1 /**************************************************************************
3 * Copyright 2008 VMware, Inc.
4 * Copyright 2014 Broadcom
5 * Copyright 2018 Alyssa Rosenzweig
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sub license, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
16 * The above copyright notice and this permission notice (including the
17 * next paragraph) shall be included in all copies or substantial portions
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
23 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
24 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
25 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
26 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_format_s3tc.h"
34 #include "util/u_video.h"
35 #include "util/os_time.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
38 #include "draw/draw_context.h"
43 #include "drm_fourcc.h"
45 #include "pan_screen.h"
46 #include "pan_resource.h"
47 #include "pan_public.h"
49 #include "pan_context.h"
52 panfrost_get_name(struct pipe_screen
*screen
)
58 panfrost_get_vendor(struct pipe_screen
*screen
)
64 panfrost_get_device_vendor(struct pipe_screen
*screen
)
70 panfrost_get_param(struct pipe_screen
*screen
, enum pipe_cap param
)
73 case PIPE_CAP_NPOT_TEXTURES
:
74 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
75 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
81 case PIPE_CAP_POINT_SPRITE
:
84 case PIPE_CAP_MAX_RENDER_TARGETS
:
85 return PIPE_MAX_COLOR_BUFS
;
87 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
90 case PIPE_CAP_OCCLUSION_QUERY
:
91 case PIPE_CAP_QUERY_TIME_ELAPSED
:
92 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
93 return 1; /* TODO: Queries */
95 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
98 case PIPE_CAP_TEXTURE_SWIZZLE
:
101 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
104 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
105 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
106 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
109 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
112 case PIPE_CAP_INDEP_BLEND_ENABLE
:
115 case PIPE_CAP_INDEP_BLEND_FUNC
:
118 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
119 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
120 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
121 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
124 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
128 return 0; /* no streamout */
130 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
131 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
134 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
135 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
138 case PIPE_CAP_MAX_VERTEX_STREAMS
:
141 case PIPE_CAP_PRIMITIVE_RESTART
:
142 return 0; /* We don't understand this yet */
144 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
147 case PIPE_CAP_TGSI_INSTANCEID
:
148 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
149 case PIPE_CAP_START_INSTANCE
:
150 return 0; /* TODO: Instances */
152 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
153 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
156 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
157 return 256; /* for GL3 */
159 case PIPE_CAP_MIN_TEXEL_OFFSET
:
162 case PIPE_CAP_MAX_TEXEL_OFFSET
:
165 case PIPE_CAP_CONDITIONAL_RENDER
:
168 case PIPE_CAP_TEXTURE_BARRIER
:
171 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
172 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
: /* draw module */
173 case PIPE_CAP_VERTEX_COLOR_CLAMPED
: /* draw module */
176 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
179 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
182 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
183 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
186 case PIPE_CAP_COMPUTE
:
189 case PIPE_CAP_USER_VERTEX_BUFFERS
: /* XXX XXX */
190 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
193 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
194 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
195 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
196 case PIPE_CAP_DOUBLES
:
198 case PIPE_CAP_INT64_DIVMOD
:
201 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
204 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
205 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
206 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
207 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
208 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
211 case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET
:
214 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
217 case PIPE_CAP_QUERY_TIMESTAMP
:
218 case PIPE_CAP_CUBE_MAP_ARRAY
:
221 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
224 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
227 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
230 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
233 case PIPE_CAP_TGSI_TEXCOORD
:
234 return 1; /* XXX: What should this me exactly? */
236 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
239 case PIPE_CAP_MAX_VIEWPORTS
:
240 return PIPE_MAX_VIEWPORTS
;
242 case PIPE_CAP_ENDIANNESS
:
243 return PIPE_ENDIAN_NATIVE
;
245 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
248 case PIPE_CAP_TEXTURE_GATHER_SM5
:
249 case PIPE_CAP_TEXTURE_QUERY_LOD
:
252 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
253 case PIPE_CAP_SAMPLE_SHADING
:
254 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
257 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
260 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
263 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
266 case PIPE_CAP_FAKE_SW_MSAA
:
269 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
272 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
275 case PIPE_CAP_DRAW_INDIRECT
:
278 case PIPE_CAP_QUERY_SO_OVERFLOW
:
281 case PIPE_CAP_VENDOR_ID
:
284 case PIPE_CAP_DEVICE_ID
:
287 case PIPE_CAP_ACCELERATED
:
290 case PIPE_CAP_VIDEO_MEMORY
: {
291 /* XXX: Do we want to return the full amount fo system memory ? */
292 uint64_t system_memory
;
294 if (!os_get_total_physical_memory(&system_memory
))
297 if (sizeof(void *) == 4)
298 /* Cap to 2 GB on 32 bits system. We do this because panfrost does
299 * eat application memory, which is quite limited on 32 bits. App
300 * shouldn't expect too much available memory. */
301 system_memory
= MIN2(system_memory
, 2048 << 20);
303 return (int)(system_memory
>> 20);
309 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
312 case PIPE_CAP_CLIP_HALFZ
:
313 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
314 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
317 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
318 case PIPE_CAP_CULL_DISTANCE
:
321 case PIPE_CAP_VERTEXID_NOBASE
:
324 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
327 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
328 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
331 case PIPE_CAP_CLEAR_TEXTURE
:
334 case PIPE_CAP_ANISOTROPIC_FILTER
:
335 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
336 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
337 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
338 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
339 case PIPE_CAP_TGSI_TXQS
:
340 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
341 case PIPE_CAP_SHAREABLE_SHADERS
:
342 case PIPE_CAP_DRAW_PARAMETERS
:
343 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
344 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
345 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
346 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
347 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
348 case PIPE_CAP_INVALIDATE_BUFFER
:
349 case PIPE_CAP_GENERATE_MIPMAP
:
350 case PIPE_CAP_STRING_MARKER
:
351 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
352 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
353 case PIPE_CAP_QUERY_MEMORY_INFO
:
354 case PIPE_CAP_PCI_GROUP
:
355 case PIPE_CAP_PCI_BUS
:
356 case PIPE_CAP_PCI_DEVICE
:
357 case PIPE_CAP_PCI_FUNCTION
:
358 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
359 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
360 case PIPE_CAP_TGSI_VOTE
:
361 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
362 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
363 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
364 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
365 case PIPE_CAP_NATIVE_FENCE_FD
:
366 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
367 case PIPE_CAP_TGSI_FS_FBFETCH
:
368 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
369 case PIPE_CAP_TGSI_CLOCK
:
370 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
371 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
372 case PIPE_CAP_TGSI_BALLOT
:
373 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
374 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
375 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
376 case PIPE_CAP_POST_DEPTH_COVERAGE
:
377 case PIPE_CAP_BINDLESS_TEXTURE
:
378 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
379 case PIPE_CAP_MEMOBJ
:
380 case PIPE_CAP_LOAD_CONSTBUF
:
381 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
:
382 case PIPE_CAP_TILE_RASTER_ORDER
:
383 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
:
384 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
385 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
386 case PIPE_CAP_FENCE_SIGNAL
:
387 case PIPE_CAP_CONSTBUF0_FLAGS
:
390 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
394 debug_printf("Unexpected PIPE_CAP %d query\n", param
);
400 panfrost_get_shader_param(struct pipe_screen
*screen
,
401 enum pipe_shader_type shader
,
402 enum pipe_shader_cap param
)
404 if (shader
!= PIPE_SHADER_VERTEX
&&
405 shader
!= PIPE_SHADER_FRAGMENT
) {
409 /* this is probably not totally correct.. but it's a start: */
411 case PIPE_SHADER_CAP_SCALAR_ISA
:
414 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
415 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
416 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
417 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
420 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
423 case PIPE_SHADER_CAP_MAX_INPUTS
:
426 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
427 return shader
== PIPE_SHADER_FRAGMENT
? 1 : 8;
429 case PIPE_SHADER_CAP_MAX_TEMPS
:
430 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
432 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
433 return 16 * 1024 * sizeof(float);
435 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
438 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
441 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
442 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
443 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
446 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
449 case PIPE_SHADER_CAP_SUBROUTINES
:
452 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
455 case PIPE_SHADER_CAP_INTEGERS
:
458 case PIPE_SHADER_CAP_INT64_ATOMICS
:
459 case PIPE_SHADER_CAP_FP16
:
460 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
461 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
462 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
463 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
464 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
467 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
468 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
469 return 16; /* XXX: How many? */
471 case PIPE_SHADER_CAP_PREFERRED_IR
:
472 return PIPE_SHADER_IR_NIR
;
474 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
477 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
480 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
481 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
482 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
483 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
484 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
485 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
489 fprintf(stderr
, "unknown shader param %d\n", param
);
497 panfrost_get_paramf(struct pipe_screen
*screen
, enum pipe_capf param
)
500 case PIPE_CAPF_MAX_LINE_WIDTH
:
503 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
504 return 255.0; /* arbitrary */
506 case PIPE_CAPF_MAX_POINT_WIDTH
:
509 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
510 return 255.0; /* arbitrary */
512 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
515 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
516 return 16.0; /* arbitrary */
519 debug_printf("Unexpected PIPE_CAPF %d query\n", param
);
525 * Query format support for creating a texture, drawing surface, etc.
526 * \param format the format to test
527 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
530 panfrost_is_format_supported( struct pipe_screen
*screen
,
531 enum pipe_format format
,
532 enum pipe_texture_target target
,
533 unsigned sample_count
,
534 unsigned storage_sample_count
,
537 const struct util_format_description
*format_desc
;
539 assert(target
== PIPE_BUFFER
||
540 target
== PIPE_TEXTURE_1D
||
541 target
== PIPE_TEXTURE_1D_ARRAY
||
542 target
== PIPE_TEXTURE_2D
||
543 target
== PIPE_TEXTURE_2D_ARRAY
||
544 target
== PIPE_TEXTURE_RECT
||
545 target
== PIPE_TEXTURE_3D
||
546 target
== PIPE_TEXTURE_CUBE
||
547 target
== PIPE_TEXTURE_CUBE_ARRAY
);
549 format_desc
= util_format_description(format
);
554 if (sample_count
> 1)
557 /* Format wishlist */
558 if (format
== PIPE_FORMAT_Z24X8_UNORM
|| format
== PIPE_FORMAT_X8Z24_UNORM
)
561 if (bind
& PIPE_BIND_RENDER_TARGET
) {
562 /* We don't support rendering into anything but RGBA8 yet. We
563 * need more formats for spec compliance, but for now, honesty
564 * is the best policy <3 */
566 if (!util_format_is_rgba8_variant(format_desc
))
569 if (format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_ZS
)
573 * Although possible, it is unnatural to render into compressed or YUV
574 * surfaces. So disable these here to avoid going into weird paths
575 * inside the state trackers.
577 if (format_desc
->block
.width
!= 1 ||
578 format_desc
->block
.height
!= 1)
582 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
583 if (format_desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_ZS
)
587 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_BPTC
||
588 format_desc
->layout
== UTIL_FORMAT_LAYOUT_ASTC
) {
589 /* Compressed formats not yet hooked up. */
593 if ((bind
& (PIPE_BIND_RENDER_TARGET
| PIPE_BIND_SAMPLER_VIEW
)) &&
594 ((bind
& PIPE_BIND_DISPLAY_TARGET
) == 0) &&
595 target
!= PIPE_BUFFER
) {
596 const struct util_format_description
*desc
=
597 util_format_description(format
);
599 if (desc
->nr_channels
== 3 && desc
->is_array
) {
600 /* Don't support any 3-component formats for rendering/texturing
601 * since we don't support the corresponding 8-bit 3 channel UNORM
602 * formats. This allows us to support GL_ARB_copy_image between
603 * GL_RGB8 and GL_RGB8UI, for example. Otherwise, we may be asked to
604 * do a resource copy between PIPE_FORMAT_R8G8B8_UINT and
605 * PIPE_FORMAT_R8G8B8X8_UNORM, for example, which will not work
617 panfrost_destroy_screen( struct pipe_screen
*screen
)
623 panfrost_flush_frontbuffer(struct pipe_screen
*_screen
,
624 struct pipe_resource
*resource
,
625 unsigned level
, unsigned layer
,
626 void *context_private
,
627 struct pipe_box
*sub_box
)
629 /* TODO: Display target integration */
633 panfrost_get_timestamp(struct pipe_screen
*_screen
)
635 return os_time_get_nano();
639 panfrost_fence_reference(struct pipe_screen
*screen
,
640 struct pipe_fence_handle
**ptr
,
641 struct pipe_fence_handle
*fence
)
647 panfrost_fence_finish(struct pipe_screen
*screen
,
648 struct pipe_context
*ctx
,
649 struct pipe_fence_handle
*fence
,
657 panfrost_screen_get_compiler_options(struct pipe_screen
*pscreen
,
658 enum pipe_shader_ir ir
,
659 enum pipe_shader_type shader
)
665 panfrost_create_screen(int fd
, struct renderonly
*ro
, bool is_drm
)
667 struct panfrost_screen
*screen
= CALLOC_STRUCT(panfrost_screen
);
673 screen
->ro
= renderonly_dup(ro
);
675 fprintf(stderr
, "Failed to dup renderonly object\n");
681 screen
->base
.destroy
= panfrost_destroy_screen
;
683 screen
->base
.get_name
= panfrost_get_name
;
684 screen
->base
.get_vendor
= panfrost_get_vendor
;
685 screen
->base
.get_device_vendor
= panfrost_get_device_vendor
;
686 screen
->base
.get_param
= panfrost_get_param
;
687 screen
->base
.get_shader_param
= panfrost_get_shader_param
;
688 screen
->base
.get_paramf
= panfrost_get_paramf
;
689 screen
->base
.get_timestamp
= panfrost_get_timestamp
;
690 screen
->base
.is_format_supported
= panfrost_is_format_supported
;
691 //screen->base.context_create = panfrost_create_context;
692 screen
->base
.flush_frontbuffer
= panfrost_flush_frontbuffer
;
693 screen
->base
.get_compiler_options
= panfrost_screen_get_compiler_options
;
694 screen
->base
.fence_reference
= panfrost_fence_reference
;
695 screen
->base
.fence_finish
= panfrost_fence_finish
;
697 screen
->last_fragment_id
= -1;
698 screen
->last_fragment_flushed
= true;
700 fprintf(stderr
, "stub: Upstream panfrost (use downstream fork)\n");