panfrost: Print synced traces to stderr
[mesa.git] / src / gallium / drivers / panfrost / pan_scoreboard.c
1 /*
2 * Copyright (C) 2019 Collabora, Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #include "pan_context.h"
26 #include "pan_job.h"
27 #include "pan_allocate.h"
28 #include "util/bitset.h"
29
30 /*
31 * Within a batch (panfrost_job), there are various types of Mali jobs:
32 *
33 * - WRITE_VALUE: generic write primitive, used to zero tiler field
34 * - VERTEX: runs a vertex shader
35 * - TILER: runs tiling and sets up a fragment shader
36 * - FRAGMENT: runs fragment shaders and writes out
37 * - COMPUTE: runs a compute shader
38 * - FUSED: vertex+tiler fused together, implicit intradependency (Bifrost)
39 * - GEOMETRY: runs a geometry shader (unimplemented)
40 * - CACHE_FLUSH: unseen in the wild, theoretically cache flush
41 *
42 * In between a full batch and a single Mali job is the "job chain", a series
43 * of Mali jobs together forming a linked list. Within the job chain, each Mali
44 * job can set (up to) two dependencies on other earlier jobs in the chain.
45 * This dependency graph forms a scoreboard. The general idea of a scoreboard
46 * applies: when there is a data dependency of job B on job A, job B sets one
47 * of its dependency indices to job A, ensuring that job B won't start until
48 * job A finishes.
49 *
50 * More specifically, here are a set of rules:
51 *
52 * - A set value job must appear if and only if there is at least one tiler job.
53 *
54 * - Vertex jobs and tiler jobs are independent.
55 *
56 * - A tiler job must have a dependency on its data source. If it's getting
57 * data from a vertex job, it depends on the vertex job. If it's getting data
58 * from software, this is null.
59 *
60 * - The first vertex job used as the input to tiling must depend on the set
61 * value job, if it is present.
62 *
63 * - Tiler jobs must be strictly ordered. So each tiler job must depend on the
64 * previous job in the chain.
65 *
66 * - Jobs linking via next_job has no bearing on order of execution, rather it
67 * just establishes the linked list of jobs, EXCEPT:
68 *
69 * - A job's dependencies must appear earlier in the linked list (job chain).
70 *
71 * Justification for each rule:
72 *
73 * - Set value jobs set up tiling, essentially. If tiling occurs, they are
74 * needed; if it does not, we cannot emit them since then tiling partially
75 * occurs and it's bad.
76 *
77 * - The hardware has no notion of a "vertex/tiler job" (at least not our
78 * hardware -- other revs have fused jobs, but --- crap, this just got even
79 * more complicated). They are independent units that take in data, process
80 * it, and spit out data.
81 *
82 * - Any job must depend on its data source, in fact, or risk a
83 * read-before-write hazard. Tiler jobs get their data from vertex jobs, ergo
84 * tiler jobs depend on the corresponding vertex job (if it's there).
85 *
86 * - In fact, tiling depends on the set value job, but tiler jobs depend on the
87 * corresponding vertex jobs and each other, so this rule ensures each tiler
88 * job automatically depends on the set value job.
89 *
90 * - The tiler is not thread-safe; this dependency prevents race conditions
91 * between two different jobs trying to write to the tiler outputs at the
92 * same time.
93 *
94 * - Internally, jobs are scoreboarded; the next job fields just form a linked
95 * list to allow the jobs to be read in; the execution order is from
96 * resolving the dependency fields instead.
97 *
98 * - The hardware cannot set a dependency on a job it doesn't know about yet,
99 * and dependencies are processed in-order of the next job fields.
100 *
101 */
102
103 /* Coerce a panfrost_transfer to a header */
104
105 static inline struct mali_job_descriptor_header *
106 job_descriptor_header(struct panfrost_transfer t)
107 {
108 return (struct mali_job_descriptor_header *) t.cpu;
109 }
110
111 static void
112 panfrost_assign_index(
113 struct panfrost_batch *batch,
114 struct panfrost_transfer transfer)
115 {
116 /* Assign the index */
117 unsigned index = ++batch->job_index;
118 job_descriptor_header(transfer)->job_index = index;
119 }
120
121 /* Helper to add a dependency to a job */
122
123 static void
124 panfrost_add_dependency(
125 struct panfrost_transfer depender,
126 struct panfrost_transfer dependent)
127 {
128
129 struct mali_job_descriptor_header *first =
130 job_descriptor_header(dependent);
131
132 struct mali_job_descriptor_header *second =
133 job_descriptor_header(depender);
134
135 /* Look for an open slot */
136
137 if (!second->job_dependency_index_1)
138 second->job_dependency_index_1 = first->job_index;
139 else if (!second->job_dependency_index_2)
140 second->job_dependency_index_2 = first->job_index;
141 else
142 unreachable("No available slot for new dependency");
143 }
144
145 /* Queues a job WITHOUT updating pointers. Be careful. */
146
147 static void
148 panfrost_scoreboard_queue_job_internal(
149 struct panfrost_batch *batch,
150 struct panfrost_transfer job)
151 {
152 panfrost_assign_index(batch, job);
153
154 /* Queue a pointer to the job */
155 util_dynarray_append(&batch->headers, void*, job.cpu);
156 util_dynarray_append(&batch->gpu_headers, mali_ptr, job.gpu);
157 }
158
159
160 /* Queues a compute job, with no special dependencies. This is a bit of a
161 * misnomer -- internally, all job types are queued with this function, but
162 * outside of this file, it's for pure compute jobs */
163
164 void
165 panfrost_scoreboard_queue_compute_job(
166 struct panfrost_batch *batch,
167 struct panfrost_transfer job)
168 {
169 panfrost_scoreboard_queue_job_internal(batch, job);
170
171 /* Update the linked list metadata as appropriate */
172 batch->last_job = job;
173
174 if (!batch->first_job.gpu)
175 batch->first_job = job;
176 }
177
178 /* Queues a vertex job. There are no special dependencies yet, but if
179 * tiling is required (anytime 'rasterize discard' is disabled), we have
180 * some extra bookkeeping for later */
181
182 void
183 panfrost_scoreboard_queue_vertex_job(
184 struct panfrost_batch *batch,
185 struct panfrost_transfer vertex,
186 bool requires_tiling)
187 {
188 panfrost_scoreboard_queue_compute_job(batch, vertex);
189
190 if (requires_tiling && !batch->first_vertex_for_tiler.gpu)
191 batch->first_vertex_for_tiler = vertex;
192 }
193
194 /* Queues a tiler job, respecting the dependency of each tiler job on the
195 * previous */
196
197 void
198 panfrost_scoreboard_queue_tiler_job(
199 struct panfrost_batch *batch,
200 struct panfrost_transfer tiler)
201 {
202 panfrost_scoreboard_queue_compute_job(batch, tiler);
203
204 if (!batch->first_tiler.gpu)
205 batch->first_tiler = tiler;
206
207 if (batch->last_tiler.gpu)
208 panfrost_add_dependency(tiler, batch->last_tiler);
209
210 batch->last_tiler = tiler;
211 }
212
213 /* Queues a fused (vertex/tiler) job, or a pair of vertex/tiler jobs if
214 * fused jobs are not supported (the default until Bifrost rolls out) */
215
216 void
217 panfrost_scoreboard_queue_fused_job(
218 struct panfrost_batch *batch,
219 struct panfrost_transfer vertex,
220 struct panfrost_transfer tiler)
221 {
222 panfrost_scoreboard_queue_vertex_job(batch, vertex, true);
223 panfrost_scoreboard_queue_tiler_job(batch, tiler);
224 panfrost_add_dependency(tiler, vertex);
225 }
226
227 /* Queues a fused (vertex/tiler) job prepended *before* the usual set, used for
228 * wallpaper blits */
229
230 void
231 panfrost_scoreboard_queue_fused_job_prepend(
232 struct panfrost_batch *batch,
233 struct panfrost_transfer vertex,
234 struct panfrost_transfer tiler)
235 {
236 /* Sanity check */
237 assert(batch->last_tiler.gpu);
238 assert(batch->first_tiler.gpu);
239
240 /* First, we add the vertex job directly to the queue, forcing it to
241 * the front */
242
243 panfrost_scoreboard_queue_job_internal(batch, vertex);
244 batch->first_job = vertex;
245 batch->first_vertex_for_tiler = vertex;
246
247 /* Similarly, we add the tiler job directly to the queue, forcing it to
248 * the front (second place), manually setting the tiler on vertex
249 * dependency (since this is pseudofused) and forcing a dependency of
250 * the now-second tiler on us (since all tiler jobs are linked in order
251 * and we're injecting ourselves at the front) */
252
253 panfrost_scoreboard_queue_job_internal(batch, tiler);
254 panfrost_add_dependency(tiler, vertex);
255 panfrost_add_dependency(batch->first_tiler, tiler);
256 batch->first_tiler = tiler;
257 }
258
259 /* Generates a write value job, used to initialize the tiler structures. */
260
261 static struct panfrost_transfer
262 panfrost_write_value_job(struct panfrost_batch *batch, mali_ptr polygon_list)
263 {
264 struct mali_job_descriptor_header job = {
265 .job_type = JOB_TYPE_WRITE_VALUE,
266 .job_descriptor_size = 1,
267 };
268
269 struct mali_payload_write_value payload = {
270 .address = polygon_list,
271 .value_descriptor = MALI_WRITE_VALUE_ZERO,
272 };
273
274 struct panfrost_transfer transfer = panfrost_allocate_transient(batch, sizeof(job) + sizeof(payload));
275 memcpy(transfer.cpu, &job, sizeof(job));
276 memcpy(transfer.cpu + sizeof(job), &payload, sizeof(payload));
277
278 return transfer;
279 }
280
281 /* If there are any tiler jobs, we need to initialize the tiler by writing
282 * zeroes to a magic tiler structure. We do so via a WRITE_VALUE job linked to
283 * the first vertex job feeding into tiling. */
284
285 static void
286 panfrost_scoreboard_initialize_tiler(struct panfrost_batch *batch)
287 {
288 /* Check if we even need tiling */
289 if (!batch->last_tiler.gpu)
290 return;
291
292 /* Okay, we do. Let's generate it. We'll need the job's polygon list
293 * regardless of size. */
294
295 mali_ptr polygon_list = panfrost_batch_get_polygon_list(batch,
296 MALI_TILER_MINIMUM_HEADER_SIZE);
297
298 struct panfrost_transfer job =
299 panfrost_write_value_job(batch, polygon_list);
300
301 /* Queue it */
302 panfrost_scoreboard_queue_compute_job(batch, job);
303
304 /* Tiler jobs need us */
305 panfrost_add_dependency(batch->first_tiler, job);
306 }
307
308 /* Once all jobs have been added to a batch and we're ready to submit, we need
309 * to order them to set each of the next_job fields, obeying the golden rule:
310 * "A job's dependencies must appear earlier in the job chain than itself".
311 * Fortunately, computing this job chain is a well-studied graph theory problem
312 * known as "topological sorting", which has linear time algorithms. We let
313 * each job represent a node, each dependency a directed edge, and the entire
314 * set of jobs to be a dependency graph. This graph is inherently acyclic, as
315 * otherwise there are unresolveable dependencies.
316 *
317 * We implement Kahn's algorithm here to compute the next_job chain:
318 * https://en.wikipedia.org/wiki/Topological_sorting#Kahn's_algorithm
319 *
320 * A few implementation notes: we represent S explicitly with a bitset, L
321 * implicitly in the next_job fields. The indices of the bitset are off-by-one:
322 * nodes are numbered [0, node_count - 1], whereas in reality job_index in the
323 * hardware and dependencies are [1, node_count].
324 *
325 * We represent edge removal implicitly with another pair of bitsets, rather
326 * than explicitly removing the edges, since we need to keep the dependencies
327 * there for the hardware.
328 */
329
330 #define DESCRIPTOR_FOR_NODE(count) \
331 *(util_dynarray_element(&batch->headers, \
332 struct mali_job_descriptor_header*, count))
333
334 #define GPU_ADDRESS_FOR_NODE(count) \
335 *(util_dynarray_element(&batch->gpu_headers, \
336 mali_ptr, count))
337
338 void
339 panfrost_scoreboard_link_batch(struct panfrost_batch *batch)
340 {
341 /* Finalize the batch */
342 panfrost_scoreboard_initialize_tiler(batch);
343
344 /* Let no_incoming represent the set S described. */
345
346 unsigned node_count = batch->job_index;
347
348 size_t sz = BITSET_WORDS(node_count) * sizeof(BITSET_WORD);
349 BITSET_WORD *no_incoming = calloc(sz, 1);
350
351 /* Sets for edges being removed in dep 1 or 2 respectively */
352
353 BITSET_WORD *edge_removal_1 = calloc(sz, 1);
354 BITSET_WORD *edge_removal_2 = calloc(sz, 1);
355
356 /* We compute no_incoming by traversing the batch. Simultaneously, we
357 * would like to keep track of a parity-reversed version of the
358 * dependency graph. Dependency indices are 16-bit and in practice (for
359 * ES3.0, at least), we can guarantee a given node will be depended on
360 * by no more than one other nodes. P.f:
361 *
362 * Proposition: Given a node N of type T, no more than one other node
363 * depends on N.
364 *
365 * If type is WRITE_VALUE: The only dependency added against us is from
366 * the first tiler job, so there is 1 dependent.
367 *
368 * If type is VERTEX: If there is a tiler node, that tiler node depends
369 * on us; if there is not (transform feedback), nothing depends on us.
370 * Therefore there is at most 1 dependent.
371 *
372 * If type is TILER: If there is another TILER job in succession, that
373 * node depends on us. No other job type depends on us. Therefore there
374 * is at most 1 dependent.
375 *
376 * If type is FRAGMENT: This type cannot be in a primary chain, so it
377 * is irrelevant. Just for kicks, nobody would depend on us, so there
378 * are zero dependents, so it holds anyway.
379 *
380 * TODO: Revise this logic for ES3.1 and above. This result may not
381 * hold for COMPUTE/FUSED/GEOMETRY jobs; we might need to special case
382 * those. Can FBO dependencies be expressed within a chain?
383 * ---
384 *
385 * Point is, we only need to hold a single dependent, which is a pretty
386 * helpful result.
387 */
388
389 unsigned *dependents = calloc(node_count, sizeof(unsigned));
390
391 for (unsigned i = 0; i < node_count; ++i) {
392 struct mali_job_descriptor_header *node = DESCRIPTOR_FOR_NODE(i);
393
394 unsigned dep_1 = node->job_dependency_index_1;
395 unsigned dep_2 = node->job_dependency_index_2;
396
397 /* Record no_incoming info for this node */
398
399 if (!(dep_1 || dep_2))
400 BITSET_SET(no_incoming, i);
401
402 /* Record this node as the dependent of each of its
403 * dependencies */
404
405 if (dep_1) {
406 assert(!dependents[dep_1 - 1]);
407 dependents[dep_1 - 1] = i + 1;
408 }
409
410 if (dep_2) {
411 assert(!dependents[dep_2 - 1]);
412 dependents[dep_2 - 1] = i + 1;
413 }
414 }
415
416 /* No next_job fields are set at the beginning, so L is implciitly the
417 * empty set. As next_job fields are filled, L is implicitly set. Tail
418 * is the tail of L, however. */
419
420 struct mali_job_descriptor_header *tail = NULL;
421
422 /* We iterate, popping off elements of S. A simple foreach won't do,
423 * since we mutate S as we go (even adding elements) */
424
425 unsigned arr_size = BITSET_WORDS(node_count);
426
427 for (unsigned node_n_1 = __bitset_ffs(no_incoming, arr_size);
428 (node_n_1 != 0);
429 node_n_1 = __bitset_ffs(no_incoming, arr_size)) {
430
431 unsigned node_n = node_n_1 - 1;
432
433 /* We've got a node n, pop it off */
434 BITSET_CLEAR(no_incoming, node_n);
435
436 /* Add it to the list */
437 struct mali_job_descriptor_header *n =
438 DESCRIPTOR_FOR_NODE(node_n);
439
440 mali_ptr addr = GPU_ADDRESS_FOR_NODE(node_n);
441
442 if (tail) {
443 /* Link us to the last node */
444 tail->next_job = addr;
445 } else {
446 /* We are the first/last node */
447 batch->first_job.cpu = (uint8_t *) n;
448 batch->first_job.gpu = addr;
449 }
450
451 tail = n;
452
453 /* Grab the dependent, if there is one */
454 unsigned node_m_1 = dependents[node_n];
455
456 if (node_m_1) {
457 unsigned node_m = node_m_1 - 1;
458
459 struct mali_job_descriptor_header *m =
460 DESCRIPTOR_FOR_NODE(node_m);
461
462 /* Get the deps, accounting for removal */
463 unsigned dep_1 = m->job_dependency_index_1;
464 unsigned dep_2 = m->job_dependency_index_2;
465
466 if (BITSET_TEST(edge_removal_1, node_m))
467 dep_1 = 0;
468
469 if (BITSET_TEST(edge_removal_2, node_m))
470 dep_2 = 0;
471
472 /* Pretend to remove edges */
473 if (dep_1 == node_n_1) {
474 BITSET_SET(edge_removal_1, node_m);
475 dep_1 = 0;
476 } else if (dep_2 == node_n_1) {
477 BITSET_SET(edge_removal_2, node_m);
478 dep_2 = 0;
479 } else {
480 /* This node has no relevant dependencies */
481 assert(0);
482 }
483
484 /* Are there edges left? If not, add us to S */
485 bool has_edges = dep_1 || dep_2;
486
487 if (!has_edges)
488 BITSET_SET(no_incoming, node_m);
489 }
490 }
491
492 /* Cleanup */
493 free(no_incoming);
494 free(dependents);
495 free(edge_removal_1);
496 free(edge_removal_2);
497
498 }