2 * © Copyright 2018 Alyssa Rosenzweig
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
28 #define _LARGEFILE64_SOURCE 1
29 #define CACHE_LINE_SIZE 1024 /* TODO */
32 #include "pan_resource.h"
34 #include "pan_blend.h"
36 #include "pipe/p_compiler.h"
37 #include "pipe/p_config.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "pipe/p_format.h"
41 #include "pipe/p_screen.h"
42 #include "pipe/p_state.h"
43 #include "util/u_blitter.h"
44 #include "util/hash_table.h"
46 #include "midgard/midgard_compile.h"
47 #include "compiler/shader_enums.h"
49 /* Forward declare to avoid extra header dep */
50 struct prim_convert_context
;
52 #define MAX_VARYINGS 4096
54 //#define PAN_DIRTY_CLEAR (1 << 0)
55 #define PAN_DIRTY_RASTERIZER (1 << 2)
56 #define PAN_DIRTY_FS (1 << 3)
57 #define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */
58 #define PAN_DIRTY_VS (1 << 4)
59 #define PAN_DIRTY_VERTEX (1 << 5)
60 #define PAN_DIRTY_VERT_BUF (1 << 6)
61 //#define PAN_DIRTY_VIEWPORT (1 << 7)
62 #define PAN_DIRTY_SAMPLERS (1 << 8)
63 #define PAN_DIRTY_TEXTURES (1 << 9)
65 #define SET_BIT(lval, bit, cond) \
71 struct panfrost_constant_buffer
{
72 struct pipe_constant_buffer cb
[PIPE_MAX_CONSTANT_BUFFERS
];
73 uint32_t enabled_mask
;
77 struct panfrost_query
{
78 /* Passthrough from Gallium */
82 /* Memory for the GPU to writeback the value of the query */
83 struct panfrost_transfer transfer
;
86 struct panfrost_fence
{
87 struct pipe_reference reference
;
91 struct panfrost_streamout
{
92 struct pipe_stream_output_target
*targets
[PIPE_MAX_SO_BUFFERS
];
93 uint32_t offsets
[PIPE_MAX_SO_BUFFERS
];
97 struct panfrost_context
{
99 struct pipe_context base
;
101 /* Compiler context */
102 struct midgard_screen compiler
;
104 /* Bound job and map of panfrost_job_key to jobs */
105 struct panfrost_job
*job
;
106 struct hash_table
*jobs
;
108 /* panfrost_resource -> panfrost_job */
109 struct hash_table
*write_jobs
;
111 /* Bit mask for supported PIPE_DRAW for this hardware */
114 struct pipe_framebuffer_state pipe_framebuffer
;
115 struct panfrost_streamout streamout
;
117 struct panfrost_memory cmdstream_persistent
;
118 struct panfrost_memory scratchpad
;
119 struct panfrost_memory tiler_heap
;
120 struct panfrost_memory tiler_dummy
;
121 struct panfrost_memory depth_stencil_buffer
;
123 struct panfrost_query
*occlusion_query
;
125 /* Each draw has corresponding vertex and tiler payloads */
126 struct midgard_payload_vertex_tiler payloads
[PIPE_SHADER_TYPES
];
128 /* The fragment shader binary itself is pointed here (for the tripipe) but
129 * also everything else in the shader core, including blending, the
130 * stencil/depth tests, etc. Refer to the presentations. */
132 struct mali_shader_meta fragment_shader_core
;
134 /* Per-draw Dirty flags are setup like any other driver */
137 unsigned vertex_count
;
138 unsigned instance_count
;
140 /* If instancing is enabled, vertex count padded for instance; if
141 * it is disabled, just equal to plain vertex count */
142 unsigned padded_count
;
144 union mali_attr attributes
[PIPE_MAX_ATTRIBS
];
146 /* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
148 struct panfrost_constant_buffer constant_buffer
[PIPE_SHADER_TYPES
];
150 struct panfrost_rasterizer
*rasterizer
;
151 struct panfrost_shader_variants
*shader
[PIPE_SHADER_TYPES
];
152 struct panfrost_vertex_state
*vertex
;
154 struct pipe_vertex_buffer vertex_buffers
[PIPE_MAX_ATTRIBS
];
157 struct pipe_shader_buffer ssbo
[PIPE_SHADER_TYPES
][PIPE_MAX_SHADER_BUFFERS
];
158 uint32_t ssbo_mask
[PIPE_SHADER_TYPES
];
160 struct panfrost_sampler_state
*samplers
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
161 unsigned sampler_count
[PIPE_SHADER_TYPES
];
163 struct panfrost_sampler_view
*sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SHADER_SAMPLER_VIEWS
];
164 unsigned sampler_view_count
[PIPE_SHADER_TYPES
];
166 struct primconvert_context
*primconvert
;
167 struct blitter_context
*blitter
;
169 /* Blitting the wallpaper (the old contents of the framebuffer back to
170 * itself) uses a dedicated u_blitter instance versus general blit()
171 * callbacks from Gallium, as the blit() callback can trigger
172 * wallpapering without Gallium realising, which in turns u_blitter
173 * errors due to unsupported reucrsion */
175 struct blitter_context
*blitter_wallpaper
;
176 struct panfrost_job
*wallpaper_batch
;
178 struct panfrost_blend_state
*blend
;
180 struct pipe_viewport_state pipe_viewport
;
181 struct pipe_scissor_state scissor
;
182 struct pipe_blend_color blend_color
;
183 struct pipe_depth_stencil_alpha_state
*depth_stencil
;
184 struct pipe_stencil_ref stencil_ref
;
186 /* True for t6XX, false for t8xx. */
192 /* Corresponds to the CSO */
194 struct panfrost_rasterizer
{
195 struct pipe_rasterizer_state base
;
197 /* Bitmask of front face, etc */
198 unsigned tiler_gl_enables
;
201 /* Variants bundle together to form the backing CSO, bundling multiple
202 * shaders with varying emulated features baked in (alpha test
203 * parameters, etc) */
204 #define MAX_SHADER_VARIANTS 8
206 /* A shader state corresponds to the actual, current variant of the shader */
207 struct panfrost_shader_state
{
208 /* Compiled, mapped descriptor, ready for the hardware */
210 struct mali_shader_meta
*tripipe
;
212 /* Non-descript information */
215 bool writes_point_size
;
216 bool reads_point_coord
;
219 struct mali_attr_meta varyings
[PIPE_MAX_ATTRIBS
];
220 gl_varying_slot varyings_loc
[PIPE_MAX_ATTRIBS
];
222 unsigned sysval_count
;
223 unsigned sysval
[MAX_SYSVAL_COUNT
];
225 /* Information on this particular shader variant */
226 struct pipe_alpha_state alpha_state
;
228 uint16_t point_sprite_mask
;
229 unsigned point_sprite_upper_left
: 1;
231 /* Should we enable helper invocations */
232 bool helper_invocations
;
234 struct panfrost_bo
*bo
;
237 /* A collection of varyings (the CSO) */
238 struct panfrost_shader_variants
{
239 /* A panfrost_shader_variants can represent a shader for
240 * either graphics or compute */
245 struct pipe_shader_state base
;
246 struct pipe_compute_state cbase
;
249 struct panfrost_shader_state variants
[MAX_SHADER_VARIANTS
];
250 unsigned variant_count
;
252 /* The current active variant */
253 unsigned active_variant
;
256 struct panfrost_vertex_state
{
257 unsigned num_elements
;
259 struct pipe_vertex_element pipe
[PIPE_MAX_ATTRIBS
];
260 struct mali_attr_meta hw
[PIPE_MAX_ATTRIBS
];
263 struct panfrost_sampler_state
{
264 struct pipe_sampler_state base
;
265 struct mali_sampler_descriptor hw
;
268 /* Misnomer: Sampler view corresponds to textures, not samplers */
270 struct panfrost_sampler_view
{
271 struct pipe_sampler_view base
;
272 struct mali_texture_descriptor hw
;
276 static inline struct panfrost_context
*
277 pan_context(struct pipe_context
*pcontext
)
279 return (struct panfrost_context
*) pcontext
;
282 struct pipe_context
*
283 panfrost_create_context(struct pipe_screen
*screen
, void *priv
, unsigned flags
);
286 panfrost_emit_for_draw(struct panfrost_context
*ctx
, bool with_vertex_data
);
288 struct panfrost_transfer
289 panfrost_vertex_tiler_job(struct panfrost_context
*ctx
, bool is_tiler
);
292 panfrost_get_default_swizzle(unsigned components
);
296 struct pipe_context
*pipe
,
297 struct pipe_fence_handle
**fence
,
301 panfrost_is_scanout(struct panfrost_context
*ctx
);
303 mali_ptr
panfrost_sfbd_fragment(struct panfrost_context
*ctx
, bool has_draws
);
304 mali_ptr
panfrost_mfbd_fragment(struct panfrost_context
*ctx
, bool has_draws
);
306 struct bifrost_framebuffer
307 panfrost_emit_mfbd(struct panfrost_context
*ctx
, unsigned vertex_count
);
309 struct mali_single_framebuffer
310 panfrost_emit_sfbd(struct panfrost_context
*ctx
, unsigned vertex_count
);
313 panfrost_fragment_job(struct panfrost_context
*ctx
, bool has_draws
);
316 panfrost_shader_compile(
317 struct panfrost_context
*ctx
,
318 struct mali_shader_meta
*meta
,
319 enum pipe_shader_ir ir_type
,
321 gl_shader_stage stage
,
322 struct panfrost_shader_state
*state
);
325 panfrost_pack_work_groups_compute(
326 struct mali_vertex_tiler_prefix
*out
,
335 panfrost_pack_work_groups_fused(
336 struct mali_vertex_tiler_prefix
*vertex
,
337 struct mali_vertex_tiler_prefix
*tiler
,
348 panfrost_vertex_buffer_address(struct panfrost_context
*ctx
, unsigned i
);
351 panfrost_emit_vertex_data(struct panfrost_job
*batch
);
353 struct pan_shift_odd
{
359 panfrost_padded_vertex_count(
360 unsigned vertex_count
,
365 pan_expand_shift_odd(struct pan_shift_odd o
);
370 panfrost_compute_context_init(struct pipe_context
*pctx
);
375 panfrost_emit_varying_descriptor(
376 struct panfrost_context
*ctx
,
377 unsigned vertex_count
);