panfrost: Remove shader state *base
[mesa.git] / src / gallium / drivers / panfrost / pan_context.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #include <sys/poll.h>
26 #include <errno.h>
27
28 #include "pan_context.h"
29 #include "pan_format.h"
30
31 #include "util/macros.h"
32 #include "util/u_format.h"
33 #include "util/u_inlines.h"
34 #include "util/u_upload_mgr.h"
35 #include "util/u_memory.h"
36 #include "util/u_vbuf.h"
37 #include "util/half_float.h"
38 #include "util/u_helpers.h"
39 #include "util/u_format.h"
40 #include "util/u_prim_restart.h"
41 #include "indices/u_primconvert.h"
42 #include "tgsi/tgsi_parse.h"
43 #include "util/u_math.h"
44
45 #include "pan_screen.h"
46 #include "pan_blending.h"
47 #include "pan_blend_shaders.h"
48 #include "pan_util.h"
49 #include "pan_tiler.h"
50
51 /* Do not actually send anything to the GPU; merely generate the cmdstream as fast as possible. Disables framebuffer writes */
52 //#define DRY_RUN
53
54 static enum mali_job_type
55 panfrost_job_type_for_pipe(enum pipe_shader_type type) {
56 switch (type)
57 {
58 case PIPE_SHADER_VERTEX:
59 return JOB_TYPE_VERTEX;
60
61 case PIPE_SHADER_FRAGMENT:
62 /* Note: JOB_TYPE_FRAGMENT is different.
63 * JOB_TYPE_FRAGMENT actually executes the
64 * fragment shader, but JOB_TYPE_TILER is how you
65 * specify it*/
66 return JOB_TYPE_TILER;
67
68 case PIPE_SHADER_GEOMETRY:
69 return JOB_TYPE_GEOMETRY;
70
71 case PIPE_SHADER_COMPUTE:
72 return JOB_TYPE_COMPUTE;
73
74 default:
75 unreachable("Unsupported shader stage");
76 }
77 }
78
79 /* Framebuffer descriptor */
80
81 static struct midgard_tiler_descriptor
82 panfrost_emit_midg_tiler(
83 struct panfrost_context *ctx,
84 unsigned width,
85 unsigned height,
86 unsigned vertex_count)
87 {
88 struct midgard_tiler_descriptor t = {};
89
90 t.hierarchy_mask =
91 panfrost_choose_hierarchy_mask(width, height, vertex_count);
92
93 /* Compute the polygon header size and use that to offset the body */
94
95 unsigned header_size = panfrost_tiler_header_size(
96 width, height, t.hierarchy_mask);
97
98 unsigned body_size = panfrost_tiler_body_size(
99 width, height, t.hierarchy_mask);
100
101 /* Sanity check */
102
103 if (t.hierarchy_mask) {
104 assert(ctx->tiler_polygon_list.bo->size >= (header_size + body_size));
105
106 /* Specify allocated tiler structures */
107 t.polygon_list = ctx->tiler_polygon_list.bo->gpu;
108
109 /* Allow the entire tiler heap */
110 t.heap_start = ctx->tiler_heap.bo->gpu;
111 t.heap_end =
112 ctx->tiler_heap.bo->gpu + ctx->tiler_heap.bo->size;
113 } else {
114 /* The tiler is disabled, so don't allow the tiler heap */
115 t.heap_start = ctx->tiler_heap.bo->gpu;
116 t.heap_end = t.heap_start;
117
118 /* Use a dummy polygon list */
119 t.polygon_list = ctx->tiler_dummy.bo->gpu;
120
121 /* Also, set a "tiler disabled?" flag? */
122 t.hierarchy_mask |= 0x1000;
123 }
124
125 t.polygon_list_body =
126 t.polygon_list + header_size;
127
128 t.polygon_list_size =
129 header_size + body_size;
130
131 return t;
132 }
133
134 struct mali_single_framebuffer
135 panfrost_emit_sfbd(struct panfrost_context *ctx, unsigned vertex_count)
136 {
137 unsigned width = ctx->pipe_framebuffer.width;
138 unsigned height = ctx->pipe_framebuffer.height;
139
140 struct mali_single_framebuffer framebuffer = {
141 .width = MALI_POSITIVE(width),
142 .height = MALI_POSITIVE(height),
143 .unknown2 = 0x1f,
144 .format = 0x30000000,
145 .clear_flags = 0x1000,
146 .unknown_address_0 = ctx->scratchpad.bo->gpu,
147 .tiler = panfrost_emit_midg_tiler(ctx,
148 width, height, vertex_count),
149 };
150
151 return framebuffer;
152 }
153
154 struct bifrost_framebuffer
155 panfrost_emit_mfbd(struct panfrost_context *ctx, unsigned vertex_count)
156 {
157 unsigned width = ctx->pipe_framebuffer.width;
158 unsigned height = ctx->pipe_framebuffer.height;
159
160 struct bifrost_framebuffer framebuffer = {
161 .unk0 = 0x1e5, /* 1e4 if no spill */
162 .width1 = MALI_POSITIVE(width),
163 .height1 = MALI_POSITIVE(height),
164 .width2 = MALI_POSITIVE(width),
165 .height2 = MALI_POSITIVE(height),
166
167 .unk1 = 0x1080,
168
169 .rt_count_1 = MALI_POSITIVE(ctx->pipe_framebuffer.nr_cbufs),
170 .rt_count_2 = 4,
171
172 .unknown2 = 0x1f,
173
174 .scratchpad = ctx->scratchpad.bo->gpu,
175 .tiler = panfrost_emit_midg_tiler(ctx,
176 width, height, vertex_count)
177 };
178
179 return framebuffer;
180 }
181
182 /* Are we currently rendering to the screen (rather than an FBO)? */
183
184 bool
185 panfrost_is_scanout(struct panfrost_context *ctx)
186 {
187 /* If there is no color buffer, it's an FBO */
188 if (ctx->pipe_framebuffer.nr_cbufs != 1)
189 return false;
190
191 /* If we're too early that no framebuffer was sent, it's scanout */
192 if (!ctx->pipe_framebuffer.cbufs[0])
193 return true;
194
195 return ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_DISPLAY_TARGET ||
196 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SCANOUT ||
197 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SHARED;
198 }
199
200 static void
201 panfrost_clear(
202 struct pipe_context *pipe,
203 unsigned buffers,
204 const union pipe_color_union *color,
205 double depth, unsigned stencil)
206 {
207 struct panfrost_context *ctx = pan_context(pipe);
208 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
209
210 panfrost_job_clear(ctx, job, buffers, color, depth, stencil);
211 }
212
213 static mali_ptr
214 panfrost_attach_vt_mfbd(struct panfrost_context *ctx)
215 {
216 return panfrost_upload_transient(ctx, &ctx->vt_framebuffer_mfbd, sizeof(ctx->vt_framebuffer_mfbd)) | MALI_MFBD;
217 }
218
219 static mali_ptr
220 panfrost_attach_vt_sfbd(struct panfrost_context *ctx)
221 {
222 return panfrost_upload_transient(ctx, &ctx->vt_framebuffer_sfbd, sizeof(ctx->vt_framebuffer_sfbd)) | MALI_SFBD;
223 }
224
225 static void
226 panfrost_attach_vt_framebuffer(struct panfrost_context *ctx, bool skippable)
227 {
228 /* Skip the attach if we can */
229
230 if (skippable && ctx->payloads[PIPE_SHADER_VERTEX].postfix.framebuffer) {
231 assert(ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.framebuffer);
232 return;
233 }
234
235 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
236 mali_ptr framebuffer = screen->require_sfbd ?
237 panfrost_attach_vt_sfbd(ctx) :
238 panfrost_attach_vt_mfbd(ctx);
239
240 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
241 ctx->payloads[i].postfix.framebuffer = framebuffer;
242 }
243
244 /* Reset per-frame context, called on context initialisation as well as after
245 * flushing a frame */
246
247 static void
248 panfrost_invalidate_frame(struct panfrost_context *ctx)
249 {
250 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
251
252 if (screen->require_sfbd)
253 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx, ~0);
254 else
255 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx, ~0);
256
257 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
258 ctx->payloads[i].postfix.framebuffer = 0;
259
260 if (ctx->rasterizer)
261 ctx->dirty |= PAN_DIRTY_RASTERIZER;
262
263 /* XXX */
264 ctx->dirty |= PAN_DIRTY_SAMPLERS | PAN_DIRTY_TEXTURES;
265 }
266
267 /* In practice, every field of these payloads should be configurable
268 * arbitrarily, which means these functions are basically catch-all's for
269 * as-of-yet unwavering unknowns */
270
271 static void
272 panfrost_emit_vertex_payload(struct panfrost_context *ctx)
273 {
274 /* 0x2 bit clear on 32-bit T6XX */
275
276 struct midgard_payload_vertex_tiler payload = {
277 .gl_enables = 0x4 | 0x2,
278 };
279
280 /* Vertex and compute are closely coupled, so share a payload */
281
282 memcpy(&ctx->payloads[PIPE_SHADER_VERTEX], &payload, sizeof(payload));
283 memcpy(&ctx->payloads[PIPE_SHADER_COMPUTE], &payload, sizeof(payload));
284 }
285
286 static void
287 panfrost_emit_tiler_payload(struct panfrost_context *ctx)
288 {
289 struct midgard_payload_vertex_tiler payload = {
290 .prefix = {
291 .zero1 = 0xffff, /* Why is this only seen on test-quad-textured? */
292 },
293 };
294
295 memcpy(&ctx->payloads[PIPE_SHADER_FRAGMENT], &payload, sizeof(payload));
296 }
297
298 static unsigned
299 translate_tex_wrap(enum pipe_tex_wrap w)
300 {
301 switch (w) {
302 case PIPE_TEX_WRAP_REPEAT:
303 return MALI_WRAP_REPEAT;
304
305 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
306 return MALI_WRAP_CLAMP_TO_EDGE;
307
308 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
309 return MALI_WRAP_CLAMP_TO_BORDER;
310
311 case PIPE_TEX_WRAP_MIRROR_REPEAT:
312 return MALI_WRAP_MIRRORED_REPEAT;
313
314 default:
315 unreachable("Invalid wrap");
316 }
317 }
318
319 static unsigned
320 panfrost_translate_compare_func(enum pipe_compare_func in)
321 {
322 switch (in) {
323 case PIPE_FUNC_NEVER:
324 return MALI_FUNC_NEVER;
325
326 case PIPE_FUNC_LESS:
327 return MALI_FUNC_LESS;
328
329 case PIPE_FUNC_EQUAL:
330 return MALI_FUNC_EQUAL;
331
332 case PIPE_FUNC_LEQUAL:
333 return MALI_FUNC_LEQUAL;
334
335 case PIPE_FUNC_GREATER:
336 return MALI_FUNC_GREATER;
337
338 case PIPE_FUNC_NOTEQUAL:
339 return MALI_FUNC_NOTEQUAL;
340
341 case PIPE_FUNC_GEQUAL:
342 return MALI_FUNC_GEQUAL;
343
344 case PIPE_FUNC_ALWAYS:
345 return MALI_FUNC_ALWAYS;
346
347 default:
348 unreachable("Invalid func");
349 }
350 }
351
352 static unsigned
353 panfrost_translate_alt_compare_func(enum pipe_compare_func in)
354 {
355 switch (in) {
356 case PIPE_FUNC_NEVER:
357 return MALI_ALT_FUNC_NEVER;
358
359 case PIPE_FUNC_LESS:
360 return MALI_ALT_FUNC_LESS;
361
362 case PIPE_FUNC_EQUAL:
363 return MALI_ALT_FUNC_EQUAL;
364
365 case PIPE_FUNC_LEQUAL:
366 return MALI_ALT_FUNC_LEQUAL;
367
368 case PIPE_FUNC_GREATER:
369 return MALI_ALT_FUNC_GREATER;
370
371 case PIPE_FUNC_NOTEQUAL:
372 return MALI_ALT_FUNC_NOTEQUAL;
373
374 case PIPE_FUNC_GEQUAL:
375 return MALI_ALT_FUNC_GEQUAL;
376
377 case PIPE_FUNC_ALWAYS:
378 return MALI_ALT_FUNC_ALWAYS;
379
380 default:
381 unreachable("Invalid alt func");
382 }
383 }
384
385 static unsigned
386 panfrost_translate_stencil_op(enum pipe_stencil_op in)
387 {
388 switch (in) {
389 case PIPE_STENCIL_OP_KEEP:
390 return MALI_STENCIL_KEEP;
391
392 case PIPE_STENCIL_OP_ZERO:
393 return MALI_STENCIL_ZERO;
394
395 case PIPE_STENCIL_OP_REPLACE:
396 return MALI_STENCIL_REPLACE;
397
398 case PIPE_STENCIL_OP_INCR:
399 return MALI_STENCIL_INCR;
400
401 case PIPE_STENCIL_OP_DECR:
402 return MALI_STENCIL_DECR;
403
404 case PIPE_STENCIL_OP_INCR_WRAP:
405 return MALI_STENCIL_INCR_WRAP;
406
407 case PIPE_STENCIL_OP_DECR_WRAP:
408 return MALI_STENCIL_DECR_WRAP;
409
410 case PIPE_STENCIL_OP_INVERT:
411 return MALI_STENCIL_INVERT;
412
413 default:
414 unreachable("Invalid stencil op");
415 }
416 }
417
418 static void
419 panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
420 {
421 out->ref = 0; /* Gallium gets it from elsewhere */
422
423 out->mask = in->valuemask;
424 out->func = panfrost_translate_compare_func(in->func);
425 out->sfail = panfrost_translate_stencil_op(in->fail_op);
426 out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
427 out->dppass = panfrost_translate_stencil_op(in->zpass_op);
428 }
429
430 static void
431 panfrost_default_shader_backend(struct panfrost_context *ctx)
432 {
433 struct mali_shader_meta shader = {
434 .alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
435
436 .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
437 .unknown2_4 = MALI_NO_MSAA | 0x4e0,
438 };
439
440 /* unknown2_4 has 0x10 bit set on T6XX. We don't know why this is
441 * required (independent of 32-bit/64-bit descriptors), or why it's not
442 * used on later GPU revisions. Otherwise, all shader jobs fault on
443 * these earlier chips (perhaps this is a chicken bit of some kind).
444 * More investigation is needed. */
445
446 if (ctx->is_t6xx) {
447 shader.unknown2_4 |= 0x10;
448 }
449
450 struct pipe_stencil_state default_stencil = {
451 .enabled = 0,
452 .func = PIPE_FUNC_ALWAYS,
453 .fail_op = MALI_STENCIL_KEEP,
454 .zfail_op = MALI_STENCIL_KEEP,
455 .zpass_op = MALI_STENCIL_KEEP,
456 .writemask = 0xFF,
457 .valuemask = 0xFF
458 };
459
460 panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
461 shader.stencil_mask_front = default_stencil.writemask;
462
463 panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
464 shader.stencil_mask_back = default_stencil.writemask;
465
466 if (default_stencil.enabled)
467 shader.unknown2_4 |= MALI_STENCIL_TEST;
468
469 memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
470 }
471
472 /* Generates a vertex/tiler job. This is, in some sense, the heart of the
473 * graphics command stream. It should be called once per draw, accordding to
474 * presentations. Set is_tiler for "tiler" jobs (fragment shader jobs, but in
475 * Mali parlance, "fragment" refers to framebuffer writeout). Clear it for
476 * vertex jobs. */
477
478 struct panfrost_transfer
479 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler)
480 {
481 struct mali_job_descriptor_header job = {
482 .job_type = is_tiler ? JOB_TYPE_TILER : JOB_TYPE_VERTEX,
483 .job_descriptor_size = 1,
484 };
485
486 struct midgard_payload_vertex_tiler *payload = is_tiler ? &ctx->payloads[PIPE_SHADER_FRAGMENT] : &ctx->payloads[PIPE_SHADER_VERTEX];
487
488 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(*payload));
489 memcpy(transfer.cpu, &job, sizeof(job));
490 memcpy(transfer.cpu + sizeof(job), payload, sizeof(*payload));
491 return transfer;
492 }
493
494 static mali_ptr
495 panfrost_emit_varyings(
496 struct panfrost_context *ctx,
497 union mali_attr *slot,
498 unsigned stride,
499 unsigned count)
500 {
501 /* Fill out the descriptor */
502 slot->stride = stride;
503 slot->size = stride * count;
504 slot->shift = slot->extra_flags = 0;
505
506 struct panfrost_transfer transfer =
507 panfrost_allocate_transient(ctx, slot->size);
508
509 slot->elements = transfer.gpu | MALI_ATTR_LINEAR;
510
511 return transfer.gpu;
512 }
513
514 static void
515 panfrost_emit_point_coord(union mali_attr *slot)
516 {
517 slot->elements = MALI_VARYING_POINT_COORD | MALI_ATTR_LINEAR;
518 slot->stride = slot->size = slot->shift = slot->extra_flags = 0;
519 }
520
521 static void
522 panfrost_emit_front_face(union mali_attr *slot)
523 {
524 slot->elements = MALI_VARYING_FRONT_FACING | MALI_ATTR_INTERNAL;
525 }
526
527 static void
528 panfrost_emit_varying_descriptor(
529 struct panfrost_context *ctx,
530 unsigned vertex_count)
531 {
532 /* Load the shaders */
533
534 struct panfrost_shader_state *vs = &ctx->shader[PIPE_SHADER_VERTEX]->variants[ctx->shader[PIPE_SHADER_VERTEX]->active_variant];
535 struct panfrost_shader_state *fs = &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant];
536 unsigned int num_gen_varyings = 0;
537
538 /* Allocate the varying descriptor */
539
540 size_t vs_size = sizeof(struct mali_attr_meta) * vs->tripipe->varying_count;
541 size_t fs_size = sizeof(struct mali_attr_meta) * fs->tripipe->varying_count;
542
543 struct panfrost_transfer trans = panfrost_allocate_transient(ctx,
544 vs_size + fs_size);
545
546 /*
547 * Assign ->src_offset now that we know about all the general purpose
548 * varyings that will be used by the fragment and vertex shaders.
549 */
550 for (unsigned i = 0; i < vs->tripipe->varying_count; i++) {
551 /*
552 * General purpose varyings have ->index set to 0, skip other
553 * entries.
554 */
555 if (vs->varyings[i].index)
556 continue;
557
558 vs->varyings[i].src_offset = 16 * (num_gen_varyings++);
559 }
560
561 for (unsigned i = 0; i < fs->tripipe->varying_count; i++) {
562 unsigned j;
563
564 /* If we have a point sprite replacement, handle that here. We
565 * have to translate location first. TODO: Flip y in shader.
566 * We're already keying ... just time crunch .. */
567
568 unsigned loc = fs->varyings_loc[i];
569 unsigned pnt_loc =
570 (loc >= VARYING_SLOT_VAR0) ? (loc - VARYING_SLOT_VAR0) :
571 (loc == VARYING_SLOT_PNTC) ? 8 :
572 ~0;
573
574 if (~pnt_loc && fs->point_sprite_mask & (1 << pnt_loc)) {
575 /* gl_PointCoord index by convention */
576 fs->varyings[i].index = 3;
577 fs->reads_point_coord = true;
578
579 /* Swizzle out the z/w to 0/1 */
580 fs->varyings[i].format = MALI_RG16F;
581 fs->varyings[i].swizzle =
582 panfrost_get_default_swizzle(2);
583
584 continue;
585 }
586
587 if (fs->varyings[i].index)
588 continue;
589
590 /*
591 * Re-use the VS general purpose varying pos if it exists,
592 * create a new one otherwise.
593 */
594 for (j = 0; j < vs->tripipe->varying_count; j++) {
595 if (fs->varyings_loc[i] == vs->varyings_loc[j])
596 break;
597 }
598
599 if (j < vs->tripipe->varying_count)
600 fs->varyings[i].src_offset = vs->varyings[j].src_offset;
601 else
602 fs->varyings[i].src_offset = 16 * (num_gen_varyings++);
603 }
604
605 memcpy(trans.cpu, vs->varyings, vs_size);
606 memcpy(trans.cpu + vs_size, fs->varyings, fs_size);
607
608 ctx->payloads[PIPE_SHADER_VERTEX].postfix.varying_meta = trans.gpu;
609 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.varying_meta = trans.gpu + vs_size;
610
611 /* Buffer indices must be in this order per our convention */
612 union mali_attr varyings[PIPE_MAX_ATTRIBS];
613 unsigned idx = 0;
614
615 panfrost_emit_varyings(ctx, &varyings[idx++], num_gen_varyings * 16,
616 vertex_count);
617
618 /* fp32 vec4 gl_Position */
619 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.position_varying =
620 panfrost_emit_varyings(ctx, &varyings[idx++],
621 sizeof(float) * 4, vertex_count);
622
623
624 if (vs->writes_point_size || fs->reads_point_coord) {
625 /* fp16 vec1 gl_PointSize */
626 ctx->payloads[PIPE_SHADER_FRAGMENT].primitive_size.pointer =
627 panfrost_emit_varyings(ctx, &varyings[idx++],
628 2, vertex_count);
629 } else if (fs->reads_face) {
630 /* Dummy to advance index */
631 ++idx;
632 }
633
634 if (fs->reads_point_coord) {
635 /* Special descriptor */
636 panfrost_emit_point_coord(&varyings[idx++]);
637 } else if (fs->reads_face) {
638 ++idx;
639 }
640
641 if (fs->reads_face) {
642 panfrost_emit_front_face(&varyings[idx++]);
643 }
644
645 mali_ptr varyings_p = panfrost_upload_transient(ctx, &varyings, idx * sizeof(union mali_attr));
646 ctx->payloads[PIPE_SHADER_VERTEX].postfix.varyings = varyings_p;
647 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.varyings = varyings_p;
648 }
649
650 mali_ptr
651 panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i)
652 {
653 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
654 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
655
656 return rsrc->bo->gpu + buf->buffer_offset;
657 }
658
659 static bool
660 panfrost_writes_point_size(struct panfrost_context *ctx)
661 {
662 assert(ctx->shader[PIPE_SHADER_VERTEX]);
663 struct panfrost_shader_state *vs = &ctx->shader[PIPE_SHADER_VERTEX]->variants[ctx->shader[PIPE_SHADER_VERTEX]->active_variant];
664
665 return vs->writes_point_size && ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode == MALI_POINTS;
666 }
667
668 /* Stage the attribute descriptors so we can adjust src_offset
669 * to let BOs align nicely */
670
671 static void
672 panfrost_stage_attributes(struct panfrost_context *ctx)
673 {
674 struct panfrost_vertex_state *so = ctx->vertex;
675
676 size_t sz = sizeof(struct mali_attr_meta) * so->num_elements;
677 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sz);
678 struct mali_attr_meta *target = (struct mali_attr_meta *) transfer.cpu;
679
680 /* Copy as-is for the first pass */
681 memcpy(target, so->hw, sz);
682
683 /* Fixup offsets for the second pass. Recall that the hardware
684 * calculates attribute addresses as:
685 *
686 * addr = base + (stride * vtx) + src_offset;
687 *
688 * However, on Mali, base must be aligned to 64-bytes, so we
689 * instead let:
690 *
691 * base' = base & ~63 = base - (base & 63)
692 *
693 * To compensate when using base' (see emit_vertex_data), we have
694 * to adjust src_offset by the masked off piece:
695 *
696 * addr' = base' + (stride * vtx) + (src_offset + (base & 63))
697 * = base - (base & 63) + (stride * vtx) + src_offset + (base & 63)
698 * = base + (stride * vtx) + src_offset
699 * = addr;
700 *
701 * QED.
702 */
703
704 unsigned start = ctx->payloads[PIPE_SHADER_VERTEX].draw_start;
705
706 for (unsigned i = 0; i < so->num_elements; ++i) {
707 unsigned vbi = so->pipe[i].vertex_buffer_index;
708 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
709 mali_ptr addr = panfrost_vertex_buffer_address(ctx, vbi);
710
711 /* Adjust by the masked off bits of the offset */
712 target[i].src_offset += (addr & 63);
713
714 /* Also, somewhat obscurely per-instance data needs to be
715 * offset in response to a delayed start in an indexed draw */
716
717 if (so->pipe[i].instance_divisor && ctx->instance_count > 1 && start) {
718 target[i].src_offset -= buf->stride * start;
719 }
720
721
722 }
723
724 ctx->payloads[PIPE_SHADER_VERTEX].postfix.attribute_meta = transfer.gpu;
725 }
726
727 static void
728 panfrost_upload_sampler_descriptors(struct panfrost_context *ctx)
729 {
730 size_t desc_size = sizeof(struct mali_sampler_descriptor);
731
732 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
733 mali_ptr upload = 0;
734
735 if (ctx->sampler_count[t] && ctx->sampler_view_count[t]) {
736 size_t transfer_size = desc_size * ctx->sampler_count[t];
737
738 struct panfrost_transfer transfer =
739 panfrost_allocate_transient(ctx, transfer_size);
740
741 struct mali_sampler_descriptor *desc =
742 (struct mali_sampler_descriptor *) transfer.cpu;
743
744 for (int i = 0; i < ctx->sampler_count[t]; ++i)
745 desc[i] = ctx->samplers[t][i]->hw;
746
747 upload = transfer.gpu;
748 }
749
750 ctx->payloads[t].postfix.sampler_descriptor = upload;
751 }
752 }
753
754 static unsigned
755 panfrost_layout_for_texture(struct panfrost_resource *rsrc, bool manual_stride)
756 {
757 /* TODO: other linear depth textures */
758 bool is_depth = rsrc->base.format == PIPE_FORMAT_Z32_UNORM;
759
760 unsigned usage2_layout = 0x10;
761
762 switch (rsrc->layout) {
763 case PAN_AFBC:
764 usage2_layout |= 0x8 | 0x4;
765 break;
766 case PAN_TILED:
767 usage2_layout |= 0x1;
768 break;
769 case PAN_LINEAR:
770 usage2_layout |= is_depth ? 0x1 : 0x2;
771 break;
772 default:
773 assert(0);
774 break;
775 }
776
777 if (manual_stride)
778 usage2_layout |= MALI_TEX_MANUAL_STRIDE;
779
780 return usage2_layout;
781 }
782
783 static mali_ptr
784 panfrost_upload_tex(
785 struct panfrost_context *ctx,
786 struct panfrost_sampler_view *view)
787 {
788 if (!view)
789 return (mali_ptr) 0;
790
791 struct pipe_sampler_view *pview = &view->base;
792 struct panfrost_resource *rsrc = pan_resource(pview->texture);
793
794 /* Do we interleave an explicit stride with every element? */
795
796 bool has_manual_stride = view->manual_stride;
797
798 /* For easy access */
799
800 assert(pview->target != PIPE_BUFFER);
801 unsigned first_level = pview->u.tex.first_level;
802 unsigned last_level = pview->u.tex.last_level;
803 unsigned first_layer = pview->u.tex.first_layer;
804 unsigned last_layer = pview->u.tex.last_layer;
805
806 /* Lower-bit is set when sampling from colour AFBC */
807 bool is_afbc = rsrc->layout == PAN_AFBC;
808 bool is_zs = rsrc->base.bind & PIPE_BIND_DEPTH_STENCIL;
809 unsigned afbc_bit = (is_afbc && !is_zs) ? 1 : 0;
810
811 /* Add the BO to the job so it's retained until the job is done. */
812 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
813 panfrost_job_add_bo(job, rsrc->bo);
814
815 /* Add the usage flags in, since they can change across the CSO
816 * lifetime due to layout switches */
817
818 view->hw.format.usage2 = panfrost_layout_for_texture(rsrc, has_manual_stride);
819
820 /* Inject the addresses in, interleaving mip levels, cube faces, and
821 * strides in that order */
822
823 unsigned idx = 0;
824
825 for (unsigned l = first_level; l <= last_level; ++l) {
826 for (unsigned f = first_layer; f <= last_layer; ++f) {
827
828 view->hw.payload[idx++] =
829 panfrost_get_texture_address(rsrc, l, f) + afbc_bit;
830
831 if (has_manual_stride) {
832 view->hw.payload[idx++] =
833 rsrc->slices[l].stride;
834 }
835 }
836 }
837
838 return panfrost_upload_transient(ctx, &view->hw,
839 sizeof(struct mali_texture_descriptor));
840 }
841
842 static void
843 panfrost_upload_texture_descriptors(struct panfrost_context *ctx)
844 {
845 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
846 mali_ptr trampoline = 0;
847
848 if (ctx->sampler_view_count[t]) {
849 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
850
851 for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
852 trampolines[i] =
853 panfrost_upload_tex(ctx, ctx->sampler_views[t][i]);
854
855 trampoline = panfrost_upload_transient(ctx, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
856 }
857
858 ctx->payloads[t].postfix.texture_trampoline = trampoline;
859 }
860 }
861
862 struct sysval_uniform {
863 union {
864 float f[4];
865 int32_t i[4];
866 uint32_t u[4];
867 };
868 };
869
870 static void panfrost_upload_viewport_scale_sysval(struct panfrost_context *ctx,
871 struct sysval_uniform *uniform)
872 {
873 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
874
875 uniform->f[0] = vp->scale[0];
876 uniform->f[1] = vp->scale[1];
877 uniform->f[2] = vp->scale[2];
878 }
879
880 static void panfrost_upload_viewport_offset_sysval(struct panfrost_context *ctx,
881 struct sysval_uniform *uniform)
882 {
883 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
884
885 uniform->f[0] = vp->translate[0];
886 uniform->f[1] = vp->translate[1];
887 uniform->f[2] = vp->translate[2];
888 }
889
890 static void panfrost_upload_txs_sysval(struct panfrost_context *ctx,
891 enum pipe_shader_type st,
892 unsigned int sysvalid,
893 struct sysval_uniform *uniform)
894 {
895 unsigned texidx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
896 unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
897 bool is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
898 struct pipe_sampler_view *tex = &ctx->sampler_views[st][texidx]->base;
899
900 assert(dim);
901 uniform->i[0] = u_minify(tex->texture->width0, tex->u.tex.first_level);
902
903 if (dim > 1)
904 uniform->i[1] = u_minify(tex->texture->height0,
905 tex->u.tex.first_level);
906
907 if (dim > 2)
908 uniform->i[2] = u_minify(tex->texture->depth0,
909 tex->u.tex.first_level);
910
911 if (is_array)
912 uniform->i[dim] = tex->texture->array_size;
913 }
914
915 static void panfrost_upload_sysvals(struct panfrost_context *ctx, void *buf,
916 struct panfrost_shader_state *ss,
917 enum pipe_shader_type st)
918 {
919 struct sysval_uniform *uniforms = (void *)buf;
920
921 for (unsigned i = 0; i < ss->sysval_count; ++i) {
922 int sysval = ss->sysval[i];
923
924 switch (PAN_SYSVAL_TYPE(sysval)) {
925 case PAN_SYSVAL_VIEWPORT_SCALE:
926 panfrost_upload_viewport_scale_sysval(ctx, &uniforms[i]);
927 break;
928 case PAN_SYSVAL_VIEWPORT_OFFSET:
929 panfrost_upload_viewport_offset_sysval(ctx, &uniforms[i]);
930 break;
931 case PAN_SYSVAL_TEXTURE_SIZE:
932 panfrost_upload_txs_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
933 &uniforms[i]);
934 break;
935 default:
936 assert(0);
937 }
938 }
939 }
940
941 static const void *
942 panfrost_map_constant_buffer_cpu(struct panfrost_constant_buffer *buf, unsigned index)
943 {
944 struct pipe_constant_buffer *cb = &buf->cb[index];
945 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
946
947 if (rsrc)
948 return rsrc->bo->cpu;
949 else if (cb->user_buffer)
950 return cb->user_buffer;
951 else
952 unreachable("No constant buffer");
953 }
954
955 static mali_ptr
956 panfrost_map_constant_buffer_gpu(
957 struct panfrost_context *ctx,
958 struct panfrost_constant_buffer *buf,
959 unsigned index)
960 {
961 struct pipe_constant_buffer *cb = &buf->cb[index];
962 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
963
964 if (rsrc)
965 return rsrc->bo->gpu;
966 else if (cb->user_buffer)
967 return panfrost_upload_transient(ctx, cb->user_buffer, cb->buffer_size);
968 else
969 unreachable("No constant buffer");
970 }
971
972 /* Compute number of UBOs active (more specifically, compute the highest UBO
973 * number addressable -- if there are gaps, include them in the count anyway).
974 * We always include UBO #0 in the count, since we *need* uniforms enabled for
975 * sysvals. */
976
977 static unsigned
978 panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
979 {
980 unsigned mask = ctx->constant_buffer[stage].enabled_mask | 1;
981 return 32 - __builtin_clz(mask);
982 }
983
984 /* Fixes up a shader state with current state, returning a GPU address to the
985 * patched shader */
986
987 static mali_ptr
988 panfrost_patch_shader_state(
989 struct panfrost_context *ctx,
990 struct panfrost_shader_state *ss,
991 enum pipe_shader_type stage,
992 bool should_upload)
993 {
994 ss->tripipe->texture_count = ctx->sampler_view_count[stage];
995 ss->tripipe->sampler_count = ctx->sampler_count[stage];
996
997 ss->tripipe->midgard1.flags = 0x220;
998
999 unsigned ubo_count = panfrost_ubo_count(ctx, stage);
1000 ss->tripipe->midgard1.uniform_buffer_count = ubo_count;
1001
1002 /* We can't reuse over frames; that's not safe. The descriptor must be
1003 * transient uploaded */
1004
1005 if (should_upload) {
1006 return panfrost_upload_transient(ctx,
1007 ss->tripipe,
1008 sizeof(struct mali_shader_meta));
1009 }
1010
1011 /* If we don't need an upload, don't bother */
1012 return 0;
1013
1014 }
1015
1016 static void
1017 panfrost_patch_shader_state_compute(
1018 struct panfrost_context *ctx,
1019 enum pipe_shader_type stage,
1020 bool should_upload)
1021 {
1022 struct panfrost_shader_variants *all = ctx->shader[stage];
1023
1024 if (!all) {
1025 ctx->payloads[stage].postfix._shader_upper = 0;
1026 return;
1027 }
1028
1029 struct panfrost_shader_state *s = &all->variants[all->active_variant];
1030
1031 ctx->payloads[stage].postfix._shader_upper =
1032 panfrost_patch_shader_state(ctx, s, stage, should_upload) >> 4;
1033 }
1034
1035 /* Go through dirty flags and actualise them in the cmdstream. */
1036
1037 void
1038 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
1039 {
1040 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
1041 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
1042
1043 panfrost_attach_vt_framebuffer(ctx, true);
1044
1045 if (with_vertex_data) {
1046 panfrost_emit_vertex_data(job);
1047
1048 /* Varyings emitted for -all- geometry */
1049 unsigned total_count = ctx->padded_count * ctx->instance_count;
1050 panfrost_emit_varying_descriptor(ctx, total_count);
1051 }
1052
1053 bool msaa = ctx->rasterizer->base.multisample;
1054
1055 if (ctx->dirty & PAN_DIRTY_RASTERIZER) {
1056 ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables = ctx->rasterizer->tiler_gl_enables;
1057
1058 /* TODO: Sample size */
1059 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa);
1060 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
1061 }
1062
1063 panfrost_job_set_requirements(ctx, job);
1064
1065 if (ctx->occlusion_query) {
1066 ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables |= MALI_OCCLUSION_QUERY | MALI_OCCLUSION_PRECISE;
1067 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.occlusion_counter = ctx->occlusion_query->transfer.gpu;
1068 }
1069
1070 panfrost_patch_shader_state_compute(ctx, PIPE_SHADER_VERTEX, true);
1071 panfrost_patch_shader_state_compute(ctx, PIPE_SHADER_COMPUTE, true);
1072
1073 if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
1074 /* Check if we need to link the gl_PointSize varying */
1075 if (!panfrost_writes_point_size(ctx)) {
1076 /* If the size is constant, write it out. Otherwise,
1077 * don't touch primitive_size (since we would clobber
1078 * the pointer there) */
1079
1080 ctx->payloads[PIPE_SHADER_FRAGMENT].primitive_size.constant = ctx->rasterizer->base.line_width;
1081 }
1082 }
1083
1084 /* TODO: Maybe dirty track FS, maybe not. For now, it's transient. */
1085 if (ctx->shader[PIPE_SHADER_FRAGMENT])
1086 ctx->dirty |= PAN_DIRTY_FS;
1087
1088 if (ctx->dirty & PAN_DIRTY_FS) {
1089 assert(ctx->shader[PIPE_SHADER_FRAGMENT]);
1090 struct panfrost_shader_state *variant = &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant];
1091
1092 panfrost_patch_shader_state(ctx, variant, PIPE_SHADER_FRAGMENT, false);
1093
1094 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
1095
1096 COPY(shader);
1097 COPY(attribute_count);
1098 COPY(varying_count);
1099 COPY(texture_count);
1100 COPY(sampler_count);
1101 COPY(sampler_count);
1102 COPY(midgard1.uniform_count);
1103 COPY(midgard1.uniform_buffer_count);
1104 COPY(midgard1.work_count);
1105 COPY(midgard1.flags);
1106 COPY(midgard1.unknown2);
1107
1108 #undef COPY
1109
1110 /* Get blending setup */
1111 struct panfrost_blend_final blend =
1112 panfrost_get_blend_for_context(ctx, 0);
1113
1114 /* If there is a blend shader, work registers are shared */
1115
1116 if (blend.is_shader)
1117 ctx->fragment_shader_core.midgard1.work_count = /*MAX2(ctx->fragment_shader_core.midgard1.work_count, ctx->blend->blend_work_count)*/16;
1118
1119 /* Set late due to depending on render state */
1120 unsigned flags = ctx->fragment_shader_core.midgard1.flags;
1121
1122 /* Depending on whether it's legal to in the given shader, we
1123 * try to enable early-z testing (or forward-pixel kill?) */
1124
1125 if (!variant->can_discard)
1126 flags |= MALI_EARLY_Z;
1127
1128 /* Any time texturing is used, derivatives are implicitly
1129 * calculated, so we need to enable helper invocations */
1130
1131 if (variant->helper_invocations)
1132 flags |= MALI_HELPER_INVOCATIONS;
1133
1134 ctx->fragment_shader_core.midgard1.flags = flags;
1135
1136 /* Assign the stencil refs late */
1137
1138 unsigned front_ref = ctx->stencil_ref.ref_value[0];
1139 unsigned back_ref = ctx->stencil_ref.ref_value[1];
1140 bool back_enab = ctx->depth_stencil->stencil[1].enabled;
1141
1142 ctx->fragment_shader_core.stencil_front.ref = front_ref;
1143 ctx->fragment_shader_core.stencil_back.ref = back_enab ? back_ref : front_ref;
1144
1145 /* CAN_DISCARD should be set if the fragment shader possibly
1146 * contains a 'discard' instruction. It is likely this is
1147 * related to optimizations related to forward-pixel kill, as
1148 * per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
1149 * thing?" by Peter Harris
1150 */
1151
1152 if (variant->can_discard) {
1153 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1154 ctx->fragment_shader_core.midgard1.flags |= 0x400;
1155 }
1156
1157 /* Check if we're using the default blend descriptor (fast path) */
1158
1159 bool no_blending =
1160 !blend.is_shader &&
1161 (blend.equation.equation->rgb_mode == 0x122) &&
1162 (blend.equation.equation->alpha_mode == 0x122) &&
1163 (blend.equation.equation->color_mask == 0xf);
1164
1165 /* Even on MFBD, the shader descriptor gets blend shaders. It's
1166 * *also* copied to the blend_meta appended (by convention),
1167 * but this is the field actually read by the hardware. (Or
1168 * maybe both are read...?) */
1169
1170 if (blend.is_shader) {
1171 ctx->fragment_shader_core.blend.shader =
1172 blend.shader.gpu;
1173 } else {
1174 ctx->fragment_shader_core.blend.shader = 0;
1175 }
1176
1177 if (screen->require_sfbd) {
1178 /* When only a single render target platform is used, the blend
1179 * information is inside the shader meta itself. We
1180 * additionally need to signal CAN_DISCARD for nontrivial blend
1181 * modes (so we're able to read back the destination buffer) */
1182
1183 if (!blend.is_shader) {
1184 ctx->fragment_shader_core.blend.equation =
1185 *blend.equation.equation;
1186 ctx->fragment_shader_core.blend.constant =
1187 blend.equation.constant;
1188 }
1189
1190 if (!no_blending) {
1191 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1192 }
1193 }
1194
1195 size_t size = sizeof(struct mali_shader_meta) + sizeof(struct midgard_blend_rt);
1196 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1197 memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
1198
1199 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix._shader_upper = (transfer.gpu) >> 4;
1200
1201 if (!screen->require_sfbd) {
1202 /* Additional blend descriptor tacked on for jobs using MFBD */
1203
1204 unsigned blend_count = 0x200;
1205
1206 if (blend.is_shader) {
1207 /* For a blend shader, the bottom nibble corresponds to
1208 * the number of work registers used, which signals the
1209 * -existence- of a blend shader */
1210
1211 assert(blend.shader.work_count >= 2);
1212 blend_count |= MIN2(blend.shader.work_count, 3);
1213 } else {
1214 /* Otherwise, the bottom bit simply specifies if
1215 * blending (anything other than REPLACE) is enabled */
1216
1217
1218 if (!no_blending)
1219 blend_count |= 0x1;
1220 }
1221
1222 struct midgard_blend_rt rts[4];
1223
1224 for (unsigned i = 0; i < ctx->pipe_framebuffer.nr_cbufs; ++i) {
1225 bool is_srgb =
1226 (ctx->pipe_framebuffer.nr_cbufs > i) &&
1227 (ctx->pipe_framebuffer.cbufs[i]) &&
1228 util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format);
1229
1230 rts[i].flags = blend_count;
1231
1232 if (is_srgb)
1233 rts[i].flags |= MALI_BLEND_SRGB;
1234
1235 if (!ctx->blend->base.dither)
1236 rts[i].flags |= MALI_BLEND_NO_DITHER;
1237
1238 /* TODO: sRGB in blend shaders is currently
1239 * unimplemented. Contact me (Alyssa) if you're
1240 * interested in working on this. We have
1241 * native Midgard ops for helping here, but
1242 * they're not well-understood yet. */
1243
1244 assert(!(is_srgb && blend.is_shader));
1245
1246 if (blend.is_shader) {
1247 rts[i].blend.shader = blend.shader.gpu;
1248 } else {
1249 rts[i].blend.equation = *blend.equation.equation;
1250 rts[i].blend.constant = blend.equation.constant;
1251 }
1252 }
1253
1254 memcpy(transfer.cpu + sizeof(struct mali_shader_meta), rts, sizeof(rts[0]) * 1);
1255 }
1256 }
1257
1258 /* We stage to transient, so always dirty.. */
1259 if (ctx->vertex)
1260 panfrost_stage_attributes(ctx);
1261
1262 if (ctx->dirty & PAN_DIRTY_SAMPLERS)
1263 panfrost_upload_sampler_descriptors(ctx);
1264
1265 if (ctx->dirty & PAN_DIRTY_TEXTURES)
1266 panfrost_upload_texture_descriptors(ctx);
1267
1268 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
1269
1270 for (int i = 0; i < PIPE_SHADER_TYPES; ++i) {
1271 struct panfrost_shader_variants *all = ctx->shader[i];
1272
1273 if (!all)
1274 continue;
1275
1276 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[i];
1277
1278 struct panfrost_shader_state *ss = &all->variants[all->active_variant];
1279
1280 /* Uniforms are implicitly UBO #0 */
1281 bool has_uniforms = buf->enabled_mask & (1 << 0);
1282
1283 /* Allocate room for the sysval and the uniforms */
1284 size_t sys_size = sizeof(float) * 4 * ss->sysval_count;
1285 size_t uniform_size = has_uniforms ? (buf->cb[0].buffer_size) : 0;
1286 size_t size = sys_size + uniform_size;
1287 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1288
1289 /* Upload sysvals requested by the shader */
1290 panfrost_upload_sysvals(ctx, transfer.cpu, ss, i);
1291
1292 /* Upload uniforms */
1293 if (has_uniforms) {
1294 const void *cpu = panfrost_map_constant_buffer_cpu(buf, 0);
1295 memcpy(transfer.cpu + sys_size, cpu, uniform_size);
1296 }
1297
1298 int uniform_count =
1299 ctx->shader[i]->variants[ctx->shader[i]->active_variant].uniform_count;
1300
1301 struct mali_vertex_tiler_postfix *postfix =
1302 &ctx->payloads[i].postfix;
1303
1304 /* Next up, attach UBOs. UBO #0 is the uniforms we just
1305 * uploaded */
1306
1307 unsigned ubo_count = panfrost_ubo_count(ctx, i);
1308 assert(ubo_count >= 1);
1309
1310 size_t sz = sizeof(struct mali_uniform_buffer_meta) * ubo_count;
1311 struct mali_uniform_buffer_meta ubos[PAN_MAX_CONST_BUFFERS];
1312
1313 /* Upload uniforms as a UBO */
1314 ubos[0].size = MALI_POSITIVE((2 + uniform_count));
1315 ubos[0].ptr = transfer.gpu >> 2;
1316
1317 /* The rest are honest-to-goodness UBOs */
1318
1319 for (unsigned ubo = 1; ubo < ubo_count; ++ubo) {
1320 size_t sz = buf->cb[ubo].buffer_size;
1321
1322 bool enabled = buf->enabled_mask & (1 << ubo);
1323 bool empty = sz == 0;
1324
1325 if (!enabled || empty) {
1326 /* Stub out disabled UBOs to catch accesses */
1327
1328 ubos[ubo].size = 0;
1329 ubos[ubo].ptr = 0xDEAD0000;
1330 continue;
1331 }
1332
1333 mali_ptr gpu = panfrost_map_constant_buffer_gpu(ctx, buf, ubo);
1334
1335 unsigned bytes_per_field = 16;
1336 unsigned aligned = ALIGN_POT(sz, bytes_per_field);
1337 unsigned fields = aligned / bytes_per_field;
1338
1339 ubos[ubo].size = MALI_POSITIVE(fields);
1340 ubos[ubo].ptr = gpu >> 2;
1341 }
1342
1343 mali_ptr ubufs = panfrost_upload_transient(ctx, ubos, sz);
1344 postfix->uniforms = transfer.gpu;
1345 postfix->uniform_buffers = ubufs;
1346
1347 buf->dirty_mask = 0;
1348 }
1349
1350 /* TODO: Upload the viewport somewhere more appropriate */
1351
1352 /* Clip bounds are encoded as floats. The viewport itself is encoded as
1353 * (somewhat) asymmetric ints. */
1354 const struct pipe_scissor_state *ss = &ctx->scissor;
1355
1356 struct mali_viewport view = {
1357 /* By default, do no viewport clipping, i.e. clip to (-inf,
1358 * inf) in each direction. Clipping to the viewport in theory
1359 * should work, but in practice causes issues when we're not
1360 * explicitly trying to scissor */
1361
1362 .clip_minx = -INFINITY,
1363 .clip_miny = -INFINITY,
1364 .clip_maxx = INFINITY,
1365 .clip_maxy = INFINITY,
1366
1367 .clip_minz = 0.0,
1368 .clip_maxz = 1.0,
1369 };
1370
1371 /* Always scissor to the viewport by default. */
1372 float vp_minx = (int) (vp->translate[0] - fabsf(vp->scale[0]));
1373 float vp_maxx = (int) (vp->translate[0] + fabsf(vp->scale[0]));
1374
1375 float vp_miny = (int) (vp->translate[1] - fabsf(vp->scale[1]));
1376 float vp_maxy = (int) (vp->translate[1] + fabsf(vp->scale[1]));
1377
1378 /* Apply the scissor test */
1379
1380 unsigned minx, miny, maxx, maxy;
1381
1382 if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
1383 minx = MAX2(ss->minx, vp_minx);
1384 miny = MAX2(ss->miny, vp_miny);
1385 maxx = MIN2(ss->maxx, vp_maxx);
1386 maxy = MIN2(ss->maxy, vp_maxy);
1387 } else {
1388 minx = vp_minx;
1389 miny = vp_miny;
1390 maxx = vp_maxx;
1391 maxy = vp_maxy;
1392 }
1393
1394 /* Hardware needs the min/max to be strictly ordered, so flip if we
1395 * need to. The viewport transformation in the vertex shader will
1396 * handle the negatives if we don't */
1397
1398 if (miny > maxy) {
1399 int temp = miny;
1400 miny = maxy;
1401 maxy = temp;
1402 }
1403
1404 if (minx > maxx) {
1405 int temp = minx;
1406 minx = maxx;
1407 maxx = temp;
1408 }
1409
1410 /* Clamp everything positive, just in case */
1411
1412 maxx = MAX2(0, maxx);
1413 maxy = MAX2(0, maxy);
1414 minx = MAX2(0, minx);
1415 miny = MAX2(0, miny);
1416
1417 /* Clamp to the framebuffer size as a last check */
1418
1419 minx = MIN2(ctx->pipe_framebuffer.width, minx);
1420 maxx = MIN2(ctx->pipe_framebuffer.width, maxx);
1421
1422 miny = MIN2(ctx->pipe_framebuffer.height, miny);
1423 maxy = MIN2(ctx->pipe_framebuffer.height, maxy);
1424
1425 /* Update the job, unless we're doing wallpapering (whose lack of
1426 * scissor we can ignore, since if we "miss" a tile of wallpaper, it'll
1427 * just... be faster :) */
1428
1429 if (!ctx->wallpaper_batch)
1430 panfrost_job_union_scissor(job, minx, miny, maxx, maxy);
1431
1432 /* Upload */
1433
1434 view.viewport0[0] = minx;
1435 view.viewport1[0] = MALI_POSITIVE(maxx);
1436
1437 view.viewport0[1] = miny;
1438 view.viewport1[1] = MALI_POSITIVE(maxy);
1439
1440 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.viewport =
1441 panfrost_upload_transient(ctx,
1442 &view,
1443 sizeof(struct mali_viewport));
1444
1445 ctx->dirty = 0;
1446 }
1447
1448 /* Corresponds to exactly one draw, but does not submit anything */
1449
1450 static void
1451 panfrost_queue_draw(struct panfrost_context *ctx)
1452 {
1453 /* Handle dirty flags now */
1454 panfrost_emit_for_draw(ctx, true);
1455
1456 /* If rasterizer discard is enable, only submit the vertex */
1457
1458 bool rasterizer_discard = ctx->rasterizer
1459 && ctx->rasterizer->base.rasterizer_discard;
1460
1461 struct panfrost_transfer vertex = panfrost_vertex_tiler_job(ctx, false);
1462 struct panfrost_transfer tiler;
1463
1464 if (!rasterizer_discard)
1465 tiler = panfrost_vertex_tiler_job(ctx, true);
1466
1467 struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
1468
1469 if (rasterizer_discard)
1470 panfrost_scoreboard_queue_vertex_job(batch, vertex, FALSE);
1471 else if (ctx->wallpaper_batch)
1472 panfrost_scoreboard_queue_fused_job_prepend(batch, vertex, tiler);
1473 else
1474 panfrost_scoreboard_queue_fused_job(batch, vertex, tiler);
1475 }
1476
1477 /* The entire frame is in memory -- send it off to the kernel! */
1478
1479 static void
1480 panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate,
1481 struct pipe_fence_handle **fence,
1482 struct panfrost_job *job)
1483 {
1484 struct pipe_context *gallium = (struct pipe_context *) ctx;
1485 struct panfrost_screen *screen = pan_screen(gallium->screen);
1486
1487 #ifndef DRY_RUN
1488
1489 panfrost_job_submit(ctx, job);
1490
1491 /* If visual, we can stall a frame */
1492
1493 if (!flush_immediate)
1494 panfrost_drm_force_flush_fragment(ctx, fence);
1495
1496 screen->last_fragment_flushed = false;
1497 screen->last_job = job;
1498
1499 /* If readback, flush now (hurts the pipelined performance) */
1500 if (flush_immediate)
1501 panfrost_drm_force_flush_fragment(ctx, fence);
1502 #endif
1503 }
1504
1505 static void
1506 panfrost_draw_wallpaper(struct pipe_context *pipe)
1507 {
1508 struct panfrost_context *ctx = pan_context(pipe);
1509
1510 /* Nothing to reload? TODO: MRT wallpapers */
1511 if (ctx->pipe_framebuffer.cbufs[0] == NULL)
1512 return;
1513
1514 /* Check if the buffer has any content on it worth preserving */
1515
1516 struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[0];
1517 struct panfrost_resource *rsrc = pan_resource(surf->texture);
1518 unsigned level = surf->u.tex.level;
1519
1520 if (!rsrc->slices[level].initialized)
1521 return;
1522
1523 /* Save the batch */
1524 struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
1525
1526 ctx->wallpaper_batch = batch;
1527 panfrost_blit_wallpaper(ctx);
1528 ctx->wallpaper_batch = NULL;
1529 }
1530
1531 void
1532 panfrost_flush(
1533 struct pipe_context *pipe,
1534 struct pipe_fence_handle **fence,
1535 unsigned flags)
1536 {
1537 struct panfrost_context *ctx = pan_context(pipe);
1538 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
1539
1540 /* Nothing to do! */
1541 if (!job->last_job.gpu && !job->clear) return;
1542
1543 if (!job->clear && job->last_tiler.gpu)
1544 panfrost_draw_wallpaper(&ctx->base);
1545
1546 /* Whether to stall the pipeline for immediately correct results. Since
1547 * pipelined rendering is quite broken right now (to be fixed by the
1548 * panfrost_job refactor, just take the perf hit for correctness) */
1549 bool flush_immediate = /*flags & PIPE_FLUSH_END_OF_FRAME*/true;
1550
1551 /* Submit the frame itself */
1552 panfrost_submit_frame(ctx, flush_immediate, fence, job);
1553
1554 /* Prepare for the next frame */
1555 panfrost_invalidate_frame(ctx);
1556 }
1557
1558 #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
1559
1560 static int
1561 g2m_draw_mode(enum pipe_prim_type mode)
1562 {
1563 switch (mode) {
1564 DEFINE_CASE(POINTS);
1565 DEFINE_CASE(LINES);
1566 DEFINE_CASE(LINE_LOOP);
1567 DEFINE_CASE(LINE_STRIP);
1568 DEFINE_CASE(TRIANGLES);
1569 DEFINE_CASE(TRIANGLE_STRIP);
1570 DEFINE_CASE(TRIANGLE_FAN);
1571 DEFINE_CASE(QUADS);
1572 DEFINE_CASE(QUAD_STRIP);
1573 DEFINE_CASE(POLYGON);
1574
1575 default:
1576 unreachable("Invalid draw mode");
1577 }
1578 }
1579
1580 #undef DEFINE_CASE
1581
1582 static unsigned
1583 panfrost_translate_index_size(unsigned size)
1584 {
1585 switch (size) {
1586 case 1:
1587 return MALI_DRAW_INDEXED_UINT8;
1588
1589 case 2:
1590 return MALI_DRAW_INDEXED_UINT16;
1591
1592 case 4:
1593 return MALI_DRAW_INDEXED_UINT32;
1594
1595 default:
1596 unreachable("Invalid index size");
1597 }
1598 }
1599
1600 /* Gets a GPU address for the associated index buffer. Only gauranteed to be
1601 * good for the duration of the draw (transient), could last longer */
1602
1603 static mali_ptr
1604 panfrost_get_index_buffer_mapped(struct panfrost_context *ctx, const struct pipe_draw_info *info)
1605 {
1606 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1607
1608 off_t offset = info->start * info->index_size;
1609 struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
1610
1611 if (!info->has_user_indices) {
1612 /* Only resources can be directly mapped */
1613 panfrost_job_add_bo(batch, rsrc->bo);
1614 return rsrc->bo->gpu + offset;
1615 } else {
1616 /* Otherwise, we need to upload to transient memory */
1617 const uint8_t *ibuf8 = (const uint8_t *) info->index.user;
1618 return panfrost_upload_transient(ctx, ibuf8 + offset, info->count * info->index_size);
1619 }
1620 }
1621
1622 static bool
1623 panfrost_scissor_culls_everything(struct panfrost_context *ctx)
1624 {
1625 const struct pipe_scissor_state *ss = &ctx->scissor;
1626
1627 /* Check if we're scissoring at all */
1628
1629 if (!(ctx->rasterizer && ctx->rasterizer->base.scissor))
1630 return false;
1631
1632 return (ss->minx == ss->maxx) || (ss->miny == ss->maxy);
1633 }
1634
1635 static void
1636 panfrost_draw_vbo(
1637 struct pipe_context *pipe,
1638 const struct pipe_draw_info *info)
1639 {
1640 struct panfrost_context *ctx = pan_context(pipe);
1641
1642 /* First of all, check the scissor to see if anything is drawn at all.
1643 * If it's not, we drop the draw (mostly a conformance issue;
1644 * well-behaved apps shouldn't hit this) */
1645
1646 if (panfrost_scissor_culls_everything(ctx))
1647 return;
1648
1649 ctx->payloads[PIPE_SHADER_VERTEX].draw_start = info->start;
1650 ctx->payloads[PIPE_SHADER_FRAGMENT].draw_start = info->start;
1651
1652 int mode = info->mode;
1653
1654 /* Fallback unsupported restart index */
1655 unsigned primitive_index = (1 << (info->index_size * 8)) - 1;
1656
1657 if (info->primitive_restart && info->index_size
1658 && info->restart_index != primitive_index) {
1659 util_draw_vbo_without_prim_restart(pipe, info);
1660 return;
1661 }
1662
1663 /* Fallback for unsupported modes */
1664
1665 if (!(ctx->draw_modes & (1 << mode))) {
1666 if (mode == PIPE_PRIM_QUADS && info->count == 4 && ctx->rasterizer && !ctx->rasterizer->base.flatshade) {
1667 mode = PIPE_PRIM_TRIANGLE_FAN;
1668 } else {
1669 if (info->count < 4) {
1670 /* Degenerate case? */
1671 return;
1672 }
1673
1674 util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
1675 util_primconvert_draw_vbo(ctx->primconvert, info);
1676 return;
1677 }
1678 }
1679
1680 /* Now that we have a guaranteed terminating path, find the job.
1681 * Assignment commented out to prevent unused warning */
1682
1683 /* struct panfrost_job *job = */ panfrost_get_job_for_fbo(ctx);
1684
1685 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode = g2m_draw_mode(mode);
1686
1687 ctx->vertex_count = info->count;
1688 ctx->instance_count = info->instance_count;
1689
1690 /* For non-indexed draws, they're the same */
1691 unsigned vertex_count = ctx->vertex_count;
1692
1693 unsigned draw_flags = 0;
1694
1695 /* The draw flags interpret how primitive size is interpreted */
1696
1697 if (panfrost_writes_point_size(ctx))
1698 draw_flags |= MALI_DRAW_VARYING_SIZE;
1699
1700 if (info->primitive_restart)
1701 draw_flags |= MALI_DRAW_PRIMITIVE_RESTART_FIXED_INDEX;
1702
1703 /* For higher amounts of vertices (greater than what fits in a 16-bit
1704 * short), the other value is needed, otherwise there will be bizarre
1705 * rendering artefacts. It's not clear what these values mean yet. This
1706 * change is also needed for instancing and sometimes points (perhaps
1707 * related to dynamically setting gl_PointSize) */
1708
1709 bool is_points = mode == PIPE_PRIM_POINTS;
1710 bool many_verts = ctx->vertex_count > 0xFFFF;
1711 bool instanced = ctx->instance_count > 1;
1712
1713 draw_flags |= (is_points || many_verts || instanced) ? 0x3000 : 0x18000;
1714
1715 /* This doesn't make much sense */
1716 if (mode == PIPE_PRIM_LINE_STRIP) {
1717 draw_flags |= 0x800;
1718 }
1719
1720 if (info->index_size) {
1721 /* Calculate the min/max index used so we can figure out how
1722 * many times to invoke the vertex shader */
1723
1724 /* Fetch / calculate index bounds */
1725 unsigned min_index = 0, max_index = 0;
1726
1727 if (info->max_index == ~0u) {
1728 u_vbuf_get_minmax_index(pipe, info, &min_index, &max_index);
1729 } else {
1730 min_index = info->min_index;
1731 max_index = info->max_index;
1732 }
1733
1734 /* Use the corresponding values */
1735 vertex_count = max_index - min_index + 1;
1736 ctx->payloads[PIPE_SHADER_VERTEX].draw_start = min_index;
1737 ctx->payloads[PIPE_SHADER_FRAGMENT].draw_start = min_index;
1738
1739 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.negative_start = -min_index;
1740 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(info->count);
1741
1742 //assert(!info->restart_index); /* TODO: Research */
1743 assert(!info->index_bias);
1744
1745 draw_flags |= panfrost_translate_index_size(info->index_size);
1746 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = panfrost_get_index_buffer_mapped(ctx, info);
1747 } else {
1748 /* Index count == vertex count, if no indexing is applied, as
1749 * if it is internally indexed in the expected order */
1750
1751 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.negative_start = 0;
1752 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
1753
1754 /* Reverse index state */
1755 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = (u64) NULL;
1756 }
1757
1758 /* Dispatch "compute jobs" for the vertex/tiler pair as (1,
1759 * vertex_count, 1) */
1760
1761 panfrost_pack_work_groups_fused(
1762 &ctx->payloads[PIPE_SHADER_VERTEX].prefix,
1763 &ctx->payloads[PIPE_SHADER_FRAGMENT].prefix,
1764 1, vertex_count, info->instance_count,
1765 1, 1, 1);
1766
1767 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.unknown_draw = draw_flags;
1768
1769 /* Encode the padded vertex count */
1770
1771 if (info->instance_count > 1) {
1772 /* Triangles have non-even vertex counts so they change how
1773 * padding works internally */
1774
1775 bool is_triangle =
1776 mode == PIPE_PRIM_TRIANGLES ||
1777 mode == PIPE_PRIM_TRIANGLE_STRIP ||
1778 mode == PIPE_PRIM_TRIANGLE_FAN;
1779
1780 struct pan_shift_odd so =
1781 panfrost_padded_vertex_count(vertex_count, !is_triangle);
1782
1783 ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = so.shift;
1784 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = so.shift;
1785
1786 ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = so.odd;
1787 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = so.odd;
1788
1789 ctx->padded_count = pan_expand_shift_odd(so);
1790 } else {
1791 ctx->padded_count = ctx->vertex_count;
1792
1793 /* Reset instancing state */
1794 ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = 0;
1795 ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = 0;
1796 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = 0;
1797 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = 0;
1798 }
1799
1800 /* Fire off the draw itself */
1801 panfrost_queue_draw(ctx);
1802 }
1803
1804 /* CSO state */
1805
1806 static void
1807 panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
1808 {
1809 free(hwcso);
1810 }
1811
1812 static void *
1813 panfrost_create_rasterizer_state(
1814 struct pipe_context *pctx,
1815 const struct pipe_rasterizer_state *cso)
1816 {
1817 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
1818
1819 so->base = *cso;
1820
1821 /* Bitmask, unknown meaning of the start value. 0x105 on 32-bit T6XX */
1822 so->tiler_gl_enables = 0x7;
1823
1824 if (cso->front_ccw)
1825 so->tiler_gl_enables |= MALI_FRONT_CCW_TOP;
1826
1827 if (cso->cull_face & PIPE_FACE_FRONT)
1828 so->tiler_gl_enables |= MALI_CULL_FACE_FRONT;
1829
1830 if (cso->cull_face & PIPE_FACE_BACK)
1831 so->tiler_gl_enables |= MALI_CULL_FACE_BACK;
1832
1833 return so;
1834 }
1835
1836 static void
1837 panfrost_bind_rasterizer_state(
1838 struct pipe_context *pctx,
1839 void *hwcso)
1840 {
1841 struct panfrost_context *ctx = pan_context(pctx);
1842
1843 /* TODO: Why can't rasterizer be NULL ever? Other drivers are fine.. */
1844 if (!hwcso)
1845 return;
1846
1847 ctx->rasterizer = hwcso;
1848 ctx->dirty |= PAN_DIRTY_RASTERIZER;
1849
1850 ctx->fragment_shader_core.depth_units = ctx->rasterizer->base.offset_units;
1851 ctx->fragment_shader_core.depth_factor = ctx->rasterizer->base.offset_scale;
1852
1853 /* Gauranteed with the core GL call, so don't expose ARB_polygon_offset */
1854 assert(ctx->rasterizer->base.offset_clamp == 0.0);
1855
1856 /* XXX: Which bit is which? Does this maybe allow offseting not-tri? */
1857
1858 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_A, ctx->rasterizer->base.offset_tri);
1859 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_B, ctx->rasterizer->base.offset_tri);
1860
1861 /* Point sprites are emulated */
1862
1863 struct panfrost_shader_state *variant =
1864 ctx->shader[PIPE_SHADER_FRAGMENT] ? &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant] : NULL;
1865
1866 if (ctx->rasterizer->base.sprite_coord_enable || (variant && variant->point_sprite_mask))
1867 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
1868 }
1869
1870 static void *
1871 panfrost_create_vertex_elements_state(
1872 struct pipe_context *pctx,
1873 unsigned num_elements,
1874 const struct pipe_vertex_element *elements)
1875 {
1876 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
1877
1878 so->num_elements = num_elements;
1879 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
1880
1881 for (int i = 0; i < num_elements; ++i) {
1882 so->hw[i].index = i;
1883
1884 enum pipe_format fmt = elements[i].src_format;
1885 const struct util_format_description *desc = util_format_description(fmt);
1886 so->hw[i].unknown1 = 0x2;
1887 so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
1888
1889 so->hw[i].format = panfrost_find_format(desc);
1890
1891 /* The field itself should probably be shifted over */
1892 so->hw[i].src_offset = elements[i].src_offset;
1893 }
1894
1895 return so;
1896 }
1897
1898 static void
1899 panfrost_bind_vertex_elements_state(
1900 struct pipe_context *pctx,
1901 void *hwcso)
1902 {
1903 struct panfrost_context *ctx = pan_context(pctx);
1904
1905 ctx->vertex = hwcso;
1906 ctx->dirty |= PAN_DIRTY_VERTEX;
1907 }
1908
1909 static void *
1910 panfrost_create_shader_state(
1911 struct pipe_context *pctx,
1912 const struct pipe_shader_state *cso)
1913 {
1914 struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
1915 so->base = *cso;
1916
1917 /* Token deep copy to prevent memory corruption */
1918
1919 if (cso->type == PIPE_SHADER_IR_TGSI)
1920 so->base.tokens = tgsi_dup_tokens(so->base.tokens);
1921
1922 return so;
1923 }
1924
1925 static void
1926 panfrost_delete_shader_state(
1927 struct pipe_context *pctx,
1928 void *so)
1929 {
1930 struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
1931
1932 if (cso->base.type == PIPE_SHADER_IR_TGSI) {
1933 DBG("Deleting TGSI shader leaks duplicated tokens\n");
1934 }
1935
1936 free(so);
1937 }
1938
1939 static void *
1940 panfrost_create_sampler_state(
1941 struct pipe_context *pctx,
1942 const struct pipe_sampler_state *cso)
1943 {
1944 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
1945 so->base = *cso;
1946
1947 /* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
1948
1949 bool min_nearest = cso->min_img_filter == PIPE_TEX_FILTER_NEAREST;
1950 bool mag_nearest = cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
1951 bool mip_linear = cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR;
1952
1953 unsigned min_filter = min_nearest ? MALI_SAMP_MIN_NEAREST : 0;
1954 unsigned mag_filter = mag_nearest ? MALI_SAMP_MAG_NEAREST : 0;
1955 unsigned mip_filter = mip_linear ?
1956 (MALI_SAMP_MIP_LINEAR_1 | MALI_SAMP_MIP_LINEAR_2) : 0;
1957 unsigned normalized = cso->normalized_coords ? MALI_SAMP_NORM_COORDS : 0;
1958
1959 struct mali_sampler_descriptor sampler_descriptor = {
1960 .filter_mode = min_filter | mag_filter | mip_filter | normalized,
1961 .wrap_s = translate_tex_wrap(cso->wrap_s),
1962 .wrap_t = translate_tex_wrap(cso->wrap_t),
1963 .wrap_r = translate_tex_wrap(cso->wrap_r),
1964 .compare_func = panfrost_translate_alt_compare_func(cso->compare_func),
1965 .border_color = {
1966 cso->border_color.f[0],
1967 cso->border_color.f[1],
1968 cso->border_color.f[2],
1969 cso->border_color.f[3]
1970 },
1971 .min_lod = FIXED_16(cso->min_lod),
1972 .max_lod = FIXED_16(cso->max_lod),
1973 .seamless_cube_map = cso->seamless_cube_map,
1974 };
1975
1976 /* If necessary, we disable mipmapping in the sampler descriptor by
1977 * clamping the LOD as tight as possible (from 0 to epsilon,
1978 * essentially -- remember these are fixed point numbers, so
1979 * epsilon=1/256) */
1980
1981 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
1982 sampler_descriptor.max_lod = sampler_descriptor.min_lod;
1983
1984 /* Enforce that there is something in the middle by adding epsilon*/
1985
1986 if (sampler_descriptor.min_lod == sampler_descriptor.max_lod)
1987 sampler_descriptor.max_lod++;
1988
1989 /* Sanity check */
1990 assert(sampler_descriptor.max_lod > sampler_descriptor.min_lod);
1991
1992 so->hw = sampler_descriptor;
1993
1994 return so;
1995 }
1996
1997 static void
1998 panfrost_bind_sampler_states(
1999 struct pipe_context *pctx,
2000 enum pipe_shader_type shader,
2001 unsigned start_slot, unsigned num_sampler,
2002 void **sampler)
2003 {
2004 assert(start_slot == 0);
2005
2006 struct panfrost_context *ctx = pan_context(pctx);
2007
2008 /* XXX: Should upload, not just copy? */
2009 ctx->sampler_count[shader] = num_sampler;
2010 memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
2011
2012 ctx->dirty |= PAN_DIRTY_SAMPLERS;
2013 }
2014
2015 static bool
2016 panfrost_variant_matches(
2017 struct panfrost_context *ctx,
2018 struct panfrost_shader_state *variant,
2019 enum pipe_shader_type type)
2020 {
2021 struct pipe_rasterizer_state *rasterizer = &ctx->rasterizer->base;
2022 struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
2023
2024 bool is_fragment = (type == PIPE_SHADER_FRAGMENT);
2025
2026 if (is_fragment && (alpha->enabled || variant->alpha_state.enabled)) {
2027 /* Make sure enable state is at least the same */
2028 if (alpha->enabled != variant->alpha_state.enabled) {
2029 return false;
2030 }
2031
2032 /* Check that the contents of the test are the same */
2033 bool same_func = alpha->func == variant->alpha_state.func;
2034 bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
2035
2036 if (!(same_func && same_ref)) {
2037 return false;
2038 }
2039 }
2040
2041 if (is_fragment && rasterizer && (rasterizer->sprite_coord_enable |
2042 variant->point_sprite_mask)) {
2043 /* Ensure the same varyings are turned to point sprites */
2044 if (rasterizer->sprite_coord_enable != variant->point_sprite_mask)
2045 return false;
2046
2047 /* Ensure the orientation is correct */
2048 bool upper_left =
2049 rasterizer->sprite_coord_mode ==
2050 PIPE_SPRITE_COORD_UPPER_LEFT;
2051
2052 if (variant->point_sprite_upper_left != upper_left)
2053 return false;
2054 }
2055
2056 /* Otherwise, we're good to go */
2057 return true;
2058 }
2059
2060 static void
2061 panfrost_bind_shader_state(
2062 struct pipe_context *pctx,
2063 void *hwcso,
2064 enum pipe_shader_type type)
2065 {
2066 struct panfrost_context *ctx = pan_context(pctx);
2067
2068 ctx->shader[type] = hwcso;
2069
2070 if (type == PIPE_SHADER_FRAGMENT)
2071 ctx->dirty |= PAN_DIRTY_FS;
2072 else
2073 ctx->dirty |= PAN_DIRTY_VS;
2074
2075 if (!hwcso) return;
2076
2077 /* Match the appropriate variant */
2078
2079 signed variant = -1;
2080 struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
2081
2082 for (unsigned i = 0; i < variants->variant_count; ++i) {
2083 if (panfrost_variant_matches(ctx, &variants->variants[i], type)) {
2084 variant = i;
2085 break;
2086 }
2087 }
2088
2089 if (variant == -1) {
2090 /* No variant matched, so create a new one */
2091 variant = variants->variant_count++;
2092 assert(variants->variant_count < MAX_SHADER_VARIANTS);
2093
2094 struct panfrost_shader_state *v =
2095 &variants->variants[variant];
2096
2097 if (type == PIPE_SHADER_FRAGMENT) {
2098 v->alpha_state = ctx->depth_stencil->alpha;
2099
2100 if (ctx->rasterizer) {
2101 v->point_sprite_mask = ctx->rasterizer->base.sprite_coord_enable;
2102 v->point_sprite_upper_left =
2103 ctx->rasterizer->base.sprite_coord_mode ==
2104 PIPE_SPRITE_COORD_UPPER_LEFT;
2105 }
2106 }
2107
2108 variants->variants[variant].tripipe = malloc(sizeof(struct mali_shader_meta));
2109
2110 }
2111
2112 /* Select this variant */
2113 variants->active_variant = variant;
2114
2115 struct panfrost_shader_state *shader_state = &variants->variants[variant];
2116 assert(panfrost_variant_matches(ctx, shader_state, type));
2117
2118 /* We finally have a variant, so compile it */
2119
2120 if (!shader_state->compiled) {
2121 panfrost_shader_compile(ctx, shader_state->tripipe,
2122 variants->base.type,
2123 variants->base.type == PIPE_SHADER_IR_NIR ?
2124 variants->base.ir.nir :
2125 variants->base.tokens,
2126 NULL,
2127 panfrost_job_type_for_pipe(type), shader_state);
2128
2129 shader_state->compiled = true;
2130 }
2131 }
2132
2133 static void
2134 panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
2135 {
2136 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
2137 }
2138
2139 static void
2140 panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
2141 {
2142 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
2143 }
2144
2145 static void
2146 panfrost_set_vertex_buffers(
2147 struct pipe_context *pctx,
2148 unsigned start_slot,
2149 unsigned num_buffers,
2150 const struct pipe_vertex_buffer *buffers)
2151 {
2152 struct panfrost_context *ctx = pan_context(pctx);
2153
2154 util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vb_mask, buffers, start_slot, num_buffers);
2155 }
2156
2157 static void
2158 panfrost_set_constant_buffer(
2159 struct pipe_context *pctx,
2160 enum pipe_shader_type shader, uint index,
2161 const struct pipe_constant_buffer *buf)
2162 {
2163 struct panfrost_context *ctx = pan_context(pctx);
2164 struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
2165
2166 util_copy_constant_buffer(&pbuf->cb[index], buf);
2167
2168 unsigned mask = (1 << index);
2169
2170 if (unlikely(!buf)) {
2171 pbuf->enabled_mask &= ~mask;
2172 pbuf->dirty_mask &= ~mask;
2173 return;
2174 }
2175
2176 pbuf->enabled_mask |= mask;
2177 pbuf->dirty_mask |= mask;
2178 }
2179
2180 static void
2181 panfrost_set_stencil_ref(
2182 struct pipe_context *pctx,
2183 const struct pipe_stencil_ref *ref)
2184 {
2185 struct panfrost_context *ctx = pan_context(pctx);
2186 ctx->stencil_ref = *ref;
2187
2188 /* Shader core dirty */
2189 ctx->dirty |= PAN_DIRTY_FS;
2190 }
2191
2192 static enum mali_texture_type
2193 panfrost_translate_texture_type(enum pipe_texture_target t) {
2194 switch (t)
2195 {
2196 case PIPE_BUFFER:
2197 case PIPE_TEXTURE_1D:
2198 case PIPE_TEXTURE_1D_ARRAY:
2199 return MALI_TEX_1D;
2200
2201 case PIPE_TEXTURE_2D:
2202 case PIPE_TEXTURE_2D_ARRAY:
2203 case PIPE_TEXTURE_RECT:
2204 return MALI_TEX_2D;
2205
2206 case PIPE_TEXTURE_3D:
2207 return MALI_TEX_3D;
2208
2209 case PIPE_TEXTURE_CUBE:
2210 case PIPE_TEXTURE_CUBE_ARRAY:
2211 return MALI_TEX_CUBE;
2212
2213 default:
2214 unreachable("Unknown target");
2215 }
2216 }
2217
2218 static struct pipe_sampler_view *
2219 panfrost_create_sampler_view(
2220 struct pipe_context *pctx,
2221 struct pipe_resource *texture,
2222 const struct pipe_sampler_view *template)
2223 {
2224 struct panfrost_sampler_view *so = rzalloc(pctx, struct panfrost_sampler_view);
2225 int bytes_per_pixel = util_format_get_blocksize(texture->format);
2226
2227 pipe_reference(NULL, &texture->reference);
2228
2229 struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
2230 assert(prsrc->bo);
2231
2232 so->base = *template;
2233 so->base.texture = texture;
2234 so->base.reference.count = 1;
2235 so->base.context = pctx;
2236
2237 /* sampler_views correspond to texture descriptors, minus the texture
2238 * (data) itself. So, we serialise the descriptor here and cache it for
2239 * later. */
2240
2241 /* TODO: Detect from format better */
2242 const struct util_format_description *desc = util_format_description(prsrc->base.format);
2243
2244 unsigned char user_swizzle[4] = {
2245 template->swizzle_r,
2246 template->swizzle_g,
2247 template->swizzle_b,
2248 template->swizzle_a
2249 };
2250
2251 enum mali_format format = panfrost_find_format(desc);
2252
2253 /* Check if we need to set a custom stride by computing the "expected"
2254 * stride and comparing it to what the BO actually wants. Only applies
2255 * to linear textures, since tiled/compressed textures have strict
2256 * alignment requirements for their strides as it is */
2257
2258 unsigned first_level = template->u.tex.first_level;
2259 unsigned last_level = template->u.tex.last_level;
2260
2261 if (prsrc->layout == PAN_LINEAR) {
2262 for (unsigned l = first_level; l <= last_level; ++l) {
2263 unsigned actual_stride = prsrc->slices[l].stride;
2264 unsigned width = u_minify(texture->width0, l);
2265 unsigned comp_stride = width * bytes_per_pixel;
2266
2267 if (comp_stride != actual_stride) {
2268 so->manual_stride = true;
2269 break;
2270 }
2271 }
2272 }
2273
2274 /* In the hardware, array_size refers specifically to array textures,
2275 * whereas in Gallium, it also covers cubemaps */
2276
2277 unsigned array_size = texture->array_size;
2278
2279 if (template->target == PIPE_TEXTURE_CUBE) {
2280 /* TODO: Cubemap arrays */
2281 assert(array_size == 6);
2282 array_size /= 6;
2283 }
2284
2285 struct mali_texture_descriptor texture_descriptor = {
2286 .width = MALI_POSITIVE(u_minify(texture->width0, first_level)),
2287 .height = MALI_POSITIVE(u_minify(texture->height0, first_level)),
2288 .depth = MALI_POSITIVE(u_minify(texture->depth0, first_level)),
2289 .array_size = MALI_POSITIVE(array_size),
2290
2291 /* TODO: Decode */
2292 .format = {
2293 .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
2294 .format = format,
2295
2296 .srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB,
2297 .type = panfrost_translate_texture_type(template->target),
2298 },
2299
2300 .swizzle = panfrost_translate_swizzle_4(user_swizzle)
2301 };
2302
2303 texture_descriptor.nr_mipmap_levels = last_level - first_level;
2304
2305 so->hw = texture_descriptor;
2306
2307 return (struct pipe_sampler_view *) so;
2308 }
2309
2310 static void
2311 panfrost_set_sampler_views(
2312 struct pipe_context *pctx,
2313 enum pipe_shader_type shader,
2314 unsigned start_slot, unsigned num_views,
2315 struct pipe_sampler_view **views)
2316 {
2317 struct panfrost_context *ctx = pan_context(pctx);
2318
2319 assert(start_slot == 0);
2320
2321 unsigned new_nr = 0;
2322 for (unsigned i = 0; i < num_views; ++i) {
2323 if (views[i])
2324 new_nr = i + 1;
2325 }
2326
2327 ctx->sampler_view_count[shader] = new_nr;
2328 memcpy(ctx->sampler_views[shader], views, num_views * sizeof (void *));
2329
2330 ctx->dirty |= PAN_DIRTY_TEXTURES;
2331 }
2332
2333 static void
2334 panfrost_sampler_view_destroy(
2335 struct pipe_context *pctx,
2336 struct pipe_sampler_view *view)
2337 {
2338 pipe_resource_reference(&view->texture, NULL);
2339 ralloc_free(view);
2340 }
2341
2342 static void
2343 panfrost_set_shader_buffers(
2344 struct pipe_context *pctx,
2345 enum pipe_shader_type shader,
2346 unsigned start, unsigned count,
2347 const struct pipe_shader_buffer *buffers,
2348 unsigned writable_bitmask)
2349 {
2350 struct panfrost_context *ctx = pan_context(pctx);
2351
2352 util_set_shader_buffers_mask(ctx->ssbo[shader], &ctx->ssbo_mask[shader],
2353 buffers, start, count);
2354 }
2355
2356 /* Hints that a framebuffer should use AFBC where possible */
2357
2358 static void
2359 panfrost_hint_afbc(
2360 struct panfrost_screen *screen,
2361 const struct pipe_framebuffer_state *fb)
2362 {
2363 /* AFBC implemenation incomplete; hide it */
2364 if (!(pan_debug & PAN_DBG_AFBC)) return;
2365
2366 /* Hint AFBC to the resources bound to each color buffer */
2367
2368 for (unsigned i = 0; i < fb->nr_cbufs; ++i) {
2369 struct pipe_surface *surf = fb->cbufs[i];
2370 struct panfrost_resource *rsrc = pan_resource(surf->texture);
2371 panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
2372 }
2373
2374 /* Also hint it to the depth buffer */
2375
2376 if (fb->zsbuf) {
2377 struct panfrost_resource *rsrc = pan_resource(fb->zsbuf->texture);
2378 panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
2379 }
2380 }
2381
2382 static void
2383 panfrost_set_framebuffer_state(struct pipe_context *pctx,
2384 const struct pipe_framebuffer_state *fb)
2385 {
2386 struct panfrost_context *ctx = pan_context(pctx);
2387
2388 /* Flush when switching framebuffers, but not if the framebuffer
2389 * state is being restored by u_blitter
2390 */
2391
2392 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
2393 bool is_scanout = panfrost_is_scanout(ctx);
2394 bool has_draws = job->last_job.gpu;
2395
2396 if (!ctx->wallpaper_batch && (!is_scanout || has_draws)) {
2397 panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
2398 }
2399
2400 util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
2401
2402 /* Given that we're rendering, we'd love to have compression */
2403 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
2404
2405 panfrost_hint_afbc(screen, &ctx->pipe_framebuffer);
2406
2407 if (screen->require_sfbd)
2408 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx, ~0);
2409 else
2410 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx, ~0);
2411
2412 panfrost_attach_vt_framebuffer(ctx, false);
2413 }
2414
2415 static void *
2416 panfrost_create_depth_stencil_state(struct pipe_context *pipe,
2417 const struct pipe_depth_stencil_alpha_state *depth_stencil)
2418 {
2419 return mem_dup(depth_stencil, sizeof(*depth_stencil));
2420 }
2421
2422 static void
2423 panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
2424 void *cso)
2425 {
2426 struct panfrost_context *ctx = pan_context(pipe);
2427 struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
2428 ctx->depth_stencil = depth_stencil;
2429
2430 if (!depth_stencil)
2431 return;
2432
2433 /* Alpha does not exist in the hardware (it's not in ES3), so it's
2434 * emulated in the fragment shader */
2435
2436 if (depth_stencil->alpha.enabled) {
2437 /* We need to trigger a new shader (maybe) */
2438 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
2439 }
2440
2441 /* Stencil state */
2442 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled);
2443
2444 panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
2445 ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
2446
2447 /* If back-stencil is not enabled, use the front values */
2448 bool back_enab = ctx->depth_stencil->stencil[1].enabled;
2449 unsigned back_index = back_enab ? 1 : 0;
2450
2451 panfrost_make_stencil_state(&depth_stencil->stencil[back_index], &ctx->fragment_shader_core.stencil_back);
2452 ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[back_index].writemask;
2453
2454 /* Depth state (TODO: Refactor) */
2455 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_TEST, depth_stencil->depth.enabled);
2456
2457 int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
2458
2459 ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
2460 ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
2461
2462 /* Bounds test not implemented */
2463 assert(!depth_stencil->depth.bounds_test);
2464
2465 ctx->dirty |= PAN_DIRTY_FS;
2466 }
2467
2468 static void
2469 panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
2470 {
2471 free( depth );
2472 }
2473
2474 static void
2475 panfrost_set_sample_mask(struct pipe_context *pipe,
2476 unsigned sample_mask)
2477 {
2478 }
2479
2480 static void
2481 panfrost_set_clip_state(struct pipe_context *pipe,
2482 const struct pipe_clip_state *clip)
2483 {
2484 //struct panfrost_context *panfrost = pan_context(pipe);
2485 }
2486
2487 static void
2488 panfrost_set_viewport_states(struct pipe_context *pipe,
2489 unsigned start_slot,
2490 unsigned num_viewports,
2491 const struct pipe_viewport_state *viewports)
2492 {
2493 struct panfrost_context *ctx = pan_context(pipe);
2494
2495 assert(start_slot == 0);
2496 assert(num_viewports == 1);
2497
2498 ctx->pipe_viewport = *viewports;
2499 }
2500
2501 static void
2502 panfrost_set_scissor_states(struct pipe_context *pipe,
2503 unsigned start_slot,
2504 unsigned num_scissors,
2505 const struct pipe_scissor_state *scissors)
2506 {
2507 struct panfrost_context *ctx = pan_context(pipe);
2508
2509 assert(start_slot == 0);
2510 assert(num_scissors == 1);
2511
2512 ctx->scissor = *scissors;
2513 }
2514
2515 static void
2516 panfrost_set_polygon_stipple(struct pipe_context *pipe,
2517 const struct pipe_poly_stipple *stipple)
2518 {
2519 //struct panfrost_context *panfrost = pan_context(pipe);
2520 }
2521
2522 static void
2523 panfrost_set_active_query_state(struct pipe_context *pipe,
2524 bool enable)
2525 {
2526 //struct panfrost_context *panfrost = pan_context(pipe);
2527 }
2528
2529 static void
2530 panfrost_destroy(struct pipe_context *pipe)
2531 {
2532 struct panfrost_context *panfrost = pan_context(pipe);
2533 struct panfrost_screen *screen = pan_screen(pipe->screen);
2534
2535 if (panfrost->blitter)
2536 util_blitter_destroy(panfrost->blitter);
2537
2538 if (panfrost->blitter_wallpaper)
2539 util_blitter_destroy(panfrost->blitter_wallpaper);
2540
2541 panfrost_drm_free_slab(screen, &panfrost->scratchpad);
2542 panfrost_drm_free_slab(screen, &panfrost->shaders);
2543 panfrost_drm_free_slab(screen, &panfrost->tiler_heap);
2544 panfrost_drm_free_slab(screen, &panfrost->tiler_polygon_list);
2545 panfrost_drm_free_slab(screen, &panfrost->tiler_dummy);
2546
2547 ralloc_free(pipe);
2548 }
2549
2550 static struct pipe_query *
2551 panfrost_create_query(struct pipe_context *pipe,
2552 unsigned type,
2553 unsigned index)
2554 {
2555 struct panfrost_query *q = rzalloc(pipe, struct panfrost_query);
2556
2557 q->type = type;
2558 q->index = index;
2559
2560 return (struct pipe_query *) q;
2561 }
2562
2563 static void
2564 panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
2565 {
2566 ralloc_free(q);
2567 }
2568
2569 static bool
2570 panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
2571 {
2572 struct panfrost_context *ctx = pan_context(pipe);
2573 struct panfrost_query *query = (struct panfrost_query *) q;
2574
2575 switch (query->type) {
2576 case PIPE_QUERY_OCCLUSION_COUNTER:
2577 case PIPE_QUERY_OCCLUSION_PREDICATE:
2578 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: {
2579 /* Allocate a word for the query results to be stored */
2580 query->transfer = panfrost_allocate_transient(ctx, sizeof(unsigned));
2581
2582 ctx->occlusion_query = query;
2583
2584 break;
2585 }
2586
2587 default:
2588 DBG("Skipping query %d\n", query->type);
2589 break;
2590 }
2591
2592 return true;
2593 }
2594
2595 static bool
2596 panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
2597 {
2598 struct panfrost_context *ctx = pan_context(pipe);
2599 ctx->occlusion_query = NULL;
2600 return true;
2601 }
2602
2603 static bool
2604 panfrost_get_query_result(struct pipe_context *pipe,
2605 struct pipe_query *q,
2606 bool wait,
2607 union pipe_query_result *vresult)
2608 {
2609 /* STUB */
2610 struct panfrost_query *query = (struct panfrost_query *) q;
2611
2612 /* We need to flush out the jobs to actually run the counter, TODO
2613 * check wait, TODO wallpaper after if needed */
2614
2615 panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
2616
2617 switch (query->type) {
2618 case PIPE_QUERY_OCCLUSION_COUNTER:
2619 case PIPE_QUERY_OCCLUSION_PREDICATE:
2620 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: {
2621 /* Read back the query results */
2622 unsigned *result = (unsigned *) query->transfer.cpu;
2623 unsigned passed = *result;
2624
2625 if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
2626 vresult->u64 = passed;
2627 } else {
2628 vresult->b = !!passed;
2629 }
2630
2631 break;
2632 }
2633 default:
2634 DBG("Skipped query get %d\n", query->type);
2635 break;
2636 }
2637
2638 return true;
2639 }
2640
2641 static struct pipe_stream_output_target *
2642 panfrost_create_stream_output_target(struct pipe_context *pctx,
2643 struct pipe_resource *prsc,
2644 unsigned buffer_offset,
2645 unsigned buffer_size)
2646 {
2647 struct pipe_stream_output_target *target;
2648
2649 target = rzalloc(pctx, struct pipe_stream_output_target);
2650
2651 if (!target)
2652 return NULL;
2653
2654 pipe_reference_init(&target->reference, 1);
2655 pipe_resource_reference(&target->buffer, prsc);
2656
2657 target->context = pctx;
2658 target->buffer_offset = buffer_offset;
2659 target->buffer_size = buffer_size;
2660
2661 return target;
2662 }
2663
2664 static void
2665 panfrost_stream_output_target_destroy(struct pipe_context *pctx,
2666 struct pipe_stream_output_target *target)
2667 {
2668 pipe_resource_reference(&target->buffer, NULL);
2669 ralloc_free(target);
2670 }
2671
2672 static void
2673 panfrost_set_stream_output_targets(struct pipe_context *pctx,
2674 unsigned num_targets,
2675 struct pipe_stream_output_target **targets,
2676 const unsigned *offsets)
2677 {
2678 /* STUB */
2679 }
2680
2681 static void
2682 panfrost_setup_hardware(struct panfrost_context *ctx)
2683 {
2684 struct pipe_context *gallium = (struct pipe_context *) ctx;
2685 struct panfrost_screen *screen = pan_screen(gallium->screen);
2686
2687 panfrost_drm_allocate_slab(screen, &ctx->scratchpad, 64*4, false, 0, 0, 0);
2688 panfrost_drm_allocate_slab(screen, &ctx->shaders, 4096, true, PAN_ALLOCATE_EXECUTE, 0, 0);
2689 panfrost_drm_allocate_slab(screen, &ctx->tiler_heap, 4096, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2690 panfrost_drm_allocate_slab(screen, &ctx->tiler_polygon_list, 128*128, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2691 panfrost_drm_allocate_slab(screen, &ctx->tiler_dummy, 1, false, PAN_ALLOCATE_INVISIBLE, 0, 0);
2692 }
2693
2694 /* New context creation, which also does hardware initialisation since I don't
2695 * know the better way to structure this :smirk: */
2696
2697 struct pipe_context *
2698 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
2699 {
2700 struct panfrost_context *ctx = rzalloc(screen, struct panfrost_context);
2701 struct panfrost_screen *pscreen = pan_screen(screen);
2702 memset(ctx, 0, sizeof(*ctx));
2703 struct pipe_context *gallium = (struct pipe_context *) ctx;
2704
2705 ctx->is_t6xx = pscreen->gpu_id < 0x0700; /* Literally, "earlier than T700" */
2706
2707 gallium->screen = screen;
2708
2709 gallium->destroy = panfrost_destroy;
2710
2711 gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
2712
2713 gallium->flush = panfrost_flush;
2714 gallium->clear = panfrost_clear;
2715 gallium->draw_vbo = panfrost_draw_vbo;
2716
2717 gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
2718 gallium->set_constant_buffer = panfrost_set_constant_buffer;
2719 gallium->set_shader_buffers = panfrost_set_shader_buffers;
2720
2721 gallium->set_stencil_ref = panfrost_set_stencil_ref;
2722
2723 gallium->create_sampler_view = panfrost_create_sampler_view;
2724 gallium->set_sampler_views = panfrost_set_sampler_views;
2725 gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
2726
2727 gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
2728 gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
2729 gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
2730
2731 gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
2732 gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
2733 gallium->delete_vertex_elements_state = panfrost_generic_cso_delete;
2734
2735 gallium->create_fs_state = panfrost_create_shader_state;
2736 gallium->delete_fs_state = panfrost_delete_shader_state;
2737 gallium->bind_fs_state = panfrost_bind_fs_state;
2738
2739 gallium->create_vs_state = panfrost_create_shader_state;
2740 gallium->delete_vs_state = panfrost_delete_shader_state;
2741 gallium->bind_vs_state = panfrost_bind_vs_state;
2742
2743 gallium->create_sampler_state = panfrost_create_sampler_state;
2744 gallium->delete_sampler_state = panfrost_generic_cso_delete;
2745 gallium->bind_sampler_states = panfrost_bind_sampler_states;
2746
2747 gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
2748 gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
2749 gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
2750
2751 gallium->set_sample_mask = panfrost_set_sample_mask;
2752
2753 gallium->set_clip_state = panfrost_set_clip_state;
2754 gallium->set_viewport_states = panfrost_set_viewport_states;
2755 gallium->set_scissor_states = panfrost_set_scissor_states;
2756 gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
2757 gallium->set_active_query_state = panfrost_set_active_query_state;
2758
2759 gallium->create_query = panfrost_create_query;
2760 gallium->destroy_query = panfrost_destroy_query;
2761 gallium->begin_query = panfrost_begin_query;
2762 gallium->end_query = panfrost_end_query;
2763 gallium->get_query_result = panfrost_get_query_result;
2764
2765 gallium->create_stream_output_target = panfrost_create_stream_output_target;
2766 gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
2767 gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
2768
2769 panfrost_resource_context_init(gallium);
2770 panfrost_blend_context_init(gallium);
2771 panfrost_compute_context_init(gallium);
2772
2773 panfrost_drm_init_context(ctx);
2774
2775 panfrost_setup_hardware(ctx);
2776
2777 /* XXX: leaks */
2778 gallium->stream_uploader = u_upload_create_default(gallium);
2779 gallium->const_uploader = gallium->stream_uploader;
2780 assert(gallium->stream_uploader);
2781
2782 /* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
2783 ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
2784
2785 ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
2786
2787 ctx->blitter = util_blitter_create(gallium);
2788 ctx->blitter_wallpaper = util_blitter_create(gallium);
2789
2790 assert(ctx->blitter);
2791 assert(ctx->blitter_wallpaper);
2792
2793 /* Prepare for render! */
2794
2795 panfrost_job_init(ctx);
2796 panfrost_emit_vertex_payload(ctx);
2797 panfrost_emit_tiler_payload(ctx);
2798 panfrost_invalidate_frame(ctx);
2799 panfrost_default_shader_backend(ctx);
2800
2801 return gallium;
2802 }