panfrost: Divide array_size by 6 for cubemaps
[mesa.git] / src / gallium / drivers / panfrost / pan_context.c
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #include <sys/poll.h>
26 #include <errno.h>
27
28 #include "pan_context.h"
29 #include "pan_format.h"
30
31 #include "util/macros.h"
32 #include "util/u_format.h"
33 #include "util/u_inlines.h"
34 #include "util/u_upload_mgr.h"
35 #include "util/u_memory.h"
36 #include "util/u_vbuf.h"
37 #include "util/half_float.h"
38 #include "util/u_helpers.h"
39 #include "util/u_format.h"
40 #include "indices/u_primconvert.h"
41 #include "tgsi/tgsi_parse.h"
42 #include "util/u_math.h"
43
44 #include "pan_screen.h"
45 #include "pan_blending.h"
46 #include "pan_blend_shaders.h"
47 #include "pan_util.h"
48 #include "pan_tiler.h"
49
50 /* Do not actually send anything to the GPU; merely generate the cmdstream as fast as possible. Disables framebuffer writes */
51 //#define DRY_RUN
52
53 static enum mali_job_type
54 panfrost_job_type_for_pipe(enum pipe_shader_type type)
55 {
56 switch (type) {
57 case PIPE_SHADER_VERTEX:
58 return JOB_TYPE_VERTEX;
59
60 case PIPE_SHADER_FRAGMENT:
61 /* Note: JOB_TYPE_FRAGMENT is different.
62 * JOB_TYPE_FRAGMENT actually executes the
63 * fragment shader, but JOB_TYPE_TILER is how you
64 * specify it*/
65 return JOB_TYPE_TILER;
66
67 case PIPE_SHADER_GEOMETRY:
68 return JOB_TYPE_GEOMETRY;
69
70 case PIPE_SHADER_COMPUTE:
71 return JOB_TYPE_COMPUTE;
72
73 default:
74 unreachable("Unsupported shader stage");
75 }
76 }
77
78 static void
79 panfrost_enable_checksum(struct panfrost_context *ctx, struct panfrost_resource *rsrc)
80 {
81 struct pipe_context *gallium = (struct pipe_context *) ctx;
82 struct panfrost_screen *screen = pan_screen(gallium->screen);
83 int tile_w = (rsrc->base.width0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
84 int tile_h = (rsrc->base.height0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
85
86 /* 8 byte checksum per tile */
87 rsrc->bo->checksum_stride = tile_w * 8;
88 int pages = (((rsrc->bo->checksum_stride * tile_h) + 4095) / 4096);
89 panfrost_drm_allocate_slab(screen, &rsrc->bo->checksum_slab, pages, false, 0, 0, 0);
90
91 rsrc->bo->has_checksum = true;
92 }
93
94 /* Framebuffer descriptor */
95
96 static void
97 panfrost_set_framebuffer_resolution(struct mali_single_framebuffer *fb, int w, int h)
98 {
99 fb->width = MALI_POSITIVE(w);
100 fb->height = MALI_POSITIVE(h);
101
102 /* No idea why this is needed, but it's how resolution_check is
103 * calculated. It's not clear to us yet why the hardware wants this.
104 * The formula itself was discovered mostly by manual bruteforce and
105 * aggressive algebraic simplification. */
106
107 fb->tiler_resolution_check = ((w + h) / 3) << 4;
108 }
109
110 struct mali_single_framebuffer
111 panfrost_emit_sfbd(struct panfrost_context *ctx, unsigned vertex_count)
112 {
113 struct mali_single_framebuffer framebuffer = {
114 .unknown2 = 0x1f,
115 .format = 0x30000000,
116 .clear_flags = 0x1000,
117 .unknown_address_0 = ctx->scratchpad.gpu,
118 .tiler_polygon_list = ctx->tiler_polygon_list.gpu,
119 .tiler_polygon_list_body = ctx->tiler_polygon_list.gpu + 40960,
120 .tiler_hierarchy_mask = 0xF0,
121 .tiler_flags = 0x0,
122 .tiler_heap_free = ctx->tiler_heap.gpu,
123 .tiler_heap_end = ctx->tiler_heap.gpu + ctx->tiler_heap.size,
124 };
125
126 panfrost_set_framebuffer_resolution(&framebuffer, ctx->pipe_framebuffer.width, ctx->pipe_framebuffer.height);
127
128 return framebuffer;
129 }
130
131 struct bifrost_framebuffer
132 panfrost_emit_mfbd(struct panfrost_context *ctx, unsigned vertex_count)
133 {
134 unsigned width = ctx->pipe_framebuffer.width;
135 unsigned height = ctx->pipe_framebuffer.height;
136
137 struct bifrost_framebuffer framebuffer = {
138 .width1 = MALI_POSITIVE(width),
139 .height1 = MALI_POSITIVE(height),
140 .width2 = MALI_POSITIVE(width),
141 .height2 = MALI_POSITIVE(height),
142
143 .unk1 = 0x1080,
144
145 /* TODO: MRT */
146 .rt_count_1 = MALI_POSITIVE(1),
147 .rt_count_2 = 4,
148
149 .unknown2 = 0x1f,
150
151 .scratchpad = ctx->scratchpad.gpu,
152 };
153
154 framebuffer.tiler_hierarchy_mask =
155 panfrost_choose_hierarchy_mask(width, height, vertex_count);
156
157 /* Compute the polygon header size and use that to offset the body */
158
159 unsigned header_size = panfrost_tiler_header_size(
160 width, height, framebuffer.tiler_hierarchy_mask);
161
162 unsigned body_size = panfrost_tiler_body_size(
163 width, height, framebuffer.tiler_hierarchy_mask);
164
165 /* Sanity check */
166
167 unsigned total_size = header_size + body_size;
168
169 if (framebuffer.tiler_hierarchy_mask) {
170 assert(ctx->tiler_polygon_list.size >= total_size);
171
172 /* Specify allocated tiler structures */
173 framebuffer.tiler_polygon_list = ctx->tiler_polygon_list.gpu;
174
175 /* Allow the entire tiler heap */
176 framebuffer.tiler_heap_start = ctx->tiler_heap.gpu;
177 framebuffer.tiler_heap_end =
178 ctx->tiler_heap.gpu + ctx->tiler_heap.size;
179 } else {
180 /* The tiler is disabled, so don't allow the tiler heap */
181 framebuffer.tiler_heap_start = ctx->tiler_heap.gpu;
182 framebuffer.tiler_heap_end = framebuffer.tiler_heap_start;
183
184 /* Use a dummy polygon list */
185 framebuffer.tiler_polygon_list = ctx->tiler_dummy.gpu;
186
187 /* Also, set a "tiler disabled?" flag? */
188 framebuffer.tiler_hierarchy_mask |= 0x1000;
189 }
190
191 framebuffer.tiler_polygon_list_body =
192 framebuffer.tiler_polygon_list + header_size;
193
194 framebuffer.tiler_polygon_list_size =
195 header_size + body_size;
196
197
198
199 return framebuffer;
200 }
201
202 /* Are we currently rendering to the screen (rather than an FBO)? */
203
204 bool
205 panfrost_is_scanout(struct panfrost_context *ctx)
206 {
207 /* If there is no color buffer, it's an FBO */
208 if (!ctx->pipe_framebuffer.nr_cbufs)
209 return false;
210
211 /* If we're too early that no framebuffer was sent, it's scanout */
212 if (!ctx->pipe_framebuffer.cbufs[0])
213 return true;
214
215 return ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_DISPLAY_TARGET ||
216 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SCANOUT ||
217 ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SHARED;
218 }
219
220 static void
221 panfrost_clear(
222 struct pipe_context *pipe,
223 unsigned buffers,
224 const union pipe_color_union *color,
225 double depth, unsigned stencil)
226 {
227 struct panfrost_context *ctx = pan_context(pipe);
228 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
229
230 panfrost_job_clear(ctx, job, buffers, color, depth, stencil);
231 }
232
233 static mali_ptr
234 panfrost_attach_vt_mfbd(struct panfrost_context *ctx)
235 {
236 return panfrost_upload_transient(ctx, &ctx->vt_framebuffer_mfbd, sizeof(ctx->vt_framebuffer_mfbd)) | MALI_MFBD;
237 }
238
239 static mali_ptr
240 panfrost_attach_vt_sfbd(struct panfrost_context *ctx)
241 {
242 return panfrost_upload_transient(ctx, &ctx->vt_framebuffer_sfbd, sizeof(ctx->vt_framebuffer_sfbd)) | MALI_SFBD;
243 }
244
245 static void
246 panfrost_attach_vt_framebuffer(struct panfrost_context *ctx)
247 {
248 mali_ptr framebuffer = ctx->require_sfbd ?
249 panfrost_attach_vt_sfbd(ctx) :
250 panfrost_attach_vt_mfbd(ctx);
251
252 ctx->payload_vertex.postfix.framebuffer = framebuffer;
253 ctx->payload_tiler.postfix.framebuffer = framebuffer;
254 }
255
256 /* Reset per-frame context, called on context initialisation as well as after
257 * flushing a frame */
258
259 static void
260 panfrost_invalidate_frame(struct panfrost_context *ctx)
261 {
262 unsigned transient_count = ctx->transient_pools[ctx->cmdstream_i].entry_index*ctx->transient_pools[0].entry_size + ctx->transient_pools[ctx->cmdstream_i].entry_offset;
263 DBG("Uploaded transient %d bytes\n", transient_count);
264
265 /* Rotate cmdstream */
266 if ((++ctx->cmdstream_i) == (sizeof(ctx->transient_pools) / sizeof(ctx->transient_pools[0])))
267 ctx->cmdstream_i = 0;
268
269 if (ctx->require_sfbd)
270 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx, ~0);
271 else
272 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx, ~0);
273
274 /* Reset varyings allocated */
275 ctx->varying_height = 0;
276
277 /* The transient cmdstream is dirty every frame; the only bits worth preserving
278 * (textures, shaders, etc) are in other buffers anyways */
279
280 ctx->transient_pools[ctx->cmdstream_i].entry_index = 0;
281 ctx->transient_pools[ctx->cmdstream_i].entry_offset = 0;
282
283 /* Regenerate payloads */
284 panfrost_attach_vt_framebuffer(ctx);
285
286 if (ctx->rasterizer)
287 ctx->dirty |= PAN_DIRTY_RASTERIZER;
288
289 /* XXX */
290 ctx->dirty |= PAN_DIRTY_SAMPLERS | PAN_DIRTY_TEXTURES;
291 }
292
293 /* In practice, every field of these payloads should be configurable
294 * arbitrarily, which means these functions are basically catch-all's for
295 * as-of-yet unwavering unknowns */
296
297 static void
298 panfrost_emit_vertex_payload(struct panfrost_context *ctx)
299 {
300 struct midgard_payload_vertex_tiler payload = {
301 .prefix = {
302 .workgroups_z_shift = 32,
303 .workgroups_x_shift_2 = 0x2,
304 .workgroups_x_shift_3 = 0x5,
305 },
306 .gl_enables = 0x4 | (ctx->is_t6xx ? 0 : 0x2),
307 };
308
309 memcpy(&ctx->payload_vertex, &payload, sizeof(payload));
310 }
311
312 static void
313 panfrost_emit_tiler_payload(struct panfrost_context *ctx)
314 {
315 struct midgard_payload_vertex_tiler payload = {
316 .prefix = {
317 .workgroups_z_shift = 32,
318 .workgroups_x_shift_2 = 0x2,
319 .workgroups_x_shift_3 = 0x6,
320
321 .zero1 = 0xffff, /* Why is this only seen on test-quad-textured? */
322 },
323 };
324
325 memcpy(&ctx->payload_tiler, &payload, sizeof(payload));
326 }
327
328 static unsigned
329 translate_tex_wrap(enum pipe_tex_wrap w)
330 {
331 switch (w) {
332 case PIPE_TEX_WRAP_REPEAT:
333 return MALI_WRAP_REPEAT;
334
335 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
336 return MALI_WRAP_CLAMP_TO_EDGE;
337
338 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
339 return MALI_WRAP_CLAMP_TO_BORDER;
340
341 case PIPE_TEX_WRAP_MIRROR_REPEAT:
342 return MALI_WRAP_MIRRORED_REPEAT;
343
344 default:
345 unreachable("Invalid wrap");
346 }
347 }
348
349 static unsigned
350 translate_tex_filter(enum pipe_tex_filter f)
351 {
352 switch (f) {
353 case PIPE_TEX_FILTER_NEAREST:
354 return MALI_NEAREST;
355
356 case PIPE_TEX_FILTER_LINEAR:
357 return MALI_LINEAR;
358
359 default:
360 unreachable("Invalid filter");
361 }
362 }
363
364 static unsigned
365 translate_mip_filter(enum pipe_tex_mipfilter f)
366 {
367 return (f == PIPE_TEX_MIPFILTER_LINEAR) ? MALI_MIP_LINEAR : 0;
368 }
369
370 static unsigned
371 panfrost_translate_compare_func(enum pipe_compare_func in)
372 {
373 switch (in) {
374 case PIPE_FUNC_NEVER:
375 return MALI_FUNC_NEVER;
376
377 case PIPE_FUNC_LESS:
378 return MALI_FUNC_LESS;
379
380 case PIPE_FUNC_EQUAL:
381 return MALI_FUNC_EQUAL;
382
383 case PIPE_FUNC_LEQUAL:
384 return MALI_FUNC_LEQUAL;
385
386 case PIPE_FUNC_GREATER:
387 return MALI_FUNC_GREATER;
388
389 case PIPE_FUNC_NOTEQUAL:
390 return MALI_FUNC_NOTEQUAL;
391
392 case PIPE_FUNC_GEQUAL:
393 return MALI_FUNC_GEQUAL;
394
395 case PIPE_FUNC_ALWAYS:
396 return MALI_FUNC_ALWAYS;
397
398 default:
399 unreachable("Invalid func");
400 }
401 }
402
403 static unsigned
404 panfrost_translate_alt_compare_func(enum pipe_compare_func in)
405 {
406 switch (in) {
407 case PIPE_FUNC_NEVER:
408 return MALI_ALT_FUNC_NEVER;
409
410 case PIPE_FUNC_LESS:
411 return MALI_ALT_FUNC_LESS;
412
413 case PIPE_FUNC_EQUAL:
414 return MALI_ALT_FUNC_EQUAL;
415
416 case PIPE_FUNC_LEQUAL:
417 return MALI_ALT_FUNC_LEQUAL;
418
419 case PIPE_FUNC_GREATER:
420 return MALI_ALT_FUNC_GREATER;
421
422 case PIPE_FUNC_NOTEQUAL:
423 return MALI_ALT_FUNC_NOTEQUAL;
424
425 case PIPE_FUNC_GEQUAL:
426 return MALI_ALT_FUNC_GEQUAL;
427
428 case PIPE_FUNC_ALWAYS:
429 return MALI_ALT_FUNC_ALWAYS;
430
431 default:
432 unreachable("Invalid alt func");
433 }
434 }
435
436 static unsigned
437 panfrost_translate_stencil_op(enum pipe_stencil_op in)
438 {
439 switch (in) {
440 case PIPE_STENCIL_OP_KEEP:
441 return MALI_STENCIL_KEEP;
442
443 case PIPE_STENCIL_OP_ZERO:
444 return MALI_STENCIL_ZERO;
445
446 case PIPE_STENCIL_OP_REPLACE:
447 return MALI_STENCIL_REPLACE;
448
449 case PIPE_STENCIL_OP_INCR:
450 return MALI_STENCIL_INCR;
451
452 case PIPE_STENCIL_OP_DECR:
453 return MALI_STENCIL_DECR;
454
455 case PIPE_STENCIL_OP_INCR_WRAP:
456 return MALI_STENCIL_INCR_WRAP;
457
458 case PIPE_STENCIL_OP_DECR_WRAP:
459 return MALI_STENCIL_DECR_WRAP;
460
461 case PIPE_STENCIL_OP_INVERT:
462 return MALI_STENCIL_INVERT;
463
464 default:
465 unreachable("Invalid stencil op");
466 }
467 }
468
469 static void
470 panfrost_make_stencil_state(const struct pipe_stencil_state *in, struct mali_stencil_test *out)
471 {
472 out->ref = 0; /* Gallium gets it from elsewhere */
473
474 out->mask = in->valuemask;
475 out->func = panfrost_translate_compare_func(in->func);
476 out->sfail = panfrost_translate_stencil_op(in->fail_op);
477 out->dpfail = panfrost_translate_stencil_op(in->zfail_op);
478 out->dppass = panfrost_translate_stencil_op(in->zpass_op);
479 }
480
481 static void
482 panfrost_default_shader_backend(struct panfrost_context *ctx)
483 {
484 struct mali_shader_meta shader = {
485 .alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
486
487 .unknown2_3 = MALI_DEPTH_FUNC(MALI_FUNC_ALWAYS) | 0x3010,
488 .unknown2_4 = MALI_NO_MSAA | 0x4e0,
489 };
490
491 if (ctx->is_t6xx) {
492 shader.unknown2_4 |= 0x10;
493 }
494
495 struct pipe_stencil_state default_stencil = {
496 .enabled = 0,
497 .func = PIPE_FUNC_ALWAYS,
498 .fail_op = MALI_STENCIL_KEEP,
499 .zfail_op = MALI_STENCIL_KEEP,
500 .zpass_op = MALI_STENCIL_KEEP,
501 .writemask = 0xFF,
502 .valuemask = 0xFF
503 };
504
505 panfrost_make_stencil_state(&default_stencil, &shader.stencil_front);
506 shader.stencil_mask_front = default_stencil.writemask;
507
508 panfrost_make_stencil_state(&default_stencil, &shader.stencil_back);
509 shader.stencil_mask_back = default_stencil.writemask;
510
511 if (default_stencil.enabled)
512 shader.unknown2_4 |= MALI_STENCIL_TEST;
513
514 memcpy(&ctx->fragment_shader_core, &shader, sizeof(shader));
515 }
516
517 /* Generates a vertex/tiler job. This is, in some sense, the heart of the
518 * graphics command stream. It should be called once per draw, accordding to
519 * presentations. Set is_tiler for "tiler" jobs (fragment shader jobs, but in
520 * Mali parlance, "fragment" refers to framebuffer writeout). Clear it for
521 * vertex jobs. */
522
523 struct panfrost_transfer
524 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler)
525 {
526 struct mali_job_descriptor_header job = {
527 .job_type = is_tiler ? JOB_TYPE_TILER : JOB_TYPE_VERTEX,
528 #ifdef __LP64__
529 .job_descriptor_size = 1,
530 #endif
531 };
532
533 struct midgard_payload_vertex_tiler *payload = is_tiler ? &ctx->payload_tiler : &ctx->payload_vertex;
534
535 /* There's some padding hacks on 32-bit */
536
537 #ifdef __LP64__
538 int offset = 0;
539 #else
540 int offset = 4;
541 #endif
542 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(*payload));
543
544 memcpy(transfer.cpu, &job, sizeof(job));
545 memcpy(transfer.cpu + sizeof(job) - offset, payload, sizeof(*payload));
546 return transfer;
547 }
548
549 static mali_ptr
550 panfrost_emit_varyings(
551 struct panfrost_context *ctx,
552 union mali_attr *slot,
553 unsigned stride,
554 unsigned count)
555 {
556 mali_ptr varying_address = ctx->varying_mem.gpu + ctx->varying_height;
557
558 /* Fill out the descriptor */
559 slot->elements = varying_address | MALI_ATTR_LINEAR;
560 slot->stride = stride;
561 slot->size = stride * count;
562
563 ctx->varying_height += ALIGN(slot->size, 64);
564 assert(ctx->varying_height < ctx->varying_mem.size);
565
566 return varying_address;
567 }
568
569 static void
570 panfrost_emit_point_coord(union mali_attr *slot)
571 {
572 slot->elements = MALI_VARYING_POINT_COORD | MALI_ATTR_LINEAR;
573 slot->stride = slot->size = 0;
574 }
575
576 static void
577 panfrost_emit_varying_descriptor(
578 struct panfrost_context *ctx,
579 unsigned invocation_count)
580 {
581 /* Load the shaders */
582
583 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
584 struct panfrost_shader_state *fs = &ctx->fs->variants[ctx->fs->active_variant];
585 unsigned int num_gen_varyings = 0;
586
587 /* Allocate the varying descriptor */
588
589 size_t vs_size = sizeof(struct mali_attr_meta) * vs->tripipe->varying_count;
590 size_t fs_size = sizeof(struct mali_attr_meta) * fs->tripipe->varying_count;
591
592 struct panfrost_transfer trans = panfrost_allocate_transient(ctx,
593 vs_size + fs_size);
594
595 /*
596 * Assign ->src_offset now that we know about all the general purpose
597 * varyings that will be used by the fragment and vertex shaders.
598 */
599 for (unsigned i = 0; i < vs->tripipe->varying_count; i++) {
600 /*
601 * General purpose varyings have ->index set to 0, skip other
602 * entries.
603 */
604 if (vs->varyings[i].index)
605 continue;
606
607 vs->varyings[i].src_offset = 16 * (num_gen_varyings++);
608 }
609
610 for (unsigned i = 0; i < fs->tripipe->varying_count; i++) {
611 unsigned j;
612
613 /* If we have a point sprite replacement, handle that here. We
614 * have to translate location first. TODO: Flip y in shader.
615 * We're already keying ... just time crunch .. */
616
617 unsigned loc = fs->varyings_loc[i];
618 unsigned pnt_loc =
619 (loc >= VARYING_SLOT_VAR0) ? (loc - VARYING_SLOT_VAR0) :
620 (loc == VARYING_SLOT_PNTC) ? 8 :
621 ~0;
622
623 if (~pnt_loc && fs->point_sprite_mask & (1 << pnt_loc)) {
624 /* gl_PointCoord index by convention */
625 fs->varyings[i].index = 3;
626 fs->reads_point_coord = true;
627
628 /* Swizzle out the z/w to 0/1 */
629 fs->varyings[i].format = MALI_RG16F;
630 fs->varyings[i].swizzle =
631 panfrost_get_default_swizzle(2);
632
633 continue;
634 }
635
636 if (fs->varyings[i].index)
637 continue;
638
639 /*
640 * Re-use the VS general purpose varying pos if it exists,
641 * create a new one otherwise.
642 */
643 for (j = 0; j < vs->tripipe->varying_count; j++) {
644 if (fs->varyings_loc[i] == vs->varyings_loc[j])
645 break;
646 }
647
648 if (j < vs->tripipe->varying_count)
649 fs->varyings[i].src_offset = vs->varyings[j].src_offset;
650 else
651 fs->varyings[i].src_offset = 16 * (num_gen_varyings++);
652 }
653
654 memcpy(trans.cpu, vs->varyings, vs_size);
655 memcpy(trans.cpu + vs_size, fs->varyings, fs_size);
656
657 ctx->payload_vertex.postfix.varying_meta = trans.gpu;
658 ctx->payload_tiler.postfix.varying_meta = trans.gpu + vs_size;
659
660 /* Buffer indices must be in this order per our convention */
661 union mali_attr varyings[PIPE_MAX_ATTRIBS];
662 unsigned idx = 0;
663
664 panfrost_emit_varyings(ctx, &varyings[idx++], num_gen_varyings * 16,
665 invocation_count);
666
667 /* fp32 vec4 gl_Position */
668 ctx->payload_tiler.postfix.position_varying =
669 panfrost_emit_varyings(ctx, &varyings[idx++],
670 sizeof(float) * 4, invocation_count);
671
672
673 if (vs->writes_point_size || fs->reads_point_coord) {
674 /* fp16 vec1 gl_PointSize */
675 ctx->payload_tiler.primitive_size.pointer =
676 panfrost_emit_varyings(ctx, &varyings[idx++],
677 2, invocation_count);
678 }
679
680 if (fs->reads_point_coord) {
681 /* Special descriptor */
682 panfrost_emit_point_coord(&varyings[idx++]);
683 }
684
685 mali_ptr varyings_p = panfrost_upload_transient(ctx, &varyings, idx * sizeof(union mali_attr));
686 ctx->payload_vertex.postfix.varyings = varyings_p;
687 ctx->payload_tiler.postfix.varyings = varyings_p;
688 }
689
690 static mali_ptr
691 panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i)
692 {
693 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
694 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
695
696 return rsrc->bo->gpu + buf->buffer_offset;
697 }
698
699 /* Emits attributes and varying descriptors, which should be called every draw,
700 * excepting some obscure circumstances */
701
702 static void
703 panfrost_emit_vertex_data(struct panfrost_context *ctx, struct panfrost_job *job)
704 {
705 /* Staged mali_attr, and index into them. i =/= k, depending on the
706 * vertex buffer mask */
707 union mali_attr attrs[PIPE_MAX_ATTRIBS];
708 unsigned k = 0;
709
710 unsigned invocation_count = MALI_NEGATIVE(ctx->payload_tiler.prefix.invocation_count);
711
712 for (int i = 0; i < ARRAY_SIZE(ctx->vertex_buffers); ++i) {
713 if (!(ctx->vb_mask & (1 << i))) continue;
714
715 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[i];
716 struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
717
718 if (!rsrc) continue;
719
720 /* Align to 64 bytes by masking off the lower bits. This
721 * will be adjusted back when we fixup the src_offset in
722 * mali_attr_meta */
723
724 mali_ptr addr = panfrost_vertex_buffer_address(ctx, i) & ~63;
725
726 /* Offset vertex count by draw_start to make sure we upload enough */
727 attrs[k].stride = buf->stride;
728 attrs[k].size = rsrc->base.width0;
729
730 panfrost_job_add_bo(job, rsrc->bo);
731 attrs[k].elements = addr | MALI_ATTR_LINEAR;
732
733 ++k;
734 }
735
736 ctx->payload_vertex.postfix.attributes = panfrost_upload_transient(ctx, attrs, k * sizeof(union mali_attr));
737
738 panfrost_emit_varying_descriptor(ctx, invocation_count);
739 }
740
741 static bool
742 panfrost_writes_point_size(struct panfrost_context *ctx)
743 {
744 assert(ctx->vs);
745 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
746
747 return vs->writes_point_size && ctx->payload_tiler.prefix.draw_mode == MALI_POINTS;
748 }
749
750 /* Stage the attribute descriptors so we can adjust src_offset
751 * to let BOs align nicely */
752
753 static void
754 panfrost_stage_attributes(struct panfrost_context *ctx)
755 {
756 struct panfrost_vertex_state *so = ctx->vertex;
757
758 size_t sz = sizeof(struct mali_attr_meta) * so->num_elements;
759 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sz);
760 struct mali_attr_meta *target = (struct mali_attr_meta *) transfer.cpu;
761
762 /* Copy as-is for the first pass */
763 memcpy(target, so->hw, sz);
764
765 /* Fixup offsets for the second pass. Recall that the hardware
766 * calculates attribute addresses as:
767 *
768 * addr = base + (stride * vtx) + src_offset;
769 *
770 * However, on Mali, base must be aligned to 64-bytes, so we
771 * instead let:
772 *
773 * base' = base & ~63 = base - (base & 63)
774 *
775 * To compensate when using base' (see emit_vertex_data), we have
776 * to adjust src_offset by the masked off piece:
777 *
778 * addr' = base' + (stride * vtx) + (src_offset + (base & 63))
779 * = base - (base & 63) + (stride * vtx) + src_offset + (base & 63)
780 * = base + (stride * vtx) + src_offset
781 * = addr;
782 *
783 * QED.
784 */
785
786 for (unsigned i = 0; i < so->num_elements; ++i) {
787 unsigned vbi = so->pipe[i].vertex_buffer_index;
788 mali_ptr addr = panfrost_vertex_buffer_address(ctx, vbi);
789
790 /* Adjust by the masked off bits of the offset */
791 target[i].src_offset += (addr & 63);
792 }
793
794 ctx->payload_vertex.postfix.attribute_meta = transfer.gpu;
795 }
796
797 static void
798 panfrost_upload_sampler_descriptors(struct panfrost_context *ctx)
799 {
800 size_t desc_size = sizeof(struct mali_sampler_descriptor);
801
802 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
803 mali_ptr upload = 0;
804
805 if (ctx->sampler_count[t] && ctx->sampler_view_count[t]) {
806 size_t transfer_size = desc_size * ctx->sampler_count[t];
807
808 struct panfrost_transfer transfer =
809 panfrost_allocate_transient(ctx, transfer_size);
810
811 struct mali_sampler_descriptor *desc =
812 (struct mali_sampler_descriptor *) transfer.cpu;
813
814 for (int i = 0; i < ctx->sampler_count[t]; ++i)
815 desc[i] = ctx->samplers[t][i]->hw;
816
817 upload = transfer.gpu;
818 }
819
820 if (t == PIPE_SHADER_FRAGMENT)
821 ctx->payload_tiler.postfix.sampler_descriptor = upload;
822 else if (t == PIPE_SHADER_VERTEX)
823 ctx->payload_vertex.postfix.sampler_descriptor = upload;
824 else
825 assert(0);
826 }
827 }
828
829 static mali_ptr
830 panfrost_upload_tex(
831 struct panfrost_context *ctx,
832 struct panfrost_sampler_view *view)
833 {
834 if (!view)
835 return (mali_ptr) NULL;
836
837 struct pipe_sampler_view *pview = &view->base;
838 struct panfrost_resource *rsrc = pan_resource(pview->texture);
839
840 /* Do we interleave an explicit stride with every element? */
841
842 bool has_manual_stride =
843 view->hw.format.usage2 & MALI_TEX_MANUAL_STRIDE;
844
845 /* For easy access */
846
847 assert(pview->target != PIPE_BUFFER);
848 unsigned first_level = pview->u.tex.first_level;
849 unsigned last_level = pview->u.tex.last_level;
850
851 /* Inject the addresses in, interleaving mip levels, cube faces, and
852 * strides in that order */
853
854 unsigned idx = 0;
855
856 for (unsigned l = first_level; l <= last_level; ++l) {
857 for (unsigned f = 0; f < pview->texture->array_size; ++f) {
858 view->hw.payload[idx++] =
859 panfrost_get_texture_address(rsrc, l, f);
860
861 if (has_manual_stride) {
862 view->hw.payload[idx++] =
863 rsrc->bo->slices[l].stride;
864 }
865 }
866 }
867
868 return panfrost_upload_transient(ctx, &view->hw,
869 sizeof(struct mali_texture_descriptor));
870 }
871
872 static void
873 panfrost_upload_texture_descriptors(struct panfrost_context *ctx)
874 {
875 for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
876 mali_ptr trampoline = 0;
877
878 if (ctx->sampler_view_count[t]) {
879 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
880
881 for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
882 trampolines[i] =
883 panfrost_upload_tex(ctx, ctx->sampler_views[t][i]);
884
885 trampoline = panfrost_upload_transient(ctx, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
886 }
887
888 if (t == PIPE_SHADER_FRAGMENT)
889 ctx->payload_tiler.postfix.texture_trampoline = trampoline;
890 else if (t == PIPE_SHADER_VERTEX)
891 ctx->payload_vertex.postfix.texture_trampoline = trampoline;
892 else
893 assert(0);
894 }
895 }
896
897 struct sysval_uniform {
898 union {
899 float f[4];
900 int32_t i[4];
901 uint32_t u[4];
902 };
903 };
904
905 static void panfrost_upload_viewport_scale_sysval(struct panfrost_context *ctx,
906 struct sysval_uniform *uniform)
907 {
908 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
909
910 uniform->f[0] = vp->scale[0];
911 uniform->f[1] = vp->scale[1];
912 uniform->f[2] = vp->scale[2];
913 }
914
915 static void panfrost_upload_viewport_offset_sysval(struct panfrost_context *ctx,
916 struct sysval_uniform *uniform)
917 {
918 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
919
920 uniform->f[0] = vp->translate[0];
921 uniform->f[1] = vp->translate[1];
922 uniform->f[2] = vp->translate[2];
923 }
924
925 static void panfrost_upload_txs_sysval(struct panfrost_context *ctx,
926 enum pipe_shader_type st,
927 unsigned int sysvalid,
928 struct sysval_uniform *uniform)
929 {
930 unsigned texidx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
931 unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
932 bool is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
933 struct pipe_sampler_view *tex = &ctx->sampler_views[st][texidx]->base;
934
935 assert(dim);
936 uniform->i[0] = u_minify(tex->texture->width0, tex->u.tex.first_level);
937
938 if (dim > 1)
939 uniform->i[1] = u_minify(tex->texture->height0,
940 tex->u.tex.first_level);
941
942 if (dim > 2)
943 uniform->i[2] = u_minify(tex->texture->depth0,
944 tex->u.tex.first_level);
945
946 if (is_array)
947 uniform->i[dim] = tex->texture->array_size;
948 }
949
950 static void panfrost_upload_sysvals(struct panfrost_context *ctx, void *buf,
951 struct panfrost_shader_state *ss,
952 enum pipe_shader_type st)
953 {
954 struct sysval_uniform *uniforms = (void *)buf;
955
956 for (unsigned i = 0; i < ss->sysval_count; ++i) {
957 int sysval = ss->sysval[i];
958
959 switch (PAN_SYSVAL_TYPE(sysval)) {
960 case PAN_SYSVAL_VIEWPORT_SCALE:
961 panfrost_upload_viewport_scale_sysval(ctx, &uniforms[i]);
962 break;
963 case PAN_SYSVAL_VIEWPORT_OFFSET:
964 panfrost_upload_viewport_offset_sysval(ctx, &uniforms[i]);
965 break;
966 case PAN_SYSVAL_TEXTURE_SIZE:
967 panfrost_upload_txs_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
968 &uniforms[i]);
969 break;
970 default:
971 assert(0);
972 }
973 }
974 }
975
976 static const void *
977 panfrost_map_constant_buffer_cpu(struct panfrost_constant_buffer *buf, unsigned index)
978 {
979 struct pipe_constant_buffer *cb = &buf->cb[index];
980 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
981
982 if (rsrc)
983 return rsrc->bo->cpu;
984 else if (cb->user_buffer)
985 return cb->user_buffer;
986 else
987 unreachable("No constant buffer");
988 }
989
990 static mali_ptr
991 panfrost_map_constant_buffer_gpu(
992 struct panfrost_context *ctx,
993 struct panfrost_constant_buffer *buf,
994 unsigned index)
995 {
996 struct pipe_constant_buffer *cb = &buf->cb[index];
997 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
998
999 if (rsrc)
1000 return rsrc->bo->gpu;
1001 else if (cb->user_buffer)
1002 return panfrost_upload_transient(ctx, cb->user_buffer, cb->buffer_size);
1003 else
1004 unreachable("No constant buffer");
1005 }
1006
1007 /* Compute number of UBOs active (more specifically, compute the highest UBO
1008 * number addressable -- if there are gaps, include them in the count anyway).
1009 * We always include UBO #0 in the count, since we *need* uniforms enabled for
1010 * sysvals. */
1011
1012 static unsigned
1013 panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
1014 {
1015 unsigned mask = ctx->constant_buffer[stage].enabled_mask | 1;
1016 return 32 - __builtin_clz(mask);
1017 }
1018
1019 /* Fixes up a shader state with current state, returning a GPU address to the
1020 * patched shader */
1021
1022 static mali_ptr
1023 panfrost_patch_shader_state(
1024 struct panfrost_context *ctx,
1025 struct panfrost_shader_state *ss,
1026 enum pipe_shader_type stage)
1027 {
1028 ss->tripipe->texture_count = ctx->sampler_view_count[stage];
1029 ss->tripipe->sampler_count = ctx->sampler_count[stage];
1030
1031 ss->tripipe->midgard1.flags = 0x220;
1032
1033 unsigned ubo_count = panfrost_ubo_count(ctx, stage);
1034 ss->tripipe->midgard1.uniform_buffer_count = ubo_count;
1035
1036 return ss->tripipe_gpu;
1037 }
1038
1039 /* Go through dirty flags and actualise them in the cmdstream. */
1040
1041 void
1042 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
1043 {
1044 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
1045
1046 if (with_vertex_data) {
1047 panfrost_emit_vertex_data(ctx, job);
1048 }
1049
1050 bool msaa = ctx->rasterizer->base.multisample;
1051
1052 if (ctx->dirty & PAN_DIRTY_RASTERIZER) {
1053 ctx->payload_tiler.gl_enables = ctx->rasterizer->tiler_gl_enables;
1054
1055 /* TODO: Sample size */
1056 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa);
1057 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
1058 }
1059
1060 panfrost_job_set_requirements(ctx, job);
1061
1062 if (ctx->occlusion_query) {
1063 ctx->payload_tiler.gl_enables |= MALI_OCCLUSION_QUERY | MALI_OCCLUSION_PRECISE;
1064 ctx->payload_tiler.postfix.occlusion_counter = ctx->occlusion_query->transfer.gpu;
1065 }
1066
1067 if (ctx->dirty & PAN_DIRTY_VS) {
1068 assert(ctx->vs);
1069
1070 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
1071
1072 ctx->payload_vertex.postfix._shader_upper =
1073 panfrost_patch_shader_state(ctx, vs, PIPE_SHADER_VERTEX) >> 4;
1074 }
1075
1076 if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
1077 /* Check if we need to link the gl_PointSize varying */
1078 if (!panfrost_writes_point_size(ctx)) {
1079 /* If the size is constant, write it out. Otherwise,
1080 * don't touch primitive_size (since we would clobber
1081 * the pointer there) */
1082
1083 ctx->payload_tiler.primitive_size.constant = ctx->rasterizer->base.line_width;
1084 }
1085 }
1086
1087 /* TODO: Maybe dirty track FS, maybe not. For now, it's transient. */
1088 if (ctx->fs)
1089 ctx->dirty |= PAN_DIRTY_FS;
1090
1091 if (ctx->dirty & PAN_DIRTY_FS) {
1092 assert(ctx->fs);
1093 struct panfrost_shader_state *variant = &ctx->fs->variants[ctx->fs->active_variant];
1094
1095 panfrost_patch_shader_state(ctx, variant, PIPE_SHADER_FRAGMENT);
1096
1097 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
1098
1099 COPY(shader);
1100 COPY(attribute_count);
1101 COPY(varying_count);
1102 COPY(texture_count);
1103 COPY(sampler_count);
1104 COPY(sampler_count);
1105 COPY(midgard1.uniform_count);
1106 COPY(midgard1.uniform_buffer_count);
1107 COPY(midgard1.work_count);
1108 COPY(midgard1.flags);
1109 COPY(midgard1.unknown2);
1110
1111 #undef COPY
1112 /* If there is a blend shader, work registers are shared */
1113
1114 if (ctx->blend->has_blend_shader)
1115 ctx->fragment_shader_core.midgard1.work_count = /*MAX2(ctx->fragment_shader_core.midgard1.work_count, ctx->blend->blend_work_count)*/16;
1116
1117 /* Set late due to depending on render state */
1118 unsigned flags = ctx->fragment_shader_core.midgard1.flags;
1119
1120 /* Depending on whether it's legal to in the given shader, we
1121 * try to enable early-z testing (or forward-pixel kill?) */
1122
1123 if (!variant->can_discard)
1124 flags |= MALI_EARLY_Z;
1125
1126 /* Any time texturing is used, derivatives are implicitly
1127 * calculated, so we need to enable helper invocations */
1128
1129 if (ctx->sampler_view_count[PIPE_SHADER_FRAGMENT])
1130 flags |= MALI_HELPER_INVOCATIONS;
1131
1132 ctx->fragment_shader_core.midgard1.flags = flags;
1133
1134 /* Assign the stencil refs late */
1135 ctx->fragment_shader_core.stencil_front.ref = ctx->stencil_ref.ref_value[0];
1136 ctx->fragment_shader_core.stencil_back.ref = ctx->stencil_ref.ref_value[1];
1137
1138 /* CAN_DISCARD should be set if the fragment shader possibly
1139 * contains a 'discard' instruction. It is likely this is
1140 * related to optimizations related to forward-pixel kill, as
1141 * per "Mali Performance 3: Is EGL_BUFFER_PRESERVED a good
1142 * thing?" by Peter Harris
1143 */
1144
1145 if (variant->can_discard) {
1146 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1147 ctx->fragment_shader_core.midgard1.flags |= 0x400;
1148 }
1149
1150 /* Check if we're using the default blend descriptor (fast path) */
1151
1152 bool no_blending =
1153 !ctx->blend->has_blend_shader &&
1154 (ctx->blend->equation.rgb_mode == 0x122) &&
1155 (ctx->blend->equation.alpha_mode == 0x122) &&
1156 (ctx->blend->equation.color_mask == 0xf);
1157
1158 /* Even on MFBD, the shader descriptor gets blend shaders. It's
1159 * *also* copied to the blend_meta appended (by convention),
1160 * but this is the field actually read by the hardware. (Or
1161 * maybe both are read...?) */
1162
1163 if (ctx->blend->has_blend_shader) {
1164 ctx->fragment_shader_core.blend.shader = ctx->blend->blend_shader;
1165 } else {
1166 ctx->fragment_shader_core.blend.shader = 0;
1167 }
1168
1169 if (ctx->require_sfbd) {
1170 /* When only a single render target platform is used, the blend
1171 * information is inside the shader meta itself. We
1172 * additionally need to signal CAN_DISCARD for nontrivial blend
1173 * modes (so we're able to read back the destination buffer) */
1174
1175 if (!ctx->blend->has_blend_shader) {
1176 ctx->fragment_shader_core.blend.equation = ctx->blend->equation;
1177 ctx->fragment_shader_core.blend.constant = ctx->blend->constant;
1178 }
1179
1180 if (!no_blending) {
1181 ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
1182 }
1183 }
1184
1185 size_t size = sizeof(struct mali_shader_meta) + sizeof(struct midgard_blend_rt);
1186 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1187 memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
1188
1189 ctx->payload_tiler.postfix._shader_upper = (transfer.gpu) >> 4;
1190
1191 if (!ctx->require_sfbd) {
1192 /* Additional blend descriptor tacked on for jobs using MFBD */
1193
1194 unsigned blend_count = 0x200;
1195
1196 if (ctx->blend->has_blend_shader) {
1197 /* For a blend shader, the bottom nibble corresponds to
1198 * the number of work registers used, which signals the
1199 * -existence- of a blend shader */
1200
1201 assert(ctx->blend->blend_work_count >= 2);
1202 blend_count |= MIN2(ctx->blend->blend_work_count, 3);
1203 } else {
1204 /* Otherwise, the bottom bit simply specifies if
1205 * blending (anything other than REPLACE) is enabled */
1206
1207
1208 if (!no_blending)
1209 blend_count |= 0x1;
1210 }
1211
1212 struct midgard_blend_rt rts[4];
1213
1214 /* TODO: MRT */
1215
1216 for (unsigned i = 0; i < 1; ++i) {
1217 bool is_srgb =
1218 (ctx->pipe_framebuffer.nr_cbufs > i) &&
1219 util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format);
1220
1221 rts[i].flags = blend_count;
1222
1223 if (is_srgb)
1224 rts[i].flags |= MALI_BLEND_SRGB;
1225
1226 /* TODO: sRGB in blend shaders is currently
1227 * unimplemented. Contact me (Alyssa) if you're
1228 * interested in working on this. We have
1229 * native Midgard ops for helping here, but
1230 * they're not well-understood yet. */
1231
1232 assert(!(is_srgb && ctx->blend->has_blend_shader));
1233
1234 if (ctx->blend->has_blend_shader) {
1235 rts[i].blend.shader = ctx->blend->blend_shader;
1236 } else {
1237 rts[i].blend.equation = ctx->blend->equation;
1238 rts[i].blend.constant = ctx->blend->constant;
1239 }
1240 }
1241
1242 memcpy(transfer.cpu + sizeof(struct mali_shader_meta), rts, sizeof(rts[0]) * 1);
1243 }
1244 }
1245
1246 /* We stage to transient, so always dirty.. */
1247 panfrost_stage_attributes(ctx);
1248
1249 if (ctx->dirty & PAN_DIRTY_SAMPLERS)
1250 panfrost_upload_sampler_descriptors(ctx);
1251
1252 if (ctx->dirty & PAN_DIRTY_TEXTURES)
1253 panfrost_upload_texture_descriptors(ctx);
1254
1255 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
1256
1257 for (int i = 0; i <= PIPE_SHADER_FRAGMENT; ++i) {
1258 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[i];
1259
1260 struct panfrost_shader_state *vs = &ctx->vs->variants[ctx->vs->active_variant];
1261 struct panfrost_shader_state *fs = &ctx->fs->variants[ctx->fs->active_variant];
1262 struct panfrost_shader_state *ss = (i == PIPE_SHADER_FRAGMENT) ? fs : vs;
1263
1264 /* Uniforms are implicitly UBO #0 */
1265 bool has_uniforms = buf->enabled_mask & (1 << 0);
1266
1267 /* Allocate room for the sysval and the uniforms */
1268 size_t sys_size = sizeof(float) * 4 * ss->sysval_count;
1269 size_t uniform_size = has_uniforms ? (buf->cb[0].buffer_size) : 0;
1270 size_t size = sys_size + uniform_size;
1271 struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
1272
1273 /* Upload sysvals requested by the shader */
1274 panfrost_upload_sysvals(ctx, transfer.cpu, ss, i);
1275
1276 /* Upload uniforms */
1277 if (has_uniforms) {
1278 const void *cpu = panfrost_map_constant_buffer_cpu(buf, 0);
1279 memcpy(transfer.cpu + sys_size, cpu, uniform_size);
1280 }
1281
1282 int uniform_count = 0;
1283
1284 struct mali_vertex_tiler_postfix *postfix;
1285
1286 switch (i) {
1287 case PIPE_SHADER_VERTEX:
1288 uniform_count = ctx->vs->variants[ctx->vs->active_variant].uniform_count;
1289 postfix = &ctx->payload_vertex.postfix;
1290 break;
1291
1292 case PIPE_SHADER_FRAGMENT:
1293 uniform_count = ctx->fs->variants[ctx->fs->active_variant].uniform_count;
1294 postfix = &ctx->payload_tiler.postfix;
1295 break;
1296
1297 default:
1298 unreachable("Invalid shader stage\n");
1299 }
1300
1301 /* Next up, attach UBOs. UBO #0 is the uniforms we just
1302 * uploaded */
1303
1304 unsigned ubo_count = panfrost_ubo_count(ctx, i);
1305 assert(ubo_count >= 1);
1306
1307 size_t sz = sizeof(struct mali_uniform_buffer_meta) * ubo_count;
1308 struct mali_uniform_buffer_meta *ubos = calloc(sz, 1);
1309
1310 /* Upload uniforms as a UBO */
1311 ubos[0].size = MALI_POSITIVE((2 + uniform_count));
1312 ubos[0].ptr = transfer.gpu >> 2;
1313
1314 /* The rest are honest-to-goodness UBOs */
1315
1316 for (unsigned ubo = 1; ubo < ubo_count; ++ubo) {
1317 size_t sz = buf->cb[ubo].buffer_size;
1318
1319 bool enabled = buf->enabled_mask & (1 << ubo);
1320 bool empty = sz == 0;
1321
1322 if (!enabled || empty) {
1323 /* Stub out disabled UBOs to catch accesses */
1324
1325 ubos[ubo].size = 0;
1326 ubos[ubo].ptr = 0xDEAD0000;
1327 continue;
1328 }
1329
1330 mali_ptr gpu = panfrost_map_constant_buffer_gpu(ctx, buf, ubo);
1331
1332 unsigned bytes_per_field = 16;
1333 unsigned aligned = ALIGN(sz, bytes_per_field);
1334 unsigned fields = aligned / bytes_per_field;
1335
1336 ubos[ubo].size = MALI_POSITIVE(fields);
1337 ubos[ubo].ptr = gpu >> 2;
1338 }
1339
1340 mali_ptr ubufs = panfrost_upload_transient(ctx, ubos, sz);
1341 postfix->uniforms = transfer.gpu;
1342 postfix->uniform_buffers = ubufs;
1343
1344 buf->dirty_mask = 0;
1345 }
1346
1347 /* TODO: Upload the viewport somewhere more appropriate */
1348
1349 /* Clip bounds are encoded as floats. The viewport itself is encoded as
1350 * (somewhat) asymmetric ints. */
1351 const struct pipe_scissor_state *ss = &ctx->scissor;
1352
1353 struct mali_viewport view = {
1354 /* By default, do no viewport clipping, i.e. clip to (-inf,
1355 * inf) in each direction. Clipping to the viewport in theory
1356 * should work, but in practice causes issues when we're not
1357 * explicitly trying to scissor */
1358
1359 .clip_minx = -inff,
1360 .clip_miny = -inff,
1361 .clip_maxx = inff,
1362 .clip_maxy = inff,
1363
1364 .clip_minz = 0.0,
1365 .clip_maxz = 1.0,
1366 };
1367
1368 /* Always scissor to the viewport by default. */
1369 int minx = (int) (vp->translate[0] - vp->scale[0]);
1370 int maxx = (int) (vp->translate[0] + vp->scale[0]);
1371
1372 int miny = (int) (vp->translate[1] - vp->scale[1]);
1373 int maxy = (int) (vp->translate[1] + vp->scale[1]);
1374
1375 /* Apply the scissor test */
1376
1377 if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
1378 minx = ss->minx;
1379 maxx = ss->maxx;
1380 miny = ss->miny;
1381 maxy = ss->maxy;
1382 }
1383
1384 /* Hardware needs the min/max to be strictly ordered, so flip if we
1385 * need to. The viewport transformation in the vertex shader will
1386 * handle the negatives if we don't */
1387
1388 if (miny > maxy) {
1389 int temp = miny;
1390 miny = maxy;
1391 maxy = temp;
1392 }
1393
1394 if (minx > maxx) {
1395 int temp = minx;
1396 minx = maxx;
1397 maxx = temp;
1398 }
1399
1400 /* Clamp everything positive, just in case */
1401
1402 maxx = MAX2(0, maxx);
1403 maxy = MAX2(0, maxy);
1404 minx = MAX2(0, minx);
1405 miny = MAX2(0, miny);
1406
1407 /* Clamp to the framebuffer size as a last check */
1408
1409 minx = MIN2(ctx->pipe_framebuffer.width, minx);
1410 maxx = MIN2(ctx->pipe_framebuffer.width, maxx);
1411
1412 miny = MIN2(ctx->pipe_framebuffer.height, miny);
1413 maxy = MIN2(ctx->pipe_framebuffer.height, maxy);
1414
1415 /* Update the job, unless we're doing wallpapering (whose lack of
1416 * scissor we can ignore, since if we "miss" a tile of wallpaper, it'll
1417 * just... be faster :) */
1418
1419 if (!ctx->wallpaper_batch)
1420 panfrost_job_union_scissor(job, minx, miny, maxx, maxy);
1421
1422 /* Upload */
1423
1424 view.viewport0[0] = minx;
1425 view.viewport1[0] = MALI_POSITIVE(maxx);
1426
1427 view.viewport0[1] = miny;
1428 view.viewport1[1] = MALI_POSITIVE(maxy);
1429
1430 ctx->payload_tiler.postfix.viewport =
1431 panfrost_upload_transient(ctx,
1432 &view,
1433 sizeof(struct mali_viewport));
1434
1435 ctx->dirty = 0;
1436 }
1437
1438 /* Corresponds to exactly one draw, but does not submit anything */
1439
1440 static void
1441 panfrost_queue_draw(struct panfrost_context *ctx)
1442 {
1443 /* Handle dirty flags now */
1444 panfrost_emit_for_draw(ctx, true);
1445
1446 /* If rasterizer discard is enable, only submit the vertex */
1447
1448 bool rasterizer_discard = ctx->rasterizer
1449 && ctx->rasterizer->base.rasterizer_discard;
1450
1451 struct panfrost_transfer vertex = panfrost_vertex_tiler_job(ctx, false);
1452 struct panfrost_transfer tiler;
1453
1454 if (!rasterizer_discard)
1455 tiler = panfrost_vertex_tiler_job(ctx, true);
1456
1457 struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
1458
1459 if (rasterizer_discard)
1460 panfrost_scoreboard_queue_vertex_job(batch, vertex, FALSE);
1461 else if (ctx->wallpaper_batch)
1462 panfrost_scoreboard_queue_fused_job_prepend(batch, vertex, tiler);
1463 else
1464 panfrost_scoreboard_queue_fused_job(batch, vertex, tiler);
1465 }
1466
1467 /* The entire frame is in memory -- send it off to the kernel! */
1468
1469 static void
1470 panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate,
1471 struct pipe_fence_handle **fence,
1472 struct panfrost_job *job)
1473 {
1474 struct pipe_context *gallium = (struct pipe_context *) ctx;
1475 struct panfrost_screen *screen = pan_screen(gallium->screen);
1476
1477 #ifndef DRY_RUN
1478
1479 panfrost_job_submit(ctx, job);
1480
1481 /* If visual, we can stall a frame */
1482
1483 if (!flush_immediate)
1484 panfrost_drm_force_flush_fragment(ctx, fence);
1485
1486 screen->last_fragment_flushed = false;
1487 screen->last_job = job;
1488
1489 /* If readback, flush now (hurts the pipelined performance) */
1490 if (flush_immediate)
1491 panfrost_drm_force_flush_fragment(ctx, fence);
1492 #endif
1493 }
1494
1495 static void
1496 panfrost_draw_wallpaper(struct pipe_context *pipe)
1497 {
1498 struct panfrost_context *ctx = pan_context(pipe);
1499
1500 /* Nothing to reload? */
1501 if (ctx->pipe_framebuffer.cbufs[0] == NULL)
1502 return;
1503
1504 /* Check if the buffer has any content on it worth preserving */
1505
1506 struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[0];
1507 struct panfrost_resource *rsrc = pan_resource(surf->texture);
1508 unsigned level = surf->u.tex.level;
1509
1510 if (!rsrc->bo->slices[level].initialized)
1511 return;
1512
1513 /* Save the batch */
1514 struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
1515
1516 ctx->wallpaper_batch = batch;
1517 panfrost_blit_wallpaper(ctx);
1518 ctx->wallpaper_batch = NULL;
1519 }
1520
1521 void
1522 panfrost_flush(
1523 struct pipe_context *pipe,
1524 struct pipe_fence_handle **fence,
1525 unsigned flags)
1526 {
1527 struct panfrost_context *ctx = pan_context(pipe);
1528 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
1529
1530 /* Nothing to do! */
1531 if (!job->last_job.gpu && !job->clear) return;
1532
1533 if (!job->clear)
1534 panfrost_draw_wallpaper(&ctx->base);
1535
1536 /* Whether to stall the pipeline for immediately correct results. Since
1537 * pipelined rendering is quite broken right now (to be fixed by the
1538 * panfrost_job refactor, just take the perf hit for correctness) */
1539 bool flush_immediate = /*flags & PIPE_FLUSH_END_OF_FRAME*/true;
1540
1541 /* Submit the frame itself */
1542 panfrost_submit_frame(ctx, flush_immediate, fence, job);
1543
1544 /* Prepare for the next frame */
1545 panfrost_invalidate_frame(ctx);
1546 }
1547
1548 #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
1549
1550 static int
1551 g2m_draw_mode(enum pipe_prim_type mode)
1552 {
1553 switch (mode) {
1554 DEFINE_CASE(POINTS);
1555 DEFINE_CASE(LINES);
1556 DEFINE_CASE(LINE_LOOP);
1557 DEFINE_CASE(LINE_STRIP);
1558 DEFINE_CASE(TRIANGLES);
1559 DEFINE_CASE(TRIANGLE_STRIP);
1560 DEFINE_CASE(TRIANGLE_FAN);
1561 DEFINE_CASE(QUADS);
1562 DEFINE_CASE(QUAD_STRIP);
1563 DEFINE_CASE(POLYGON);
1564
1565 default:
1566 unreachable("Invalid draw mode");
1567 }
1568 }
1569
1570 #undef DEFINE_CASE
1571
1572 static unsigned
1573 panfrost_translate_index_size(unsigned size)
1574 {
1575 switch (size) {
1576 case 1:
1577 return MALI_DRAW_INDEXED_UINT8;
1578
1579 case 2:
1580 return MALI_DRAW_INDEXED_UINT16;
1581
1582 case 4:
1583 return MALI_DRAW_INDEXED_UINT32;
1584
1585 default:
1586 unreachable("Invalid index size");
1587 }
1588 }
1589
1590 /* Gets a GPU address for the associated index buffer. Only gauranteed to be
1591 * good for the duration of the draw (transient), could last longer */
1592
1593 static mali_ptr
1594 panfrost_get_index_buffer_mapped(struct panfrost_context *ctx, const struct pipe_draw_info *info)
1595 {
1596 struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
1597
1598 off_t offset = info->start * info->index_size;
1599
1600 if (!info->has_user_indices) {
1601 /* Only resources can be directly mapped */
1602 return rsrc->bo->gpu + offset;
1603 } else {
1604 /* Otherwise, we need to upload to transient memory */
1605 const uint8_t *ibuf8 = (const uint8_t *) info->index.user;
1606 return panfrost_upload_transient(ctx, ibuf8 + offset, info->count * info->index_size);
1607 }
1608 }
1609
1610 static bool
1611 panfrost_scissor_culls_everything(struct panfrost_context *ctx)
1612 {
1613 const struct pipe_scissor_state *ss = &ctx->scissor;
1614
1615 /* Check if we're scissoring at all */
1616
1617 if (!(ss && ctx->rasterizer && ctx->rasterizer->base.scissor))
1618 return false;
1619
1620 return (ss->minx == ss->maxx) && (ss->miny == ss->maxy);
1621 }
1622
1623 static void
1624 panfrost_draw_vbo(
1625 struct pipe_context *pipe,
1626 const struct pipe_draw_info *info)
1627 {
1628 struct panfrost_context *ctx = pan_context(pipe);
1629
1630 /* First of all, check the scissor to see if anything is drawn at all.
1631 * If it's not, we drop the draw (mostly a conformance issue;
1632 * well-behaved apps shouldn't hit this) */
1633
1634 if (panfrost_scissor_culls_everything(ctx))
1635 return;
1636
1637 ctx->payload_vertex.draw_start = info->start;
1638 ctx->payload_tiler.draw_start = info->start;
1639
1640 int mode = info->mode;
1641
1642 /* Fallback for unsupported modes */
1643
1644 if (!(ctx->draw_modes & (1 << mode))) {
1645 if (mode == PIPE_PRIM_QUADS && info->count == 4 && ctx->rasterizer && !ctx->rasterizer->base.flatshade) {
1646 mode = PIPE_PRIM_TRIANGLE_FAN;
1647 } else {
1648 if (info->count < 4) {
1649 /* Degenerate case? */
1650 return;
1651 }
1652
1653 util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base);
1654 util_primconvert_draw_vbo(ctx->primconvert, info);
1655 return;
1656 }
1657 }
1658
1659 /* Now that we have a guaranteed terminating path, find the job.
1660 * Assignment commented out to prevent unused warning */
1661
1662 /* struct panfrost_job *job = */ panfrost_get_job_for_fbo(ctx);
1663
1664 ctx->payload_tiler.prefix.draw_mode = g2m_draw_mode(mode);
1665
1666 ctx->vertex_count = info->count;
1667
1668 /* For non-indexed draws, they're the same */
1669 unsigned invocation_count = ctx->vertex_count;
1670
1671 unsigned draw_flags = 0;
1672
1673 /* The draw flags interpret how primitive size is interpreted */
1674
1675 if (panfrost_writes_point_size(ctx))
1676 draw_flags |= MALI_DRAW_VARYING_SIZE;
1677
1678 /* For higher amounts of vertices (greater than what fits in a 16-bit
1679 * short), the other value is needed, otherwise there will be bizarre
1680 * rendering artefacts. It's not clear what these values mean yet. */
1681
1682 draw_flags |= (mode == PIPE_PRIM_POINTS || ctx->vertex_count > 65535) ? 0x3000 : 0x18000;
1683
1684 if (info->index_size) {
1685 /* Calculate the min/max index used so we can figure out how
1686 * many times to invoke the vertex shader */
1687
1688 /* Fetch / calculate index bounds */
1689 unsigned min_index = 0, max_index = 0;
1690
1691 if (info->max_index == ~0u) {
1692 u_vbuf_get_minmax_index(pipe, info, &min_index, &max_index);
1693 } else {
1694 min_index = info->min_index;
1695 max_index = info->max_index;
1696 }
1697
1698 /* Use the corresponding values */
1699 invocation_count = max_index - min_index + 1;
1700 ctx->payload_vertex.draw_start = min_index;
1701 ctx->payload_tiler.draw_start = min_index;
1702
1703 ctx->payload_tiler.prefix.negative_start = -min_index;
1704 ctx->payload_tiler.prefix.index_count = MALI_POSITIVE(info->count);
1705
1706 //assert(!info->restart_index); /* TODO: Research */
1707 assert(!info->index_bias);
1708
1709 draw_flags |= panfrost_translate_index_size(info->index_size);
1710 ctx->payload_tiler.prefix.indices = panfrost_get_index_buffer_mapped(ctx, info);
1711 } else {
1712 /* Index count == vertex count, if no indexing is applied, as
1713 * if it is internally indexed in the expected order */
1714
1715 ctx->payload_tiler.prefix.negative_start = 0;
1716 ctx->payload_tiler.prefix.index_count = MALI_POSITIVE(ctx->vertex_count);
1717
1718 /* Reverse index state */
1719 ctx->payload_tiler.prefix.indices = (uintptr_t) NULL;
1720 }
1721
1722 ctx->payload_vertex.prefix.invocation_count = MALI_POSITIVE(invocation_count);
1723 ctx->payload_tiler.prefix.invocation_count = MALI_POSITIVE(invocation_count);
1724 ctx->payload_tiler.prefix.unknown_draw = draw_flags;
1725
1726 /* Fire off the draw itself */
1727 panfrost_queue_draw(ctx);
1728 }
1729
1730 /* CSO state */
1731
1732 static void
1733 panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso)
1734 {
1735 free(hwcso);
1736 }
1737
1738 static void *
1739 panfrost_create_rasterizer_state(
1740 struct pipe_context *pctx,
1741 const struct pipe_rasterizer_state *cso)
1742 {
1743 struct panfrost_context *ctx = pan_context(pctx);
1744 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
1745
1746 so->base = *cso;
1747
1748 /* Bitmask, unknown meaning of the start value */
1749 so->tiler_gl_enables = ctx->is_t6xx ? 0x105 : 0x7;
1750
1751 if (cso->front_ccw)
1752 so->tiler_gl_enables |= MALI_FRONT_CCW_TOP;
1753
1754 if (cso->cull_face & PIPE_FACE_FRONT)
1755 so->tiler_gl_enables |= MALI_CULL_FACE_FRONT;
1756
1757 if (cso->cull_face & PIPE_FACE_BACK)
1758 so->tiler_gl_enables |= MALI_CULL_FACE_BACK;
1759
1760 return so;
1761 }
1762
1763 static void
1764 panfrost_bind_rasterizer_state(
1765 struct pipe_context *pctx,
1766 void *hwcso)
1767 {
1768 struct panfrost_context *ctx = pan_context(pctx);
1769
1770 /* TODO: Why can't rasterizer be NULL ever? Other drivers are fine.. */
1771 if (!hwcso)
1772 return;
1773
1774 ctx->rasterizer = hwcso;
1775 ctx->dirty |= PAN_DIRTY_RASTERIZER;
1776
1777 /* Point sprites are emulated */
1778
1779 struct panfrost_shader_state *variant =
1780 ctx->fs ? &ctx->fs->variants[ctx->fs->active_variant] : NULL;
1781
1782 if (ctx->rasterizer->base.sprite_coord_enable || (variant && variant->point_sprite_mask))
1783 ctx->base.bind_fs_state(&ctx->base, ctx->fs);
1784 }
1785
1786 static void *
1787 panfrost_create_vertex_elements_state(
1788 struct pipe_context *pctx,
1789 unsigned num_elements,
1790 const struct pipe_vertex_element *elements)
1791 {
1792 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
1793
1794 so->num_elements = num_elements;
1795 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
1796
1797 /* XXX: What the cornball? This is totally, 100%, unapologetically
1798 * nonsense. And yet it somehow fixes a regression in -bshadow
1799 * (previously, we allocated the descriptor here... a newer commit
1800 * removed that allocation, and then memory corruption led to
1801 * shader_meta getting overwritten in bad ways and then the whole test
1802 * case falling apart . TODO: LOOK INTO PLEASE XXX XXX BAD XXX XXX XXX
1803 */
1804 panfrost_allocate_chunk(pan_context(pctx), 0, HEAP_DESCRIPTOR);
1805
1806 for (int i = 0; i < num_elements; ++i) {
1807 so->hw[i].index = elements[i].vertex_buffer_index;
1808
1809 enum pipe_format fmt = elements[i].src_format;
1810 const struct util_format_description *desc = util_format_description(fmt);
1811 so->hw[i].unknown1 = 0x2;
1812 so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels);
1813
1814 so->hw[i].format = panfrost_find_format(desc);
1815
1816 /* The field itself should probably be shifted over */
1817 so->hw[i].src_offset = elements[i].src_offset;
1818 }
1819
1820 return so;
1821 }
1822
1823 static void
1824 panfrost_bind_vertex_elements_state(
1825 struct pipe_context *pctx,
1826 void *hwcso)
1827 {
1828 struct panfrost_context *ctx = pan_context(pctx);
1829
1830 ctx->vertex = hwcso;
1831 ctx->dirty |= PAN_DIRTY_VERTEX;
1832 }
1833
1834 static void *
1835 panfrost_create_shader_state(
1836 struct pipe_context *pctx,
1837 const struct pipe_shader_state *cso)
1838 {
1839 struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants);
1840 so->base = *cso;
1841
1842 /* Token deep copy to prevent memory corruption */
1843
1844 if (cso->type == PIPE_SHADER_IR_TGSI)
1845 so->base.tokens = tgsi_dup_tokens(so->base.tokens);
1846
1847 return so;
1848 }
1849
1850 static void
1851 panfrost_delete_shader_state(
1852 struct pipe_context *pctx,
1853 void *so)
1854 {
1855 struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so;
1856
1857 if (cso->base.type == PIPE_SHADER_IR_TGSI) {
1858 DBG("Deleting TGSI shader leaks duplicated tokens\n");
1859 }
1860
1861 free(so);
1862 }
1863
1864 static void *
1865 panfrost_create_sampler_state(
1866 struct pipe_context *pctx,
1867 const struct pipe_sampler_state *cso)
1868 {
1869 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
1870 so->base = *cso;
1871
1872 /* sampler_state corresponds to mali_sampler_descriptor, which we can generate entirely here */
1873
1874 struct mali_sampler_descriptor sampler_descriptor = {
1875 .filter_mode = MALI_TEX_MIN(translate_tex_filter(cso->min_img_filter))
1876 | MALI_TEX_MAG(translate_tex_filter(cso->mag_img_filter))
1877 | translate_mip_filter(cso->min_mip_filter)
1878 | 0x20,
1879
1880 .wrap_s = translate_tex_wrap(cso->wrap_s),
1881 .wrap_t = translate_tex_wrap(cso->wrap_t),
1882 .wrap_r = translate_tex_wrap(cso->wrap_r),
1883 .compare_func = panfrost_translate_alt_compare_func(cso->compare_func),
1884 .border_color = {
1885 cso->border_color.f[0],
1886 cso->border_color.f[1],
1887 cso->border_color.f[2],
1888 cso->border_color.f[3]
1889 },
1890 .min_lod = FIXED_16(cso->min_lod),
1891 .max_lod = FIXED_16(cso->max_lod),
1892 .unknown2 = 1,
1893 };
1894
1895 /* If necessary, we disable mipmapping in the sampler descriptor by
1896 * clamping the LOD as tight as possible (from 0 to epsilon,
1897 * essentially -- remember these are fixed point numbers, so
1898 * epsilon=1/256) */
1899
1900 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
1901 sampler_descriptor.max_lod = sampler_descriptor.min_lod;
1902
1903 /* Enforce that there is something in the middle by adding epsilon*/
1904
1905 if (sampler_descriptor.min_lod == sampler_descriptor.max_lod)
1906 sampler_descriptor.max_lod++;
1907
1908 /* Sanity check */
1909 assert(sampler_descriptor.max_lod > sampler_descriptor.min_lod);
1910
1911 so->hw = sampler_descriptor;
1912
1913 return so;
1914 }
1915
1916 static void
1917 panfrost_bind_sampler_states(
1918 struct pipe_context *pctx,
1919 enum pipe_shader_type shader,
1920 unsigned start_slot, unsigned num_sampler,
1921 void **sampler)
1922 {
1923 assert(start_slot == 0);
1924
1925 struct panfrost_context *ctx = pan_context(pctx);
1926
1927 /* XXX: Should upload, not just copy? */
1928 ctx->sampler_count[shader] = num_sampler;
1929 memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
1930
1931 ctx->dirty |= PAN_DIRTY_SAMPLERS;
1932 }
1933
1934 static bool
1935 panfrost_variant_matches(
1936 struct panfrost_context *ctx,
1937 struct panfrost_shader_state *variant,
1938 enum pipe_shader_type type)
1939 {
1940 struct pipe_rasterizer_state *rasterizer = &ctx->rasterizer->base;
1941 struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
1942
1943 bool is_fragment = (type == PIPE_SHADER_FRAGMENT);
1944
1945 if (is_fragment && (alpha->enabled || variant->alpha_state.enabled)) {
1946 /* Make sure enable state is at least the same */
1947 if (alpha->enabled != variant->alpha_state.enabled) {
1948 return false;
1949 }
1950
1951 /* Check that the contents of the test are the same */
1952 bool same_func = alpha->func == variant->alpha_state.func;
1953 bool same_ref = alpha->ref_value == variant->alpha_state.ref_value;
1954
1955 if (!(same_func && same_ref)) {
1956 return false;
1957 }
1958 }
1959
1960 if (is_fragment && rasterizer && (rasterizer->sprite_coord_enable |
1961 variant->point_sprite_mask)) {
1962 /* Ensure the same varyings are turned to point sprites */
1963 if (rasterizer->sprite_coord_enable != variant->point_sprite_mask)
1964 return false;
1965
1966 /* Ensure the orientation is correct */
1967 bool upper_left =
1968 rasterizer->sprite_coord_mode ==
1969 PIPE_SPRITE_COORD_UPPER_LEFT;
1970
1971 if (variant->point_sprite_upper_left != upper_left)
1972 return false;
1973 }
1974
1975 /* Otherwise, we're good to go */
1976 return true;
1977 }
1978
1979 static void
1980 panfrost_bind_shader_state(
1981 struct pipe_context *pctx,
1982 void *hwcso,
1983 enum pipe_shader_type type)
1984 {
1985 struct panfrost_context *ctx = pan_context(pctx);
1986
1987 if (type == PIPE_SHADER_FRAGMENT) {
1988 ctx->fs = hwcso;
1989 ctx->dirty |= PAN_DIRTY_FS;
1990 } else {
1991 assert(type == PIPE_SHADER_VERTEX);
1992 ctx->vs = hwcso;
1993 ctx->dirty |= PAN_DIRTY_VS;
1994 }
1995
1996 if (!hwcso) return;
1997
1998 /* Match the appropriate variant */
1999
2000 signed variant = -1;
2001 struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso;
2002
2003 for (unsigned i = 0; i < variants->variant_count; ++i) {
2004 if (panfrost_variant_matches(ctx, &variants->variants[i], type)) {
2005 variant = i;
2006 break;
2007 }
2008 }
2009
2010 if (variant == -1) {
2011 /* No variant matched, so create a new one */
2012 variant = variants->variant_count++;
2013 assert(variants->variant_count < MAX_SHADER_VARIANTS);
2014
2015 struct panfrost_shader_state *v =
2016 &variants->variants[variant];
2017
2018 v->base = hwcso;
2019
2020 if (type == PIPE_SHADER_FRAGMENT) {
2021 v->alpha_state = ctx->depth_stencil->alpha;
2022
2023 if (ctx->rasterizer) {
2024 v->point_sprite_mask = ctx->rasterizer->base.sprite_coord_enable;
2025 v->point_sprite_upper_left =
2026 ctx->rasterizer->base.sprite_coord_mode ==
2027 PIPE_SPRITE_COORD_UPPER_LEFT;
2028 }
2029 }
2030
2031 /* Allocate the mapped descriptor ahead-of-time. */
2032 struct panfrost_context *ctx = pan_context(pctx);
2033 struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_shader_meta), HEAP_DESCRIPTOR);
2034
2035 variants->variants[variant].tripipe = (struct mali_shader_meta *) transfer.cpu;
2036 variants->variants[variant].tripipe_gpu = transfer.gpu;
2037
2038 }
2039
2040 /* Select this variant */
2041 variants->active_variant = variant;
2042
2043 struct panfrost_shader_state *shader_state = &variants->variants[variant];
2044 assert(panfrost_variant_matches(ctx, shader_state, type));
2045
2046 /* We finally have a variant, so compile it */
2047
2048 if (!shader_state->compiled) {
2049 panfrost_shader_compile(ctx, shader_state->tripipe, NULL,
2050 panfrost_job_type_for_pipe(type), shader_state);
2051
2052 shader_state->compiled = true;
2053 }
2054 }
2055
2056 static void
2057 panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
2058 {
2059 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
2060 }
2061
2062 static void
2063 panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
2064 {
2065 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
2066 }
2067
2068 static void
2069 panfrost_set_vertex_buffers(
2070 struct pipe_context *pctx,
2071 unsigned start_slot,
2072 unsigned num_buffers,
2073 const struct pipe_vertex_buffer *buffers)
2074 {
2075 struct panfrost_context *ctx = pan_context(pctx);
2076
2077 util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vb_mask, buffers, start_slot, num_buffers);
2078 }
2079
2080 static void
2081 panfrost_set_constant_buffer(
2082 struct pipe_context *pctx,
2083 enum pipe_shader_type shader, uint index,
2084 const struct pipe_constant_buffer *buf)
2085 {
2086 struct panfrost_context *ctx = pan_context(pctx);
2087 struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader];
2088
2089 util_copy_constant_buffer(&pbuf->cb[index], buf);
2090
2091 unsigned mask = (1 << index);
2092
2093 if (unlikely(!buf)) {
2094 pbuf->enabled_mask &= ~mask;
2095 pbuf->dirty_mask &= ~mask;
2096 return;
2097 }
2098
2099 pbuf->enabled_mask |= mask;
2100 pbuf->dirty_mask |= mask;
2101 }
2102
2103 static void
2104 panfrost_set_stencil_ref(
2105 struct pipe_context *pctx,
2106 const struct pipe_stencil_ref *ref)
2107 {
2108 struct panfrost_context *ctx = pan_context(pctx);
2109 ctx->stencil_ref = *ref;
2110
2111 /* Shader core dirty */
2112 ctx->dirty |= PAN_DIRTY_FS;
2113 }
2114
2115 static enum mali_texture_type
2116 panfrost_translate_texture_type(enum pipe_texture_target t)
2117 {
2118 switch (t) {
2119 case PIPE_BUFFER:
2120 case PIPE_TEXTURE_1D:
2121 case PIPE_TEXTURE_1D_ARRAY:
2122 return MALI_TEX_1D;
2123
2124 case PIPE_TEXTURE_2D:
2125 case PIPE_TEXTURE_2D_ARRAY:
2126 case PIPE_TEXTURE_RECT:
2127 return MALI_TEX_2D;
2128
2129 case PIPE_TEXTURE_3D:
2130 return MALI_TEX_3D;
2131
2132 case PIPE_TEXTURE_CUBE:
2133 case PIPE_TEXTURE_CUBE_ARRAY:
2134 return MALI_TEX_CUBE;
2135
2136 default:
2137 unreachable("Unknown target");
2138 }
2139 }
2140
2141 static struct pipe_sampler_view *
2142 panfrost_create_sampler_view(
2143 struct pipe_context *pctx,
2144 struct pipe_resource *texture,
2145 const struct pipe_sampler_view *template)
2146 {
2147 struct panfrost_sampler_view *so = rzalloc(pctx, struct panfrost_sampler_view);
2148 int bytes_per_pixel = util_format_get_blocksize(texture->format);
2149
2150 pipe_reference(NULL, &texture->reference);
2151
2152 struct panfrost_resource *prsrc = (struct panfrost_resource *) texture;
2153 assert(prsrc->bo);
2154
2155 so->base = *template;
2156 so->base.texture = texture;
2157 so->base.reference.count = 1;
2158 so->base.context = pctx;
2159
2160 /* sampler_views correspond to texture descriptors, minus the texture
2161 * (data) itself. So, we serialise the descriptor here and cache it for
2162 * later. */
2163
2164 /* Make sure it's something with which we're familiar */
2165 assert(bytes_per_pixel >= 1 && bytes_per_pixel <= 4);
2166
2167 /* TODO: Detect from format better */
2168 const struct util_format_description *desc = util_format_description(prsrc->base.format);
2169
2170 unsigned char user_swizzle[4] = {
2171 template->swizzle_r,
2172 template->swizzle_g,
2173 template->swizzle_b,
2174 template->swizzle_a
2175 };
2176
2177 enum mali_format format = panfrost_find_format(desc);
2178
2179 bool is_depth = desc->format == PIPE_FORMAT_Z32_UNORM;
2180
2181 unsigned usage2_layout = 0x10;
2182
2183 switch (prsrc->bo->layout) {
2184 case PAN_AFBC:
2185 usage2_layout |= 0x8 | 0x4;
2186 break;
2187 case PAN_TILED:
2188 usage2_layout |= 0x1;
2189 break;
2190 case PAN_LINEAR:
2191 usage2_layout |= is_depth ? 0x1 : 0x2;
2192 break;
2193 default:
2194 assert(0);
2195 break;
2196 }
2197
2198 /* Check if we need to set a custom stride by computing the "expected"
2199 * stride and comparing it to what the BO actually wants. Only applies
2200 * to linear textures, since tiled/compressed textures have strict
2201 * alignment requirements for their strides as it is */
2202
2203 unsigned first_level = template->u.tex.first_level;
2204 unsigned last_level = template->u.tex.last_level;
2205
2206 if (prsrc->bo->layout == PAN_LINEAR) {
2207 for (unsigned l = first_level; l <= last_level; ++l) {
2208 unsigned actual_stride = prsrc->bo->slices[l].stride;
2209 unsigned width = u_minify(texture->width0, l);
2210 unsigned comp_stride = width * bytes_per_pixel;
2211
2212 if (comp_stride != actual_stride) {
2213 usage2_layout |= MALI_TEX_MANUAL_STRIDE;
2214 break;
2215 }
2216 }
2217 }
2218
2219 /* In the hardware, array_size refers specifically to array textures,
2220 * whereas in Gallium, it also covers cubemaps */
2221
2222 unsigned array_size = texture->array_size;
2223
2224 if (texture->target == PIPE_TEXTURE_CUBE) {
2225 /* TODO: Cubemap arrays */
2226 assert(array_size == 6);
2227 array_size /= 6;
2228 }
2229
2230 struct mali_texture_descriptor texture_descriptor = {
2231 .width = MALI_POSITIVE(u_minify(texture->width0, first_level)),
2232 .height = MALI_POSITIVE(u_minify(texture->height0, first_level)),
2233 .depth = MALI_POSITIVE(u_minify(texture->depth0, first_level)),
2234 .array_size = MALI_POSITIVE(array_size),
2235
2236 /* TODO: Decode */
2237 .format = {
2238 .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
2239 .format = format,
2240
2241 .srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB,
2242 .type = panfrost_translate_texture_type(texture->target),
2243
2244 .usage2 = usage2_layout
2245 },
2246
2247 .swizzle = panfrost_translate_swizzle_4(user_swizzle)
2248 };
2249
2250 texture_descriptor.nr_mipmap_levels = last_level - first_level;
2251
2252 so->hw = texture_descriptor;
2253
2254 return (struct pipe_sampler_view *) so;
2255 }
2256
2257 static void
2258 panfrost_set_sampler_views(
2259 struct pipe_context *pctx,
2260 enum pipe_shader_type shader,
2261 unsigned start_slot, unsigned num_views,
2262 struct pipe_sampler_view **views)
2263 {
2264 struct panfrost_context *ctx = pan_context(pctx);
2265
2266 assert(start_slot == 0);
2267
2268 unsigned new_nr = 0;
2269 for (unsigned i = 0; i < num_views; ++i) {
2270 if (views[i])
2271 new_nr = i + 1;
2272 }
2273
2274 ctx->sampler_view_count[shader] = new_nr;
2275 memcpy(ctx->sampler_views[shader], views, num_views * sizeof (void *));
2276
2277 ctx->dirty |= PAN_DIRTY_TEXTURES;
2278 }
2279
2280 static void
2281 panfrost_sampler_view_destroy(
2282 struct pipe_context *pctx,
2283 struct pipe_sampler_view *view)
2284 {
2285 pipe_resource_reference(&view->texture, NULL);
2286 ralloc_free(view);
2287 }
2288
2289 static void
2290 panfrost_set_framebuffer_state(struct pipe_context *pctx,
2291 const struct pipe_framebuffer_state *fb)
2292 {
2293 struct panfrost_context *ctx = pan_context(pctx);
2294
2295 /* Flush when switching framebuffers, but not if the framebuffer
2296 * state is being restored by u_blitter
2297 */
2298
2299 struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
2300 bool is_scanout = panfrost_is_scanout(ctx);
2301 bool has_draws = job->last_job.gpu;
2302
2303 if (!ctx->wallpaper_batch && (!is_scanout || has_draws)) {
2304 panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
2305 }
2306
2307 ctx->pipe_framebuffer.nr_cbufs = fb->nr_cbufs;
2308 ctx->pipe_framebuffer.samples = fb->samples;
2309 ctx->pipe_framebuffer.layers = fb->layers;
2310 ctx->pipe_framebuffer.width = fb->width;
2311 ctx->pipe_framebuffer.height = fb->height;
2312
2313 for (int i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
2314 struct pipe_surface *cb = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
2315
2316 /* check if changing cbuf */
2317 if (ctx->pipe_framebuffer.cbufs[i] == cb) continue;
2318
2319 if (cb && (i != 0)) {
2320 DBG("XXX: Multiple render targets not supported before t7xx!\n");
2321 assert(0);
2322 }
2323
2324 /* assign new */
2325 pipe_surface_reference(&ctx->pipe_framebuffer.cbufs[i], cb);
2326
2327 if (!cb)
2328 continue;
2329
2330 if (ctx->require_sfbd)
2331 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx, ~0);
2332 else
2333 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx, ~0);
2334
2335 panfrost_attach_vt_framebuffer(ctx);
2336 }
2337
2338 {
2339 struct pipe_surface *zb = fb->zsbuf;
2340
2341 if (ctx->pipe_framebuffer.zsbuf != zb) {
2342 pipe_surface_reference(&ctx->pipe_framebuffer.zsbuf, zb);
2343
2344 if (zb) {
2345 if (ctx->require_sfbd)
2346 ctx->vt_framebuffer_sfbd = panfrost_emit_sfbd(ctx, ~0);
2347 else
2348 ctx->vt_framebuffer_mfbd = panfrost_emit_mfbd(ctx, ~0);
2349
2350 panfrost_attach_vt_framebuffer(ctx);
2351 }
2352 }
2353 }
2354 }
2355
2356 static void *
2357 panfrost_create_blend_state(struct pipe_context *pipe,
2358 const struct pipe_blend_state *blend)
2359 {
2360 struct panfrost_context *ctx = pan_context(pipe);
2361 struct panfrost_blend_state *so = rzalloc(ctx, struct panfrost_blend_state);
2362 so->base = *blend;
2363
2364 /* TODO: The following features are not yet implemented */
2365 assert(!blend->logicop_enable);
2366 assert(!blend->alpha_to_coverage);
2367 assert(!blend->alpha_to_one);
2368
2369 /* Compile the blend state, first as fixed-function if we can */
2370
2371 if (panfrost_make_fixed_blend_mode(&blend->rt[0], so, blend->rt[0].colormask, &ctx->blend_color))
2372 return so;
2373
2374 /* If we can't, compile a blend shader instead */
2375
2376 panfrost_make_blend_shader(ctx, so, &ctx->blend_color);
2377
2378 return so;
2379 }
2380
2381 static void
2382 panfrost_bind_blend_state(struct pipe_context *pipe,
2383 void *cso)
2384 {
2385 struct panfrost_context *ctx = pan_context(pipe);
2386 struct pipe_blend_state *blend = (struct pipe_blend_state *) cso;
2387 struct panfrost_blend_state *pblend = (struct panfrost_blend_state *) cso;
2388 ctx->blend = pblend;
2389
2390 if (!blend)
2391 return;
2392
2393 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_DITHER, !blend->dither);
2394
2395 /* TODO: Attach color */
2396
2397 /* Shader itself is not dirty, but the shader core is */
2398 ctx->dirty |= PAN_DIRTY_FS;
2399 }
2400
2401 static void
2402 panfrost_delete_blend_state(struct pipe_context *pipe,
2403 void *blend)
2404 {
2405 struct panfrost_blend_state *so = (struct panfrost_blend_state *) blend;
2406
2407 if (so->has_blend_shader) {
2408 DBG("Deleting blend state leak blend shaders bytecode\n");
2409 }
2410
2411 ralloc_free(blend);
2412 }
2413
2414 static void
2415 panfrost_set_blend_color(struct pipe_context *pipe,
2416 const struct pipe_blend_color *blend_color)
2417 {
2418 struct panfrost_context *ctx = pan_context(pipe);
2419
2420 /* If blend_color is we're unbinding, so ctx->blend_color is now undefined -> nothing to do */
2421
2422 if (blend_color) {
2423 ctx->blend_color = *blend_color;
2424
2425 /* The blend mode depends on the blend constant color, due to the
2426 * fixed/programmable split. So, we're forced to regenerate the blend
2427 * equation */
2428
2429 /* TODO: Attach color */
2430 }
2431 }
2432
2433 static void *
2434 panfrost_create_depth_stencil_state(struct pipe_context *pipe,
2435 const struct pipe_depth_stencil_alpha_state *depth_stencil)
2436 {
2437 return mem_dup(depth_stencil, sizeof(*depth_stencil));
2438 }
2439
2440 static void
2441 panfrost_bind_depth_stencil_state(struct pipe_context *pipe,
2442 void *cso)
2443 {
2444 struct panfrost_context *ctx = pan_context(pipe);
2445 struct pipe_depth_stencil_alpha_state *depth_stencil = cso;
2446 ctx->depth_stencil = depth_stencil;
2447
2448 if (!depth_stencil)
2449 return;
2450
2451 /* Alpha does not exist in the hardware (it's not in ES3), so it's
2452 * emulated in the fragment shader */
2453
2454 if (depth_stencil->alpha.enabled) {
2455 /* We need to trigger a new shader (maybe) */
2456 ctx->base.bind_fs_state(&ctx->base, ctx->fs);
2457 }
2458
2459 /* Stencil state */
2460 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_STENCIL_TEST, depth_stencil->stencil[0].enabled); /* XXX: which one? */
2461
2462 panfrost_make_stencil_state(&depth_stencil->stencil[0], &ctx->fragment_shader_core.stencil_front);
2463 ctx->fragment_shader_core.stencil_mask_front = depth_stencil->stencil[0].writemask;
2464
2465 panfrost_make_stencil_state(&depth_stencil->stencil[1], &ctx->fragment_shader_core.stencil_back);
2466 ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[1].writemask;
2467
2468 /* Depth state (TODO: Refactor) */
2469 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_TEST, depth_stencil->depth.enabled);
2470
2471 int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
2472
2473 ctx->fragment_shader_core.unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
2474 ctx->fragment_shader_core.unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(func));
2475
2476 /* Bounds test not implemented */
2477 assert(!depth_stencil->depth.bounds_test);
2478
2479 ctx->dirty |= PAN_DIRTY_FS;
2480 }
2481
2482 static void
2483 panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
2484 {
2485 free( depth );
2486 }
2487
2488 static void
2489 panfrost_set_sample_mask(struct pipe_context *pipe,
2490 unsigned sample_mask)
2491 {
2492 }
2493
2494 static void
2495 panfrost_set_clip_state(struct pipe_context *pipe,
2496 const struct pipe_clip_state *clip)
2497 {
2498 //struct panfrost_context *panfrost = pan_context(pipe);
2499 }
2500
2501 static void
2502 panfrost_set_viewport_states(struct pipe_context *pipe,
2503 unsigned start_slot,
2504 unsigned num_viewports,
2505 const struct pipe_viewport_state *viewports)
2506 {
2507 struct panfrost_context *ctx = pan_context(pipe);
2508
2509 assert(start_slot == 0);
2510 assert(num_viewports == 1);
2511
2512 ctx->pipe_viewport = *viewports;
2513 }
2514
2515 static void
2516 panfrost_set_scissor_states(struct pipe_context *pipe,
2517 unsigned start_slot,
2518 unsigned num_scissors,
2519 const struct pipe_scissor_state *scissors)
2520 {
2521 struct panfrost_context *ctx = pan_context(pipe);
2522
2523 assert(start_slot == 0);
2524 assert(num_scissors == 1);
2525
2526 ctx->scissor = *scissors;
2527 }
2528
2529 static void
2530 panfrost_set_polygon_stipple(struct pipe_context *pipe,
2531 const struct pipe_poly_stipple *stipple)
2532 {
2533 //struct panfrost_context *panfrost = pan_context(pipe);
2534 }
2535
2536 static void
2537 panfrost_set_active_query_state(struct pipe_context *pipe,
2538 boolean enable)
2539 {
2540 //struct panfrost_context *panfrost = pan_context(pipe);
2541 }
2542
2543 static void
2544 panfrost_destroy(struct pipe_context *pipe)
2545 {
2546 struct panfrost_context *panfrost = pan_context(pipe);
2547 struct panfrost_screen *screen = pan_screen(pipe->screen);
2548
2549 if (panfrost->blitter)
2550 util_blitter_destroy(panfrost->blitter);
2551
2552 panfrost_drm_free_slab(screen, &panfrost->scratchpad);
2553 panfrost_drm_free_slab(screen, &panfrost->varying_mem);
2554 panfrost_drm_free_slab(screen, &panfrost->shaders);
2555 panfrost_drm_free_slab(screen, &panfrost->tiler_heap);
2556 panfrost_drm_free_slab(screen, &panfrost->tiler_polygon_list);
2557 panfrost_drm_free_slab(screen, &panfrost->tiler_dummy);
2558
2559 for (int i = 0; i < ARRAY_SIZE(panfrost->transient_pools); ++i) {
2560 struct panfrost_memory_entry *entry;
2561 entry = panfrost->transient_pools[i].entries[0];
2562 pb_slab_free(&screen->slabs, (struct pb_slab_entry *)entry);
2563 }
2564
2565 ralloc_free(pipe);
2566 }
2567
2568 static struct pipe_query *
2569 panfrost_create_query(struct pipe_context *pipe,
2570 unsigned type,
2571 unsigned index)
2572 {
2573 struct panfrost_query *q = rzalloc(pipe, struct panfrost_query);
2574
2575 q->type = type;
2576 q->index = index;
2577
2578 return (struct pipe_query *) q;
2579 }
2580
2581 static void
2582 panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
2583 {
2584 ralloc_free(q);
2585 }
2586
2587 static boolean
2588 panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q)
2589 {
2590 struct panfrost_context *ctx = pan_context(pipe);
2591 struct panfrost_query *query = (struct panfrost_query *) q;
2592
2593 switch (query->type) {
2594 case PIPE_QUERY_OCCLUSION_COUNTER:
2595 case PIPE_QUERY_OCCLUSION_PREDICATE:
2596 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
2597 {
2598 /* Allocate a word for the query results to be stored */
2599 query->transfer = panfrost_allocate_chunk(ctx, sizeof(unsigned), HEAP_DESCRIPTOR);
2600
2601 ctx->occlusion_query = query;
2602
2603 break;
2604 }
2605
2606 default:
2607 DBG("Skipping query %d\n", query->type);
2608 break;
2609 }
2610
2611 return true;
2612 }
2613
2614 static bool
2615 panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q)
2616 {
2617 struct panfrost_context *ctx = pan_context(pipe);
2618 ctx->occlusion_query = NULL;
2619 return true;
2620 }
2621
2622 static boolean
2623 panfrost_get_query_result(struct pipe_context *pipe,
2624 struct pipe_query *q,
2625 boolean wait,
2626 union pipe_query_result *vresult)
2627 {
2628 /* STUB */
2629 struct panfrost_query *query = (struct panfrost_query *) q;
2630
2631 /* We need to flush out the jobs to actually run the counter, TODO
2632 * check wait, TODO wallpaper after if needed */
2633
2634 panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
2635
2636 switch (query->type) {
2637 case PIPE_QUERY_OCCLUSION_COUNTER:
2638 case PIPE_QUERY_OCCLUSION_PREDICATE:
2639 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: {
2640 /* Read back the query results */
2641 unsigned *result = (unsigned *) query->transfer.cpu;
2642 unsigned passed = *result;
2643
2644 if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
2645 vresult->u64 = passed;
2646 } else {
2647 vresult->b = !!passed;
2648 }
2649
2650 break;
2651 }
2652 default:
2653 DBG("Skipped query get %d\n", query->type);
2654 break;
2655 }
2656
2657 return true;
2658 }
2659
2660 static struct pipe_stream_output_target *
2661 panfrost_create_stream_output_target(struct pipe_context *pctx,
2662 struct pipe_resource *prsc,
2663 unsigned buffer_offset,
2664 unsigned buffer_size)
2665 {
2666 struct pipe_stream_output_target *target;
2667
2668 target = rzalloc(pctx, struct pipe_stream_output_target);
2669
2670 if (!target)
2671 return NULL;
2672
2673 pipe_reference_init(&target->reference, 1);
2674 pipe_resource_reference(&target->buffer, prsc);
2675
2676 target->context = pctx;
2677 target->buffer_offset = buffer_offset;
2678 target->buffer_size = buffer_size;
2679
2680 return target;
2681 }
2682
2683 static void
2684 panfrost_stream_output_target_destroy(struct pipe_context *pctx,
2685 struct pipe_stream_output_target *target)
2686 {
2687 pipe_resource_reference(&target->buffer, NULL);
2688 ralloc_free(target);
2689 }
2690
2691 static void
2692 panfrost_set_stream_output_targets(struct pipe_context *pctx,
2693 unsigned num_targets,
2694 struct pipe_stream_output_target **targets,
2695 const unsigned *offsets)
2696 {
2697 /* STUB */
2698 }
2699
2700 static void
2701 panfrost_setup_hardware(struct panfrost_context *ctx)
2702 {
2703 struct pipe_context *gallium = (struct pipe_context *) ctx;
2704 struct panfrost_screen *screen = pan_screen(gallium->screen);
2705
2706 for (int i = 0; i < ARRAY_SIZE(ctx->transient_pools); ++i) {
2707 /* Allocate the beginning of the transient pool */
2708 int entry_size = (1 << 22); /* 4MB */
2709
2710 ctx->transient_pools[i].entry_size = entry_size;
2711 ctx->transient_pools[i].entry_count = 1;
2712
2713 ctx->transient_pools[i].entries[0] = (struct panfrost_memory_entry *) pb_slab_alloc(&screen->slabs, entry_size, HEAP_TRANSIENT);
2714 }
2715
2716 panfrost_drm_allocate_slab(screen, &ctx->scratchpad, 64, false, 0, 0, 0);
2717 panfrost_drm_allocate_slab(screen, &ctx->varying_mem, 16384, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_COHERENT_LOCAL, 0, 0);
2718 panfrost_drm_allocate_slab(screen, &ctx->shaders, 4096, true, PAN_ALLOCATE_EXECUTE, 0, 0);
2719 panfrost_drm_allocate_slab(screen, &ctx->tiler_heap, 32768, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2720 panfrost_drm_allocate_slab(screen, &ctx->tiler_polygon_list, 128*128, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
2721 panfrost_drm_allocate_slab(screen, &ctx->tiler_dummy, 1, false, PAN_ALLOCATE_INVISIBLE, 0, 0);
2722 }
2723
2724 /* New context creation, which also does hardware initialisation since I don't
2725 * know the better way to structure this :smirk: */
2726
2727 struct pipe_context *
2728 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
2729 {
2730 struct panfrost_context *ctx = rzalloc(screen, struct panfrost_context);
2731 struct panfrost_screen *pscreen = pan_screen(screen);
2732 memset(ctx, 0, sizeof(*ctx));
2733 struct pipe_context *gallium = (struct pipe_context *) ctx;
2734 unsigned gpu_id;
2735
2736 gpu_id = panfrost_drm_query_gpu_version(pscreen);
2737
2738 ctx->is_t6xx = gpu_id <= 0x0750; /* For now, this flag means T760 or less */
2739 ctx->require_sfbd = gpu_id < 0x0750; /* T760 is the first to support MFBD */
2740
2741 gallium->screen = screen;
2742
2743 gallium->destroy = panfrost_destroy;
2744
2745 gallium->set_framebuffer_state = panfrost_set_framebuffer_state;
2746
2747 gallium->flush = panfrost_flush;
2748 gallium->clear = panfrost_clear;
2749 gallium->draw_vbo = panfrost_draw_vbo;
2750
2751 gallium->set_vertex_buffers = panfrost_set_vertex_buffers;
2752 gallium->set_constant_buffer = panfrost_set_constant_buffer;
2753
2754 gallium->set_stencil_ref = panfrost_set_stencil_ref;
2755
2756 gallium->create_sampler_view = panfrost_create_sampler_view;
2757 gallium->set_sampler_views = panfrost_set_sampler_views;
2758 gallium->sampler_view_destroy = panfrost_sampler_view_destroy;
2759
2760 gallium->create_rasterizer_state = panfrost_create_rasterizer_state;
2761 gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state;
2762 gallium->delete_rasterizer_state = panfrost_generic_cso_delete;
2763
2764 gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state;
2765 gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state;
2766 gallium->delete_vertex_elements_state = panfrost_generic_cso_delete;
2767
2768 gallium->create_fs_state = panfrost_create_shader_state;
2769 gallium->delete_fs_state = panfrost_delete_shader_state;
2770 gallium->bind_fs_state = panfrost_bind_fs_state;
2771
2772 gallium->create_vs_state = panfrost_create_shader_state;
2773 gallium->delete_vs_state = panfrost_delete_shader_state;
2774 gallium->bind_vs_state = panfrost_bind_vs_state;
2775
2776 gallium->create_sampler_state = panfrost_create_sampler_state;
2777 gallium->delete_sampler_state = panfrost_generic_cso_delete;
2778 gallium->bind_sampler_states = panfrost_bind_sampler_states;
2779
2780 gallium->create_blend_state = panfrost_create_blend_state;
2781 gallium->bind_blend_state = panfrost_bind_blend_state;
2782 gallium->delete_blend_state = panfrost_delete_blend_state;
2783
2784 gallium->set_blend_color = panfrost_set_blend_color;
2785
2786 gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
2787 gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state;
2788 gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state;
2789
2790 gallium->set_sample_mask = panfrost_set_sample_mask;
2791
2792 gallium->set_clip_state = panfrost_set_clip_state;
2793 gallium->set_viewport_states = panfrost_set_viewport_states;
2794 gallium->set_scissor_states = panfrost_set_scissor_states;
2795 gallium->set_polygon_stipple = panfrost_set_polygon_stipple;
2796 gallium->set_active_query_state = panfrost_set_active_query_state;
2797
2798 gallium->create_query = panfrost_create_query;
2799 gallium->destroy_query = panfrost_destroy_query;
2800 gallium->begin_query = panfrost_begin_query;
2801 gallium->end_query = panfrost_end_query;
2802 gallium->get_query_result = panfrost_get_query_result;
2803
2804 gallium->create_stream_output_target = panfrost_create_stream_output_target;
2805 gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
2806 gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
2807
2808 panfrost_resource_context_init(gallium);
2809
2810 panfrost_drm_init_context(ctx);
2811
2812 panfrost_setup_hardware(ctx);
2813
2814 /* XXX: leaks */
2815 gallium->stream_uploader = u_upload_create_default(gallium);
2816 gallium->const_uploader = gallium->stream_uploader;
2817 assert(gallium->stream_uploader);
2818
2819 /* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */
2820 ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1;
2821
2822 ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes);
2823
2824 ctx->blitter = util_blitter_create(gallium);
2825 assert(ctx->blitter);
2826
2827 /* Prepare for render! */
2828
2829 panfrost_job_init(ctx);
2830 panfrost_emit_vertex_payload(ctx);
2831 panfrost_emit_tiler_payload(ctx);
2832 panfrost_invalidate_frame(ctx);
2833 panfrost_default_shader_backend(ctx);
2834
2835 return gallium;
2836 }