panfrost: Fix 32-bit warning for `indices`
[mesa.git] / src / gallium / drivers / panfrost / pan_context.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 * Copyright © 2014-2017 Broadcom
4 * Copyright (C) 2017 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 */
26
27 #include <sys/poll.h>
28 #include <errno.h>
29
30 #include "pan_bo.h"
31 #include "pan_context.h"
32 #include "pan_format.h"
33 #include "panfrost-quirks.h"
34
35 #include "util/macros.h"
36 #include "util/format/u_format.h"
37 #include "util/u_inlines.h"
38 #include "util/u_upload_mgr.h"
39 #include "util/u_memory.h"
40 #include "util/u_vbuf.h"
41 #include "util/half_float.h"
42 #include "util/u_helpers.h"
43 #include "util/format/u_format.h"
44 #include "util/u_prim.h"
45 #include "util/u_prim_restart.h"
46 #include "indices/u_primconvert.h"
47 #include "tgsi/tgsi_parse.h"
48 #include "tgsi/tgsi_from_mesa.h"
49 #include "util/u_math.h"
50
51 #include "pan_screen.h"
52 #include "pan_blending.h"
53 #include "pan_blend_shaders.h"
54 #include "pan_util.h"
55 #include "pandecode/decode.h"
56
57 struct midgard_tiler_descriptor
58 panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count)
59 {
60 struct panfrost_screen *screen = pan_screen(batch->ctx->base.screen);
61 bool hierarchy = !(screen->quirks & MIDGARD_NO_HIER_TILING);
62 struct midgard_tiler_descriptor t = {0};
63 unsigned height = batch->key.height;
64 unsigned width = batch->key.width;
65
66 t.hierarchy_mask =
67 panfrost_choose_hierarchy_mask(width, height, vertex_count, hierarchy);
68
69 /* Compute the polygon header size and use that to offset the body */
70
71 unsigned header_size = panfrost_tiler_header_size(
72 width, height, t.hierarchy_mask, hierarchy);
73
74 t.polygon_list_size = panfrost_tiler_full_size(
75 width, height, t.hierarchy_mask, hierarchy);
76
77 /* Sanity check */
78
79 if (vertex_count) {
80 struct panfrost_bo *tiler_heap;
81
82 tiler_heap = panfrost_batch_get_tiler_heap(batch);
83 t.polygon_list = panfrost_batch_get_polygon_list(batch,
84 header_size +
85 t.polygon_list_size);
86
87
88 /* Allow the entire tiler heap */
89 t.heap_start = tiler_heap->gpu;
90 t.heap_end = tiler_heap->gpu + tiler_heap->size;
91 } else {
92 struct panfrost_bo *tiler_dummy;
93
94 tiler_dummy = panfrost_batch_get_tiler_dummy(batch);
95 header_size = MALI_TILER_MINIMUM_HEADER_SIZE;
96
97 /* The tiler is disabled, so don't allow the tiler heap */
98 t.heap_start = tiler_dummy->gpu;
99 t.heap_end = t.heap_start;
100
101 /* Use a dummy polygon list */
102 t.polygon_list = tiler_dummy->gpu;
103
104 /* Disable the tiler */
105 if (hierarchy)
106 t.hierarchy_mask |= MALI_TILER_DISABLED;
107 else {
108 t.hierarchy_mask = MALI_TILER_USER;
109 t.polygon_list_size = MALI_TILER_MINIMUM_HEADER_SIZE + 4;
110
111 /* We don't have a WRITE_VALUE job, so write the polygon list manually */
112 uint32_t *polygon_list_body = (uint32_t *) (tiler_dummy->cpu + header_size);
113 polygon_list_body[0] = 0xa0000000; /* TODO: Just that? */
114 }
115 }
116
117 t.polygon_list_body =
118 t.polygon_list + header_size;
119
120 return t;
121 }
122
123 static void
124 panfrost_clear(
125 struct pipe_context *pipe,
126 unsigned buffers,
127 const union pipe_color_union *color,
128 double depth, unsigned stencil)
129 {
130 struct panfrost_context *ctx = pan_context(pipe);
131
132 /* TODO: panfrost_get_fresh_batch_for_fbo() instantiates a new batch if
133 * the existing batch targeting this FBO has draws. We could probably
134 * avoid that by replacing plain clears by quad-draws with a specific
135 * color/depth/stencil value, thus avoiding the generation of extra
136 * fragment jobs.
137 */
138 struct panfrost_batch *batch = panfrost_get_fresh_batch_for_fbo(ctx);
139
140 panfrost_batch_add_fbo_bos(batch);
141 panfrost_batch_clear(batch, buffers, color, depth, stencil);
142 }
143
144 static void
145 panfrost_attach_vt_framebuffer(struct panfrost_context *ctx)
146 {
147 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
148 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
149
150 /* If we haven't, reserve space for the framebuffer */
151
152 if (!batch->framebuffer.gpu) {
153 unsigned size = (screen->quirks & MIDGARD_SFBD) ?
154 sizeof(struct mali_single_framebuffer) :
155 sizeof(struct bifrost_framebuffer);
156
157 batch->framebuffer = panfrost_allocate_transient(batch, size);
158
159 /* Tag the pointer */
160 if (!(screen->quirks & MIDGARD_SFBD))
161 batch->framebuffer.gpu |= MALI_MFBD;
162 }
163
164 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
165 ctx->payloads[i].postfix.framebuffer = batch->framebuffer.gpu;
166 }
167
168 /* Reset per-frame context, called on context initialisation as well as after
169 * flushing a frame */
170
171 void
172 panfrost_invalidate_frame(struct panfrost_context *ctx)
173 {
174 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
175 ctx->payloads[i].postfix.framebuffer = 0;
176
177 if (ctx->rasterizer)
178 ctx->dirty |= PAN_DIRTY_RASTERIZER;
179
180 /* XXX */
181 ctx->dirty |= PAN_DIRTY_SAMPLERS | PAN_DIRTY_TEXTURES;
182
183 /* TODO: When does this need to be handled? */
184 ctx->active_queries = true;
185 }
186
187 /* In practice, every field of these payloads should be configurable
188 * arbitrarily, which means these functions are basically catch-all's for
189 * as-of-yet unwavering unknowns */
190
191 static void
192 panfrost_emit_vertex_payload(struct panfrost_context *ctx)
193 {
194 /* 0x2 bit clear on 32-bit T6XX */
195
196 struct midgard_payload_vertex_tiler payload = {
197 .gl_enables = 0x4 | 0x2,
198 };
199
200 /* Vertex and compute are closely coupled, so share a payload */
201
202 memcpy(&ctx->payloads[PIPE_SHADER_VERTEX], &payload, sizeof(payload));
203 memcpy(&ctx->payloads[PIPE_SHADER_COMPUTE], &payload, sizeof(payload));
204 }
205
206 static unsigned
207 translate_tex_wrap(enum pipe_tex_wrap w)
208 {
209 switch (w) {
210 case PIPE_TEX_WRAP_REPEAT:
211 return MALI_WRAP_REPEAT;
212
213 case PIPE_TEX_WRAP_CLAMP:
214 return MALI_WRAP_CLAMP;
215
216 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
217 return MALI_WRAP_CLAMP_TO_EDGE;
218
219 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
220 return MALI_WRAP_CLAMP_TO_BORDER;
221
222 case PIPE_TEX_WRAP_MIRROR_REPEAT:
223 return MALI_WRAP_MIRRORED_REPEAT;
224
225 case PIPE_TEX_WRAP_MIRROR_CLAMP:
226 return MALI_WRAP_MIRRORED_CLAMP;
227
228 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
229 return MALI_WRAP_MIRRORED_CLAMP_TO_EDGE;
230
231 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
232 return MALI_WRAP_MIRRORED_CLAMP_TO_BORDER;
233
234 default:
235 unreachable("Invalid wrap");
236 }
237 }
238
239 static unsigned
240 panfrost_translate_compare_func(enum pipe_compare_func in)
241 {
242 switch (in) {
243 case PIPE_FUNC_NEVER:
244 return MALI_FUNC_NEVER;
245
246 case PIPE_FUNC_LESS:
247 return MALI_FUNC_LESS;
248
249 case PIPE_FUNC_EQUAL:
250 return MALI_FUNC_EQUAL;
251
252 case PIPE_FUNC_LEQUAL:
253 return MALI_FUNC_LEQUAL;
254
255 case PIPE_FUNC_GREATER:
256 return MALI_FUNC_GREATER;
257
258 case PIPE_FUNC_NOTEQUAL:
259 return MALI_FUNC_NOTEQUAL;
260
261 case PIPE_FUNC_GEQUAL:
262 return MALI_FUNC_GEQUAL;
263
264 case PIPE_FUNC_ALWAYS:
265 return MALI_FUNC_ALWAYS;
266
267 default:
268 unreachable("Invalid func");
269 }
270 }
271
272 static unsigned
273 panfrost_translate_stencil_op(enum pipe_stencil_op in)
274 {
275 switch (in) {
276 case PIPE_STENCIL_OP_KEEP:
277 return MALI_STENCIL_KEEP;
278
279 case PIPE_STENCIL_OP_ZERO:
280 return MALI_STENCIL_ZERO;
281
282 case PIPE_STENCIL_OP_REPLACE:
283 return MALI_STENCIL_REPLACE;
284
285 case PIPE_STENCIL_OP_INCR:
286 return MALI_STENCIL_INCR;
287
288 case PIPE_STENCIL_OP_DECR:
289 return MALI_STENCIL_DECR;
290
291 case PIPE_STENCIL_OP_INCR_WRAP:
292 return MALI_STENCIL_INCR_WRAP;
293
294 case PIPE_STENCIL_OP_DECR_WRAP:
295 return MALI_STENCIL_DECR_WRAP;
296
297 case PIPE_STENCIL_OP_INVERT:
298 return MALI_STENCIL_INVERT;
299
300 default:
301 unreachable("Invalid stencil op");
302 }
303 }
304
305 static void
306 panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
307 {
308 out->ref = 0; /* Gallium gets it from elsewhere */
309
310 out->mask = in->valuemask;
311 out->func = panfrost_translate_compare_func(in->func);
312 out->sfail = panfrost_translate_stencil_op(in->fail_op);
313 out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
314 out->dppass = panfrost_translate_stencil_op(in->zpass_op);
315 }
316
317 static void
318 panfrost_default_shader_backend(struct panfrost_context *ctx)
319 {
320 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
321 struct mali_shader_meta shader = {
322 .alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
323
324 .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
325 .unknown2_4 = MALI_NO_MSAA | 0x4e0,
326 };
327
328 /* unknown2_4 has 0x10 bit set on T6XX and T720. We don't know why this is
329 * required (independent of 32-bit/64-bit descriptors), or why it's not
330 * used on later GPU revisions. Otherwise, all shader jobs fault on
331 * these earlier chips (perhaps this is a chicken bit of some kind).
332 * More investigation is needed. */
333
334 if (screen->quirks & MIDGARD_SFBD)
335 shader.unknown2_4 |= 0x10;
336
337 struct pipe_stencil_state default_stencil = {
338 .enabled = 0,
339 .func = PIPE_FUNC_ALWAYS,
340 .fail_op = MALI_STENCIL_KEEP,
341 .zfail_op = MALI_STENCIL_KEEP,
342 .zpass_op = MALI_STENCIL_KEEP,
343 .writemask = 0xFF,
344 .valuemask = 0xFF
345 };
346
347 panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
348 shader.stencil_mask_front = default_stencil.writemask;
349
350 panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
351 shader.stencil_mask_back = default_stencil.writemask;
352
353 if (default_stencil.enabled)
354 shader.unknown2_4 |= MALI_STENCIL_TEST;
355
356 memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
357 }
358
359 /* Generates a vertex/tiler job. This is, in some sense, the heart of the
360 * graphics command stream. It should be called once per draw, accordding to
361 * presentations. Set is_tiler for "tiler" jobs (fragment shader jobs, but in
362 * Mali parlance, "fragment" refers to framebuffer writeout). Clear it for
363 * vertex jobs. */
364
365 struct panfrost_transfer
366 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler)
367 {
368 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
369 struct mali_job_descriptor_header job = {
370 .job_type = is_tiler ? JOB_TYPE_TILER : JOB_TYPE_VERTEX,
371 .job_descriptor_size = 1,
372 };
373
374 struct midgard_payload_vertex_tiler *payload = is_tiler ? &ctx->payloads[PIPE_SHADER_FRAGMENT] : &ctx->payloads[PIPE_SHADER_VERTEX];
375
376 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, sizeof(job) + sizeof(*payload));
377 memcpy(transfer.cpu, &job, sizeof(job));
378 memcpy(transfer.cpu + sizeof(job), payload, sizeof(*payload));
379 return transfer;
380 }
381
382 mali_ptr
383 panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i)
384 {
385 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
386 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
387
388 return rsrc->bo->gpu + buf->buffer_offset;
389 }
390
391 static bool
392 panfrost_writes_point_size(struct panfrost_context *ctx)
393 {
394 assert(ctx->shader[PIPE_SHADER_VERTEX]);
395 struct panfrost_shader_state *vs = &ctx->shader[PIPE_SHADER_VERTEX]->variants[ctx->shader[PIPE_SHADER_VERTEX]->active_variant];
396
397 return vs->writes_point_size && ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode == MALI_POINTS;
398 }
399
400 /* Stage the attribute descriptors so we can adjust src_offset
401 * to let BOs align nicely */
402
403 static void
404 panfrost_stage_attributes(struct panfrost_context *ctx)
405 {
406 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
407 struct panfrost_vertex_state *so = ctx->vertex;
408
409 size_t sz = sizeof(struct mali_attr_meta) * PAN_MAX_ATTRIBUTE;
410 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, sz);
411 struct mali_attr_meta *target = (struct mali_attr_meta *) transfer.cpu;
412
413 /* Copy as-is for the first pass */
414 memcpy(target, so->hw, sz);
415
416 /* Fixup offsets for the second pass. Recall that the hardware
417 * calculates attribute addresses as:
418 *
419 * addr = base + (stride * vtx) + src_offset;
420 *
421 * However, on Mali, base must be aligned to 64-bytes, so we
422 * instead let:
423 *
424 * base' = base & ~63 = base - (base & 63)
425 *
426 * To compensate when using base' (see emit_vertex_data), we have
427 * to adjust src_offset by the masked off piece:
428 *
429 * addr' = base' + (stride * vtx) + (src_offset + (base & 63))
430 * = base - (base & 63) + (stride * vtx) + src_offset + (base & 63)
431 * = base + (stride * vtx) + src_offset
432 * = addr;
433 *
434 * QED.
435 */
436
437 unsigned start = ctx->payloads[PIPE_SHADER_VERTEX].offset_start;
438
439 for (unsigned i = 0; i < so->num_elements; ++i) {
440 unsigned vbi = so->pipe[i].vertex_buffer_index;
441 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
442 mali_ptr addr = panfrost_vertex_buffer_address(ctx, vbi);
443
444 /* Adjust by the masked off bits of the offset */
445 target[i].src_offset += (addr & 63);
446
447 /* Also, somewhat obscurely per-instance data needs to be
448 * offset in response to a delayed start in an indexed draw */
449
450 if (so->pipe[i].instance_divisor && ctx->instance_count > 1 && start)
451 target[i].src_offset -= buf->stride * start;
452 }
453
454 /* Let's also include vertex builtins */
455
456 target[PAN_VERTEX_ID].format = MALI_R32UI;
457 target[PAN_VERTEX_ID].swizzle = panfrost_get_default_swizzle(1);
458
459 target[PAN_INSTANCE_ID].format = MALI_R32UI;
460 target[PAN_INSTANCE_ID].swizzle = panfrost_get_default_swizzle(1);
461
462 ctx->payloads[PIPE_SHADER_VERTEX].postfix.attribute_meta = transfer.gpu;
463 }
464
465 static void
466 panfrost_upload_sampler_descriptors(struct panfrost_context *ctx)
467 {
468 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
469 size_t desc_size = sizeof(struct mali_sampler_descriptor);
470
471 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
472 mali_ptr upload = 0;
473
474 if (ctx->sampler_count[t]) {
475 size_t transfer_size = desc_size * ctx->sampler_count[t];
476
477 struct panfrost_transfer transfer =
478 panfrost_allocate_transient(batch, transfer_size);
479
480 struct mali_sampler_descriptor *desc =
481 (struct mali_sampler_descriptor *) transfer.cpu;
482
483 for (int i = 0; i < ctx->sampler_count[t]; ++i)
484 desc[i] = ctx->samplers[t][i]->hw;
485
486 upload = transfer.gpu;
487 }
488
489 ctx->payloads[t].postfix.sampler_descriptor = upload;
490 }
491 }
492
493 static enum mali_texture_layout
494 panfrost_layout_for_texture(struct panfrost_resource *rsrc)
495 {
496 switch (rsrc->layout) {
497 case PAN_AFBC:
498 return MALI_TEXTURE_AFBC;
499 case PAN_TILED:
500 return MALI_TEXTURE_TILED;
501 case PAN_LINEAR:
502 return MALI_TEXTURE_LINEAR;
503 default:
504 unreachable("Invalid texture layout");
505 }
506 }
507
508 static mali_ptr
509 panfrost_upload_tex(
510 struct panfrost_context *ctx,
511 enum pipe_shader_type st,
512 struct panfrost_sampler_view *view)
513 {
514 if (!view)
515 return (mali_ptr) 0;
516
517 struct pipe_sampler_view *pview = &view->base;
518 struct panfrost_resource *rsrc = pan_resource(pview->texture);
519 mali_ptr descriptor_gpu;
520 void *descriptor;
521
522 /* Do we interleave an explicit stride with every element? */
523
524 bool has_manual_stride = view->manual_stride;
525
526 /* For easy access */
527
528 bool is_buffer = pview->target == PIPE_BUFFER;
529 unsigned first_level = is_buffer ? 0 : pview->u.tex.first_level;
530 unsigned last_level = is_buffer ? 0 : pview->u.tex.last_level;
531 unsigned first_layer = is_buffer ? 0 : pview->u.tex.first_layer;
532 unsigned last_layer = is_buffer ? 0 : pview->u.tex.last_layer;
533 unsigned first_face = 0;
534 unsigned last_face = 0;
535 unsigned face_mult = 1;
536
537 /* Cubemaps have 6 faces as layers in between each actual layer.
538 * There's a bit of an impedence mismatch between Gallium and the
539 * hardware, let's fixup for it */
540
541 if (pview->target == PIPE_TEXTURE_CUBE || pview->target == PIPE_TEXTURE_CUBE_ARRAY) {
542 /* TODO: logic wrong in the asserted out cases ... can they happen? */
543
544 first_face = first_layer % 6;
545 last_face = last_layer % 6;
546 first_layer /= 6;
547 last_layer /= 6;
548
549 assert((first_layer == last_layer) || (first_face == 0 && last_face == 5));
550 face_mult = 6;
551 }
552
553 /* Lower-bit is set when sampling from colour AFBC */
554 bool is_afbc = rsrc->layout == PAN_AFBC;
555 bool is_zs = rsrc->base.bind & PIPE_BIND_DEPTH_STENCIL;
556 unsigned afbc_bit = (is_afbc && !is_zs) ? 1 : 0;
557
558 /* Add the BO to the job so it's retained until the job is done. */
559 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
560 panfrost_batch_add_bo(batch, rsrc->bo,
561 PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_READ |
562 panfrost_bo_access_for_stage(st));
563
564 /* Add the usage flags in, since they can change across the CSO
565 * lifetime due to layout switches */
566
567 view->hw.format.layout = panfrost_layout_for_texture(rsrc);
568 view->hw.format.manual_stride = has_manual_stride;
569
570 /* Inject the addresses in, interleaving array indices, mip levels,
571 * cube faces, and strides in that order */
572
573 unsigned idx = 0;
574 unsigned levels = 1 + last_level - first_level;
575 unsigned layers = 1 + last_layer - first_layer;
576 unsigned faces = 1 + last_face - first_face;
577 unsigned num_elements = levels * layers * faces;
578 if (has_manual_stride)
579 num_elements *= 2;
580
581 descriptor = malloc(sizeof(struct mali_texture_descriptor) +
582 sizeof(mali_ptr) * num_elements);
583 memcpy(descriptor, &view->hw, sizeof(struct mali_texture_descriptor));
584
585 mali_ptr *pointers_and_strides = descriptor +
586 sizeof(struct mali_texture_descriptor);
587
588 for (unsigned w = first_layer; w <= last_layer; ++w) {
589 for (unsigned l = first_level; l <= last_level; ++l) {
590 for (unsigned f = first_face; f <= last_face; ++f) {
591 pointers_and_strides[idx++] =
592 panfrost_get_texture_address(rsrc, l, w*face_mult + f)
593 + afbc_bit + view->astc_stretch;
594
595 if (has_manual_stride) {
596 pointers_and_strides[idx++] =
597 rsrc->slices[l].stride;
598 }
599 }
600 }
601 }
602
603 descriptor_gpu = panfrost_upload_transient(batch, descriptor,
604 sizeof(struct mali_texture_descriptor) +
605 num_elements * sizeof(*pointers_and_strides));
606 free(descriptor);
607
608 return descriptor_gpu;
609 }
610
611 static void
612 panfrost_upload_texture_descriptors(struct panfrost_context *ctx)
613 {
614 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
615
616 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
617 mali_ptr trampoline = 0;
618
619 if (ctx->sampler_view_count[t]) {
620 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
621
622 for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
623 trampolines[i] =
624 panfrost_upload_tex(ctx, t, ctx->sampler_views[t][i]);
625
626 trampoline = panfrost_upload_transient(batch, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
627 }
628
629 ctx->payloads[t].postfix.texture_trampoline = trampoline;
630 }
631 }
632
633 struct sysval_uniform {
634 union {
635 float f[4];
636 int32_t i[4];
637 uint32_t u[4];
638 uint64_t du[2];
639 };
640 };
641
642 static void panfrost_upload_viewport_scale_sysval(struct panfrost_context *ctx,
643 struct sysval_uniform *uniform)
644 {
645 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
646
647 uniform->f[0] = vp->scale[0];
648 uniform->f[1] = vp->scale[1];
649 uniform->f[2] = vp->scale[2];
650 }
651
652 static void panfrost_upload_viewport_offset_sysval(struct panfrost_context *ctx,
653 struct sysval_uniform *uniform)
654 {
655 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
656
657 uniform->f[0] = vp->translate[0];
658 uniform->f[1] = vp->translate[1];
659 uniform->f[2] = vp->translate[2];
660 }
661
662 static void panfrost_upload_txs_sysval(struct panfrost_context *ctx,
663 enum pipe_shader_type st,
664 unsigned int sysvalid,
665 struct sysval_uniform *uniform)
666 {
667 unsigned texidx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
668 unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
669 bool is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
670 struct pipe_sampler_view *tex = &ctx->sampler_views[st][texidx]->base;
671
672 assert(dim);
673 uniform->i[0] = u_minify(tex->texture->width0, tex->u.tex.first_level);
674
675 if (dim > 1)
676 uniform->i[1] = u_minify(tex->texture->height0,
677 tex->u.tex.first_level);
678
679 if (dim > 2)
680 uniform->i[2] = u_minify(tex->texture->depth0,
681 tex->u.tex.first_level);
682
683 if (is_array)
684 uniform->i[dim] = tex->texture->array_size;
685 }
686
687 static void panfrost_upload_ssbo_sysval(
688 struct panfrost_context *ctx,
689 enum pipe_shader_type st,
690 unsigned ssbo_id,
691 struct sysval_uniform *uniform)
692 {
693 assert(ctx->ssbo_mask[st] & (1 << ssbo_id));
694 struct pipe_shader_buffer sb = ctx->ssbo[st][ssbo_id];
695
696 /* Compute address */
697 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
698 struct panfrost_bo *bo = pan_resource(sb.buffer)->bo;
699
700 panfrost_batch_add_bo(batch, bo,
701 PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_RW |
702 panfrost_bo_access_for_stage(st));
703
704 /* Upload address and size as sysval */
705 uniform->du[0] = bo->gpu + sb.buffer_offset;
706 uniform->u[2] = sb.buffer_size;
707 }
708
709 static void
710 panfrost_upload_sampler_sysval(
711 struct panfrost_context *ctx,
712 enum pipe_shader_type st,
713 unsigned sampler_index,
714 struct sysval_uniform *uniform)
715 {
716 struct pipe_sampler_state *sampl =
717 &ctx->samplers[st][sampler_index]->base;
718
719 uniform->f[0] = sampl->min_lod;
720 uniform->f[1] = sampl->max_lod;
721 uniform->f[2] = sampl->lod_bias;
722
723 /* Even without any errata, Midgard represents "no mipmapping" as
724 * fixing the LOD with the clamps; keep behaviour consistent. c.f.
725 * panfrost_create_sampler_state which also explains our choice of
726 * epsilon value (again to keep behaviour consistent) */
727
728 if (sampl->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
729 uniform->f[1] = uniform->f[0] + (1.0/256.0);
730 }
731
732 static void panfrost_upload_num_work_groups_sysval(struct panfrost_context *ctx,
733 struct sysval_uniform *uniform)
734 {
735 uniform->u[0] = ctx->compute_grid->grid[0];
736 uniform->u[1] = ctx->compute_grid->grid[1];
737 uniform->u[2] = ctx->compute_grid->grid[2];
738 }
739
740 static void panfrost_upload_sysvals(struct panfrost_context *ctx, void *buf,
741 struct panfrost_shader_state *ss,
742 enum pipe_shader_type st)
743 {
744 struct sysval_uniform *uniforms = (void *)buf;
745
746 for (unsigned i = 0; i < ss->sysval_count; ++i) {
747 int sysval = ss->sysval[i];
748
749 switch (PAN_SYSVAL_TYPE(sysval)) {
750 case PAN_SYSVAL_VIEWPORT_SCALE:
751 panfrost_upload_viewport_scale_sysval(ctx, &uniforms[i]);
752 break;
753 case PAN_SYSVAL_VIEWPORT_OFFSET:
754 panfrost_upload_viewport_offset_sysval(ctx, &uniforms[i]);
755 break;
756 case PAN_SYSVAL_TEXTURE_SIZE:
757 panfrost_upload_txs_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
758 &uniforms[i]);
759 break;
760 case PAN_SYSVAL_SSBO:
761 panfrost_upload_ssbo_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
762 &uniforms[i]);
763 break;
764 case PAN_SYSVAL_NUM_WORK_GROUPS:
765 panfrost_upload_num_work_groups_sysval(ctx, &uniforms[i]);
766 break;
767 case PAN_SYSVAL_SAMPLER:
768 panfrost_upload_sampler_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
769 &uniforms[i]);
770 break;
771 default:
772 assert(0);
773 }
774 }
775 }
776
777 static const void *
778 panfrost_map_constant_buffer_cpu(struct panfrost_constant_buffer *buf, unsigned index)
779 {
780 struct pipe_constant_buffer *cb = &buf->cb[index];
781 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
782
783 if (rsrc)
784 return rsrc->bo->cpu;
785 else if (cb->user_buffer)
786 return cb->user_buffer;
787 else
788 unreachable("No constant buffer");
789 }
790
791 static mali_ptr
792 panfrost_map_constant_buffer_gpu(
793 struct panfrost_context *ctx,
794 enum pipe_shader_type st,
795 struct panfrost_constant_buffer *buf,
796 unsigned index)
797 {
798 struct pipe_constant_buffer *cb = &buf->cb[index];
799 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
800 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
801
802 if (rsrc) {
803 panfrost_batch_add_bo(batch, rsrc->bo,
804 PAN_BO_ACCESS_SHARED |
805 PAN_BO_ACCESS_READ |
806 panfrost_bo_access_for_stage(st));
807
808 /* Alignment gauranteed by PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT */
809 return rsrc->bo->gpu + cb->buffer_offset;
810 } else if (cb->user_buffer) {
811 return panfrost_upload_transient(batch, cb->user_buffer + cb->buffer_offset, cb->buffer_size);
812 } else {
813 unreachable("No constant buffer");
814 }
815 }
816
817 /* Compute number of UBOs active (more specifically, compute the highest UBO
818 * number addressable -- if there are gaps, include them in the count anyway).
819 * We always include UBO #0 in the count, since we *need* uniforms enabled for
820 * sysvals. */
821
822 static unsigned
823 panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
824 {
825 unsigned mask = ctx->constant_buffer[stage].enabled_mask | 1;
826 return 32 - __builtin_clz(mask);
827 }
828
829 /* Fixes up a shader state with current state */
830
831 static void
832 panfrost_patch_shader_state(struct panfrost_context *ctx,
833 enum pipe_shader_type stage)
834 {
835 struct panfrost_shader_variants *all = ctx->shader[stage];
836
837 if (!all) {
838 ctx->payloads[stage].postfix.shader = 0;
839 return;
840 }
841
842 struct panfrost_shader_state *ss = &all->variants[all->active_variant];
843
844 ss->tripipe->texture_count = ctx->sampler_view_count[stage];
845 ss->tripipe->sampler_count = ctx->sampler_count[stage];
846
847 ss->tripipe->midgard1.flags = 0x220;
848
849 unsigned ubo_count = panfrost_ubo_count(ctx, stage);
850 ss->tripipe->midgard1.uniform_buffer_count = ubo_count;
851
852 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
853
854 /* Add the shader BO to the batch. */
855 panfrost_batch_add_bo(batch, ss->bo,
856 PAN_BO_ACCESS_PRIVATE |
857 PAN_BO_ACCESS_READ |
858 panfrost_bo_access_for_stage(stage));
859
860 ctx->payloads[stage].postfix.shader = panfrost_upload_transient(batch,
861 ss->tripipe,
862 sizeof(struct mali_shader_meta));
863 }
864
865 /* Go through dirty flags and actualise them in the cmdstream. */
866
867 void
868 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
869 {
870 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
871 struct panfrost_screen *screen = pan_screen(ctx->base.screen);
872
873 panfrost_batch_add_fbo_bos(batch);
874 panfrost_attach_vt_framebuffer(ctx);
875
876 if (with_vertex_data) {
877 panfrost_emit_vertex_data(batch);
878
879 /* Varyings emitted for -all- geometry */
880 unsigned total_count = ctx->padded_count * ctx->instance_count;
881 panfrost_emit_varying_descriptor(ctx, total_count);
882 }
883
884 bool msaa = ctx->rasterizer->base.multisample;
885
886 if (ctx->dirty & PAN_DIRTY_RASTERIZER) {
887 ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables = ctx->rasterizer->tiler_gl_enables;
888
889 /* TODO: Sample size */
890 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa);
891 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
892 }
893
894 panfrost_batch_set_requirements(batch);
895
896 if (ctx->occlusion_query) {
897 ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables |= MALI_OCCLUSION_QUERY;
898 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.occlusion_counter = ctx->occlusion_query->bo->gpu;
899 }
900
901 panfrost_patch_shader_state(ctx, PIPE_SHADER_VERTEX);
902 panfrost_patch_shader_state(ctx, PIPE_SHADER_COMPUTE);
903
904 if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
905 /* Check if we need to link the gl_PointSize varying */
906 if (!panfrost_writes_point_size(ctx)) {
907 /* If the size is constant, write it out. Otherwise,
908 * don't touch primitive_size (since we would clobber
909 * the pointer there) */
910
911 bool points = ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode == MALI_POINTS;
912
913 ctx->payloads[PIPE_SHADER_FRAGMENT].primitive_size.constant = points ?
914 ctx->rasterizer->base.point_size :
915 ctx->rasterizer->base.line_width;
916 }
917 }
918
919 /* TODO: Maybe dirty track FS, maybe not. For now, it's transient. */
920 if (ctx->shader[PIPE_SHADER_FRAGMENT])
921 ctx->dirty |= PAN_DIRTY_FS;
922
923 if (ctx->dirty & PAN_DIRTY_FS) {
924 assert(ctx->shader[PIPE_SHADER_FRAGMENT]);
925 struct panfrost_shader_state *variant = &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant];
926
927 panfrost_patch_shader_state(ctx, PIPE_SHADER_FRAGMENT);
928
929 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
930
931 COPY(shader);
932 COPY(attribute_count);
933 COPY(varying_count);
934 COPY(texture_count);
935 COPY(sampler_count);
936 COPY(midgard1.uniform_count);
937 COPY(midgard1.uniform_buffer_count);
938 COPY(midgard1.work_count);
939 COPY(midgard1.flags);
940 COPY(midgard1.unknown2);
941
942 #undef COPY
943
944 /* Get blending setup */
945 unsigned rt_count = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
946
947 struct panfrost_blend_final blend[PIPE_MAX_COLOR_BUFS];
948 unsigned shader_offset = 0;
949 struct panfrost_bo *shader_bo = NULL;
950
951 for (unsigned c = 0; c < rt_count; ++c) {
952 blend[c] = panfrost_get_blend_for_context(ctx, c, &shader_bo, &shader_offset);
953 }
954
955 /* If there is a blend shader, work registers are shared. XXX: opt */
956
957 for (unsigned c = 0; c < rt_count; ++c) {
958 if (blend[c].is_shader)
959 ctx->fragment_shader_core.midgard1.work_count = 16;
960 }
961
962 /* Depending on whether it's legal to in the given shader, we
963 * try to enable early-z testing (or forward-pixel kill?) */
964
965 SET_BIT(ctx->fragment_shader_core.midgard1.flags, MALI_EARLY_Z, !variant->can_discard);
966
967 /* Any time texturing is used, derivatives are implicitly
968 * calculated, so we need to enable helper invocations */
969
970 SET_BIT(ctx->fragment_shader_core.midgard1.flags, MALI_HELPER_INVOCATIONS, variant->helper_invocations);
971
972 /* Assign the stencil refs late */
973
974 unsigned front_ref = ctx->stencil_ref.ref_value[0];
975 unsigned back_ref = ctx->stencil_ref.ref_value[1];
976 bool back_enab = ctx->depth_stencil->stencil[1].enabled;
977
978 ctx->fragment_shader_core.stencil_front.ref = front_ref;
979 ctx->fragment_shader_core.stencil_back.ref = back_enab ? back_ref : front_ref;
980
981 /* CAN_DISCARD should be set if the fragment shader possibly
982 * contains a 'discard' instruction. It is likely this is
983 * related to optimizations related to forward-pixel kill, as
984 * per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
985 * thing?" by Peter Harris
986 */
987
988 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_CAN_DISCARD, variant->can_discard);
989 SET_BIT(ctx->fragment_shader_core.midgard1.flags, 0x400, variant->can_discard);
990
991 /* Even on MFBD, the shader descriptor gets blend shaders. It's
992 * *also* copied to the blend_meta appended (by convention),
993 * but this is the field actually read by the hardware. (Or
994 * maybe both are read...?). Specify the last RTi with a blend
995 * shader. */
996
997 ctx->fragment_shader_core.blend.shader = 0;
998
999 for (signed rt = (rt_count - 1); rt >= 0; --rt) {
1000 if (blend[rt].is_shader) {
1001 ctx->fragment_shader_core.blend.shader =
1002 blend[rt].shader.gpu | blend[rt].shader.first_tag;
1003 break;
1004 }
1005 }
1006
1007 if (screen->quirks & MIDGARD_SFBD) {
1008 /* When only a single render target platform is used, the blend
1009 * information is inside the shader meta itself. We
1010 * additionally need to signal CAN_DISCARD for nontrivial blend
1011 * modes (so we're able to read back the destination buffer) */
1012
1013 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_BLEND_SHADER, blend[0].is_shader);
1014
1015 if (!blend[0].is_shader) {
1016 ctx->fragment_shader_core.blend.equation =
1017 *blend[0].equation.equation;
1018 ctx->fragment_shader_core.blend.constant =
1019 blend[0].equation.constant;
1020 }
1021
1022 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_CAN_DISCARD, !blend[0].no_blending);
1023 }
1024
1025 size_t size = sizeof(struct mali_shader_meta) + (sizeof(struct midgard_blend_rt) * rt_count);
1026 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, size);
1027 memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
1028
1029 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.shader = transfer.gpu;
1030
1031 if (!(screen->quirks & MIDGARD_SFBD)) {
1032 /* Additional blend descriptor tacked on for jobs using MFBD */
1033
1034 struct midgard_blend_rt rts[4];
1035
1036 for (unsigned i = 0; i < rt_count; ++i) {
1037 rts[i].flags = 0x200;
1038
1039 bool is_srgb =
1040 (ctx->pipe_framebuffer.nr_cbufs > i) &&
1041 (ctx->pipe_framebuffer.cbufs[i]) &&
1042 util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format);
1043
1044 SET_BIT(rts[i].flags, MALI_BLEND_MRT_SHADER, blend[i].is_shader);
1045 SET_BIT(rts[i].flags, MALI_BLEND_LOAD_TIB, !blend[i].no_blending);
1046 SET_BIT(rts[i].flags, MALI_BLEND_SRGB, is_srgb);
1047 SET_BIT(rts[i].flags, MALI_BLEND_NO_DITHER, !ctx->blend->base.dither);
1048
1049 if (blend[i].is_shader) {
1050 rts[i].blend.shader = blend[i].shader.gpu | blend[i].shader.first_tag;
1051 } else {
1052 rts[i].blend.equation = *blend[i].equation.equation;
1053 rts[i].blend.constant = blend[i].equation.constant;
1054 }
1055 }
1056
1057 memcpy(transfer.cpu + sizeof(struct mali_shader_meta), rts, sizeof(rts[0]) * rt_count);
1058 }
1059 }
1060
1061 /* We stage to transient, so always dirty.. */
1062 if (ctx->vertex)
1063 panfrost_stage_attributes(ctx);
1064
1065 if (ctx->dirty & PAN_DIRTY_SAMPLERS)
1066 panfrost_upload_sampler_descriptors(ctx);
1067
1068 if (ctx->dirty & PAN_DIRTY_TEXTURES)
1069 panfrost_upload_texture_descriptors(ctx);
1070
1071 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
1072
1073 for (int i = 0; i < PIPE_SHADER_TYPES; ++i) {
1074 struct panfrost_shader_variants *all = ctx->shader[i];
1075
1076 if (!all)
1077 continue;
1078
1079 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[i];
1080
1081 struct panfrost_shader_state *ss = &all->variants[all->active_variant];
1082
1083 /* Uniforms are implicitly UBO #0 */
1084 bool has_uniforms = buf->enabled_mask & (1 << 0);
1085
1086 /* Allocate room for the sysval and the uniforms */
1087 size_t sys_size = sizeof(float) * 4 * ss->sysval_count;
1088 size_t uniform_size = has_uniforms ? (buf->cb[0].buffer_size) : 0;
1089 size_t size = sys_size + uniform_size;
1090 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, size);
1091
1092 /* Upload sysvals requested by the shader */
1093 panfrost_upload_sysvals(ctx, transfer.cpu, ss, i);
1094
1095 /* Upload uniforms */
1096 if (has_uniforms) {
1097 const void *cpu = panfrost_map_constant_buffer_cpu(buf, 0);
1098 memcpy(transfer.cpu + sys_size, cpu, uniform_size);
1099 }
1100
1101 int uniform_count =
1102 ctx->shader[i]->variants[ctx->shader[i]->active_variant].uniform_count;
1103
1104 struct mali_vertex_tiler_postfix *postfix =
1105 &ctx->payloads[i].postfix;
1106
1107 /* Next up, attach UBOs. UBO #0 is the uniforms we just
1108 * uploaded */
1109
1110 unsigned ubo_count = panfrost_ubo_count(ctx, i);
1111 assert(ubo_count >= 1);
1112
1113 size_t sz = sizeof(struct mali_uniform_buffer_meta) * ubo_count;
1114 struct mali_uniform_buffer_meta ubos[PAN_MAX_CONST_BUFFERS];
1115
1116 /* Upload uniforms as a UBO */
1117 ubos[0].size = MALI_POSITIVE((2 + uniform_count));
1118 ubos[0].ptr = transfer.gpu >> 2;
1119
1120 /* The rest are honest-to-goodness UBOs */
1121
1122 for (unsigned ubo = 1; ubo < ubo_count; ++ubo) {
1123 size_t usz = buf->cb[ubo].buffer_size;
1124
1125 bool enabled = buf->enabled_mask & (1 << ubo);
1126 bool empty = usz == 0;
1127
1128 if (!enabled || empty) {
1129 /* Stub out disabled UBOs to catch accesses */
1130
1131 ubos[ubo].size = 0;
1132 ubos[ubo].ptr = 0xDEAD0000;
1133 continue;
1134 }
1135
1136 mali_ptr gpu = panfrost_map_constant_buffer_gpu(ctx, i, buf, ubo);
1137
1138 unsigned bytes_per_field = 16;
1139 unsigned aligned = ALIGN_POT(usz, bytes_per_field);
1140 unsigned fields = aligned / bytes_per_field;
1141
1142 ubos[ubo].size = MALI_POSITIVE(fields);
1143 ubos[ubo].ptr = gpu >> 2;
1144 }
1145
1146 mali_ptr ubufs = panfrost_upload_transient(batch, ubos, sz);
1147 postfix->uniforms = transfer.gpu;
1148 postfix->uniform_buffers = ubufs;
1149
1150 buf->dirty_mask = 0;
1151 }
1152
1153 /* TODO: Upload the viewport somewhere more appropriate */
1154
1155 /* Clip bounds are encoded as floats. The viewport itself is encoded as
1156 * (somewhat) asymmetric ints. */
1157 const struct pipe_scissor_state *ss = &ctx->scissor;
1158
1159 struct mali_viewport view = {
1160 /* By default, do no viewport clipping, i.e. clip to (-inf,
1161 * inf) in each direction. Clipping to the viewport in theory
1162 * should work, but in practice causes issues when we're not
1163 * explicitly trying to scissor */
1164
1165 .clip_minx = -INFINITY,
1166 .clip_miny = -INFINITY,
1167 .clip_maxx = INFINITY,
1168 .clip_maxy = INFINITY,
1169 };
1170
1171 /* Always scissor to the viewport by default. */
1172 float vp_minx = (int) (vp->translate[0] - fabsf(vp->scale[0]));
1173 float vp_maxx = (int) (vp->translate[0] + fabsf(vp->scale[0]));
1174
1175 float vp_miny = (int) (vp->translate[1] - fabsf(vp->scale[1]));
1176 float vp_maxy = (int) (vp->translate[1] + fabsf(vp->scale[1]));
1177
1178 float minz = (vp->translate[2] - fabsf(vp->scale[2]));
1179 float maxz = (vp->translate[2] + fabsf(vp->scale[2]));
1180
1181 /* Apply the scissor test */
1182
1183 unsigned minx, miny, maxx, maxy;
1184
1185 if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
1186 minx = MAX2(ss->minx, vp_minx);
1187 miny = MAX2(ss->miny, vp_miny);
1188 maxx = MIN2(ss->maxx, vp_maxx);
1189 maxy = MIN2(ss->maxy, vp_maxy);
1190 } else {
1191 minx = vp_minx;
1192 miny = vp_miny;
1193 maxx = vp_maxx;
1194 maxy = vp_maxy;
1195 }
1196
1197 /* Hardware needs the min/max to be strictly ordered, so flip if we
1198 * need to. The viewport transformation in the vertex shader will
1199 * handle the negatives if we don't */
1200
1201 if (miny > maxy) {
1202 unsigned temp = miny;
1203 miny = maxy;
1204 maxy = temp;
1205 }
1206
1207 if (minx > maxx) {
1208 unsigned temp = minx;
1209 minx = maxx;
1210 maxx = temp;
1211 }
1212
1213 if (minz > maxz) {
1214 float temp = minz;
1215 minz = maxz;
1216 maxz = temp;
1217 }
1218
1219 /* Clamp to the framebuffer size as a last check */
1220
1221 minx = MIN2(ctx->pipe_framebuffer.width, minx);
1222 maxx = MIN2(ctx->pipe_framebuffer.width, maxx);
1223
1224 miny = MIN2(ctx->pipe_framebuffer.height, miny);
1225 maxy = MIN2(ctx->pipe_framebuffer.height, maxy);
1226
1227 /* Update the job, unless we're doing wallpapering (whose lack of
1228 * scissor we can ignore, since if we "miss" a tile of wallpaper, it'll
1229 * just... be faster :) */
1230
1231 if (!ctx->wallpaper_batch)
1232 panfrost_batch_union_scissor(batch, minx, miny, maxx, maxy);
1233
1234 /* Upload */
1235
1236 view.viewport0[0] = minx;
1237 view.viewport1[0] = MALI_POSITIVE(maxx);
1238
1239 view.viewport0[1] = miny;
1240 view.viewport1[1] = MALI_POSITIVE(maxy);
1241
1242 view.clip_minz = minz;
1243 view.clip_maxz = maxz;
1244
1245 ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.viewport =
1246 panfrost_upload_transient(batch,
1247 &view,
1248 sizeof(struct mali_viewport));
1249
1250 ctx->dirty = 0;
1251 }
1252
1253 /* Corresponds to exactly one draw, but does not submit anything */
1254
1255 static void
1256 panfrost_queue_draw(struct panfrost_context *ctx)
1257 {
1258 /* Handle dirty flags now */
1259 panfrost_emit_for_draw(ctx, true);
1260
1261 /* If rasterizer discard is enable, only submit the vertex */
1262
1263 bool rasterizer_discard = ctx->rasterizer
1264 && ctx->rasterizer->base.rasterizer_discard;
1265
1266 struct panfrost_transfer vertex = panfrost_vertex_tiler_job(ctx, false);
1267 struct panfrost_transfer tiler;
1268
1269 if (!rasterizer_discard)
1270 tiler = panfrost_vertex_tiler_job(ctx, true);
1271
1272 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
1273
1274 if (rasterizer_discard)
1275 panfrost_scoreboard_queue_vertex_job(batch, vertex, FALSE);
1276 else if (ctx->wallpaper_batch && batch->first_tiler.gpu)
1277 panfrost_scoreboard_queue_fused_job_prepend(batch, vertex, tiler);
1278 else
1279 panfrost_scoreboard_queue_fused_job(batch, vertex, tiler);
1280
1281 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i) {
1282 struct panfrost_shader_variants *all = ctx->shader[i];
1283
1284 if (!all)
1285 continue;
1286
1287 struct panfrost_shader_state *ss = &all->variants[all->active_variant];
1288 batch->stack_size = MAX2(batch->stack_size, ss->stack_size);
1289 }
1290 }
1291
1292 /* The entire frame is in memory -- send it off to the kernel! */
1293
1294 void
1295 panfrost_flush(
1296 struct pipe_context *pipe,
1297 struct pipe_fence_handle **fence,
1298 unsigned flags)
1299 {
1300 struct panfrost_context *ctx = pan_context(pipe);
1301 struct util_dynarray fences;
1302
1303 /* We must collect the fences before the flush is done, otherwise we'll
1304 * lose track of them.
1305 */
1306 if (fence) {
1307 util_dynarray_init(&fences, NULL);
1308 hash_table_foreach(ctx->batches, hentry) {
1309 struct panfrost_batch *batch = hentry->data;
1310
1311 panfrost_batch_fence_reference(batch->out_sync);
1312 util_dynarray_append(&fences,
1313 struct panfrost_batch_fence *,
1314 batch->out_sync);
1315 }
1316 }
1317
1318 /* Submit all pending jobs */
1319 panfrost_flush_all_batches(ctx, false);
1320
1321 if (fence) {
1322 struct panfrost_fence *f = panfrost_fence_create(ctx, &fences);
1323 pipe->screen->fence_reference(pipe->screen, fence, NULL);
1324 *fence = (struct pipe_fence_handle *)f;
1325
1326 util_dynarray_foreach(&fences, struct panfrost_batch_fence *, fence)
1327 panfrost_batch_fence_unreference(*fence);
1328
1329 util_dynarray_fini(&fences);
1330 }
1331
1332 if (pan_debug & PAN_DBG_TRACE)
1333 pandecode_next_frame();
1334 }
1335
1336 #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
1337
1338 static int
1339 g2m_draw_mode(enum pipe_prim_type mode)
1340 {
1341 switch (mode) {
1342 DEFINE_CASE(POINTS);
1343 DEFINE_CASE(LINES);
1344 DEFINE_CASE(LINE_LOOP);
1345 DEFINE_CASE(LINE_STRIP);
1346 DEFINE_CASE(TRIANGLES);
1347 DEFINE_CASE(TRIANGLE_STRIP);
1348 DEFINE_CASE(TRIANGLE_FAN);
1349 DEFINE_CASE(QUADS);
1350 DEFINE_CASE(QUAD_STRIP);
1351 DEFINE_CASE(POLYGON);
1352
1353 default:
1354 unreachable("Invalid draw mode");
1355 }
1356 }
1357
1358 #undef DEFINE_CASE
1359
1360 static unsigned
1361 panfrost_translate_index_size(unsigned size)
1362 {
1363 switch (size) {
1364 case 1:
1365 return MALI_DRAW_INDEXED_UINT8;
1366
1367 case 2:
1368 return MALI_DRAW_INDEXED_UINT16;
1369
1370 case 4:
1371 return MALI_DRAW_INDEXED_UINT32;
1372
1373 default:
1374 unreachable("Invalid index size");
1375 }
1376 }
1377
1378 /* Gets a GPU address for the associated index buffer. Only gauranteed to be
1379 * good for the duration of the draw (transient), could last longer */
1380
1381 static mali_ptr
1382 panfrost_get_index_buffer_mapped(struct panfrost_context *ctx, const struct pipe_draw_info *info)
1383 {
1384 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1385
1386 off_t offset = info->start * info->index_size;
1387 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
1388
1389 if (!info->has_user_indices) {
1390 /* Only resources can be directly mapped */
1391 panfrost_batch_add_bo(batch, rsrc->bo,
1392 PAN_BO_ACCESS_SHARED |
1393 PAN_BO_ACCESS_READ |
1394 PAN_BO_ACCESS_VERTEX_TILER);
1395 return rsrc->bo->gpu + offset;
1396 } else {
1397 /* Otherwise, we need to upload to transient memory */
1398 const uint8_t *ibuf8 = (const uint8_t *) info->index.user;
1399 return panfrost_upload_transient(batch, ibuf8 + offset, info->count * info->index_size);
1400 }
1401 }
1402
1403 static bool
1404 panfrost_scissor_culls_everything(struct panfrost_context *ctx)
1405 {
1406 const struct pipe_scissor_state *ss = &ctx->scissor;
1407
1408 /* Check if we're scissoring at all */
1409
1410 if (!(ctx->rasterizer && ctx->rasterizer->base.scissor))
1411 return false;
1412
1413 return (ss->minx == ss->maxx) || (ss->miny == ss->maxy);
1414 }
1415
1416 /* Count generated primitives (when there is no geom/tess shaders) for
1417 * transform feedback */
1418
1419 static void
1420 panfrost_statistics_record(
1421 struct panfrost_context *ctx,
1422 const struct pipe_draw_info *info)
1423 {
1424 if (!ctx->active_queries)
1425 return;
1426
1427 uint32_t prims = u_prims_for_vertices(info->mode, info->count);
1428 ctx->prims_generated += prims;
1429
1430 if (!ctx->streamout.num_targets)
1431 return;
1432
1433 ctx->tf_prims_generated += prims;
1434 }
1435
1436 static void
1437 panfrost_draw_vbo(
1438 struct pipe_context *pipe,
1439 const struct pipe_draw_info *info)
1440 {
1441 struct panfrost_context *ctx = pan_context(pipe);
1442
1443 /* First of all, check the scissor to see if anything is drawn at all.
1444 * If it's not, we drop the draw (mostly a conformance issue;
1445 * well-behaved apps shouldn't hit this) */
1446
1447 if (panfrost_scissor_culls_everything(ctx))
1448 return;
1449
1450 int mode = info->mode;
1451
1452 /* Fallback unsupported restart index */
1453 unsigned primitive_index = (1 << (info->index_size * 8)) - 1;
1454
1455 if (info->primitive_restart && info->index_size
1456 && info->restart_index != primitive_index) {
1457 util_draw_vbo_without_prim_restart(pipe, info);
1458 return;
1459 }
1460
1461 /* Fallback for unsupported modes */
1462
1463 assert(ctx->rasterizer != NULL);
1464
1465 if (!(ctx->draw_modes & (1 << mode))) {
1466 if (mode == PIPE_PRIM_QUADS && info->count == 4 && !ctx->rasterizer->base.flatshade) {
1467 mode = PIPE_PRIM_TRIANGLE_FAN;
1468 } else {
1469 if (info->count < 4) {
1470 /* Degenerate case? */
1471 return;
1472 }
1473
1474 util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
1475 util_primconvert_draw_vbo(ctx->primconvert, info);
1476 return;
1477 }
1478 }
1479
1480 ctx->payloads[PIPE_SHADER_VERTEX].offset_start = info->start;
1481 ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = info->start;
1482
1483 /* Now that we have a guaranteed terminating path, find the job.
1484 * Assignment commented out to prevent unused warning */
1485
1486 /* struct panfrost_batch *batch = */ panfrost_get_batch_for_fbo(ctx);
1487
1488 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode = g2m_draw_mode(mode);
1489
1490 /* Take into account a negative bias */
1491 ctx->vertex_count = info->count + abs(info->index_bias);
1492 ctx->instance_count = info->instance_count;
1493 ctx->active_prim = info->mode;
1494
1495 /* For non-indexed draws, they're the same */
1496 unsigned vertex_count = ctx->vertex_count;
1497
1498 unsigned draw_flags = 0;
1499
1500 /* The draw flags interpret how primitive size is interpreted */
1501
1502 if (panfrost_writes_point_size(ctx))
1503 draw_flags |= MALI_DRAW_VARYING_SIZE;
1504
1505 if (info->primitive_restart)
1506 draw_flags |= MALI_DRAW_PRIMITIVE_RESTART_FIXED_INDEX;
1507
1508 /* These doesn't make much sense */
1509
1510 draw_flags |= 0x3000;
1511
1512 if (ctx->rasterizer && ctx->rasterizer->base.flatshade_first)
1513 draw_flags |= MALI_DRAW_FLATSHADE_FIRST;
1514
1515 panfrost_statistics_record(ctx, info);
1516
1517 if (info->index_size) {
1518 /* Calculate the min/max index used so we can figure out how
1519 * many times to invoke the vertex shader */
1520
1521 /* Fetch / calculate index bounds */
1522 unsigned min_index = 0, max_index = 0;
1523
1524 if (info->max_index == ~0u) {
1525 u_vbuf_get_minmax_index(pipe, info, &min_index, &max_index);
1526 } else {
1527 min_index = info->min_index;
1528 max_index = info->max_index;
1529 }
1530
1531 /* Use the corresponding values */
1532 vertex_count = max_index - min_index + 1;
1533 ctx->payloads[PIPE_SHADER_VERTEX].offset_start = min_index + info->index_bias;
1534 ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = min_index + info->index_bias;
1535
1536 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = -min_index;
1537 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(info->count);
1538
1539 //assert(!info->restart_index); /* TODO: Research */
1540
1541 draw_flags |= panfrost_translate_index_size(info->index_size);
1542 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = panfrost_get_index_buffer_mapped(ctx, info);
1543 } else {
1544 /* Index count == vertex count, if no indexing is applied, as
1545 * if it is internally indexed in the expected order */
1546
1547 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = 0;
1548 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
1549
1550 /* Reverse index state */
1551 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = (mali_ptr) 0;
1552 }
1553
1554 /* Dispatch "compute jobs" for the vertex/tiler pair as (1,
1555 * vertex_count, 1) */
1556
1557 panfrost_pack_work_groups_fused(
1558 &ctx->payloads[PIPE_SHADER_VERTEX].prefix,
1559 &ctx->payloads[PIPE_SHADER_FRAGMENT].prefix,
1560 1, vertex_count, info->instance_count,
1561 1, 1, 1);
1562
1563 ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.unknown_draw = draw_flags;
1564
1565 /* Encode the padded vertex count */
1566
1567 if (info->instance_count > 1) {
1568 ctx->padded_count = panfrost_padded_vertex_count(vertex_count);
1569
1570 unsigned shift = __builtin_ctz(ctx->padded_count);
1571 unsigned k = ctx->padded_count >> (shift + 1);
1572
1573 ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = shift;
1574 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = shift;
1575
1576 ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = k;
1577 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = k;
1578 } else {
1579 ctx->padded_count = vertex_count;
1580
1581 /* Reset instancing state */
1582 ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = 0;
1583 ctx->payloads[PIPE_SHADER_VERTEX].instance_odd = 0;
1584 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = 0;
1585 ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd = 0;
1586 }
1587
1588 /* Fire off the draw itself */
1589 panfrost_queue_draw(ctx);
1590
1591 /* Increment transform feedback offsets */
1592
1593 for (unsigned i = 0; i < ctx->streamout.num_targets; ++i) {
1594 unsigned output_count = u_stream_outputs_for_vertices(
1595 ctx->active_prim, ctx->vertex_count);
1596
1597 ctx->streamout.offsets[i] += output_count;
1598 }
1599 }
1600
1601 /* CSO state */
1602
1603 static void
1604 panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
1605 {
1606 free(hwcso);
1607 }
1608
1609 static void *
1610 panfrost_create_rasterizer_state(
1611 struct pipe_context *pctx,
1612 const struct pipe_rasterizer_state *cso)
1613 {
1614 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
1615
1616 so->base = *cso;
1617
1618 /* Bitmask, unknown meaning of the start value. 0x105 on 32-bit T6XX */
1619 so->tiler_gl_enables = 0x7;
1620
1621 if (cso->front_ccw)
1622 so->tiler_gl_enables |= MALI_FRONT_CCW_TOP;
1623
1624 if (cso->cull_face & PIPE_FACE_FRONT)
1625 so->tiler_gl_enables |= MALI_CULL_FACE_FRONT;
1626
1627 if (cso->cull_face & PIPE_FACE_BACK)
1628 so->tiler_gl_enables |= MALI_CULL_FACE_BACK;
1629
1630 return so;
1631 }
1632
1633 static void
1634 panfrost_bind_rasterizer_state(
1635 struct pipe_context *pctx,
1636 void *hwcso)
1637 {
1638 struct panfrost_context *ctx = pan_context(pctx);
1639
1640 /* TODO: Why can't rasterizer be NULL ever? Other drivers are fine.. */
1641 if (!hwcso)
1642 return;
1643
1644 ctx->rasterizer = hwcso;
1645 ctx->dirty |= PAN_DIRTY_RASTERIZER;
1646
1647 ctx->fragment_shader_core.depth_units = ctx->rasterizer->base.offset_units * 2.0f;
1648 ctx->fragment_shader_core.depth_factor = ctx->rasterizer->base.offset_scale;
1649
1650 /* Gauranteed with the core GL call, so don't expose ARB_polygon_offset */
1651 assert(ctx->rasterizer->base.offset_clamp == 0.0);
1652
1653 /* XXX: Which bit is which? Does this maybe allow offseting not-tri? */
1654
1655 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_A, ctx->rasterizer->base.offset_tri);
1656 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_DEPTH_RANGE_B, ctx->rasterizer->base.offset_tri);
1657
1658 /* Point sprites are emulated */
1659
1660 struct panfrost_shader_state *variant =
1661 ctx->shader[PIPE_SHADER_FRAGMENT] ? &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant] : NULL;
1662
1663 if (ctx->rasterizer->base.sprite_coord_enable || (variant && variant->point_sprite_mask))
1664 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
1665 }
1666
1667 static void *
1668 panfrost_create_vertex_elements_state(
1669 struct pipe_context *pctx,
1670 unsigned num_elements,
1671 const struct pipe_vertex_element *elements)
1672 {
1673 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
1674
1675 so->num_elements = num_elements;
1676 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
1677
1678 for (int i = 0; i < num_elements; ++i) {
1679 so->hw[i].index = i;
1680
1681 enum pipe_format fmt = elements[i].src_format;
1682 const struct util_format_description *desc = util_format_description(fmt);
1683 so->hw[i].unknown1 = 0x2;
1684 so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
1685
1686 so->hw[i].format = panfrost_find_format(desc);
1687
1688 /* The field itself should probably be shifted over */
1689 so->hw[i].src_offset = elements[i].src_offset;
1690 }
1691
1692 return so;
1693 }
1694
1695 static void
1696 panfrost_bind_vertex_elements_state(
1697 struct pipe_context *pctx,
1698 void *hwcso)
1699 {
1700 struct panfrost_context *ctx = pan_context(pctx);
1701
1702 ctx->vertex = hwcso;
1703 ctx->dirty |= PAN_DIRTY_VERTEX;
1704 }
1705
1706 static void *
1707 panfrost_create_shader_state(
1708 struct pipe_context *pctx,
1709 const struct pipe_shader_state *cso,
1710 enum pipe_shader_type stage)
1711 {
1712 struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
1713 so->base = *cso;
1714
1715 /* Token deep copy to prevent memory corruption */
1716
1717 if (cso->type == PIPE_SHADER_IR_TGSI)
1718 so->base.tokens = tgsi_dup_tokens(so->base.tokens);
1719
1720 /* Precompile for shader-db if we need to */
1721 if (unlikely((pan_debug & PAN_DBG_PRECOMPILE) && cso->type == PIPE_SHADER_IR_NIR)) {
1722 struct panfrost_context *ctx = pan_context(pctx);
1723
1724 struct mali_shader_meta meta;
1725 struct panfrost_shader_state state;
1726 uint64_t outputs_written;
1727
1728 panfrost_shader_compile(ctx, &meta,
1729 PIPE_SHADER_IR_NIR,
1730 so->base.ir.nir,
1731 tgsi_processor_to_shader_stage(stage), &state,
1732 &outputs_written);
1733 }
1734
1735 return so;
1736 }
1737
1738 static void
1739 panfrost_delete_shader_state(
1740 struct pipe_context *pctx,
1741 void *so)
1742 {
1743 struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
1744
1745 if (cso->base.type == PIPE_SHADER_IR_TGSI) {
1746 DBG("Deleting TGSI shader leaks duplicated tokens\n");
1747 }
1748
1749 for (unsigned i = 0; i < cso->variant_count; ++i) {
1750 struct panfrost_shader_state *shader_state = &cso->variants[i];
1751 panfrost_bo_unreference(shader_state->bo);
1752 shader_state->bo = NULL;
1753 }
1754 free(cso->variants);
1755
1756 free(so);
1757 }
1758
1759 static void *
1760 panfrost_create_sampler_state(
1761 struct pipe_context *pctx,
1762 const struct pipe_sampler_state *cso)
1763 {
1764 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
1765 so->base = *cso;
1766
1767 /* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
1768
1769 bool min_nearest = cso->min_img_filter == PIPE_TEX_FILTER_NEAREST;
1770 bool mag_nearest = cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
1771 bool mip_linear = cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR;
1772
1773 unsigned min_filter = min_nearest ? MALI_SAMP_MIN_NEAREST : 0;
1774 unsigned mag_filter = mag_nearest ? MALI_SAMP_MAG_NEAREST : 0;
1775 unsigned mip_filter = mip_linear ?
1776 (MALI_SAMP_MIP_LINEAR_1 | MALI_SAMP_MIP_LINEAR_2) : 0;
1777 unsigned normalized = cso->normalized_coords ? MALI_SAMP_NORM_COORDS : 0;
1778
1779 struct mali_sampler_descriptor sampler_descriptor = {
1780 .filter_mode = min_filter | mag_filter | mip_filter | normalized,
1781 .wrap_s = translate_tex_wrap(cso->wrap_s),
1782 .wrap_t = translate_tex_wrap(cso->wrap_t),
1783 .wrap_r = translate_tex_wrap(cso->wrap_r),
1784 .compare_func = panfrost_flip_compare_func(
1785 panfrost_translate_compare_func(
1786 cso->compare_func)),
1787 .border_color = {
1788 cso->border_color.f[0],
1789 cso->border_color.f[1],
1790 cso->border_color.f[2],
1791 cso->border_color.f[3]
1792 },
1793 .min_lod = FIXED_16(cso->min_lod, false), /* clamp at 0 */
1794 .max_lod = FIXED_16(cso->max_lod, false),
1795 .lod_bias = FIXED_16(cso->lod_bias, true), /* can be negative */
1796 .seamless_cube_map = cso->seamless_cube_map,
1797 };
1798
1799 /* If necessary, we disable mipmapping in the sampler descriptor by
1800 * clamping the LOD as tight as possible (from 0 to epsilon,
1801 * essentially -- remember these are fixed point numbers, so
1802 * epsilon=1/256) */
1803
1804 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
1805 sampler_descriptor.max_lod = sampler_descriptor.min_lod;
1806
1807 /* Enforce that there is something in the middle by adding epsilon*/
1808
1809 if (sampler_descriptor.min_lod == sampler_descriptor.max_lod)
1810 sampler_descriptor.max_lod++;
1811
1812 /* Sanity check */
1813 assert(sampler_descriptor.max_lod > sampler_descriptor.min_lod);
1814
1815 so->hw = sampler_descriptor;
1816
1817 return so;
1818 }
1819
1820 static void
1821 panfrost_bind_sampler_states(
1822 struct pipe_context *pctx,
1823 enum pipe_shader_type shader,
1824 unsigned start_slot, unsigned num_sampler,
1825 void **sampler)
1826 {
1827 assert(start_slot == 0);
1828
1829 struct panfrost_context *ctx = pan_context(pctx);
1830
1831 /* XXX: Should upload, not just copy? */
1832 ctx->sampler_count[shader] = num_sampler;
1833 memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
1834
1835 ctx->dirty |= PAN_DIRTY_SAMPLERS;
1836 }
1837
1838 static bool
1839 panfrost_variant_matches(
1840 struct panfrost_context *ctx,
1841 struct panfrost_shader_state *variant,
1842 enum pipe_shader_type type)
1843 {
1844 struct pipe_rasterizer_state *rasterizer = &ctx->rasterizer->base;
1845 struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
1846
1847 bool is_fragment = (type == PIPE_SHADER_FRAGMENT);
1848
1849 if (is_fragment && (alpha->enabled || variant->alpha_state.enabled)) {
1850 /* Make sure enable state is at least the same */
1851 if (alpha->enabled != variant->alpha_state.enabled) {
1852 return false;
1853 }
1854
1855 /* Check that the contents of the test are the same */
1856 bool same_func = alpha->func == variant->alpha_state.func;
1857 bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
1858
1859 if (!(same_func && same_ref)) {
1860 return false;
1861 }
1862 }
1863
1864 if (is_fragment && rasterizer && (rasterizer->sprite_coord_enable |
1865 variant->point_sprite_mask)) {
1866 /* Ensure the same varyings are turned to point sprites */
1867 if (rasterizer->sprite_coord_enable != variant->point_sprite_mask)
1868 return false;
1869
1870 /* Ensure the orientation is correct */
1871 bool upper_left =
1872 rasterizer->sprite_coord_mode ==
1873 PIPE_SPRITE_COORD_UPPER_LEFT;
1874
1875 if (variant->point_sprite_upper_left != upper_left)
1876 return false;
1877 }
1878
1879 /* Otherwise, we're good to go */
1880 return true;
1881 }
1882
1883 /**
1884 * Fix an uncompiled shader's stream output info, and produce a bitmask
1885 * of which VARYING_SLOT_* are captured for stream output.
1886 *
1887 * Core Gallium stores output->register_index as a "slot" number, where
1888 * slots are assigned consecutively to all outputs in info->outputs_written.
1889 * This naive packing of outputs doesn't work for us - we too have slots,
1890 * but the layout is defined by the VUE map, which we won't have until we
1891 * compile a specific shader variant. So, we remap these and simply store
1892 * VARYING_SLOT_* in our copy's output->register_index fields.
1893 *
1894 * We then produce a bitmask of outputs which are used for SO.
1895 *
1896 * Implementation from iris.
1897 */
1898
1899 static uint64_t
1900 update_so_info(struct pipe_stream_output_info *so_info,
1901 uint64_t outputs_written)
1902 {
1903 uint64_t so_outputs = 0;
1904 uint8_t reverse_map[64] = {0};
1905 unsigned slot = 0;
1906
1907 while (outputs_written)
1908 reverse_map[slot++] = u_bit_scan64(&outputs_written);
1909
1910 for (unsigned i = 0; i < so_info->num_outputs; i++) {
1911 struct pipe_stream_output *output = &so_info->output[i];
1912
1913 /* Map Gallium's condensed "slots" back to real VARYING_SLOT_* enums */
1914 output->register_index = reverse_map[output->register_index];
1915
1916 so_outputs |= 1ull << output->register_index;
1917 }
1918
1919 return so_outputs;
1920 }
1921
1922 static void
1923 panfrost_bind_shader_state(
1924 struct pipe_context *pctx,
1925 void *hwcso,
1926 enum pipe_shader_type type)
1927 {
1928 struct panfrost_context *ctx = pan_context(pctx);
1929
1930 ctx->shader[type] = hwcso;
1931
1932 if (type == PIPE_SHADER_FRAGMENT)
1933 ctx->dirty |= PAN_DIRTY_FS;
1934 else
1935 ctx->dirty |= PAN_DIRTY_VS;
1936
1937 if (!hwcso) return;
1938
1939 /* Match the appropriate variant */
1940
1941 signed variant = -1;
1942 struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
1943
1944 for (unsigned i = 0; i < variants->variant_count; ++i) {
1945 if (panfrost_variant_matches(ctx, &variants->variants[i], type)) {
1946 variant = i;
1947 break;
1948 }
1949 }
1950
1951 if (variant == -1) {
1952 /* No variant matched, so create a new one */
1953 variant = variants->variant_count++;
1954
1955 if (variants->variant_count > variants->variant_space) {
1956 unsigned old_space = variants->variant_space;
1957
1958 variants->variant_space *= 2;
1959 if (variants->variant_space == 0)
1960 variants->variant_space = 1;
1961
1962 /* Arbitrary limit to stop runaway programs from
1963 * creating an unbounded number of shader variants. */
1964 assert(variants->variant_space < 1024);
1965
1966 unsigned msize = sizeof(struct panfrost_shader_state);
1967 variants->variants = realloc(variants->variants,
1968 variants->variant_space * msize);
1969
1970 memset(&variants->variants[old_space], 0,
1971 (variants->variant_space - old_space) * msize);
1972 }
1973
1974 struct panfrost_shader_state *v =
1975 &variants->variants[variant];
1976
1977 if (type == PIPE_SHADER_FRAGMENT) {
1978 v->alpha_state = ctx->depth_stencil->alpha;
1979
1980 if (ctx->rasterizer) {
1981 v->point_sprite_mask = ctx->rasterizer->base.sprite_coord_enable;
1982 v->point_sprite_upper_left =
1983 ctx->rasterizer->base.sprite_coord_mode ==
1984 PIPE_SPRITE_COORD_UPPER_LEFT;
1985 }
1986 }
1987
1988 variants->variants[variant].tripipe = calloc(1, sizeof(struct mali_shader_meta));
1989
1990 }
1991
1992 /* Select this variant */
1993 variants->active_variant = variant;
1994
1995 struct panfrost_shader_state *shader_state = &variants->variants[variant];
1996 assert(panfrost_variant_matches(ctx, shader_state, type));
1997
1998 /* We finally have a variant, so compile it */
1999
2000 if (!shader_state->compiled) {
2001 uint64_t outputs_written = 0;
2002
2003 panfrost_shader_compile(ctx, shader_state->tripipe,
2004 variants->base.type,
2005 variants->base.type == PIPE_SHADER_IR_NIR ?
2006 variants->base.ir.nir :
2007 variants->base.tokens,
2008 tgsi_processor_to_shader_stage(type), shader_state,
2009 &outputs_written);
2010
2011 shader_state->compiled = true;
2012
2013 /* Fixup the stream out information, since what Gallium returns
2014 * normally is mildly insane */
2015
2016 shader_state->stream_output = variants->base.stream_output;
2017 shader_state->so_mask =
2018 update_so_info(&shader_state->stream_output, outputs_written);
2019 }
2020 }
2021
2022 static void *
2023 panfrost_create_vs_state(struct pipe_context *pctx, const struct pipe_shader_state *hwcso)
2024 {
2025 return panfrost_create_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
2026 }
2027
2028 static void *
2029 panfrost_create_fs_state(struct pipe_context *pctx, const struct pipe_shader_state *hwcso)
2030 {
2031 return panfrost_create_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
2032 }
2033
2034 static void
2035 panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
2036 {
2037 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
2038 }
2039
2040 static void
2041 panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
2042 {
2043 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
2044 }
2045
2046 static void
2047 panfrost_set_vertex_buffers(
2048 struct pipe_context *pctx,
2049 unsigned start_slot,
2050 unsigned num_buffers,
2051 const struct pipe_vertex_buffer *buffers)
2052 {
2053 struct panfrost_context *ctx = pan_context(pctx);
2054
2055 util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vb_mask, buffers, start_slot, num_buffers);
2056 }
2057
2058 static void
2059 panfrost_set_constant_buffer(
2060 struct pipe_context *pctx,
2061 enum pipe_shader_type shader, uint index,
2062 const struct pipe_constant_buffer *buf)
2063 {
2064 struct panfrost_context *ctx = pan_context(pctx);
2065 struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
2066
2067 util_copy_constant_buffer(&pbuf->cb[index], buf);
2068
2069 unsigned mask = (1 << index);
2070
2071 if (unlikely(!buf)) {
2072 pbuf->enabled_mask &= ~mask;
2073 pbuf->dirty_mask &= ~mask;
2074 return;
2075 }
2076
2077 pbuf->enabled_mask |= mask;
2078 pbuf->dirty_mask |= mask;
2079 }
2080
2081 static void
2082 panfrost_set_stencil_ref(
2083 struct pipe_context *pctx,
2084 const struct pipe_stencil_ref *ref)
2085 {
2086 struct panfrost_context *ctx = pan_context(pctx);
2087 ctx->stencil_ref = *ref;
2088
2089 /* Shader core dirty */
2090 ctx->dirty |= PAN_DIRTY_FS;
2091 }
2092
2093 static enum mali_texture_type
2094 panfrost_translate_texture_type(enum pipe_texture_target t) {
2095 switch (t)
2096 {
2097 case PIPE_BUFFER:
2098 case PIPE_TEXTURE_1D:
2099 case PIPE_TEXTURE_1D_ARRAY:
2100 return MALI_TEX_1D;
2101
2102 case PIPE_TEXTURE_2D:
2103 case PIPE_TEXTURE_2D_ARRAY:
2104 case PIPE_TEXTURE_RECT:
2105 return MALI_TEX_2D;
2106
2107 case PIPE_TEXTURE_3D:
2108 return MALI_TEX_3D;
2109
2110 case PIPE_TEXTURE_CUBE:
2111 case PIPE_TEXTURE_CUBE_ARRAY:
2112 return MALI_TEX_CUBE;
2113
2114 default:
2115 unreachable("Unknown target");
2116 }
2117 }
2118
2119 static uint8_t
2120 panfrost_compute_astc_stretch(
2121 const struct util_format_description *desc)
2122 {
2123 unsigned width = desc->block.width;
2124 unsigned height = desc->block.height;
2125 assert(width >= 4 && width <= 12);
2126 assert(height >= 4 && height <= 12);
2127 if (width == 12)
2128 width = 11;
2129 if (height == 12)
2130 height = 11;
2131 return ((height - 4) * 8) + (width - 4);
2132 }
2133
2134 static struct pipe_sampler_view *
2135 panfrost_create_sampler_view(
2136 struct pipe_context *pctx,
2137 struct pipe_resource *texture,
2138 const struct pipe_sampler_view *template)
2139 {
2140 struct panfrost_sampler_view *so = rzalloc(pctx, struct panfrost_sampler_view);
2141 int bytes_per_pixel = util_format_get_blocksize(texture->format);
2142
2143 pipe_reference(NULL, &texture->reference);
2144
2145 struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
2146 assert(prsrc->bo);
2147
2148 so->base = *template;
2149 so->base.texture = texture;
2150 so->base.reference.count = 1;
2151 so->base.context = pctx;
2152
2153 /* sampler_views correspond to texture descriptors, minus the texture
2154 * (data) itself. So, we serialise the descriptor here and cache it for
2155 * later. */
2156
2157 const struct util_format_description *desc = util_format_description(prsrc->base.format);
2158
2159 unsigned char user_swizzle[4] = {
2160 template->swizzle_r,
2161 template->swizzle_g,
2162 template->swizzle_b,
2163 template->swizzle_a
2164 };
2165
2166 enum mali_format format = panfrost_find_format(desc);
2167
2168 if (format == MALI_ASTC_HDR_SUPP || format == MALI_ASTC_SRGB_SUPP)
2169 so->astc_stretch = panfrost_compute_astc_stretch(desc);
2170
2171 /* Check if we need to set a custom stride by computing the "expected"
2172 * stride and comparing it to what the BO actually wants. Only applies
2173 * to linear textures, since tiled/compressed textures have strict
2174 * alignment requirements for their strides as it is */
2175
2176 unsigned first_level = template->u.tex.first_level;
2177 unsigned last_level = template->u.tex.last_level;
2178
2179 if (prsrc->layout == PAN_LINEAR) {
2180 for (unsigned l = first_level; l <= last_level; ++l) {
2181 unsigned actual_stride = prsrc->slices[l].stride;
2182 unsigned width = u_minify(texture->width0, l);
2183 unsigned comp_stride = width * bytes_per_pixel;
2184
2185 if (comp_stride != actual_stride) {
2186 so->manual_stride = true;
2187 break;
2188 }
2189 }
2190 }
2191
2192 /* In the hardware, array_size refers specifically to array textures,
2193 * whereas in Gallium, it also covers cubemaps */
2194
2195 unsigned array_size = texture->array_size;
2196
2197 if (template->target == PIPE_TEXTURE_CUBE) {
2198 /* TODO: Cubemap arrays */
2199 assert(array_size == 6);
2200 array_size /= 6;
2201 }
2202
2203 struct mali_texture_descriptor texture_descriptor = {
2204 .width = MALI_POSITIVE(u_minify(texture->width0, first_level)),
2205 .height = MALI_POSITIVE(u_minify(texture->height0, first_level)),
2206 .depth = MALI_POSITIVE(u_minify(texture->depth0, first_level)),
2207 .array_size = MALI_POSITIVE(array_size),
2208
2209 .format = {
2210 .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
2211 .format = format,
2212 .srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB,
2213 .type = panfrost_translate_texture_type(template->target),
2214 .unknown2 = 0x1,
2215 },
2216
2217 .swizzle = panfrost_translate_swizzle_4(user_swizzle)
2218 };
2219
2220 texture_descriptor.levels = last_level - first_level;
2221
2222 so->hw = texture_descriptor;
2223
2224 return (struct pipe_sampler_view *) so;
2225 }
2226
2227 static void
2228 panfrost_set_sampler_views(
2229 struct pipe_context *pctx,
2230 enum pipe_shader_type shader,
2231 unsigned start_slot, unsigned num_views,
2232 struct pipe_sampler_view **views)
2233 {
2234 struct panfrost_context *ctx = pan_context(pctx);
2235 unsigned new_nr = 0;
2236 unsigned i;
2237
2238 assert(start_slot == 0);
2239
2240 for (i = 0; i < num_views; ++i) {
2241 if (views[i])
2242 new_nr = i + 1;
2243 pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i],
2244 views[i]);
2245 }
2246
2247 for (; i < ctx->sampler_view_count[shader]; i++) {
2248 pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i],
2249 NULL);
2250 }
2251 ctx->sampler_view_count[shader] = new_nr;
2252
2253 ctx->dirty |= PAN_DIRTY_TEXTURES;
2254 }
2255
2256 static void
2257 panfrost_sampler_view_destroy(
2258 struct pipe_context *pctx,
2259 struct pipe_sampler_view *view)
2260 {
2261 pipe_resource_reference(&view->texture, NULL);
2262 ralloc_free(view);
2263 }
2264
2265 static void
2266 panfrost_set_shader_buffers(
2267 struct pipe_context *pctx,
2268 enum pipe_shader_type shader,
2269 unsigned start, unsigned count,
2270 const struct pipe_shader_buffer *buffers,
2271 unsigned writable_bitmask)
2272 {
2273 struct panfrost_context *ctx = pan_context(pctx);
2274
2275 util_set_shader_buffers_mask(ctx->ssbo[shader], &ctx->ssbo_mask[shader],
2276 buffers, start, count);
2277 }
2278
2279 /* Hints that a framebuffer should use AFBC where possible */
2280
2281 static void
2282 panfrost_hint_afbc(
2283 struct panfrost_screen *screen,
2284 const struct pipe_framebuffer_state *fb)
2285 {
2286 /* AFBC implemenation incomplete; hide it */
2287 if (!(pan_debug & PAN_DBG_AFBC)) return;
2288
2289 /* Hint AFBC to the resources bound to each color buffer */
2290
2291 for (unsigned i = 0; i < fb->nr_cbufs; ++i) {
2292 struct pipe_surface *surf = fb->cbufs[i];
2293 struct panfrost_resource *rsrc = pan_resource(surf->texture);
2294 panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
2295 }
2296
2297 /* Also hint it to the depth buffer */
2298
2299 if (fb->zsbuf) {
2300 struct panfrost_resource *rsrc = pan_resource(fb->zsbuf->texture);
2301 panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
2302 }
2303 }
2304
2305 static void
2306 panfrost_set_framebuffer_state(struct pipe_context *pctx,
2307 const struct pipe_framebuffer_state *fb)
2308 {
2309 struct panfrost_context *ctx = pan_context(pctx);
2310
2311 panfrost_hint_afbc(pan_screen(pctx->screen), fb);
2312 util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
2313 ctx->batch = NULL;
2314 panfrost_invalidate_frame(ctx);
2315 }
2316
2317 static void *
2318 panfrost_create_depth_stencil_state(struct pipe_context *pipe,
2319 const struct pipe_depth_stencil_alpha_state *depth_stencil)
2320 {
2321 return mem_dup(depth_stencil, sizeof(*depth_stencil));
2322 }
2323
2324 static void
2325 panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
2326 void *cso)
2327 {
2328 struct panfrost_context *ctx = pan_context(pipe);
2329 struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
2330 ctx->depth_stencil = depth_stencil;
2331
2332 if (!depth_stencil)
2333 return;
2334
2335 /* Alpha does not exist in the hardware (it's not in ES3), so it's
2336 * emulated in the fragment shader */
2337
2338 if (depth_stencil->alpha.enabled) {
2339 /* We need to trigger a new shader (maybe) */
2340 ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
2341 }
2342
2343 /* Stencil state */
2344 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled);
2345
2346 panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
2347 ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
2348
2349 /* If back-stencil is not enabled, use the front values */
2350 bool back_enab = ctx->depth_stencil->stencil[1].enabled;
2351 unsigned back_index = back_enab ? 1 : 0;
2352
2353 panfrost_make_stencil_state(&depth_stencil->stencil[back_index], &ctx->fragment_shader_core.stencil_back);
2354 ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[back_index].writemask;
2355
2356 /* Depth state (TODO: Refactor) */
2357 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_WRITEMASK,
2358 depth_stencil->depth.writemask);
2359
2360 int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
2361
2362 ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
2363 ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
2364
2365 /* Bounds test not implemented */
2366 assert(!depth_stencil->depth.bounds_test);
2367
2368 ctx->dirty |= PAN_DIRTY_FS;
2369 }
2370
2371 static void
2372 panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
2373 {
2374 free( depth );
2375 }
2376
2377 static void
2378 panfrost_set_sample_mask(struct pipe_context *pipe,
2379 unsigned sample_mask)
2380 {
2381 }
2382
2383 static void
2384 panfrost_set_clip_state(struct pipe_context *pipe,
2385 const struct pipe_clip_state *clip)
2386 {
2387 //struct panfrost_context *panfrost = pan_context(pipe);
2388 }
2389
2390 static void
2391 panfrost_set_viewport_states(struct pipe_context *pipe,
2392 unsigned start_slot,
2393 unsigned num_viewports,
2394 const struct pipe_viewport_state *viewports)
2395 {
2396 struct panfrost_context *ctx = pan_context(pipe);
2397
2398 assert(start_slot == 0);
2399 assert(num_viewports == 1);
2400
2401 ctx->pipe_viewport = *viewports;
2402 }
2403
2404 static void
2405 panfrost_set_scissor_states(struct pipe_context *pipe,
2406 unsigned start_slot,
2407 unsigned num_scissors,
2408 const struct pipe_scissor_state *scissors)
2409 {
2410 struct panfrost_context *ctx = pan_context(pipe);
2411
2412 assert(start_slot == 0);
2413 assert(num_scissors == 1);
2414
2415 ctx->scissor = *scissors;
2416 }
2417
2418 static void
2419 panfrost_set_polygon_stipple(struct pipe_context *pipe,
2420 const struct pipe_poly_stipple *stipple)
2421 {
2422 //struct panfrost_context *panfrost = pan_context(pipe);
2423 }
2424
2425 static void
2426 panfrost_set_active_query_state(struct pipe_context *pipe,
2427 bool enable)
2428 {
2429 struct panfrost_context *ctx = pan_context(pipe);
2430 ctx->active_queries = enable;
2431 }
2432
2433 static void
2434 panfrost_destroy(struct pipe_context *pipe)
2435 {
2436 struct panfrost_context *panfrost = pan_context(pipe);
2437
2438 if (panfrost->blitter)
2439 util_blitter_destroy(panfrost->blitter);
2440
2441 if (panfrost->blitter_wallpaper)
2442 util_blitter_destroy(panfrost->blitter_wallpaper);
2443
2444 util_unreference_framebuffer_state(&panfrost->pipe_framebuffer);
2445 u_upload_destroy(pipe->stream_uploader);
2446
2447 ralloc_free(pipe);
2448 }
2449
2450 static struct pipe_query *
2451 panfrost_create_query(struct pipe_context *pipe,
2452 unsigned type,
2453 unsigned index)
2454 {
2455 struct panfrost_query *q = rzalloc(pipe, struct panfrost_query);
2456
2457 q->type = type;
2458 q->index = index;
2459
2460 return (struct pipe_query *) q;
2461 }
2462
2463 static void
2464 panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
2465 {
2466 struct panfrost_query *query = (struct panfrost_query *) q;
2467
2468 if (query->bo) {
2469 panfrost_bo_unreference(query->bo);
2470 query->bo = NULL;
2471 }
2472
2473 ralloc_free(q);
2474 }
2475
2476 static bool
2477 panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
2478 {
2479 struct panfrost_context *ctx = pan_context(pipe);
2480 struct panfrost_query *query = (struct panfrost_query *) q;
2481
2482 switch (query->type) {
2483 case PIPE_QUERY_OCCLUSION_COUNTER:
2484 case PIPE_QUERY_OCCLUSION_PREDICATE:
2485 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2486 /* Allocate a bo for the query results to be stored */
2487 if (!query->bo) {
2488 query->bo = panfrost_bo_create(
2489 pan_screen(ctx->base.screen),
2490 sizeof(unsigned), 0);
2491 }
2492
2493 unsigned *result = (unsigned *)query->bo->cpu;
2494 *result = 0; /* Default to 0 if nothing at all drawn. */
2495 ctx->occlusion_query = query;
2496 break;
2497
2498 /* Geometry statistics are computed in the driver. XXX: geom/tess
2499 * shaders.. */
2500
2501 case PIPE_QUERY_PRIMITIVES_GENERATED:
2502 query->start = ctx->prims_generated;
2503 break;
2504 case PIPE_QUERY_PRIMITIVES_EMITTED:
2505 query->start = ctx->tf_prims_generated;
2506 break;
2507
2508 default:
2509 fprintf(stderr, "Skipping query %u\n", query->type);
2510 break;
2511 }
2512
2513 return true;
2514 }
2515
2516 static bool
2517 panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
2518 {
2519 struct panfrost_context *ctx = pan_context(pipe);
2520 struct panfrost_query *query = (struct panfrost_query *) q;
2521
2522 switch (query->type) {
2523 case PIPE_QUERY_OCCLUSION_COUNTER:
2524 case PIPE_QUERY_OCCLUSION_PREDICATE:
2525 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2526 ctx->occlusion_query = NULL;
2527 break;
2528 case PIPE_QUERY_PRIMITIVES_GENERATED:
2529 query->end = ctx->prims_generated;
2530 break;
2531 case PIPE_QUERY_PRIMITIVES_EMITTED:
2532 query->end = ctx->tf_prims_generated;
2533 break;
2534 }
2535
2536 return true;
2537 }
2538
2539 static bool
2540 panfrost_get_query_result(struct pipe_context *pipe,
2541 struct pipe_query *q,
2542 bool wait,
2543 union pipe_query_result *vresult)
2544 {
2545 struct panfrost_query *query = (struct panfrost_query *) q;
2546 struct panfrost_context *ctx = pan_context(pipe);
2547
2548
2549 switch (query->type) {
2550 case PIPE_QUERY_OCCLUSION_COUNTER:
2551 case PIPE_QUERY_OCCLUSION_PREDICATE:
2552 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2553 /* Flush first */
2554 panfrost_flush_all_batches(ctx, true);
2555
2556 /* Read back the query results */
2557 unsigned *result = (unsigned *) query->bo->cpu;
2558 unsigned passed = *result;
2559
2560 if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
2561 vresult->u64 = passed;
2562 } else {
2563 vresult->b = !!passed;
2564 }
2565
2566 break;
2567
2568 case PIPE_QUERY_PRIMITIVES_GENERATED:
2569 case PIPE_QUERY_PRIMITIVES_EMITTED:
2570 panfrost_flush_all_batches(ctx, true);
2571 vresult->u64 = query->end - query->start;
2572 break;
2573
2574 default:
2575 DBG("Skipped query get %u\n", query->type);
2576 break;
2577 }
2578
2579 return true;
2580 }
2581
2582 static struct pipe_stream_output_target *
2583 panfrost_create_stream_output_target(struct pipe_context *pctx,
2584 struct pipe_resource *prsc,
2585 unsigned buffer_offset,
2586 unsigned buffer_size)
2587 {
2588 struct pipe_stream_output_target *target;
2589
2590 target = rzalloc(pctx, struct pipe_stream_output_target);
2591
2592 if (!target)
2593 return NULL;
2594
2595 pipe_reference_init(&target->reference, 1);
2596 pipe_resource_reference(&target->buffer, prsc);
2597
2598 target->context = pctx;
2599 target->buffer_offset = buffer_offset;
2600 target->buffer_size = buffer_size;
2601
2602 return target;
2603 }
2604
2605 static void
2606 panfrost_stream_output_target_destroy(struct pipe_context *pctx,
2607 struct pipe_stream_output_target *target)
2608 {
2609 pipe_resource_reference(&target->buffer, NULL);
2610 ralloc_free(target);
2611 }
2612
2613 static void
2614 panfrost_set_stream_output_targets(struct pipe_context *pctx,
2615 unsigned num_targets,
2616 struct pipe_stream_output_target **targets,
2617 const unsigned *offsets)
2618 {
2619 struct panfrost_context *ctx = pan_context(pctx);
2620 struct panfrost_streamout *so = &ctx->streamout;
2621
2622 assert(num_targets <= ARRAY_SIZE(so->targets));
2623
2624 for (unsigned i = 0; i < num_targets; i++) {
2625 if (offsets[i] != -1)
2626 so->offsets[i] = offsets[i];
2627
2628 pipe_so_target_reference(&so->targets[i], targets[i]);
2629 }
2630
2631 for (unsigned i = 0; i < so->num_targets; i++)
2632 pipe_so_target_reference(&so->targets[i], NULL);
2633
2634 so->num_targets = num_targets;
2635 }
2636
2637 struct pipe_context *
2638 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
2639 {
2640 struct panfrost_context *ctx = rzalloc(screen, struct panfrost_context);
2641 struct pipe_context *gallium = (struct pipe_context *) ctx;
2642
2643 gallium->screen = screen;
2644
2645 gallium->destroy = panfrost_destroy;
2646
2647 gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
2648
2649 gallium->flush = panfrost_flush;
2650 gallium->clear = panfrost_clear;
2651 gallium->draw_vbo = panfrost_draw_vbo;
2652
2653 gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
2654 gallium->set_constant_buffer = panfrost_set_constant_buffer;
2655 gallium->set_shader_buffers = panfrost_set_shader_buffers;
2656
2657 gallium->set_stencil_ref = panfrost_set_stencil_ref;
2658
2659 gallium->create_sampler_view = panfrost_create_sampler_view;
2660 gallium->set_sampler_views = panfrost_set_sampler_views;
2661 gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
2662
2663 gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
2664 gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
2665 gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
2666
2667 gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
2668 gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
2669 gallium->delete_vertex_elements_state = panfrost_generic_cso_delete;
2670
2671 gallium->create_fs_state = panfrost_create_fs_state;
2672 gallium->delete_fs_state = panfrost_delete_shader_state;
2673 gallium->bind_fs_state = panfrost_bind_fs_state;
2674
2675 gallium->create_vs_state = panfrost_create_vs_state;
2676 gallium->delete_vs_state = panfrost_delete_shader_state;
2677 gallium->bind_vs_state = panfrost_bind_vs_state;
2678
2679 gallium->create_sampler_state = panfrost_create_sampler_state;
2680 gallium->delete_sampler_state = panfrost_generic_cso_delete;
2681 gallium->bind_sampler_states = panfrost_bind_sampler_states;
2682
2683 gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
2684 gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
2685 gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
2686
2687 gallium->set_sample_mask = panfrost_set_sample_mask;
2688
2689 gallium->set_clip_state = panfrost_set_clip_state;
2690 gallium->set_viewport_states = panfrost_set_viewport_states;
2691 gallium->set_scissor_states = panfrost_set_scissor_states;
2692 gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
2693 gallium->set_active_query_state = panfrost_set_active_query_state;
2694
2695 gallium->create_query = panfrost_create_query;
2696 gallium->destroy_query = panfrost_destroy_query;
2697 gallium->begin_query = panfrost_begin_query;
2698 gallium->end_query = panfrost_end_query;
2699 gallium->get_query_result = panfrost_get_query_result;
2700
2701 gallium->create_stream_output_target = panfrost_create_stream_output_target;
2702 gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
2703 gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
2704
2705 panfrost_resource_context_init(gallium);
2706 panfrost_blend_context_init(gallium);
2707 panfrost_compute_context_init(gallium);
2708
2709 /* XXX: leaks */
2710 gallium->stream_uploader = u_upload_create_default(gallium);
2711 gallium->const_uploader = gallium->stream_uploader;
2712 assert(gallium->stream_uploader);
2713
2714 /* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
2715 ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
2716
2717 ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
2718
2719 ctx->blitter = util_blitter_create(gallium);
2720 ctx->blitter_wallpaper = util_blitter_create(gallium);
2721
2722 assert(ctx->blitter);
2723 assert(ctx->blitter_wallpaper);
2724
2725 /* Prepare for render! */
2726
2727 panfrost_batch_init(ctx);
2728 panfrost_emit_vertex_payload(ctx);
2729 panfrost_invalidate_frame(ctx);
2730 panfrost_default_shader_backend(ctx);
2731
2732 return gallium;
2733 }