE) is enabled */
1288
1289
1290 if (!no_blending)
1291 blend_count |= 0x1;
1292 }
1293
1294 /* Second blend equation is always a simple replace */
1295
1296 uint64_t replace_magic = 0xf0122122;
1297 struct mali_blend_equation replace_mode;
1298 memcpy(&replace_mode, &replace_magic, sizeof(replace_mode));
1299
1300 struct mali_blend_meta blend_meta[] = {
1301 {
1302 .unk1 = 0x200 | blend_count,
1303 .blend_equation_1 = ctx->blend->equation,
1304 .blend_equation_2 = replace_mode
1305 },
1306 };
1307
1308 if (ctx->blend->has_blend_shader)
1309 memcpy(&blend_meta[0].blend_equation_1, &ctx->blend->blend_shader, sizeof(ctx->blend->blend_shader));
1310
1311 memcpy(transfer.cpu + sizeof(struct mali_shader_meta), blend_meta, sizeof(blend_meta));
1312 }
1313 }
1314
1315 if (ctx->dirty & PAN_DIRTY_VERTEX) {
1316 ctx->payload_vertex.postfix.attribute_meta = ctx->vertex->descriptor_ptr;
1317 }
1318
1319 if (ctx->dirty & PAN_DIRTY_SAMPLERS) {
1320 /* Upload samplers back to back, no padding */
1321
1322 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
1323 if (!ctx->sampler_count[t]) continue;
1324
1325 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(struct mali_sampler_descriptor) * ctx->sampler_count[t]);
1326 struct mali_sampler_descriptor *desc = (struct mali_sampler_descriptor *) transfer.cpu;
1327
1328 for (int i = 0; i < ctx->sampler_count[t]; ++i) {
1329 desc[i] = ctx->samplers[t][i]->hw;
1330 }
1331
1332 if (t == PIPE_SHADER_FRAGMENT)
1333 ctx->payload_tiler.postfix.sampler_descriptor = transfer.gpu;
1334 else if (t == PIPE_SHADER_VERTEX)
1335 ctx->payload_vertex.postfix.sampler_descriptor = transfer.gpu;
1336 else
1337 assert(0);
1338 }
1339 }
1340
1341 if (ctx->dirty & PAN_DIRTY_TEXTURES) {
1342 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
1343 /* Shortcircuit */
1344 if (!ctx->sampler_view_count[t]) continue;
1345
1346 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
1347
1348 for (int i = 0; i < ctx->sampler_view_count[t]; ++i) {
1349 if (!ctx->sampler_views[t][i])
1350 continue;
1351
1352 struct pipe_resource *tex_rsrc = ctx->sampler_views[t][i]->base.texture;
1353 struct panfrost_resource *rsrc = (struct panfrost_resource *) tex_rsrc;
1354
1355 /* Inject the address in. */
1356 for (int l = 0; l < (tex_rsrc->last_level + 1); ++l)
1357 ctx->sampler_views[t][i]->hw.swizzled_bitmaps[l] = rsrc->bo->gpu[l];
1358
1359 /* Workaround maybe-errata (?) with non-mipmaps */
1360 int s = ctx->sampler_views[t][i]->hw.nr_mipmap_levels;
1361
1362 if (!rsrc->bo->is_mipmap) {
1363 if (is_t6xx) {
1364 /* HW ERRATA, not needed after t6XX */
1365 ctx->sampler_views[t][i]->hw.swizzled_bitmaps[1] = rsrc->bo->gpu[0];
1366
1367 ctx->sampler_views[t][i]->hw.unknown3A = 1;
1368 }
1369
1370 ctx->sampler_views[t][i]->hw.nr_mipmap_levels = 0;
1371 }
1372
1373 trampolines[i] = panfrost_upload_transient(ctx, &ctx->sampler_views[t][i]->hw, sizeof(struct mali_texture_descriptor));
1374
1375 /* Restore */
1376 ctx->sampler_views[t][i]->hw.nr_mipmap_levels = s;
1377
1378 if (is_t6xx) {
1379 ctx->sampler_views[t][i]->hw.unknown3A = 0;
1380 }
1381 }
1382
1383 mali_ptr trampoline = panfrost_upload_transient(ctx, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
1384
1385 if (t == PIPE_SHADER_FRAGMENT)
1386 ctx->payload_tiler.postfix.texture_trampoline = trampoline;
1387 else if (t == PIPE_SHADER_VERTEX)
1388 ctx->payload_vertex.postfix.texture_trampoline = trampoline;
1389 else
1390 assert(0);
1391 }
1392 }
1393
1394 /* Generate the viewport vector of the form: <width/2, height/2, centerx, centery> */
1395 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
1396
1397 float viewport_vec4[] = {
1398 vp->scale[0],
1399 fabsf(vp->scale[1]),
1400
1401 vp->translate[0],
1402 /* -1.0 * vp->translate[1] */ fabs(1.0 * vp->scale[1]) /* XXX */
1403 };
1404
1405 for (int i = 0; i < PIPE_SHADER_TYPES; ++i) {
1406 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[i];
1407
1408 if (i == PIPE_SHADER_VERTEX || i == PIPE_SHADER_FRAGMENT) {
1409 /* It doesn't matter if we don't use all the memory;
1410 * we'd need a dummy UBO anyway. Compute the max */
1411
1412 size_t size = sizeof(viewport_vec4) + buf->size;
1413 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1414
1415 /* Keep track how much we've uploaded */
1416 off_t offset = 0;
1417
1418 if (i == PIPE_SHADER_VERTEX) {
1419 /* Upload viewport */
1420 memcpy(transfer.cpu + offset, viewport_vec4, sizeof(viewport_vec4));
1421 offset += sizeof(viewport_vec4);
1422 }
1423
1424 /* Upload uniforms */
1425 memcpy(transfer.cpu + offset, buf->buffer, buf->size);
1426
1427 int uniform_count = 0;
1428
1429 struct mali_vertex_tiler_postfix *postfix;
1430
1431 switch (i) {
1432 case PIPE_SHADER_VERTEX:
1433 uniform_count = ctx->vs->variants[ctx->vs->active_variant].uniform_count;
1434 postfix = &ctx->payload_vertex.postfix;
1435 break;
1436
1437 case PIPE_SHADER_FRAGMENT:
1438 uniform_count = ctx->fs->variants[ctx->fs->active_variant].uniform_count;
1439 postfix = &ctx->payload_tiler.postfix;
1440 break;
1441
1442 default:
1443 printf("Unknown shader stage %d in uniform upload\n", i);
1444 assert(0);
1445 }
1446
1447 /* Also attach the same buffer as a UBO for extended access */
1448
1449 struct mali_uniform_buffer_meta uniform_buffers[] = {
1450 {
1451 .size = MALI_POSITIVE((2 + uniform_count)),
1452 .ptr = transfer.gpu >> 2,
1453 },
1454 };
1455
1456 mali_ptr ubufs = panfrost_upload_transient(ctx, uniform_buffers, sizeof(uniform_buffers));
1457 postfix->uniforms = transfer.gpu;
1458 postfix->uniform_buffers = ubufs;
1459
1460 buf->dirty = 0;
1461 }
1462 }
1463
1464 ctx->dirty = 0;
1465 }
1466
1467 /* Corresponds to exactly one draw, but does not submit anything */
1468
1469 static void
1470 panfrost_queue_draw(struct panfrost_context *ctx)
1471 {
1472 /* TODO: Expand the array? */
1473 if (ctx->draw_count >= MAX_DRAW_CALLS) {
1474 printf("Job buffer overflow, ignoring draw\n");
1475 assert(0);
1476 }
1477
1478 /* Handle dirty flags now */
1479 panfrost_emit_for_draw(ctx, true);
1480
1481 struct panfrost_transfer vertex = panfrost_vertex_tiler_job(ctx, false, false);
1482 struct panfrost_transfer tiler = panfrost_vertex_tiler_job(ctx, true, false);
1483
1484 ctx->u_vertex_jobs[ctx->vertex_job_count] = (struct mali_job_descriptor_header *) vertex.cpu;
1485 ctx->vertex_jobs[ctx->vertex_job_count++] = vertex.gpu;
1486
1487 ctx->u_tiler_jobs[ctx->tiler_job_count] = (struct mali_job_descriptor_header *) tiler.cpu;
1488 ctx->tiler_jobs[ctx->tiler_job_count++] = tiler.gpu;
1489
1490 ctx->draw_count++;
1491 }
1492
1493 /* At the end of the frame, the vertex and tiler jobs are linked together and
1494 * then the fragment job is plonked at the end. Set value job is first for
1495 * unknown reasons. */
1496
1497 static void
1498 panfrost_link_job_pair(struct mali_job_descriptor_header *first, mali_ptr next)
1499 {
1500 if (first->job_descriptor_size)
1501 first->next_job_64 = (u64) (uintptr_t) next;
1502 else
1503 first->next_job_32 = (u32) (uintptr_t) next;
1504 }
1505
1506 static void
1507 panfrost_link_jobs(struct panfrost_context *ctx)
1508 {
1509 if (ctx->draw_count) {
1510 /* Generate the set_value_job */
1511 panfrost_set_value_job(ctx);
1512
1513 /* Have the first vertex job depend on the set value job */
1514 ctx->u_vertex_jobs[0]->job_dependency_index_1 = ctx->u_set_value_job->job_index;
1515
1516 /* SV -> V */
1517 panfrost_link_job_pair(ctx->u_set_value_job, ctx->vertex_jobs[0]);
1518 }
1519
1520 /* V -> V/T ; T -> T/null */
1521 for (int i = 0; i < ctx->vertex_job_count; ++i) {
1522 bool isLast = (i + 1) == ctx->vertex_job_count;
1523
1524 panfrost_link_job_pair(ctx->u_vertex_jobs[i], isLast ? ctx->tiler_jobs[0] : ctx->vertex_jobs[i + 1]);
1525 }
1526
1527 /* T -> T/null */
1528 for (int i = 0; i < ctx->tiler_job_count; ++i) {
1529 bool isLast = (i + 1) == ctx->tiler_job_count;
1530 panfrost_link_job_pair(ctx->u_tiler_jobs[i], isLast ? 0 : ctx->tiler_jobs[i + 1]);
1531 }
1532 }
1533
1534 /* The entire frame is in memory -- send it off to the kernel! */
1535
1536 static void
1537 panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate)
1538 {
1539 struct pipe_context *gallium = (struct pipe_context *) ctx;
1540 struct panfrost_screen *screen = pan_screen(gallium->screen);
1541
1542 /* Edge case if screen is cleared and nothing else */
1543 bool has_draws = ctx->draw_count > 0;
1544
1545 /* Workaround a bizarre lockup (a hardware errata?) */
1546 if (!has_draws)
1547 flush_immediate = true;
1548
1549 /* A number of jobs are batched -- this must be linked and cleared */
1550 panfrost_link_jobs(ctx);
1551
1552 ctx->draw_count = 0;
1553 ctx->vertex_job_count = 0;
1554 ctx->tiler_job_count = 0;
1555
1556 #ifndef DRY_RUN
1557
1558 bool is_scanout = panfrost_is_scanout(ctx);
1559 int fragment_id = screen->driver->submit_vs_fs_job(ctx, has_draws, is_scanout);
1560
1561 /* If visual, we can stall a frame */
1562
1563 if (!flush_immediate)
1564 screen->driver->force_flush_fragment(ctx);
1565
1566 screen->last_fragment_id = fragment_id;
1567 screen->last_fragment_flushed = false;
1568
1569 /* If readback, flush now (hurts the pipelined performance) */
1570 if (flush_immediate)
1571 screen->driver->force_flush_fragment(ctx);
1572
1573 if (screen->driver->dump_counters && pan_counters_base) {
1574 screen->driver->dump_counters(screen);
1575
1576 char filename[128];
1577 snprintf(filename, sizeof(filename), "%s/frame%d.mdgprf", pan_counters_base, ++performance_counter_number);
1578 FILE *fp = fopen(filename, "wb");
1579 fwrite(screen->perf_counters.cpu, 4096, sizeof(uint32_t), fp);
1580 fclose(fp);
1581 }
1582
1583 #endif
1584 }
1585
1586 void
1587 panfrost_flush(
1588 struct pipe_context *pipe,
1589 struct pipe_fence_handle **fence,
1590 unsigned flags)
1591 {
1592 struct panfrost_context *ctx = pan_context(pipe);
1593 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
1594
1595 /* Nothing to do! */
1596 if (!ctx->draw_count && !job->clear) return;
1597
1598 /* Whether to stall the pipeline for immediately correct results */
1599 bool flush_immediate = flags & PIPE_FLUSH_END_OF_FRAME;
1600
1601 /* Submit the frame itself */
1602 panfrost_submit_frame(ctx, flush_immediate);
1603
1604 /* Prepare for the next frame */
1605 panfrost_invalidate_frame(ctx);
1606 }
1607
1608 #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
1609
1610 static int
1611 g2m_draw_mode(enum pipe_prim_type mode)
1612 {
1613 switch (mode) {
1614 DEFINE_CASE(POINTS);
1615 DEFINE_CASE(LINES);
1616 DEFINE_CASE(LINE_LOOP);
1617 DEFINE_CASE(LINE_STRIP);
1618 DEFINE_CASE(TRIANGLES);
1619 DEFINE_CASE(TRIANGLE_STRIP);
1620 DEFINE_CASE(TRIANGLE_FAN);
1621 DEFINE_CASE(QUADS);
1622 DEFINE_CASE(QUAD_STRIP);
1623 DEFINE_CASE(POLYGON);
1624
1625 default:
1626 printf("Illegal draw mode %d\n", mode);
1627 assert(0);
1628 return MALI_LINE_LOOP;
1629 }
1630 }
1631
1632 #undef DEFINE_CASE
1633
1634 static unsigned
1635 panfrost_translate_index_size(unsigned size)
1636 {
1637 switch (size) {
1638 case 1:
1639 return MALI_DRAW_INDEXED_UINT8;
1640
1641 case 2:
1642 return MALI_DRAW_INDEXED_UINT16;
1643
1644 case 4:
1645 return MALI_DRAW_INDEXED_UINT32;
1646
1647 default:
1648 printf("Unknown index size %d\n", size);
1649 assert(0);
1650 return 0;
1651 }
1652 }
1653
1654 static const uint8_t *
1655 panfrost_get_index_buffer_raw(const struct pipe_draw_info *info)
1656 {
1657 if (info->has_user_indices) {
1658 return (const uint8_t *) info->index.user;
1659 } else {
1660 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1661 return (const uint8_t *) rsrc->bo->cpu[0];
1662 }
1663 }
1664
1665 /* Gets a GPU address for the associated index buffer. Only gauranteed to be
1666 * good for the duration of the draw (transient), could last longer */
1667
1668 static mali_ptr
1669 panfrost_get_index_buffer_mapped(struct panfrost_context *ctx, const struct pipe_draw_info *info)
1670 {
1671 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1672
1673 off_t offset = info->start * info->index_size;
1674
1675 if (!info->has_user_indices) {
1676 /* Only resources can be directly mapped */
1677 return rsrc->bo->gpu[0] + offset;
1678 } else {
1679 /* Otherwise, we need to upload to transient memory */
1680 const uint8_t *ibuf8 = panfrost_get_index_buffer_raw(info);
1681 return panfrost_upload_transient(ctx, ibuf8 + offset, info->count * info->index_size);
1682 }
1683 }
1684
1685 #define CALCULATE_MIN_MAX_INDEX(T, buffer, start, count) \
1686 for (unsigned _idx = (start); _idx < (start + count); ++_idx) { \
1687 T idx = buffer[_idx]; \
1688 if (idx > max_index) max_index = idx; \
1689 if (idx < min_index) min_index = idx; \
1690 }
1691
1692 static void
1693 panfrost_draw_vbo(
1694 struct pipe_context *pipe,
1695 const struct pipe_draw_info *info)
1696 {
1697 struct panfrost_context *ctx = pan_context(pipe);
1698
1699 ctx->payload_vertex.draw_start = info->start;
1700 ctx->payload_tiler.draw_start = info->start;
1701
1702 int mode = info->mode;
1703
1704 /* Fallback for unsupported modes */
1705
1706 if (!(ctx->draw_modes & mode)) {
1707 if (mode == PIPE_PRIM_QUADS && info->count == 4 && ctx->rasterizer && !ctx->rasterizer->base.flatshade) {
1708 mode = PIPE_PRIM_TRIANGLE_FAN;
1709 } else {
1710 if (info->count < 4) {
1711 /* Degenerate case? */
1712 return;
1713 }
1714
1715 util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
1716 util_primconvert_draw_vbo(ctx->primconvert, info);
1717 return;
1718 }
1719 }
1720
1721 /* Now that we have a guaranteed terminating path, find the job.
1722 * Assignment commented out to prevent unused warning */
1723
1724 /* struct panfrost_job *job = */ panfrost_get_job_for_fbo(ctx);
1725
1726 ctx->payload_tiler.prefix.draw_mode = g2m_draw_mode(mode);
1727
1728 ctx->vertex_count = info->count;
1729
1730 /* For non-indexed draws, they're the same */
1731 unsigned invocation_count = ctx->vertex_count;
1732
1733 /* For higher amounts of vertices (greater than what fits in a 16-bit
1734 * short), the other value is needed, otherwise there will be bizarre
1735 * rendering artefacts. It's not clear what these values mean yet. */
1736
1737 ctx->payload_tiler.prefix.unknown_draw &= ~(0x3000 | 0x18000);
1738 ctx->payload_tiler.prefix.unknown_draw |= (mode == PIPE_PRIM_POINTS || ctx->vertex_count > 65535) ? 0x3000 : 0x18000;
1739
1740 if (info->index_size) {
1741 /* Calculate the min/max index used so we can figure out how
1742 * many times to invoke the vertex shader */
1743
1744 const uint8_t *ibuf8 = panfrost_get_index_buffer_raw(info);
1745
1746 int min_index = INT_MAX;
1747 int max_index = 0;
1748
1749 if (info->index_size == 1) {
1750 CALCULATE_MIN_MAX_INDEX(uint8_t, ibuf8, info->start, info->count);
1751 } else if (info->index_size == 2) {
1752 const uint16_t *ibuf16 = (const uint16_t *) ibuf8;
1753 CALCULATE_MIN_MAX_INDEX(uint16_t, ibuf16, info->start, info->count);
1754 } else if (info->index_size == 4) {
1755 const uint32_t *ibuf32 = (const uint32_t *) ibuf8;
1756 CALCULATE_MIN_MAX_INDEX(uint32_t, ibuf32, info->start, info->count);
1757 } else {
1758 assert(0);
1759 }
1760
1761 /* Make sure we didn't go crazy */
1762 assert(min_index < INT_MAX);
1763 assert(max_index > 0);
1764 assert(max_index > min_index);
1765
1766 /* Use the corresponding values */
1767 invocation_count = max_index - min_index + 1;
1768 ctx->payload_vertex.draw_start = min_index;
1769 ctx->payload_tiler.draw_start = min_index;
1770
1771 ctx->payload_tiler.prefix.negative_start = -min_index;
1772 ctx->payload_tiler.prefix.index_count = MALI_POSITIVE(info->count);
1773
1774 //assert(!info->restart_index); /* TODO: Research */
1775 assert(!info->index_bias);
1776 //assert(!info->min_index); /* TODO: Use value */
1777
1778 ctx->payload_tiler.prefix.unknown_draw |= panfrost_translate_index_size(info->index_size);
1779 ctx->payload_tiler.prefix.indices = panfrost_get_index_buffer_mapped(ctx, info);
1780 } else {
1781 /* Index count == vertex count, if no indexing is applied, as
1782 * if it is internally indexed in the expected order */
1783
1784 ctx->payload_tiler.prefix.negative_start = 0;
1785 ctx->payload_tiler.prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
1786
1787 /* Reverse index state */
1788 ctx->payload_tiler.prefix.unknown_draw &= ~MALI_DRAW_INDEXED_UINT32;
1789 ctx->payload_tiler.prefix.indices = (uintptr_t) NULL;
1790 }
1791
1792 ctx->payload_vertex.prefix.invocation_count = MALI_POSITIVE(invocation_count);
1793 ctx->payload_tiler.prefix.invocation_count = MALI_POSITIVE(invocation_count);
1794
1795 /* Fire off the draw itself */
1796 panfrost_queue_draw(ctx);
1797 }
1798
1799 /* CSO state */
1800
1801 static void
1802 panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
1803 {
1804 free(hwcso);
1805 }
1806
1807 static void
1808 panfrost_set_scissor(struct panfrost_context *ctx)
1809 {
1810 const struct pipe_scissor_state *ss = &ctx->scissor;
1811
1812 if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor && 0) {
1813 ctx->viewport->viewport0[0] = ss->minx;
1814 ctx->viewport->viewport0[1] = ss->miny;
1815 ctx->viewport->viewport1[0] = MALI_POSITIVE(ss->maxx);
1816 ctx->viewport->viewport1[1] = MALI_POSITIVE(ss->maxy);
1817 } else {
1818 ctx->viewport->viewport0[0] = 0;
1819 ctx->viewport->viewport0[1] = 0;
1820 ctx->viewport->viewport1[0] = MALI_POSITIVE(ctx->pipe_framebuffer.width);
1821 ctx->viewport->viewport1[1] = MALI_POSITIVE(ctx->pipe_framebuffer.height);
1822 }
1823 }
1824
1825 static void *
1826 panfrost_create_rasterizer_state(
1827 struct pipe_context *pctx,
1828 const struct pipe_rasterizer_state *cso)
1829 {
1830 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
1831
1832 so->base = *cso;
1833
1834 /* Bitmask, unknown meaning of the start value */
1835 so->tiler_gl_enables = is_t6xx ? 0x105 : 0x7;
1836
1837 so->tiler_gl_enables |= MALI_FRONT_FACE(
1838 cso->front_ccw ? MALI_CCW : MALI_CW);
1839
1840 if (cso->cull_face & PIPE_FACE_FRONT)
1841 so->tiler_gl_enables |= MALI_CULL_FACE_FRONT;
1842
1843 if (cso->cull_face & PIPE_FACE_BACK)
1844 so->tiler_gl_enables |= MALI_CULL_FACE_BACK;
1845
1846 return so;
1847 }
1848
1849 static void
1850 panfrost_bind_rasterizer_state(
1851 struct pipe_context *pctx,
1852 void *hwcso)
1853 {
1854 struct panfrost_context *ctx = pan_context(pctx);
1855 struct pipe_rasterizer_state *cso = hwcso;
1856
1857 /* TODO: Why can't rasterizer be NULL ever? Other drivers are fine.. */
1858 if (!hwcso)
1859 return;
1860
1861 /* If scissor test has changed, we'll need to update that now */
1862 bool update_scissor = !ctx->rasterizer || ctx->rasterizer->base.scissor != cso->scissor;
1863
1864 ctx->rasterizer = hwcso;
1865
1866 /* Actualise late changes */
1867 if (update_scissor)
1868 panfrost_set_scissor(ctx);
1869
1870 ctx->dirty |= PAN_DIRTY_RASTERIZER;
1871 }
1872
1873 static void *
1874 panfrost_create_vertex_elements_state(
1875 struct pipe_context *pctx,
1876 unsigned num_elements,
1877 const struct pipe_vertex_element *elements)
1878 {
1879 struct panfrost_context *ctx = pan_context(pctx);
1880 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
1881
1882 so->num_elements = num_elements;
1883 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
1884
1885 struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_attr_meta) * num_elements, HEAP_DESCRIPTOR);
1886 so->hw = (struct mali_attr_meta *) transfer.cpu;
1887 so->descriptor_ptr = transfer.gpu;
1888
1889 /* Allocate memory for the descriptor state */
1890
1891 for (int i = 0; i < num_elements; ++i) {
1892 so->hw[i].index = elements[i].vertex_buffer_index;
1893
1894 enum pipe_format fmt = elements[i].src_format;
1895 const struct util_format_description *desc = util_format_description(fmt);
1896 so->hw[i].unknown1 = 0x2;
1897 so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
1898
1899 so->hw[i].format = panfrost_find_format(desc);
1900
1901 /* The field itself should probably be shifted over */
1902 so->hw[i].src_offset = elements[i].src_offset;
1903 }
1904
1905 return so;
1906 }
1907
1908 static void
1909 panfrost_bind_vertex_elements_state(
1910 struct pipe_context *pctx,
1911 void *hwcso)
1912 {
1913 struct panfrost_context *ctx = pan_context(pctx);
1914
1915 ctx->vertex = hwcso;
1916 ctx->dirty |= PAN_DIRTY_VERTEX;
1917 }
1918
1919 static void
1920 panfrost_delete_vertex_elements_state(struct pipe_context *pctx, void *hwcso)
1921 {
1922 struct panfrost_vertex_state *so = (struct panfrost_vertex_state *) hwcso;
1923 unsigned bytes = sizeof(struct mali_attr_meta) * so->num_elements;
1924 printf("Vertex elements delete leaks descriptor (%d bytes)\n", bytes);
1925 free(hwcso);
1926 }
1927
1928 static void *
1929 panfrost_create_shader_state(
1930 struct pipe_context *pctx,
1931 const struct pipe_shader_state *cso)
1932 {
1933 struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
1934 so->base = *cso;
1935
1936 /* Token deep copy to prevent memory corruption */
1937
1938 if (cso->type == PIPE_SHADER_IR_TGSI)
1939 so->base.tokens = tgsi_dup_tokens(so->base.tokens);
1940
1941 return so;
1942 }
1943
1944 static void
1945 panfrost_delete_shader_state(
1946 struct pipe_context *pctx,
1947 void *so)
1948 {
1949 struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
1950
1951 if (cso->base.type == PIPE_SHADER_IR_TGSI) {
1952 printf("Deleting TGSI shader leaks duplicated tokens\n");
1953 }
1954
1955 unsigned leak = cso->variant_count * sizeof(struct mali_shader_meta);
1956 printf("Deleting shader state leaks descriptors (%d bytes), and shader bytecode\n", leak);
1957
1958 free(so);
1959 }
1960
1961 static void *
1962 panfrost_create_sampler_state(
1963 struct pipe_context *pctx,
1964 const struct pipe_sampler_state *cso)
1965 {
1966 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
1967 so->base = *cso;
1968
1969 /* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
1970
1971 struct mali_sampler_descriptor sampler_descriptor = {
1972 .filter_mode = MALI_TEX_MIN(translate_tex_filter(cso->min_img_filter))
1973 | MALI_TEX_MAG(translate_tex_filter(cso->mag_img_filter))
1974 | translate_mip_filter(cso->min_mip_filter)
1975 | 0x20,
1976
1977 .wrap_s = translate_tex_wrap(cso->wrap_s),
1978 .wrap_t = translate_tex_wrap(cso->wrap_t),
1979 .wrap_r = translate_tex_wrap(cso->wrap_r),
1980 .compare_func = panfrost_translate_alt_compare_func(cso->compare_func),
1981 .border_color = {
1982 cso->border_color.f[0],
1983 cso->border_color.f[1],
1984 cso->border_color.f[2],
1985 cso->border_color.f[3]
1986 },
1987 .min_lod = FIXED_16(0.0),
1988 .max_lod = FIXED_16(31.0),
1989 .unknown2 = 1,
1990 };
1991
1992 so->hw = sampler_descriptor;
1993
1994 return so;
1995 }
1996
1997 static void
1998 panfrost_bind_sampler_states(
1999 struct pipe_context *pctx,
2000 enum pipe_shader_type shader,
2001 unsigned start_slot, unsigned num_sampler,
2002 void **sampler)
2003 {
2004 assert(start_slot == 0);
2005
2006 struct panfrost_context *ctx = pan_context(pctx);
2007
2008 /* XXX: Should upload, not just copy? */
2009 ctx->sampler_count[shader] = num_sampler;
2010 memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
2011
2012 ctx->dirty |= PAN_DIRTY_SAMPLERS;
2013 }
2014
2015 static bool
2016 panfrost_variant_matches(struct panfrost_context *ctx, struct panfrost_shader_state *variant)
2017 {
2018 struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
2019
2020 if (alpha->enabled || variant->alpha_state.enabled) {
2021 /* Make sure enable state is at least the same */
2022 if (alpha->enabled != variant->alpha_state.enabled) {
2023 return false;
2024 }
2025
2026 /* Check that the contents of the test are the same */
2027 bool same_func = alpha->func == variant->alpha_state.func;
2028 bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
2029
2030 if (!(same_func && same_ref)) {
2031 return false;
2032 }
2033 }
2034 /* Otherwise, we're good to go */
2035 return true;
2036 }
2037
2038 static void
2039 panfrost_bind_fs_state(
2040 struct pipe_context *pctx,
2041 void *hwcso)
2042 {
2043 struct panfrost_context *ctx = pan_context(pctx);
2044
2045 ctx->fs = hwcso;
2046
2047 if (hwcso) {
2048 /* Match the appropriate variant */
2049
2050 signed variant = -1;
2051
2052 struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
2053
2054 for (unsigned i = 0; i < variants->variant_count; ++i) {
2055 if (panfrost_variant_matches(ctx, &variants->variants[i])) {
2056 variant = i;
2057 break;
2058 }
2059 }
2060
2061 if (variant == -1) {
2062 /* No variant matched, so create a new one */
2063 variant = variants->variant_count++;
2064 assert(variants->variant_count < MAX_SHADER_VARIANTS);
2065
2066 variants->variants[variant].base = hwcso;
2067 variants->variants[variant].alpha_state = ctx->depth_stencil->alpha;
2068
2069 /* Allocate the mapped descriptor ahead-of-time. TODO: Use for FS as well as VS */
2070 struct panfrost_context *ctx = pan_context(pctx);
2071 struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_shader_meta), HEAP_DESCRIPTOR);
2072
2073 variants->variants[variant].tripipe = (struct mali_shader_meta *) transfer.cpu;
2074 variants->variants[variant].tripipe_gpu = transfer.gpu;
2075
2076 }
2077
2078 /* Select this variant */
2079 variants->active_variant = variant;
2080
2081 struct panfrost_shader_state *shader_state = &variants->variants[variant];
2082 assert(panfrost_variant_matches(ctx, shader_state));
2083
2084 /* Now we have a variant selected, so compile and go */
2085
2086 if (!shader_state->compiled) {
2087 panfrost_shader_compile(ctx, shader_state->tripipe, NULL, JOB_TYPE_TILER, shader_state);
2088 shader_state->compiled = true;
2089 }
2090 }
2091
2092 ctx->dirty |= PAN_DIRTY_FS;
2093 }
2094
2095 static void
2096 panfrost_bind_vs_state(
2097 struct pipe_context *pctx,
2098 void *hwcso)
2099 {
2100 struct panfrost_context *ctx = pan_context(pctx);
2101
2102 ctx->vs = hwcso;
2103
2104 if (hwcso) {
2105 if (!ctx->vs->variants[0].compiled) {
2106 ctx->vs->variants[0].base = hwcso;
2107
2108 /* TODO DRY from above */
2109 struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_shader_meta), HEAP_DESCRIPTOR);
2110 ctx->vs->variants[0].tripipe = (struct mali_shader_meta *) transfer.cpu;
2111 ctx->vs->variants[0].tripipe_gpu = transfer.gpu;
2112
2113 panfrost_shader_compile(ctx, ctx->vs->variants[0].tripipe, NULL, JOB_TYPE_VERTEX, &ctx->vs->variants[0]);
2114 ctx->vs->variants[0].compiled = true;
2115 }
2116 }
2117
2118 ctx->dirty |= PAN_DIRTY_VS;
2119 }
2120
2121 static void
2122 panfrost_set_vertex_buffers(
2123 struct pipe_context *pctx,
2124 unsigned start_slot,
2125 unsigned num_buffers,
2126 const struct pipe_vertex_buffer *buffers)
2127 {
2128 struct panfrost_context *ctx = pan_context(pctx);
2129 assert(num_buffers <= PIPE_MAX_ATTRIBS);
2130
2131 /* XXX: Dirty tracking? etc */
2132 if (buffers) {
2133 size_t sz = sizeof(buffers[0]) * num_buffers;
2134 ctx->vertex_buffers = malloc(sz);
2135 ctx->vertex_buffer_count = num_buffers;
2136 memcpy(ctx->vertex_buffers, buffers, sz);
2137 } else {
2138 if (ctx->vertex_buffers) {
2139 free(ctx->vertex_buffers);
2140 ctx->vertex_buffers = NULL;
2141 }
2142
2143 ctx->vertex_buffer_count = 0;
2144 }
2145 }
2146
2147 static void
2148 panfrost_set_constant_buffer(
2149 struct pipe_context *pctx,
2150 enum pipe_shader_type shader, uint index,
2151 const struct pipe_constant_buffer *buf)
2152 {
2153 struct panfrost_context *ctx = pan_context(pctx);
2154 struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
2155
2156 size_t sz = buf ? buf->buffer_size : 0;
2157
2158 /* Free previous buffer */
2159
2160 pbuf->dirty = true;
2161 pbuf->size = sz;
2162
2163 if (pbuf->buffer) {
2164 free(pbuf->buffer);
2165 pbuf->buffer = NULL;
2166 }
2167
2168 /* If unbinding, we're done */
2169
2170 if (!buf)
2171 return;
2172
2173 /* Multiple constant buffers not yet supported */
2174 assert(index == 0);
2175
2176 const uint8_t *cpu;
2177
2178 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer);
2179
2180 if (rsrc) {
2181 cpu = rsrc->bo->cpu[0];
2182 } else if (buf->user_buffer) {
2183 cpu = buf->user_buffer;
2184 } else {
2185 printf("No constant buffer?\n");
2186 return;
2187 }
2188
2189 /* Copy the constant buffer into the driver context for later upload */
2190
2191 pbuf->buffer = malloc(sz);
2192 memcpy(pbuf->buffer, cpu + buf->buffer_offset, sz);
2193 }
2194
2195 static void
2196 panfrost_set_stencil_ref(
2197 struct pipe_context *pctx,
2198 const struct pipe_stencil_ref *ref)
2199 {
2200 struct panfrost_context *ctx = pan_context(pctx);
2201 ctx->stencil_ref = *ref;
2202
2203 /* Shader core dirty */
2204 ctx->dirty |= PAN_DIRTY_FS;
2205 }
2206
2207 static struct pipe_sampler_view *
2208 panfrost_create_sampler_view(
2209 struct pipe_context *pctx,
2210 struct pipe_resource *texture,
2211 const struct pipe_sampler_view *template)
2212 {
2213 struct panfrost_sampler_view *so = CALLOC_STRUCT(panfrost_sampler_view);
2214 int bytes_per_pixel = util_format_get_blocksize(texture->format);
2215
2216 pipe_reference(NULL, &texture->reference);
2217
2218 struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
2219
2220 so->base = *template;
2221 so->base.texture = texture;
2222 so->base.reference.count = 1;
2223 so->base.context = pctx;
2224
2225 /* sampler_views correspond to texture descriptors, minus the texture
2226 * (data) itself. So, we serialise the descriptor here and cache it for
2227 * later. */
2228
2229 /* TODO: Other types of textures */
2230 assert(template->target == PIPE_TEXTURE_2D);
2231
2232 /* Make sure it's something with which we're familiar */
2233 assert(bytes_per_pixel >= 1 && bytes_per_pixel <= 4);
2234
2235 /* TODO: Detect from format better */
2236 const struct util_format_description *desc = util_format_description(prsrc->base.format);
2237
2238 unsigned char user_swizzle[4] = {
2239 template->swizzle_r,
2240 template->swizzle_g,
2241 template->swizzle_b,
2242 template->swizzle_a
2243 };
2244
2245 enum mali_format format = panfrost_find_format(desc);
2246
2247 struct mali_texture_descriptor texture_descriptor = {
2248 .width = MALI_POSITIVE(texture->width0),
2249 .height = MALI_POSITIVE(texture->height0),
2250 .depth = MALI_POSITIVE(texture->depth0),
2251
2252 /* TODO: Decode */
2253 .format = {
2254 .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
2255 .format = format,
2256
2257 .usage1 = 0x0,
2258 .is_not_cubemap = 1,
2259
2260 /* 0x11 - regular texture 2d, uncompressed tiled */
2261 /* 0x12 - regular texture 2d, uncompressed linear */
2262 /* 0x1c - AFBC compressed (internally tiled, probably) texture 2D */
2263
2264 .usage2 = prsrc->bo->has_afbc ? 0x1c : (prsrc->bo->tiled ? 0x11 : 0x12),
2265 },
2266
2267 .swizzle = panfrost_translate_swizzle_4(user_swizzle)
2268 };
2269
2270 /* TODO: Other base levels require adjusting dimensions / level numbers / etc */
2271 assert (template->u.tex.first_level == 0);
2272
2273 texture_descriptor.nr_mipmap_levels = template->u.tex.last_level - template->u.tex.first_level;
2274
2275 so->hw = texture_descriptor;
2276
2277 return (struct pipe_sampler_view *) so;
2278 }
2279
2280 static void
2281 panfrost_set_sampler_views(
2282 struct pipe_context *pctx,
2283 enum pipe_shader_type shader,
2284 unsigned start_slot, unsigned num_views,
2285 struct pipe_sampler_view **views)
2286 {
2287 struct panfrost_context *ctx = pan_context(pctx);
2288
2289 assert(start_slot == 0);
2290
2291 ctx->sampler_view_count[shader] = num_views;
2292 memcpy(ctx->sampler_views[shader], views, num_views * sizeof (void *));
2293
2294 ctx->dirty |= PAN_DIRTY_TEXTURES;
2295 }
2296
2297 static void
2298 panfrost_sampler_view_destroy(
2299 struct pipe_context *pctx,
2300 struct pipe_sampler_view *views)
2301 {
2302 //struct panfrost_context *ctx = pan_context(pctx);
2303
2304 /* TODO */
2305
2306 free(views);
2307 }
2308
2309 static void
2310 panfrost_set_framebuffer_state(struct pipe_context *pctx,
2311 const struct pipe_framebuffer_state *fb)
2312 {
2313 struct panfrost_context *ctx = pan_context(pctx);
2314
2315 /* Flush when switching away from an FBO */
2316
2317 if (!panfrost_is_scanout(ctx)) {
2318 panfrost_flush(pctx, NULL, 0);
2319 }
2320
2321 ctx->pipe_framebuffer.nr_cbufs = fb->nr_cbufs;
2322 ctx->pipe_framebuffer.samples = fb->samples;
2323 ctx->pipe_framebuffer.layers = fb->layers;
2324 ctx->pipe_framebuffer.width = fb->width;
2325 ctx->pipe_framebuffer.height = fb->height;
2326
2327 for (int i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
2328 struct pipe_surface *cb = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
2329
2330 /* check if changing cbuf */
2331 if (ctx->pipe_framebuffer.cbufs[i] == cb) continue;
2332
2333 if (cb && (i != 0)) {
2334 printf("XXX: Multiple render targets not supported before t7xx!\n");
2335 assert(0);
2336 }
2337
2338 /* assign new */
2339 pipe_surface_reference(&ctx->pipe_framebuffer.cbufs[i], cb);
2340
2341 if (!cb)
2342 continue;
2343
2344 if (require_sfbd)
2345 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx);
2346 else
2347 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx);
2348
2349 panfrost_attach_vt_framebuffer(ctx);
2350 panfrost_new_frag_framebuffer(ctx);
2351 panfrost_set_scissor(ctx);
2352
2353 struct panfrost_resource *tex = ((struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[i]->texture);
2354 bool is_scanout = panfrost_is_scanout(ctx);
2355
2356 if (!is_scanout && !tex->bo->has_afbc) {
2357 /* The blob is aggressive about enabling AFBC. As such,
2358 * it's pretty much necessary to use it here, since we
2359 * have no traces of non-compressed FBO. */
2360
2361 panfrost_enable_afbc(ctx, tex, false);
2362 }
2363
2364 if (!is_scanout && !tex->bo->has_checksum) {
2365 /* Enable transaction elimination if we can */
2366 panfrost_enable_checksum(ctx, tex);
2367 }
2368 }
2369
2370 {
2371 struct pipe_surface *zb = fb->zsbuf;
2372
2373 if (ctx->pipe_framebuffer.zsbuf != zb) {
2374 pipe_surface_reference(&ctx->pipe_framebuffer.zsbuf, zb);
2375
2376 if (zb) {
2377 /* FBO has depth */
2378
2379 if (require_sfbd)
2380 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx);
2381 else
2382 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx);
2383
2384 panfrost_attach_vt_framebuffer(ctx);
2385 panfrost_new_frag_framebuffer(ctx);
2386 panfrost_set_scissor(ctx);
2387
2388 struct panfrost_resource *tex = ((struct panfrost_resource *) ctx->pipe_framebuffer.zsbuf->texture);
2389
2390 if (!tex->bo->has_afbc && !panfrost_is_scanout(ctx))
2391 panfrost_enable_afbc(ctx, tex, true);
2392 }
2393 }
2394 }
2395 }
2396
2397 static void *
2398 panfrost_create_blend_state(struct pipe_context *pipe,
2399 const struct pipe_blend_state *blend)
2400 {
2401 struct panfrost_context *ctx = pan_context(pipe);
2402 struct panfrost_blend_state *so = CALLOC_STRUCT(panfrost_blend_state);
2403 so->base = *blend;
2404
2405 /* TODO: The following features are not yet implemented */
2406 assert(!blend->logicop_enable);
2407 assert(!blend->alpha_to_coverage);
2408 assert(!blend->alpha_to_one);
2409
2410 /* Compile the blend state, first as fixed-function if we can */
2411
2412 if (panfrost_make_fixed_blend_mode(&blend->rt[0], &so->equation, blend->rt[0].colormask, &ctx->blend_color))
2413 return so;
2414
2415 /* If we can't, compile a blend shader instead */
2416
2417 panfrost_make_blend_shader(ctx, so, &ctx->blend_color);
2418
2419 return so;
2420 }
2421
2422 static void
2423 panfrost_bind_blend_state(struct pipe_context *pipe,
2424 void *cso)
2425 {
2426 struct panfrost_context *ctx = pan_context(pipe);
2427 struct pipe_blend_state *blend = (struct pipe_blend_state *) cso;
2428 struct panfrost_blend_state *pblend = (struct panfrost_blend_state *) cso;
2429 ctx->blend = pblend;
2430
2431 if (!blend)
2432 return;
2433
2434 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_DITHER, !blend->dither);
2435
2436 /* TODO: Attach color */
2437
2438 /* Shader itself is not dirty, but the shader core is */
2439 ctx->dirty |= PAN_DIRTY_FS;
2440 }
2441
2442 static void
2443 panfrost_delete_blend_state(struct pipe_context *pipe,
2444 void *blend)
2445 {
2446 struct panfrost_blend_state *so = (struct panfrost_blend_state *) blend;
2447
2448 if (so->has_blend_shader) {
2449 printf("Deleting blend state leak blend shaders bytecode\n");
2450 }
2451
2452 free(blend);
2453 }
2454
2455 static void
2456 panfrost_set_blend_color(struct pipe_context *pipe,
2457 const struct pipe_blend_color *blend_color)
2458 {
2459 struct panfrost_context *ctx = pan_context(pipe);
2460
2461 /* If blend_color is we're unbinding, so ctx->blend_color is now undefined -> nothing to do */
2462
2463 if (blend_color) {
2464 ctx->blend_color = *blend_color;
2465
2466 /* The blend mode depends on the blend constant color, due to the
2467 * fixed/programmable split. So, we're forced to regenerate the blend
2468 * equation */
2469
2470 /* TODO: Attach color */
2471 }
2472 }
2473
2474 static void *
2475 panfrost_create_depth_stencil_state(struct pipe_context *pipe,
2476 const struct pipe_depth_stencil_alpha_state *depth_stencil)
2477 {
2478 return mem_dup(depth_stencil, sizeof(*depth_stencil));
2479 }
2480
2481 static void
2482 panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
2483 void *cso)
2484 {
2485 struct panfrost_context *ctx = pan_context(pipe);
2486 struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
2487 ctx->depth_stencil = depth_stencil;
2488
2489 if (!depth_stencil)
2490 return;
2491
2492 /* Alpha does not exist in the hardware (it's not in ES3), so it's
2493 * emulated in the fragment shader */
2494
2495 if (depth_stencil->alpha.enabled) {
2496 /* We need to trigger a new shader (maybe) */
2497 ctx->base.bind_fs_state(&ctx->base, ctx->fs);
2498 }
2499
2500 /* Stencil state */
2501 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled); /* XXX: which one? */
2502
2503 panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
2504 ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
2505
2506 panfrost_make_stencil_state(&depth_stencil->stencil[1], &ctx->fragment_shader_core.stencil_back);
2507 ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[1].writemask;
2508
2509 /* Depth state (TODO: Refactor) */
2510 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_TEST, depth_stencil->depth.enabled);
2511
2512 int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
2513
2514 ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
2515 ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
2516
2517 /* Bounds test not implemented */
2518 assert(!depth_stencil->depth.bounds_test);
2519
2520 ctx->dirty |= PAN_DIRTY_FS;
2521 }
2522
2523 static void
2524 panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
2525 {
2526 free( depth );
2527 }
2528
2529 static void
2530 panfrost_set_sample_mask(struct pipe_context *pipe,
2531 unsigned sample_mask)
2532 {
2533 }
2534
2535 static void
2536 panfrost_set_clip_state(struct pipe_context *pipe,
2537 const struct pipe_clip_state *clip)
2538 {
2539 //struct panfrost_context *panfrost = pan_context(pipe);
2540 }
2541
2542 static void
2543 panfrost_set_viewport_states(struct pipe_context *pipe,
2544 unsigned start_slot,
2545 unsigned num_viewports,
2546 const struct pipe_viewport_state *viewports)
2547 {
2548 struct panfrost_context *ctx = pan_context(pipe);
2549
2550 assert(start_slot == 0);
2551 assert(num_viewports == 1);
2552
2553 ctx->pipe_viewport = *viewports;
2554
2555 #if 0
2556 /* TODO: What if not centered? */
2557 float w = abs(viewports->scale[0]) * 2.0;
2558 float h = abs(viewports->scale[1]) * 2.0;
2559
2560 ctx->viewport.viewport1[0] = MALI_POSITIVE((int) w);
2561 ctx->viewport.viewport1[1] = MALI_POSITIVE((int) h);
2562 #endif
2563 }
2564
2565 static void
2566 panfrost_set_scissor_states(struct pipe_context *pipe,
2567 unsigned start_slot,
2568 unsigned num_scissors,
2569 const struct pipe_scissor_state *scissors)
2570 {
2571 struct panfrost_context *ctx = pan_context(pipe);
2572
2573 assert(start_slot == 0);
2574 assert(num_scissors == 1);
2575
2576 ctx->scissor = *scissors;
2577
2578 panfrost_set_scissor(ctx);
2579 }
2580
2581 static void
2582 panfrost_set_polygon_stipple(struct pipe_context *pipe,
2583 const struct pipe_poly_stipple *stipple)
2584 {
2585 //struct panfrost_context *panfrost = pan_context(pipe);
2586 }
2587
2588 static void
2589 panfrost_set_active_query_state(struct pipe_context *pipe,
2590 boolean enable)
2591 {
2592 //struct panfrost_context *panfrost = pan_context(pipe);
2593 }
2594
2595 static void
2596 panfrost_destroy(struct pipe_context *pipe)
2597 {
2598 struct panfrost_context *panfrost = pan_context(pipe);
2599
2600 if (panfrost->blitter)
2601 util_blitter_destroy(panfrost->blitter);
2602 }
2603
2604 static struct pipe_query *
2605 panfrost_create_query(struct pipe_context *pipe,
2606 unsigned type,
2607 unsigned index)
2608 {
2609 struct panfrost_query *q = CALLOC_STRUCT(panfrost_query);
2610
2611 q->type = type;
2612 q->index = index;
2613
2614 return (struct pipe_query *) q;
2615 }
2616
2617 static void
2618 panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
2619 {
2620 FREE(q);
2621 }
2622
2623 static boolean
2624 panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
2625 {
2626 struct panfrost_context *ctx = pan_context(pipe);
2627 struct panfrost_query *query = (struct panfrost_query *) q;
2628
2629 switch (query->type) {
2630 case PIPE_QUERY_OCCLUSION_COUNTER:
2631 case PIPE_QUERY_OCCLUSION_PREDICATE:
2632 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2633 {
2634 /* Allocate a word for the query results to be stored */
2635 query->transfer = panfrost_allocate_chunk(ctx, sizeof(unsigned), HEAP_DESCRIPTOR);
2636
2637 ctx->occlusion_query = query;
2638
2639 break;
2640 }
2641
2642 default:
2643 fprintf(stderr, "Skipping query %d\n", query->type);
2644 break;
2645 }
2646
2647 return true;
2648 }
2649
2650 static bool
2651 panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
2652 {
2653 struct panfrost_context *ctx = pan_context(pipe);
2654 ctx->occlusion_query = NULL;
2655 return true;
2656 }
2657
2658 static boolean
2659 panfrost_get_query_result(struct pipe_context *pipe,
2660 struct pipe_query *q,
2661 boolean wait,
2662 union pipe_query_result *vresult)
2663 {
2664 /* STUB */
2665 struct panfrost_query *query = (struct panfrost_query *) q;
2666
2667 /* We need to flush out the jobs to actually run the counter, TODO
2668 * check wait, TODO wallpaper after if needed */
2669
2670 panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
2671
2672 switch (query->type) {
2673 case PIPE_QUERY_OCCLUSION_COUNTER:
2674 case PIPE_QUERY_OCCLUSION_PREDICATE:
2675 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: {
2676 /* Read back the query results */
2677 unsigned *result = (unsigned *) query->transfer.cpu;
2678 unsigned passed = *result;
2679
2680 if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
2681 vresult->u64 = passed;
2682 } else {
2683 vresult->b = !!passed;
2684 }
2685
2686 break;
2687 }
2688 default:
2689 fprintf(stderr, "Skipped query get %d\n", query->type);
2690 break;
2691 }
2692
2693 return true;
2694 }
2695
2696 static void
2697 panfrost_setup_hardware(struct panfrost_context *ctx)
2698 {
2699 struct pipe_context *gallium = (struct pipe_context *) ctx;
2700 struct panfrost_screen *screen = pan_screen(gallium->screen);
2701
2702 for (int i = 0; i < ARRAY_SIZE(ctx->transient_pools); ++i) {
2703 /* Allocate the beginning of the transient pool */
2704 int entry_size = (1 << 22); /* 4MB */
2705
2706 ctx->transient_pools[i].entry_size = entry_size;
2707 ctx->transient_pools[i].entry_count = 1;
2708
2709 ctx->transient_pools[i].entries[0] = (struct panfrost_memory_entry *) pb_slab_alloc(&screen->slabs, entry_size, HEAP_TRANSIENT);
2710 }
2711
2712 screen->driver->allocate_slab(screen, &ctx->scratchpad, 64, false, 0, 0, 0);
2713 screen->driver->allocate_slab(screen, &ctx->varying_mem, 16384, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_COHERENT_LOCAL, 0, 0);
2714 screen->driver->allocate_slab(screen, &ctx->shaders, 4096, true, PAN_ALLOCATE_EXECUTE, 0, 0);
2715 screen->driver->allocate_slab(screen, &ctx->tiler_heap, 32768, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2716 screen->driver->allocate_slab(screen, &ctx->misc_0, 128*128, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2717
2718 }
2719
2720 /* New context creation, which also does hardware initialisation since I don't
2721 * know the better way to structure this :smirk: */
2722
2723 struct pipe_context *
2724 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
2725 {
2726 struct panfrost_context *ctx = CALLOC_STRUCT(panfrost_context);
2727 memset(ctx, 0, sizeof(*ctx));
2728 struct pipe_context *gallium = (struct pipe_context *) ctx;
2729
2730 gallium->screen = screen;
2731
2732 gallium->destroy = panfrost_destroy;
2733
2734 gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
2735
2736 gallium->flush = panfrost_flush;
2737 gallium->clear = panfrost_clear;
2738 gallium->draw_vbo = panfrost_draw_vbo;
2739
2740 gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
2741 gallium->set_constant_buffer = panfrost_set_constant_buffer;
2742
2743 gallium->set_stencil_ref = panfrost_set_stencil_ref;
2744
2745 gallium->create_sampler_view = panfrost_create_sampler_view;
2746 gallium->set_sampler_views = panfrost_set_sampler_views;
2747 gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
2748
2749 gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
2750 gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
2751 gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
2752
2753 gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
2754 gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
2755 gallium->delete_vertex_elements_state = panfrost_delete_vertex_elements_state;
2756
2757 gallium->create_fs_state = panfrost_create_shader_state;
2758 gallium->delete_fs_state = panfrost_delete_shader_state;
2759 gallium->bind_fs_state = panfrost_bind_fs_state;
2760
2761 gallium->create_vs_state = panfrost_create_shader_state;
2762 gallium->delete_vs_state = panfrost_delete_shader_state;
2763 gallium->bind_vs_state = panfrost_bind_vs_state;
2764
2765 gallium->create_sampler_state = panfrost_create_sampler_state;
2766 gallium->delete_sampler_state = panfrost_generic_cso_delete;
2767 gallium->bind_sampler_states = panfrost_bind_sampler_states;
2768
2769 gallium->create_blend_state = panfrost_create_blend_state;
2770 gallium->bind_blend_state = panfrost_bind_blend_state;
2771 gallium->delete_blend_state = panfrost_delete_blend_state;
2772
2773 gallium->set_blend_color = panfrost_set_blend_color;
2774
2775 gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
2776 gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
2777 gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
2778
2779 gallium->set_sample_mask = panfrost_set_sample_mask;
2780
2781 gallium->set_clip_state = panfrost_set_clip_state;
2782 gallium->set_viewport_states = panfrost_set_viewport_states;
2783 gallium->set_scissor_states = panfrost_set_scissor_states;
2784 gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
2785 gallium->set_active_query_state = panfrost_set_active_query_state;
2786
2787 gallium->create_query = panfrost_create_query;
2788 gallium->destroy_query = panfrost_destroy_query;
2789 gallium->begin_query = panfrost_begin_query;
2790 gallium->end_query = panfrost_end_query;
2791 gallium->get_query_result = panfrost_get_query_result;
2792
2793 panfrost_resource_context_init(gallium);
2794
2795 panfrost_setup_hardware(ctx);
2796
2797 /* XXX: leaks */
2798 gallium->stream_uploader = u_upload_create_default(gallium);
2799 gallium->const_uploader = gallium->stream_uploader;
2800 assert(gallium->stream_uploader);
2801
2802 /* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
2803 ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
2804
2805 ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
2806
2807 ctx->blitter = util_blitter_create(gallium);
2808 assert(ctx->blitter);
2809
2810 /* Prepare for render! */
2811
2812 panfrost_job_init(ctx);
2813 panfrost_emit_vertex_payload(ctx);
2814 panfrost_emit_tiler_payload(ctx);
2815 panfrost_invalidate_frame(ctx);
2816 panfrost_viewport(ctx, 0.0, 1.0, 0, 0, ctx->pipe_framebuffer.width, ctx->pipe_framebuffer.height);
2817 panfrost_default_shader_backend(ctx);
2818 panfrost_generate_space_filler_indices();
2819
2820 return gallium;
2821 }