panfrost: Import job data structures from v3d
[mesa.git] / src / gallium / drivers / panfrost / pan_context.h
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #ifndef __BUILDER_H__
26 #define __BUILDER_H__
27
28 #define _LARGEFILE64_SOURCE 1
29 #define CACHE_LINE_SIZE 1024 /* TODO */
30 #include <sys/mman.h>
31 #include <assert.h>
32 #include "pan_resource.h"
33 #include "pan_job.h"
34
35 #include "pipe/p_compiler.h"
36 #include "pipe/p_config.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_format.h"
40 #include "pipe/p_screen.h"
41 #include "pipe/p_state.h"
42 #include "util/u_blitter.h"
43 #include "util/hash_table.h"
44
45 /* Forward declare to avoid extra header dep */
46 struct prim_convert_context;
47
48 #define MAX_DRAW_CALLS 4096
49 #define MAX_VARYINGS 4096
50
51 //#define PAN_DIRTY_CLEAR (1 << 0)
52 #define PAN_DIRTY_RASTERIZER (1 << 2)
53 #define PAN_DIRTY_FS (1 << 3)
54 #define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */
55 #define PAN_DIRTY_VS (1 << 4)
56 #define PAN_DIRTY_VERTEX (1 << 5)
57 #define PAN_DIRTY_VERT_BUF (1 << 6)
58 //#define PAN_DIRTY_VIEWPORT (1 << 7)
59 #define PAN_DIRTY_SAMPLERS (1 << 8)
60 #define PAN_DIRTY_TEXTURES (1 << 9)
61
62 struct panfrost_constant_buffer {
63 bool dirty;
64 size_t size;
65 void *buffer;
66 };
67
68 struct panfrost_query {
69 /* Passthrough from Gallium */
70 unsigned type;
71 unsigned index;
72
73 /* Memory for the GPU to writeback the value of the query */
74 struct panfrost_transfer transfer;
75 };
76
77 #define PANFROST_MAX_TRANSIENT_ENTRIES 64
78
79 struct panfrost_transient_pool {
80 /* Memory blocks in the pool */
81 struct panfrost_memory_entry *entries[PANFROST_MAX_TRANSIENT_ENTRIES];
82
83 /* Number of entries we own */
84 unsigned entry_count;
85
86 /* Current entry that we are writing to, zero-indexed, strictly less than entry_count */
87 unsigned entry_index;
88
89 /* Number of bytes into the current entry we are */
90 off_t entry_offset;
91
92 /* Entry size (all entries must be homogenous) */
93 size_t entry_size;
94 };
95
96 struct panfrost_context {
97 /* Gallium context */
98 struct pipe_context base;
99
100 /* Bound job and map of panfrost_job_key to jobs */
101 struct panfrost_job *job;
102 struct hash_table *jobs;
103
104 /* Bit mask for supported PIPE_DRAW for this hardware */
105 unsigned draw_modes;
106
107 struct pipe_framebuffer_state pipe_framebuffer;
108
109 /* The number of concurrent FBOs allowed depends on the number of pools
110 * used; pools are ringed for parallelism opportunities */
111
112 struct panfrost_transient_pool transient_pools[2];
113 int cmdstream_i;
114
115 struct panfrost_memory cmdstream_persistent;
116 struct panfrost_memory shaders;
117 struct panfrost_memory scratchpad;
118 struct panfrost_memory tiler_heap;
119 struct panfrost_memory varying_mem;
120 struct panfrost_memory misc_0;
121 struct panfrost_memory misc_1;
122 struct panfrost_memory depth_stencil_buffer;
123
124 struct {
125 unsigned buffers;
126 const union pipe_color_union *color;
127 double depth;
128 unsigned stencil;
129 } last_clear;
130
131 struct panfrost_query *occlusion_query;
132
133 /* Each render job has multiple framebuffer descriptors associated with
134 * it, used for various purposes with more or less the same format. The
135 * most obvious is the fragment framebuffer descriptor, which carries
136 * e.g. clearing information */
137
138 union {
139 struct mali_single_framebuffer fragment_sfbd;
140 struct {
141 struct bifrost_framebuffer fragment_mfbd;
142 struct bifrost_fb_extra fragment_extra;
143 struct bifrost_render_target fragment_rts[4];
144 };
145 };
146
147 /* Each draw has corresponding vertex and tiler payloads */
148 struct midgard_payload_vertex_tiler payload_vertex;
149 struct midgard_payload_vertex_tiler payload_tiler;
150
151 /* The fragment shader binary itself is pointed here (for the tripipe) but
152 * also everything else in the shader core, including blending, the
153 * stencil/depth tests, etc. Refer to the presentations. */
154
155 struct mali_shader_meta fragment_shader_core;
156
157 /* A frame is composed of a starting set value job, a number of vertex
158 * and tiler jobs, linked to the fragment job at the end. See the
159 * presentations for more information how this works */
160
161 unsigned draw_count;
162
163 mali_ptr set_value_job;
164 mali_ptr vertex_jobs[MAX_DRAW_CALLS];
165 mali_ptr tiler_jobs[MAX_DRAW_CALLS];
166
167 struct mali_job_descriptor_header *u_set_value_job;
168 struct mali_job_descriptor_header *u_vertex_jobs[MAX_DRAW_CALLS];
169 struct mali_job_descriptor_header *u_tiler_jobs[MAX_DRAW_CALLS];
170
171 unsigned vertex_job_count;
172 unsigned tiler_job_count;
173
174 /* Per-draw Dirty flags are setup like any other driver */
175 int dirty;
176
177 /* Per frame dirty flag - whether there was a clear. If not, we need to do a partial update, maybe */
178 bool frame_cleared;
179
180 unsigned vertex_count;
181
182 union mali_attr attributes[PIPE_MAX_ATTRIBS];
183
184 unsigned varying_height;
185
186 struct mali_viewport *viewport;
187 struct mali_single_framebuffer vt_framebuffer_sfbd;
188 struct bifrost_framebuffer vt_framebuffer_mfbd;
189
190 /* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
191
192 struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
193
194 /* CSOs */
195 struct panfrost_rasterizer *rasterizer;
196
197 struct panfrost_shader_variants *vs;
198 struct panfrost_shader_variants *fs;
199
200 struct panfrost_vertex_state *vertex;
201
202 struct pipe_vertex_buffer *vertex_buffers;
203 unsigned vertex_buffer_count;
204
205 struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
206 unsigned sampler_count[PIPE_SHADER_TYPES];
207
208 struct panfrost_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
209 unsigned sampler_view_count[PIPE_SHADER_TYPES];
210
211 struct primconvert_context *primconvert;
212 struct blitter_context *blitter;
213
214 struct panfrost_blend_state *blend;
215
216 struct pipe_viewport_state pipe_viewport;
217 struct pipe_scissor_state scissor;
218 struct pipe_blend_color blend_color;
219 struct pipe_depth_stencil_alpha_state *depth_stencil;
220 struct pipe_stencil_ref stencil_ref;
221 };
222
223 /* Corresponds to the CSO */
224
225 struct panfrost_rasterizer {
226 struct pipe_rasterizer_state base;
227
228 /* Bitmask of front face, etc */
229 unsigned tiler_gl_enables;
230 };
231
232 struct panfrost_blend_state {
233 struct pipe_blend_state base;
234
235 /* Whether a blend shader is in use */
236 bool has_blend_shader;
237
238 /* Compiled fixed function command */
239 struct mali_blend_equation equation;
240
241 /* Compiled blend shader */
242 mali_ptr blend_shader;
243 int blend_work_count;
244 };
245
246 /* Internal varyings descriptor */
247 struct panfrost_varyings {
248 /* Varyings information: stride of each chunk of memory used for
249 * varyings (similar structure with attributes). Count is just the
250 * number of vec4's. Buffer count is the number of varying chunks (<=
251 * count). Height is used to calculate gl_Position's position ("it's
252 * not a pun, Alyssa!"). Vertex-only varyings == descriptor for
253 * gl_Position and something else apparently occupying the same space.
254 * Varyings == main varyings descriptors following typical mali_attr
255 * conventions. */
256
257 unsigned varyings_stride[MAX_VARYINGS];
258 unsigned varying_count;
259 unsigned varying_buffer_count;
260
261 /* Map of the actual varyings buffer */
262 uint8_t *varyings_buffer_cpu;
263 mali_ptr varyings_descriptor;
264 mali_ptr varyings_descriptor_fragment;
265 };
266
267 /* Variants bundle together to form the backing CSO, bundling multiple
268 * shaders with varying emulated features baked in (alpha test
269 * parameters, etc) */
270 #define MAX_SHADER_VARIANTS 8
271
272 /* A shader state corresponds to the actual, current variant of the shader */
273 struct panfrost_shader_state {
274 struct pipe_shader_state *base;
275
276 /* Compiled, mapped descriptor, ready for the hardware */
277 bool compiled;
278 struct mali_shader_meta *tripipe;
279 mali_ptr tripipe_gpu;
280
281 /* Non-descript information */
282 int uniform_count;
283 bool can_discard;
284 bool writes_point_size;
285
286 /* Valid for vertex shaders only due to when this is calculated */
287 struct panfrost_varyings varyings;
288
289 /* Information on this particular shader variant */
290 struct pipe_alpha_state alpha_state;
291 };
292
293 /* A collection of varyings (the CSO) */
294 struct panfrost_shader_variants {
295 struct pipe_shader_state base;
296
297 struct panfrost_shader_state variants[MAX_SHADER_VARIANTS];
298 unsigned variant_count;
299
300 /* The current active variant */
301 unsigned active_variant;
302 };
303
304 struct panfrost_vertex_state {
305 unsigned num_elements;
306
307 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
308 int nr_components[PIPE_MAX_ATTRIBS];
309
310 /* The actual attribute meta, prebaked and GPU mapped. TODO: Free memory */
311 struct mali_attr_meta *hw;
312 mali_ptr descriptor_ptr;
313 };
314
315 struct panfrost_sampler_state {
316 struct pipe_sampler_state base;
317 struct mali_sampler_descriptor hw;
318 };
319
320 /* Misnomer: Sampler view corresponds to textures, not samplers */
321
322 struct panfrost_sampler_view {
323 struct pipe_sampler_view base;
324 struct mali_texture_descriptor hw;
325 };
326
327 static inline struct panfrost_context *
328 pan_context(struct pipe_context *pcontext)
329 {
330 return (struct panfrost_context *) pcontext;
331 }
332
333 static inline struct panfrost_screen *
334 pan_screen(struct pipe_screen *p)
335 {
336 return (struct panfrost_screen *)p;
337 }
338
339 struct pipe_context *
340 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
341
342 void
343 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data);
344
345 struct panfrost_transfer
346 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler, bool is_elided_tiler);
347
348 unsigned
349 panfrost_get_default_swizzle(unsigned components);
350
351 void
352 panfrost_flush(
353 struct pipe_context *pipe,
354 struct pipe_fence_handle **fence,
355 unsigned flags);
356
357 mali_ptr
358 panfrost_fragment_job(struct panfrost_context *ctx);
359
360 void
361 panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *meta, const char *src, int type, struct panfrost_shader_state *state);
362
363 #endif