iris: Print the memzone name when allocating BOs with INTEL_DEBUG=buf
[mesa.git] / src / gallium / drivers / panfrost / pan_screen.c
1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * Copyright 2014 Broadcom
5 * Copyright 2018 Alyssa Rosenzweig
6 * All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sub license, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice (including the
17 * next paragraph) shall be included in all copies or substantial portions
18 * of the Software.
19 *
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
23 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
24 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
25 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
26 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 *
28 **************************************************************************/
29
30
31 #include "util/u_debug.h"
32 #include "util/u_memory.h"
33 #include "util/u_format.h"
34 #include "util/u_format_s3tc.h"
35 #include "util/u_video.h"
36 #include "util/u_screen.h"
37 #include "util/os_time.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_screen.h"
40 #include "draw/draw_context.h"
41 #include <xf86drm.h>
42
43 #include <fcntl.h>
44
45 #include "drm-uapi/drm_fourcc.h"
46
47 #include "pan_screen.h"
48 #include "pan_resource.h"
49 #include "pan_public.h"
50 #include "pan_util.h"
51
52 #include "pan_context.h"
53 #include "midgard/midgard_compile.h"
54
55 static const struct debug_named_value debug_options[] = {
56 {"msgs", PAN_DBG_MSGS, "Print debug messages"},
57 {"shaders", PAN_DBG_SHADERS, "Dump shaders in NIR"},
58 DEBUG_NAMED_VALUE_END
59 };
60
61 DEBUG_GET_ONCE_FLAGS_OPTION(pan_debug, "PAN_MESA_DEBUG", debug_options, 0)
62
63 int pan_debug = 0;
64
65 struct panfrost_driver *panfrost_create_drm_driver(int fd);
66 struct panfrost_driver *panfrost_create_nondrm_driver(int fd);
67
68 const char *pan_counters_base = NULL;
69
70 static const char *
71 panfrost_get_name(struct pipe_screen *screen)
72 {
73 return "panfrost";
74 }
75
76 static const char *
77 panfrost_get_vendor(struct pipe_screen *screen)
78 {
79 return "panfrost";
80 }
81
82 static const char *
83 panfrost_get_device_vendor(struct pipe_screen *screen)
84 {
85 return "Arm";
86 }
87
88 static int
89 panfrost_get_param(struct pipe_screen *screen, enum pipe_cap param)
90 {
91 switch (param) {
92 case PIPE_CAP_NPOT_TEXTURES:
93 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
94 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
95 return 1;
96
97 case PIPE_CAP_SM3:
98 case PIPE_CAP_POINT_SPRITE:
99 return 1;
100
101 case PIPE_CAP_MAX_RENDER_TARGETS:
102 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
103 return 1;
104
105 case PIPE_CAP_OCCLUSION_QUERY:
106 case PIPE_CAP_QUERY_TIME_ELAPSED:
107 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
108 return 1; /* TODO: Queries */
109
110 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
111 case PIPE_CAP_TEXTURE_SWIZZLE:
112 return 1;
113
114 /* TODO: ES3. We expose these caps so we can access higher dEQP
115 * tests; in actuality they are nonfunctional */
116 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
117 return 4;
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
120 return 1;
121
122 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
123 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
124 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
125 return 13;
126
127 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
128 return 1;
129
130 case PIPE_CAP_INDEP_BLEND_ENABLE:
131 return 1;
132
133 case PIPE_CAP_INDEP_BLEND_FUNC:
134 return 1;
135
136 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
137 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
138 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
139 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
140 return 1;
141
142 case PIPE_CAP_DEPTH_CLIP_DISABLE:
143 return 1;
144
145 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
146 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
147 return 16 * 4;
148
149 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
150 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
151 return 1024;
152
153 case PIPE_CAP_MAX_VERTEX_STREAMS:
154 return 1;
155
156 case PIPE_CAP_SHADER_STENCIL_EXPORT:
157 return 1;
158
159 case PIPE_CAP_SEAMLESS_CUBE_MAP:
160 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
161 return 1;
162
163 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
164 return 256; /* for GL3 */
165
166 case PIPE_CAP_CONDITIONAL_RENDER:
167 return 1;
168
169 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
170 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
171 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
172 return 1;
173
174 case PIPE_CAP_GLSL_FEATURE_LEVEL:
175 return 330;
176
177 case PIPE_CAP_USER_VERTEX_BUFFERS: /* TODO */
178 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
179 return 0;
180
181 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
182 case PIPE_CAP_DOUBLES:
183 case PIPE_CAP_INT64:
184 case PIPE_CAP_INT64_DIVMOD:
185 return 1;
186
187 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
188 return 16;
189
190 case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
191 return 0xffff;
192
193 case PIPE_CAP_QUERY_TIMESTAMP:
194 case PIPE_CAP_CUBE_MAP_ARRAY:
195 return 1;
196
197 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
198 return 1;
199
200 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
201 return 65536;
202
203 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
204 return 0;
205
206 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
207 return 0;
208
209 case PIPE_CAP_MAX_VIEWPORTS:
210 return PIPE_MAX_VIEWPORTS;
211
212 case PIPE_CAP_ENDIANNESS:
213 return PIPE_ENDIAN_NATIVE;
214
215 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
216 return 4;
217
218 case PIPE_CAP_TEXTURE_GATHER_SM5:
219 case PIPE_CAP_TEXTURE_QUERY_LOD:
220 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
221 case PIPE_CAP_SAMPLER_VIEW_TARGET:
222 case PIPE_CAP_FAKE_SW_MSAA:
223 return 1;
224
225 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
226 return -32;
227
228 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
229 return 31;
230
231 case PIPE_CAP_DRAW_INDIRECT:
232 return 1;
233
234 case PIPE_CAP_QUERY_SO_OVERFLOW:
235 return 1;
236
237 case PIPE_CAP_VENDOR_ID:
238 return 0xFFFFFFFF;
239
240 case PIPE_CAP_DEVICE_ID:
241 return 0xFFFFFFFF;
242
243 case PIPE_CAP_ACCELERATED:
244 return 1;
245
246 case PIPE_CAP_VIDEO_MEMORY: {
247 uint64_t system_memory;
248
249 if (!os_get_total_physical_memory(&system_memory))
250 return 0;
251
252 return (int)(system_memory >> 20);
253 }
254
255 case PIPE_CAP_UMA:
256 return 1;
257
258 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
259 case PIPE_CAP_CLIP_HALFZ:
260 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
261 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
262 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
263 case PIPE_CAP_CULL_DISTANCE:
264 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
265 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
266 case PIPE_CAP_CLEAR_TEXTURE:
267 return 1;
268
269 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
270 return 4;
271
272 case PIPE_CAP_MAX_VARYINGS:
273 return 16;
274
275 default:
276 return u_pipe_screen_get_param_defaults(screen, param);
277 }
278 }
279
280 static int
281 panfrost_get_shader_param(struct pipe_screen *screen,
282 enum pipe_shader_type shader,
283 enum pipe_shader_cap param)
284 {
285 if (shader != PIPE_SHADER_VERTEX &&
286 shader != PIPE_SHADER_FRAGMENT) {
287 return 0;
288 }
289
290 /* this is probably not totally correct.. but it's a start: */
291 switch (param) {
292 case PIPE_SHADER_CAP_SCALAR_ISA:
293 return 0;
294
295 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
296 return 0;
297 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
298 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
299 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
300 return 16384;
301
302 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
303 return 1024;
304
305 case PIPE_SHADER_CAP_MAX_INPUTS:
306 return 16;
307
308 case PIPE_SHADER_CAP_MAX_OUTPUTS:
309 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
310
311 case PIPE_SHADER_CAP_MAX_TEMPS:
312 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
313
314 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
315 return 16 * 1024 * sizeof(float);
316
317 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
318 return 4;
319
320 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
321 return 0;
322
323 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
324 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
325 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
326 return 0;
327
328 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
329 return 1;
330
331 case PIPE_SHADER_CAP_SUBROUTINES:
332 return 0;
333
334 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
335 return 0;
336
337 case PIPE_SHADER_CAP_INTEGERS:
338 return 1;
339
340 case PIPE_SHADER_CAP_INT64_ATOMICS:
341 case PIPE_SHADER_CAP_FP16:
342 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
343 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
344 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
345 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
346 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
347 return 0;
348
349 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
350 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
351 return 16; /* XXX: How many? */
352
353 case PIPE_SHADER_CAP_PREFERRED_IR:
354 return PIPE_SHADER_IR_NIR;
355
356 case PIPE_SHADER_CAP_SUPPORTED_IRS:
357 return 0;
358
359 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
360 return 32;
361
362 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
363 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
364 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
365 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
366 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
367 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
368 return 0;
369
370 default:
371 fprintf(stderr, "unknown shader param %d\n", param);
372 return 0;
373 }
374
375 return 0;
376 }
377
378 static float
379 panfrost_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
380 {
381 switch (param) {
382 case PIPE_CAPF_MAX_LINE_WIDTH:
383
384 /* fall-through */
385 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
386 return 255.0; /* arbitrary */
387
388 case PIPE_CAPF_MAX_POINT_WIDTH:
389
390 /* fall-through */
391 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
392 return 255.0; /* arbitrary */
393
394 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
395 return 16.0;
396
397 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
398 return 16.0; /* arbitrary */
399
400 default:
401 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
402 return 0.0;
403 }
404 }
405
406 /**
407 * Query format support for creating a texture, drawing surface, etc.
408 * \param format the format to test
409 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
410 */
411 static boolean
412 panfrost_is_format_supported( struct pipe_screen *screen,
413 enum pipe_format format,
414 enum pipe_texture_target target,
415 unsigned sample_count,
416 unsigned storage_sample_count,
417 unsigned bind)
418 {
419 const struct util_format_description *format_desc;
420
421 assert(target == PIPE_BUFFER ||
422 target == PIPE_TEXTURE_1D ||
423 target == PIPE_TEXTURE_1D_ARRAY ||
424 target == PIPE_TEXTURE_2D ||
425 target == PIPE_TEXTURE_2D_ARRAY ||
426 target == PIPE_TEXTURE_RECT ||
427 target == PIPE_TEXTURE_3D ||
428 target == PIPE_TEXTURE_CUBE ||
429 target == PIPE_TEXTURE_CUBE_ARRAY);
430
431 format_desc = util_format_description(format);
432
433 if (!format_desc)
434 return FALSE;
435
436 if (sample_count > 1)
437 return FALSE;
438
439 /* Format wishlist */
440 if (format == PIPE_FORMAT_Z24X8_UNORM || format == PIPE_FORMAT_X8Z24_UNORM)
441 return FALSE;
442
443 if (bind & PIPE_BIND_RENDER_TARGET) {
444 /* We don't support rendering into anything but RGBA8 yet. We
445 * need more formats for spec compliance, but for now, honesty
446 * is the best policy <3 */
447
448 if (!util_format_is_rgba8_variant(format_desc))
449 return FALSE;
450
451 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
452 return FALSE;
453
454 /*
455 * Although possible, it is unnatural to render into compressed or YUV
456 * surfaces. So disable these here to avoid going into weird paths
457 * inside the state trackers.
458 */
459 if (format_desc->block.width != 1 ||
460 format_desc->block.height != 1)
461 return FALSE;
462 }
463
464 if (bind & PIPE_BIND_DEPTH_STENCIL) {
465 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
466 return FALSE;
467 }
468
469 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
470 format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
471 /* Compressed formats not yet hooked up. */
472 return FALSE;
473 }
474
475 if ((bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW)) &&
476 ((bind & PIPE_BIND_DISPLAY_TARGET) == 0) &&
477 target != PIPE_BUFFER) {
478 const struct util_format_description *desc =
479 util_format_description(format);
480
481 if (desc->nr_channels == 3 && desc->is_array) {
482 /* Don't support any 3-component formats for rendering/texturing
483 * since we don't support the corresponding 8-bit 3 channel UNORM
484 * formats. This allows us to support GL_ARB_copy_image between
485 * GL_RGB8 and GL_RGB8UI, for example. Otherwise, we may be asked to
486 * do a resource copy between PIPE_FORMAT_R8G8B8_UINT and
487 * PIPE_FORMAT_R8G8B8X8_UNORM, for example, which will not work
488 * (different bpp).
489 */
490 return FALSE;
491 }
492 }
493
494 return TRUE;
495 }
496
497
498 static void
499 panfrost_destroy_screen( struct pipe_screen *screen )
500 {
501 FREE(screen);
502 }
503
504 static void
505 panfrost_flush_frontbuffer(struct pipe_screen *_screen,
506 struct pipe_resource *resource,
507 unsigned level, unsigned layer,
508 void *context_private,
509 struct pipe_box *sub_box)
510 {
511 /* TODO: Display target integration */
512 }
513
514 static uint64_t
515 panfrost_get_timestamp(struct pipe_screen *_screen)
516 {
517 return os_time_get_nano();
518 }
519
520 static void
521 panfrost_fence_reference(struct pipe_screen *pscreen,
522 struct pipe_fence_handle **ptr,
523 struct pipe_fence_handle *fence)
524 {
525 struct panfrost_screen *screen = pan_screen(pscreen);
526 screen->driver->fence_reference(pscreen, ptr, fence);
527 }
528
529 static boolean
530 panfrost_fence_finish(struct pipe_screen *pscreen,
531 struct pipe_context *ctx,
532 struct pipe_fence_handle *fence,
533 uint64_t timeout)
534 {
535 struct panfrost_screen *screen = pan_screen(pscreen);
536 return screen->driver->fence_finish(pscreen, ctx, fence, timeout);
537 }
538
539 static const void *
540 panfrost_screen_get_compiler_options(struct pipe_screen *pscreen,
541 enum pipe_shader_ir ir,
542 enum pipe_shader_type shader)
543 {
544 return &midgard_nir_options;
545 }
546
547 struct pipe_screen *
548 panfrost_create_screen(int fd, struct renderonly *ro, bool is_drm)
549 {
550 struct panfrost_screen *screen = CALLOC_STRUCT(panfrost_screen);
551
552 pan_debug = debug_get_option_pan_debug();
553
554 if (!screen)
555 return NULL;
556
557 if (ro) {
558 screen->ro = renderonly_dup(ro);
559 if (!screen->ro) {
560 fprintf(stderr, "Failed to dup renderonly object\n");
561 free(screen);
562 return NULL;
563 }
564 }
565
566 if (is_drm) {
567 screen->driver = panfrost_create_drm_driver(fd);
568 } else {
569 #ifdef PAN_NONDRM_OVERLAY
570 screen->driver = panfrost_create_nondrm_driver(fd);
571 #else
572 fprintf(stderr, "Legacy (non-DRM) operation requires out-of-tree overlay\n");
573 return NULL;
574 #endif
575 }
576
577 /* Dump memory and/or performance counters iff asked for in the environment */
578 const char *pantrace_base = getenv("PANTRACE_BASE");
579 pan_counters_base = getenv("PANCOUNTERS_BASE");
580
581 if (pantrace_base) {
582 pantrace_initialize(pantrace_base);
583 }
584
585 if (pan_counters_base) {
586 screen->driver->allocate_slab(screen, &screen->perf_counters, 64, true, 0, 0, 0);
587 screen->driver->enable_counters(screen);
588 }
589
590 screen->base.destroy = panfrost_destroy_screen;
591
592 screen->base.get_name = panfrost_get_name;
593 screen->base.get_vendor = panfrost_get_vendor;
594 screen->base.get_device_vendor = panfrost_get_device_vendor;
595 screen->base.get_param = panfrost_get_param;
596 screen->base.get_shader_param = panfrost_get_shader_param;
597 screen->base.get_paramf = panfrost_get_paramf;
598 screen->base.get_timestamp = panfrost_get_timestamp;
599 screen->base.is_format_supported = panfrost_is_format_supported;
600 screen->base.context_create = panfrost_create_context;
601 screen->base.flush_frontbuffer = panfrost_flush_frontbuffer;
602 screen->base.get_compiler_options = panfrost_screen_get_compiler_options;
603 screen->base.fence_reference = panfrost_fence_reference;
604 screen->base.fence_finish = panfrost_fence_finish;
605
606 screen->last_fragment_id = -1;
607 screen->last_fragment_flushed = true;
608
609 panfrost_resource_screen_init(screen);
610
611 return &screen->base;
612 }