2 * © Copyright 2018 Alyssa Rosenzweig
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
28 #define _LARGEFILE64_SOURCE 1
29 #define CACHE_LINE_SIZE 1024 /* TODO */
32 #include "pan_resource.h"
34 #include "pipe/p_compiler.h"
35 #include "pipe/p_config.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_format.h"
39 #include "pipe/p_screen.h"
40 #include "pipe/p_state.h"
41 #include "util/u_blitter.h"
43 /* Forward declare to avoid extra header dep */
44 struct prim_convert_context
;
46 #define MAX_DRAW_CALLS 4096
47 #define MAX_VARYINGS 4096
49 //#define PAN_DIRTY_CLEAR (1 << 0)
50 #define PAN_DIRTY_RASTERIZER (1 << 2)
51 #define PAN_DIRTY_FS (1 << 3)
52 #define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */
53 #define PAN_DIRTY_VS (1 << 4)
54 #define PAN_DIRTY_VERTEX (1 << 5)
55 #define PAN_DIRTY_VERT_BUF (1 << 6)
56 //#define PAN_DIRTY_VIEWPORT (1 << 7)
57 #define PAN_DIRTY_SAMPLERS (1 << 8)
58 #define PAN_DIRTY_TEXTURES (1 << 9)
60 struct panfrost_constant_buffer
{
66 struct panfrost_query
{
67 /* Passthrough from Gallium */
71 /* Memory for the GPU to writeback the value of the query */
72 struct panfrost_transfer transfer
;
75 #define PANFROST_MAX_TRANSIENT_ENTRIES 64
77 struct panfrost_transient_pool
{
78 /* Memory blocks in the pool */
79 struct panfrost_memory_entry
*entries
[PANFROST_MAX_TRANSIENT_ENTRIES
];
81 /* Number of entries we own */
84 /* Current entry that we are writing to, zero-indexed, strictly less than entry_count */
87 /* Number of bytes into the current entry we are */
90 /* Entry size (all entries must be homogenous) */
94 struct panfrost_context
{
96 struct pipe_context base
;
98 /* Bit mask for supported PIPE_DRAW for this hardware */
101 struct pipe_framebuffer_state pipe_framebuffer
;
103 /* The number of concurrent FBOs allowed depends on the number of pools
104 * used; pools are ringed for parallelism opportunities */
106 struct panfrost_transient_pool transient_pools
[2];
109 struct panfrost_memory cmdstream_persistent
;
110 struct panfrost_memory shaders
;
111 struct panfrost_memory scratchpad
;
112 struct panfrost_memory tiler_heap
;
113 struct panfrost_memory varying_mem
;
114 struct panfrost_memory misc_0
;
115 struct panfrost_memory misc_1
;
116 struct panfrost_memory depth_stencil_buffer
;
120 const union pipe_color_union
*color
;
125 struct panfrost_query
*occlusion_query
;
127 /* Each render job has multiple framebuffer descriptors associated with
128 * it, used for various purposes with more or less the same format. The
129 * most obvious is the fragment framebuffer descriptor, which carries
130 * e.g. clearing information */
133 struct mali_single_framebuffer fragment_sfbd
;
135 struct bifrost_framebuffer fragment_mfbd
;
136 struct bifrost_fb_extra fragment_extra
;
137 struct bifrost_render_target fragment_rts
[4];
141 /* Each draw has corresponding vertex and tiler payloads */
142 struct midgard_payload_vertex_tiler payload_vertex
;
143 struct midgard_payload_vertex_tiler payload_tiler
;
145 /* The fragment shader binary itself is pointed here (for the tripipe) but
146 * also everything else in the shader core, including blending, the
147 * stencil/depth tests, etc. Refer to the presentations. */
149 struct mali_shader_meta fragment_shader_core
;
151 /* A frame is composed of a starting set value job, a number of vertex
152 * and tiler jobs, linked to the fragment job at the end. See the
153 * presentations for more information how this works */
157 mali_ptr set_value_job
;
158 mali_ptr vertex_jobs
[MAX_DRAW_CALLS
];
159 mali_ptr tiler_jobs
[MAX_DRAW_CALLS
];
161 struct mali_job_descriptor_header
*u_set_value_job
;
162 struct mali_job_descriptor_header
*u_vertex_jobs
[MAX_DRAW_CALLS
];
163 struct mali_job_descriptor_header
*u_tiler_jobs
[MAX_DRAW_CALLS
];
165 unsigned vertex_job_count
;
166 unsigned tiler_job_count
;
168 /* Per-draw Dirty flags are setup like any other driver */
171 /* Per frame dirty flag - whether there was a clear. If not, we need to do a partial update, maybe */
174 unsigned vertex_count
;
176 union mali_attr attributes
[PIPE_MAX_ATTRIBS
];
178 unsigned varying_height
;
180 struct mali_viewport
*viewport
;
181 struct mali_single_framebuffer vt_framebuffer_sfbd
;
182 struct bifrost_framebuffer vt_framebuffer_mfbd
;
184 /* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
186 struct panfrost_constant_buffer constant_buffer
[PIPE_SHADER_TYPES
];
189 struct panfrost_rasterizer
*rasterizer
;
191 struct panfrost_shader_variants
*vs
;
192 struct panfrost_shader_variants
*fs
;
194 struct panfrost_vertex_state
*vertex
;
196 struct pipe_vertex_buffer
*vertex_buffers
;
197 unsigned vertex_buffer_count
;
199 struct panfrost_sampler_state
*samplers
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
200 unsigned sampler_count
[PIPE_SHADER_TYPES
];
202 struct panfrost_sampler_view
*sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SHADER_SAMPLER_VIEWS
];
203 unsigned sampler_view_count
[PIPE_SHADER_TYPES
];
205 struct primconvert_context
*primconvert
;
206 struct blitter_context
*blitter
;
208 struct panfrost_blend_state
*blend
;
210 struct pipe_viewport_state pipe_viewport
;
211 struct pipe_scissor_state scissor
;
212 struct pipe_blend_color blend_color
;
213 struct pipe_depth_stencil_alpha_state
*depth_stencil
;
214 struct pipe_stencil_ref stencil_ref
;
217 /* Corresponds to the CSO */
219 struct panfrost_rasterizer
{
220 struct pipe_rasterizer_state base
;
222 /* Bitmask of front face, etc */
223 unsigned tiler_gl_enables
;
226 struct panfrost_blend_state
{
227 struct pipe_blend_state base
;
229 /* Whether a blend shader is in use */
230 bool has_blend_shader
;
232 /* Compiled fixed function command */
233 struct mali_blend_equation equation
;
235 /* Compiled blend shader */
236 mali_ptr blend_shader
;
237 int blend_work_count
;
240 /* Internal varyings descriptor */
241 struct panfrost_varyings
{
242 /* Varyings information: stride of each chunk of memory used for
243 * varyings (similar structure with attributes). Count is just the
244 * number of vec4's. Buffer count is the number of varying chunks (<=
245 * count). Height is used to calculate gl_Position's position ("it's
246 * not a pun, Alyssa!"). Vertex-only varyings == descriptor for
247 * gl_Position and something else apparently occupying the same space.
248 * Varyings == main varyings descriptors following typical mali_attr
251 unsigned varyings_stride
[MAX_VARYINGS
];
252 unsigned varying_count
;
253 unsigned varying_buffer_count
;
255 /* Map of the actual varyings buffer */
256 uint8_t *varyings_buffer_cpu
;
257 mali_ptr varyings_descriptor
;
258 mali_ptr varyings_descriptor_fragment
;
261 /* Variants bundle together to form the backing CSO, bundling multiple
262 * shaders with varying emulated features baked in (alpha test
263 * parameters, etc) */
264 #define MAX_SHADER_VARIANTS 8
266 /* A shader state corresponds to the actual, current variant of the shader */
267 struct panfrost_shader_state
{
268 struct pipe_shader_state
*base
;
270 /* Compiled, mapped descriptor, ready for the hardware */
272 struct mali_shader_meta
*tripipe
;
273 mali_ptr tripipe_gpu
;
275 /* Non-descript information */
278 bool writes_point_size
;
280 /* Valid for vertex shaders only due to when this is calculated */
281 struct panfrost_varyings varyings
;
283 /* Information on this particular shader variant */
284 struct pipe_alpha_state alpha_state
;
287 /* A collection of varyings (the CSO) */
288 struct panfrost_shader_variants
{
289 struct pipe_shader_state base
;
291 struct panfrost_shader_state variants
[MAX_SHADER_VARIANTS
];
292 unsigned variant_count
;
294 /* The current active variant */
295 unsigned active_variant
;
298 struct panfrost_vertex_state
{
299 unsigned num_elements
;
301 struct pipe_vertex_element pipe
[PIPE_MAX_ATTRIBS
];
302 int nr_components
[PIPE_MAX_ATTRIBS
];
304 /* The actual attribute meta, prebaked and GPU mapped. TODO: Free memory */
305 struct mali_attr_meta
*hw
;
306 mali_ptr descriptor_ptr
;
309 struct panfrost_sampler_state
{
310 struct pipe_sampler_state base
;
311 struct mali_sampler_descriptor hw
;
314 /* Misnomer: Sampler view corresponds to textures, not samplers */
316 struct panfrost_sampler_view
{
317 struct pipe_sampler_view base
;
318 struct mali_texture_descriptor hw
;
321 static inline struct panfrost_context
*
322 pan_context(struct pipe_context
*pcontext
)
324 return (struct panfrost_context
*) pcontext
;
327 static inline struct panfrost_screen
*
328 pan_screen(struct pipe_screen
*p
)
330 return (struct panfrost_screen
*)p
;
333 struct pipe_context
*
334 panfrost_create_context(struct pipe_screen
*screen
, void *priv
, unsigned flags
);
337 panfrost_emit_for_draw(struct panfrost_context
*ctx
, bool with_vertex_data
);
339 struct panfrost_transfer
340 panfrost_vertex_tiler_job(struct panfrost_context
*ctx
, bool is_tiler
, bool is_elided_tiler
);
343 panfrost_get_default_swizzle(unsigned components
);
347 struct pipe_context
*pipe
,
348 struct pipe_fence_handle
**fence
,
352 panfrost_fragment_job(struct panfrost_context
*ctx
);
355 panfrost_shader_compile(struct panfrost_context
*ctx
, struct mali_shader_meta
*meta
, const char *src
, int type
, struct panfrost_shader_state
*state
);