panfrost: Move sampler view bo creation to a separate function
[mesa.git] / src / gallium / drivers / panfrost / pan_context.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 * Copyright © 2014-2017 Broadcom
4 * Copyright (C) 2017 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 */
26
27 #include <sys/poll.h>
28 #include <errno.h>
29
30 #include "pan_bo.h"
31 #include "pan_context.h"
32 #include "pan_minmax_cache.h"
33 #include "panfrost-quirks.h"
34
35 #include "util/macros.h"
36 #include "util/format/u_format.h"
37 #include "util/u_inlines.h"
38 #include "util/u_upload_mgr.h"
39 #include "util/u_memory.h"
40 #include "util/u_vbuf.h"
41 #include "util/half_float.h"
42 #include "util/u_helpers.h"
43 #include "util/format/u_format.h"
44 #include "util/u_prim.h"
45 #include "util/u_prim_restart.h"
46 #include "indices/u_primconvert.h"
47 #include "tgsi/tgsi_parse.h"
48 #include "tgsi/tgsi_from_mesa.h"
49 #include "util/u_math.h"
50
51 #include "pan_screen.h"
52 #include "pan_blending.h"
53 #include "pan_blend_shaders.h"
54 #include "pan_cmdstream.h"
55 #include "pan_util.h"
56 #include "pandecode/decode.h"
57
58 struct midgard_tiler_descriptor
59 panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count)
60 {
61 struct panfrost_device *device = pan_device(batch->ctx->base.screen);
62 bool hierarchy = !(device->quirks & MIDGARD_NO_HIER_TILING);
63 struct midgard_tiler_descriptor t = {0};
64 unsigned height = batch->key.height;
65 unsigned width = batch->key.width;
66
67 t.hierarchy_mask =
68 panfrost_choose_hierarchy_mask(width, height, vertex_count, hierarchy);
69
70 /* Compute the polygon header size and use that to offset the body */
71
72 unsigned header_size = panfrost_tiler_header_size(
73 width, height, t.hierarchy_mask, hierarchy);
74
75 t.polygon_list_size = panfrost_tiler_full_size(
76 width, height, t.hierarchy_mask, hierarchy);
77
78 /* Sanity check */
79
80 if (vertex_count) {
81 struct panfrost_bo *tiler_heap;
82
83 tiler_heap = panfrost_batch_get_tiler_heap(batch);
84 t.polygon_list = panfrost_batch_get_polygon_list(batch,
85 header_size +
86 t.polygon_list_size);
87
88
89 /* Allow the entire tiler heap */
90 t.heap_start = tiler_heap->gpu;
91 t.heap_end = tiler_heap->gpu + tiler_heap->size;
92 } else {
93 struct panfrost_bo *tiler_dummy;
94
95 tiler_dummy = panfrost_batch_get_tiler_dummy(batch);
96 header_size = MALI_TILER_MINIMUM_HEADER_SIZE;
97
98 /* The tiler is disabled, so don't allow the tiler heap */
99 t.heap_start = tiler_dummy->gpu;
100 t.heap_end = t.heap_start;
101
102 /* Use a dummy polygon list */
103 t.polygon_list = tiler_dummy->gpu;
104
105 /* Disable the tiler */
106 if (hierarchy)
107 t.hierarchy_mask |= MALI_TILER_DISABLED;
108 else {
109 t.hierarchy_mask = MALI_TILER_USER;
110 t.polygon_list_size = MALI_TILER_MINIMUM_HEADER_SIZE + 4;
111
112 /* We don't have a WRITE_VALUE job, so write the polygon list manually */
113 uint32_t *polygon_list_body = (uint32_t *) (tiler_dummy->cpu + header_size);
114 polygon_list_body[0] = 0xa0000000; /* TODO: Just that? */
115 }
116 }
117
118 t.polygon_list_body =
119 t.polygon_list + header_size;
120
121 return t;
122 }
123
124 static void
125 panfrost_clear(
126 struct pipe_context *pipe,
127 unsigned buffers,
128 const struct pipe_scissor_state *scissor_state,
129 const union pipe_color_union *color,
130 double depth, unsigned stencil)
131 {
132 struct panfrost_context *ctx = pan_context(pipe);
133
134 /* TODO: panfrost_get_fresh_batch_for_fbo() instantiates a new batch if
135 * the existing batch targeting this FBO has draws. We could probably
136 * avoid that by replacing plain clears by quad-draws with a specific
137 * color/depth/stencil value, thus avoiding the generation of extra
138 * fragment jobs.
139 */
140 struct panfrost_batch *batch = panfrost_get_fresh_batch_for_fbo(ctx);
141
142 panfrost_batch_add_fbo_bos(batch);
143 panfrost_batch_clear(batch, buffers, color, depth, stencil);
144 }
145
146 /* Reset per-frame context, called on context initialisation as well as after
147 * flushing a frame */
148
149 void
150 panfrost_invalidate_frame(struct panfrost_context *ctx)
151 {
152 /* TODO: When does this need to be handled? */
153 ctx->active_queries = true;
154 }
155
156 bool
157 panfrost_writes_point_size(struct panfrost_context *ctx)
158 {
159 assert(ctx->shader[PIPE_SHADER_VERTEX]);
160 struct panfrost_shader_state *vs = panfrost_get_shader_state(ctx, PIPE_SHADER_VERTEX);
161
162 return vs->writes_point_size && ctx->active_prim == PIPE_PRIM_POINTS;
163 }
164
165 void
166 panfrost_vertex_state_upd_attr_offs(struct panfrost_context *ctx,
167 struct mali_vertex_tiler_postfix *vertex_postfix)
168 {
169 if (!ctx->vertex)
170 return;
171
172 struct panfrost_vertex_state *so = ctx->vertex;
173
174 /* Fixup offsets for the second pass. Recall that the hardware
175 * calculates attribute addresses as:
176 *
177 * addr = base + (stride * vtx) + src_offset;
178 *
179 * However, on Mali, base must be aligned to 64-bytes, so we
180 * instead let:
181 *
182 * base' = base & ~63 = base - (base & 63)
183 *
184 * To compensate when using base' (see emit_vertex_data), we have
185 * to adjust src_offset by the masked off piece:
186 *
187 * addr' = base' + (stride * vtx) + (src_offset + (base & 63))
188 * = base - (base & 63) + (stride * vtx) + src_offset + (base & 63)
189 * = base + (stride * vtx) + src_offset
190 * = addr;
191 *
192 * QED.
193 */
194
195 unsigned start = vertex_postfix->offset_start;
196
197 for (unsigned i = 0; i < so->num_elements; ++i) {
198 unsigned vbi = so->pipe[i].vertex_buffer_index;
199 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
200
201 /* Adjust by the masked off bits of the offset. Make sure we
202 * read src_offset from so->hw (which is not GPU visible)
203 * rather than target (which is) due to caching effects */
204
205 unsigned src_offset = so->pipe[i].src_offset;
206
207 /* BOs aligned to 4k so guaranteed aligned to 64 */
208 src_offset += (buf->buffer_offset & 63);
209
210 /* Also, somewhat obscurely per-instance data needs to be
211 * offset in response to a delayed start in an indexed draw */
212
213 if (so->pipe[i].instance_divisor && ctx->instance_count > 1 && start)
214 src_offset -= buf->stride * start;
215
216 so->hw[i].src_offset = src_offset;
217 }
218 }
219
220 /* Compute number of UBOs active (more specifically, compute the highest UBO
221 * number addressable -- if there are gaps, include them in the count anyway).
222 * We always include UBO #0 in the count, since we *need* uniforms enabled for
223 * sysvals. */
224
225 unsigned
226 panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
227 {
228 unsigned mask = ctx->constant_buffer[stage].enabled_mask | 1;
229 return 32 - __builtin_clz(mask);
230 }
231
232 /* The entire frame is in memory -- send it off to the kernel! */
233
234 void
235 panfrost_flush(
236 struct pipe_context *pipe,
237 struct pipe_fence_handle **fence,
238 unsigned flags)
239 {
240 struct panfrost_context *ctx = pan_context(pipe);
241 struct util_dynarray fences;
242
243 /* We must collect the fences before the flush is done, otherwise we'll
244 * lose track of them.
245 */
246 if (fence) {
247 util_dynarray_init(&fences, NULL);
248 hash_table_foreach(ctx->batches, hentry) {
249 struct panfrost_batch *batch = hentry->data;
250
251 panfrost_batch_fence_reference(batch->out_sync);
252 util_dynarray_append(&fences,
253 struct panfrost_batch_fence *,
254 batch->out_sync);
255 }
256 }
257
258 /* Submit all pending jobs */
259 panfrost_flush_all_batches(ctx, false);
260
261 if (fence) {
262 struct panfrost_fence *f = panfrost_fence_create(ctx, &fences);
263 pipe->screen->fence_reference(pipe->screen, fence, NULL);
264 *fence = (struct pipe_fence_handle *)f;
265
266 util_dynarray_foreach(&fences, struct panfrost_batch_fence *, fence)
267 panfrost_batch_fence_unreference(*fence);
268
269 util_dynarray_fini(&fences);
270 }
271
272 if (pan_debug & PAN_DBG_TRACE)
273 pandecode_next_frame();
274 }
275
276 #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
277
278 static int
279 g2m_draw_mode(enum pipe_prim_type mode)
280 {
281 switch (mode) {
282 DEFINE_CASE(POINTS);
283 DEFINE_CASE(LINES);
284 DEFINE_CASE(LINE_LOOP);
285 DEFINE_CASE(LINE_STRIP);
286 DEFINE_CASE(TRIANGLES);
287 DEFINE_CASE(TRIANGLE_STRIP);
288 DEFINE_CASE(TRIANGLE_FAN);
289 DEFINE_CASE(QUADS);
290 DEFINE_CASE(QUAD_STRIP);
291 DEFINE_CASE(POLYGON);
292
293 default:
294 unreachable("Invalid draw mode");
295 }
296 }
297
298 #undef DEFINE_CASE
299
300 static bool
301 panfrost_scissor_culls_everything(struct panfrost_context *ctx)
302 {
303 const struct pipe_scissor_state *ss = &ctx->scissor;
304
305 /* Check if we're scissoring at all */
306
307 if (!(ctx->rasterizer && ctx->rasterizer->base.scissor))
308 return false;
309
310 return (ss->minx == ss->maxx) || (ss->miny == ss->maxy);
311 }
312
313 /* Count generated primitives (when there is no geom/tess shaders) for
314 * transform feedback */
315
316 static void
317 panfrost_statistics_record(
318 struct panfrost_context *ctx,
319 const struct pipe_draw_info *info)
320 {
321 if (!ctx->active_queries)
322 return;
323
324 uint32_t prims = u_prims_for_vertices(info->mode, info->count);
325 ctx->prims_generated += prims;
326
327 if (!ctx->streamout.num_targets)
328 return;
329
330 ctx->tf_prims_generated += prims;
331 }
332
333 static void
334 panfrost_update_streamout_offsets(struct panfrost_context *ctx)
335 {
336 for (unsigned i = 0; i < ctx->streamout.num_targets; ++i) {
337 unsigned count;
338
339 count = u_stream_outputs_for_vertices(ctx->active_prim,
340 ctx->vertex_count);
341 ctx->streamout.offsets[i] += count;
342 }
343 }
344
345 static void
346 panfrost_draw_vbo(
347 struct pipe_context *pipe,
348 const struct pipe_draw_info *info)
349 {
350 struct panfrost_context *ctx = pan_context(pipe);
351
352 /* First of all, check the scissor to see if anything is drawn at all.
353 * If it's not, we drop the draw (mostly a conformance issue;
354 * well-behaved apps shouldn't hit this) */
355
356 if (panfrost_scissor_culls_everything(ctx))
357 return;
358
359 int mode = info->mode;
360
361 /* Fallback unsupported restart index */
362 unsigned primitive_index = (1 << (info->index_size * 8)) - 1;
363
364 if (info->primitive_restart && info->index_size
365 && info->restart_index != primitive_index) {
366 util_draw_vbo_without_prim_restart(pipe, info);
367 return;
368 }
369
370 /* Fallback for unsupported modes */
371
372 assert(ctx->rasterizer != NULL);
373
374 if (!(ctx->draw_modes & (1 << mode))) {
375 if (mode == PIPE_PRIM_QUADS && info->count == 4 && !ctx->rasterizer->base.flatshade) {
376 mode = PIPE_PRIM_TRIANGLE_FAN;
377 } else {
378 if (info->count < 4) {
379 /* Degenerate case? */
380 return;
381 }
382
383 util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
384 util_primconvert_draw_vbo(ctx->primconvert, info);
385 return;
386 }
387 }
388
389 /* Now that we have a guaranteed terminating path, find the job.
390 * Assignment commented out to prevent unused warning */
391
392 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
393
394 panfrost_batch_add_fbo_bos(batch);
395 panfrost_batch_set_requirements(batch);
396
397 /* Take into account a negative bias */
398 ctx->vertex_count = info->count + abs(info->index_bias);
399 ctx->instance_count = info->instance_count;
400 ctx->active_prim = info->mode;
401
402 struct mali_vertex_tiler_prefix vertex_prefix, tiler_prefix;
403 struct mali_vertex_tiler_postfix vertex_postfix, tiler_postfix;
404 union midgard_primitive_size primitive_size;
405 unsigned vertex_count;
406
407 panfrost_vt_init(ctx, PIPE_SHADER_VERTEX, &vertex_prefix, &vertex_postfix);
408 panfrost_vt_init(ctx, PIPE_SHADER_FRAGMENT, &tiler_prefix, &tiler_postfix);
409
410 panfrost_vt_set_draw_info(ctx, info, g2m_draw_mode(mode),
411 &vertex_postfix, &tiler_prefix,
412 &tiler_postfix, &vertex_count,
413 &ctx->padded_count);
414
415 panfrost_statistics_record(ctx, info);
416
417 /* Dispatch "compute jobs" for the vertex/tiler pair as (1,
418 * vertex_count, 1) */
419
420 panfrost_pack_work_groups_fused(&vertex_prefix, &tiler_prefix,
421 1, vertex_count, info->instance_count,
422 1, 1, 1);
423
424 /* Emit all sort of descriptors. */
425 panfrost_emit_vertex_data(batch, &vertex_postfix);
426 panfrost_emit_varying_descriptor(batch,
427 ctx->padded_count *
428 ctx->instance_count,
429 &vertex_postfix, &tiler_postfix,
430 &primitive_size);
431 panfrost_emit_shader_meta(batch, PIPE_SHADER_VERTEX, &vertex_postfix);
432 panfrost_emit_shader_meta(batch, PIPE_SHADER_FRAGMENT, &tiler_postfix);
433 panfrost_emit_vertex_attr_meta(batch, &vertex_postfix);
434 panfrost_emit_sampler_descriptors(batch, PIPE_SHADER_VERTEX, &vertex_postfix);
435 panfrost_emit_sampler_descriptors(batch, PIPE_SHADER_FRAGMENT, &tiler_postfix);
436 panfrost_emit_texture_descriptors(batch, PIPE_SHADER_VERTEX, &vertex_postfix);
437 panfrost_emit_texture_descriptors(batch, PIPE_SHADER_FRAGMENT, &tiler_postfix);
438 panfrost_emit_const_buf(batch, PIPE_SHADER_VERTEX, &vertex_postfix);
439 panfrost_emit_const_buf(batch, PIPE_SHADER_FRAGMENT, &tiler_postfix);
440 panfrost_emit_viewport(batch, &tiler_postfix);
441
442 panfrost_vt_update_primitive_size(ctx, &tiler_prefix, &primitive_size);
443
444 /* Fire off the draw itself */
445 panfrost_emit_vertex_tiler_jobs(batch, &vertex_prefix, &vertex_postfix,
446 &tiler_prefix, &tiler_postfix,
447 &primitive_size);
448
449 /* Adjust the batch stack size based on the new shader stack sizes. */
450 panfrost_batch_adjust_stack_size(batch);
451
452 /* Increment transform feedback offsets */
453 panfrost_update_streamout_offsets(ctx);
454 }
455
456 /* CSO state */
457
458 static void
459 panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
460 {
461 free(hwcso);
462 }
463
464 static void *
465 panfrost_create_rasterizer_state(
466 struct pipe_context *pctx,
467 const struct pipe_rasterizer_state *cso)
468 {
469 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
470
471 so->base = *cso;
472
473 return so;
474 }
475
476 static void
477 panfrost_bind_rasterizer_state(
478 struct pipe_context *pctx,
479 void *hwcso)
480 {
481 struct panfrost_context *ctx = pan_context(pctx);
482
483 ctx->rasterizer = hwcso;
484
485 if (!hwcso)
486 return;
487
488 /* Gauranteed with the core GL call, so don't expose ARB_polygon_offset */
489 assert(ctx->rasterizer->base.offset_clamp == 0.0);
490
491 /* Point sprites are emulated */
492
493 struct panfrost_shader_state *variant = panfrost_get_shader_state(ctx, PIPE_SHADER_FRAGMENT);
494
495 if (ctx->rasterizer->base.sprite_coord_enable || (variant && variant->point_sprite_mask))
496 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
497 }
498
499 static void *
500 panfrost_create_vertex_elements_state(
501 struct pipe_context *pctx,
502 unsigned num_elements,
503 const struct pipe_vertex_element *elements)
504 {
505 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
506 struct panfrost_device *dev = pan_device(pctx->screen);
507
508 so->num_elements = num_elements;
509 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
510
511 for (int i = 0; i < num_elements; ++i) {
512 so->hw[i].index = i;
513
514 enum pipe_format fmt = elements[i].src_format;
515 const struct util_format_description *desc = util_format_description(fmt);
516 so->hw[i].unknown1 = 0x2;
517
518 if (dev->quirks & HAS_SWIZZLES)
519 so->hw[i].swizzle = panfrost_translate_swizzle_4(desc->swizzle);
520 else
521 so->hw[i].swizzle = panfrost_bifrost_swizzle(desc->nr_channels);
522
523 enum mali_format hw_format = panfrost_pipe_format_table[desc->format].hw;
524 so->hw[i].format = hw_format;
525 assert(hw_format);
526 }
527
528 /* Let's also prepare vertex builtins */
529 so->hw[PAN_VERTEX_ID].format = MALI_R32UI;
530 if (dev->quirks & HAS_SWIZZLES)
531 so->hw[PAN_VERTEX_ID].swizzle = panfrost_get_default_swizzle(1);
532 else
533 so->hw[PAN_VERTEX_ID].swizzle = panfrost_bifrost_swizzle(1);
534
535 so->hw[PAN_INSTANCE_ID].format = MALI_R32UI;
536 if (dev->quirks & HAS_SWIZZLES)
537 so->hw[PAN_INSTANCE_ID].swizzle = panfrost_get_default_swizzle(1);
538 else
539 so->hw[PAN_INSTANCE_ID].swizzle = panfrost_bifrost_swizzle(1);
540
541 return so;
542 }
543
544 static void
545 panfrost_bind_vertex_elements_state(
546 struct pipe_context *pctx,
547 void *hwcso)
548 {
549 struct panfrost_context *ctx = pan_context(pctx);
550 ctx->vertex = hwcso;
551 }
552
553 static void *
554 panfrost_create_shader_state(
555 struct pipe_context *pctx,
556 const struct pipe_shader_state *cso,
557 enum pipe_shader_type stage)
558 {
559 struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
560 so->base = *cso;
561
562 /* Token deep copy to prevent memory corruption */
563
564 if (cso->type == PIPE_SHADER_IR_TGSI)
565 so->base.tokens = tgsi_dup_tokens(so->base.tokens);
566
567 /* Precompile for shader-db if we need to */
568 if (unlikely((pan_debug & PAN_DBG_PRECOMPILE) && cso->type == PIPE_SHADER_IR_NIR)) {
569 struct panfrost_context *ctx = pan_context(pctx);
570
571 struct panfrost_shader_state state;
572 uint64_t outputs_written;
573
574 panfrost_shader_compile(ctx, PIPE_SHADER_IR_NIR,
575 so->base.ir.nir,
576 tgsi_processor_to_shader_stage(stage),
577 &state, &outputs_written);
578 }
579
580 return so;
581 }
582
583 static void
584 panfrost_delete_shader_state(
585 struct pipe_context *pctx,
586 void *so)
587 {
588 struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
589
590 if (cso->base.type == PIPE_SHADER_IR_TGSI) {
591 DBG("Deleting TGSI shader leaks duplicated tokens\n");
592 }
593
594 for (unsigned i = 0; i < cso->variant_count; ++i) {
595 struct panfrost_shader_state *shader_state = &cso->variants[i];
596 panfrost_bo_unreference(shader_state->bo);
597 shader_state->bo = NULL;
598 }
599 free(cso->variants);
600
601 free(so);
602 }
603
604 static void *
605 panfrost_create_sampler_state(
606 struct pipe_context *pctx,
607 const struct pipe_sampler_state *cso)
608 {
609 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
610 struct panfrost_device *device = pan_device(pctx->screen);
611
612 so->base = *cso;
613
614 if (device->quirks & IS_BIFROST)
615 panfrost_sampler_desc_init_bifrost(cso, &so->bifrost_hw);
616 else
617 panfrost_sampler_desc_init(cso, &so->midgard_hw);
618
619 return so;
620 }
621
622 static void
623 panfrost_bind_sampler_states(
624 struct pipe_context *pctx,
625 enum pipe_shader_type shader,
626 unsigned start_slot, unsigned num_sampler,
627 void **sampler)
628 {
629 assert(start_slot == 0);
630
631 struct panfrost_context *ctx = pan_context(pctx);
632
633 /* XXX: Should upload, not just copy? */
634 ctx->sampler_count[shader] = num_sampler;
635 memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
636 }
637
638 static bool
639 panfrost_variant_matches(
640 struct panfrost_context *ctx,
641 struct panfrost_shader_state *variant,
642 enum pipe_shader_type type)
643 {
644 struct panfrost_device *dev = pan_device(ctx->base.screen);
645 struct pipe_rasterizer_state *rasterizer = &ctx->rasterizer->base;
646 struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
647
648 bool is_fragment = (type == PIPE_SHADER_FRAGMENT);
649
650 if (is_fragment && (alpha->enabled || variant->alpha_state.enabled)) {
651 /* Make sure enable state is at least the same */
652 if (alpha->enabled != variant->alpha_state.enabled) {
653 return false;
654 }
655
656 /* Check that the contents of the test are the same */
657 bool same_func = alpha->func == variant->alpha_state.func;
658 bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
659
660 if (!(same_func && same_ref)) {
661 return false;
662 }
663 }
664
665 /* Point sprites TODO on bifrost, always pass */
666 if (is_fragment && rasterizer && (rasterizer->sprite_coord_enable |
667 variant->point_sprite_mask)
668 && !(dev->quirks & IS_BIFROST)) {
669 /* Ensure the same varyings are turned to point sprites */
670 if (rasterizer->sprite_coord_enable != variant->point_sprite_mask)
671 return false;
672
673 /* Ensure the orientation is correct */
674 bool upper_left =
675 rasterizer->sprite_coord_mode ==
676 PIPE_SPRITE_COORD_UPPER_LEFT;
677
678 if (variant->point_sprite_upper_left != upper_left)
679 return false;
680 }
681
682 /* Otherwise, we're good to go */
683 return true;
684 }
685
686 /**
687 * Fix an uncompiled shader's stream output info, and produce a bitmask
688 * of which VARYING_SLOT_* are captured for stream output.
689 *
690 * Core Gallium stores output->register_index as a "slot" number, where
691 * slots are assigned consecutively to all outputs in info->outputs_written.
692 * This naive packing of outputs doesn't work for us - we too have slots,
693 * but the layout is defined by the VUE map, which we won't have until we
694 * compile a specific shader variant. So, we remap these and simply store
695 * VARYING_SLOT_* in our copy's output->register_index fields.
696 *
697 * We then produce a bitmask of outputs which are used for SO.
698 *
699 * Implementation from iris.
700 */
701
702 static uint64_t
703 update_so_info(struct pipe_stream_output_info *so_info,
704 uint64_t outputs_written)
705 {
706 uint64_t so_outputs = 0;
707 uint8_t reverse_map[64] = {0};
708 unsigned slot = 0;
709
710 while (outputs_written)
711 reverse_map[slot++] = u_bit_scan64(&outputs_written);
712
713 for (unsigned i = 0; i < so_info->num_outputs; i++) {
714 struct pipe_stream_output *output = &so_info->output[i];
715
716 /* Map Gallium's condensed "slots" back to real VARYING_SLOT_* enums */
717 output->register_index = reverse_map[output->register_index];
718
719 so_outputs |= 1ull << output->register_index;
720 }
721
722 return so_outputs;
723 }
724
725 static void
726 panfrost_bind_shader_state(
727 struct pipe_context *pctx,
728 void *hwcso,
729 enum pipe_shader_type type)
730 {
731 struct panfrost_context *ctx = pan_context(pctx);
732 struct panfrost_device *dev = pan_device(ctx->base.screen);
733 ctx->shader[type] = hwcso;
734
735 if (!hwcso) return;
736
737 /* Match the appropriate variant */
738
739 signed variant = -1;
740 struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
741
742 for (unsigned i = 0; i < variants->variant_count; ++i) {
743 if (panfrost_variant_matches(ctx, &variants->variants[i], type)) {
744 variant = i;
745 break;
746 }
747 }
748
749 if (variant == -1) {
750 /* No variant matched, so create a new one */
751 variant = variants->variant_count++;
752
753 if (variants->variant_count > variants->variant_space) {
754 unsigned old_space = variants->variant_space;
755
756 variants->variant_space *= 2;
757 if (variants->variant_space == 0)
758 variants->variant_space = 1;
759
760 /* Arbitrary limit to stop runaway programs from
761 * creating an unbounded number of shader variants. */
762 assert(variants->variant_space < 1024);
763
764 unsigned msize = sizeof(struct panfrost_shader_state);
765 variants->variants = realloc(variants->variants,
766 variants->variant_space * msize);
767
768 memset(&variants->variants[old_space], 0,
769 (variants->variant_space - old_space) * msize);
770 }
771
772 struct panfrost_shader_state *v =
773 &variants->variants[variant];
774
775 if (type == PIPE_SHADER_FRAGMENT) {
776 v->alpha_state = ctx->depth_stencil->alpha;
777
778 /* Point sprites are TODO on Bifrost */
779 if (ctx->rasterizer && !(dev->quirks & IS_BIFROST)) {
780 v->point_sprite_mask = ctx->rasterizer->base.sprite_coord_enable;
781 v->point_sprite_upper_left =
782 ctx->rasterizer->base.sprite_coord_mode ==
783 PIPE_SPRITE_COORD_UPPER_LEFT;
784 }
785 }
786 }
787
788 /* Select this variant */
789 variants->active_variant = variant;
790
791 struct panfrost_shader_state *shader_state = &variants->variants[variant];
792 assert(panfrost_variant_matches(ctx, shader_state, type));
793
794 /* We finally have a variant, so compile it */
795
796 if (!shader_state->compiled) {
797 uint64_t outputs_written = 0;
798
799 panfrost_shader_compile(ctx, variants->base.type,
800 variants->base.type == PIPE_SHADER_IR_NIR ?
801 variants->base.ir.nir :
802 variants->base.tokens,
803 tgsi_processor_to_shader_stage(type),
804 shader_state,
805 &outputs_written);
806
807 shader_state->compiled = true;
808
809 /* Fixup the stream out information, since what Gallium returns
810 * normally is mildly insane */
811
812 shader_state->stream_output = variants->base.stream_output;
813 shader_state->so_mask =
814 update_so_info(&shader_state->stream_output, outputs_written);
815 }
816 }
817
818 static void *
819 panfrost_create_vs_state(struct pipe_context *pctx, const struct pipe_shader_state *hwcso)
820 {
821 return panfrost_create_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
822 }
823
824 static void *
825 panfrost_create_fs_state(struct pipe_context *pctx, const struct pipe_shader_state *hwcso)
826 {
827 return panfrost_create_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
828 }
829
830 static void
831 panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
832 {
833 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
834 }
835
836 static void
837 panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
838 {
839 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
840 }
841
842 static void
843 panfrost_set_vertex_buffers(
844 struct pipe_context *pctx,
845 unsigned start_slot,
846 unsigned num_buffers,
847 const struct pipe_vertex_buffer *buffers)
848 {
849 struct panfrost_context *ctx = pan_context(pctx);
850
851 util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vb_mask, buffers, start_slot, num_buffers);
852 }
853
854 static void
855 panfrost_set_constant_buffer(
856 struct pipe_context *pctx,
857 enum pipe_shader_type shader, uint index,
858 const struct pipe_constant_buffer *buf)
859 {
860 struct panfrost_context *ctx = pan_context(pctx);
861 struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
862
863 util_copy_constant_buffer(&pbuf->cb[index], buf);
864
865 unsigned mask = (1 << index);
866
867 if (unlikely(!buf)) {
868 pbuf->enabled_mask &= ~mask;
869 pbuf->dirty_mask &= ~mask;
870 return;
871 }
872
873 pbuf->enabled_mask |= mask;
874 pbuf->dirty_mask |= mask;
875 }
876
877 static void
878 panfrost_set_stencil_ref(
879 struct pipe_context *pctx,
880 const struct pipe_stencil_ref *ref)
881 {
882 struct panfrost_context *ctx = pan_context(pctx);
883 ctx->stencil_ref = *ref;
884 }
885
886 static enum mali_texture_type
887 panfrost_translate_texture_type(enum pipe_texture_target t) {
888 switch (t)
889 {
890 case PIPE_BUFFER:
891 case PIPE_TEXTURE_1D:
892 case PIPE_TEXTURE_1D_ARRAY:
893 return MALI_TEX_1D;
894
895 case PIPE_TEXTURE_2D:
896 case PIPE_TEXTURE_2D_ARRAY:
897 case PIPE_TEXTURE_RECT:
898 return MALI_TEX_2D;
899
900 case PIPE_TEXTURE_3D:
901 return MALI_TEX_3D;
902
903 case PIPE_TEXTURE_CUBE:
904 case PIPE_TEXTURE_CUBE_ARRAY:
905 return MALI_TEX_CUBE;
906
907 default:
908 unreachable("Unknown target");
909 }
910 }
911
912 void
913 panfrost_create_sampler_view_bo(struct panfrost_sampler_view *so,
914 struct pipe_context *pctx,
915 struct pipe_resource *texture)
916 {
917 struct panfrost_device *device = pan_device(pctx->screen);
918 struct panfrost_resource *prsrc = (struct panfrost_resource *)texture;
919 assert(prsrc->bo);
920
921 unsigned char user_swizzle[4] = {
922 so->base.swizzle_r,
923 so->base.swizzle_g,
924 so->base.swizzle_b,
925 so->base.swizzle_a
926 };
927
928 /* In the hardware, array_size refers specifically to array textures,
929 * whereas in Gallium, it also covers cubemaps */
930
931 unsigned array_size = texture->array_size;
932
933 if (so->base.target == PIPE_TEXTURE_CUBE) {
934 /* TODO: Cubemap arrays */
935 assert(array_size == 6);
936 array_size /= 6;
937 }
938
939 enum mali_texture_type type =
940 panfrost_translate_texture_type(so->base.target);
941
942 if (device->quirks & IS_BIFROST) {
943 const struct util_format_description *desc =
944 util_format_description(so->base.format);
945 unsigned char composed_swizzle[4];
946 util_format_compose_swizzles(desc->swizzle, user_swizzle, composed_swizzle);
947
948 unsigned size = panfrost_estimate_texture_payload_size(
949 so->base.u.tex.first_level,
950 so->base.u.tex.last_level,
951 so->base.u.tex.first_layer,
952 so->base.u.tex.last_layer,
953 type, prsrc->layout);
954
955 so->bifrost_bo = pan_bo_create(device, size, 0);
956
957 so->bifrost_descriptor = rzalloc(pctx, struct bifrost_texture_descriptor);
958 panfrost_new_texture_bifrost(
959 so->bifrost_descriptor,
960 texture->width0, texture->height0,
961 texture->depth0, array_size,
962 so->base.format,
963 type, prsrc->layout,
964 so->base.u.tex.first_level,
965 so->base.u.tex.last_level,
966 so->base.u.tex.first_layer,
967 so->base.u.tex.last_layer,
968 prsrc->cubemap_stride,
969 panfrost_translate_swizzle_4(composed_swizzle),
970 prsrc->bo->gpu,
971 prsrc->slices,
972 so->bifrost_bo);
973 } else {
974 unsigned size = panfrost_estimate_texture_payload_size(
975 so->base.u.tex.first_level,
976 so->base.u.tex.last_level,
977 so->base.u.tex.first_layer,
978 so->base.u.tex.last_layer,
979 type, prsrc->layout);
980 size += sizeof(struct mali_texture_descriptor);
981
982 so->midgard_bo = pan_bo_create(device, size, 0);
983
984 panfrost_new_texture(
985 so->midgard_bo->cpu,
986 texture->width0, texture->height0,
987 texture->depth0, array_size,
988 so->base.format,
989 type, prsrc->layout,
990 so->base.u.tex.first_level,
991 so->base.u.tex.last_level,
992 so->base.u.tex.first_layer,
993 so->base.u.tex.last_layer,
994 prsrc->cubemap_stride,
995 panfrost_translate_swizzle_4(user_swizzle),
996 prsrc->bo->gpu,
997 prsrc->slices);
998 }
999 }
1000
1001 static struct pipe_sampler_view *
1002 panfrost_create_sampler_view(
1003 struct pipe_context *pctx,
1004 struct pipe_resource *texture,
1005 const struct pipe_sampler_view *template)
1006 {
1007 struct panfrost_sampler_view *so = rzalloc(pctx, struct panfrost_sampler_view);
1008
1009 pipe_reference(NULL, &texture->reference);
1010
1011 so->base = *template;
1012 so->base.texture = texture;
1013 so->base.reference.count = 1;
1014 so->base.context = pctx;
1015
1016 panfrost_create_sampler_view_bo(so, pctx, texture);
1017
1018 return (struct pipe_sampler_view *) so;
1019 }
1020
1021 static void
1022 panfrost_set_sampler_views(
1023 struct pipe_context *pctx,
1024 enum pipe_shader_type shader,
1025 unsigned start_slot, unsigned num_views,
1026 struct pipe_sampler_view **views)
1027 {
1028 struct panfrost_context *ctx = pan_context(pctx);
1029 unsigned new_nr = 0;
1030 unsigned i;
1031
1032 assert(start_slot == 0);
1033
1034 for (i = 0; i < num_views; ++i) {
1035 if (views[i])
1036 new_nr = i + 1;
1037 pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i],
1038 views[i]);
1039 }
1040
1041 for (; i < ctx->sampler_view_count[shader]; i++) {
1042 pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i],
1043 NULL);
1044 }
1045 ctx->sampler_view_count[shader] = new_nr;
1046 }
1047
1048 static void
1049 panfrost_sampler_view_destroy(
1050 struct pipe_context *pctx,
1051 struct pipe_sampler_view *pview)
1052 {
1053 struct panfrost_sampler_view *view = (struct panfrost_sampler_view *) pview;
1054
1055 pipe_resource_reference(&pview->texture, NULL);
1056 panfrost_bo_unreference(view->midgard_bo);
1057 panfrost_bo_unreference(view->bifrost_bo);
1058 if (view->bifrost_descriptor)
1059 ralloc_free(view->bifrost_descriptor);
1060 ralloc_free(view);
1061 }
1062
1063 static void
1064 panfrost_set_shader_buffers(
1065 struct pipe_context *pctx,
1066 enum pipe_shader_type shader,
1067 unsigned start, unsigned count,
1068 const struct pipe_shader_buffer *buffers,
1069 unsigned writable_bitmask)
1070 {
1071 struct panfrost_context *ctx = pan_context(pctx);
1072
1073 util_set_shader_buffers_mask(ctx->ssbo[shader], &ctx->ssbo_mask[shader],
1074 buffers, start, count);
1075 }
1076
1077 /* Hints that a framebuffer should use AFBC where possible */
1078
1079 static void
1080 panfrost_hint_afbc(
1081 struct panfrost_device *device,
1082 const struct pipe_framebuffer_state *fb)
1083 {
1084 /* AFBC implemenation incomplete; hide it */
1085 if (!(pan_debug & PAN_DBG_AFBC)) return;
1086
1087 /* Hint AFBC to the resources bound to each color buffer */
1088
1089 for (unsigned i = 0; i < fb->nr_cbufs; ++i) {
1090 struct pipe_surface *surf = fb->cbufs[i];
1091 struct panfrost_resource *rsrc = pan_resource(surf->texture);
1092 panfrost_resource_hint_layout(device, rsrc, MALI_TEXTURE_AFBC, 1);
1093 }
1094
1095 /* Also hint it to the depth buffer */
1096
1097 if (fb->zsbuf) {
1098 struct panfrost_resource *rsrc = pan_resource(fb->zsbuf->texture);
1099 panfrost_resource_hint_layout(device, rsrc, MALI_TEXTURE_AFBC, 1);
1100 }
1101 }
1102
1103 static void
1104 panfrost_set_framebuffer_state(struct pipe_context *pctx,
1105 const struct pipe_framebuffer_state *fb)
1106 {
1107 struct panfrost_context *ctx = pan_context(pctx);
1108
1109 panfrost_hint_afbc(pan_device(pctx->screen), fb);
1110 util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
1111 ctx->batch = NULL;
1112 panfrost_invalidate_frame(ctx);
1113 }
1114
1115 static void *
1116 panfrost_create_depth_stencil_state(struct pipe_context *pipe,
1117 const struct pipe_depth_stencil_alpha_state *depth_stencil)
1118 {
1119 return mem_dup(depth_stencil, sizeof(*depth_stencil));
1120 }
1121
1122 static void
1123 panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
1124 void *cso)
1125 {
1126 struct panfrost_context *ctx = pan_context(pipe);
1127 struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
1128 ctx->depth_stencil = depth_stencil;
1129
1130 if (!depth_stencil)
1131 return;
1132
1133 /* Alpha does not exist in the hardware (it's not in ES3), so it's
1134 * emulated in the fragment shader */
1135
1136 if (depth_stencil->alpha.enabled) {
1137 /* We need to trigger a new shader (maybe) */
1138 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
1139 }
1140
1141 /* Bounds test not implemented */
1142 assert(!depth_stencil->depth.bounds_test);
1143 }
1144
1145 static void
1146 panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
1147 {
1148 free( depth );
1149 }
1150
1151 static void
1152 panfrost_set_sample_mask(struct pipe_context *pipe,
1153 unsigned sample_mask)
1154 {
1155 }
1156
1157 static void
1158 panfrost_set_clip_state(struct pipe_context *pipe,
1159 const struct pipe_clip_state *clip)
1160 {
1161 //struct panfrost_context *panfrost = pan_context(pipe);
1162 }
1163
1164 static void
1165 panfrost_set_viewport_states(struct pipe_context *pipe,
1166 unsigned start_slot,
1167 unsigned num_viewports,
1168 const struct pipe_viewport_state *viewports)
1169 {
1170 struct panfrost_context *ctx = pan_context(pipe);
1171
1172 assert(start_slot == 0);
1173 assert(num_viewports == 1);
1174
1175 ctx->pipe_viewport = *viewports;
1176 }
1177
1178 static void
1179 panfrost_set_scissor_states(struct pipe_context *pipe,
1180 unsigned start_slot,
1181 unsigned num_scissors,
1182 const struct pipe_scissor_state *scissors)
1183 {
1184 struct panfrost_context *ctx = pan_context(pipe);
1185
1186 assert(start_slot == 0);
1187 assert(num_scissors == 1);
1188
1189 ctx->scissor = *scissors;
1190 }
1191
1192 static void
1193 panfrost_set_polygon_stipple(struct pipe_context *pipe,
1194 const struct pipe_poly_stipple *stipple)
1195 {
1196 //struct panfrost_context *panfrost = pan_context(pipe);
1197 }
1198
1199 static void
1200 panfrost_set_active_query_state(struct pipe_context *pipe,
1201 bool enable)
1202 {
1203 struct panfrost_context *ctx = pan_context(pipe);
1204 ctx->active_queries = enable;
1205 }
1206
1207 static void
1208 panfrost_destroy(struct pipe_context *pipe)
1209 {
1210 struct panfrost_context *panfrost = pan_context(pipe);
1211
1212 if (panfrost->blitter)
1213 util_blitter_destroy(panfrost->blitter);
1214
1215 if (panfrost->blitter_wallpaper)
1216 util_blitter_destroy(panfrost->blitter_wallpaper);
1217
1218 util_unreference_framebuffer_state(&panfrost->pipe_framebuffer);
1219 u_upload_destroy(pipe->stream_uploader);
1220
1221 ralloc_free(pipe);
1222 }
1223
1224 static struct pipe_query *
1225 panfrost_create_query(struct pipe_context *pipe,
1226 unsigned type,
1227 unsigned index)
1228 {
1229 struct panfrost_query *q = rzalloc(pipe, struct panfrost_query);
1230
1231 q->type = type;
1232 q->index = index;
1233
1234 return (struct pipe_query *) q;
1235 }
1236
1237 static void
1238 panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
1239 {
1240 struct panfrost_query *query = (struct panfrost_query *) q;
1241
1242 if (query->bo) {
1243 panfrost_bo_unreference(query->bo);
1244 query->bo = NULL;
1245 }
1246
1247 ralloc_free(q);
1248 }
1249
1250 static bool
1251 panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
1252 {
1253 struct panfrost_context *ctx = pan_context(pipe);
1254 struct panfrost_query *query = (struct panfrost_query *) q;
1255
1256 switch (query->type) {
1257 case PIPE_QUERY_OCCLUSION_COUNTER:
1258 case PIPE_QUERY_OCCLUSION_PREDICATE:
1259 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
1260 /* Allocate a bo for the query results to be stored */
1261 if (!query->bo) {
1262 query->bo = pan_bo_create(
1263 pan_device(ctx->base.screen),
1264 sizeof(unsigned), 0);
1265 }
1266
1267 unsigned *result = (unsigned *)query->bo->cpu;
1268 *result = 0; /* Default to 0 if nothing at all drawn. */
1269 ctx->occlusion_query = query;
1270 break;
1271
1272 /* Geometry statistics are computed in the driver. XXX: geom/tess
1273 * shaders.. */
1274
1275 case PIPE_QUERY_PRIMITIVES_GENERATED:
1276 query->start = ctx->prims_generated;
1277 break;
1278 case PIPE_QUERY_PRIMITIVES_EMITTED:
1279 query->start = ctx->tf_prims_generated;
1280 break;
1281
1282 default:
1283 DBG("Skipping query %u\n", query->type);
1284 break;
1285 }
1286
1287 return true;
1288 }
1289
1290 static bool
1291 panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
1292 {
1293 struct panfrost_context *ctx = pan_context(pipe);
1294 struct panfrost_query *query = (struct panfrost_query *) q;
1295
1296 switch (query->type) {
1297 case PIPE_QUERY_OCCLUSION_COUNTER:
1298 case PIPE_QUERY_OCCLUSION_PREDICATE:
1299 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
1300 ctx->occlusion_query = NULL;
1301 break;
1302 case PIPE_QUERY_PRIMITIVES_GENERATED:
1303 query->end = ctx->prims_generated;
1304 break;
1305 case PIPE_QUERY_PRIMITIVES_EMITTED:
1306 query->end = ctx->tf_prims_generated;
1307 break;
1308 }
1309
1310 return true;
1311 }
1312
1313 static bool
1314 panfrost_get_query_result(struct pipe_context *pipe,
1315 struct pipe_query *q,
1316 bool wait,
1317 union pipe_query_result *vresult)
1318 {
1319 struct panfrost_query *query = (struct panfrost_query *) q;
1320 struct panfrost_context *ctx = pan_context(pipe);
1321
1322
1323 switch (query->type) {
1324 case PIPE_QUERY_OCCLUSION_COUNTER:
1325 case PIPE_QUERY_OCCLUSION_PREDICATE:
1326 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
1327 DBG("Flushing for occlusion query\n");
1328 panfrost_flush_all_batches(ctx, true);
1329
1330 /* Read back the query results */
1331 unsigned *result = (unsigned *) query->bo->cpu;
1332 unsigned passed = *result;
1333
1334 if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
1335 vresult->u64 = passed;
1336 } else {
1337 vresult->b = !!passed;
1338 }
1339
1340 break;
1341
1342 case PIPE_QUERY_PRIMITIVES_GENERATED:
1343 case PIPE_QUERY_PRIMITIVES_EMITTED:
1344 DBG("Flushing for primitive query\n");
1345 panfrost_flush_all_batches(ctx, true);
1346 vresult->u64 = query->end - query->start;
1347 break;
1348
1349 default:
1350 DBG("Skipped query get %u\n", query->type);
1351 break;
1352 }
1353
1354 return true;
1355 }
1356
1357 static struct pipe_stream_output_target *
1358 panfrost_create_stream_output_target(struct pipe_context *pctx,
1359 struct pipe_resource *prsc,
1360 unsigned buffer_offset,
1361 unsigned buffer_size)
1362 {
1363 struct pipe_stream_output_target *target;
1364
1365 target = rzalloc(pctx, struct pipe_stream_output_target);
1366
1367 if (!target)
1368 return NULL;
1369
1370 pipe_reference_init(&target->reference, 1);
1371 pipe_resource_reference(&target->buffer, prsc);
1372
1373 target->context = pctx;
1374 target->buffer_offset = buffer_offset;
1375 target->buffer_size = buffer_size;
1376
1377 return target;
1378 }
1379
1380 static void
1381 panfrost_stream_output_target_destroy(struct pipe_context *pctx,
1382 struct pipe_stream_output_target *target)
1383 {
1384 pipe_resource_reference(&target->buffer, NULL);
1385 ralloc_free(target);
1386 }
1387
1388 static void
1389 panfrost_set_stream_output_targets(struct pipe_context *pctx,
1390 unsigned num_targets,
1391 struct pipe_stream_output_target **targets,
1392 const unsigned *offsets)
1393 {
1394 struct panfrost_context *ctx = pan_context(pctx);
1395 struct panfrost_streamout *so = &ctx->streamout;
1396
1397 assert(num_targets <= ARRAY_SIZE(so->targets));
1398
1399 for (unsigned i = 0; i < num_targets; i++) {
1400 if (offsets[i] != -1)
1401 so->offsets[i] = offsets[i];
1402
1403 pipe_so_target_reference(&so->targets[i], targets[i]);
1404 }
1405
1406 for (unsigned i = 0; i < so->num_targets; i++)
1407 pipe_so_target_reference(&so->targets[i], NULL);
1408
1409 so->num_targets = num_targets;
1410 }
1411
1412 struct pipe_context *
1413 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
1414 {
1415 struct panfrost_context *ctx = rzalloc(screen, struct panfrost_context);
1416 struct pipe_context *gallium = (struct pipe_context *) ctx;
1417 struct panfrost_device *dev = pan_device(screen);
1418
1419 gallium->screen = screen;
1420
1421 gallium->destroy = panfrost_destroy;
1422
1423 gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
1424
1425 gallium->flush = panfrost_flush;
1426 gallium->clear = panfrost_clear;
1427 gallium->draw_vbo = panfrost_draw_vbo;
1428
1429 gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
1430 gallium->set_constant_buffer = panfrost_set_constant_buffer;
1431 gallium->set_shader_buffers = panfrost_set_shader_buffers;
1432
1433 gallium->set_stencil_ref = panfrost_set_stencil_ref;
1434
1435 gallium->create_sampler_view = panfrost_create_sampler_view;
1436 gallium->set_sampler_views = panfrost_set_sampler_views;
1437 gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
1438
1439 gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
1440 gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
1441 gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
1442
1443 gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
1444 gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
1445 gallium->delete_vertex_elements_state = panfrost_generic_cso_delete;
1446
1447 gallium->create_fs_state = panfrost_create_fs_state;
1448 gallium->delete_fs_state = panfrost_delete_shader_state;
1449 gallium->bind_fs_state = panfrost_bind_fs_state;
1450
1451 gallium->create_vs_state = panfrost_create_vs_state;
1452 gallium->delete_vs_state = panfrost_delete_shader_state;
1453 gallium->bind_vs_state = panfrost_bind_vs_state;
1454
1455 gallium->create_sampler_state = panfrost_create_sampler_state;
1456 gallium->delete_sampler_state = panfrost_generic_cso_delete;
1457 gallium->bind_sampler_states = panfrost_bind_sampler_states;
1458
1459 gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
1460 gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
1461 gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
1462
1463 gallium->set_sample_mask = panfrost_set_sample_mask;
1464
1465 gallium->set_clip_state = panfrost_set_clip_state;
1466 gallium->set_viewport_states = panfrost_set_viewport_states;
1467 gallium->set_scissor_states = panfrost_set_scissor_states;
1468 gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
1469 gallium->set_active_query_state = panfrost_set_active_query_state;
1470
1471 gallium->create_query = panfrost_create_query;
1472 gallium->destroy_query = panfrost_destroy_query;
1473 gallium->begin_query = panfrost_begin_query;
1474 gallium->end_query = panfrost_end_query;
1475 gallium->get_query_result = panfrost_get_query_result;
1476
1477 gallium->create_stream_output_target = panfrost_create_stream_output_target;
1478 gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
1479 gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
1480
1481 panfrost_resource_context_init(gallium);
1482 panfrost_blend_context_init(gallium);
1483 panfrost_compute_context_init(gallium);
1484
1485 gallium->stream_uploader = u_upload_create_default(gallium);
1486 gallium->const_uploader = gallium->stream_uploader;
1487 assert(gallium->stream_uploader);
1488
1489 /* All of our GPUs support ES mode. Midgard supports additionally
1490 * QUADS/QUAD_STRIPS/POLYGON. Bifrost supports just QUADS. */
1491
1492 ctx->draw_modes = (1 << (PIPE_PRIM_QUADS + 1)) - 1;
1493
1494 if (!(dev->quirks & IS_BIFROST)) {
1495 ctx->draw_modes |= (1 << PIPE_PRIM_QUAD_STRIP);
1496 ctx->draw_modes |= (1 << PIPE_PRIM_POLYGON);
1497 }
1498
1499 ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
1500
1501 ctx->blitter = util_blitter_create(gallium);
1502 ctx->blitter_wallpaper = util_blitter_create(gallium);
1503
1504 assert(ctx->blitter);
1505 assert(ctx->blitter_wallpaper);
1506
1507 /* Prepare for render! */
1508
1509 panfrost_batch_init(ctx);
1510 panfrost_invalidate_frame(ctx);
1511
1512 return gallium;
1513 }