panfrost: Debitfieldize mali_uniform_buffer_meta
[mesa.git] / src / gallium / drivers / panfrost / pan_context.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 * Copyright © 2014-2017 Broadcom
4 * Copyright (C) 2017 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 */
26
27 #include <sys/poll.h>
28 #include <errno.h>
29
30 #include "pan_bo.h"
31 #include "pan_context.h"
32 #include "pan_format.h"
33 #include "panfrost-quirks.h"
34
35 #include "util/macros.h"
36 #include "util/format/u_format.h"
37 #include "util/u_inlines.h"
38 #include "util/u_upload_mgr.h"
39 #include "util/u_memory.h"
40 #include "util/u_vbuf.h"
41 #include "util/half_float.h"
42 #include "util/u_helpers.h"
43 #include "util/format/u_format.h"
44 #include "util/u_prim.h"
45 #include "util/u_prim_restart.h"
46 #include "indices/u_primconvert.h"
47 #include "tgsi/tgsi_parse.h"
48 #include "tgsi/tgsi_from_mesa.h"
49 #include "util/u_math.h"
50
51 #include "pan_screen.h"
52 #include "pan_blending.h"
53 #include "pan_blend_shaders.h"
54 #include "pan_util.h"
55 #include "pandecode/decode.h"
56
57 struct midgard_tiler_descriptor
58 panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count)
59 {
60 struct panfrost_screen *screen = pan_screen(batch->ctx->base.screen);
61 bool hierarchy = !(screen->quirks & MIDGARD_NO_HIER_TILING);
62 struct midgard_tiler_descriptor t = {0};
63 unsigned height = batch->key.height;
64 unsigned width = batch->key.width;
65
66 t.hierarchy_mask =
67 panfrost_choose_hierarchy_mask(width, height, vertex_count, hierarchy);
68
69 /* Compute the polygon header size and use that to offset the body */
70
71 unsigned header_size = panfrost_tiler_header_size(
72 width, height, t.hierarchy_mask, hierarchy);
73
74 t.polygon_list_size = panfrost_tiler_full_size(
75 width, height, t.hierarchy_mask, hierarchy);
76
77 /* Sanity check */
78
79 if (vertex_count) {
80 struct panfrost_bo *tiler_heap;
81
82 tiler_heap = panfrost_batch_get_tiler_heap(batch);
83 t.polygon_list = panfrost_batch_get_polygon_list(batch,
84 header_size +
85 t.polygon_list_size);
86
87
88 /* Allow the entire tiler heap */
89 t.heap_start = tiler_heap->gpu;
90 t.heap_end = tiler_heap->gpu + tiler_heap->size;
91 } else {
92 struct panfrost_bo *tiler_dummy;
93
94 tiler_dummy = panfrost_batch_get_tiler_dummy(batch);
95 header_size = MALI_TILER_MINIMUM_HEADER_SIZE;
96
97 /* The tiler is disabled, so don't allow the tiler heap */
98 t.heap_start = tiler_dummy->gpu;
99 t.heap_end = t.heap_start;
100
101 /* Use a dummy polygon list */
102 t.polygon_list = tiler_dummy->gpu;
103
104 /* Disable the tiler */
105 if (hierarchy)
106 t.hierarchy_mask |= MALI_TILER_DISABLED;
107 else {
108 t.hierarchy_mask = MALI_TILER_USER;
109 t.polygon_list_size = MALI_TILER_MINIMUM_HEADER_SIZE + 4;
110
111 /* We don't have a WRITE_VALUE job, so write the polygon list manually */
112 uint32_t *polygon_list_body = (uint32_t *) (tiler_dummy->cpu + header_size);
113 polygon_list_body[0] = 0xa0000000; /* TODO: Just that? */
114 }
115 }
116
117 t.polygon_list_body =
118 t.polygon_list + header_size;
119
120 return t;
121 }
122
123 static void
124 panfrost_clear(
125 struct pipe_context *pipe,
126 unsigned buffers,
127 const union pipe_color_union *color,
128 double depth, unsigned stencil)
129 {
130 struct panfrost_context *ctx = pan_context(pipe);
131
132 /* TODO: panfrost_get_fresh_batch_for_fbo() instantiates a new batch if
133 * the existing batch targeting this FBO has draws. We could probably
134 * avoid that by replacing plain clears by quad-draws with a specific
135 * color/depth/stencil value, thus avoiding the generation of extra
136 * fragment jobs.
137 */
138 struct panfrost_batch *batch = panfrost_get_fresh_batch_for_fbo(ctx);
139
140 panfrost_batch_add_fbo_bos(batch);
141 panfrost_batch_clear(batch, buffers, color, depth, stencil);
142 }
143
144 /* TODO: Bifrost requires just a mali_shared_memory, without the rest of the
145 * framebuffer */
146
147 static void
148 panfrost_attach_vt_framebuffer(struct panfrost_context *ctx)
149 {
150 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
151 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
152
153 /* If we haven't, reserve space for the framebuffer */
154
155 if (!batch->framebuffer.gpu) {
156 unsigned size = (screen->quirks & MIDGARD_SFBD) ?
157 sizeof(struct mali_single_framebuffer) :
158 sizeof(struct mali_framebuffer);
159
160 batch->framebuffer = panfrost_allocate_transient(batch, size);
161
162 /* Tag the pointer */
163 if (!(screen->quirks & MIDGARD_SFBD))
164 batch->framebuffer.gpu |= MALI_MFBD;
165 }
166
167 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
168 ctx->payloads[i].postfix.shared_memory = batch->framebuffer.gpu;
169 }
170
171 /* Reset per-frame context, called on context initialisation as well as after
172 * flushing a frame */
173
174 void
175 panfrost_invalidate_frame(struct panfrost_context *ctx)
176 {
177 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
178 ctx->payloads[i].postfix.shared_memory = 0;
179
180 if (ctx->rasterizer)
181 ctx->dirty |= PAN_DIRTY_RASTERIZER;
182
183 /* XXX */
184 ctx->dirty |= PAN_DIRTY_SAMPLERS | PAN_DIRTY_TEXTURES;
185
186 /* TODO: When does this need to be handled? */
187 ctx->active_queries = true;
188 }
189
190 /* In practice, every field of these payloads should be configurable
191 * arbitrarily, which means these functions are basically catch-all's for
192 * as-of-yet unwavering unknowns */
193
194 static void
195 panfrost_emit_vertex_payload(struct panfrost_context *ctx)
196 {
197 /* 0x2 bit clear on 32-bit T6XX */
198
199 struct midgard_payload_vertex_tiler payload = {
200 .gl_enables = 0x4 | 0x2,
201 };
202
203 /* Vertex and compute are closely coupled, so share a payload */
204
205 memcpy(&ctx->payloads[PIPE_SHADER_VERTEX], &payload, sizeof(payload));
206 memcpy(&ctx->payloads[PIPE_SHADER_COMPUTE], &payload, sizeof(payload));
207 }
208
209 static unsigned
210 translate_tex_wrap(enum pipe_tex_wrap w)
211 {
212 switch (w) {
213 case PIPE_TEX_WRAP_REPEAT:
214 return MALI_WRAP_REPEAT;
215
216 case PIPE_TEX_WRAP_CLAMP:
217 return MALI_WRAP_CLAMP;
218
219 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
220 return MALI_WRAP_CLAMP_TO_EDGE;
221
222 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
223 return MALI_WRAP_CLAMP_TO_BORDER;
224
225 case PIPE_TEX_WRAP_MIRROR_REPEAT:
226 return MALI_WRAP_MIRRORED_REPEAT;
227
228 case PIPE_TEX_WRAP_MIRROR_CLAMP:
229 return MALI_WRAP_MIRRORED_CLAMP;
230
231 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
232 return MALI_WRAP_MIRRORED_CLAMP_TO_EDGE;
233
234 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
235 return MALI_WRAP_MIRRORED_CLAMP_TO_BORDER;
236
237 default:
238 unreachable("Invalid wrap");
239 }
240 }
241
242 static unsigned
243 panfrost_translate_compare_func(enum pipe_compare_func in)
244 {
245 switch (in) {
246 case PIPE_FUNC_NEVER:
247 return MALI_FUNC_NEVER;
248
249 case PIPE_FUNC_LESS:
250 return MALI_FUNC_LESS;
251
252 case PIPE_FUNC_EQUAL:
253 return MALI_FUNC_EQUAL;
254
255 case PIPE_FUNC_LEQUAL:
256 return MALI_FUNC_LEQUAL;
257
258 case PIPE_FUNC_GREATER:
259 return MALI_FUNC_GREATER;
260
261 case PIPE_FUNC_NOTEQUAL:
262 return MALI_FUNC_NOTEQUAL;
263
264 case PIPE_FUNC_GEQUAL:
265 return MALI_FUNC_GEQUAL;
266
267 case PIPE_FUNC_ALWAYS:
268 return MALI_FUNC_ALWAYS;
269
270 default:
271 unreachable("Invalid func");
272 }
273 }
274
275 static unsigned
276 panfrost_translate_stencil_op(enum pipe_stencil_op in)
277 {
278 switch (in) {
279 case PIPE_STENCIL_OP_KEEP:
280 return MALI_STENCIL_KEEP;
281
282 case PIPE_STENCIL_OP_ZERO:
283 return MALI_STENCIL_ZERO;
284
285 case PIPE_STENCIL_OP_REPLACE:
286 return MALI_STENCIL_REPLACE;
287
288 case PIPE_STENCIL_OP_INCR:
289 return MALI_STENCIL_INCR;
290
291 case PIPE_STENCIL_OP_DECR:
292 return MALI_STENCIL_DECR;
293
294 case PIPE_STENCIL_OP_INCR_WRAP:
295 return MALI_STENCIL_INCR_WRAP;
296
297 case PIPE_STENCIL_OP_DECR_WRAP:
298 return MALI_STENCIL_DECR_WRAP;
299
300 case PIPE_STENCIL_OP_INVERT:
301 return MALI_STENCIL_INVERT;
302
303 default:
304 unreachable("Invalid stencil op");
305 }
306 }
307
308 static void
309 panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
310 {
311 out->ref = 0; /* Gallium gets it from elsewhere */
312
313 out->mask = in->valuemask;
314 out->func = panfrost_translate_compare_func(in->func);
315 out->sfail = panfrost_translate_stencil_op(in->fail_op);
316 out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
317 out->dppass = panfrost_translate_stencil_op(in->zpass_op);
318 }
319
320 static void
321 panfrost_default_shader_backend(struct panfrost_context *ctx)
322 {
323 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
324 struct mali_shader_meta shader = {
325 .alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
326
327 .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
328 .unknown2_4 = MALI_NO_MSAA | 0x4e0,
329 };
330
331 /* unknown2_4 has 0x10 bit set on T6XX and T720. We don't know why this is
332 * required (independent of 32-bit/64-bit descriptors), or why it's not
333 * used on later GPU revisions. Otherwise, all shader jobs fault on
334 * these earlier chips (perhaps this is a chicken bit of some kind).
335 * More investigation is needed. */
336
337 if (screen->quirks & MIDGARD_SFBD)
338 shader.unknown2_4 |= 0x10;
339
340 struct pipe_stencil_state default_stencil = {
341 .enabled = 0,
342 .func = PIPE_FUNC_ALWAYS,
343 .fail_op = MALI_STENCIL_KEEP,
344 .zfail_op = MALI_STENCIL_KEEP,
345 .zpass_op = MALI_STENCIL_KEEP,
346 .writemask = 0xFF,
347 .valuemask = 0xFF
348 };
349
350 panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
351 shader.stencil_mask_front = default_stencil.writemask;
352
353 panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
354 shader.stencil_mask_back = default_stencil.writemask;
355
356 if (default_stencil.enabled)
357 shader.unknown2_4 |= MALI_STENCIL_TEST;
358
359 memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
360 }
361
362 static bool
363 panfrost_writes_point_size(struct panfrost_context *ctx)
364 {
365 assert(ctx->shader[PIPE_SHADER_VERTEX]);
366 struct panfrost_shader_state *vs = &ctx->shader[PIPE_SHADER_VERTEX]->variants[ctx->shader[PIPE_SHADER_VERTEX]->active_variant];
367
368 return vs->writes_point_size && ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode == MALI_POINTS;
369 }
370
371 /* Stage the attribute descriptors so we can adjust src_offset
372 * to let BOs align nicely */
373
374 static void
375 panfrost_stage_attributes(struct panfrost_context *ctx)
376 {
377 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
378 struct panfrost_vertex_state *so = ctx->vertex;
379
380 size_t sz = sizeof(struct mali_attr_meta) * PAN_MAX_ATTRIBUTE;
381 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, sz);
382 struct mali_attr_meta *target = (struct mali_attr_meta *) transfer.cpu;
383
384 /* Copy as-is for the first pass */
385 memcpy(target, so->hw, sz);
386
387 /* Fixup offsets for the second pass. Recall that the hardware
388 * calculates attribute addresses as:
389 *
390 * addr = base + (stride * vtx) + src_offset;
391 *
392 * However, on Mali, base must be aligned to 64-bytes, so we
393 * instead let:
394 *
395 * base' = base & ~63 = base - (base & 63)
396 *
397 * To compensate when using base' (see emit_vertex_data), we have
398 * to adjust src_offset by the masked off piece:
399 *
400 * addr' = base' + (stride * vtx) + (src_offset + (base & 63))
401 * = base - (base & 63) + (stride * vtx) + src_offset + (base & 63)
402 * = base + (stride * vtx) + src_offset
403 * = addr;
404 *
405 * QED.
406 */
407
408 unsigned start = ctx->payloads[PIPE_SHADER_VERTEX].offset_start;
409
410 for (unsigned i = 0; i < so->num_elements; ++i) {
411 unsigned vbi = so->pipe[i].vertex_buffer_index;
412 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
413 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
414 mali_ptr addr = rsrc->bo->gpu + buf->buffer_offset;
415
416 /* Adjust by the masked off bits of the offset. Make sure we
417 * read src_offset from so->hw (which is not GPU visible)
418 * rather than target (which is) due to caching effects */
419
420 unsigned src_offset = so->hw[i].src_offset;
421 src_offset += (addr & 63);
422
423 /* Also, somewhat obscurely per-instance data needs to be
424 * offset in response to a delayed start in an indexed draw */
425
426 if (so->pipe[i].instance_divisor && ctx->instance_count > 1 && start)
427 src_offset -= buf->stride * start;
428
429 target[i].src_offset = src_offset;
430 }
431
432 /* Let's also include vertex builtins */
433
434 struct mali_attr_meta builtin = {
435 .format = MALI_R32UI,
436 .swizzle = panfrost_get_default_swizzle(1)
437 };
438
439 /* See mali_attr_meta specification for the magic number */
440 memcpy(&target[PAN_VERTEX_ID], &builtin, 4);
441 memcpy(&target[PAN_INSTANCE_ID], &builtin, 4);
442
443 ctx->payloads[PIPE_SHADER_VERTEX].postfix.attribute_meta = transfer.gpu;
444 }
445
446 static void
447 panfrost_upload_sampler_descriptors(struct panfrost_context *ctx)
448 {
449 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
450 size_t desc_size = sizeof(struct mali_sampler_descriptor);
451
452 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
453 mali_ptr upload = 0;
454
455 if (ctx->sampler_count[t]) {
456 size_t transfer_size = desc_size * ctx->sampler_count[t];
457
458 struct panfrost_transfer transfer =
459 panfrost_allocate_transient(batch, transfer_size);
460
461 struct mali_sampler_descriptor *desc =
462 (struct mali_sampler_descriptor *) transfer.cpu;
463
464 for (int i = 0; i < ctx->sampler_count[t]; ++i)
465 desc[i] = ctx->samplers[t][i]->hw;
466
467 upload = transfer.gpu;
468 }
469
470 ctx->payloads[t].postfix.sampler_descriptor = upload;
471 }
472 }
473
474 static enum mali_texture_layout
475 panfrost_layout_for_texture(struct panfrost_resource *rsrc)
476 {
477 switch (rsrc->layout) {
478 case PAN_AFBC:
479 return MALI_TEXTURE_AFBC;
480 case PAN_TILED:
481 return MALI_TEXTURE_TILED;
482 case PAN_LINEAR:
483 return MALI_TEXTURE_LINEAR;
484 default:
485 unreachable("Invalid texture layout");
486 }
487 }
488
489 static mali_ptr
490 panfrost_upload_tex(
491 struct panfrost_context *ctx,
492 enum pipe_shader_type st,
493 struct panfrost_sampler_view *view)
494 {
495 if (!view)
496 return (mali_ptr) 0;
497
498 struct pipe_sampler_view *pview = &view->base;
499 struct panfrost_resource *rsrc = pan_resource(pview->texture);
500 mali_ptr descriptor_gpu;
501 void *descriptor;
502
503 /* Do we interleave an explicit stride with every element? */
504
505 bool has_manual_stride = view->manual_stride;
506
507 /* For easy access */
508
509 bool is_buffer = pview->target == PIPE_BUFFER;
510 unsigned first_level = is_buffer ? 0 : pview->u.tex.first_level;
511 unsigned last_level = is_buffer ? 0 : pview->u.tex.last_level;
512 unsigned first_layer = is_buffer ? 0 : pview->u.tex.first_layer;
513 unsigned last_layer = is_buffer ? 0 : pview->u.tex.last_layer;
514 unsigned first_face = 0;
515 unsigned last_face = 0;
516 unsigned face_mult = 1;
517
518 /* Cubemaps have 6 faces as layers in between each actual layer.
519 * There's a bit of an impedence mismatch between Gallium and the
520 * hardware, let's fixup for it */
521
522 if (pview->target == PIPE_TEXTURE_CUBE || pview->target == PIPE_TEXTURE_CUBE_ARRAY) {
523 /* TODO: logic wrong in the asserted out cases ... can they happen? */
524
525 first_face = first_layer % 6;
526 last_face = last_layer % 6;
527 first_layer /= 6;
528 last_layer /= 6;
529
530 assert((first_layer == last_layer) || (first_face == 0 && last_face == 5));
531 face_mult = 6;
532 }
533
534 /* Lower-bit is set when sampling from colour AFBC */
535 bool is_afbc = rsrc->layout == PAN_AFBC;
536 bool is_zs = rsrc->base.bind & PIPE_BIND_DEPTH_STENCIL;
537 unsigned afbc_bit = (is_afbc && !is_zs) ? 1 : 0;
538
539 /* Add the BO to the job so it's retained until the job is done. */
540 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
541 panfrost_batch_add_bo(batch, rsrc->bo,
542 PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_READ |
543 panfrost_bo_access_for_stage(st));
544
545 /* Add the usage flags in, since they can change across the CSO
546 * lifetime due to layout switches */
547
548 view->hw.format.layout = panfrost_layout_for_texture(rsrc);
549 view->hw.format.manual_stride = has_manual_stride;
550
551 /* Inject the addresses in, interleaving array indices, mip levels,
552 * cube faces, and strides in that order */
553
554 unsigned idx = 0;
555 unsigned levels = 1 + last_level - first_level;
556 unsigned layers = 1 + last_layer - first_layer;
557 unsigned faces = 1 + last_face - first_face;
558 unsigned num_elements = levels * layers * faces;
559 if (has_manual_stride)
560 num_elements *= 2;
561
562 descriptor = malloc(sizeof(struct mali_texture_descriptor) +
563 sizeof(mali_ptr) * num_elements);
564 memcpy(descriptor, &view->hw, sizeof(struct mali_texture_descriptor));
565
566 mali_ptr *pointers_and_strides = descriptor +
567 sizeof(struct mali_texture_descriptor);
568
569 for (unsigned w = first_layer; w <= last_layer; ++w) {
570 for (unsigned l = first_level; l <= last_level; ++l) {
571 for (unsigned f = first_face; f <= last_face; ++f) {
572 pointers_and_strides[idx++] =
573 panfrost_get_texture_address(rsrc, l, w * face_mult + f)
574 + afbc_bit + view->astc_stretch;
575 if (has_manual_stride) {
576 pointers_and_strides[idx++] =
577 rsrc->slices[l].stride;
578 }
579 }
580 }
581 }
582
583 descriptor_gpu = panfrost_upload_transient(batch, descriptor,
584 sizeof(struct mali_texture_descriptor) +
585 num_elements * sizeof(*pointers_and_strides));
586 free(descriptor);
587
588 return descriptor_gpu;
589 }
590
591 static void
592 panfrost_upload_texture_descriptors(struct panfrost_context *ctx)
593 {
594 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
595
596 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
597 mali_ptr trampoline = 0;
598
599 if (ctx->sampler_view_count[t]) {
600 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
601
602 for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
603 trampolines[i] =
604 panfrost_upload_tex(ctx, t, ctx->sampler_views[t][i]);
605
606 trampoline = panfrost_upload_transient(batch, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
607 }
608
609 ctx->payloads[t].postfix.texture_trampoline = trampoline;
610 }
611 }
612
613 struct sysval_uniform {
614 union {
615 float f[4];
616 int32_t i[4];
617 uint32_t u[4];
618 uint64_t du[2];
619 };
620 };
621
622 static void panfrost_upload_viewport_scale_sysval(struct panfrost_context *ctx,
623 struct sysval_uniform *uniform)
624 {
625 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
626
627 uniform->f[0] = vp->scale[0];
628 uniform->f[1] = vp->scale[1];
629 uniform->f[2] = vp->scale[2];
630 }
631
632 static void panfrost_upload_viewport_offset_sysval(struct panfrost_context *ctx,
633 struct sysval_uniform *uniform)
634 {
635 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
636
637 uniform->f[0] = vp->translate[0];
638 uniform->f[1] = vp->translate[1];
639 uniform->f[2] = vp->translate[2];
640 }
641
642 static void panfrost_upload_txs_sysval(struct panfrost_context *ctx,
643 enum pipe_shader_type st,
644 unsigned int sysvalid,
645 struct sysval_uniform *uniform)
646 {
647 unsigned texidx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
648 unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
649 bool is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
650 struct pipe_sampler_view *tex = &ctx->sampler_views[st][texidx]->base;
651
652 assert(dim);
653 uniform->i[0] = u_minify(tex->texture->width0, tex->u.tex.first_level);
654
655 if (dim > 1)
656 uniform->i[1] = u_minify(tex->texture->height0,
657 tex->u.tex.first_level);
658
659 if (dim > 2)
660 uniform->i[2] = u_minify(tex->texture->depth0,
661 tex->u.tex.first_level);
662
663 if (is_array)
664 uniform->i[dim] = tex->texture->array_size;
665 }
666
667 static void panfrost_upload_ssbo_sysval(
668 struct panfrost_context *ctx,
669 enum pipe_shader_type st,
670 unsigned ssbo_id,
671 struct sysval_uniform *uniform)
672 {
673 assert(ctx->ssbo_mask[st] & (1 << ssbo_id));
674 struct pipe_shader_buffer sb = ctx->ssbo[st][ssbo_id];
675
676 /* Compute address */
677 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
678 struct panfrost_bo *bo = pan_resource(sb.buffer)->bo;
679
680 panfrost_batch_add_bo(batch, bo,
681 PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_RW |
682 panfrost_bo_access_for_stage(st));
683
684 /* Upload address and size as sysval */
685 uniform->du[0] = bo->gpu + sb.buffer_offset;
686 uniform->u[2] = sb.buffer_size;
687 }
688
689 static void
690 panfrost_upload_sampler_sysval(
691 struct panfrost_context *ctx,
692 enum pipe_shader_type st,
693 unsigned sampler_index,
694 struct sysval_uniform *uniform)
695 {
696 struct pipe_sampler_state *sampl =
697 &ctx->samplers[st][sampler_index]->base;
698
699 uniform->f[0] = sampl->min_lod;
700 uniform->f[1] = sampl->max_lod;
701 uniform->f[2] = sampl->lod_bias;
702
703 /* Even without any errata, Midgard represents "no mipmapping" as
704 * fixing the LOD with the clamps; keep behaviour consistent. c.f.
705 * panfrost_create_sampler_state which also explains our choice of
706 * epsilon value (again to keep behaviour consistent) */
707
708 if (sampl->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
709 uniform->f[1] = uniform->f[0] + (1.0/256.0);
710 }
711
712 static void panfrost_upload_num_work_groups_sysval(struct panfrost_context *ctx,
713 struct sysval_uniform *uniform)
714 {
715 uniform->u[0] = ctx->compute_grid->grid[0];
716 uniform->u[1] = ctx->compute_grid->grid[1];
717 uniform->u[2] = ctx->compute_grid->grid[2];
718 }
719
720 static void panfrost_upload_sysvals(struct panfrost_context *ctx, void *buf,
721 struct panfrost_shader_state *ss,
722 enum pipe_shader_type st)
723 {
724 struct sysval_uniform *uniforms = (void *)buf;
725
726 for (unsigned i = 0; i < ss->sysval_count; ++i) {
727 int sysval = ss->sysval[i];
728
729 switch (PAN_SYSVAL_TYPE(sysval)) {
730 case PAN_SYSVAL_VIEWPORT_SCALE:
731 panfrost_upload_viewport_scale_sysval(ctx, &uniforms[i]);
732 break;
733 case PAN_SYSVAL_VIEWPORT_OFFSET:
734 panfrost_upload_viewport_offset_sysval(ctx, &uniforms[i]);
735 break;
736 case PAN_SYSVAL_TEXTURE_SIZE:
737 panfrost_upload_txs_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
738 &uniforms[i]);
739 break;
740 case PAN_SYSVAL_SSBO:
741 panfrost_upload_ssbo_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
742 &uniforms[i]);
743 break;
744 case PAN_SYSVAL_NUM_WORK_GROUPS:
745 panfrost_upload_num_work_groups_sysval(ctx, &uniforms[i]);
746 break;
747 case PAN_SYSVAL_SAMPLER:
748 panfrost_upload_sampler_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
749 &uniforms[i]);
750 break;
751 default:
752 assert(0);
753 }
754 }
755 }
756
757 static const void *
758 panfrost_map_constant_buffer_cpu(struct panfrost_constant_buffer *buf, unsigned index)
759 {
760 struct pipe_constant_buffer *cb = &buf->cb[index];
761 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
762
763 if (rsrc)
764 return rsrc->bo->cpu;
765 else if (cb->user_buffer)
766 return cb->user_buffer;
767 else
768 unreachable("No constant buffer");
769 }
770
771 static mali_ptr
772 panfrost_map_constant_buffer_gpu(
773 struct panfrost_context *ctx,
774 enum pipe_shader_type st,
775 struct panfrost_constant_buffer *buf,
776 unsigned index)
777 {
778 struct pipe_constant_buffer *cb = &buf->cb[index];
779 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
780 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
781
782 if (rsrc) {
783 panfrost_batch_add_bo(batch, rsrc->bo,
784 PAN_BO_ACCESS_SHARED |
785 PAN_BO_ACCESS_READ |
786 panfrost_bo_access_for_stage(st));
787
788 /* Alignment gauranteed by PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT */
789 return rsrc->bo->gpu + cb->buffer_offset;
790 } else if (cb->user_buffer) {
791 return panfrost_upload_transient(batch, cb->user_buffer + cb->buffer_offset, cb->buffer_size);
792 } else {
793 unreachable("No constant buffer");
794 }
795 }
796
797 /* Compute number of UBOs active (more specifically, compute the highest UBO
798 * number addressable -- if there are gaps, include them in the count anyway).
799 * We always include UBO #0 in the count, since we *need* uniforms enabled for
800 * sysvals. */
801
802 static unsigned
803 panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
804 {
805 unsigned mask = ctx->constant_buffer[stage].enabled_mask | 1;
806 return 32 - __builtin_clz(mask);
807 }
808
809 /* Fixes up a shader state with current state */
810
811 static void
812 panfrost_patch_shader_state(struct panfrost_context *ctx,
813 enum pipe_shader_type stage)
814 {
815 struct panfrost_shader_variants *all = ctx->shader[stage];
816
817 if (!all) {
818 ctx->payloads[stage].postfix.shader = 0;
819 return;
820 }
821
822 struct panfrost_shader_state *ss = &all->variants[all->active_variant];
823
824 ss->tripipe->texture_count = ctx->sampler_view_count[stage];
825 ss->tripipe->sampler_count = ctx->sampler_count[stage];
826
827 ss->tripipe->midgard1.flags_lo = 0x220;
828
829 unsigned ubo_count = panfrost_ubo_count(ctx, stage);
830 ss->tripipe->midgard1.uniform_buffer_count = ubo_count;
831
832 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
833
834 /* Add the shader BO to the batch. */
835 panfrost_batch_add_bo(batch, ss->bo,
836 PAN_BO_ACCESS_PRIVATE |
837 PAN_BO_ACCESS_READ |
838 panfrost_bo_access_for_stage(stage));
839
840 ctx->payloads[stage].postfix.shader = panfrost_upload_transient(batch,
841 ss->tripipe,
842 sizeof(struct mali_shader_meta));
843 }
844
845 /* Go through dirty flags and actualise them in the cmdstream. */
846
847 void
848 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
849 {
850 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
851 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
852
853 panfrost_batch_add_fbo_bos(batch);
854 panfrost_attach_vt_framebuffer(ctx);
855
856 if (with_vertex_data) {
857 panfrost_emit_vertex_data(batch);
858
859 /* Varyings emitted for -all- geometry */
860 unsigned total_count = ctx->padded_count * ctx->instance_count;
861 panfrost_emit_varying_descriptor(ctx, total_count);
862 }
863
864 bool msaa = ctx->rasterizer->base.multisample;
865
866 if (ctx->dirty & PAN_DIRTY_RASTERIZER) {
867 ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables = ctx->rasterizer->tiler_gl_enables;
868
869 /* TODO: Sample size */
870 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa);
871 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
872 }
873
874 panfrost_batch_set_requirements(batch);
875
876 if (ctx->occlusion_query) {
877 ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables |= MALI_OCCLUSION_QUERY;
878 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.occlusion_counter = ctx->occlusion_query->bo->gpu;
879 }
880
881 panfrost_patch_shader_state(ctx, PIPE_SHADER_VERTEX);
882 panfrost_patch_shader_state(ctx, PIPE_SHADER_COMPUTE);
883
884 if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
885 /* Check if we need to link the gl_PointSize varying */
886 if (!panfrost_writes_point_size(ctx)) {
887 /* If the size is constant, write it out. Otherwise,
888 * don't touch primitive_size (since we would clobber
889 * the pointer there) */
890
891 bool points = ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode == MALI_POINTS;
892
893 ctx->payloads[PIPE_SHADER_FRAGMENT].primitive_size.constant = points ?
894 ctx->rasterizer->base.point_size :
895 ctx->rasterizer->base.line_width;
896 }
897 }
898
899 /* TODO: Maybe dirty track FS, maybe not. For now, it's transient. */
900 if (ctx->shader[PIPE_SHADER_FRAGMENT])
901 ctx->dirty |= PAN_DIRTY_FS;
902
903 if (ctx->dirty & PAN_DIRTY_FS) {
904 assert(ctx->shader[PIPE_SHADER_FRAGMENT]);
905 struct panfrost_shader_state *variant = &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant];
906
907 panfrost_patch_shader_state(ctx, PIPE_SHADER_FRAGMENT);
908
909 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
910
911 COPY(shader);
912 COPY(attribute_count);
913 COPY(varying_count);
914 COPY(texture_count);
915 COPY(sampler_count);
916 COPY(midgard1.uniform_count);
917 COPY(midgard1.uniform_buffer_count);
918 COPY(midgard1.work_count);
919 COPY(midgard1.flags_lo);
920 COPY(midgard1.flags_hi);
921
922 #undef COPY
923
924 /* Get blending setup */
925 unsigned rt_count = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
926
927 struct panfrost_blend_final blend[PIPE_MAX_COLOR_BUFS];
928 unsigned shader_offset = 0;
929 struct panfrost_bo *shader_bo = NULL;
930
931 for (unsigned c = 0; c < rt_count; ++c) {
932 blend[c] = panfrost_get_blend_for_context(ctx, c, &shader_bo, &shader_offset);
933 }
934
935 /* If there is a blend shader, work registers are shared. XXX: opt */
936
937 for (unsigned c = 0; c < rt_count; ++c) {
938 if (blend[c].is_shader)
939 ctx->fragment_shader_core.midgard1.work_count = 16;
940 }
941
942 /* Depending on whether it's legal to in the given shader, we
943 * try to enable early-z testing (or forward-pixel kill?) */
944
945 SET_BIT(ctx->fragment_shader_core.midgard1.flags_lo, MALI_EARLY_Z,
946 !variant->can_discard && !variant->writes_depth);
947
948 /* Add the writes Z/S flags if needed. */
949 SET_BIT(ctx->fragment_shader_core.midgard1.flags_lo,
950 MALI_WRITES_Z, variant->writes_depth);
951 SET_BIT(ctx->fragment_shader_core.midgard1.flags_hi,
952 MALI_WRITES_S, variant->writes_stencil);
953
954 /* Any time texturing is used, derivatives are implicitly
955 * calculated, so we need to enable helper invocations */
956
957 SET_BIT(ctx->fragment_shader_core.midgard1.flags_lo, MALI_HELPER_INVOCATIONS, variant->helper_invocations);
958
959 /* Assign the stencil refs late */
960
961 unsigned front_ref = ctx->stencil_ref.ref_value[0];
962 unsigned back_ref = ctx->stencil_ref.ref_value[1];
963 bool back_enab = ctx->depth_stencil->stencil[1].enabled;
964
965 ctx->fragment_shader_core.stencil_front.ref = front_ref;
966 ctx->fragment_shader_core.stencil_back.ref = back_enab ? back_ref : front_ref;
967
968 /* CAN_DISCARD should be set if the fragment shader possibly
969 * contains a 'discard' instruction. It is likely this is
970 * related to optimizations related to forward-pixel kill, as
971 * per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
972 * thing?" by Peter Harris
973 */
974
975 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_CAN_DISCARD, variant->can_discard);
976 SET_BIT(ctx->fragment_shader_core.midgard1.flags_lo, 0x400, variant->can_discard);
977
978 /* Even on MFBD, the shader descriptor gets blend shaders. It's
979 * *also* copied to the blend_meta appended (by convention),
980 * but this is the field actually read by the hardware. (Or
981 * maybe both are read...?). Specify the last RTi with a blend
982 * shader. */
983
984 ctx->fragment_shader_core.blend.shader = 0;
985
986 for (signed rt = (rt_count - 1); rt >= 0; --rt) {
987 if (blend[rt].is_shader) {
988 ctx->fragment_shader_core.blend.shader =
989 blend[rt].shader.gpu | blend[rt].shader.first_tag;
990 break;
991 }
992 }
993
994 if (screen->quirks & MIDGARD_SFBD) {
995 /* When only a single render target platform is used, the blend
996 * information is inside the shader meta itself. We
997 * additionally need to signal CAN_DISCARD for nontrivial blend
998 * modes (so we're able to read back the destination buffer) */
999
1000 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_BLEND_SHADER, blend[0].is_shader);
1001
1002 if (!blend[0].is_shader) {
1003 ctx->fragment_shader_core.blend.equation =
1004 *blend[0].equation.equation;
1005 ctx->fragment_shader_core.blend.constant =
1006 blend[0].equation.constant;
1007 }
1008
1009 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_CAN_DISCARD, !blend[0].no_blending);
1010 }
1011
1012 size_t size = sizeof(struct mali_shader_meta) + (sizeof(struct midgard_blend_rt) * rt_count);
1013 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, size);
1014 memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
1015
1016 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.shader = transfer.gpu;
1017
1018 if (!(screen->quirks & MIDGARD_SFBD)) {
1019 /* Additional blend descriptor tacked on for jobs using MFBD */
1020
1021 struct midgard_blend_rt rts[4];
1022
1023 for (unsigned i = 0; i < rt_count; ++i) {
1024 rts[i].flags = 0x200;
1025
1026 bool is_srgb =
1027 (ctx->pipe_framebuffer.nr_cbufs > i) &&
1028 (ctx->pipe_framebuffer.cbufs[i]) &&
1029 util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format);
1030
1031 SET_BIT(rts[i].flags, MALI_BLEND_MRT_SHADER, blend[i].is_shader);
1032 SET_BIT(rts[i].flags, MALI_BLEND_LOAD_TIB, !blend[i].no_blending);
1033 SET_BIT(rts[i].flags, MALI_BLEND_SRGB, is_srgb);
1034 SET_BIT(rts[i].flags, MALI_BLEND_NO_DITHER, !ctx->blend->base.dither);
1035
1036 if (blend[i].is_shader) {
1037 rts[i].blend.shader = blend[i].shader.gpu | blend[i].shader.first_tag;
1038 } else {
1039 rts[i].blend.equation = *blend[i].equation.equation;
1040 rts[i].blend.constant = blend[i].equation.constant;
1041 }
1042 }
1043
1044 memcpy(transfer.cpu + sizeof(struct mali_shader_meta), rts, sizeof(rts[0]) * rt_count);
1045 }
1046 }
1047
1048 /* We stage to transient, so always dirty.. */
1049 if (ctx->vertex)
1050 panfrost_stage_attributes(ctx);
1051
1052 if (ctx->dirty & PAN_DIRTY_SAMPLERS)
1053 panfrost_upload_sampler_descriptors(ctx);
1054
1055 if (ctx->dirty & PAN_DIRTY_TEXTURES)
1056 panfrost_upload_texture_descriptors(ctx);
1057
1058 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
1059
1060 for (int i = 0; i < PIPE_SHADER_TYPES; ++i) {
1061 struct panfrost_shader_variants *all = ctx->shader[i];
1062
1063 if (!all)
1064 continue;
1065
1066 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[i];
1067
1068 struct panfrost_shader_state *ss = &all->variants[all->active_variant];
1069
1070 /* Uniforms are implicitly UBO #0 */
1071 bool has_uniforms = buf->enabled_mask & (1 << 0);
1072
1073 /* Allocate room for the sysval and the uniforms */
1074 size_t sys_size = sizeof(float) * 4 * ss->sysval_count;
1075 size_t uniform_size = has_uniforms ? (buf->cb[0].buffer_size) : 0;
1076 size_t size = sys_size + uniform_size;
1077 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, size);
1078
1079 /* Upload sysvals requested by the shader */
1080 panfrost_upload_sysvals(ctx, transfer.cpu, ss, i);
1081
1082 /* Upload uniforms */
1083 if (has_uniforms && uniform_size) {
1084 const void *cpu = panfrost_map_constant_buffer_cpu(buf, 0);
1085 memcpy(transfer.cpu + sys_size, cpu, uniform_size);
1086 }
1087
1088 int uniform_count =
1089 ctx->shader[i]->variants[ctx->shader[i]->active_variant].uniform_count;
1090
1091 struct mali_vertex_tiler_postfix *postfix =
1092 &ctx->payloads[i].postfix;
1093
1094 /* Next up, attach UBOs. UBO #0 is the uniforms we just
1095 * uploaded */
1096
1097 unsigned ubo_count = panfrost_ubo_count(ctx, i);
1098 assert(ubo_count >= 1);
1099
1100 size_t sz = sizeof(uint64_t) * ubo_count;
1101 uint64_t ubos[PAN_MAX_CONST_BUFFERS];
1102
1103 /* Upload uniforms as a UBO */
1104 ubos[0] = MALI_MAKE_UBO(2 + uniform_count, transfer.gpu);
1105
1106 /* The rest are honest-to-goodness UBOs */
1107
1108 for (unsigned ubo = 1; ubo < ubo_count; ++ubo) {
1109 size_t usz = buf->cb[ubo].buffer_size;
1110
1111 bool enabled = buf->enabled_mask & (1 << ubo);
1112 bool empty = usz == 0;
1113
1114 if (!enabled || empty) {
1115 /* Stub out disabled UBOs to catch accesses */
1116 ubos[ubo] = MALI_MAKE_UBO(0, 0xDEAD0000);
1117 continue;
1118 }
1119
1120 mali_ptr gpu = panfrost_map_constant_buffer_gpu(ctx, i, buf, ubo);
1121
1122 unsigned bytes_per_field = 16;
1123 unsigned aligned = ALIGN_POT(usz, bytes_per_field);
1124 ubos[ubo] = MALI_MAKE_UBO(aligned / bytes_per_field, gpu);
1125 }
1126
1127 mali_ptr ubufs = panfrost_upload_transient(batch, ubos, sz);
1128 postfix->uniforms = transfer.gpu;
1129 postfix->uniform_buffers = ubufs;
1130
1131 buf->dirty_mask = 0;
1132 }
1133
1134 /* TODO: Upload the viewport somewhere more appropriate */
1135
1136 /* Clip bounds are encoded as floats. The viewport itself is encoded as
1137 * (somewhat) asymmetric ints. */
1138 const struct pipe_scissor_state *ss = &ctx->scissor;
1139
1140 struct mali_viewport view = {
1141 /* By default, do no viewport clipping, i.e. clip to (-inf,
1142 * inf) in each direction. Clipping to the viewport in theory
1143 * should work, but in practice causes issues when we're not
1144 * explicitly trying to scissor */
1145
1146 .clip_minx = -INFINITY,
1147 .clip_miny = -INFINITY,
1148 .clip_maxx = INFINITY,
1149 .clip_maxy = INFINITY,
1150 };
1151
1152 /* Always scissor to the viewport by default. */
1153 float vp_minx = (int) (vp->translate[0] - fabsf(vp->scale[0]));
1154 float vp_maxx = (int) (vp->translate[0] + fabsf(vp->scale[0]));
1155
1156 float vp_miny = (int) (vp->translate[1] - fabsf(vp->scale[1]));
1157 float vp_maxy = (int) (vp->translate[1] + fabsf(vp->scale[1]));
1158
1159 float minz = (vp->translate[2] - fabsf(vp->scale[2]));
1160 float maxz = (vp->translate[2] + fabsf(vp->scale[2]));
1161
1162 /* Apply the scissor test */
1163
1164 unsigned minx, miny, maxx, maxy;
1165
1166 if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
1167 minx = MAX2(ss->minx, vp_minx);
1168 miny = MAX2(ss->miny, vp_miny);
1169 maxx = MIN2(ss->maxx, vp_maxx);
1170 maxy = MIN2(ss->maxy, vp_maxy);
1171 } else {
1172 minx = vp_minx;
1173 miny = vp_miny;
1174 maxx = vp_maxx;
1175 maxy = vp_maxy;
1176 }
1177
1178 /* Hardware needs the min/max to be strictly ordered, so flip if we
1179 * need to. The viewport transformation in the vertex shader will
1180 * handle the negatives if we don't */
1181
1182 if (miny > maxy) {
1183 unsigned temp = miny;
1184 miny = maxy;
1185 maxy = temp;
1186 }
1187
1188 if (minx > maxx) {
1189 unsigned temp = minx;
1190 minx = maxx;
1191 maxx = temp;
1192 }
1193
1194 if (minz > maxz) {
1195 float temp = minz;
1196 minz = maxz;
1197 maxz = temp;
1198 }
1199
1200 /* Clamp to the framebuffer size as a last check */
1201
1202 minx = MIN2(ctx->pipe_framebuffer.width, minx);
1203 maxx = MIN2(ctx->pipe_framebuffer.width, maxx);
1204
1205 miny = MIN2(ctx->pipe_framebuffer.height, miny);
1206 maxy = MIN2(ctx->pipe_framebuffer.height, maxy);
1207
1208 /* Update the job, unless we're doing wallpapering (whose lack of
1209 * scissor we can ignore, since if we "miss" a tile of wallpaper, it'll
1210 * just... be faster :) */
1211
1212 if (!ctx->wallpaper_batch)
1213 panfrost_batch_union_scissor(batch, minx, miny, maxx, maxy);
1214
1215 /* Upload */
1216
1217 view.viewport0[0] = minx;
1218 view.viewport1[0] = MALI_POSITIVE(maxx);
1219
1220 view.viewport0[1] = miny;
1221 view.viewport1[1] = MALI_POSITIVE(maxy);
1222
1223 view.clip_minz = minz;
1224 view.clip_maxz = maxz;
1225
1226 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.viewport =
1227 panfrost_upload_transient(batch,
1228 &view,
1229 sizeof(struct mali_viewport));
1230
1231 ctx->dirty = 0;
1232 }
1233
1234 /* Corresponds to exactly one draw, but does not submit anything */
1235
1236 static void
1237 panfrost_queue_draw(struct panfrost_context *ctx)
1238 {
1239 /* Handle dirty flags now */
1240 panfrost_emit_for_draw(ctx, true);
1241
1242 /* If rasterizer discard is enable, only submit the vertex */
1243
1244 bool rasterizer_discard = ctx->rasterizer
1245 && ctx->rasterizer->base.rasterizer_discard;
1246
1247
1248 struct midgard_payload_vertex_tiler *vertex_payload = &ctx->payloads[PIPE_SHADER_VERTEX];
1249 struct midgard_payload_vertex_tiler *tiler_payload = &ctx->payloads[PIPE_SHADER_FRAGMENT];
1250
1251 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
1252 bool wallpapering = ctx->wallpaper_batch && batch->tiler_dep;
1253
1254 if (wallpapering) {
1255 /* Inject in reverse order, with "predicted" job indices. THIS IS A HACK XXX */
1256 panfrost_new_job(batch, JOB_TYPE_TILER, false, batch->job_index + 2, tiler_payload, sizeof(*tiler_payload), true);
1257 panfrost_new_job(batch, JOB_TYPE_VERTEX, false, 0, vertex_payload, sizeof(*vertex_payload), true);
1258 } else {
1259 unsigned vertex = panfrost_new_job(batch, JOB_TYPE_VERTEX, false, 0, vertex_payload, sizeof(*vertex_payload), false);
1260
1261 if (!rasterizer_discard)
1262 panfrost_new_job(batch, JOB_TYPE_TILER, false, vertex, tiler_payload, sizeof(*tiler_payload), false);
1263 }
1264
1265 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i) {
1266 struct panfrost_shader_variants *all = ctx->shader[i];
1267
1268 if (!all)
1269 continue;
1270
1271 struct panfrost_shader_state *ss = &all->variants[all->active_variant];
1272 batch->stack_size = MAX2(batch->stack_size, ss->stack_size);
1273 }
1274 }
1275
1276 /* The entire frame is in memory -- send it off to the kernel! */
1277
1278 void
1279 panfrost_flush(
1280 struct pipe_context *pipe,
1281 struct pipe_fence_handle **fence,
1282 unsigned flags)
1283 {
1284 struct panfrost_context *ctx = pan_context(pipe);
1285 struct util_dynarray fences;
1286
1287 /* We must collect the fences before the flush is done, otherwise we'll
1288 * lose track of them.
1289 */
1290 if (fence) {
1291 util_dynarray_init(&fences, NULL);
1292 hash_table_foreach(ctx->batches, hentry) {
1293 struct panfrost_batch *batch = hentry->data;
1294
1295 panfrost_batch_fence_reference(batch->out_sync);
1296 util_dynarray_append(&fences,
1297 struct panfrost_batch_fence *,
1298 batch->out_sync);
1299 }
1300 }
1301
1302 /* Submit all pending jobs */
1303 panfrost_flush_all_batches(ctx, false);
1304
1305 if (fence) {
1306 struct panfrost_fence *f = panfrost_fence_create(ctx, &fences);
1307 pipe->screen->fence_reference(pipe->screen, fence, NULL);
1308 *fence = (struct pipe_fence_handle *)f;
1309
1310 util_dynarray_foreach(&fences, struct panfrost_batch_fence *, fence)
1311 panfrost_batch_fence_unreference(*fence);
1312
1313 util_dynarray_fini(&fences);
1314 }
1315
1316 if (pan_debug & PAN_DBG_TRACE)
1317 pandecode_next_frame();
1318 }
1319
1320 #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
1321
1322 static int
1323 g2m_draw_mode(enum pipe_prim_type mode)
1324 {
1325 switch (mode) {
1326 DEFINE_CASE(POINTS);
1327 DEFINE_CASE(LINES);
1328 DEFINE_CASE(LINE_LOOP);
1329 DEFINE_CASE(LINE_STRIP);
1330 DEFINE_CASE(TRIANGLES);
1331 DEFINE_CASE(TRIANGLE_STRIP);
1332 DEFINE_CASE(TRIANGLE_FAN);
1333 DEFINE_CASE(QUADS);
1334 DEFINE_CASE(QUAD_STRIP);
1335 DEFINE_CASE(POLYGON);
1336
1337 default:
1338 unreachable("Invalid draw mode");
1339 }
1340 }
1341
1342 #undef DEFINE_CASE
1343
1344 static unsigned
1345 panfrost_translate_index_size(unsigned size)
1346 {
1347 switch (size) {
1348 case 1:
1349 return MALI_DRAW_INDEXED_UINT8;
1350
1351 case 2:
1352 return MALI_DRAW_INDEXED_UINT16;
1353
1354 case 4:
1355 return MALI_DRAW_INDEXED_UINT32;
1356
1357 default:
1358 unreachable("Invalid index size");
1359 }
1360 }
1361
1362 /* Gets a GPU address for the associated index buffer. Only gauranteed to be
1363 * good for the duration of the draw (transient), could last longer */
1364
1365 static mali_ptr
1366 panfrost_get_index_buffer_mapped(struct panfrost_context *ctx, const struct pipe_draw_info *info)
1367 {
1368 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1369
1370 off_t offset = info->start * info->index_size;
1371 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
1372
1373 if (!info->has_user_indices) {
1374 /* Only resources can be directly mapped */
1375 panfrost_batch_add_bo(batch, rsrc->bo,
1376 PAN_BO_ACCESS_SHARED |
1377 PAN_BO_ACCESS_READ |
1378 PAN_BO_ACCESS_VERTEX_TILER);
1379 return rsrc->bo->gpu + offset;
1380 } else {
1381 /* Otherwise, we need to upload to transient memory */
1382 const uint8_t *ibuf8 = (const uint8_t *) info->index.user;
1383 return panfrost_upload_transient(batch, ibuf8 + offset, info->count * info->index_size);
1384 }
1385 }
1386
1387 static bool
1388 panfrost_scissor_culls_everything(struct panfrost_context *ctx)
1389 {
1390 const struct pipe_scissor_state *ss = &ctx->scissor;
1391
1392 /* Check if we're scissoring at all */
1393
1394 if (!(ctx->rasterizer && ctx->rasterizer->base.scissor))
1395 return false;
1396
1397 return (ss->minx == ss->maxx) || (ss->miny == ss->maxy);
1398 }
1399
1400 /* Count generated primitives (when there is no geom/tess shaders) for
1401 * transform feedback */
1402
1403 static void
1404 panfrost_statistics_record(
1405 struct panfrost_context *ctx,
1406 const struct pipe_draw_info *info)
1407 {
1408 if (!ctx->active_queries)
1409 return;
1410
1411 uint32_t prims = u_prims_for_vertices(info->mode, info->count);
1412 ctx->prims_generated += prims;
1413
1414 if (!ctx->streamout.num_targets)
1415 return;
1416
1417 ctx->tf_prims_generated += prims;
1418 }
1419
1420 static void
1421 panfrost_draw_vbo(
1422 struct pipe_context *pipe,
1423 const struct pipe_draw_info *info)
1424 {
1425 struct panfrost_context *ctx = pan_context(pipe);
1426
1427 /* First of all, check the scissor to see if anything is drawn at all.
1428 * If it's not, we drop the draw (mostly a conformance issue;
1429 * well-behaved apps shouldn't hit this) */
1430
1431 if (panfrost_scissor_culls_everything(ctx))
1432 return;
1433
1434 int mode = info->mode;
1435
1436 /* Fallback unsupported restart index */
1437 unsigned primitive_index = (1 << (info->index_size * 8)) - 1;
1438
1439 if (info->primitive_restart && info->index_size
1440 && info->restart_index != primitive_index) {
1441 util_draw_vbo_without_prim_restart(pipe, info);
1442 return;
1443 }
1444
1445 /* Fallback for unsupported modes */
1446
1447 assert(ctx->rasterizer != NULL);
1448
1449 if (!(ctx->draw_modes & (1 << mode))) {
1450 if (mode == PIPE_PRIM_QUADS && info->count == 4 && !ctx->rasterizer->base.flatshade) {
1451 mode = PIPE_PRIM_TRIANGLE_FAN;
1452 } else {
1453 if (info->count < 4) {
1454 /* Degenerate case? */
1455 return;
1456 }
1457
1458 util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
1459 util_primconvert_draw_vbo(ctx->primconvert, info);
1460 return;
1461 }
1462 }
1463
1464 ctx->payloads[PIPE_SHADER_VERTEX].offset_start = info->start;
1465 ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = info->start;
1466
1467 /* Now that we have a guaranteed terminating path, find the job.
1468 * Assignment commented out to prevent unused warning */
1469
1470 /* struct panfrost_batch *batch = */ panfrost_get_batch_for_fbo(ctx);
1471
1472 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode = g2m_draw_mode(mode);
1473
1474 /* Take into account a negative bias */
1475 ctx->vertex_count = info->count + abs(info->index_bias);
1476 ctx->instance_count = info->instance_count;
1477 ctx->active_prim = info->mode;
1478
1479 /* For non-indexed draws, they're the same */
1480 unsigned vertex_count = ctx->vertex_count;
1481
1482 unsigned draw_flags = 0;
1483
1484 /* The draw flags interpret how primitive size is interpreted */
1485
1486 if (panfrost_writes_point_size(ctx))
1487 draw_flags |= MALI_DRAW_VARYING_SIZE;
1488
1489 if (info->primitive_restart)
1490 draw_flags |= MALI_DRAW_PRIMITIVE_RESTART_FIXED_INDEX;
1491
1492 /* These doesn't make much sense */
1493
1494 draw_flags |= 0x3000;
1495
1496 if (ctx->rasterizer && ctx->rasterizer->base.flatshade_first)
1497 draw_flags |= MALI_DRAW_FLATSHADE_FIRST;
1498
1499 panfrost_statistics_record(ctx, info);
1500
1501 if (info->index_size) {
1502 /* Calculate the min/max index used so we can figure out how
1503 * many times to invoke the vertex shader */
1504
1505 /* Fetch / calculate index bounds */
1506 unsigned min_index = 0, max_index = 0;
1507
1508 if (info->max_index == ~0u) {
1509 u_vbuf_get_minmax_index(pipe, info, &min_index, &max_index);
1510 } else {
1511 min_index = info->min_index;
1512 max_index = info->max_index;
1513 }
1514
1515 /* Use the corresponding values */
1516 vertex_count = max_index - min_index + 1;
1517 ctx->payloads[PIPE_SHADER_VERTEX].offset_start = min_index + info->index_bias;
1518 ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = min_index + info->index_bias;
1519
1520 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = -min_index;
1521 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(info->count);
1522
1523 //assert(!info->restart_index); /* TODO: Research */
1524
1525 draw_flags |= panfrost_translate_index_size(info->index_size);
1526 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = panfrost_get_index_buffer_mapped(ctx, info);
1527 } else {
1528 /* Index count == vertex count, if no indexing is applied, as
1529 * if it is internally indexed in the expected order */
1530
1531 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = 0;
1532 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
1533
1534 /* Reverse index state */
1535 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = (mali_ptr) 0;
1536 }
1537
1538 /* Dispatch "compute jobs" for the vertex/tiler pair as (1,
1539 * vertex_count, 1) */
1540
1541 panfrost_pack_work_groups_fused(
1542 &ctx->payloads[PIPE_SHADER_VERTEX].prefix,
1543 &ctx->payloads[PIPE_SHADER_FRAGMENT].prefix,
1544 1, vertex_count, info->instance_count,
1545 1, 1, 1);
1546
1547 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.unknown_draw = draw_flags;
1548
1549 /* Encode the padded vertex count */
1550
1551 if (info->instance_count > 1) {
1552 ctx->padded_count = panfrost_padded_vertex_count(vertex_count);
1553
1554 unsigned shift = __builtin_ctz(ctx->padded_count);
1555 unsigned k = ctx->padded_count >> (shift + 1);
1556
1557 ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = shift;
1558 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = shift;
1559
1560 ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = k;
1561 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = k;
1562 } else {
1563 ctx->padded_count = vertex_count;
1564
1565 /* Reset instancing state */
1566 ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = 0;
1567 ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = 0;
1568 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = 0;
1569 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = 0;
1570 }
1571
1572 /* Fire off the draw itself */
1573 panfrost_queue_draw(ctx);
1574
1575 /* Increment transform feedback offsets */
1576
1577 for (unsigned i = 0; i < ctx->streamout.num_targets; ++i) {
1578 unsigned output_count = u_stream_outputs_for_vertices(
1579 ctx->active_prim, ctx->vertex_count);
1580
1581 ctx->streamout.offsets[i] += output_count;
1582 }
1583 }
1584
1585 /* CSO state */
1586
1587 static void
1588 panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
1589 {
1590 free(hwcso);
1591 }
1592
1593 static void *
1594 panfrost_create_rasterizer_state(
1595 struct pipe_context *pctx,
1596 const struct pipe_rasterizer_state *cso)
1597 {
1598 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
1599
1600 so->base = *cso;
1601
1602 /* Bitmask, unknown meaning of the start value. 0x105 on 32-bit T6XX */
1603 so->tiler_gl_enables = 0x7;
1604
1605 if (cso->front_ccw)
1606 so->tiler_gl_enables |= MALI_FRONT_CCW_TOP;
1607
1608 if (cso->cull_face & PIPE_FACE_FRONT)
1609 so->tiler_gl_enables |= MALI_CULL_FACE_FRONT;
1610
1611 if (cso->cull_face & PIPE_FACE_BACK)
1612 so->tiler_gl_enables |= MALI_CULL_FACE_BACK;
1613
1614 return so;
1615 }
1616
1617 static void
1618 panfrost_bind_rasterizer_state(
1619 struct pipe_context *pctx,
1620 void *hwcso)
1621 {
1622 struct panfrost_context *ctx = pan_context(pctx);
1623
1624 /* TODO: Why can't rasterizer be NULL ever? Other drivers are fine.. */
1625 if (!hwcso)
1626 return;
1627
1628 ctx->rasterizer = hwcso;
1629 ctx->dirty |= PAN_DIRTY_RASTERIZER;
1630
1631 ctx->fragment_shader_core.depth_units = ctx->rasterizer->base.offset_units * 2.0f;
1632 ctx->fragment_shader_core.depth_factor = ctx->rasterizer->base.offset_scale;
1633
1634 /* Gauranteed with the core GL call, so don't expose ARB_polygon_offset */
1635 assert(ctx->rasterizer->base.offset_clamp == 0.0);
1636
1637 /* XXX: Which bit is which? Does this maybe allow offseting not-tri? */
1638
1639 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_A, ctx->rasterizer->base.offset_tri);
1640 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_B, ctx->rasterizer->base.offset_tri);
1641
1642 /* Point sprites are emulated */
1643
1644 struct panfrost_shader_state *variant =
1645 ctx->shader[PIPE_SHADER_FRAGMENT] ? &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant] : NULL;
1646
1647 if (ctx->rasterizer->base.sprite_coord_enable || (variant && variant->point_sprite_mask))
1648 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
1649 }
1650
1651 static void *
1652 panfrost_create_vertex_elements_state(
1653 struct pipe_context *pctx,
1654 unsigned num_elements,
1655 const struct pipe_vertex_element *elements)
1656 {
1657 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
1658
1659 so->num_elements = num_elements;
1660 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
1661
1662 for (int i = 0; i < num_elements; ++i) {
1663 so->hw[i].index = i;
1664
1665 enum pipe_format fmt = elements[i].src_format;
1666 const struct util_format_description *desc = util_format_description(fmt);
1667 so->hw[i].unknown1 = 0x2;
1668 so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
1669
1670 so->hw[i].format = panfrost_find_format(desc);
1671
1672 /* The field itself should probably be shifted over */
1673 so->hw[i].src_offset = elements[i].src_offset;
1674 }
1675
1676 return so;
1677 }
1678
1679 static void
1680 panfrost_bind_vertex_elements_state(
1681 struct pipe_context *pctx,
1682 void *hwcso)
1683 {
1684 struct panfrost_context *ctx = pan_context(pctx);
1685
1686 ctx->vertex = hwcso;
1687 ctx->dirty |= PAN_DIRTY_VERTEX;
1688 }
1689
1690 static void *
1691 panfrost_create_shader_state(
1692 struct pipe_context *pctx,
1693 const struct pipe_shader_state *cso,
1694 enum pipe_shader_type stage)
1695 {
1696 struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
1697 so->base = *cso;
1698
1699 /* Token deep copy to prevent memory corruption */
1700
1701 if (cso->type == PIPE_SHADER_IR_TGSI)
1702 so->base.tokens = tgsi_dup_tokens(so->base.tokens);
1703
1704 /* Precompile for shader-db if we need to */
1705 if (unlikely((pan_debug & PAN_DBG_PRECOMPILE) && cso->type == PIPE_SHADER_IR_NIR)) {
1706 struct panfrost_context *ctx = pan_context(pctx);
1707
1708 struct mali_shader_meta meta;
1709 struct panfrost_shader_state state;
1710 uint64_t outputs_written;
1711
1712 panfrost_shader_compile(ctx, &meta,
1713 PIPE_SHADER_IR_NIR,
1714 so->base.ir.nir,
1715 tgsi_processor_to_shader_stage(stage), &state,
1716 &outputs_written);
1717 }
1718
1719 return so;
1720 }
1721
1722 static void
1723 panfrost_delete_shader_state(
1724 struct pipe_context *pctx,
1725 void *so)
1726 {
1727 struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
1728
1729 if (cso->base.type == PIPE_SHADER_IR_TGSI) {
1730 DBG("Deleting TGSI shader leaks duplicated tokens\n");
1731 }
1732
1733 for (unsigned i = 0; i < cso->variant_count; ++i) {
1734 struct panfrost_shader_state *shader_state = &cso->variants[i];
1735 panfrost_bo_unreference(shader_state->bo);
1736 shader_state->bo = NULL;
1737 }
1738 free(cso->variants);
1739
1740 free(so);
1741 }
1742
1743 static void *
1744 panfrost_create_sampler_state(
1745 struct pipe_context *pctx,
1746 const struct pipe_sampler_state *cso)
1747 {
1748 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
1749 so->base = *cso;
1750
1751 /* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
1752
1753 bool min_nearest = cso->min_img_filter == PIPE_TEX_FILTER_NEAREST;
1754 bool mag_nearest = cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
1755 bool mip_linear = cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR;
1756
1757 unsigned min_filter = min_nearest ? MALI_SAMP_MIN_NEAREST : 0;
1758 unsigned mag_filter = mag_nearest ? MALI_SAMP_MAG_NEAREST : 0;
1759 unsigned mip_filter = mip_linear ?
1760 (MALI_SAMP_MIP_LINEAR_1 | MALI_SAMP_MIP_LINEAR_2) : 0;
1761 unsigned normalized = cso->normalized_coords ? MALI_SAMP_NORM_COORDS : 0;
1762
1763 struct mali_sampler_descriptor sampler_descriptor = {
1764 .filter_mode = min_filter | mag_filter | mip_filter | normalized,
1765 .wrap_s = translate_tex_wrap(cso->wrap_s),
1766 .wrap_t = translate_tex_wrap(cso->wrap_t),
1767 .wrap_r = translate_tex_wrap(cso->wrap_r),
1768 .compare_func = panfrost_flip_compare_func(
1769 panfrost_translate_compare_func(
1770 cso->compare_func)),
1771 .border_color = {
1772 cso->border_color.f[0],
1773 cso->border_color.f[1],
1774 cso->border_color.f[2],
1775 cso->border_color.f[3]
1776 },
1777 .min_lod = FIXED_16(cso->min_lod, false), /* clamp at 0 */
1778 .max_lod = FIXED_16(cso->max_lod, false),
1779 .lod_bias = FIXED_16(cso->lod_bias, true), /* can be negative */
1780 .seamless_cube_map = cso->seamless_cube_map,
1781 };
1782
1783 /* If necessary, we disable mipmapping in the sampler descriptor by
1784 * clamping the LOD as tight as possible (from 0 to epsilon,
1785 * essentially -- remember these are fixed point numbers, so
1786 * epsilon=1/256) */
1787
1788 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
1789 sampler_descriptor.max_lod = sampler_descriptor.min_lod;
1790
1791 /* Enforce that there is something in the middle by adding epsilon*/
1792
1793 if (sampler_descriptor.min_lod == sampler_descriptor.max_lod)
1794 sampler_descriptor.max_lod++;
1795
1796 /* Sanity check */
1797 assert(sampler_descriptor.max_lod > sampler_descriptor.min_lod);
1798 }
1799
1800 so->hw = sampler_descriptor;
1801
1802 return so;
1803 }
1804
1805 static void
1806 panfrost_bind_sampler_states(
1807 struct pipe_context *pctx,
1808 enum pipe_shader_type shader,
1809 unsigned start_slot, unsigned num_sampler,
1810 void **sampler)
1811 {
1812 assert(start_slot == 0);
1813
1814 struct panfrost_context *ctx = pan_context(pctx);
1815
1816 /* XXX: Should upload, not just copy? */
1817 ctx->sampler_count[shader] = num_sampler;
1818 memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
1819
1820 ctx->dirty |= PAN_DIRTY_SAMPLERS;
1821 }
1822
1823 static bool
1824 panfrost_variant_matches(
1825 struct panfrost_context *ctx,
1826 struct panfrost_shader_state *variant,
1827 enum pipe_shader_type type)
1828 {
1829 struct pipe_rasterizer_state *rasterizer = &ctx->rasterizer->base;
1830 struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
1831
1832 bool is_fragment = (type == PIPE_SHADER_FRAGMENT);
1833
1834 if (is_fragment && (alpha->enabled || variant->alpha_state.enabled)) {
1835 /* Make sure enable state is at least the same */
1836 if (alpha->enabled != variant->alpha_state.enabled) {
1837 return false;
1838 }
1839
1840 /* Check that the contents of the test are the same */
1841 bool same_func = alpha->func == variant->alpha_state.func;
1842 bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
1843
1844 if (!(same_func && same_ref)) {
1845 return false;
1846 }
1847 }
1848
1849 if (is_fragment && rasterizer && (rasterizer->sprite_coord_enable |
1850 variant->point_sprite_mask)) {
1851 /* Ensure the same varyings are turned to point sprites */
1852 if (rasterizer->sprite_coord_enable != variant->point_sprite_mask)
1853 return false;
1854
1855 /* Ensure the orientation is correct */
1856 bool upper_left =
1857 rasterizer->sprite_coord_mode ==
1858 PIPE_SPRITE_COORD_UPPER_LEFT;
1859
1860 if (variant->point_sprite_upper_left != upper_left)
1861 return false;
1862 }
1863
1864 /* Otherwise, we're good to go */
1865 return true;
1866 }
1867
1868 /**
1869 * Fix an uncompiled shader's stream output info, and produce a bitmask
1870 * of which VARYING_SLOT_* are captured for stream output.
1871 *
1872 * Core Gallium stores output->register_index as a "slot" number, where
1873 * slots are assigned consecutively to all outputs in info->outputs_written.
1874 * This naive packing of outputs doesn't work for us - we too have slots,
1875 * but the layout is defined by the VUE map, which we won't have until we
1876 * compile a specific shader variant. So, we remap these and simply store
1877 * VARYING_SLOT_* in our copy's output->register_index fields.
1878 *
1879 * We then produce a bitmask of outputs which are used for SO.
1880 *
1881 * Implementation from iris.
1882 */
1883
1884 static uint64_t
1885 update_so_info(struct pipe_stream_output_info *so_info,
1886 uint64_t outputs_written)
1887 {
1888 uint64_t so_outputs = 0;
1889 uint8_t reverse_map[64] = {0};
1890 unsigned slot = 0;
1891
1892 while (outputs_written)
1893 reverse_map[slot++] = u_bit_scan64(&outputs_written);
1894
1895 for (unsigned i = 0; i < so_info->num_outputs; i++) {
1896 struct pipe_stream_output *output = &so_info->output[i];
1897
1898 /* Map Gallium's condensed "slots" back to real VARYING_SLOT_* enums */
1899 output->register_index = reverse_map[output->register_index];
1900
1901 so_outputs |= 1ull << output->register_index;
1902 }
1903
1904 return so_outputs;
1905 }
1906
1907 static void
1908 panfrost_bind_shader_state(
1909 struct pipe_context *pctx,
1910 void *hwcso,
1911 enum pipe_shader_type type)
1912 {
1913 struct panfrost_context *ctx = pan_context(pctx);
1914
1915 ctx->shader[type] = hwcso;
1916
1917 if (type == PIPE_SHADER_FRAGMENT)
1918 ctx->dirty |= PAN_DIRTY_FS;
1919 else
1920 ctx->dirty |= PAN_DIRTY_VS;
1921
1922 if (!hwcso) return;
1923
1924 /* Match the appropriate variant */
1925
1926 signed variant = -1;
1927 struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
1928
1929 for (unsigned i = 0; i < variants->variant_count; ++i) {
1930 if (panfrost_variant_matches(ctx, &variants->variants[i], type)) {
1931 variant = i;
1932 break;
1933 }
1934 }
1935
1936 if (variant == -1) {
1937 /* No variant matched, so create a new one */
1938 variant = variants->variant_count++;
1939
1940 if (variants->variant_count > variants->variant_space) {
1941 unsigned old_space = variants->variant_space;
1942
1943 variants->variant_space *= 2;
1944 if (variants->variant_space == 0)
1945 variants->variant_space = 1;
1946
1947 /* Arbitrary limit to stop runaway programs from
1948 * creating an unbounded number of shader variants. */
1949 assert(variants->variant_space < 1024);
1950
1951 unsigned msize = sizeof(struct panfrost_shader_state);
1952 variants->variants = realloc(variants->variants,
1953 variants->variant_space * msize);
1954
1955 memset(&variants->variants[old_space], 0,
1956 (variants->variant_space - old_space) * msize);
1957 }
1958
1959 struct panfrost_shader_state *v =
1960 &variants->variants[variant];
1961
1962 if (type == PIPE_SHADER_FRAGMENT) {
1963 v->alpha_state = ctx->depth_stencil->alpha;
1964
1965 if (ctx->rasterizer) {
1966 v->point_sprite_mask = ctx->rasterizer->base.sprite_coord_enable;
1967 v->point_sprite_upper_left =
1968 ctx->rasterizer->base.sprite_coord_mode ==
1969 PIPE_SPRITE_COORD_UPPER_LEFT;
1970 }
1971 }
1972
1973 variants->variants[variant].tripipe = calloc(1, sizeof(struct mali_shader_meta));
1974
1975 }
1976
1977 /* Select this variant */
1978 variants->active_variant = variant;
1979
1980 struct panfrost_shader_state *shader_state = &variants->variants[variant];
1981 assert(panfrost_variant_matches(ctx, shader_state, type));
1982
1983 /* We finally have a variant, so compile it */
1984
1985 if (!shader_state->compiled) {
1986 uint64_t outputs_written = 0;
1987
1988 panfrost_shader_compile(ctx, shader_state->tripipe,
1989 variants->base.type,
1990 variants->base.type == PIPE_SHADER_IR_NIR ?
1991 variants->base.ir.nir :
1992 variants->base.tokens,
1993 tgsi_processor_to_shader_stage(type), shader_state,
1994 &outputs_written);
1995
1996 shader_state->compiled = true;
1997
1998 /* Fixup the stream out information, since what Gallium returns
1999 * normally is mildly insane */
2000
2001 shader_state->stream_output = variants->base.stream_output;
2002 shader_state->so_mask =
2003 update_so_info(&shader_state->stream_output, outputs_written);
2004 }
2005 }
2006
2007 static void *
2008 panfrost_create_vs_state(struct pipe_context *pctx, const struct pipe_shader_state *hwcso)
2009 {
2010 return panfrost_create_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
2011 }
2012
2013 static void *
2014 panfrost_create_fs_state(struct pipe_context *pctx, const struct pipe_shader_state *hwcso)
2015 {
2016 return panfrost_create_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
2017 }
2018
2019 static void
2020 panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
2021 {
2022 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
2023 }
2024
2025 static void
2026 panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
2027 {
2028 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
2029 }
2030
2031 static void
2032 panfrost_set_vertex_buffers(
2033 struct pipe_context *pctx,
2034 unsigned start_slot,
2035 unsigned num_buffers,
2036 const struct pipe_vertex_buffer *buffers)
2037 {
2038 struct panfrost_context *ctx = pan_context(pctx);
2039
2040 util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vb_mask, buffers, start_slot, num_buffers);
2041 }
2042
2043 static void
2044 panfrost_set_constant_buffer(
2045 struct pipe_context *pctx,
2046 enum pipe_shader_type shader, uint index,
2047 const struct pipe_constant_buffer *buf)
2048 {
2049 struct panfrost_context *ctx = pan_context(pctx);
2050 struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
2051
2052 util_copy_constant_buffer(&pbuf->cb[index], buf);
2053
2054 unsigned mask = (1 << index);
2055
2056 if (unlikely(!buf)) {
2057 pbuf->enabled_mask &= ~mask;
2058 pbuf->dirty_mask &= ~mask;
2059 return;
2060 }
2061
2062 pbuf->enabled_mask |= mask;
2063 pbuf->dirty_mask |= mask;
2064 }
2065
2066 static void
2067 panfrost_set_stencil_ref(
2068 struct pipe_context *pctx,
2069 const struct pipe_stencil_ref *ref)
2070 {
2071 struct panfrost_context *ctx = pan_context(pctx);
2072 ctx->stencil_ref = *ref;
2073
2074 /* Shader core dirty */
2075 ctx->dirty |= PAN_DIRTY_FS;
2076 }
2077
2078 static enum mali_texture_type
2079 panfrost_translate_texture_type(enum pipe_texture_target t) {
2080 switch (t)
2081 {
2082 case PIPE_BUFFER:
2083 case PIPE_TEXTURE_1D:
2084 case PIPE_TEXTURE_1D_ARRAY:
2085 return MALI_TEX_1D;
2086
2087 case PIPE_TEXTURE_2D:
2088 case PIPE_TEXTURE_2D_ARRAY:
2089 case PIPE_TEXTURE_RECT:
2090 return MALI_TEX_2D;
2091
2092 case PIPE_TEXTURE_3D:
2093 return MALI_TEX_3D;
2094
2095 case PIPE_TEXTURE_CUBE:
2096 case PIPE_TEXTURE_CUBE_ARRAY:
2097 return MALI_TEX_CUBE;
2098
2099 default:
2100 unreachable("Unknown target");
2101 }
2102 }
2103
2104 static uint8_t
2105 panfrost_compute_astc_stretch(
2106 const struct util_format_description *desc)
2107 {
2108 unsigned width = desc->block.width;
2109 unsigned height = desc->block.height;
2110 assert(width >= 4 && width <= 12);
2111 assert(height >= 4 && height <= 12);
2112 if (width == 12)
2113 width = 11;
2114 if (height == 12)
2115 height = 11;
2116 return ((height - 4) * 8) + (width - 4);
2117 }
2118
2119 static struct pipe_sampler_view *
2120 panfrost_create_sampler_view(
2121 struct pipe_context *pctx,
2122 struct pipe_resource *texture,
2123 const struct pipe_sampler_view *template)
2124 {
2125 struct panfrost_sampler_view *so = rzalloc(pctx, struct panfrost_sampler_view);
2126 int bytes_per_pixel = util_format_get_blocksize(texture->format);
2127
2128 pipe_reference(NULL, &texture->reference);
2129
2130 struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
2131 assert(prsrc->bo);
2132
2133 so->base = *template;
2134 so->base.texture = texture;
2135 so->base.reference.count = 1;
2136 so->base.context = pctx;
2137
2138 /* sampler_views correspond to texture descriptors, minus the texture
2139 * (data) itself. So, we serialise the descriptor here and cache it for
2140 * later. */
2141
2142 const struct util_format_description *desc = util_format_description(prsrc->base.format);
2143
2144 unsigned char user_swizzle[4] = {
2145 template->swizzle_r,
2146 template->swizzle_g,
2147 template->swizzle_b,
2148 template->swizzle_a
2149 };
2150
2151 enum mali_format format = panfrost_find_format(desc);
2152
2153 if (format == MALI_ASTC_HDR_SUPP || format == MALI_ASTC_SRGB_SUPP)
2154 so->astc_stretch = panfrost_compute_astc_stretch(desc);
2155
2156 /* Check if we need to set a custom stride by computing the "expected"
2157 * stride and comparing it to what the BO actually wants. Only applies
2158 * to linear textures, since tiled/compressed textures have strict
2159 * alignment requirements for their strides as it is */
2160
2161 unsigned first_level = template->u.tex.first_level;
2162 unsigned last_level = template->u.tex.last_level;
2163
2164 if (prsrc->layout == PAN_LINEAR) {
2165 for (unsigned l = first_level; l <= last_level; ++l) {
2166 unsigned actual_stride = prsrc->slices[l].stride;
2167 unsigned width = u_minify(texture->width0, l);
2168 unsigned comp_stride = width * bytes_per_pixel;
2169
2170 if (comp_stride != actual_stride) {
2171 so->manual_stride = true;
2172 break;
2173 }
2174 }
2175 }
2176
2177 /* In the hardware, array_size refers specifically to array textures,
2178 * whereas in Gallium, it also covers cubemaps */
2179
2180 unsigned array_size = texture->array_size;
2181
2182 if (template->target == PIPE_TEXTURE_CUBE) {
2183 /* TODO: Cubemap arrays */
2184 assert(array_size == 6);
2185 array_size /= 6;
2186 }
2187
2188 struct mali_texture_descriptor texture_descriptor = {
2189 .width = MALI_POSITIVE(u_minify(texture->width0, first_level)),
2190 .height = MALI_POSITIVE(u_minify(texture->height0, first_level)),
2191 .depth = MALI_POSITIVE(u_minify(texture->depth0, first_level)),
2192 .array_size = MALI_POSITIVE(array_size),
2193
2194 .format = {
2195 .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
2196 .format = format,
2197 .srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB,
2198 .type = panfrost_translate_texture_type(template->target),
2199 .unknown2 = 0x1,
2200 },
2201
2202 .swizzle = panfrost_translate_swizzle_4(user_swizzle)
2203 };
2204
2205 texture_descriptor.levels = last_level - first_level;
2206
2207 so->hw = texture_descriptor;
2208
2209 return (struct pipe_sampler_view *) so;
2210 }
2211
2212 static void
2213 panfrost_set_sampler_views(
2214 struct pipe_context *pctx,
2215 enum pipe_shader_type shader,
2216 unsigned start_slot, unsigned num_views,
2217 struct pipe_sampler_view **views)
2218 {
2219 struct panfrost_context *ctx = pan_context(pctx);
2220 unsigned new_nr = 0;
2221 unsigned i;
2222
2223 assert(start_slot == 0);
2224
2225 for (i = 0; i < num_views; ++i) {
2226 if (views[i])
2227 new_nr = i + 1;
2228 pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i],
2229 views[i]);
2230 }
2231
2232 for (; i < ctx->sampler_view_count[shader]; i++) {
2233 pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i],
2234 NULL);
2235 }
2236 ctx->sampler_view_count[shader] = new_nr;
2237
2238 ctx->dirty |= PAN_DIRTY_TEXTURES;
2239 }
2240
2241 static void
2242 panfrost_sampler_view_destroy(
2243 struct pipe_context *pctx,
2244 struct pipe_sampler_view *view)
2245 {
2246 pipe_resource_reference(&view->texture, NULL);
2247 ralloc_free(view);
2248 }
2249
2250 static void
2251 panfrost_set_shader_buffers(
2252 struct pipe_context *pctx,
2253 enum pipe_shader_type shader,
2254 unsigned start, unsigned count,
2255 const struct pipe_shader_buffer *buffers,
2256 unsigned writable_bitmask)
2257 {
2258 struct panfrost_context *ctx = pan_context(pctx);
2259
2260 util_set_shader_buffers_mask(ctx->ssbo[shader], &ctx->ssbo_mask[shader],
2261 buffers, start, count);
2262 }
2263
2264 /* Hints that a framebuffer should use AFBC where possible */
2265
2266 static void
2267 panfrost_hint_afbc(
2268 struct panfrost_screen *screen,
2269 const struct pipe_framebuffer_state *fb)
2270 {
2271 /* AFBC implemenation incomplete; hide it */
2272 if (!(pan_debug & PAN_DBG_AFBC)) return;
2273
2274 /* Hint AFBC to the resources bound to each color buffer */
2275
2276 for (unsigned i = 0; i < fb->nr_cbufs; ++i) {
2277 struct pipe_surface *surf = fb->cbufs[i];
2278 struct panfrost_resource *rsrc = pan_resource(surf->texture);
2279 panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
2280 }
2281
2282 /* Also hint it to the depth buffer */
2283
2284 if (fb->zsbuf) {
2285 struct panfrost_resource *rsrc = pan_resource(fb->zsbuf->texture);
2286 panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
2287 }
2288 }
2289
2290 static void
2291 panfrost_set_framebuffer_state(struct pipe_context *pctx,
2292 const struct pipe_framebuffer_state *fb)
2293 {
2294 struct panfrost_context *ctx = pan_context(pctx);
2295
2296 panfrost_hint_afbc(pan_screen(pctx->screen), fb);
2297 util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
2298 ctx->batch = NULL;
2299 panfrost_invalidate_frame(ctx);
2300 }
2301
2302 static void *
2303 panfrost_create_depth_stencil_state(struct pipe_context *pipe,
2304 const struct pipe_depth_stencil_alpha_state *depth_stencil)
2305 {
2306 return mem_dup(depth_stencil, sizeof(*depth_stencil));
2307 }
2308
2309 static void
2310 panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
2311 void *cso)
2312 {
2313 struct panfrost_context *ctx = pan_context(pipe);
2314 struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
2315 ctx->depth_stencil = depth_stencil;
2316
2317 if (!depth_stencil)
2318 return;
2319
2320 /* Alpha does not exist in the hardware (it's not in ES3), so it's
2321 * emulated in the fragment shader */
2322
2323 if (depth_stencil->alpha.enabled) {
2324 /* We need to trigger a new shader (maybe) */
2325 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
2326 }
2327
2328 /* Stencil state */
2329 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled);
2330
2331 panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
2332 ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
2333
2334 /* If back-stencil is not enabled, use the front values */
2335 bool back_enab = ctx->depth_stencil->stencil[1].enabled;
2336 unsigned back_index = back_enab ? 1 : 0;
2337
2338 panfrost_make_stencil_state(&depth_stencil->stencil[back_index], &ctx->fragment_shader_core.stencil_back);
2339 ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[back_index].writemask;
2340
2341 /* Depth state (TODO: Refactor) */
2342 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_WRITEMASK,
2343 depth_stencil->depth.writemask);
2344
2345 int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
2346
2347 ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
2348 ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
2349
2350 /* Bounds test not implemented */
2351 assert(!depth_stencil->depth.bounds_test);
2352
2353 ctx->dirty |= PAN_DIRTY_FS;
2354 }
2355
2356 static void
2357 panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
2358 {
2359 free( depth );
2360 }
2361
2362 static void
2363 panfrost_set_sample_mask(struct pipe_context *pipe,
2364 unsigned sample_mask)
2365 {
2366 }
2367
2368 static void
2369 panfrost_set_clip_state(struct pipe_context *pipe,
2370 const struct pipe_clip_state *clip)
2371 {
2372 //struct panfrost_context *panfrost = pan_context(pipe);
2373 }
2374
2375 static void
2376 panfrost_set_viewport_states(struct pipe_context *pipe,
2377 unsigned start_slot,
2378 unsigned num_viewports,
2379 const struct pipe_viewport_state *viewports)
2380 {
2381 struct panfrost_context *ctx = pan_context(pipe);
2382
2383 assert(start_slot == 0);
2384 assert(num_viewports == 1);
2385
2386 ctx->pipe_viewport = *viewports;
2387 }
2388
2389 static void
2390 panfrost_set_scissor_states(struct pipe_context *pipe,
2391 unsigned start_slot,
2392 unsigned num_scissors,
2393 const struct pipe_scissor_state *scissors)
2394 {
2395 struct panfrost_context *ctx = pan_context(pipe);
2396
2397 assert(start_slot == 0);
2398 assert(num_scissors == 1);
2399
2400 ctx->scissor = *scissors;
2401 }
2402
2403 static void
2404 panfrost_set_polygon_stipple(struct pipe_context *pipe,
2405 const struct pipe_poly_stipple *stipple)
2406 {
2407 //struct panfrost_context *panfrost = pan_context(pipe);
2408 }
2409
2410 static void
2411 panfrost_set_active_query_state(struct pipe_context *pipe,
2412 bool enable)
2413 {
2414 struct panfrost_context *ctx = pan_context(pipe);
2415 ctx->active_queries = enable;
2416 }
2417
2418 static void
2419 panfrost_destroy(struct pipe_context *pipe)
2420 {
2421 struct panfrost_context *panfrost = pan_context(pipe);
2422
2423 if (panfrost->blitter)
2424 util_blitter_destroy(panfrost->blitter);
2425
2426 if (panfrost->blitter_wallpaper)
2427 util_blitter_destroy(panfrost->blitter_wallpaper);
2428
2429 util_unreference_framebuffer_state(&panfrost->pipe_framebuffer);
2430 u_upload_destroy(pipe->stream_uploader);
2431
2432 ralloc_free(pipe);
2433 }
2434
2435 static struct pipe_query *
2436 panfrost_create_query(struct pipe_context *pipe,
2437 unsigned type,
2438 unsigned index)
2439 {
2440 struct panfrost_query *q = rzalloc(pipe, struct panfrost_query);
2441
2442 q->type = type;
2443 q->index = index;
2444
2445 return (struct pipe_query *) q;
2446 }
2447
2448 static void
2449 panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
2450 {
2451 struct panfrost_query *query = (struct panfrost_query *) q;
2452
2453 if (query->bo) {
2454 panfrost_bo_unreference(query->bo);
2455 query->bo = NULL;
2456 }
2457
2458 ralloc_free(q);
2459 }
2460
2461 static bool
2462 panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
2463 {
2464 struct panfrost_context *ctx = pan_context(pipe);
2465 struct panfrost_query *query = (struct panfrost_query *) q;
2466
2467 switch (query->type) {
2468 case PIPE_QUERY_OCCLUSION_COUNTER:
2469 case PIPE_QUERY_OCCLUSION_PREDICATE:
2470 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2471 /* Allocate a bo for the query results to be stored */
2472 if (!query->bo) {
2473 query->bo = panfrost_bo_create(
2474 pan_screen(ctx->base.screen),
2475 sizeof(unsigned), 0);
2476 }
2477
2478 unsigned *result = (unsigned *)query->bo->cpu;
2479 *result = 0; /* Default to 0 if nothing at all drawn. */
2480 ctx->occlusion_query = query;
2481 break;
2482
2483 /* Geometry statistics are computed in the driver. XXX: geom/tess
2484 * shaders.. */
2485
2486 case PIPE_QUERY_PRIMITIVES_GENERATED:
2487 query->start = ctx->prims_generated;
2488 break;
2489 case PIPE_QUERY_PRIMITIVES_EMITTED:
2490 query->start = ctx->tf_prims_generated;
2491 break;
2492
2493 default:
2494 DBG("Skipping query %u\n", query->type);
2495 break;
2496 }
2497
2498 return true;
2499 }
2500
2501 static bool
2502 panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
2503 {
2504 struct panfrost_context *ctx = pan_context(pipe);
2505 struct panfrost_query *query = (struct panfrost_query *) q;
2506
2507 switch (query->type) {
2508 case PIPE_QUERY_OCCLUSION_COUNTER:
2509 case PIPE_QUERY_OCCLUSION_PREDICATE:
2510 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2511 ctx->occlusion_query = NULL;
2512 break;
2513 case PIPE_QUERY_PRIMITIVES_GENERATED:
2514 query->end = ctx->prims_generated;
2515 break;
2516 case PIPE_QUERY_PRIMITIVES_EMITTED:
2517 query->end = ctx->tf_prims_generated;
2518 break;
2519 }
2520
2521 return true;
2522 }
2523
2524 static bool
2525 panfrost_get_query_result(struct pipe_context *pipe,
2526 struct pipe_query *q,
2527 bool wait,
2528 union pipe_query_result *vresult)
2529 {
2530 struct panfrost_query *query = (struct panfrost_query *) q;
2531 struct panfrost_context *ctx = pan_context(pipe);
2532
2533
2534 switch (query->type) {
2535 case PIPE_QUERY_OCCLUSION_COUNTER:
2536 case PIPE_QUERY_OCCLUSION_PREDICATE:
2537 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2538 /* Flush first */
2539 panfrost_flush_all_batches(ctx, true);
2540
2541 /* Read back the query results */
2542 unsigned *result = (unsigned *) query->bo->cpu;
2543 unsigned passed = *result;
2544
2545 if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
2546 vresult->u64 = passed;
2547 } else {
2548 vresult->b = !!passed;
2549 }
2550
2551 break;
2552
2553 case PIPE_QUERY_PRIMITIVES_GENERATED:
2554 case PIPE_QUERY_PRIMITIVES_EMITTED:
2555 panfrost_flush_all_batches(ctx, true);
2556 vresult->u64 = query->end - query->start;
2557 break;
2558
2559 default:
2560 DBG("Skipped query get %u\n", query->type);
2561 break;
2562 }
2563
2564 return true;
2565 }
2566
2567 static struct pipe_stream_output_target *
2568 panfrost_create_stream_output_target(struct pipe_context *pctx,
2569 struct pipe_resource *prsc,
2570 unsigned buffer_offset,
2571 unsigned buffer_size)
2572 {
2573 struct pipe_stream_output_target *target;
2574
2575 target = rzalloc(pctx, struct pipe_stream_output_target);
2576
2577 if (!target)
2578 return NULL;
2579
2580 pipe_reference_init(&target->reference, 1);
2581 pipe_resource_reference(&target->buffer, prsc);
2582
2583 target->context = pctx;
2584 target->buffer_offset = buffer_offset;
2585 target->buffer_size = buffer_size;
2586
2587 return target;
2588 }
2589
2590 static void
2591 panfrost_stream_output_target_destroy(struct pipe_context *pctx,
2592 struct pipe_stream_output_target *target)
2593 {
2594 pipe_resource_reference(&target->buffer, NULL);
2595 ralloc_free(target);
2596 }
2597
2598 static void
2599 panfrost_set_stream_output_targets(struct pipe_context *pctx,
2600 unsigned num_targets,
2601 struct pipe_stream_output_target **targets,
2602 const unsigned *offsets)
2603 {
2604 struct panfrost_context *ctx = pan_context(pctx);
2605 struct panfrost_streamout *so = &ctx->streamout;
2606
2607 assert(num_targets <= ARRAY_SIZE(so->targets));
2608
2609 for (unsigned i = 0; i < num_targets; i++) {
2610 if (offsets[i] != -1)
2611 so->offsets[i] = offsets[i];
2612
2613 pipe_so_target_reference(&so->targets[i], targets[i]);
2614 }
2615
2616 for (unsigned i = 0; i < so->num_targets; i++)
2617 pipe_so_target_reference(&so->targets[i], NULL);
2618
2619 so->num_targets = num_targets;
2620 }
2621
2622 struct pipe_context *
2623 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
2624 {
2625 struct panfrost_context *ctx = rzalloc(screen, struct panfrost_context);
2626 struct pipe_context *gallium = (struct pipe_context *) ctx;
2627
2628 gallium->screen = screen;
2629
2630 gallium->destroy = panfrost_destroy;
2631
2632 gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
2633
2634 gallium->flush = panfrost_flush;
2635 gallium->clear = panfrost_clear;
2636 gallium->draw_vbo = panfrost_draw_vbo;
2637
2638 gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
2639 gallium->set_constant_buffer = panfrost_set_constant_buffer;
2640 gallium->set_shader_buffers = panfrost_set_shader_buffers;
2641
2642 gallium->set_stencil_ref = panfrost_set_stencil_ref;
2643
2644 gallium->create_sampler_view = panfrost_create_sampler_view;
2645 gallium->set_sampler_views = panfrost_set_sampler_views;
2646 gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
2647
2648 gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
2649 gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
2650 gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
2651
2652 gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
2653 gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
2654 gallium->delete_vertex_elements_state = panfrost_generic_cso_delete;
2655
2656 gallium->create_fs_state = panfrost_create_fs_state;
2657 gallium->delete_fs_state = panfrost_delete_shader_state;
2658 gallium->bind_fs_state = panfrost_bind_fs_state;
2659
2660 gallium->create_vs_state = panfrost_create_vs_state;
2661 gallium->delete_vs_state = panfrost_delete_shader_state;
2662 gallium->bind_vs_state = panfrost_bind_vs_state;
2663
2664 gallium->create_sampler_state = panfrost_create_sampler_state;
2665 gallium->delete_sampler_state = panfrost_generic_cso_delete;
2666 gallium->bind_sampler_states = panfrost_bind_sampler_states;
2667
2668 gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
2669 gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
2670 gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
2671
2672 gallium->set_sample_mask = panfrost_set_sample_mask;
2673
2674 gallium->set_clip_state = panfrost_set_clip_state;
2675 gallium->set_viewport_states = panfrost_set_viewport_states;
2676 gallium->set_scissor_states = panfrost_set_scissor_states;
2677 gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
2678 gallium->set_active_query_state = panfrost_set_active_query_state;
2679
2680 gallium->create_query = panfrost_create_query;
2681 gallium->destroy_query = panfrost_destroy_query;
2682 gallium->begin_query = panfrost_begin_query;
2683 gallium->end_query = panfrost_end_query;
2684 gallium->get_query_result = panfrost_get_query_result;
2685
2686 gallium->create_stream_output_target = panfrost_create_stream_output_target;
2687 gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
2688 gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
2689
2690 panfrost_resource_context_init(gallium);
2691 panfrost_blend_context_init(gallium);
2692 panfrost_compute_context_init(gallium);
2693
2694 /* XXX: leaks */
2695 gallium->stream_uploader = u_upload_create_default(gallium);
2696 gallium->const_uploader = gallium->stream_uploader;
2697 assert(gallium->stream_uploader);
2698
2699 /* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
2700 ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
2701
2702 ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
2703
2704 ctx->blitter = util_blitter_create(gallium);
2705 ctx->blitter_wallpaper = util_blitter_create(gallium);
2706
2707 assert(ctx->blitter);
2708 assert(ctx->blitter_wallpaper);
2709
2710 /* Prepare for render! */
2711
2712 panfrost_batch_init(ctx);
2713 panfrost_emit_vertex_payload(ctx);
2714 panfrost_invalidate_frame(ctx);
2715 panfrost_default_shader_backend(ctx);
2716
2717 return gallium;
2718 }