panfrost/midgard: Add umin/umax opcodes
[mesa.git] / src / gallium / drivers / panfrost / pan_context.h
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #ifndef __BUILDER_H__
26 #define __BUILDER_H__
27
28 #define _LARGEFILE64_SOURCE 1
29 #define CACHE_LINE_SIZE 1024 /* TODO */
30 #include <sys/mman.h>
31 #include <assert.h>
32 #include "pan_resource.h"
33 #include "pan_job.h"
34
35 #include "pipe/p_compiler.h"
36 #include "pipe/p_config.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_format.h"
40 #include "pipe/p_screen.h"
41 #include "pipe/p_state.h"
42 #include "util/u_blitter.h"
43 #include "util/hash_table.h"
44
45 #include "midgard/midgard_compile.h"
46
47 /* Forward declare to avoid extra header dep */
48 struct prim_convert_context;
49
50 #define MAX_DRAW_CALLS 4096
51 #define MAX_VARYINGS 4096
52
53 //#define PAN_DIRTY_CLEAR (1 << 0)
54 #define PAN_DIRTY_RASTERIZER (1 << 2)
55 #define PAN_DIRTY_FS (1 << 3)
56 #define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */
57 #define PAN_DIRTY_VS (1 << 4)
58 #define PAN_DIRTY_VERTEX (1 << 5)
59 #define PAN_DIRTY_VERT_BUF (1 << 6)
60 //#define PAN_DIRTY_VIEWPORT (1 << 7)
61 #define PAN_DIRTY_SAMPLERS (1 << 8)
62 #define PAN_DIRTY_TEXTURES (1 << 9)
63
64 #define SET_BIT(lval, bit, cond) \
65 if (cond) \
66 lval |= (bit); \
67 else \
68 lval &= ~(bit);
69
70 struct panfrost_constant_buffer {
71 bool dirty;
72 size_t size;
73 void *buffer;
74 };
75
76 struct panfrost_query {
77 /* Passthrough from Gallium */
78 unsigned type;
79 unsigned index;
80
81 /* Memory for the GPU to writeback the value of the query */
82 struct panfrost_transfer transfer;
83 };
84
85 struct panfrost_fence {
86 struct pipe_reference reference;
87 int fd;
88 };
89
90 #define PANFROST_MAX_TRANSIENT_ENTRIES 64
91
92 struct panfrost_transient_pool {
93 /* Memory blocks in the pool */
94 struct panfrost_memory_entry *entries[PANFROST_MAX_TRANSIENT_ENTRIES];
95
96 /* Number of entries we own */
97 unsigned entry_count;
98
99 /* Current entry that we are writing to, zero-indexed, strictly less than entry_count */
100 unsigned entry_index;
101
102 /* Number of bytes into the current entry we are */
103 off_t entry_offset;
104
105 /* Entry size (all entries must be homogenous) */
106 size_t entry_size;
107 };
108
109 struct panfrost_context {
110 /* Gallium context */
111 struct pipe_context base;
112
113 /* Bound job and map of panfrost_job_key to jobs */
114 struct panfrost_job *job;
115 struct hash_table *jobs;
116
117 /* Bit mask for supported PIPE_DRAW for this hardware */
118 unsigned draw_modes;
119
120 struct pipe_framebuffer_state pipe_framebuffer;
121
122 /* The number of concurrent FBOs allowed depends on the number of pools
123 * used; pools are ringed for parallelism opportunities */
124
125 struct panfrost_transient_pool transient_pools[2];
126 int cmdstream_i;
127
128 struct panfrost_memory cmdstream_persistent;
129 struct panfrost_memory shaders;
130 struct panfrost_memory scratchpad;
131 struct panfrost_memory tiler_heap;
132 struct panfrost_memory varying_mem;
133 struct panfrost_memory misc_0;
134 struct panfrost_memory misc_1;
135 struct panfrost_memory depth_stencil_buffer;
136
137 struct panfrost_query *occlusion_query;
138
139 /* Each draw has corresponding vertex and tiler payloads */
140 struct midgard_payload_vertex_tiler payload_vertex;
141 struct midgard_payload_vertex_tiler payload_tiler;
142
143 /* The fragment shader binary itself is pointed here (for the tripipe) but
144 * also everything else in the shader core, including blending, the
145 * stencil/depth tests, etc. Refer to the presentations. */
146
147 struct mali_shader_meta fragment_shader_core;
148
149 /* A frame is composed of a starting set value job, a number of vertex
150 * and tiler jobs, linked to the fragment job at the end. See the
151 * presentations for more information how this works */
152
153 unsigned draw_count;
154
155 mali_ptr set_value_job;
156 mali_ptr vertex_jobs[MAX_DRAW_CALLS];
157 mali_ptr tiler_jobs[MAX_DRAW_CALLS];
158
159 struct mali_job_descriptor_header *u_set_value_job;
160 struct mali_job_descriptor_header *u_vertex_jobs[MAX_DRAW_CALLS];
161 struct mali_job_descriptor_header *u_tiler_jobs[MAX_DRAW_CALLS];
162
163 unsigned vertex_job_count;
164 unsigned tiler_job_count;
165
166 /* Per-draw Dirty flags are setup like any other driver */
167 int dirty;
168
169 unsigned vertex_count;
170
171 union mali_attr attributes[PIPE_MAX_ATTRIBS];
172
173 unsigned varying_height;
174
175 struct mali_single_framebuffer vt_framebuffer_sfbd;
176 struct bifrost_framebuffer vt_framebuffer_mfbd;
177
178 /* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
179
180 struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
181
182 /* CSOs */
183 struct panfrost_rasterizer *rasterizer;
184
185 struct panfrost_shader_variants *vs;
186 struct panfrost_shader_variants *fs;
187
188 struct panfrost_vertex_state *vertex;
189
190 struct pipe_vertex_buffer *vertex_buffers;
191 unsigned vertex_buffer_count;
192
193 struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
194 unsigned sampler_count[PIPE_SHADER_TYPES];
195
196 struct panfrost_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
197 unsigned sampler_view_count[PIPE_SHADER_TYPES];
198
199 struct primconvert_context *primconvert;
200 struct blitter_context *blitter;
201
202 struct panfrost_blend_state *blend;
203
204 struct pipe_viewport_state pipe_viewport;
205 struct pipe_scissor_state scissor;
206 struct pipe_blend_color blend_color;
207 struct pipe_depth_stencil_alpha_state *depth_stencil;
208 struct pipe_stencil_ref stencil_ref;
209
210 /* True for t6XX, false for t8xx. */
211 bool is_t6xx;
212
213 /* If set, we'll require the use of single render-target framebuffer
214 * descriptors (SFBD), for older hardware -- specifically, <T760 hardware, If
215 * false, we'll use the MFBD no matter what. New hardware -does- retain support
216 * for SFBD, and in theory we could flip between them on a per-RT basis, but
217 * there's no real advantage to doing so */
218 bool require_sfbd;
219
220 uint32_t out_sync;
221 };
222
223 /* Corresponds to the CSO */
224
225 struct panfrost_rasterizer {
226 struct pipe_rasterizer_state base;
227
228 /* Bitmask of front face, etc */
229 unsigned tiler_gl_enables;
230 };
231
232 struct panfrost_blend_state {
233 struct pipe_blend_state base;
234
235 /* Whether a blend shader is in use */
236 bool has_blend_shader;
237
238 /* Compiled fixed function command */
239 struct mali_blend_equation equation;
240
241 /* Compiled blend shader */
242 mali_ptr blend_shader;
243 int blend_work_count;
244 };
245
246 /* Variants bundle together to form the backing CSO, bundling multiple
247 * shaders with varying emulated features baked in (alpha test
248 * parameters, etc) */
249 #define MAX_SHADER_VARIANTS 8
250
251 /* A shader state corresponds to the actual, current variant of the shader */
252 struct panfrost_shader_state {
253 struct pipe_shader_state *base;
254
255 /* Compiled, mapped descriptor, ready for the hardware */
256 bool compiled;
257 struct mali_shader_meta *tripipe;
258 mali_ptr tripipe_gpu;
259
260 /* Non-descript information */
261 int uniform_count;
262 bool can_discard;
263 bool writes_point_size;
264 bool reads_point_coord;
265
266 unsigned general_varying_stride;
267 struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS];
268
269 unsigned sysval_count;
270 unsigned sysval[MAX_SYSVAL_COUNT];
271
272 /* Information on this particular shader variant */
273 struct pipe_alpha_state alpha_state;
274 };
275
276 /* A collection of varyings (the CSO) */
277 struct panfrost_shader_variants {
278 struct pipe_shader_state base;
279
280 struct panfrost_shader_state variants[MAX_SHADER_VARIANTS];
281 unsigned variant_count;
282
283 /* The current active variant */
284 unsigned active_variant;
285 };
286
287 struct panfrost_vertex_state {
288 unsigned num_elements;
289
290 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
291 int nr_components[PIPE_MAX_ATTRIBS];
292
293 /* The actual attribute meta, prebaked and GPU mapped. TODO: Free memory */
294 struct mali_attr_meta *hw;
295 mali_ptr descriptor_ptr;
296 };
297
298 struct panfrost_sampler_state {
299 struct pipe_sampler_state base;
300 struct mali_sampler_descriptor hw;
301 };
302
303 /* Misnomer: Sampler view corresponds to textures, not samplers */
304
305 struct panfrost_sampler_view {
306 struct pipe_sampler_view base;
307 struct mali_texture_descriptor hw;
308 };
309
310 static inline struct panfrost_context *
311 pan_context(struct pipe_context *pcontext)
312 {
313 return (struct panfrost_context *) pcontext;
314 }
315
316 static inline struct panfrost_screen *
317 pan_screen(struct pipe_screen *p)
318 {
319 return (struct panfrost_screen *)p;
320 }
321
322 struct pipe_context *
323 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
324
325 void
326 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data);
327
328 struct panfrost_transfer
329 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler, bool is_elided_tiler);
330
331 unsigned
332 panfrost_get_default_swizzle(unsigned components);
333
334 void
335 panfrost_flush(
336 struct pipe_context *pipe,
337 struct pipe_fence_handle **fence,
338 unsigned flags);
339
340 bool
341 panfrost_is_scanout(struct panfrost_context *ctx);
342
343 mali_ptr
344 panfrost_sfbd_fragment(struct panfrost_context *ctx, bool flip_y);
345
346 mali_ptr
347 panfrost_mfbd_fragment(struct panfrost_context *ctx, bool flip_y);
348
349 struct bifrost_framebuffer
350 panfrost_emit_mfbd(struct panfrost_context *ctx);
351
352 struct mali_single_framebuffer
353 panfrost_emit_sfbd(struct panfrost_context *ctx);
354
355 mali_ptr
356 panfrost_fragment_job(struct panfrost_context *ctx);
357
358 void
359 panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *meta, const char *src, int type, struct panfrost_shader_state *state);
360
361 #endif