1 /**************************************************************************
3 * Copyright 2008 VMware, Inc.
4 * Copyright 2014 Broadcom
5 * Copyright 2018 Alyssa Rosenzweig
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sub license, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
16 * The above copyright notice and this permission notice (including the
17 * next paragraph) shall be included in all copies or substantial portions
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
23 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
24 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
25 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
26 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
31 #include "util/u_debug.h"
32 #include "util/u_memory.h"
33 #include "util/u_format.h"
34 #include "util/u_format_s3tc.h"
35 #include "util/u_video.h"
36 #include "util/u_screen.h"
37 #include "util/os_time.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_screen.h"
40 #include "draw/draw_context.h"
45 #include "drm-uapi/drm_fourcc.h"
47 #include "pan_screen.h"
48 #include "pan_resource.h"
49 #include "pan_public.h"
52 #include "pan_context.h"
53 #include "midgard/midgard_compile.h"
55 static const struct debug_named_value debug_options
[] = {
56 {"msgs", PAN_DBG_MSGS
, "Print debug messages"},
57 {"shaders", PAN_DBG_SHADERS
, "Dump shaders in NIR"},
61 DEBUG_GET_ONCE_FLAGS_OPTION(pan_debug
, "PAN_MESA_DEBUG", debug_options
, 0)
65 struct panfrost_driver
*panfrost_create_drm_driver(int fd
);
66 struct panfrost_driver
*panfrost_create_nondrm_driver(int fd
);
68 const char *pan_counters_base
= NULL
;
71 panfrost_get_name(struct pipe_screen
*screen
)
77 panfrost_get_vendor(struct pipe_screen
*screen
)
83 panfrost_get_device_vendor(struct pipe_screen
*screen
)
89 panfrost_get_param(struct pipe_screen
*screen
, enum pipe_cap param
)
92 case PIPE_CAP_NPOT_TEXTURES
:
93 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
94 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
98 case PIPE_CAP_POINT_SPRITE
:
101 case PIPE_CAP_MAX_RENDER_TARGETS
:
102 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
105 case PIPE_CAP_OCCLUSION_QUERY
:
106 case PIPE_CAP_QUERY_TIME_ELAPSED
:
107 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
108 return 1; /* TODO: Queries */
110 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
111 case PIPE_CAP_TEXTURE_SWIZZLE
:
114 /* TODO: ES3. We expose these caps so we can access higher dEQP
115 * tests; in actuality they are nonfunctional */
116 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
118 case PIPE_CAP_TGSI_INSTANCEID
:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
122 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
123 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
124 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
127 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
130 case PIPE_CAP_INDEP_BLEND_ENABLE
:
133 case PIPE_CAP_INDEP_BLEND_FUNC
:
136 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
137 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
138 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
139 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
142 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
145 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
146 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
149 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
150 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
153 case PIPE_CAP_MAX_VERTEX_STREAMS
:
156 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
159 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
160 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
163 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
164 return 256; /* for GL3 */
166 case PIPE_CAP_CONDITIONAL_RENDER
:
169 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
170 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
171 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
174 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
177 case PIPE_CAP_USER_VERTEX_BUFFERS
: /* TODO */
178 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
181 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
182 case PIPE_CAP_DOUBLES
:
184 case PIPE_CAP_INT64_DIVMOD
:
187 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
190 case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET
:
193 case PIPE_CAP_QUERY_TIMESTAMP
:
194 case PIPE_CAP_CUBE_MAP_ARRAY
:
197 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
200 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
203 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
206 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
209 case PIPE_CAP_MAX_VIEWPORTS
:
210 return PIPE_MAX_VIEWPORTS
;
212 case PIPE_CAP_ENDIANNESS
:
213 return PIPE_ENDIAN_NATIVE
;
215 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
218 case PIPE_CAP_TEXTURE_GATHER_SM5
:
219 case PIPE_CAP_TEXTURE_QUERY_LOD
:
220 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
221 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
222 case PIPE_CAP_FAKE_SW_MSAA
:
225 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
228 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
231 case PIPE_CAP_DRAW_INDIRECT
:
234 case PIPE_CAP_QUERY_SO_OVERFLOW
:
237 case PIPE_CAP_VENDOR_ID
:
240 case PIPE_CAP_DEVICE_ID
:
243 case PIPE_CAP_ACCELERATED
:
246 case PIPE_CAP_VIDEO_MEMORY
: {
247 uint64_t system_memory
;
249 if (!os_get_total_physical_memory(&system_memory
))
252 return (int)(system_memory
>> 20);
258 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
259 case PIPE_CAP_CLIP_HALFZ
:
260 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
261 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
262 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
263 case PIPE_CAP_CULL_DISTANCE
:
264 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
265 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
266 case PIPE_CAP_CLEAR_TEXTURE
:
269 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
272 case PIPE_CAP_MAX_VARYINGS
:
276 return u_pipe_screen_get_param_defaults(screen
, param
);
281 panfrost_get_shader_param(struct pipe_screen
*screen
,
282 enum pipe_shader_type shader
,
283 enum pipe_shader_cap param
)
285 if (shader
!= PIPE_SHADER_VERTEX
&&
286 shader
!= PIPE_SHADER_FRAGMENT
) {
290 /* this is probably not totally correct.. but it's a start: */
292 case PIPE_SHADER_CAP_SCALAR_ISA
:
295 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
297 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
298 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
299 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
302 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
305 case PIPE_SHADER_CAP_MAX_INPUTS
:
308 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
309 return shader
== PIPE_SHADER_FRAGMENT
? 1 : 8;
311 case PIPE_SHADER_CAP_MAX_TEMPS
:
312 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
314 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
315 return 16 * 1024 * sizeof(float);
317 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
320 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
323 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
324 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
325 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
328 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
331 case PIPE_SHADER_CAP_SUBROUTINES
:
334 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
337 case PIPE_SHADER_CAP_INTEGERS
:
340 case PIPE_SHADER_CAP_INT64_ATOMICS
:
341 case PIPE_SHADER_CAP_FP16
:
342 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
343 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
344 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
345 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
346 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
349 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
350 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
351 return 16; /* XXX: How many? */
353 case PIPE_SHADER_CAP_PREFERRED_IR
:
354 return PIPE_SHADER_IR_NIR
;
356 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
359 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
362 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
363 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
364 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
365 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
366 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
367 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
371 fprintf(stderr
, "unknown shader param %d\n", param
);
379 panfrost_get_paramf(struct pipe_screen
*screen
, enum pipe_capf param
)
382 case PIPE_CAPF_MAX_LINE_WIDTH
:
385 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
386 return 255.0; /* arbitrary */
388 case PIPE_CAPF_MAX_POINT_WIDTH
:
391 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
392 return 255.0; /* arbitrary */
394 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
397 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
398 return 16.0; /* arbitrary */
401 debug_printf("Unexpected PIPE_CAPF %d query\n", param
);
407 * Query format support for creating a texture, drawing surface, etc.
408 * \param format the format to test
409 * \param type one of PIPE_TEXTURE, PIPE_SURFACE
412 panfrost_is_format_supported( struct pipe_screen
*screen
,
413 enum pipe_format format
,
414 enum pipe_texture_target target
,
415 unsigned sample_count
,
416 unsigned storage_sample_count
,
419 const struct util_format_description
*format_desc
;
421 assert(target
== PIPE_BUFFER
||
422 target
== PIPE_TEXTURE_1D
||
423 target
== PIPE_TEXTURE_1D_ARRAY
||
424 target
== PIPE_TEXTURE_2D
||
425 target
== PIPE_TEXTURE_2D_ARRAY
||
426 target
== PIPE_TEXTURE_RECT
||
427 target
== PIPE_TEXTURE_3D
||
428 target
== PIPE_TEXTURE_CUBE
||
429 target
== PIPE_TEXTURE_CUBE_ARRAY
);
431 format_desc
= util_format_description(format
);
436 if (sample_count
> 1)
439 /* Format wishlist */
440 if (format
== PIPE_FORMAT_Z24X8_UNORM
|| format
== PIPE_FORMAT_X8Z24_UNORM
)
443 if (format
== PIPE_FORMAT_A1B5G5R5_UNORM
|| format
== PIPE_FORMAT_X1B5G5R5_UNORM
)
446 if (bind
& PIPE_BIND_RENDER_TARGET
) {
447 /* We don't support rendering into anything but RGBA8 yet. We
448 * need more formats for spec compliance, but for now, honesty
449 * is the best policy <3 */
451 if (!util_format_is_rgba8_variant(format_desc
))
454 if (format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_ZS
)
458 * Although possible, it is unnatural to render into compressed or YUV
459 * surfaces. So disable these here to avoid going into weird paths
460 * inside the state trackers.
462 if (format_desc
->block
.width
!= 1 ||
463 format_desc
->block
.height
!= 1)
467 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
468 if (format_desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_ZS
)
472 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_BPTC
||
473 format_desc
->layout
== UTIL_FORMAT_LAYOUT_ASTC
||
474 format_desc
->layout
== UTIL_FORMAT_LAYOUT_ETC
) {
475 /* Compressed formats not yet hooked up. */
479 if ((bind
& (PIPE_BIND_RENDER_TARGET
| PIPE_BIND_SAMPLER_VIEW
)) &&
480 ((bind
& PIPE_BIND_DISPLAY_TARGET
) == 0) &&
481 target
!= PIPE_BUFFER
) {
482 const struct util_format_description
*desc
=
483 util_format_description(format
);
485 if (desc
->nr_channels
== 3 && desc
->is_array
) {
486 /* Don't support any 3-component formats for rendering/texturing
487 * since we don't support the corresponding 8-bit 3 channel UNORM
488 * formats. This allows us to support GL_ARB_copy_image between
489 * GL_RGB8 and GL_RGB8UI, for example. Otherwise, we may be asked to
490 * do a resource copy between PIPE_FORMAT_R8G8B8_UINT and
491 * PIPE_FORMAT_R8G8B8X8_UNORM, for example, which will not work
503 panfrost_destroy_screen( struct pipe_screen
*screen
)
509 panfrost_flush_frontbuffer(struct pipe_screen
*_screen
,
510 struct pipe_resource
*resource
,
511 unsigned level
, unsigned layer
,
512 void *context_private
,
513 struct pipe_box
*sub_box
)
515 /* TODO: Display target integration */
519 panfrost_get_timestamp(struct pipe_screen
*_screen
)
521 return os_time_get_nano();
525 panfrost_fence_reference(struct pipe_screen
*pscreen
,
526 struct pipe_fence_handle
**ptr
,
527 struct pipe_fence_handle
*fence
)
529 struct panfrost_screen
*screen
= pan_screen(pscreen
);
530 screen
->driver
->fence_reference(pscreen
, ptr
, fence
);
534 panfrost_fence_finish(struct pipe_screen
*pscreen
,
535 struct pipe_context
*ctx
,
536 struct pipe_fence_handle
*fence
,
539 struct panfrost_screen
*screen
= pan_screen(pscreen
);
540 return screen
->driver
->fence_finish(pscreen
, ctx
, fence
, timeout
);
544 panfrost_screen_get_compiler_options(struct pipe_screen
*pscreen
,
545 enum pipe_shader_ir ir
,
546 enum pipe_shader_type shader
)
548 return &midgard_nir_options
;
552 panfrost_create_screen(int fd
, struct renderonly
*ro
, bool is_drm
)
554 struct panfrost_screen
*screen
= CALLOC_STRUCT(panfrost_screen
);
556 pan_debug
= debug_get_option_pan_debug();
562 screen
->ro
= renderonly_dup(ro
);
564 fprintf(stderr
, "Failed to dup renderonly object\n");
571 screen
->driver
= panfrost_create_drm_driver(fd
);
573 #ifdef PAN_NONDRM_OVERLAY
574 screen
->driver
= panfrost_create_nondrm_driver(fd
);
576 fprintf(stderr
, "Legacy (non-DRM) operation requires out-of-tree overlay\n");
581 /* Dump memory and/or performance counters iff asked for in the environment */
582 const char *pantrace_base
= getenv("PANTRACE_BASE");
583 pan_counters_base
= getenv("PANCOUNTERS_BASE");
586 pantrace_initialize(pantrace_base
);
589 if (pan_counters_base
) {
590 screen
->driver
->allocate_slab(screen
, &screen
->perf_counters
, 64, true, 0, 0, 0);
591 screen
->driver
->enable_counters(screen
);
594 screen
->base
.destroy
= panfrost_destroy_screen
;
596 screen
->base
.get_name
= panfrost_get_name
;
597 screen
->base
.get_vendor
= panfrost_get_vendor
;
598 screen
->base
.get_device_vendor
= panfrost_get_device_vendor
;
599 screen
->base
.get_param
= panfrost_get_param
;
600 screen
->base
.get_shader_param
= panfrost_get_shader_param
;
601 screen
->base
.get_paramf
= panfrost_get_paramf
;
602 screen
->base
.get_timestamp
= panfrost_get_timestamp
;
603 screen
->base
.is_format_supported
= panfrost_is_format_supported
;
604 screen
->base
.context_create
= panfrost_create_context
;
605 screen
->base
.flush_frontbuffer
= panfrost_flush_frontbuffer
;
606 screen
->base
.get_compiler_options
= panfrost_screen_get_compiler_options
;
607 screen
->base
.fence_reference
= panfrost_fence_reference
;
608 screen
->base
.fence_finish
= panfrost_fence_finish
;
610 screen
->last_fragment_id
= -1;
611 screen
->last_fragment_flushed
= true;
613 panfrost_resource_screen_init(screen
);
615 return &screen
->base
;