panfrost: Backport driver to Mali T600/T700
[mesa.git] / src / gallium / drivers / panfrost / pan_context.h
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #ifndef __BUILDER_H__
26 #define __BUILDER_H__
27
28 #define _LARGEFILE64_SOURCE 1
29 #define CACHE_LINE_SIZE 1024 /* TODO */
30 #include <sys/mman.h>
31 #include <assert.h>
32 #include "pan_resource.h"
33
34 #include "pipe/p_compiler.h"
35 #include "pipe/p_config.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_format.h"
39 #include "pipe/p_screen.h"
40 #include "pipe/p_state.h"
41 #include "util/u_blitter.h"
42
43 /* Forward declare to avoid extra header dep */
44 struct prim_convert_context;
45
46 #define MAX_DRAW_CALLS 4096
47 #define MAX_VARYINGS 4096
48
49 //#define PAN_DIRTY_CLEAR (1 << 0)
50 #define PAN_DIRTY_RASTERIZER (1 << 2)
51 #define PAN_DIRTY_FS (1 << 3)
52 #define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */
53 #define PAN_DIRTY_VS (1 << 4)
54 #define PAN_DIRTY_VERTEX (1 << 5)
55 #define PAN_DIRTY_VERT_BUF (1 << 6)
56 //#define PAN_DIRTY_VIEWPORT (1 << 7)
57 #define PAN_DIRTY_SAMPLERS (1 << 8)
58 #define PAN_DIRTY_TEXTURES (1 << 9)
59
60 struct panfrost_constant_buffer {
61 bool dirty;
62 size_t size;
63 void *buffer;
64 };
65
66 struct panfrost_query {
67 /* Passthrough from Gallium */
68 unsigned type;
69 unsigned index;
70
71 /* Memory for the GPU to writeback the value of the query */
72 struct panfrost_transfer transfer;
73 };
74
75 #define PANFROST_MAX_TRANSIENT_ENTRIES 64
76
77 struct panfrost_transient_pool {
78 /* Memory blocks in the pool */
79 struct panfrost_memory_entry *entries[PANFROST_MAX_TRANSIENT_ENTRIES];
80
81 /* Number of entries we own */
82 unsigned entry_count;
83
84 /* Current entry that we are writing to, zero-indexed, strictly less than entry_count */
85 unsigned entry_index;
86
87 /* Number of bytes into the current entry we are */
88 off_t entry_offset;
89
90 /* Entry size (all entries must be homogenous) */
91 size_t entry_size;
92 };
93
94 struct panfrost_context {
95 /* Gallium context */
96 struct pipe_context base;
97
98 /* Bit mask for supported PIPE_DRAW for this hardware */
99 unsigned draw_modes;
100
101 struct pipe_framebuffer_state pipe_framebuffer;
102
103 /* The number of concurrent FBOs allowed depends on the number of pools
104 * used; pools are ringed for parallelism opportunities */
105
106 struct panfrost_transient_pool transient_pools[2];
107 int cmdstream_i;
108
109 struct panfrost_memory cmdstream_persistent;
110 struct panfrost_memory shaders;
111 struct panfrost_memory scratchpad;
112 struct panfrost_memory tiler_heap;
113 struct panfrost_memory varying_mem;
114 struct panfrost_memory misc_0;
115 struct panfrost_memory misc_1;
116 struct panfrost_memory depth_stencil_buffer;
117
118 struct {
119 unsigned buffers;
120 const union pipe_color_union *color;
121 double depth;
122 unsigned stencil;
123 } last_clear;
124
125 struct panfrost_query *occlusion_query;
126
127 /* Each render job has multiple framebuffer descriptors associated with
128 * it, used for various purposes with more or less the same format. The
129 * most obvious is the fragment framebuffer descriptor, which carries
130 * e.g. clearing information */
131
132 union {
133 struct mali_single_framebuffer fragment_sfbd;
134 struct {
135 struct bifrost_framebuffer fragment_mfbd;
136 struct bifrost_fb_extra fragment_extra;
137 struct bifrost_render_target fragment_rts[4];
138 };
139 };
140
141 /* Each draw has corresponding vertex and tiler payloads */
142 struct midgard_payload_vertex_tiler payload_vertex;
143 struct midgard_payload_vertex_tiler payload_tiler;
144
145 /* The fragment shader binary itself is pointed here (for the tripipe) but
146 * also everything else in the shader core, including blending, the
147 * stencil/depth tests, etc. Refer to the presentations. */
148
149 struct mali_shader_meta fragment_shader_core;
150
151 /* A frame is composed of a starting set value job, a number of vertex
152 * and tiler jobs, linked to the fragment job at the end. See the
153 * presentations for more information how this works */
154
155 unsigned draw_count;
156
157 mali_ptr set_value_job;
158 mali_ptr vertex_jobs[MAX_DRAW_CALLS];
159 mali_ptr tiler_jobs[MAX_DRAW_CALLS];
160
161 struct mali_job_descriptor_header *u_set_value_job;
162 struct mali_job_descriptor_header *u_vertex_jobs[MAX_DRAW_CALLS];
163 struct mali_job_descriptor_header *u_tiler_jobs[MAX_DRAW_CALLS];
164
165 unsigned vertex_job_count;
166 unsigned tiler_job_count;
167
168 /* Per-draw Dirty flags are setup like any other driver */
169 int dirty;
170
171 /* Per frame dirty flag - whether there was a clear. If not, we need to do a partial update, maybe */
172 bool frame_cleared;
173
174 unsigned vertex_count;
175
176 union mali_attr attributes[PIPE_MAX_ATTRIBS];
177
178 unsigned varying_height;
179
180 struct mali_viewport *viewport;
181 struct mali_single_framebuffer vt_framebuffer_sfbd;
182 struct bifrost_framebuffer vt_framebuffer_mfbd;
183
184 /* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
185
186 struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
187
188 /* CSOs */
189 struct panfrost_rasterizer *rasterizer;
190
191 struct panfrost_shader_variants *vs;
192 struct panfrost_shader_variants *fs;
193
194 struct panfrost_vertex_state *vertex;
195
196 struct pipe_vertex_buffer *vertex_buffers;
197 unsigned vertex_buffer_count;
198
199 struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
200 unsigned sampler_count[PIPE_SHADER_TYPES];
201
202 struct panfrost_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
203 unsigned sampler_view_count[PIPE_SHADER_TYPES];
204
205 struct primconvert_context *primconvert;
206 struct blitter_context *blitter;
207
208 struct panfrost_blend_state *blend;
209
210 struct pipe_viewport_state pipe_viewport;
211 struct pipe_scissor_state scissor;
212 struct pipe_blend_color blend_color;
213 struct pipe_depth_stencil_alpha_state *depth_stencil;
214 struct pipe_stencil_ref stencil_ref;
215 };
216
217 /* Corresponds to the CSO */
218
219 struct panfrost_rasterizer {
220 struct pipe_rasterizer_state base;
221
222 /* Bitmask of front face, etc */
223 unsigned tiler_gl_enables;
224 };
225
226 struct panfrost_blend_state {
227 struct pipe_blend_state base;
228
229 /* Whether a blend shader is in use */
230 bool has_blend_shader;
231
232 /* Compiled fixed function command */
233 struct mali_blend_equation equation;
234
235 /* Compiled blend shader */
236 mali_ptr blend_shader;
237 int blend_work_count;
238 };
239
240 /* Internal varyings descriptor */
241 struct panfrost_varyings {
242 /* Varyings information: stride of each chunk of memory used for
243 * varyings (similar structure with attributes). Count is just the
244 * number of vec4's. Buffer count is the number of varying chunks (<=
245 * count). Height is used to calculate gl_Position's position ("it's
246 * not a pun, Alyssa!"). Vertex-only varyings == descriptor for
247 * gl_Position and something else apparently occupying the same space.
248 * Varyings == main varyings descriptors following typical mali_attr
249 * conventions. */
250
251 unsigned varyings_stride[MAX_VARYINGS];
252 unsigned varying_count;
253 unsigned varying_buffer_count;
254
255 /* Map of the actual varyings buffer */
256 uint8_t *varyings_buffer_cpu;
257 mali_ptr varyings_descriptor;
258 mali_ptr varyings_descriptor_fragment;
259 };
260
261 /* Variants bundle together to form the backing CSO, bundling multiple
262 * shaders with varying emulated features baked in (alpha test
263 * parameters, etc) */
264 #define MAX_SHADER_VARIANTS 8
265
266 /* A shader state corresponds to the actual, current variant of the shader */
267 struct panfrost_shader_state {
268 struct pipe_shader_state *base;
269
270 /* Compiled, mapped descriptor, ready for the hardware */
271 bool compiled;
272 struct mali_shader_meta *tripipe;
273 mali_ptr tripipe_gpu;
274
275 /* Non-descript information */
276 int uniform_count;
277 bool can_discard;
278 bool writes_point_size;
279
280 /* Valid for vertex shaders only due to when this is calculated */
281 struct panfrost_varyings varyings;
282
283 /* Information on this particular shader variant */
284 struct pipe_alpha_state alpha_state;
285 };
286
287 /* A collection of varyings (the CSO) */
288 struct panfrost_shader_variants {
289 struct pipe_shader_state base;
290
291 struct panfrost_shader_state variants[MAX_SHADER_VARIANTS];
292 unsigned variant_count;
293
294 /* The current active variant */
295 unsigned active_variant;
296 };
297
298 struct panfrost_vertex_state {
299 unsigned num_elements;
300
301 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
302 int nr_components[PIPE_MAX_ATTRIBS];
303
304 /* The actual attribute meta, prebaked and GPU mapped. TODO: Free memory */
305 struct mali_attr_meta *hw;
306 mali_ptr descriptor_ptr;
307 };
308
309 struct panfrost_sampler_state {
310 struct pipe_sampler_state base;
311 struct mali_sampler_descriptor hw;
312 };
313
314 /* Misnomer: Sampler view corresponds to textures, not samplers */
315
316 struct panfrost_sampler_view {
317 struct pipe_sampler_view base;
318 struct mali_texture_descriptor hw;
319 };
320
321 static inline struct panfrost_context *
322 pan_context(struct pipe_context *pcontext)
323 {
324 return (struct panfrost_context *) pcontext;
325 }
326
327 static inline struct panfrost_screen *
328 pan_screen(struct pipe_screen *p)
329 {
330 return (struct panfrost_screen *)p;
331 }
332
333 struct pipe_context *
334 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
335
336 void
337 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data);
338
339 struct panfrost_transfer
340 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler, bool is_elided_tiler);
341
342 unsigned
343 panfrost_get_default_swizzle(unsigned components);
344
345 void
346 panfrost_flush(
347 struct pipe_context *pipe,
348 struct pipe_fence_handle **fence,
349 unsigned flags);
350
351 mali_ptr
352 panfrost_fragment_job(struct panfrost_context *ctx);
353
354 void
355 panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *meta, const char *src, int type, struct panfrost_shader_state *state);
356
357 #endif