panfrost: Switch to lima tiling
[mesa.git] / src / gallium / drivers / panfrost / pan_context.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #include <sys/poll.h>
26 #include <errno.h>
27
28 #include "pan_context.h"
29 #include "pan_format.h"
30
31 #include "util/macros.h"
32 #include "util/u_format.h"
33 #include "util/u_inlines.h"
34 #include "util/u_upload_mgr.h"
35 #include "util/u_memory.h"
36 #include "util/u_vbuf.h"
37 #include "util/half_float.h"
38 #include "util/u_helpers.h"
39 #include "util/u_format.h"
40 #include "indices/u_primconvert.h"
41 #include "tgsi/tgsi_parse.h"
42 #include "util/u_math.h"
43
44 #include "pan_screen.h"
45 #include "pan_blending.h"
46 #include "pan_blend_shaders.h"
47 #include "pan_util.h"
48 #include "pan_tiler.h"
49
50 static int performance_counter_number = 0;
51 extern const char *pan_counters_base;
52
53 /* Do not actually send anything to the GPU; merely generate the cmdstream as fast as possible. Disables framebuffer writes */
54 //#define DRY_RUN
55
56 static enum mali_job_type
57 panfrost_job_type_for_pipe(enum pipe_shader_type type)
58 {
59 switch (type) {
60 case PIPE_SHADER_VERTEX:
61 return JOB_TYPE_VERTEX;
62
63 case PIPE_SHADER_FRAGMENT:
64 /* Note: JOB_TYPE_FRAGMENT is different.
65 * JOB_TYPE_FRAGMENT actually executes the
66 * fragment shader, but JOB_TYPE_TILER is how you
67 * specify it*/
68 return JOB_TYPE_TILER;
69
70 case PIPE_SHADER_GEOMETRY:
71 return JOB_TYPE_GEOMETRY;
72
73 case PIPE_SHADER_COMPUTE:
74 return JOB_TYPE_COMPUTE;
75
76 default:
77 unreachable("Unsupported shader stage");
78 }
79 }
80
81 static void
82 panfrost_enable_checksum(struct panfrost_context *ctx, struct panfrost_resource *rsrc)
83 {
84 struct pipe_context *gallium = (struct pipe_context *) ctx;
85 struct panfrost_screen *screen = pan_screen(gallium->screen);
86 int tile_w = (rsrc->base.width0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
87 int tile_h = (rsrc->base.height0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
88
89 /* 8 byte checksum per tile */
90 rsrc->bo->checksum_stride = tile_w * 8;
91 int pages = (((rsrc->bo->checksum_stride * tile_h) + 4095) / 4096);
92 screen->driver->allocate_slab(screen, &rsrc->bo->checksum_slab, pages, false, 0, 0, 0);
93
94 rsrc->bo->has_checksum = true;
95 }
96
97 /* Framebuffer descriptor */
98
99 static void
100 panfrost_set_framebuffer_resolution(struct mali_single_framebuffer *fb, int w, int h)
101 {
102 fb->width = MALI_POSITIVE(w);
103 fb->height = MALI_POSITIVE(h);
104
105 /* No idea why this is needed, but it's how resolution_check is
106 * calculated. It's not clear to us yet why the hardware wants this.
107 * The formula itself was discovered mostly by manual bruteforce and
108 * aggressive algebraic simplification. */
109
110 fb->tiler_resolution_check = ((w + h) / 3) << 4;
111 }
112
113 struct mali_single_framebuffer
114 panfrost_emit_sfbd(struct panfrost_context *ctx, unsigned vertex_count)
115 {
116 struct mali_single_framebuffer framebuffer = {
117 .unknown2 = 0x1f,
118 .format = 0x30000000,
119 .clear_flags = 0x1000,
120 .unknown_address_0 = ctx->scratchpad.gpu,
121 .tiler_polygon_list = ctx->tiler_polygon_list.gpu,
122 .tiler_polygon_list_body = ctx->tiler_polygon_list.gpu + 40960,
123 .tiler_hierarchy_mask = 0xF0,
124 .tiler_flags = 0x0,
125 .tiler_heap_free = ctx->tiler_heap.gpu,
126 .tiler_heap_end = ctx->tiler_heap.gpu + ctx->tiler_heap.size,
127 };
128
129 panfrost_set_framebuffer_resolution(&framebuffer, ctx->pipe_framebuffer.width, ctx->pipe_framebuffer.height);
130
131 return framebuffer;
132 }
133
134 struct bifrost_framebuffer
135 panfrost_emit_mfbd(struct panfrost_context *ctx, unsigned vertex_count)
136 {
137 unsigned width = ctx->pipe_framebuffer.width;
138 unsigned height = ctx->pipe_framebuffer.height;
139
140 struct bifrost_framebuffer framebuffer = {
141 .width1 = MALI_POSITIVE(width),
142 .height1 = MALI_POSITIVE(height),
143 .width2 = MALI_POSITIVE(width),
144 .height2 = MALI_POSITIVE(height),
145
146 .unk1 = 0x1080,
147
148 /* TODO: MRT */
149 .rt_count_1 = MALI_POSITIVE(1),
150 .rt_count_2 = 4,
151
152 .unknown2 = 0x1f,
153
154 .scratchpad = ctx->scratchpad.gpu,
155 };
156
157 framebuffer.tiler_hierarchy_mask =
158 panfrost_choose_hierarchy_mask(width, height, vertex_count);
159
160 /* Compute the polygon header size and use that to offset the body */
161
162 unsigned header_size = panfrost_tiler_header_size(
163 width, height, framebuffer.tiler_hierarchy_mask);
164
165 unsigned body_size = panfrost_tiler_body_size(
166 width, height, framebuffer.tiler_hierarchy_mask);
167
168 /* Sanity check */
169
170 unsigned total_size = header_size + body_size;
171
172 if (framebuffer.tiler_hierarchy_mask) {
173 assert(ctx->tiler_polygon_list.size >= total_size);
174
175 /* Specify allocated tiler structures */
176 framebuffer.tiler_polygon_list = ctx->tiler_polygon_list.gpu;
177
178 /* Allow the entire tiler heap */
179 framebuffer.tiler_heap_start = ctx->tiler_heap.gpu;
180 framebuffer.tiler_heap_end =
181 ctx->tiler_heap.gpu + ctx->tiler_heap.size;
182 } else {
183 /* The tiler is disabled, so don't allow the tiler heap */
184 framebuffer.tiler_heap_start = ctx->tiler_heap.gpu;
185 framebuffer.tiler_heap_end = framebuffer.tiler_heap_start;
186
187 /* Use a dummy polygon list */
188 framebuffer.tiler_polygon_list = ctx->tiler_dummy.gpu;
189
190 /* Also, set a "tiler disabled?" flag? */
191 framebuffer.tiler_hierarchy_mask |= 0x1000;
192 }
193
194 framebuffer.tiler_polygon_list_body =
195 framebuffer.tiler_polygon_list + header_size;
196
197 framebuffer.tiler_polygon_list_size =
198 header_size + body_size;
199
200
201
202 return framebuffer;
203 }
204
205 /* Are we currently rendering to the screen (rather than an FBO)? */
206
207 bool
208 panfrost_is_scanout(struct panfrost_context *ctx)
209 {
210 /* If there is no color buffer, it's an FBO */
211 if (!ctx->pipe_framebuffer.nr_cbufs)
212 return false;
213
214 /* If we're too early that no framebuffer was sent, it's scanout */
215 if (!ctx->pipe_framebuffer.cbufs[0])
216 return true;
217
218 return ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_DISPLAY_TARGET ||
219 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SCANOUT ||
220 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SHARED;
221 }
222
223 static void
224 panfrost_clear(
225 struct pipe_context *pipe,
226 unsigned buffers,
227 const union pipe_color_union *color,
228 double depth, unsigned stencil)
229 {
230 struct panfrost_context *ctx = pan_context(pipe);
231 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
232
233 panfrost_job_clear(ctx, job, buffers, color, depth, stencil);
234 }
235
236 static mali_ptr
237 panfrost_attach_vt_mfbd(struct panfrost_context *ctx)
238 {
239 return panfrost_upload_transient(ctx, &ctx->vt_framebuffer_mfbd, sizeof(ctx->vt_framebuffer_mfbd)) | MALI_MFBD;
240 }
241
242 static mali_ptr
243 panfrost_attach_vt_sfbd(struct panfrost_context *ctx)
244 {
245 return panfrost_upload_transient(ctx, &ctx->vt_framebuffer_sfbd, sizeof(ctx->vt_framebuffer_sfbd)) | MALI_SFBD;
246 }
247
248 static void
249 panfrost_attach_vt_framebuffer(struct panfrost_context *ctx)
250 {
251 mali_ptr framebuffer = ctx->require_sfbd ?
252 panfrost_attach_vt_sfbd(ctx) :
253 panfrost_attach_vt_mfbd(ctx);
254
255 ctx->payload_vertex.postfix.framebuffer = framebuffer;
256 ctx->payload_tiler.postfix.framebuffer = framebuffer;
257 }
258
259 /* Reset per-frame context, called on context initialisation as well as after
260 * flushing a frame */
261
262 static void
263 panfrost_invalidate_frame(struct panfrost_context *ctx)
264 {
265 unsigned transient_count = ctx->transient_pools[ctx->cmdstream_i].entry_index*ctx->transient_pools[0].entry_size + ctx->transient_pools[ctx->cmdstream_i].entry_offset;
266 DBG("Uploaded transient %d bytes\n", transient_count);
267
268 /* Rotate cmdstream */
269 if ((++ctx->cmdstream_i) == (sizeof(ctx->transient_pools) / sizeof(ctx->transient_pools[0])))
270 ctx->cmdstream_i = 0;
271
272 if (ctx->require_sfbd)
273 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx, ~0);
274 else
275 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx, ~0);
276
277 /* Reset varyings allocated */
278 ctx->varying_height = 0;
279
280 /* The transient cmdstream is dirty every frame; the only bits worth preserving
281 * (textures, shaders, etc) are in other buffers anyways */
282
283 ctx->transient_pools[ctx->cmdstream_i].entry_index = 0;
284 ctx->transient_pools[ctx->cmdstream_i].entry_offset = 0;
285
286 /* Regenerate payloads */
287 panfrost_attach_vt_framebuffer(ctx);
288
289 if (ctx->rasterizer)
290 ctx->dirty |= PAN_DIRTY_RASTERIZER;
291
292 /* XXX */
293 ctx->dirty |= PAN_DIRTY_SAMPLERS | PAN_DIRTY_TEXTURES;
294 }
295
296 /* In practice, every field of these payloads should be configurable
297 * arbitrarily, which means these functions are basically catch-all's for
298 * as-of-yet unwavering unknowns */
299
300 static void
301 panfrost_emit_vertex_payload(struct panfrost_context *ctx)
302 {
303 struct midgard_payload_vertex_tiler payload = {
304 .prefix = {
305 .workgroups_z_shift = 32,
306 .workgroups_x_shift_2 = 0x2,
307 .workgroups_x_shift_3 = 0x5,
308 },
309 .gl_enables = 0x4 | (ctx->is_t6xx ? 0 : 0x2),
310 };
311
312 memcpy(&ctx->payload_vertex, &payload, sizeof(payload));
313 }
314
315 static void
316 panfrost_emit_tiler_payload(struct panfrost_context *ctx)
317 {
318 struct midgard_payload_vertex_tiler payload = {
319 .prefix = {
320 .workgroups_z_shift = 32,
321 .workgroups_x_shift_2 = 0x2,
322 .workgroups_x_shift_3 = 0x6,
323
324 .zero1 = 0xffff, /* Why is this only seen on test-quad-textured? */
325 },
326 };
327
328 memcpy(&ctx->payload_tiler, &payload, sizeof(payload));
329 }
330
331 static unsigned
332 translate_tex_wrap(enum pipe_tex_wrap w)
333 {
334 switch (w) {
335 case PIPE_TEX_WRAP_REPEAT:
336 return MALI_WRAP_REPEAT;
337
338 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
339 return MALI_WRAP_CLAMP_TO_EDGE;
340
341 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
342 return MALI_WRAP_CLAMP_TO_BORDER;
343
344 case PIPE_TEX_WRAP_MIRROR_REPEAT:
345 return MALI_WRAP_MIRRORED_REPEAT;
346
347 default:
348 unreachable("Invalid wrap");
349 }
350 }
351
352 static unsigned
353 translate_tex_filter(enum pipe_tex_filter f)
354 {
355 switch (f) {
356 case PIPE_TEX_FILTER_NEAREST:
357 return MALI_NEAREST;
358
359 case PIPE_TEX_FILTER_LINEAR:
360 return MALI_LINEAR;
361
362 default:
363 unreachable("Invalid filter");
364 }
365 }
366
367 static unsigned
368 translate_mip_filter(enum pipe_tex_mipfilter f)
369 {
370 return (f == PIPE_TEX_MIPFILTER_LINEAR) ? MALI_MIP_LINEAR : 0;
371 }
372
373 static unsigned
374 panfrost_translate_compare_func(enum pipe_compare_func in)
375 {
376 switch (in) {
377 case PIPE_FUNC_NEVER:
378 return MALI_FUNC_NEVER;
379
380 case PIPE_FUNC_LESS:
381 return MALI_FUNC_LESS;
382
383 case PIPE_FUNC_EQUAL:
384 return MALI_FUNC_EQUAL;
385
386 case PIPE_FUNC_LEQUAL:
387 return MALI_FUNC_LEQUAL;
388
389 case PIPE_FUNC_GREATER:
390 return MALI_FUNC_GREATER;
391
392 case PIPE_FUNC_NOTEQUAL:
393 return MALI_FUNC_NOTEQUAL;
394
395 case PIPE_FUNC_GEQUAL:
396 return MALI_FUNC_GEQUAL;
397
398 case PIPE_FUNC_ALWAYS:
399 return MALI_FUNC_ALWAYS;
400
401 default:
402 unreachable("Invalid func");
403 }
404 }
405
406 static unsigned
407 panfrost_translate_alt_compare_func(enum pipe_compare_func in)
408 {
409 switch (in) {
410 case PIPE_FUNC_NEVER:
411 return MALI_ALT_FUNC_NEVER;
412
413 case PIPE_FUNC_LESS:
414 return MALI_ALT_FUNC_LESS;
415
416 case PIPE_FUNC_EQUAL:
417 return MALI_ALT_FUNC_EQUAL;
418
419 case PIPE_FUNC_LEQUAL:
420 return MALI_ALT_FUNC_LEQUAL;
421
422 case PIPE_FUNC_GREATER:
423 return MALI_ALT_FUNC_GREATER;
424
425 case PIPE_FUNC_NOTEQUAL:
426 return MALI_ALT_FUNC_NOTEQUAL;
427
428 case PIPE_FUNC_GEQUAL:
429 return MALI_ALT_FUNC_GEQUAL;
430
431 case PIPE_FUNC_ALWAYS:
432 return MALI_ALT_FUNC_ALWAYS;
433
434 default:
435 unreachable("Invalid alt func");
436 }
437 }
438
439 static unsigned
440 panfrost_translate_stencil_op(enum pipe_stencil_op in)
441 {
442 switch (in) {
443 case PIPE_STENCIL_OP_KEEP:
444 return MALI_STENCIL_KEEP;
445
446 case PIPE_STENCIL_OP_ZERO:
447 return MALI_STENCIL_ZERO;
448
449 case PIPE_STENCIL_OP_REPLACE:
450 return MALI_STENCIL_REPLACE;
451
452 case PIPE_STENCIL_OP_INCR:
453 return MALI_STENCIL_INCR;
454
455 case PIPE_STENCIL_OP_DECR:
456 return MALI_STENCIL_DECR;
457
458 case PIPE_STENCIL_OP_INCR_WRAP:
459 return MALI_STENCIL_INCR_WRAP;
460
461 case PIPE_STENCIL_OP_DECR_WRAP:
462 return MALI_STENCIL_DECR_WRAP;
463
464 case PIPE_STENCIL_OP_INVERT:
465 return MALI_STENCIL_INVERT;
466
467 default:
468 unreachable("Invalid stencil op");
469 }
470 }
471
472 static void
473 panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
474 {
475 out->ref = 0; /* Gallium gets it from elsewhere */
476
477 out->mask = in->valuemask;
478 out->func = panfrost_translate_compare_func(in->func);
479 out->sfail = panfrost_translate_stencil_op(in->fail_op);
480 out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
481 out->dppass = panfrost_translate_stencil_op(in->zpass_op);
482 }
483
484 static void
485 panfrost_default_shader_backend(struct panfrost_context *ctx)
486 {
487 struct mali_shader_meta shader = {
488 .alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
489
490 .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
491 .unknown2_4 = MALI_NO_MSAA | 0x4e0,
492 };
493
494 if (ctx->is_t6xx) {
495 shader.unknown2_4 |= 0x10;
496 }
497
498 struct pipe_stencil_state default_stencil = {
499 .enabled = 0,
500 .func = PIPE_FUNC_ALWAYS,
501 .fail_op = MALI_STENCIL_KEEP,
502 .zfail_op = MALI_STENCIL_KEEP,
503 .zpass_op = MALI_STENCIL_KEEP,
504 .writemask = 0xFF,
505 .valuemask = 0xFF
506 };
507
508 panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
509 shader.stencil_mask_front = default_stencil.writemask;
510
511 panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
512 shader.stencil_mask_back = default_stencil.writemask;
513
514 if (default_stencil.enabled)
515 shader.unknown2_4 |= MALI_STENCIL_TEST;
516
517 memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
518 }
519
520 static void
521 panfrost_link_job_pair(struct mali_job_descriptor_header *first, mali_ptr next)
522 {
523 if (first->job_descriptor_size)
524 first->next_job_64 = (u64) (uintptr_t) next;
525 else
526 first->next_job_32 = (u32) (uintptr_t) next;
527 }
528
529 /* Generates a vertex/tiler job. This is, in some sense, the heart of the
530 * graphics command stream. It should be called once per draw, accordding to
531 * presentations. Set is_tiler for "tiler" jobs (fragment shader jobs, but in
532 * Mali parlance, "fragment" refers to framebuffer writeout). Clear it for
533 * vertex jobs. */
534
535 struct panfrost_transfer
536 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler)
537 {
538 /* Each draw call corresponds to two jobs, and the set-value job is first */
539 int draw_job_index = 1 + (2 * ctx->draw_count) + 1;
540
541 struct mali_job_descriptor_header job = {
542 .job_type = is_tiler ? JOB_TYPE_TILER : JOB_TYPE_VERTEX,
543 .job_index = draw_job_index + (is_tiler ? 1 : 0),
544 #ifdef __LP64__
545 .job_descriptor_size = 1,
546 #endif
547 };
548
549 struct midgard_payload_vertex_tiler *payload = is_tiler ? &ctx->payload_tiler : &ctx->payload_vertex;
550
551 /* There's some padding hacks on 32-bit */
552
553 #ifdef __LP64__
554 int offset = 0;
555 #else
556 int offset = 4;
557 #endif
558 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(*payload));
559
560 if (is_tiler) {
561 /* Tiler jobs depend on vertex jobs */
562
563 job.job_dependency_index_1 = draw_job_index;
564
565 /* Tiler jobs also depend on the previous tiler job */
566
567 if (ctx->draw_count) {
568 job.job_dependency_index_2 = draw_job_index - 1;
569 /* Previous tiler job points to this tiler job */
570 panfrost_link_job_pair(ctx->u_tiler_jobs[ctx->draw_count - 1], transfer.gpu);
571 } else {
572 /* The only vertex job so far points to first tiler job */
573 panfrost_link_job_pair(ctx->u_vertex_jobs[0], transfer.gpu);
574 }
575 } else {
576 if (ctx->draw_count) {
577 /* Previous vertex job points to this vertex job */
578 panfrost_link_job_pair(ctx->u_vertex_jobs[ctx->draw_count - 1], transfer.gpu);
579
580 /* Last vertex job points to first tiler job */
581 panfrost_link_job_pair(&job, ctx->tiler_jobs[0]);
582 } else {
583 /* Have the first vertex job depend on the set value job */
584 job.job_dependency_index_1 = ctx->u_set_value_job->job_index;
585 panfrost_link_job_pair(ctx->u_set_value_job, transfer.gpu);
586 }
587 }
588
589 memcpy(transfer.cpu, &job, sizeof(job));
590 memcpy(transfer.cpu + sizeof(job) - offset, payload, sizeof(*payload));
591 return transfer;
592 }
593
594 /* Generates a set value job. It's unclear what exactly this does, why it's
595 * necessary, and when to call it. */
596
597 static void
598 panfrost_set_value_job(struct panfrost_context *ctx)
599 {
600 struct mali_job_descriptor_header job = {
601 .job_type = JOB_TYPE_SET_VALUE,
602 .job_descriptor_size = 1,
603 .job_index = 1,
604 };
605
606 struct mali_payload_set_value payload = {
607 .out = ctx->tiler_polygon_list.gpu,
608 .unknown = 0x3,
609 };
610
611 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(payload));
612 memcpy(transfer.cpu, &job, sizeof(job));
613 memcpy(transfer.cpu + sizeof(job), &payload, sizeof(payload));
614
615 ctx->u_set_value_job = (struct mali_job_descriptor_header *) transfer.cpu;
616 ctx->set_value_job = transfer.gpu;
617 }
618
619 static mali_ptr
620 panfrost_emit_varyings(
621 struct panfrost_context *ctx,
622 union mali_attr *slot,
623 unsigned stride,
624 unsigned count)
625 {
626 mali_ptr varying_address = ctx->varying_mem.gpu + ctx->varying_height;
627
628 /* Fill out the descriptor */
629 slot->elements = varying_address | MALI_ATTR_LINEAR;
630 slot->stride = stride;
631 slot->size = stride * count;
632
633 ctx->varying_height += ALIGN(slot->size, 64);
634 assert(ctx->varying_height < ctx->varying_mem.size);
635
636 return varying_address;
637 }
638
639 static void
640 panfrost_emit_point_coord(union mali_attr *slot)
641 {
642 slot->elements = MALI_VARYING_POINT_COORD | MALI_ATTR_LINEAR;
643 slot->stride = slot->size = 0;
644 }
645
646 static void
647 panfrost_emit_varying_descriptor(
648 struct panfrost_context *ctx,
649 unsigned invocation_count)
650 {
651 /* Load the shaders */
652
653 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
654 struct panfrost_shader_state *fs = &ctx->fs->variants[ctx->fs->active_variant];
655 unsigned int num_gen_varyings = 0;
656
657 /* Allocate the varying descriptor */
658
659 size_t vs_size = sizeof(struct mali_attr_meta) * vs->tripipe->varying_count;
660 size_t fs_size = sizeof(struct mali_attr_meta) * fs->tripipe->varying_count;
661
662 struct panfrost_transfer trans = panfrost_allocate_transient(ctx,
663 vs_size + fs_size);
664
665 /*
666 * Assign ->src_offset now that we know about all the general purpose
667 * varyings that will be used by the fragment and vertex shaders.
668 */
669 for (unsigned i = 0; i < vs->tripipe->varying_count; i++) {
670 /*
671 * General purpose varyings have ->index set to 0, skip other
672 * entries.
673 */
674 if (vs->varyings[i].index)
675 continue;
676
677 vs->varyings[i].src_offset = 16 * (num_gen_varyings++);
678 }
679
680 for (unsigned i = 0; i < fs->tripipe->varying_count; i++) {
681 unsigned j;
682
683 if (fs->varyings[i].index)
684 continue;
685
686 /*
687 * Re-use the VS general purpose varying pos if it exists,
688 * create a new one otherwise.
689 */
690 for (j = 0; j < vs->tripipe->varying_count; j++) {
691 if (fs->varyings_loc[i] == vs->varyings_loc[j])
692 break;
693 }
694
695 if (j < vs->tripipe->varying_count)
696 fs->varyings[i].src_offset = vs->varyings[j].src_offset;
697 else
698 fs->varyings[i].src_offset = 16 * (num_gen_varyings++);
699 }
700
701 memcpy(trans.cpu, vs->varyings, vs_size);
702 memcpy(trans.cpu + vs_size, fs->varyings, fs_size);
703
704 ctx->payload_vertex.postfix.varying_meta = trans.gpu;
705 ctx->payload_tiler.postfix.varying_meta = trans.gpu + vs_size;
706
707 /* Buffer indices must be in this order per our convention */
708 union mali_attr varyings[PIPE_MAX_ATTRIBS];
709 unsigned idx = 0;
710
711 panfrost_emit_varyings(ctx, &varyings[idx++], num_gen_varyings * 16,
712 invocation_count);
713
714 /* fp32 vec4 gl_Position */
715 ctx->payload_tiler.postfix.position_varying =
716 panfrost_emit_varyings(ctx, &varyings[idx++],
717 sizeof(float) * 4, invocation_count);
718
719
720 if (vs->writes_point_size || fs->reads_point_coord) {
721 /* fp16 vec1 gl_PointSize */
722 ctx->payload_tiler.primitive_size.pointer =
723 panfrost_emit_varyings(ctx, &varyings[idx++],
724 2, invocation_count);
725 }
726
727 if (fs->reads_point_coord) {
728 /* Special descriptor */
729 panfrost_emit_point_coord(&varyings[idx++]);
730 }
731
732 mali_ptr varyings_p = panfrost_upload_transient(ctx, &varyings, idx * sizeof(union mali_attr));
733 ctx->payload_vertex.postfix.varyings = varyings_p;
734 ctx->payload_tiler.postfix.varyings = varyings_p;
735 }
736
737 static mali_ptr
738 panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i)
739 {
740 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
741 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
742
743 return rsrc->bo->gpu + buf->buffer_offset;
744 }
745
746 /* Emits attributes and varying descriptors, which should be called every draw,
747 * excepting some obscure circumstances */
748
749 static void
750 panfrost_emit_vertex_data(struct panfrost_context *ctx, struct panfrost_job *job)
751 {
752 /* Staged mali_attr, and index into them. i =/= k, depending on the
753 * vertex buffer mask */
754 union mali_attr attrs[PIPE_MAX_ATTRIBS];
755 unsigned k = 0;
756
757 unsigned invocation_count = MALI_NEGATIVE(ctx->payload_tiler.prefix.invocation_count);
758
759 for (int i = 0; i < ARRAY_SIZE(ctx->vertex_buffers); ++i) {
760 if (!(ctx->vb_mask & (1 << i))) continue;
761
762 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
763 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
764
765 if (!rsrc) continue;
766
767 /* Align to 64 bytes by masking off the lower bits. This
768 * will be adjusted back when we fixup the src_offset in
769 * mali_attr_meta */
770
771 mali_ptr addr = panfrost_vertex_buffer_address(ctx, i) & ~63;
772
773 /* Offset vertex count by draw_start to make sure we upload enough */
774 attrs[k].stride = buf->stride;
775 attrs[k].size = rsrc->base.width0;
776
777 panfrost_job_add_bo(job, rsrc->bo);
778 attrs[k].elements = addr | MALI_ATTR_LINEAR;
779
780 ++k;
781 }
782
783 ctx->payload_vertex.postfix.attributes = panfrost_upload_transient(ctx, attrs, k * sizeof(union mali_attr));
784
785 panfrost_emit_varying_descriptor(ctx, invocation_count);
786 }
787
788 static bool
789 panfrost_writes_point_size(struct panfrost_context *ctx)
790 {
791 assert(ctx->vs);
792 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
793
794 return vs->writes_point_size && ctx->payload_tiler.prefix.draw_mode == MALI_POINTS;
795 }
796
797 /* Stage the attribute descriptors so we can adjust src_offset
798 * to let BOs align nicely */
799
800 static void
801 panfrost_stage_attributes(struct panfrost_context *ctx)
802 {
803 struct panfrost_vertex_state *so = ctx->vertex;
804
805 size_t sz = sizeof(struct mali_attr_meta) * so->num_elements;
806 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sz);
807 struct mali_attr_meta *target = (struct mali_attr_meta *) transfer.cpu;
808
809 /* Copy as-is for the first pass */
810 memcpy(target, so->hw, sz);
811
812 /* Fixup offsets for the second pass. Recall that the hardware
813 * calculates attribute addresses as:
814 *
815 * addr = base + (stride * vtx) + src_offset;
816 *
817 * However, on Mali, base must be aligned to 64-bytes, so we
818 * instead let:
819 *
820 * base' = base & ~63 = base - (base & 63)
821 *
822 * To compensate when using base' (see emit_vertex_data), we have
823 * to adjust src_offset by the masked off piece:
824 *
825 * addr' = base' + (stride * vtx) + (src_offset + (base & 63))
826 * = base - (base & 63) + (stride * vtx) + src_offset + (base & 63)
827 * = base + (stride * vtx) + src_offset
828 * = addr;
829 *
830 * QED.
831 */
832
833 for (unsigned i = 0; i < so->num_elements; ++i) {
834 unsigned vbi = so->pipe[i].vertex_buffer_index;
835 mali_ptr addr = panfrost_vertex_buffer_address(ctx, vbi);
836
837 /* Adjust by the masked off bits of the offset */
838 target[i].src_offset += (addr & 63);
839 }
840
841 ctx->payload_vertex.postfix.attribute_meta = transfer.gpu;
842 }
843
844 static void
845 panfrost_upload_sampler_descriptors(struct panfrost_context *ctx)
846 {
847 size_t desc_size = sizeof(struct mali_sampler_descriptor);
848
849 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
850 mali_ptr upload = 0;
851
852 if (ctx->sampler_count[t] && ctx->sampler_view_count[t]) {
853 size_t transfer_size = desc_size * ctx->sampler_count[t];
854
855 struct panfrost_transfer transfer =
856 panfrost_allocate_transient(ctx, transfer_size);
857
858 struct mali_sampler_descriptor *desc =
859 (struct mali_sampler_descriptor *) transfer.cpu;
860
861 for (int i = 0; i < ctx->sampler_count[t]; ++i)
862 desc[i] = ctx->samplers[t][i]->hw;
863
864 upload = transfer.gpu;
865 }
866
867 if (t == PIPE_SHADER_FRAGMENT)
868 ctx->payload_tiler.postfix.sampler_descriptor = upload;
869 else if (t == PIPE_SHADER_VERTEX)
870 ctx->payload_vertex.postfix.sampler_descriptor = upload;
871 else
872 assert(0);
873 }
874 }
875
876 /* Computes the address to a texture at a particular slice */
877
878 static mali_ptr
879 panfrost_get_texture_address(
880 struct panfrost_resource *rsrc,
881 unsigned level, unsigned face)
882 {
883 unsigned level_offset = rsrc->bo->slices[level].offset;
884 unsigned face_offset = face * rsrc->bo->cubemap_stride;
885
886 return rsrc->bo->gpu + level_offset + face_offset;
887
888 }
889
890 static mali_ptr
891 panfrost_upload_tex(
892 struct panfrost_context *ctx,
893 struct panfrost_sampler_view *view)
894 {
895 if (!view)
896 return (mali_ptr) NULL;
897
898 struct pipe_sampler_view *pview = &view->base;
899 struct panfrost_resource *rsrc = pan_resource(pview->texture);
900
901 /* Do we interleave an explicit stride with every element? */
902
903 bool has_manual_stride =
904 view->hw.format.usage2 & MALI_TEX_MANUAL_STRIDE;
905
906 /* For easy access */
907
908 assert(pview->target != PIPE_BUFFER);
909 unsigned first_level = pview->u.tex.first_level;
910 unsigned last_level = pview->u.tex.last_level;
911
912 /* Inject the addresses in, interleaving mip levels, cube faces, and
913 * strides in that order */
914
915 unsigned idx = 0;
916
917 for (unsigned l = first_level; l <= last_level; ++l) {
918 for (unsigned f = 0; f < pview->texture->array_size; ++f) {
919 view->hw.payload[idx++] =
920 panfrost_get_texture_address(rsrc, l, f);
921
922 if (has_manual_stride) {
923 view->hw.payload[idx++] =
924 rsrc->bo->slices[l].stride;
925 }
926 }
927 }
928
929 return panfrost_upload_transient(ctx, &view->hw,
930 sizeof(struct mali_texture_descriptor));
931 }
932
933 static void
934 panfrost_upload_texture_descriptors(struct panfrost_context *ctx)
935 {
936 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
937 mali_ptr trampoline = 0;
938
939 if (ctx->sampler_view_count[t]) {
940 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
941
942 for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
943 trampolines[i] =
944 panfrost_upload_tex(ctx, ctx->sampler_views[t][i]);
945
946 trampoline = panfrost_upload_transient(ctx, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
947 }
948
949 if (t == PIPE_SHADER_FRAGMENT)
950 ctx->payload_tiler.postfix.texture_trampoline = trampoline;
951 else if (t == PIPE_SHADER_VERTEX)
952 ctx->payload_vertex.postfix.texture_trampoline = trampoline;
953 else
954 assert(0);
955 }
956 }
957
958 struct sysval_uniform {
959 union {
960 float f[4];
961 int32_t i[4];
962 uint32_t u[4];
963 };
964 };
965
966 static void panfrost_upload_viewport_scale_sysval(struct panfrost_context *ctx,
967 struct sysval_uniform *uniform)
968 {
969 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
970
971 uniform->f[0] = vp->scale[0];
972 uniform->f[1] = vp->scale[1];
973 uniform->f[2] = vp->scale[2];
974 }
975
976 static void panfrost_upload_viewport_offset_sysval(struct panfrost_context *ctx,
977 struct sysval_uniform *uniform)
978 {
979 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
980
981 uniform->f[0] = vp->translate[0];
982 uniform->f[1] = vp->translate[1];
983 uniform->f[2] = vp->translate[2];
984 }
985
986 static void panfrost_upload_txs_sysval(struct panfrost_context *ctx,
987 enum pipe_shader_type st,
988 unsigned int sysvalid,
989 struct sysval_uniform *uniform)
990 {
991 unsigned texidx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
992 unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
993 bool is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
994 struct pipe_sampler_view *tex = &ctx->sampler_views[st][texidx]->base;
995
996 assert(dim);
997 uniform->i[0] = u_minify(tex->texture->width0, tex->u.tex.first_level);
998
999 if (dim > 1)
1000 uniform->i[1] = u_minify(tex->texture->height0,
1001 tex->u.tex.first_level);
1002
1003 if (dim > 2)
1004 uniform->i[2] = u_minify(tex->texture->depth0,
1005 tex->u.tex.first_level);
1006
1007 if (is_array)
1008 uniform->i[dim] = tex->texture->array_size;
1009 }
1010
1011 static void panfrost_upload_sysvals(struct panfrost_context *ctx, void *buf,
1012 struct panfrost_shader_state *ss,
1013 enum pipe_shader_type st)
1014 {
1015 struct sysval_uniform *uniforms = (void *)buf;
1016
1017 for (unsigned i = 0; i < ss->sysval_count; ++i) {
1018 int sysval = ss->sysval[i];
1019
1020 switch (PAN_SYSVAL_TYPE(sysval)) {
1021 case PAN_SYSVAL_VIEWPORT_SCALE:
1022 panfrost_upload_viewport_scale_sysval(ctx, &uniforms[i]);
1023 break;
1024 case PAN_SYSVAL_VIEWPORT_OFFSET:
1025 panfrost_upload_viewport_offset_sysval(ctx, &uniforms[i]);
1026 break;
1027 case PAN_SYSVAL_TEXTURE_SIZE:
1028 panfrost_upload_txs_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
1029 &uniforms[i]);
1030 break;
1031 default:
1032 assert(0);
1033 }
1034 }
1035 }
1036
1037 /* Go through dirty flags and actualise them in the cmdstream. */
1038
1039 void
1040 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
1041 {
1042 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
1043
1044 if (with_vertex_data) {
1045 panfrost_emit_vertex_data(ctx, job);
1046 }
1047
1048 bool msaa = ctx->rasterizer->base.multisample;
1049
1050 if (ctx->dirty & PAN_DIRTY_RASTERIZER) {
1051 ctx->payload_tiler.gl_enables = ctx->rasterizer->tiler_gl_enables;
1052
1053 /* TODO: Sample size */
1054 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa);
1055 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
1056 }
1057
1058 if (ctx->occlusion_query) {
1059 ctx->payload_tiler.gl_enables |= MALI_OCCLUSION_QUERY | MALI_OCCLUSION_PRECISE;
1060 ctx->payload_tiler.postfix.occlusion_counter = ctx->occlusion_query->transfer.gpu;
1061 }
1062
1063 if (ctx->dirty & PAN_DIRTY_VS) {
1064 assert(ctx->vs);
1065
1066 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
1067
1068 /* Late shader descriptor assignments */
1069
1070 vs->tripipe->texture_count = ctx->sampler_view_count[PIPE_SHADER_VERTEX];
1071 vs->tripipe->sampler_count = ctx->sampler_count[PIPE_SHADER_VERTEX];
1072
1073 /* Who knows */
1074 vs->tripipe->midgard1.unknown1 = 0x2201;
1075
1076 ctx->payload_vertex.postfix._shader_upper = vs->tripipe_gpu >> 4;
1077 }
1078
1079 if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
1080 /* Check if we need to link the gl_PointSize varying */
1081 if (!panfrost_writes_point_size(ctx)) {
1082 /* If the size is constant, write it out. Otherwise,
1083 * don't touch primitive_size (since we would clobber
1084 * the pointer there) */
1085
1086 ctx->payload_tiler.primitive_size.constant = ctx->rasterizer->base.line_width;
1087 }
1088 }
1089
1090 /* TODO: Maybe dirty track FS, maybe not. For now, it's transient. */
1091 if (ctx->fs)
1092 ctx->dirty |= PAN_DIRTY_FS;
1093
1094 if (ctx->dirty & PAN_DIRTY_FS) {
1095 assert(ctx->fs);
1096 struct panfrost_shader_state *variant = &ctx->fs->variants[ctx->fs->active_variant];
1097
1098 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
1099
1100 COPY(shader);
1101 COPY(attribute_count);
1102 COPY(varying_count);
1103 COPY(midgard1.uniform_count);
1104 COPY(midgard1.work_count);
1105 COPY(midgard1.unknown2);
1106
1107 #undef COPY
1108 /* If there is a blend shader, work registers are shared */
1109
1110 if (ctx->blend->has_blend_shader)
1111 ctx->fragment_shader_core.midgard1.work_count = /*MAX2(ctx->fragment_shader_core.midgard1.work_count, ctx->blend->blend_work_count)*/16;
1112
1113 /* Set late due to depending on render state */
1114 /* The one at the end seems to mean "1 UBO" */
1115 unsigned flags = MALI_EARLY_Z | 0x200 | 0x2000 | 0x1;
1116
1117 /* Any time texturing is used, derivatives are implicitly
1118 * calculated, so we need to enable helper invocations */
1119
1120 if (ctx->sampler_view_count[PIPE_SHADER_FRAGMENT])
1121 flags |= MALI_HELPER_INVOCATIONS;
1122
1123 ctx->fragment_shader_core.midgard1.unknown1 = flags;
1124
1125 /* Assign texture/sample count right before upload */
1126 ctx->fragment_shader_core.texture_count = ctx->sampler_view_count[PIPE_SHADER_FRAGMENT];
1127 ctx->fragment_shader_core.sampler_count = ctx->sampler_count[PIPE_SHADER_FRAGMENT];
1128
1129 /* Assign the stencil refs late */
1130 ctx->fragment_shader_core.stencil_front.ref = ctx->stencil_ref.ref_value[0];
1131 ctx->fragment_shader_core.stencil_back.ref = ctx->stencil_ref.ref_value[1];
1132
1133 /* CAN_DISCARD should be set if the fragment shader possibly
1134 * contains a 'discard' instruction. It is likely this is
1135 * related to optimizations related to forward-pixel kill, as
1136 * per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
1137 * thing?" by Peter Harris
1138 */
1139
1140 if (variant->can_discard) {
1141 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1142 ctx->fragment_shader_core.midgard1.unknown1 &= ~MALI_EARLY_Z;
1143 ctx->fragment_shader_core.midgard1.unknown1 |= 0x4000;
1144 ctx->fragment_shader_core.midgard1.unknown1 = 0x4200;
1145 }
1146
1147 /* Check if we're using the default blend descriptor (fast path) */
1148
1149 bool no_blending =
1150 !ctx->blend->has_blend_shader &&
1151 (ctx->blend->equation.rgb_mode == 0x122) &&
1152 (ctx->blend->equation.alpha_mode == 0x122) &&
1153 (ctx->blend->equation.color_mask == 0xf);
1154
1155 /* Even on MFBD, the shader descriptor gets blend shaders. It's
1156 * *also* copied to the blend_meta appended (by convention),
1157 * but this is the field actually read by the hardware. (Or
1158 * maybe both are read...?) */
1159
1160 if (ctx->blend->has_blend_shader) {
1161 ctx->fragment_shader_core.blend.shader = ctx->blend->blend_shader;
1162 } else {
1163 ctx->fragment_shader_core.blend.shader = 0;
1164 }
1165
1166 if (ctx->require_sfbd) {
1167 /* When only a single render target platform is used, the blend
1168 * information is inside the shader meta itself. We
1169 * additionally need to signal CAN_DISCARD for nontrivial blend
1170 * modes (so we're able to read back the destination buffer) */
1171
1172 if (!ctx->blend->has_blend_shader) {
1173 ctx->fragment_shader_core.blend.equation = ctx->blend->equation;
1174 ctx->fragment_shader_core.blend.constant = ctx->blend->constant;
1175 }
1176
1177 if (!no_blending) {
1178 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1179 }
1180 }
1181
1182 size_t size = sizeof(struct mali_shader_meta) + sizeof(struct midgard_blend_rt);
1183 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1184 memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
1185
1186 ctx->payload_tiler.postfix._shader_upper = (transfer.gpu) >> 4;
1187
1188 if (!ctx->require_sfbd) {
1189 /* Additional blend descriptor tacked on for jobs using MFBD */
1190
1191 unsigned blend_count = 0x200;
1192
1193 if (ctx->blend->has_blend_shader) {
1194 /* For a blend shader, the bottom nibble corresponds to
1195 * the number of work registers used, which signals the
1196 * -existence- of a blend shader */
1197
1198 assert(ctx->blend->blend_work_count >= 2);
1199 blend_count |= MIN2(ctx->blend->blend_work_count, 3);
1200 } else {
1201 /* Otherwise, the bottom bit simply specifies if
1202 * blending (anything other than REPLACE) is enabled */
1203
1204
1205 if (!no_blending)
1206 blend_count |= 0x1;
1207 }
1208
1209 struct midgard_blend_rt rts[4];
1210
1211 /* TODO: MRT */
1212
1213 for (unsigned i = 0; i < 1; ++i) {
1214 bool is_srgb =
1215 util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format);
1216
1217 rts[i].flags = blend_count;
1218
1219 if (is_srgb)
1220 rts[i].flags |= MALI_BLEND_SRGB;
1221
1222 /* TODO: sRGB in blend shaders is currently
1223 * unimplemented. Contact me (Alyssa) if you're
1224 * interested in working on this. We have
1225 * native Midgard ops for helping here, but
1226 * they're not well-understood yet. */
1227
1228 assert(!(is_srgb && ctx->blend->has_blend_shader));
1229
1230 if (ctx->blend->has_blend_shader) {
1231 rts[i].blend.shader = ctx->blend->blend_shader;
1232 } else {
1233 rts[i].blend.equation = ctx->blend->equation;
1234 rts[i].blend.constant = ctx->blend->constant;
1235 }
1236 }
1237
1238 memcpy(transfer.cpu + sizeof(struct mali_shader_meta), rts, sizeof(rts[0]) * 1);
1239 }
1240 }
1241
1242 /* We stage to transient, so always dirty.. */
1243 panfrost_stage_attributes(ctx);
1244
1245 if (ctx->dirty & PAN_DIRTY_SAMPLERS)
1246 panfrost_upload_sampler_descriptors(ctx);
1247
1248 if (ctx->dirty & PAN_DIRTY_TEXTURES)
1249 panfrost_upload_texture_descriptors(ctx);
1250
1251 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
1252
1253 for (int i = 0; i <= PIPE_SHADER_FRAGMENT; ++i) {
1254 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[i];
1255
1256 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
1257 struct panfrost_shader_state *fs = &ctx->fs->variants[ctx->fs->active_variant];
1258 struct panfrost_shader_state *ss = (i == PIPE_SHADER_FRAGMENT) ? fs : vs;
1259
1260 /* Allocate room for the sysval and the uniforms */
1261 size_t sys_size = sizeof(float) * 4 * ss->sysval_count;
1262 size_t size = sys_size + buf->size;
1263 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1264
1265 /* Upload sysvals requested by the shader */
1266 panfrost_upload_sysvals(ctx, transfer.cpu, ss, i);
1267
1268 /* Upload uniforms */
1269 memcpy(transfer.cpu + sys_size, buf->buffer, buf->size);
1270
1271 int uniform_count = 0;
1272
1273 struct mali_vertex_tiler_postfix *postfix;
1274
1275 switch (i) {
1276 case PIPE_SHADER_VERTEX:
1277 uniform_count = ctx->vs->variants[ctx->vs->active_variant].uniform_count;
1278 postfix = &ctx->payload_vertex.postfix;
1279 break;
1280
1281 case PIPE_SHADER_FRAGMENT:
1282 uniform_count = ctx->fs->variants[ctx->fs->active_variant].uniform_count;
1283 postfix = &ctx->payload_tiler.postfix;
1284 break;
1285
1286 default:
1287 unreachable("Invalid shader stage\n");
1288 }
1289
1290 /* Also attach the same buffer as a UBO for extended access */
1291
1292 struct mali_uniform_buffer_meta uniform_buffers[] = {
1293 {
1294 .size = MALI_POSITIVE((2 + uniform_count)),
1295 .ptr = transfer.gpu >> 2,
1296 },
1297 };
1298
1299 mali_ptr ubufs = panfrost_upload_transient(ctx, uniform_buffers, sizeof(uniform_buffers));
1300 postfix->uniforms = transfer.gpu;
1301 postfix->uniform_buffers = ubufs;
1302
1303 buf->dirty = 0;
1304 }
1305
1306 /* TODO: Upload the viewport somewhere more appropriate */
1307
1308 /* Clip bounds are encoded as floats. The viewport itself is encoded as
1309 * (somewhat) asymmetric ints. */
1310 const struct pipe_scissor_state *ss = &ctx->scissor;
1311
1312 struct mali_viewport view = {
1313 /* By default, do no viewport clipping, i.e. clip to (-inf,
1314 * inf) in each direction. Clipping to the viewport in theory
1315 * should work, but in practice causes issues when we're not
1316 * explicitly trying to scissor */
1317
1318 .clip_minx = -inff,
1319 .clip_miny = -inff,
1320 .clip_maxx = inff,
1321 .clip_maxy = inff,
1322
1323 .clip_minz = 0.0,
1324 .clip_maxz = 1.0,
1325 };
1326
1327 /* Always scissor to the viewport by default. */
1328 int minx = (int) (vp->translate[0] - vp->scale[0]);
1329 int maxx = (int) (vp->translate[0] + vp->scale[0]);
1330
1331 int miny = (int) (vp->translate[1] - vp->scale[1]);
1332 int maxy = (int) (vp->translate[1] + vp->scale[1]);
1333
1334 /* Apply the scissor test */
1335
1336 if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
1337 minx = ss->minx;
1338 maxx = ss->maxx;
1339 miny = ss->miny;
1340 maxy = ss->maxy;
1341 }
1342
1343 /* Hardware needs the min/max to be strictly ordered, so flip if we
1344 * need to. The viewport transformation in the vertex shader will
1345 * handle the negatives if we don't */
1346
1347 if (miny > maxy) {
1348 int temp = miny;
1349 miny = maxy;
1350 maxy = temp;
1351 }
1352
1353 if (minx > maxx) {
1354 int temp = minx;
1355 minx = maxx;
1356 maxx = temp;
1357 }
1358
1359 /* Clamp everything positive, just in case */
1360
1361 maxx = MAX2(0, maxx);
1362 maxy = MAX2(0, maxy);
1363 minx = MAX2(0, minx);
1364 miny = MAX2(0, miny);
1365
1366 /* Clamp to the framebuffer size as a last check */
1367
1368 minx = MIN2(ctx->pipe_framebuffer.width, minx);
1369 maxx = MIN2(ctx->pipe_framebuffer.width, maxx);
1370
1371 miny = MIN2(ctx->pipe_framebuffer.height, miny);
1372 maxy = MIN2(ctx->pipe_framebuffer.height, maxy);
1373
1374 /* Upload */
1375
1376 view.viewport0[0] = minx;
1377 view.viewport1[0] = MALI_POSITIVE(maxx);
1378
1379 view.viewport0[1] = miny;
1380 view.viewport1[1] = MALI_POSITIVE(maxy);
1381
1382 ctx->payload_tiler.postfix.viewport =
1383 panfrost_upload_transient(ctx,
1384 &view,
1385 sizeof(struct mali_viewport));
1386
1387 ctx->dirty = 0;
1388 }
1389
1390 /* Corresponds to exactly one draw, but does not submit anything */
1391
1392 static void
1393 panfrost_queue_draw(struct panfrost_context *ctx)
1394 {
1395 /* TODO: Expand the array? */
1396 if (ctx->draw_count >= MAX_DRAW_CALLS) {
1397 DBG("Job buffer overflow, ignoring draw\n");
1398 assert(0);
1399 }
1400
1401 /* Handle dirty flags now */
1402 panfrost_emit_for_draw(ctx, true);
1403
1404 /* We need a set_value job before any other draw jobs */
1405 if (ctx->draw_count == 0)
1406 panfrost_set_value_job(ctx);
1407
1408 struct panfrost_transfer vertex = panfrost_vertex_tiler_job(ctx, false);
1409 ctx->u_vertex_jobs[ctx->vertex_job_count] = (struct mali_job_descriptor_header *) vertex.cpu;
1410 ctx->vertex_jobs[ctx->vertex_job_count++] = vertex.gpu;
1411
1412 struct panfrost_transfer tiler = panfrost_vertex_tiler_job(ctx, true);
1413 ctx->u_tiler_jobs[ctx->tiler_job_count] = (struct mali_job_descriptor_header *) tiler.cpu;
1414 ctx->tiler_jobs[ctx->tiler_job_count++] = tiler.gpu;
1415
1416 ctx->draw_count++;
1417 }
1418
1419 /* The entire frame is in memory -- send it off to the kernel! */
1420
1421 static void
1422 panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate,
1423 struct pipe_fence_handle **fence,
1424 struct panfrost_job *job)
1425 {
1426 struct pipe_context *gallium = (struct pipe_context *) ctx;
1427 struct panfrost_screen *screen = pan_screen(gallium->screen);
1428
1429 #ifndef DRY_RUN
1430
1431 panfrost_job_submit(ctx, job);
1432
1433 /* If visual, we can stall a frame */
1434
1435 if (!flush_immediate)
1436 screen->driver->force_flush_fragment(ctx, fence);
1437
1438 screen->last_fragment_flushed = false;
1439 screen->last_job = job;
1440
1441 /* If readback, flush now (hurts the pipelined performance) */
1442 if (flush_immediate)
1443 screen->driver->force_flush_fragment(ctx, fence);
1444
1445 if (screen->driver->dump_counters && pan_counters_base) {
1446 screen->driver->dump_counters(screen);
1447
1448 char filename[128];
1449 snprintf(filename, sizeof(filename), "%s/frame%d.mdgprf", pan_counters_base, ++performance_counter_number);
1450 FILE *fp = fopen(filename, "wb");
1451 fwrite(screen->perf_counters.cpu, 4096, sizeof(uint32_t), fp);
1452 fclose(fp);
1453 }
1454
1455 #endif
1456 }
1457
1458 static void
1459 panfrost_draw_wallpaper(struct pipe_context *pipe)
1460 {
1461 struct panfrost_context *ctx = pan_context(pipe);
1462
1463 /* Nothing to reload? */
1464 if (ctx->pipe_framebuffer.cbufs[0] == NULL)
1465 return;
1466
1467 /* Blit the wallpaper in */
1468 panfrost_blit_wallpaper(ctx);
1469
1470 /* We are flushing all queued draws and we know that no more jobs will
1471 * be added until the next frame.
1472 * We also know that the last jobs are the wallpaper jobs, and they
1473 * need to be linked so they execute right after the set_value job.
1474 */
1475
1476 /* set_value job to wallpaper vertex job */
1477 panfrost_link_job_pair(ctx->u_set_value_job, ctx->vertex_jobs[ctx->vertex_job_count - 1]);
1478 ctx->u_vertex_jobs[ctx->vertex_job_count - 1]->job_dependency_index_1 = ctx->u_set_value_job->job_index;
1479
1480 /* wallpaper vertex job to first vertex job */
1481 panfrost_link_job_pair(ctx->u_vertex_jobs[ctx->vertex_job_count - 1], ctx->vertex_jobs[0]);
1482 ctx->u_vertex_jobs[0]->job_dependency_index_1 = ctx->u_set_value_job->job_index;
1483
1484 /* last vertex job to wallpaper tiler job */
1485 panfrost_link_job_pair(ctx->u_vertex_jobs[ctx->vertex_job_count - 2], ctx->tiler_jobs[ctx->tiler_job_count - 1]);
1486 ctx->u_tiler_jobs[ctx->tiler_job_count - 1]->job_dependency_index_1 = ctx->u_vertex_jobs[ctx->vertex_job_count - 1]->job_index;
1487 ctx->u_tiler_jobs[ctx->tiler_job_count - 1]->job_dependency_index_2 = 0;
1488
1489 /* wallpaper tiler job to first tiler job */
1490 panfrost_link_job_pair(ctx->u_tiler_jobs[ctx->tiler_job_count - 1], ctx->tiler_jobs[0]);
1491 ctx->u_tiler_jobs[0]->job_dependency_index_1 = ctx->u_vertex_jobs[0]->job_index;
1492 ctx->u_tiler_jobs[0]->job_dependency_index_2 = ctx->u_tiler_jobs[ctx->tiler_job_count - 1]->job_index;
1493
1494 /* last tiler job to NULL */
1495 panfrost_link_job_pair(ctx->u_tiler_jobs[ctx->tiler_job_count - 2], 0);
1496 }
1497
1498 void
1499 panfrost_flush(
1500 struct pipe_context *pipe,
1501 struct pipe_fence_handle **fence,
1502 unsigned flags)
1503 {
1504 struct panfrost_context *ctx = pan_context(pipe);
1505 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
1506
1507 /* Nothing to do! */
1508 if (!ctx->draw_count && !job->clear) return;
1509
1510 if (!job->clear)
1511 panfrost_draw_wallpaper(&ctx->base);
1512
1513 /* Whether to stall the pipeline for immediately correct results. Since
1514 * pipelined rendering is quite broken right now (to be fixed by the
1515 * panfrost_job refactor, just take the perf hit for correctness) */
1516 bool flush_immediate = /*flags & PIPE_FLUSH_END_OF_FRAME*/true;
1517
1518 /* Submit the frame itself */
1519 panfrost_submit_frame(ctx, flush_immediate, fence, job);
1520
1521 /* Prepare for the next frame */
1522 panfrost_invalidate_frame(ctx);
1523 }
1524
1525 #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
1526
1527 static int
1528 g2m_draw_mode(enum pipe_prim_type mode)
1529 {
1530 switch (mode) {
1531 DEFINE_CASE(POINTS);
1532 DEFINE_CASE(LINES);
1533 DEFINE_CASE(LINE_LOOP);
1534 DEFINE_CASE(LINE_STRIP);
1535 DEFINE_CASE(TRIANGLES);
1536 DEFINE_CASE(TRIANGLE_STRIP);
1537 DEFINE_CASE(TRIANGLE_FAN);
1538 DEFINE_CASE(QUADS);
1539 DEFINE_CASE(QUAD_STRIP);
1540 DEFINE_CASE(POLYGON);
1541
1542 default:
1543 unreachable("Invalid draw mode");
1544 }
1545 }
1546
1547 #undef DEFINE_CASE
1548
1549 static unsigned
1550 panfrost_translate_index_size(unsigned size)
1551 {
1552 switch (size) {
1553 case 1:
1554 return MALI_DRAW_INDEXED_UINT8;
1555
1556 case 2:
1557 return MALI_DRAW_INDEXED_UINT16;
1558
1559 case 4:
1560 return MALI_DRAW_INDEXED_UINT32;
1561
1562 default:
1563 unreachable("Invalid index size");
1564 }
1565 }
1566
1567 /* Gets a GPU address for the associated index buffer. Only gauranteed to be
1568 * good for the duration of the draw (transient), could last longer */
1569
1570 static mali_ptr
1571 panfrost_get_index_buffer_mapped(struct panfrost_context *ctx, const struct pipe_draw_info *info)
1572 {
1573 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1574
1575 off_t offset = info->start * info->index_size;
1576
1577 if (!info->has_user_indices) {
1578 /* Only resources can be directly mapped */
1579 return rsrc->bo->gpu + offset;
1580 } else {
1581 /* Otherwise, we need to upload to transient memory */
1582 const uint8_t *ibuf8 = (const uint8_t *) info->index.user;
1583 return panfrost_upload_transient(ctx, ibuf8 + offset, info->count * info->index_size);
1584 }
1585 }
1586
1587 static bool
1588 panfrost_scissor_culls_everything(struct panfrost_context *ctx)
1589 {
1590 const struct pipe_scissor_state *ss = &ctx->scissor;
1591
1592 /* Check if we're scissoring at all */
1593
1594 if (!(ss && ctx->rasterizer && ctx->rasterizer->base.scissor))
1595 return false;
1596
1597 return (ss->minx == ss->maxx) && (ss->miny == ss->maxy);
1598 }
1599
1600 static void
1601 panfrost_draw_vbo(
1602 struct pipe_context *pipe,
1603 const struct pipe_draw_info *info)
1604 {
1605 struct panfrost_context *ctx = pan_context(pipe);
1606
1607 /* First of all, check the scissor to see if anything is drawn at all.
1608 * If it's not, we drop the draw (mostly a conformance issue;
1609 * well-behaved apps shouldn't hit this) */
1610
1611 if (panfrost_scissor_culls_everything(ctx))
1612 return;
1613
1614 ctx->payload_vertex.draw_start = info->start;
1615 ctx->payload_tiler.draw_start = info->start;
1616
1617 int mode = info->mode;
1618
1619 /* Fallback for unsupported modes */
1620
1621 if (!(ctx->draw_modes & (1 << mode))) {
1622 if (mode == PIPE_PRIM_QUADS && info->count == 4 && ctx->rasterizer && !ctx->rasterizer->base.flatshade) {
1623 mode = PIPE_PRIM_TRIANGLE_FAN;
1624 } else {
1625 if (info->count < 4) {
1626 /* Degenerate case? */
1627 return;
1628 }
1629
1630 util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
1631 util_primconvert_draw_vbo(ctx->primconvert, info);
1632 return;
1633 }
1634 }
1635
1636 /* Now that we have a guaranteed terminating path, find the job.
1637 * Assignment commented out to prevent unused warning */
1638
1639 /* struct panfrost_job *job = */ panfrost_get_job_for_fbo(ctx);
1640
1641 ctx->payload_tiler.prefix.draw_mode = g2m_draw_mode(mode);
1642
1643 ctx->vertex_count = info->count;
1644
1645 /* For non-indexed draws, they're the same */
1646 unsigned invocation_count = ctx->vertex_count;
1647
1648 unsigned draw_flags = 0;
1649
1650 /* The draw flags interpret how primitive size is interpreted */
1651
1652 if (panfrost_writes_point_size(ctx))
1653 draw_flags |= MALI_DRAW_VARYING_SIZE;
1654
1655 /* For higher amounts of vertices (greater than what fits in a 16-bit
1656 * short), the other value is needed, otherwise there will be bizarre
1657 * rendering artefacts. It's not clear what these values mean yet. */
1658
1659 draw_flags |= (mode == PIPE_PRIM_POINTS || ctx->vertex_count > 65535) ? 0x3000 : 0x18000;
1660
1661 if (info->index_size) {
1662 /* Calculate the min/max index used so we can figure out how
1663 * many times to invoke the vertex shader */
1664
1665 /* Fetch / calculate index bounds */
1666 unsigned min_index = 0, max_index = 0;
1667
1668 if (info->max_index == ~0u) {
1669 u_vbuf_get_minmax_index(pipe, info, &min_index, &max_index);
1670 } else {
1671 min_index = info->min_index;
1672 max_index = info->max_index;
1673 }
1674
1675 /* Use the corresponding values */
1676 invocation_count = max_index - min_index + 1;
1677 ctx->payload_vertex.draw_start = min_index;
1678 ctx->payload_tiler.draw_start = min_index;
1679
1680 ctx->payload_tiler.prefix.negative_start = -min_index;
1681 ctx->payload_tiler.prefix.index_count = MALI_POSITIVE(info->count);
1682
1683 //assert(!info->restart_index); /* TODO: Research */
1684 assert(!info->index_bias);
1685
1686 draw_flags |= panfrost_translate_index_size(info->index_size);
1687 ctx->payload_tiler.prefix.indices = panfrost_get_index_buffer_mapped(ctx, info);
1688 } else {
1689 /* Index count == vertex count, if no indexing is applied, as
1690 * if it is internally indexed in the expected order */
1691
1692 ctx->payload_tiler.prefix.negative_start = 0;
1693 ctx->payload_tiler.prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
1694
1695 /* Reverse index state */
1696 ctx->payload_tiler.prefix.indices = (uintptr_t) NULL;
1697 }
1698
1699 ctx->payload_vertex.prefix.invocation_count = MALI_POSITIVE(invocation_count);
1700 ctx->payload_tiler.prefix.invocation_count = MALI_POSITIVE(invocation_count);
1701 ctx->payload_tiler.prefix.unknown_draw = draw_flags;
1702
1703 /* Fire off the draw itself */
1704 panfrost_queue_draw(ctx);
1705 }
1706
1707 /* CSO state */
1708
1709 static void
1710 panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
1711 {
1712 free(hwcso);
1713 }
1714
1715 static void *
1716 panfrost_create_rasterizer_state(
1717 struct pipe_context *pctx,
1718 const struct pipe_rasterizer_state *cso)
1719 {
1720 struct panfrost_context *ctx = pan_context(pctx);
1721 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
1722
1723 so->base = *cso;
1724
1725 /* Bitmask, unknown meaning of the start value */
1726 so->tiler_gl_enables = ctx->is_t6xx ? 0x105 : 0x7;
1727
1728 if (cso->front_ccw)
1729 so->tiler_gl_enables |= MALI_FRONT_CCW_TOP;
1730
1731 if (cso->cull_face & PIPE_FACE_FRONT)
1732 so->tiler_gl_enables |= MALI_CULL_FACE_FRONT;
1733
1734 if (cso->cull_face & PIPE_FACE_BACK)
1735 so->tiler_gl_enables |= MALI_CULL_FACE_BACK;
1736
1737 return so;
1738 }
1739
1740 static void
1741 panfrost_bind_rasterizer_state(
1742 struct pipe_context *pctx,
1743 void *hwcso)
1744 {
1745 struct panfrost_context *ctx = pan_context(pctx);
1746
1747 /* TODO: Why can't rasterizer be NULL ever? Other drivers are fine.. */
1748 if (!hwcso)
1749 return;
1750
1751 ctx->rasterizer = hwcso;
1752 ctx->dirty |= PAN_DIRTY_RASTERIZER;
1753 }
1754
1755 static void *
1756 panfrost_create_vertex_elements_state(
1757 struct pipe_context *pctx,
1758 unsigned num_elements,
1759 const struct pipe_vertex_element *elements)
1760 {
1761 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
1762
1763 so->num_elements = num_elements;
1764 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
1765
1766 /* XXX: What the cornball? This is totally, 100%, unapologetically
1767 * nonsense. And yet it somehow fixes a regression in -bshadow
1768 * (previously, we allocated the descriptor here... a newer commit
1769 * removed that allocation, and then memory corruption led to
1770 * shader_meta getting overwritten in bad ways and then the whole test
1771 * case falling apart . TODO: LOOK INTO PLEASE XXX XXX BAD XXX XXX XXX
1772 */
1773 panfrost_allocate_chunk(pan_context(pctx), 0, HEAP_DESCRIPTOR);
1774
1775 for (int i = 0; i < num_elements; ++i) {
1776 so->hw[i].index = elements[i].vertex_buffer_index;
1777
1778 enum pipe_format fmt = elements[i].src_format;
1779 const struct util_format_description *desc = util_format_description(fmt);
1780 so->hw[i].unknown1 = 0x2;
1781 so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
1782
1783 so->hw[i].format = panfrost_find_format(desc);
1784
1785 /* The field itself should probably be shifted over */
1786 so->hw[i].src_offset = elements[i].src_offset;
1787 }
1788
1789 return so;
1790 }
1791
1792 static void
1793 panfrost_bind_vertex_elements_state(
1794 struct pipe_context *pctx,
1795 void *hwcso)
1796 {
1797 struct panfrost_context *ctx = pan_context(pctx);
1798
1799 ctx->vertex = hwcso;
1800 ctx->dirty |= PAN_DIRTY_VERTEX;
1801 }
1802
1803 static void *
1804 panfrost_create_shader_state(
1805 struct pipe_context *pctx,
1806 const struct pipe_shader_state *cso)
1807 {
1808 struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
1809 so->base = *cso;
1810
1811 /* Token deep copy to prevent memory corruption */
1812
1813 if (cso->type == PIPE_SHADER_IR_TGSI)
1814 so->base.tokens = tgsi_dup_tokens(so->base.tokens);
1815
1816 return so;
1817 }
1818
1819 static void
1820 panfrost_delete_shader_state(
1821 struct pipe_context *pctx,
1822 void *so)
1823 {
1824 struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
1825
1826 if (cso->base.type == PIPE_SHADER_IR_TGSI) {
1827 DBG("Deleting TGSI shader leaks duplicated tokens\n");
1828 }
1829
1830 free(so);
1831 }
1832
1833 static void *
1834 panfrost_create_sampler_state(
1835 struct pipe_context *pctx,
1836 const struct pipe_sampler_state *cso)
1837 {
1838 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
1839 so->base = *cso;
1840
1841 /* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
1842
1843 struct mali_sampler_descriptor sampler_descriptor = {
1844 .filter_mode = MALI_TEX_MIN(translate_tex_filter(cso->min_img_filter))
1845 | MALI_TEX_MAG(translate_tex_filter(cso->mag_img_filter))
1846 | translate_mip_filter(cso->min_mip_filter)
1847 | 0x20,
1848
1849 .wrap_s = translate_tex_wrap(cso->wrap_s),
1850 .wrap_t = translate_tex_wrap(cso->wrap_t),
1851 .wrap_r = translate_tex_wrap(cso->wrap_r),
1852 .compare_func = panfrost_translate_alt_compare_func(cso->compare_func),
1853 .border_color = {
1854 cso->border_color.f[0],
1855 cso->border_color.f[1],
1856 cso->border_color.f[2],
1857 cso->border_color.f[3]
1858 },
1859 .min_lod = FIXED_16(cso->min_lod),
1860 .max_lod = FIXED_16(cso->max_lod),
1861 .unknown2 = 1,
1862 };
1863
1864 so->hw = sampler_descriptor;
1865
1866 return so;
1867 }
1868
1869 static void
1870 panfrost_bind_sampler_states(
1871 struct pipe_context *pctx,
1872 enum pipe_shader_type shader,
1873 unsigned start_slot, unsigned num_sampler,
1874 void **sampler)
1875 {
1876 assert(start_slot == 0);
1877
1878 struct panfrost_context *ctx = pan_context(pctx);
1879
1880 /* XXX: Should upload, not just copy? */
1881 ctx->sampler_count[shader] = num_sampler;
1882 memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
1883
1884 ctx->dirty |= PAN_DIRTY_SAMPLERS;
1885 }
1886
1887 static bool
1888 panfrost_variant_matches(
1889 struct panfrost_context *ctx,
1890 struct panfrost_shader_state *variant,
1891 enum pipe_shader_type type)
1892 {
1893 struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
1894
1895 bool is_fragment = (type == PIPE_SHADER_FRAGMENT);
1896
1897 if (is_fragment && (alpha->enabled || variant->alpha_state.enabled)) {
1898 /* Make sure enable state is at least the same */
1899 if (alpha->enabled != variant->alpha_state.enabled) {
1900 return false;
1901 }
1902
1903 /* Check that the contents of the test are the same */
1904 bool same_func = alpha->func == variant->alpha_state.func;
1905 bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
1906
1907 if (!(same_func && same_ref)) {
1908 return false;
1909 }
1910 }
1911 /* Otherwise, we're good to go */
1912 return true;
1913 }
1914
1915 static void
1916 panfrost_bind_shader_state(
1917 struct pipe_context *pctx,
1918 void *hwcso,
1919 enum pipe_shader_type type)
1920 {
1921 struct panfrost_context *ctx = pan_context(pctx);
1922
1923 if (type == PIPE_SHADER_FRAGMENT) {
1924 ctx->fs = hwcso;
1925 ctx->dirty |= PAN_DIRTY_FS;
1926 } else {
1927 assert(type == PIPE_SHADER_VERTEX);
1928 ctx->vs = hwcso;
1929 ctx->dirty |= PAN_DIRTY_VS;
1930 }
1931
1932 if (!hwcso) return;
1933
1934 /* Match the appropriate variant */
1935
1936 signed variant = -1;
1937 struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
1938
1939 for (unsigned i = 0; i < variants->variant_count; ++i) {
1940 if (panfrost_variant_matches(ctx, &variants->variants[i], type)) {
1941 variant = i;
1942 break;
1943 }
1944 }
1945
1946 if (variant == -1) {
1947 /* No variant matched, so create a new one */
1948 variant = variants->variant_count++;
1949 assert(variants->variant_count < MAX_SHADER_VARIANTS);
1950
1951 variants->variants[variant].base = hwcso;
1952
1953 if (type == PIPE_SHADER_FRAGMENT)
1954 variants->variants[variant].alpha_state = ctx->depth_stencil->alpha;
1955
1956 /* Allocate the mapped descriptor ahead-of-time. */
1957 struct panfrost_context *ctx = pan_context(pctx);
1958 struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_shader_meta), HEAP_DESCRIPTOR);
1959
1960 variants->variants[variant].tripipe = (struct mali_shader_meta *) transfer.cpu;
1961 variants->variants[variant].tripipe_gpu = transfer.gpu;
1962
1963 }
1964
1965 /* Select this variant */
1966 variants->active_variant = variant;
1967
1968 struct panfrost_shader_state *shader_state = &variants->variants[variant];
1969 assert(panfrost_variant_matches(ctx, shader_state, type));
1970
1971 /* We finally have a variant, so compile it */
1972
1973 if (!shader_state->compiled) {
1974 panfrost_shader_compile(ctx, shader_state->tripipe, NULL,
1975 panfrost_job_type_for_pipe(type), shader_state);
1976
1977 shader_state->compiled = true;
1978 }
1979 }
1980
1981 static void
1982 panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
1983 {
1984 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
1985 }
1986
1987 static void
1988 panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
1989 {
1990 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
1991 }
1992
1993 static void
1994 panfrost_set_vertex_buffers(
1995 struct pipe_context *pctx,
1996 unsigned start_slot,
1997 unsigned num_buffers,
1998 const struct pipe_vertex_buffer *buffers)
1999 {
2000 struct panfrost_context *ctx = pan_context(pctx);
2001
2002 util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vb_mask, buffers, start_slot, num_buffers);
2003 }
2004
2005 static void
2006 panfrost_set_constant_buffer(
2007 struct pipe_context *pctx,
2008 enum pipe_shader_type shader, uint index,
2009 const struct pipe_constant_buffer *buf)
2010 {
2011 struct panfrost_context *ctx = pan_context(pctx);
2012 struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
2013
2014 size_t sz = buf ? buf->buffer_size : 0;
2015
2016 /* Free previous buffer */
2017
2018 pbuf->dirty = true;
2019 pbuf->size = sz;
2020
2021 if (pbuf->buffer) {
2022 ralloc_free(pbuf->buffer);
2023 pbuf->buffer = NULL;
2024 }
2025
2026 /* If unbinding, we're done */
2027
2028 if (!buf)
2029 return;
2030
2031 /* Multiple constant buffers not yet supported */
2032 assert(index == 0);
2033
2034 const uint8_t *cpu;
2035
2036 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer);
2037
2038 if (rsrc) {
2039 cpu = rsrc->bo->cpu;
2040 } else if (buf->user_buffer) {
2041 cpu = buf->user_buffer;
2042 } else {
2043 DBG("No constant buffer?\n");
2044 return;
2045 }
2046
2047 /* Copy the constant buffer into the driver context for later upload */
2048
2049 pbuf->buffer = rzalloc_size(ctx, sz);
2050 memcpy(pbuf->buffer, cpu + buf->buffer_offset, sz);
2051 }
2052
2053 static void
2054 panfrost_set_stencil_ref(
2055 struct pipe_context *pctx,
2056 const struct pipe_stencil_ref *ref)
2057 {
2058 struct panfrost_context *ctx = pan_context(pctx);
2059 ctx->stencil_ref = *ref;
2060
2061 /* Shader core dirty */
2062 ctx->dirty |= PAN_DIRTY_FS;
2063 }
2064
2065 static enum mali_texture_type
2066 panfrost_translate_texture_type(enum pipe_texture_target t)
2067 {
2068 switch (t) {
2069 case PIPE_BUFFER:
2070 case PIPE_TEXTURE_1D:
2071 case PIPE_TEXTURE_1D_ARRAY:
2072 return MALI_TEX_1D;
2073
2074 case PIPE_TEXTURE_2D:
2075 case PIPE_TEXTURE_2D_ARRAY:
2076 case PIPE_TEXTURE_RECT:
2077 return MALI_TEX_2D;
2078
2079 case PIPE_TEXTURE_3D:
2080 return MALI_TEX_3D;
2081
2082 case PIPE_TEXTURE_CUBE:
2083 case PIPE_TEXTURE_CUBE_ARRAY:
2084 return MALI_TEX_CUBE;
2085
2086 default:
2087 unreachable("Unknown target");
2088 }
2089 }
2090
2091 static struct pipe_sampler_view *
2092 panfrost_create_sampler_view(
2093 struct pipe_context *pctx,
2094 struct pipe_resource *texture,
2095 const struct pipe_sampler_view *template)
2096 {
2097 struct panfrost_sampler_view *so = rzalloc(pctx, struct panfrost_sampler_view);
2098 int bytes_per_pixel = util_format_get_blocksize(texture->format);
2099
2100 pipe_reference(NULL, &texture->reference);
2101
2102 struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
2103 assert(prsrc->bo);
2104
2105 so->base = *template;
2106 so->base.texture = texture;
2107 so->base.reference.count = 1;
2108 so->base.context = pctx;
2109
2110 /* sampler_views correspond to texture descriptors, minus the texture
2111 * (data) itself. So, we serialise the descriptor here and cache it for
2112 * later. */
2113
2114 /* Make sure it's something with which we're familiar */
2115 assert(bytes_per_pixel >= 1 && bytes_per_pixel <= 4);
2116
2117 /* TODO: Detect from format better */
2118 const struct util_format_description *desc = util_format_description(prsrc->base.format);
2119
2120 unsigned char user_swizzle[4] = {
2121 template->swizzle_r,
2122 template->swizzle_g,
2123 template->swizzle_b,
2124 template->swizzle_a
2125 };
2126
2127 enum mali_format format = panfrost_find_format(desc);
2128
2129 bool is_depth = desc->format == PIPE_FORMAT_Z32_UNORM;
2130
2131 unsigned usage2_layout = 0x10;
2132
2133 switch (prsrc->bo->layout) {
2134 case PAN_AFBC:
2135 usage2_layout |= 0x8 | 0x4;
2136 break;
2137 case PAN_TILED:
2138 usage2_layout |= 0x1;
2139 break;
2140 case PAN_LINEAR:
2141 usage2_layout |= is_depth ? 0x1 : 0x2;
2142 break;
2143 default:
2144 assert(0);
2145 break;
2146 }
2147
2148 /* Check if we need to set a custom stride by computing the "expected"
2149 * stride and comparing it to what the BO actually wants. Only applies
2150 * to linear textures, since tiled/compressed textures have strict
2151 * alignment requirements for their strides as it is */
2152
2153 unsigned first_level = template->u.tex.first_level;
2154 unsigned last_level = template->u.tex.last_level;
2155
2156 if (prsrc->bo->layout == PAN_LINEAR) {
2157 for (unsigned l = first_level; l <= last_level; ++l) {
2158 unsigned actual_stride = prsrc->bo->slices[l].stride;
2159 unsigned width = u_minify(texture->width0, l);
2160 unsigned comp_stride = width * bytes_per_pixel;
2161
2162 if (comp_stride != actual_stride) {
2163 usage2_layout |= MALI_TEX_MANUAL_STRIDE;
2164 break;
2165 }
2166 }
2167 }
2168
2169 /* In the hardware, array_size refers specifically to array textures,
2170 * whereas in Gallium, it also covers cubemaps */
2171
2172 unsigned array_size = texture->array_size;
2173
2174 if (texture->target == PIPE_TEXTURE_CUBE) {
2175 /* TODO: Cubemap arrays */
2176 assert(array_size == 6);
2177 }
2178
2179 struct mali_texture_descriptor texture_descriptor = {
2180 .width = MALI_POSITIVE(u_minify(texture->width0, first_level)),
2181 .height = MALI_POSITIVE(u_minify(texture->height0, first_level)),
2182 .depth = MALI_POSITIVE(u_minify(texture->depth0, first_level)),
2183 .array_size = MALI_POSITIVE(array_size),
2184
2185 /* TODO: Decode */
2186 .format = {
2187 .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
2188 .format = format,
2189
2190 .srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB,
2191 .type = panfrost_translate_texture_type(texture->target),
2192
2193 .usage2 = usage2_layout
2194 },
2195
2196 .swizzle = panfrost_translate_swizzle_4(user_swizzle)
2197 };
2198
2199 //texture_descriptor.nr_mipmap_levels = last_level - first_level;
2200
2201 so->hw = texture_descriptor;
2202
2203 return (struct pipe_sampler_view *) so;
2204 }
2205
2206 static void
2207 panfrost_set_sampler_views(
2208 struct pipe_context *pctx,
2209 enum pipe_shader_type shader,
2210 unsigned start_slot, unsigned num_views,
2211 struct pipe_sampler_view **views)
2212 {
2213 struct panfrost_context *ctx = pan_context(pctx);
2214
2215 assert(start_slot == 0);
2216
2217 unsigned new_nr = 0;
2218 for (unsigned i = 0; i < num_views; ++i) {
2219 if (views[i])
2220 new_nr = i + 1;
2221 }
2222
2223 ctx->sampler_view_count[shader] = new_nr;
2224 memcpy(ctx->sampler_views[shader], views, num_views * sizeof (void *));
2225
2226 ctx->dirty |= PAN_DIRTY_TEXTURES;
2227 }
2228
2229 static void
2230 panfrost_sampler_view_destroy(
2231 struct pipe_context *pctx,
2232 struct pipe_sampler_view *view)
2233 {
2234 pipe_resource_reference(&view->texture, NULL);
2235 ralloc_free(view);
2236 }
2237
2238 static void
2239 panfrost_set_framebuffer_state(struct pipe_context *pctx,
2240 const struct pipe_framebuffer_state *fb)
2241 {
2242 struct panfrost_context *ctx = pan_context(pctx);
2243
2244 /* Flush when switching framebuffers, but not if the framebuffer
2245 * state is being restored by u_blitter
2246 */
2247
2248 bool is_scanout = panfrost_is_scanout(ctx);
2249 bool has_draws = ctx->draw_count > 0;
2250
2251 if (!ctx->blitter->running && (!is_scanout || has_draws)) {
2252 panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
2253 }
2254
2255 ctx->pipe_framebuffer.nr_cbufs = fb->nr_cbufs;
2256 ctx->pipe_framebuffer.samples = fb->samples;
2257 ctx->pipe_framebuffer.layers = fb->layers;
2258 ctx->pipe_framebuffer.width = fb->width;
2259 ctx->pipe_framebuffer.height = fb->height;
2260
2261 for (int i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
2262 struct pipe_surface *cb = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
2263
2264 /* check if changing cbuf */
2265 if (ctx->pipe_framebuffer.cbufs[i] == cb) continue;
2266
2267 if (cb && (i != 0)) {
2268 DBG("XXX: Multiple render targets not supported before t7xx!\n");
2269 assert(0);
2270 }
2271
2272 /* assign new */
2273 pipe_surface_reference(&ctx->pipe_framebuffer.cbufs[i], cb);
2274
2275 if (!cb)
2276 continue;
2277
2278 if (ctx->require_sfbd)
2279 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx, ~0);
2280 else
2281 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx, ~0);
2282
2283 panfrost_attach_vt_framebuffer(ctx);
2284
2285 struct panfrost_resource *tex = ((struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[i]->texture);
2286 enum pipe_format format = ctx->pipe_framebuffer.cbufs[i]->format;
2287
2288 bool can_afbc = panfrost_format_supports_afbc(format);
2289 bool is_scanout = panfrost_is_scanout(ctx);
2290
2291 if (!is_scanout && tex->bo->layout != PAN_AFBC && can_afbc)
2292 panfrost_enable_afbc(ctx, tex, false);
2293
2294 if (!is_scanout && !tex->bo->has_checksum)
2295 panfrost_enable_checksum(ctx, tex);
2296 }
2297
2298 {
2299 struct pipe_surface *zb = fb->zsbuf;
2300
2301 if (ctx->pipe_framebuffer.zsbuf != zb) {
2302 pipe_surface_reference(&ctx->pipe_framebuffer.zsbuf, zb);
2303
2304 if (zb) {
2305 if (ctx->require_sfbd)
2306 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx, ~0);
2307 else
2308 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx, ~0);
2309
2310 panfrost_attach_vt_framebuffer(ctx);
2311
2312 struct panfrost_resource *tex = pan_resource(zb->texture);
2313 bool can_afbc = panfrost_format_supports_afbc(zb->format);
2314 bool is_scanout = panfrost_is_scanout(ctx);
2315
2316 if (!is_scanout && tex->bo->layout != PAN_AFBC && can_afbc)
2317 panfrost_enable_afbc(ctx, tex, true);
2318 }
2319 }
2320 }
2321 }
2322
2323 static void *
2324 panfrost_create_blend_state(struct pipe_context *pipe,
2325 const struct pipe_blend_state *blend)
2326 {
2327 struct panfrost_context *ctx = pan_context(pipe);
2328 struct panfrost_blend_state *so = rzalloc(ctx, struct panfrost_blend_state);
2329 so->base = *blend;
2330
2331 /* TODO: The following features are not yet implemented */
2332 assert(!blend->logicop_enable);
2333 assert(!blend->alpha_to_coverage);
2334 assert(!blend->alpha_to_one);
2335
2336 /* Compile the blend state, first as fixed-function if we can */
2337
2338 if (panfrost_make_fixed_blend_mode(&blend->rt[0], so, blend->rt[0].colormask, &ctx->blend_color))
2339 return so;
2340
2341 /* If we can't, compile a blend shader instead */
2342
2343 panfrost_make_blend_shader(ctx, so, &ctx->blend_color);
2344
2345 return so;
2346 }
2347
2348 static void
2349 panfrost_bind_blend_state(struct pipe_context *pipe,
2350 void *cso)
2351 {
2352 struct panfrost_context *ctx = pan_context(pipe);
2353 struct pipe_blend_state *blend = (struct pipe_blend_state *) cso;
2354 struct panfrost_blend_state *pblend = (struct panfrost_blend_state *) cso;
2355 ctx->blend = pblend;
2356
2357 if (!blend)
2358 return;
2359
2360 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_DITHER, !blend->dither);
2361
2362 /* TODO: Attach color */
2363
2364 /* Shader itself is not dirty, but the shader core is */
2365 ctx->dirty |= PAN_DIRTY_FS;
2366 }
2367
2368 static void
2369 panfrost_delete_blend_state(struct pipe_context *pipe,
2370 void *blend)
2371 {
2372 struct panfrost_blend_state *so = (struct panfrost_blend_state *) blend;
2373
2374 if (so->has_blend_shader) {
2375 DBG("Deleting blend state leak blend shaders bytecode\n");
2376 }
2377
2378 ralloc_free(blend);
2379 }
2380
2381 static void
2382 panfrost_set_blend_color(struct pipe_context *pipe,
2383 const struct pipe_blend_color *blend_color)
2384 {
2385 struct panfrost_context *ctx = pan_context(pipe);
2386
2387 /* If blend_color is we're unbinding, so ctx->blend_color is now undefined -> nothing to do */
2388
2389 if (blend_color) {
2390 ctx->blend_color = *blend_color;
2391
2392 /* The blend mode depends on the blend constant color, due to the
2393 * fixed/programmable split. So, we're forced to regenerate the blend
2394 * equation */
2395
2396 /* TODO: Attach color */
2397 }
2398 }
2399
2400 static void *
2401 panfrost_create_depth_stencil_state(struct pipe_context *pipe,
2402 const struct pipe_depth_stencil_alpha_state *depth_stencil)
2403 {
2404 return mem_dup(depth_stencil, sizeof(*depth_stencil));
2405 }
2406
2407 static void
2408 panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
2409 void *cso)
2410 {
2411 struct panfrost_context *ctx = pan_context(pipe);
2412 struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
2413 ctx->depth_stencil = depth_stencil;
2414
2415 if (!depth_stencil)
2416 return;
2417
2418 /* Alpha does not exist in the hardware (it's not in ES3), so it's
2419 * emulated in the fragment shader */
2420
2421 if (depth_stencil->alpha.enabled) {
2422 /* We need to trigger a new shader (maybe) */
2423 ctx->base.bind_fs_state(&ctx->base, ctx->fs);
2424 }
2425
2426 /* Stencil state */
2427 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled); /* XXX: which one? */
2428
2429 panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
2430 ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
2431
2432 panfrost_make_stencil_state(&depth_stencil->stencil[1], &ctx->fragment_shader_core.stencil_back);
2433 ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[1].writemask;
2434
2435 /* Depth state (TODO: Refactor) */
2436 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_TEST, depth_stencil->depth.enabled);
2437
2438 int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
2439
2440 ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
2441 ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
2442
2443 /* Bounds test not implemented */
2444 assert(!depth_stencil->depth.bounds_test);
2445
2446 ctx->dirty |= PAN_DIRTY_FS;
2447 }
2448
2449 static void
2450 panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
2451 {
2452 free( depth );
2453 }
2454
2455 static void
2456 panfrost_set_sample_mask(struct pipe_context *pipe,
2457 unsigned sample_mask)
2458 {
2459 }
2460
2461 static void
2462 panfrost_set_clip_state(struct pipe_context *pipe,
2463 const struct pipe_clip_state *clip)
2464 {
2465 //struct panfrost_context *panfrost = pan_context(pipe);
2466 }
2467
2468 static void
2469 panfrost_set_viewport_states(struct pipe_context *pipe,
2470 unsigned start_slot,
2471 unsigned num_viewports,
2472 const struct pipe_viewport_state *viewports)
2473 {
2474 struct panfrost_context *ctx = pan_context(pipe);
2475
2476 assert(start_slot == 0);
2477 assert(num_viewports == 1);
2478
2479 ctx->pipe_viewport = *viewports;
2480 }
2481
2482 static void
2483 panfrost_set_scissor_states(struct pipe_context *pipe,
2484 unsigned start_slot,
2485 unsigned num_scissors,
2486 const struct pipe_scissor_state *scissors)
2487 {
2488 struct panfrost_context *ctx = pan_context(pipe);
2489
2490 assert(start_slot == 0);
2491 assert(num_scissors == 1);
2492
2493 ctx->scissor = *scissors;
2494 }
2495
2496 static void
2497 panfrost_set_polygon_stipple(struct pipe_context *pipe,
2498 const struct pipe_poly_stipple *stipple)
2499 {
2500 //struct panfrost_context *panfrost = pan_context(pipe);
2501 }
2502
2503 static void
2504 panfrost_set_active_query_state(struct pipe_context *pipe,
2505 boolean enable)
2506 {
2507 //struct panfrost_context *panfrost = pan_context(pipe);
2508 }
2509
2510 static void
2511 panfrost_destroy(struct pipe_context *pipe)
2512 {
2513 struct panfrost_context *panfrost = pan_context(pipe);
2514 struct panfrost_screen *screen = pan_screen(pipe->screen);
2515
2516 if (panfrost->blitter)
2517 util_blitter_destroy(panfrost->blitter);
2518
2519 screen->driver->free_slab(screen, &panfrost->scratchpad);
2520 screen->driver->free_slab(screen, &panfrost->varying_mem);
2521 screen->driver->free_slab(screen, &panfrost->shaders);
2522 screen->driver->free_slab(screen, &panfrost->tiler_heap);
2523 screen->driver->free_slab(screen, &panfrost->tiler_polygon_list);
2524 screen->driver->free_slab(screen, &panfrost->tiler_dummy);
2525
2526 for (int i = 0; i < ARRAY_SIZE(panfrost->transient_pools); ++i) {
2527 struct panfrost_memory_entry *entry;
2528 entry = panfrost->transient_pools[i].entries[0];
2529 pb_slab_free(&screen->slabs, (struct pb_slab_entry *)entry);
2530 }
2531
2532 ralloc_free(pipe);
2533 }
2534
2535 static struct pipe_query *
2536 panfrost_create_query(struct pipe_context *pipe,
2537 unsigned type,
2538 unsigned index)
2539 {
2540 struct panfrost_query *q = rzalloc(pipe, struct panfrost_query);
2541
2542 q->type = type;
2543 q->index = index;
2544
2545 return (struct pipe_query *) q;
2546 }
2547
2548 static void
2549 panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
2550 {
2551 ralloc_free(q);
2552 }
2553
2554 static boolean
2555 panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
2556 {
2557 struct panfrost_context *ctx = pan_context(pipe);
2558 struct panfrost_query *query = (struct panfrost_query *) q;
2559
2560 switch (query->type) {
2561 case PIPE_QUERY_OCCLUSION_COUNTER:
2562 case PIPE_QUERY_OCCLUSION_PREDICATE:
2563 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2564 {
2565 /* Allocate a word for the query results to be stored */
2566 query->transfer = panfrost_allocate_chunk(ctx, sizeof(unsigned), HEAP_DESCRIPTOR);
2567
2568 ctx->occlusion_query = query;
2569
2570 break;
2571 }
2572
2573 default:
2574 DBG("Skipping query %d\n", query->type);
2575 break;
2576 }
2577
2578 return true;
2579 }
2580
2581 static bool
2582 panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
2583 {
2584 struct panfrost_context *ctx = pan_context(pipe);
2585 ctx->occlusion_query = NULL;
2586 return true;
2587 }
2588
2589 static boolean
2590 panfrost_get_query_result(struct pipe_context *pipe,
2591 struct pipe_query *q,
2592 boolean wait,
2593 union pipe_query_result *vresult)
2594 {
2595 /* STUB */
2596 struct panfrost_query *query = (struct panfrost_query *) q;
2597
2598 /* We need to flush out the jobs to actually run the counter, TODO
2599 * check wait, TODO wallpaper after if needed */
2600
2601 panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
2602
2603 switch (query->type) {
2604 case PIPE_QUERY_OCCLUSION_COUNTER:
2605 case PIPE_QUERY_OCCLUSION_PREDICATE:
2606 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: {
2607 /* Read back the query results */
2608 unsigned *result = (unsigned *) query->transfer.cpu;
2609 unsigned passed = *result;
2610
2611 if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
2612 vresult->u64 = passed;
2613 } else {
2614 vresult->b = !!passed;
2615 }
2616
2617 break;
2618 }
2619 default:
2620 DBG("Skipped query get %d\n", query->type);
2621 break;
2622 }
2623
2624 return true;
2625 }
2626
2627 static struct pipe_stream_output_target *
2628 panfrost_create_stream_output_target(struct pipe_context *pctx,
2629 struct pipe_resource *prsc,
2630 unsigned buffer_offset,
2631 unsigned buffer_size)
2632 {
2633 struct pipe_stream_output_target *target;
2634
2635 target = rzalloc(pctx, struct pipe_stream_output_target);
2636
2637 if (!target)
2638 return NULL;
2639
2640 pipe_reference_init(&target->reference, 1);
2641 pipe_resource_reference(&target->buffer, prsc);
2642
2643 target->context = pctx;
2644 target->buffer_offset = buffer_offset;
2645 target->buffer_size = buffer_size;
2646
2647 return target;
2648 }
2649
2650 static void
2651 panfrost_stream_output_target_destroy(struct pipe_context *pctx,
2652 struct pipe_stream_output_target *target)
2653 {
2654 pipe_resource_reference(&target->buffer, NULL);
2655 ralloc_free(target);
2656 }
2657
2658 static void
2659 panfrost_set_stream_output_targets(struct pipe_context *pctx,
2660 unsigned num_targets,
2661 struct pipe_stream_output_target **targets,
2662 const unsigned *offsets)
2663 {
2664 /* STUB */
2665 }
2666
2667 static void
2668 panfrost_setup_hardware(struct panfrost_context *ctx)
2669 {
2670 struct pipe_context *gallium = (struct pipe_context *) ctx;
2671 struct panfrost_screen *screen = pan_screen(gallium->screen);
2672
2673 for (int i = 0; i < ARRAY_SIZE(ctx->transient_pools); ++i) {
2674 /* Allocate the beginning of the transient pool */
2675 int entry_size = (1 << 22); /* 4MB */
2676
2677 ctx->transient_pools[i].entry_size = entry_size;
2678 ctx->transient_pools[i].entry_count = 1;
2679
2680 ctx->transient_pools[i].entries[0] = (struct panfrost_memory_entry *) pb_slab_alloc(&screen->slabs, entry_size, HEAP_TRANSIENT);
2681 }
2682
2683 screen->driver->allocate_slab(screen, &ctx->scratchpad, 64, false, 0, 0, 0);
2684 screen->driver->allocate_slab(screen, &ctx->varying_mem, 16384, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_COHERENT_LOCAL, 0, 0);
2685 screen->driver->allocate_slab(screen, &ctx->shaders, 4096, true, PAN_ALLOCATE_EXECUTE, 0, 0);
2686 screen->driver->allocate_slab(screen, &ctx->tiler_heap, 32768, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2687 screen->driver->allocate_slab(screen, &ctx->tiler_polygon_list, 128*128, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2688 screen->driver->allocate_slab(screen, &ctx->tiler_dummy, 1, false, PAN_ALLOCATE_INVISIBLE, 0, 0);
2689 }
2690
2691 /* New context creation, which also does hardware initialisation since I don't
2692 * know the better way to structure this :smirk: */
2693
2694 struct pipe_context *
2695 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
2696 {
2697 struct panfrost_context *ctx = rzalloc(screen, struct panfrost_context);
2698 struct panfrost_screen *pscreen = pan_screen(screen);
2699 memset(ctx, 0, sizeof(*ctx));
2700 struct pipe_context *gallium = (struct pipe_context *) ctx;
2701 unsigned gpu_id;
2702
2703 gpu_id = pscreen->driver->query_gpu_version(pscreen);
2704
2705 ctx->is_t6xx = gpu_id <= 0x0750; /* For now, this flag means T760 or less */
2706 ctx->require_sfbd = gpu_id < 0x0750; /* T760 is the first to support MFBD */
2707
2708 gallium->screen = screen;
2709
2710 gallium->destroy = panfrost_destroy;
2711
2712 gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
2713
2714 gallium->flush = panfrost_flush;
2715 gallium->clear = panfrost_clear;
2716 gallium->draw_vbo = panfrost_draw_vbo;
2717
2718 gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
2719 gallium->set_constant_buffer = panfrost_set_constant_buffer;
2720
2721 gallium->set_stencil_ref = panfrost_set_stencil_ref;
2722
2723 gallium->create_sampler_view = panfrost_create_sampler_view;
2724 gallium->set_sampler_views = panfrost_set_sampler_views;
2725 gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
2726
2727 gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
2728 gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
2729 gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
2730
2731 gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
2732 gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
2733 gallium->delete_vertex_elements_state = panfrost_generic_cso_delete;
2734
2735 gallium->create_fs_state = panfrost_create_shader_state;
2736 gallium->delete_fs_state = panfrost_delete_shader_state;
2737 gallium->bind_fs_state = panfrost_bind_fs_state;
2738
2739 gallium->create_vs_state = panfrost_create_shader_state;
2740 gallium->delete_vs_state = panfrost_delete_shader_state;
2741 gallium->bind_vs_state = panfrost_bind_vs_state;
2742
2743 gallium->create_sampler_state = panfrost_create_sampler_state;
2744 gallium->delete_sampler_state = panfrost_generic_cso_delete;
2745 gallium->bind_sampler_states = panfrost_bind_sampler_states;
2746
2747 gallium->create_blend_state = panfrost_create_blend_state;
2748 gallium->bind_blend_state = panfrost_bind_blend_state;
2749 gallium->delete_blend_state = panfrost_delete_blend_state;
2750
2751 gallium->set_blend_color = panfrost_set_blend_color;
2752
2753 gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
2754 gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
2755 gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
2756
2757 gallium->set_sample_mask = panfrost_set_sample_mask;
2758
2759 gallium->set_clip_state = panfrost_set_clip_state;
2760 gallium->set_viewport_states = panfrost_set_viewport_states;
2761 gallium->set_scissor_states = panfrost_set_scissor_states;
2762 gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
2763 gallium->set_active_query_state = panfrost_set_active_query_state;
2764
2765 gallium->create_query = panfrost_create_query;
2766 gallium->destroy_query = panfrost_destroy_query;
2767 gallium->begin_query = panfrost_begin_query;
2768 gallium->end_query = panfrost_end_query;
2769 gallium->get_query_result = panfrost_get_query_result;
2770
2771 gallium->create_stream_output_target = panfrost_create_stream_output_target;
2772 gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
2773 gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
2774
2775 panfrost_resource_context_init(gallium);
2776
2777 pscreen->driver->init_context(ctx);
2778
2779 panfrost_setup_hardware(ctx);
2780
2781 /* XXX: leaks */
2782 gallium->stream_uploader = u_upload_create_default(gallium);
2783 gallium->const_uploader = gallium->stream_uploader;
2784 assert(gallium->stream_uploader);
2785
2786 /* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
2787 ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
2788
2789 ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
2790
2791 ctx->blitter = util_blitter_create(gallium);
2792 assert(ctx->blitter);
2793
2794 /* Prepare for render! */
2795
2796 panfrost_job_init(ctx);
2797 panfrost_emit_vertex_payload(ctx);
2798 panfrost_emit_tiler_payload(ctx);
2799 panfrost_invalidate_frame(ctx);
2800 panfrost_default_shader_backend(ctx);
2801
2802 return gallium;
2803 }