panfrost: Add an helper to update the rasterizer part of a tiler job desc
[mesa.git] / src / gallium / drivers / panfrost / pan_context.h
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #ifndef __BUILDER_H__
26 #define __BUILDER_H__
27
28 #define _LARGEFILE64_SOURCE 1
29 #define CACHE_LINE_SIZE 1024 /* TODO */
30 #include <sys/mman.h>
31 #include <assert.h>
32 #include "pan_resource.h"
33 #include "pan_job.h"
34 #include "pan_blend.h"
35 #include "pan_encoder.h"
36 #include "pan_texture.h"
37
38 #include "pipe/p_compiler.h"
39 #include "pipe/p_config.h"
40 #include "pipe/p_context.h"
41 #include "pipe/p_defines.h"
42 #include "pipe/p_format.h"
43 #include "pipe/p_screen.h"
44 #include "pipe/p_state.h"
45 #include "util/u_blitter.h"
46 #include "util/hash_table.h"
47
48 #include "midgard/midgard_compile.h"
49 #include "compiler/shader_enums.h"
50
51 /* Forward declare to avoid extra header dep */
52 struct prim_convert_context;
53
54 #define MAX_VARYINGS 4096
55
56 #define SET_BIT(lval, bit, cond) \
57 if (cond) \
58 lval |= (bit); \
59 else \
60 lval &= ~(bit);
61
62 struct panfrost_constant_buffer {
63 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
64 uint32_t enabled_mask;
65 uint32_t dirty_mask;
66 };
67
68 struct panfrost_query {
69 /* Passthrough from Gallium */
70 unsigned type;
71 unsigned index;
72
73 /* For computed queries. 64-bit to prevent overflow */
74 struct {
75 uint64_t start;
76 uint64_t end;
77 };
78
79 /* Memory for the GPU to writeback the value of the query */
80 struct panfrost_bo *bo;
81 };
82
83 struct panfrost_fence {
84 struct pipe_reference reference;
85 struct util_dynarray syncfds;
86 };
87
88 struct panfrost_streamout {
89 struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
90 uint32_t offsets[PIPE_MAX_SO_BUFFERS];
91 unsigned num_targets;
92 };
93
94 struct panfrost_context {
95 /* Gallium context */
96 struct pipe_context base;
97
98 /* Bound job batch and map of panfrost_batch_key to job batches */
99 struct panfrost_batch *batch;
100 struct hash_table *batches;
101
102 /* panfrost_bo -> panfrost_bo_access */
103 struct hash_table *accessed_bos;
104
105 /* Within a launch_grid call.. */
106 const struct pipe_grid_info *compute_grid;
107
108 /* Bit mask for supported PIPE_DRAW for this hardware */
109 unsigned draw_modes;
110
111 struct pipe_framebuffer_state pipe_framebuffer;
112 struct panfrost_streamout streamout;
113
114 bool active_queries;
115 uint64_t prims_generated;
116 uint64_t tf_prims_generated;
117 struct panfrost_query *occlusion_query;
118
119 /* Each draw has corresponding vertex and tiler payloads */
120 struct midgard_payload_vertex_tiler payloads[PIPE_SHADER_TYPES];
121
122 /* The fragment shader binary itself is pointed here (for the tripipe) but
123 * also everything else in the shader core, including blending, the
124 * stencil/depth tests, etc. Refer to the presentations. */
125
126 struct mali_shader_meta fragment_shader_core;
127
128 unsigned vertex_count;
129 unsigned instance_count;
130 enum pipe_prim_type active_prim;
131
132 /* If instancing is enabled, vertex count padded for instance; if
133 * it is disabled, just equal to plain vertex count */
134 unsigned padded_count;
135
136 /* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
137
138 struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
139
140 struct panfrost_rasterizer *rasterizer;
141 struct panfrost_shader_variants *shader[PIPE_SHADER_TYPES];
142 struct panfrost_vertex_state *vertex;
143
144 struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
145 uint32_t vb_mask;
146
147 struct pipe_shader_buffer ssbo[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
148 uint32_t ssbo_mask[PIPE_SHADER_TYPES];
149
150 struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
151 unsigned sampler_count[PIPE_SHADER_TYPES];
152
153 struct panfrost_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
154 unsigned sampler_view_count[PIPE_SHADER_TYPES];
155
156 struct primconvert_context *primconvert;
157 struct blitter_context *blitter;
158
159 /* Blitting the wallpaper (the old contents of the framebuffer back to
160 * itself) uses a dedicated u_blitter instance versus general blit()
161 * callbacks from Gallium, as the blit() callback can trigger
162 * wallpapering without Gallium realising, which in turns u_blitter
163 * errors due to unsupported reucrsion */
164
165 struct blitter_context *blitter_wallpaper;
166 struct panfrost_batch *wallpaper_batch;
167
168 struct panfrost_blend_state *blend;
169
170 struct pipe_viewport_state pipe_viewport;
171 struct pipe_scissor_state scissor;
172 struct pipe_blend_color blend_color;
173 struct pipe_depth_stencil_alpha_state *depth_stencil;
174 struct pipe_stencil_ref stencil_ref;
175 };
176
177 /* Corresponds to the CSO */
178
179 struct panfrost_rasterizer {
180 struct pipe_rasterizer_state base;
181 };
182
183 /* Variants bundle together to form the backing CSO, bundling multiple
184 * shaders with varying emulated features baked in (alpha test
185 * parameters, etc) */
186
187 /* A shader state corresponds to the actual, current variant of the shader */
188 struct panfrost_shader_state {
189 /* Compiled, mapped descriptor, ready for the hardware */
190 bool compiled;
191 struct mali_shader_meta *tripipe;
192
193 /* Non-descript information */
194 int uniform_count;
195 bool can_discard;
196 bool writes_point_size;
197 bool writes_depth;
198 bool writes_stencil;
199 bool reads_point_coord;
200 bool reads_face;
201 bool reads_frag_coord;
202 unsigned stack_size;
203 unsigned shared_size;
204
205 struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS];
206 gl_varying_slot varyings_loc[PIPE_MAX_ATTRIBS];
207 struct pipe_stream_output_info stream_output;
208 uint64_t so_mask;
209
210 unsigned sysval_count;
211 unsigned sysval[MAX_SYSVAL_COUNT];
212
213 /* Information on this particular shader variant */
214 struct pipe_alpha_state alpha_state;
215
216 uint16_t point_sprite_mask;
217 unsigned point_sprite_upper_left : 1;
218
219 /* Should we enable helper invocations */
220 bool helper_invocations;
221
222 struct panfrost_bo *bo;
223 };
224
225 /* A collection of varyings (the CSO) */
226 struct panfrost_shader_variants {
227 /* A panfrost_shader_variants can represent a shader for
228 * either graphics or compute */
229
230 bool is_compute;
231
232 union {
233 struct pipe_shader_state base;
234 struct pipe_compute_state cbase;
235 };
236
237 struct panfrost_shader_state *variants;
238 unsigned variant_space;
239
240 unsigned variant_count;
241
242 /* The current active variant */
243 unsigned active_variant;
244 };
245
246 struct panfrost_vertex_state {
247 unsigned num_elements;
248 unsigned vertexid_index;
249
250 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
251 struct mali_attr_meta hw[PIPE_MAX_ATTRIBS];
252 };
253
254 struct panfrost_sampler_state {
255 struct pipe_sampler_state base;
256 struct mali_sampler_descriptor hw;
257 };
258
259 /* Misnomer: Sampler view corresponds to textures, not samplers */
260
261 struct panfrost_sampler_view {
262 struct pipe_sampler_view base;
263 struct panfrost_bo *bo;
264 };
265
266 static inline struct panfrost_context *
267 pan_context(struct pipe_context *pcontext)
268 {
269 return (struct panfrost_context *) pcontext;
270 }
271
272 static inline struct panfrost_shader_state *
273 panfrost_get_shader_state(struct panfrost_context *ctx,
274 enum pipe_shader_type st)
275 {
276 struct panfrost_shader_variants *all = ctx->shader[st];
277
278 if (!all)
279 return NULL;
280
281 return &all->variants[all->active_variant];
282 }
283
284 struct pipe_context *
285 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
286
287 void
288 panfrost_invalidate_frame(struct panfrost_context *ctx);
289
290 bool
291 panfrost_writes_point_size(struct panfrost_context *ctx);
292
293 void
294 panfrost_patch_shader_state(struct panfrost_context *ctx,
295 enum pipe_shader_type stage);
296
297 struct panfrost_transfer
298 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler);
299
300 void
301 panfrost_flush(
302 struct pipe_context *pipe,
303 struct pipe_fence_handle **fence,
304 unsigned flags);
305
306 mali_ptr panfrost_sfbd_fragment(struct panfrost_batch *batch, bool has_draws);
307 mali_ptr panfrost_mfbd_fragment(struct panfrost_batch *batch, bool has_draws);
308
309 void
310 panfrost_attach_mfbd(struct panfrost_batch *batch, unsigned vertex_count);
311
312 void
313 panfrost_attach_sfbd(struct panfrost_batch *batch, unsigned vertex_count);
314
315 struct midgard_tiler_descriptor
316 panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count);
317
318 mali_ptr
319 panfrost_fragment_job(struct panfrost_batch *batch, bool has_draws);
320
321 void
322 panfrost_shader_compile(
323 struct panfrost_context *ctx,
324 struct mali_shader_meta *meta,
325 enum pipe_shader_ir ir_type,
326 const void *ir,
327 gl_shader_stage stage,
328 struct panfrost_shader_state *state,
329 uint64_t *outputs_written);
330
331 unsigned
332 panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage);
333
334 /* Instancing */
335
336 mali_ptr
337 panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i);
338
339 void
340 panfrost_emit_vertex_data(struct panfrost_batch *batch);
341
342 /* Compute */
343
344 void
345 panfrost_compute_context_init(struct pipe_context *pctx);
346
347 /* Varyings */
348
349 void
350 panfrost_emit_varying_descriptor(
351 struct panfrost_context *ctx,
352 unsigned vertex_count);
353
354 #endif