panfrost: Disable the tiler for clear-only jobs
[mesa.git] / src / gallium / drivers / panfrost / pan_context.h
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #ifndef __BUILDER_H__
26 #define __BUILDER_H__
27
28 #define _LARGEFILE64_SOURCE 1
29 #define CACHE_LINE_SIZE 1024 /* TODO */
30 #include <sys/mman.h>
31 #include <assert.h>
32 #include "pan_resource.h"
33 #include "pan_job.h"
34
35 #include "pipe/p_compiler.h"
36 #include "pipe/p_config.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_format.h"
40 #include "pipe/p_screen.h"
41 #include "pipe/p_state.h"
42 #include "util/u_blitter.h"
43 #include "util/hash_table.h"
44
45 #include "midgard/midgard_compile.h"
46
47 /* Forward declare to avoid extra header dep */
48 struct prim_convert_context;
49
50 #define MAX_DRAW_CALLS 4096
51 #define MAX_VARYINGS 4096
52
53 //#define PAN_DIRTY_CLEAR (1 << 0)
54 #define PAN_DIRTY_RASTERIZER (1 << 2)
55 #define PAN_DIRTY_FS (1 << 3)
56 #define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */
57 #define PAN_DIRTY_VS (1 << 4)
58 #define PAN_DIRTY_VERTEX (1 << 5)
59 #define PAN_DIRTY_VERT_BUF (1 << 6)
60 //#define PAN_DIRTY_VIEWPORT (1 << 7)
61 #define PAN_DIRTY_SAMPLERS (1 << 8)
62 #define PAN_DIRTY_TEXTURES (1 << 9)
63
64 #define SET_BIT(lval, bit, cond) \
65 if (cond) \
66 lval |= (bit); \
67 else \
68 lval &= ~(bit);
69
70 struct panfrost_constant_buffer {
71 bool dirty;
72 size_t size;
73 void *buffer;
74 };
75
76 struct panfrost_query {
77 /* Passthrough from Gallium */
78 unsigned type;
79 unsigned index;
80
81 /* Memory for the GPU to writeback the value of the query */
82 struct panfrost_transfer transfer;
83 };
84
85 struct panfrost_fence {
86 struct pipe_reference reference;
87 int fd;
88 };
89
90 #define PANFROST_MAX_TRANSIENT_ENTRIES 64
91
92 struct panfrost_transient_pool {
93 /* Memory blocks in the pool */
94 struct panfrost_memory_entry *entries[PANFROST_MAX_TRANSIENT_ENTRIES];
95
96 /* Number of entries we own */
97 unsigned entry_count;
98
99 /* Current entry that we are writing to, zero-indexed, strictly less than entry_count */
100 unsigned entry_index;
101
102 /* Number of bytes into the current entry we are */
103 off_t entry_offset;
104
105 /* Entry size (all entries must be homogenous) */
106 size_t entry_size;
107 };
108
109 struct panfrost_context {
110 /* Gallium context */
111 struct pipe_context base;
112
113 /* Bound job and map of panfrost_job_key to jobs */
114 struct panfrost_job *job;
115 struct hash_table *jobs;
116
117 /* panfrost_resource -> panfrost_job */
118 struct hash_table *write_jobs;
119
120 /* Bit mask for supported PIPE_DRAW for this hardware */
121 unsigned draw_modes;
122
123 struct pipe_framebuffer_state pipe_framebuffer;
124
125 /* The number of concurrent FBOs allowed depends on the number of pools
126 * used; pools are ringed for parallelism opportunities */
127
128 struct panfrost_transient_pool transient_pools[2];
129 int cmdstream_i;
130
131 struct panfrost_memory cmdstream_persistent;
132 struct panfrost_memory shaders;
133 struct panfrost_memory scratchpad;
134 struct panfrost_memory tiler_heap;
135 struct panfrost_memory varying_mem;
136 struct panfrost_memory tiler_polygon_list;
137 struct panfrost_memory tiler_dummy;
138 struct panfrost_memory depth_stencil_buffer;
139
140 struct panfrost_query *occlusion_query;
141
142 /* Each draw has corresponding vertex and tiler payloads */
143 struct midgard_payload_vertex_tiler payload_vertex;
144 struct midgard_payload_vertex_tiler payload_tiler;
145
146 /* The fragment shader binary itself is pointed here (for the tripipe) but
147 * also everything else in the shader core, including blending, the
148 * stencil/depth tests, etc. Refer to the presentations. */
149
150 struct mali_shader_meta fragment_shader_core;
151
152 /* A frame is composed of a starting set value job, a number of vertex
153 * and tiler jobs, linked to the fragment job at the end. See the
154 * presentations for more information how this works */
155
156 unsigned draw_count;
157
158 mali_ptr set_value_job;
159 mali_ptr vertex_jobs[MAX_DRAW_CALLS];
160 mali_ptr tiler_jobs[MAX_DRAW_CALLS];
161
162 struct mali_job_descriptor_header *u_set_value_job;
163 struct mali_job_descriptor_header *u_vertex_jobs[MAX_DRAW_CALLS];
164 struct mali_job_descriptor_header *u_tiler_jobs[MAX_DRAW_CALLS];
165
166 unsigned vertex_job_count;
167 unsigned tiler_job_count;
168
169 /* Per-draw Dirty flags are setup like any other driver */
170 int dirty;
171
172 unsigned vertex_count;
173
174 union mali_attr attributes[PIPE_MAX_ATTRIBS];
175
176 unsigned varying_height;
177
178 struct mali_single_framebuffer vt_framebuffer_sfbd;
179 struct bifrost_framebuffer vt_framebuffer_mfbd;
180
181 /* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
182
183 struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
184
185 /* CSOs */
186 struct panfrost_rasterizer *rasterizer;
187
188 struct panfrost_shader_variants *vs;
189 struct panfrost_shader_variants *fs;
190
191 struct panfrost_vertex_state *vertex;
192
193 struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
194 uint32_t vb_mask;
195
196 struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
197 unsigned sampler_count[PIPE_SHADER_TYPES];
198
199 struct panfrost_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
200 unsigned sampler_view_count[PIPE_SHADER_TYPES];
201
202 struct primconvert_context *primconvert;
203 struct blitter_context *blitter;
204
205 struct panfrost_blend_state *blend;
206
207 struct pipe_viewport_state pipe_viewport;
208 struct pipe_scissor_state scissor;
209 struct pipe_blend_color blend_color;
210 struct pipe_depth_stencil_alpha_state *depth_stencil;
211 struct pipe_stencil_ref stencil_ref;
212
213 /* True for t6XX, false for t8xx. */
214 bool is_t6xx;
215
216 /* If set, we'll require the use of single render-target framebuffer
217 * descriptors (SFBD), for older hardware -- specifically, <T760 hardware, If
218 * false, we'll use the MFBD no matter what. New hardware -does- retain support
219 * for SFBD, and in theory we could flip between them on a per-RT basis, but
220 * there's no real advantage to doing so */
221 bool require_sfbd;
222
223 uint32_t out_sync;
224 };
225
226 /* Corresponds to the CSO */
227
228 struct panfrost_rasterizer {
229 struct pipe_rasterizer_state base;
230
231 /* Bitmask of front face, etc */
232 unsigned tiler_gl_enables;
233 };
234
235 struct panfrost_blend_state {
236 struct pipe_blend_state base;
237
238 /* Whether a blend shader is in use */
239 bool has_blend_shader;
240
241 /* Compiled fixed function command */
242 struct mali_blend_equation equation;
243 float constant;
244
245 /* Compiled blend shader */
246 mali_ptr blend_shader;
247 int blend_work_count;
248 };
249
250 /* Variants bundle together to form the backing CSO, bundling multiple
251 * shaders with varying emulated features baked in (alpha test
252 * parameters, etc) */
253 #define MAX_SHADER_VARIANTS 8
254
255 /* A shader state corresponds to the actual, current variant of the shader */
256 struct panfrost_shader_state {
257 struct pipe_shader_state *base;
258
259 /* Compiled, mapped descriptor, ready for the hardware */
260 bool compiled;
261 struct mali_shader_meta *tripipe;
262 mali_ptr tripipe_gpu;
263
264 /* Non-descript information */
265 int uniform_count;
266 bool can_discard;
267 bool writes_point_size;
268 bool reads_point_coord;
269
270 struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS];
271 gl_varying_slot varyings_loc[PIPE_MAX_ATTRIBS];
272
273 unsigned sysval_count;
274 unsigned sysval[MAX_SYSVAL_COUNT];
275
276 /* Information on this particular shader variant */
277 struct pipe_alpha_state alpha_state;
278 };
279
280 /* A collection of varyings (the CSO) */
281 struct panfrost_shader_variants {
282 struct pipe_shader_state base;
283
284 struct panfrost_shader_state variants[MAX_SHADER_VARIANTS];
285 unsigned variant_count;
286
287 /* The current active variant */
288 unsigned active_variant;
289 };
290
291 struct panfrost_vertex_state {
292 unsigned num_elements;
293
294 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
295 struct mali_attr_meta hw[PIPE_MAX_ATTRIBS];
296 };
297
298 struct panfrost_sampler_state {
299 struct pipe_sampler_state base;
300 struct mali_sampler_descriptor hw;
301 };
302
303 /* Misnomer: Sampler view corresponds to textures, not samplers */
304
305 struct panfrost_sampler_view {
306 struct pipe_sampler_view base;
307 struct mali_texture_descriptor hw;
308 };
309
310 static inline struct panfrost_context *
311 pan_context(struct pipe_context *pcontext)
312 {
313 return (struct panfrost_context *) pcontext;
314 }
315
316 struct pipe_context *
317 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
318
319 void
320 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data);
321
322 struct panfrost_transfer
323 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler);
324
325 unsigned
326 panfrost_get_default_swizzle(unsigned components);
327
328 void
329 panfrost_flush(
330 struct pipe_context *pipe,
331 struct pipe_fence_handle **fence,
332 unsigned flags);
333
334 bool
335 panfrost_is_scanout(struct panfrost_context *ctx);
336
337 mali_ptr panfrost_sfbd_fragment(struct panfrost_context *ctx, bool has_draws);
338 mali_ptr panfrost_mfbd_fragment(struct panfrost_context *ctx, bool has_draws);
339
340 struct bifrost_framebuffer
341 panfrost_emit_mfbd(struct panfrost_context *ctx, unsigned vertex_count);
342
343 struct mali_single_framebuffer
344 panfrost_emit_sfbd(struct panfrost_context *ctx, unsigned vertex_count);
345
346 mali_ptr
347 panfrost_fragment_job(struct panfrost_context *ctx, bool has_draws);
348
349 void
350 panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *meta, const char *src, int type, struct panfrost_shader_state *state);
351
352 #endif