2 * Copyright (C) 2017-2019 Alyssa Rosenzweig
3 * Copyright (C) 2017-2019 Connor Abbott
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 #include <panfrost-job.h>
32 #include "util/u_math.h"
34 #include "../pan_pretty_print.h"
35 #include "../midgard/disassemble.h"
36 #include "../bifrost/disassemble.h"
37 int pandecode_replay_jc(mali_ptr jc_gpu_va
, bool bifrost
);
39 #define MEMORY_PROP(obj, p) {\
40 char *a = pointer_as_memory_reference(obj->p); \
41 pandecode_prop("%s = %s", #p, a); \
45 #define MEMORY_COMMENT(obj, p) {\
46 char *a = pointer_as_memory_reference(obj->p); \
47 pandecode_msg("%s = %s\n", #p, a); \
51 #define DYN_MEMORY_PROP(obj, no, p) { \
53 pandecode_prop("%s = %s_%d_p", #p, #p, no); \
56 /* Semantic logging type.
58 * Raw: for raw messages to be printed as is.
59 * Message: for helpful information to be commented out in replays.
60 * Property: for properties of a struct
62 * Use one of pandecode_log, pandecode_msg, or pandecode_prop as syntax sugar.
65 enum pandecode_log_type
{
71 #define pandecode_log(...) pandecode_log_typed(PANDECODE_RAW, __VA_ARGS__)
72 #define pandecode_msg(...) pandecode_log_typed(PANDECODE_MESSAGE, __VA_ARGS__)
73 #define pandecode_prop(...) pandecode_log_typed(PANDECODE_PROPERTY, __VA_ARGS__)
75 unsigned pandecode_indent
= 0;
78 pandecode_make_indent(void)
80 for (unsigned i
= 0; i
< pandecode_indent
; ++i
)
85 pandecode_log_typed(enum pandecode_log_type type
, const char *format
, ...)
89 pandecode_make_indent();
91 if (type
== PANDECODE_MESSAGE
)
93 else if (type
== PANDECODE_PROPERTY
)
100 if (type
== PANDECODE_PROPERTY
)
105 pandecode_log_cont(const char *format
, ...)
109 va_start(ap
, format
);
114 struct pandecode_flag_info
{
120 pandecode_log_decoded_flags(const struct pandecode_flag_info
*flag_info
,
123 bool decodable_flags_found
= false;
125 for (int i
= 0; flag_info
[i
].name
; i
++) {
126 if ((flags
& flag_info
[i
].flag
) != flag_info
[i
].flag
)
129 if (!decodable_flags_found
) {
130 decodable_flags_found
= true;
132 pandecode_log_cont(" | ");
135 pandecode_log_cont("%s", flag_info
[i
].name
);
137 flags
&= ~flag_info
[i
].flag
;
140 if (decodable_flags_found
) {
142 pandecode_log_cont(" | 0x%" PRIx64
, flags
);
144 pandecode_log_cont("0x%" PRIx64
, flags
);
148 #define FLAG_INFO(flag) { MALI_##flag, "MALI_" #flag }
149 static const struct pandecode_flag_info gl_enable_flag_info
[] = {
150 FLAG_INFO(OCCLUSION_QUERY
),
151 FLAG_INFO(OCCLUSION_PRECISE
),
152 FLAG_INFO(FRONT_CCW_TOP
),
153 FLAG_INFO(CULL_FACE_FRONT
),
154 FLAG_INFO(CULL_FACE_BACK
),
159 #define FLAG_INFO(flag) { MALI_CLEAR_##flag, "MALI_CLEAR_" #flag }
160 static const struct pandecode_flag_info clear_flag_info
[] = {
163 FLAG_INFO(SLOW_STENCIL
),
168 #define FLAG_INFO(flag) { MALI_MASK_##flag, "MALI_MASK_" #flag }
169 static const struct pandecode_flag_info mask_flag_info
[] = {
178 #define FLAG_INFO(flag) { MALI_##flag, "MALI_" #flag }
179 static const struct pandecode_flag_info u3_flag_info
[] = {
181 FLAG_INFO(CAN_DISCARD
),
182 FLAG_INFO(HAS_BLEND_SHADER
),
183 FLAG_INFO(DEPTH_TEST
),
187 static const struct pandecode_flag_info u4_flag_info
[] = {
189 FLAG_INFO(NO_DITHER
),
190 FLAG_INFO(DEPTH_RANGE_A
),
191 FLAG_INFO(DEPTH_RANGE_B
),
192 FLAG_INFO(STENCIL_TEST
),
193 FLAG_INFO(SAMPLE_ALPHA_TO_COVERAGE_NO_BLEND_SHADER
),
198 #define FLAG_INFO(flag) { MALI_FRAMEBUFFER_##flag, "MALI_FRAMEBUFFER_" #flag }
199 static const struct pandecode_flag_info fb_fmt_flag_info
[] = {
207 #define FLAG_INFO(flag) { MALI_MFBD_FORMAT_##flag, "MALI_MFBD_FORMAT_" #flag }
208 static const struct pandecode_flag_info mfbd_fmt_flag_info
[] = {
215 #define FLAG_INFO(flag) { MALI_EXTRA_##flag, "MALI_EXTRA_" #flag }
216 static const struct pandecode_flag_info mfbd_extra_flag_info
[] = {
224 #define FLAG_INFO(flag) { MALI_##flag, "MALI_" #flag }
225 static const struct pandecode_flag_info shader_unknown1_flag_info
[] = {
227 FLAG_INFO(HELPER_INVOCATIONS
),
228 FLAG_INFO(READS_TILEBUFFER
),
234 #define FLAG_INFO(flag) { MALI_MFBD_##flag, "MALI_MFBD_" #flag }
235 static const struct pandecode_flag_info mfbd_flag_info
[] = {
236 FLAG_INFO(DEPTH_WRITE
),
243 extern char *replace_fragment
;
244 extern char *replace_vertex
;
247 pandecode_job_type_name(enum mali_job_type type
)
249 #define DEFINE_CASE(name) case JOB_TYPE_ ## name: return "JOB_TYPE_" #name
253 DEFINE_CASE(SET_VALUE
);
254 DEFINE_CASE(CACHE_FLUSH
);
255 DEFINE_CASE(COMPUTE
);
259 DEFINE_CASE(FRAGMENT
);
261 case JOB_NOT_STARTED
:
262 return "NOT_STARTED";
265 pandecode_log("Warning! Unknown job type %x\n", type
);
273 pandecode_draw_mode_name(enum mali_draw_mode mode
)
275 #define DEFINE_CASE(name) case MALI_ ## name: return "MALI_" #name
278 DEFINE_CASE(DRAW_NONE
);
281 DEFINE_CASE(TRIANGLES
);
282 DEFINE_CASE(TRIANGLE_STRIP
);
283 DEFINE_CASE(TRIANGLE_FAN
);
284 DEFINE_CASE(LINE_STRIP
);
285 DEFINE_CASE(LINE_LOOP
);
286 DEFINE_CASE(POLYGON
);
288 DEFINE_CASE(QUAD_STRIP
);
291 return "MALI_TRIANGLES /* XXX: Unknown GL mode, check dump */";
297 #define DEFINE_CASE(name) case MALI_FUNC_ ## name: return "MALI_FUNC_" #name
299 pandecode_func_name(enum mali_func mode
)
306 DEFINE_CASE(GREATER
);
307 DEFINE_CASE(NOTEQUAL
);
312 return "MALI_FUNC_NEVER /* XXX: Unknown function, check dump */";
317 /* Why is this duplicated? Who knows... */
318 #define DEFINE_CASE(name) case MALI_ALT_FUNC_ ## name: return "MALI_ALT_FUNC_" #name
320 pandecode_alt_func_name(enum mali_alt_func mode
)
327 DEFINE_CASE(GREATER
);
328 DEFINE_CASE(NOTEQUAL
);
333 return "MALI_FUNC_NEVER /* XXX: Unknown function, check dump */";
338 #define DEFINE_CASE(name) case MALI_STENCIL_ ## name: return "MALI_STENCIL_" #name
340 pandecode_stencil_op_name(enum mali_stencil_op op
)
344 DEFINE_CASE(REPLACE
);
347 DEFINE_CASE(INCR_WRAP
);
348 DEFINE_CASE(DECR_WRAP
);
353 return "MALI_STENCIL_KEEP /* XXX: Unknown stencil op, check dump */";
359 #define DEFINE_CASE(name) case MALI_ATTR_ ## name: return "MALI_ATTR_" #name
360 static char *pandecode_attr_mode_name(enum mali_attr_mode mode
)
365 DEFINE_CASE(POT_DIVIDE
);
367 DEFINE_CASE(NPOT_DIVIDE
);
368 default: return "MALI_ATTR_UNUSED /* XXX: Unknown stencil op, check dump */";
374 #define DEFINE_CASE(name) case MALI_CHANNEL_## name: return "MALI_CHANNEL_" #name
376 pandecode_channel_name(enum mali_channel channel
)
385 DEFINE_CASE(RESERVED_0
);
386 DEFINE_CASE(RESERVED_1
);
389 return "MALI_CHANNEL_ZERO /* XXX: Unknown channel, check dump */";
394 #define DEFINE_CASE(name) case MALI_WRAP_## name: return "MALI_WRAP_" #name
396 pandecode_wrap_mode_name(enum mali_wrap_mode op
)
400 DEFINE_CASE(CLAMP_TO_EDGE
);
401 DEFINE_CASE(CLAMP_TO_BORDER
);
402 DEFINE_CASE(MIRRORED_REPEAT
);
405 return "MALI_WRAP_REPEAT /* XXX: Unknown wrap mode, check dump */";
411 pandecode_decode_fbd_type(enum mali_fbd_type type
)
413 if (type
== MALI_SFBD
) return "SFBD";
414 else if (type
== MALI_MFBD
) return "MFBD";
415 else return "WATFBD /* XXX */";
419 pandecode_replay_sfbd(uint64_t gpu_va
, int job_no
)
421 struct pandecode_mapped_memory
*mem
= pandecode_find_mapped_gpu_mem_containing(gpu_va
);
422 const struct mali_single_framebuffer
*PANDECODE_PTR_VAR(s
, mem
, (mali_ptr
) gpu_va
);
424 pandecode_log("struct mali_single_framebuffer framebuffer_%d = {\n", job_no
);
427 pandecode_prop("unknown1 = 0x%" PRIx32
, s
->unknown1
);
428 pandecode_prop("unknown2 = 0x%" PRIx32
, s
->unknown2
);
430 pandecode_log(".format = ");
431 pandecode_log_decoded_flags(fb_fmt_flag_info
, s
->format
);
432 pandecode_log_cont(",\n");
434 pandecode_prop("width = MALI_POSITIVE(%" PRId16
")", s
->width
+ 1);
435 pandecode_prop("height = MALI_POSITIVE(%" PRId16
")", s
->height
+ 1);
437 MEMORY_PROP(s
, framebuffer
);
438 pandecode_prop("stride = %d", s
->stride
);
440 /* Earlier in the actual commandstream -- right before width -- but we
441 * delay to flow nicer */
443 pandecode_log(".clear_flags = ");
444 pandecode_log_decoded_flags(clear_flag_info
, s
->clear_flags
);
445 pandecode_log_cont(",\n");
447 if (s
->depth_buffer
| s
->depth_buffer_enable
) {
448 MEMORY_PROP(s
, depth_buffer
);
449 pandecode_prop("depth_buffer_enable = %s", DS_ENABLE(s
->depth_buffer_enable
));
452 if (s
->stencil_buffer
| s
->stencil_buffer_enable
) {
453 MEMORY_PROP(s
, stencil_buffer
);
454 pandecode_prop("stencil_buffer_enable = %s", DS_ENABLE(s
->stencil_buffer_enable
));
457 if (s
->clear_color_1
| s
->clear_color_2
| s
->clear_color_3
| s
->clear_color_4
) {
458 pandecode_prop("clear_color_1 = 0x%" PRIx32
, s
->clear_color_1
);
459 pandecode_prop("clear_color_2 = 0x%" PRIx32
, s
->clear_color_2
);
460 pandecode_prop("clear_color_3 = 0x%" PRIx32
, s
->clear_color_3
);
461 pandecode_prop("clear_color_4 = 0x%" PRIx32
, s
->clear_color_4
);
464 if (s
->clear_depth_1
!= 0 || s
->clear_depth_2
!= 0 || s
->clear_depth_3
!= 0 || s
->clear_depth_4
!= 0) {
465 pandecode_prop("clear_depth_1 = %f", s
->clear_depth_1
);
466 pandecode_prop("clear_depth_2 = %f", s
->clear_depth_2
);
467 pandecode_prop("clear_depth_3 = %f", s
->clear_depth_3
);
468 pandecode_prop("clear_depth_4 = %f", s
->clear_depth_4
);
471 if (s
->clear_stencil
) {
472 pandecode_prop("clear_stencil = 0x%x", s
->clear_stencil
);
475 MEMORY_PROP(s
, unknown_address_0
);
476 MEMORY_PROP(s
, tiler_polygon_list
);
477 MEMORY_PROP(s
, tiler_polygon_list_body
);
479 pandecode_prop("tiler_resolution_check = 0x%" PRIx32
, s
->tiler_resolution_check
);
480 pandecode_prop("tiler_hierarchy_mask = 0x%" PRIx16
, s
->tiler_hierarchy_mask
);
481 pandecode_prop("tiler_flags = 0x%" PRIx16
, s
->tiler_flags
);
483 MEMORY_PROP(s
, tiler_heap_free
);
484 MEMORY_PROP(s
, tiler_heap_end
);
487 pandecode_log("};\n");
489 pandecode_prop("zero0 = 0x%" PRIx64
, s
->zero0
);
490 pandecode_prop("zero1 = 0x%" PRIx64
, s
->zero1
);
491 pandecode_prop("zero2 = 0x%" PRIx32
, s
->zero2
);
492 pandecode_prop("zero4 = 0x%" PRIx32
, s
->zero4
);
494 printf(".zero3 = {");
496 for (int i
= 0; i
< sizeof(s
->zero3
) / sizeof(s
->zero3
[0]); ++i
)
497 printf("%X, ", s
->zero3
[i
]);
501 printf(".zero6 = {");
503 for (int i
= 0; i
< sizeof(s
->zero6
) / sizeof(s
->zero6
[0]); ++i
)
504 printf("%X, ", s
->zero6
[i
]);
510 pandecode_replay_swizzle(unsigned swizzle
)
512 pandecode_prop("swizzle = %s | (%s << 3) | (%s << 6) | (%s << 9)",
513 pandecode_channel_name((swizzle
>> 0) & 0x7),
514 pandecode_channel_name((swizzle
>> 3) & 0x7),
515 pandecode_channel_name((swizzle
>> 6) & 0x7),
516 pandecode_channel_name((swizzle
>> 9) & 0x7));
520 pandecode_rt_format(struct mali_rt_format format
)
522 pandecode_log(".format = {\n");
525 pandecode_prop("unk1 = 0x%" PRIx32
, format
.unk1
);
526 pandecode_prop("unk2 = 0x%" PRIx32
, format
.unk2
);
528 pandecode_prop("nr_channels = MALI_POSITIVE(%d)",
529 MALI_NEGATIVE(format
.nr_channels
));
531 pandecode_log(".flags = ");
532 pandecode_log_decoded_flags(mfbd_fmt_flag_info
, format
.flags
);
533 pandecode_log_cont(",\n");
535 pandecode_replay_swizzle(format
.swizzle
);
537 pandecode_prop("unk4 = 0x%" PRIx32
, format
.unk4
);
540 pandecode_log("},\n");
544 pandecode_render_target(uint64_t gpu_va
, unsigned job_no
, const struct bifrost_framebuffer
*fb
)
546 pandecode_log("struct bifrost_render_target rts_list_%d[] = {\n", job_no
);
549 for (int i
= 0; i
< MALI_NEGATIVE(fb
->rt_count_1
); i
++) {
550 mali_ptr rt_va
= gpu_va
+ i
* sizeof(struct bifrost_render_target
);
551 struct pandecode_mapped_memory
*mem
=
552 pandecode_find_mapped_gpu_mem_containing(rt_va
);
553 const struct bifrost_render_target
*PANDECODE_PTR_VAR(rt
, mem
, (mali_ptr
) rt_va
);
555 pandecode_log("{\n");
558 pandecode_rt_format(rt
->format
);
560 /* TODO: How the actual heck does AFBC enabling work here? */
562 pandecode_log(".afbc = {\n");
565 char *a
= pointer_as_memory_reference(rt
->afbc
.metadata
);
566 pandecode_prop("metadata = %s", a
);
569 pandecode_prop("stride = %d", rt
->afbc
.stride
);
570 pandecode_prop("unk = 0x%" PRIx32
, rt
->afbc
.unk
);
573 pandecode_log("},\n");
575 pandecode_log(".chunknown = {\n");
578 pandecode_prop("unk = 0x%" PRIx64
, rt
->chunknown
.unk
);
580 char *a
= pointer_as_memory_reference(rt
->chunknown
.pointer
);
581 pandecode_prop("pointer = %s", a
);
585 pandecode_log("},\n");
588 MEMORY_PROP(rt
, framebuffer
);
589 pandecode_prop("framebuffer_stride = %d", rt
->framebuffer_stride
);
591 if (rt
->clear_color_1
| rt
->clear_color_2
| rt
->clear_color_3
| rt
->clear_color_4
) {
592 pandecode_prop("clear_color_1 = 0x%" PRIx32
, rt
->clear_color_1
);
593 pandecode_prop("clear_color_2 = 0x%" PRIx32
, rt
->clear_color_2
);
594 pandecode_prop("clear_color_3 = 0x%" PRIx32
, rt
->clear_color_3
);
595 pandecode_prop("clear_color_4 = 0x%" PRIx32
, rt
->clear_color_4
);
598 if (rt
->zero1
|| rt
->zero2
|| rt
->zero3
) {
599 pandecode_msg("render target zeros tripped\n");
600 pandecode_prop("zero1 = 0x%" PRIx64
, rt
->zero1
);
601 pandecode_prop("zero2 = 0x%" PRIx32
, rt
->zero2
);
602 pandecode_prop("zero3 = 0x%" PRIx32
, rt
->zero3
);
606 pandecode_log("},\n");
610 pandecode_log("};\n");
614 pandecode_replay_mfbd_bfr(uint64_t gpu_va
, int job_no
, bool with_render_targets
)
616 struct pandecode_mapped_memory
*mem
= pandecode_find_mapped_gpu_mem_containing(gpu_va
);
617 const struct bifrost_framebuffer
*PANDECODE_PTR_VAR(fb
, mem
, (mali_ptr
) gpu_va
);
619 if (fb
->sample_locations
) {
620 /* The blob stores all possible sample locations in a single buffer
621 * allocated on startup, and just switches the pointer when switching
622 * MSAA state. For now, we just put the data into the cmdstream, but we
623 * should do something like what the blob does with a real driver.
625 * There seem to be 32 slots for sample locations, followed by another
626 * 16. The second 16 is just the center location followed by 15 zeros
627 * in all the cases I've identified (maybe shader vs. depth/color
631 struct pandecode_mapped_memory
*smem
= pandecode_find_mapped_gpu_mem_containing(fb
->sample_locations
);
633 const u16
*PANDECODE_PTR_VAR(samples
, smem
, fb
->sample_locations
);
635 pandecode_log("uint16_t sample_locations_%d[] = {\n", job_no
);
638 for (int i
= 0; i
< 32 + 16; i
++) {
639 pandecode_log("%d, %d,\n", samples
[2 * i
], samples
[2 * i
+ 1]);
643 pandecode_log("};\n");
646 pandecode_log("struct bifrost_framebuffer framebuffer_%d = {\n", job_no
);
649 pandecode_prop("unk0 = 0x%x", fb
->unk0
);
651 if (fb
->sample_locations
)
652 pandecode_prop("sample_locations = sample_locations_%d", job_no
);
654 /* Assume that unknown1 was emitted in the last job for
656 MEMORY_PROP(fb
, unknown1
);
658 pandecode_prop("tiler_polygon_list_size = 0x%x", fb
->tiler_polygon_list_size
);
659 pandecode_prop("tiler_hierarchy_mask = 0x%" PRIx16
, fb
->tiler_hierarchy_mask
);
660 pandecode_prop("tiler_flags = 0x%" PRIx16
, fb
->tiler_flags
);
662 pandecode_prop("width1 = MALI_POSITIVE(%d)", fb
->width1
+ 1);
663 pandecode_prop("height1 = MALI_POSITIVE(%d)", fb
->height1
+ 1);
664 pandecode_prop("width2 = MALI_POSITIVE(%d)", fb
->width2
+ 1);
665 pandecode_prop("height2 = MALI_POSITIVE(%d)", fb
->height2
+ 1);
667 pandecode_prop("unk1 = 0x%x", fb
->unk1
);
668 pandecode_prop("unk2 = 0x%x", fb
->unk2
);
669 pandecode_prop("rt_count_1 = MALI_POSITIVE(%d)", fb
->rt_count_1
+ 1);
670 pandecode_prop("rt_count_2 = %d", fb
->rt_count_2
);
672 pandecode_log(".mfbd_flags = ");
673 pandecode_log_decoded_flags(mfbd_flag_info
, fb
->mfbd_flags
);
674 pandecode_log_cont(",\n");
676 pandecode_prop("clear_stencil = 0x%x", fb
->clear_stencil
);
677 pandecode_prop("clear_depth = %f", fb
->clear_depth
);
679 pandecode_prop("unknown2 = 0x%x", fb
->unknown2
);
680 MEMORY_PROP(fb
, scratchpad
);
681 MEMORY_PROP(fb
, tiler_polygon_list
);
682 MEMORY_PROP(fb
, tiler_polygon_list_body
);
683 MEMORY_PROP(fb
, tiler_heap_start
);
684 MEMORY_PROP(fb
, tiler_heap_end
);
686 if (fb
->zero3
|| fb
->zero4
) {
687 pandecode_msg("framebuffer zeros tripped\n");
688 pandecode_prop("zero3 = 0x%" PRIx32
, fb
->zero3
);
689 pandecode_prop("zero4 = 0x%" PRIx32
, fb
->zero4
);
692 bool nonzero_weights
= false;
694 for (unsigned w
= 0; w
< ARRAY_SIZE(fb
->tiler_weights
); ++w
) {
695 nonzero_weights
|= fb
->tiler_weights
[w
] != 0x0;
698 if (nonzero_weights
) {
699 pandecode_log(".tiler_weights = {");
701 for (unsigned w
= 0; w
< ARRAY_SIZE(fb
->tiler_weights
); ++w
) {
702 pandecode_log("%d, ", fb
->tiler_weights
[w
]);
709 pandecode_log("};\n");
711 gpu_va
+= sizeof(struct bifrost_framebuffer
);
713 if ((fb
->mfbd_flags
& MALI_MFBD_EXTRA
) && with_render_targets
) {
714 mem
= pandecode_find_mapped_gpu_mem_containing(gpu_va
);
715 const struct bifrost_fb_extra
*PANDECODE_PTR_VAR(fbx
, mem
, (mali_ptr
) gpu_va
);
717 pandecode_log("struct bifrost_fb_extra fb_extra_%d = {\n", job_no
);
720 MEMORY_PROP(fbx
, checksum
);
722 if (fbx
->checksum_stride
)
723 pandecode_prop("checksum_stride = %d", fbx
->checksum_stride
);
725 pandecode_log(".flags = ");
726 pandecode_log_decoded_flags(mfbd_extra_flag_info
, fbx
->flags
);
727 pandecode_log_cont(",\n");
729 if (fbx
->flags
& MALI_EXTRA_AFBC_ZS
) {
730 pandecode_log(".ds_afbc = {\n");
733 MEMORY_PROP((&fbx
->ds_afbc
), depth_stencil_afbc_metadata
);
734 pandecode_prop("depth_stencil_afbc_stride = %d",
735 fbx
->ds_afbc
.depth_stencil_afbc_stride
);
736 MEMORY_PROP((&fbx
->ds_afbc
), depth_stencil
);
738 if (fbx
->ds_afbc
.zero1
|| fbx
->ds_afbc
.padding
) {
739 pandecode_msg("Depth/stencil AFBC zeros tripped\n");
740 pandecode_prop("zero1 = 0x%" PRIx32
,
742 pandecode_prop("padding = 0x%" PRIx64
,
743 fbx
->ds_afbc
.padding
);
747 pandecode_log("},\n");
749 pandecode_log(".ds_linear = {\n");
752 if (fbx
->ds_linear
.depth
) {
753 MEMORY_PROP((&fbx
->ds_linear
), depth
);
754 pandecode_prop("depth_stride = %d",
755 fbx
->ds_linear
.depth_stride
);
758 if (fbx
->ds_linear
.stencil
) {
759 MEMORY_PROP((&fbx
->ds_linear
), stencil
);
760 pandecode_prop("stencil_stride = %d",
761 fbx
->ds_linear
.stencil_stride
);
764 if (fbx
->ds_linear
.depth_stride_zero
||
765 fbx
->ds_linear
.stencil_stride_zero
||
766 fbx
->ds_linear
.zero1
|| fbx
->ds_linear
.zero2
) {
767 pandecode_msg("Depth/stencil zeros tripped\n");
768 pandecode_prop("depth_stride_zero = 0x%x",
769 fbx
->ds_linear
.depth_stride_zero
);
770 pandecode_prop("stencil_stride_zero = 0x%x",
771 fbx
->ds_linear
.stencil_stride_zero
);
772 pandecode_prop("zero1 = 0x%" PRIx32
,
773 fbx
->ds_linear
.zero1
);
774 pandecode_prop("zero2 = 0x%" PRIx32
,
775 fbx
->ds_linear
.zero2
);
779 pandecode_log("},\n");
782 if (fbx
->zero3
|| fbx
->zero4
) {
783 pandecode_msg("fb_extra zeros tripped\n");
784 pandecode_prop("zero3 = 0x%" PRIx64
, fbx
->zero3
);
785 pandecode_prop("zero4 = 0x%" PRIx64
, fbx
->zero4
);
789 pandecode_log("};\n");
791 gpu_va
+= sizeof(struct bifrost_fb_extra
);
794 if (with_render_targets
)
795 pandecode_render_target(gpu_va
, job_no
, fb
);
799 pandecode_replay_attributes(const struct pandecode_mapped_memory
*mem
,
800 mali_ptr addr
, int job_no
, char *suffix
,
801 int count
, bool varying
)
803 char *prefix
= varying
? "varyings" : "attributes";
805 union mali_attr
*attr
= pandecode_fetch_gpu_mem(mem
, addr
, sizeof(union mali_attr
) * count
);
808 snprintf(base
, sizeof(base
), "%s_data_%d%s", prefix
, job_no
, suffix
);
810 for (int i
= 0; i
< count
; ++i
) {
811 enum mali_attr_mode mode
= attr
[i
].elements
& 7;
813 if (mode
== MALI_ATTR_UNUSED
)
816 mali_ptr raw_elements
= attr
[i
].elements
& ~7;
818 /* TODO: Do we maybe want to dump the attribute values
819 * themselves given the specified format? Or is that too hard?
822 char *a
= pointer_as_memory_reference(raw_elements
);
823 pandecode_log("mali_ptr %s_%d_p = %s;\n", base
, i
, a
);
827 pandecode_log("union mali_attr %s_%d[] = {\n", prefix
, job_no
);
830 for (int i
= 0; i
< count
; ++i
) {
831 pandecode_log("{\n");
834 pandecode_prop("elements = (%s_%d_p) | %s", base
, i
, pandecode_attr_mode_name(attr
[i
].elements
& 7));
835 pandecode_prop("shift = %d", attr
[i
].shift
);
836 pandecode_prop("extra_flags = %d", attr
[i
].extra_flags
);
837 pandecode_prop("stride = 0x%" PRIx32
, attr
[i
].stride
);
838 pandecode_prop("size = 0x%" PRIx32
, attr
[i
].size
);
840 pandecode_log("}, \n");
842 if ((attr
[i
].elements
& 7) == MALI_ATTR_NPOT_DIVIDE
) {
844 pandecode_log("{\n");
846 pandecode_prop("unk = 0x%x", attr
[i
].unk
);
847 pandecode_prop("magic_divisor = 0x%08x", attr
[i
].magic_divisor
);
848 if (attr
[i
].zero
!= 0)
849 pandecode_prop("zero = 0x%x /* XXX zero tripped */", attr
[i
].zero
);
850 pandecode_prop("divisor = %d", attr
[i
].divisor
);
852 pandecode_log("}, \n");
858 pandecode_log("};\n");
862 pandecode_replay_shader_address(const char *name
, mali_ptr ptr
)
864 /* TODO: Decode flags */
865 mali_ptr shader_ptr
= ptr
& ~15;
867 char *a
= pointer_as_memory_reference(shader_ptr
);
868 pandecode_prop("%s = (%s) | %d", name
, a
, (int) (ptr
& 15));
875 pandecode_replay_stencil(const char *name
, const struct mali_stencil_test
*stencil
)
877 const char *func
= pandecode_func_name(stencil
->func
);
878 const char *sfail
= pandecode_stencil_op_name(stencil
->sfail
);
879 const char *dpfail
= pandecode_stencil_op_name(stencil
->dpfail
);
880 const char *dppass
= pandecode_stencil_op_name(stencil
->dppass
);
883 pandecode_msg("Stencil zero tripped: %X\n", stencil
->zero
);
885 pandecode_log(".stencil_%s = {\n", name
);
887 pandecode_prop("ref = %d", stencil
->ref
);
888 pandecode_prop("mask = 0x%02X", stencil
->mask
);
889 pandecode_prop("func = %s", func
);
890 pandecode_prop("sfail = %s", sfail
);
891 pandecode_prop("dpfail = %s", dpfail
);
892 pandecode_prop("dppass = %s", dppass
);
894 pandecode_log("},\n");
898 pandecode_replay_blend_equation(const struct mali_blend_equation
*blend
)
901 pandecode_msg("Blend zero tripped: %X\n", blend
->zero1
);
903 pandecode_log(".equation = {\n");
906 pandecode_prop("rgb_mode = 0x%X", blend
->rgb_mode
);
907 pandecode_prop("alpha_mode = 0x%X", blend
->alpha_mode
);
909 pandecode_log(".color_mask = ");
910 pandecode_log_decoded_flags(mask_flag_info
, blend
->color_mask
);
911 pandecode_log_cont(",\n");
914 pandecode_log("},\n");
917 /* Decodes a Bifrost blend constant. See the notes in bifrost_blend_rt */
920 decode_bifrost_constant(u16 constant
)
922 float lo
= (float) (constant
& 0xFF);
923 float hi
= (float) (constant
>> 8);
925 return (hi
/ 255.0) + (lo
/ 65535.0);
929 pandecode_bifrost_blend(void *descs
, int job_no
, int rt_no
)
931 struct bifrost_blend_rt
*b
=
932 ((struct bifrost_blend_rt
*) descs
) + rt_no
;
934 pandecode_log("struct bifrost_blend_rt blend_rt_%d_%d = {\n", job_no
, rt_no
);
937 pandecode_prop("flags = 0x%" PRIx16
, b
->flags
);
938 pandecode_prop("constant = 0x%" PRIx8
" /* %f */",
939 b
->constant
, decode_bifrost_constant(b
->constant
));
941 /* TODO figure out blend shader enable bit */
942 pandecode_replay_blend_equation(&b
->equation
);
943 pandecode_prop("unk2 = 0x%" PRIx16
, b
->unk2
);
944 pandecode_prop("index = 0x%" PRIx16
, b
->index
);
945 pandecode_prop("shader = 0x%" PRIx32
, b
->shader
);
948 pandecode_log("},\n");
954 pandecode_midgard_blend(union midgard_blend
*blend
, bool is_shader
)
956 pandecode_log(".blend = {\n");
960 pandecode_replay_shader_address("shader", blend
->shader
);
962 pandecode_replay_blend_equation(&blend
->equation
);
963 pandecode_prop("constant = %f", blend
->constant
);
967 pandecode_log("},\n");
969 /* Return blend shader to disassemble if present */
970 return is_shader
? (blend
->shader
& ~0xF) : 0;
974 pandecode_midgard_blend_mrt(void *descs
, int job_no
, int rt_no
)
976 struct midgard_blend_rt
*b
=
977 ((struct midgard_blend_rt
*) descs
) + rt_no
;
979 /* Flags determine presence of blend shader */
980 bool is_shader
= (b
->flags
& 0xF) >= 0x2;
982 pandecode_log("struct midgard_blend_rt blend_rt_%d_%d = {\n", job_no
, rt_no
);
985 pandecode_prop("flags = 0x%" PRIx64
, b
->flags
);
987 mali_ptr shader
= pandecode_midgard_blend(&b
->blend
, is_shader
);
990 pandecode_log("};\n");
996 pandecode_replay_attribute_meta(int job_no
, int count
, const struct mali_vertex_tiler_postfix
*v
, bool varying
, char *suffix
)
999 char *prefix
= varying
? "varying" : "attribute";
1000 unsigned max_index
= 0;
1001 snprintf(base
, sizeof(base
), "%s_meta", prefix
);
1003 pandecode_log("struct mali_attr_meta %s_%d%s[] = {\n", base
, job_no
, suffix
);
1006 struct mali_attr_meta
*attr_meta
;
1007 mali_ptr p
= varying
? (v
->varying_meta
& ~0xF) : v
->attribute_meta
;
1009 struct pandecode_mapped_memory
*attr_mem
= pandecode_find_mapped_gpu_mem_containing(p
);
1011 for (int i
= 0; i
< count
; ++i
, p
+= sizeof(struct mali_attr_meta
)) {
1012 attr_meta
= pandecode_fetch_gpu_mem(attr_mem
, p
,
1015 pandecode_log("{\n");
1017 pandecode_prop("index = %d", attr_meta
->index
);
1019 if (attr_meta
->index
> max_index
)
1020 max_index
= attr_meta
->index
;
1021 pandecode_replay_swizzle(attr_meta
->swizzle
);
1022 pandecode_prop("format = %s", pandecode_format_name(attr_meta
->format
));
1024 pandecode_prop("unknown1 = 0x%" PRIx64
, (u64
) attr_meta
->unknown1
);
1025 pandecode_prop("unknown3 = 0x%" PRIx64
, (u64
) attr_meta
->unknown3
);
1026 pandecode_prop("src_offset = 0x%" PRIx64
, (u64
) attr_meta
->src_offset
);
1028 pandecode_log("},\n");
1033 pandecode_log("};\n");
1039 pandecode_replay_indices(uintptr_t pindices
, uint32_t index_count
, int job_no
)
1041 struct pandecode_mapped_memory
*imem
= pandecode_find_mapped_gpu_mem_containing(pindices
);
1044 /* Indices are literally just a u32 array :) */
1046 uint32_t *PANDECODE_PTR_VAR(indices
, imem
, pindices
);
1048 pandecode_log("uint32_t indices_%d[] = {\n", job_no
);
1051 for (unsigned i
= 0; i
< (index_count
+ 1); i
+= 3)
1052 pandecode_log("%d, %d, %d,\n",
1058 pandecode_log("};\n");
1062 /* return bits [lo, hi) of word */
1064 bits(u32 word
, u32 lo
, u32 hi
)
1067 return word
; // avoid undefined behavior with the shift
1069 return (word
>> lo
) & ((1 << (hi
- lo
)) - 1);
1073 pandecode_replay_vertex_tiler_prefix(struct mali_vertex_tiler_prefix
*p
, int job_no
)
1075 pandecode_log_cont("{\n");
1078 pandecode_prop("invocation_count = %" PRIx32
, p
->invocation_count
);
1079 pandecode_prop("size_y_shift = %d", p
->size_y_shift
);
1080 pandecode_prop("size_z_shift = %d", p
->size_z_shift
);
1081 pandecode_prop("workgroups_x_shift = %d", p
->workgroups_x_shift
);
1082 pandecode_prop("workgroups_y_shift = %d", p
->workgroups_y_shift
);
1083 pandecode_prop("workgroups_z_shift = %d", p
->workgroups_z_shift
);
1084 pandecode_prop("workgroups_x_shift_2 = 0x%" PRIx32
, p
->workgroups_x_shift_2
);
1086 /* Decode invocation_count. See the comment before the definition of
1087 * invocation_count for an explanation.
1089 pandecode_msg("size: (%d, %d, %d)\n",
1090 bits(p
->invocation_count
, 0, p
->size_y_shift
) + 1,
1091 bits(p
->invocation_count
, p
->size_y_shift
, p
->size_z_shift
) + 1,
1092 bits(p
->invocation_count
, p
->size_z_shift
,
1093 p
->workgroups_x_shift
) + 1);
1094 pandecode_msg("workgroups: (%d, %d, %d)\n",
1095 bits(p
->invocation_count
, p
->workgroups_x_shift
,
1096 p
->workgroups_y_shift
) + 1,
1097 bits(p
->invocation_count
, p
->workgroups_y_shift
,
1098 p
->workgroups_z_shift
) + 1,
1099 bits(p
->invocation_count
, p
->workgroups_z_shift
,
1103 pandecode_prop("unknown_draw = 0x%" PRIx32
, p
->unknown_draw
);
1104 pandecode_prop("workgroups_x_shift_3 = 0x%" PRIx32
, p
->workgroups_x_shift_3
);
1106 pandecode_prop("draw_mode = %s", pandecode_draw_mode_name(p
->draw_mode
));
1108 /* Index count only exists for tiler jobs anyway */
1111 pandecode_prop("index_count = MALI_POSITIVE(%" PRId32
")", p
->index_count
+ 1);
1113 pandecode_prop("negative_start = %d", p
->negative_start
);
1115 DYN_MEMORY_PROP(p
, job_no
, indices
);
1118 pandecode_msg("Zero tripped\n");
1119 pandecode_prop("zero1 = 0x%" PRIx32
, p
->zero1
);
1123 pandecode_log("},\n");
1127 pandecode_replay_uniform_buffers(mali_ptr pubufs
, int ubufs_count
, int job_no
)
1129 struct pandecode_mapped_memory
*umem
= pandecode_find_mapped_gpu_mem_containing(pubufs
);
1131 struct mali_uniform_buffer_meta
*PANDECODE_PTR_VAR(ubufs
, umem
, pubufs
);
1133 for (int i
= 0; i
< ubufs_count
; i
++) {
1134 mali_ptr ptr
= ubufs
[i
].ptr
<< 2;
1135 struct pandecode_mapped_memory
*umem2
= pandecode_find_mapped_gpu_mem_containing(ptr
);
1136 uint32_t *PANDECODE_PTR_VAR(ubuf
, umem2
, ptr
);
1138 snprintf(name
, sizeof(name
), "ubuf_%d", i
);
1139 /* The blob uses ubuf 0 to upload internal stuff and
1140 * uniforms that won't fit/are accessed indirectly, so
1141 * it puts it in the batchbuffer.
1143 pandecode_log("uint32_t %s_%d[] = {\n", name
, job_no
);
1146 for (int j
= 0; j
<= ubufs
[i
].size
; j
++) {
1147 for (int k
= 0; k
< 4; k
++) {
1149 pandecode_log("0x%"PRIx32
", ", ubuf
[4 * j
+ k
]);
1151 pandecode_log_cont("0x%"PRIx32
", ", ubuf
[4 * j
+ k
]);
1155 pandecode_log_cont("\n");
1159 pandecode_log("};\n");
1162 pandecode_log("struct mali_uniform_buffer_meta uniform_buffers_%d[] = {\n",
1166 for (int i
= 0; i
< ubufs_count
; i
++) {
1167 pandecode_log("{\n");
1169 pandecode_prop("size = MALI_POSITIVE(%d)", ubufs
[i
].size
+ 1);
1170 pandecode_prop("ptr = ubuf_%d_%d_p >> 2", i
, job_no
);
1172 pandecode_log("},\n");
1176 pandecode_log("};\n");
1180 pandecode_replay_scratchpad(uintptr_t pscratchpad
, int job_no
, char *suffix
)
1183 struct pandecode_mapped_memory
*mem
= pandecode_find_mapped_gpu_mem_containing(pscratchpad
);
1185 struct bifrost_scratchpad
*PANDECODE_PTR_VAR(scratchpad
, mem
, pscratchpad
);
1187 if (scratchpad
->zero
)
1188 pandecode_msg("XXX scratchpad zero tripped");
1190 pandecode_log("struct bifrost_scratchpad scratchpad_%d%s = {\n", job_no
, suffix
);
1193 pandecode_prop("flags = 0x%x", scratchpad
->flags
);
1194 MEMORY_PROP(scratchpad
, gpu_scratchpad
);
1197 pandecode_log("};\n");
1201 pandecode_shader_disassemble(mali_ptr shader_ptr
, int shader_no
, int type
,
1204 struct pandecode_mapped_memory
*mem
= pandecode_find_mapped_gpu_mem_containing(shader_ptr
);
1205 uint8_t *PANDECODE_PTR_VAR(code
, mem
, shader_ptr
);
1207 /* Compute maximum possible size */
1208 size_t sz
= mem
->length
- (shader_ptr
- mem
->gpu_va
);
1210 /* Print some boilerplate to clearly denote the assembly (which doesn't
1211 * obey indentation rules), and actually do the disassembly! */
1216 disassemble_bifrost(code
, sz
, false);
1218 disassemble_midgard(code
, sz
);
1225 pandecode_replay_vertex_tiler_postfix_pre(const struct mali_vertex_tiler_postfix
*p
,
1226 int job_no
, enum mali_job_type job_type
,
1227 char *suffix
, bool is_bifrost
)
1229 mali_ptr shader_meta_ptr
= (u64
) (uintptr_t) (p
->_shader_upper
<< 4);
1230 struct pandecode_mapped_memory
*attr_mem
;
1232 /* On Bifrost, since the tiler heap (for tiler jobs) and the scratchpad
1233 * are the only things actually needed from the FBD, vertex/tiler jobs
1234 * no longer reference the FBD -- instead, this field points to some
1235 * info about the scratchpad.
1238 pandecode_replay_scratchpad(p
->framebuffer
& ~FBD_TYPE
, job_no
, suffix
);
1239 else if (p
->framebuffer
& MALI_MFBD
)
1240 pandecode_replay_mfbd_bfr((u64
) ((uintptr_t) p
->framebuffer
) & FBD_MASK
, job_no
, false);
1242 pandecode_replay_sfbd((u64
) (uintptr_t) p
->framebuffer
, job_no
);
1244 int varying_count
= 0, attribute_count
= 0, uniform_count
= 0, uniform_buffer_count
= 0;
1245 int texture_count
= 0, sampler_count
= 0;
1247 if (shader_meta_ptr
) {
1248 struct pandecode_mapped_memory
*smem
= pandecode_find_mapped_gpu_mem_containing(shader_meta_ptr
);
1249 struct mali_shader_meta
*PANDECODE_PTR_VAR(s
, smem
, shader_meta_ptr
);
1251 pandecode_log("struct mali_shader_meta shader_meta_%d%s = {\n", job_no
, suffix
);
1254 /* Save for dumps */
1255 attribute_count
= s
->attribute_count
;
1256 varying_count
= s
->varying_count
;
1257 texture_count
= s
->texture_count
;
1258 sampler_count
= s
->sampler_count
;
1261 uniform_count
= s
->bifrost2
.uniform_count
;
1262 uniform_buffer_count
= s
->bifrost1
.uniform_buffer_count
;
1264 uniform_count
= s
->midgard1
.uniform_count
;
1265 /* TODO figure this out */
1266 uniform_buffer_count
= 1;
1269 mali_ptr shader_ptr
= pandecode_replay_shader_address("shader", s
->shader
);
1271 pandecode_prop("texture_count = %" PRId16
, s
->texture_count
);
1272 pandecode_prop("sampler_count = %" PRId16
, s
->sampler_count
);
1273 pandecode_prop("attribute_count = %" PRId16
, s
->attribute_count
);
1274 pandecode_prop("varying_count = %" PRId16
, s
->varying_count
);
1277 pandecode_log(".bifrost1 = {\n");
1280 pandecode_prop("uniform_buffer_count = %" PRId32
, s
->bifrost1
.uniform_buffer_count
);
1281 pandecode_prop("unk1 = 0x%" PRIx32
, s
->bifrost1
.unk1
);
1284 pandecode_log("},\n");
1286 pandecode_log(".midgard1 = {\n");
1289 pandecode_prop("uniform_count = %" PRId16
, s
->midgard1
.uniform_count
);
1290 pandecode_prop("work_count = %" PRId16
, s
->midgard1
.work_count
);
1292 pandecode_log(".unknown1 = ");
1293 pandecode_log_decoded_flags(shader_unknown1_flag_info
, s
->midgard1
.unknown1
);
1294 pandecode_log_cont(",\n");
1296 pandecode_prop("unknown2 = 0x%" PRIx32
, s
->midgard1
.unknown2
);
1299 pandecode_log("},\n");
1302 if (s
->depth_units
|| s
->depth_factor
) {
1304 pandecode_prop("depth_units = %f", s
->depth_units
);
1306 pandecode_prop("depth_units = MALI_NEGATIVE(%f)", s
->depth_units
- 1.0f
);
1308 pandecode_prop("depth_factor = %f", s
->depth_factor
);
1311 bool invert_alpha_coverage
= s
->alpha_coverage
& 0xFFF0;
1312 uint16_t inverted_coverage
= invert_alpha_coverage
? ~s
->alpha_coverage
: s
->alpha_coverage
;
1314 pandecode_prop("alpha_coverage = %sMALI_ALPHA_COVERAGE(%f)",
1315 invert_alpha_coverage
? "~" : "",
1316 MALI_GET_ALPHA_COVERAGE(inverted_coverage
));
1318 pandecode_log(".unknown2_3 = ");
1320 int unknown2_3
= s
->unknown2_3
;
1321 int unknown2_4
= s
->unknown2_4
;
1323 /* We're not quite sure what these flags mean without the depth test, if anything */
1325 if (unknown2_3
& (MALI_DEPTH_TEST
| MALI_DEPTH_FUNC_MASK
)) {
1326 const char *func
= pandecode_func_name(MALI_GET_DEPTH_FUNC(unknown2_3
));
1327 unknown2_3
&= ~MALI_DEPTH_FUNC_MASK
;
1329 pandecode_log_cont("MALI_DEPTH_FUNC(%s) | ", func
);
1332 pandecode_log_decoded_flags(u3_flag_info
, unknown2_3
);
1333 pandecode_log_cont(",\n");
1335 pandecode_prop("stencil_mask_front = 0x%02X", s
->stencil_mask_front
);
1336 pandecode_prop("stencil_mask_back = 0x%02X", s
->stencil_mask_back
);
1338 pandecode_log(".unknown2_4 = ");
1339 pandecode_log_decoded_flags(u4_flag_info
, unknown2_4
);
1340 pandecode_log_cont(",\n");
1342 pandecode_replay_stencil("front", &s
->stencil_front
);
1343 pandecode_replay_stencil("back", &s
->stencil_back
);
1346 pandecode_log(".bifrost2 = {\n");
1349 pandecode_prop("unk3 = 0x%" PRIx32
, s
->bifrost2
.unk3
);
1350 pandecode_prop("preload_regs = 0x%" PRIx32
, s
->bifrost2
.preload_regs
);
1351 pandecode_prop("uniform_count = %" PRId32
, s
->bifrost2
.uniform_count
);
1352 pandecode_prop("unk4 = 0x%" PRIx32
, s
->bifrost2
.unk4
);
1355 pandecode_log("},\n");
1357 pandecode_log(".midgard2 = {\n");
1360 pandecode_prop("unknown2_7 = 0x%" PRIx32
, s
->midgard2
.unknown2_7
);
1362 pandecode_log("},\n");
1365 pandecode_prop("unknown2_8 = 0x%" PRIx32
, s
->unknown2_8
);
1368 /* TODO: Blend shaders routing/disasm */
1370 pandecode_midgard_blend(&s
->blend
, false);
1374 pandecode_log("};\n");
1376 /* MRT blend fields are used whenever MFBD is used, with
1377 * per-RT descriptors */
1379 if (job_type
== JOB_TYPE_TILER
) {
1380 void* blend_base
= (void *) (s
+ 1);
1382 for (unsigned i
= 0; i
< 4; i
++) {
1383 mali_ptr shader
= 0;
1386 shader
= pandecode_bifrost_blend(blend_base
, job_no
, i
);
1388 shader
= pandecode_midgard_blend_mrt(blend_base
, job_no
, i
);
1391 pandecode_shader_disassemble(shader
, job_no
, job_type
, false);
1395 pandecode_shader_disassemble(shader_ptr
, job_no
, job_type
, is_bifrost
);
1397 pandecode_msg("<no shader>\n");
1400 struct pandecode_mapped_memory
*fmem
= pandecode_find_mapped_gpu_mem_containing(p
->viewport
);
1401 struct mali_viewport
*PANDECODE_PTR_VAR(f
, fmem
, p
->viewport
);
1403 pandecode_log("struct mali_viewport viewport_%d%s = {\n", job_no
, suffix
);
1406 pandecode_prop("clip_minx = %f", f
->clip_minx
);
1407 pandecode_prop("clip_miny = %f", f
->clip_miny
);
1408 pandecode_prop("clip_minz = %f", f
->clip_minz
);
1409 pandecode_prop("clip_maxx = %f", f
->clip_maxx
);
1410 pandecode_prop("clip_maxy = %f", f
->clip_maxy
);
1411 pandecode_prop("clip_maxz = %f", f
->clip_maxz
);
1413 /* Only the higher coordinates are MALI_POSITIVE scaled */
1415 pandecode_prop("viewport0 = { %d, %d }",
1416 f
->viewport0
[0], f
->viewport0
[1]);
1418 pandecode_prop("viewport1 = { MALI_POSITIVE(%d), MALI_POSITIVE(%d) }",
1419 f
->viewport1
[0] + 1, f
->viewport1
[1] + 1);
1422 pandecode_log("};\n");
1425 if (p
->attribute_meta
) {
1426 unsigned max_attr_index
= pandecode_replay_attribute_meta(job_no
, attribute_count
, p
, false, suffix
);
1428 attr_mem
= pandecode_find_mapped_gpu_mem_containing(p
->attributes
);
1429 pandecode_replay_attributes(attr_mem
, p
->attributes
, job_no
, suffix
, max_attr_index
+ 1, false);
1432 /* Varyings are encoded like attributes but not actually sent; we just
1433 * pass a zero buffer with the right stride/size set, (or whatever)
1434 * since the GPU will write to it itself */
1437 attr_mem
= pandecode_find_mapped_gpu_mem_containing(p
->varyings
);
1439 /* Number of descriptors depends on whether there are
1440 * non-internal varyings */
1442 pandecode_replay_attributes(attr_mem
, p
->varyings
, job_no
, suffix
, varying_count
> 1 ? 4 : 1, true);
1445 if (p
->varying_meta
) {
1446 pandecode_replay_attribute_meta(job_no
, varying_count
, p
, true, suffix
);
1450 int rows
= uniform_count
, width
= 4;
1451 size_t sz
= rows
* width
* sizeof(float);
1453 struct pandecode_mapped_memory
*uniform_mem
= pandecode_find_mapped_gpu_mem_containing(p
->uniforms
);
1454 pandecode_fetch_gpu_mem(uniform_mem
, p
->uniforms
, sz
);
1455 float *PANDECODE_PTR_VAR(uniforms
, uniform_mem
, p
->uniforms
);
1457 pandecode_log("float uniforms_%d%s[] = {\n", job_no
, suffix
);
1461 for (int row
= 0; row
< rows
; row
++) {
1462 for (int i
= 0; i
< width
; i
++)
1463 pandecode_log_cont("%ff, ", uniforms
[i
]);
1465 pandecode_log_cont("\n");
1471 pandecode_log("};\n");
1474 if (p
->uniform_buffers
) {
1475 pandecode_replay_uniform_buffers(p
->uniform_buffers
, uniform_buffer_count
, job_no
);
1478 if (p
->texture_trampoline
) {
1479 struct pandecode_mapped_memory
*mmem
= pandecode_find_mapped_gpu_mem_containing(p
->texture_trampoline
);
1482 mali_ptr
*PANDECODE_PTR_VAR(u
, mmem
, p
->texture_trampoline
);
1484 pandecode_log("uint64_t texture_trampoline_%d[] = {\n", job_no
);
1487 for (int tex
= 0; tex
< texture_count
; ++tex
) {
1488 mali_ptr
*PANDECODE_PTR_VAR(u
, mmem
, p
->texture_trampoline
+ tex
* sizeof(mali_ptr
));
1489 char *a
= pointer_as_memory_reference(*u
);
1490 pandecode_log("%s,\n", a
);
1495 pandecode_log("};\n");
1497 /* Now, finally, descend down into the texture descriptor */
1498 for (int tex
= 0; tex
< texture_count
; ++tex
) {
1499 mali_ptr
*PANDECODE_PTR_VAR(u
, mmem
, p
->texture_trampoline
+ tex
* sizeof(mali_ptr
));
1500 struct pandecode_mapped_memory
*tmem
= pandecode_find_mapped_gpu_mem_containing(*u
);
1503 struct mali_texture_descriptor
*PANDECODE_PTR_VAR(t
, tmem
, *u
);
1505 pandecode_log("struct mali_texture_descriptor texture_descriptor_%d_%d = {\n", job_no
, tex
);
1508 pandecode_prop("width = MALI_POSITIVE(%" PRId16
")", t
->width
+ 1);
1509 pandecode_prop("height = MALI_POSITIVE(%" PRId16
")", t
->height
+ 1);
1510 pandecode_prop("depth = MALI_POSITIVE(%" PRId16
")", t
->depth
+ 1);
1512 pandecode_prop("unknown1 = %" PRId16
, t
->unknown1
);
1513 pandecode_prop("unknown3 = %" PRId16
, t
->unknown3
);
1514 pandecode_prop("unknown3A = %" PRId8
, t
->unknown3A
);
1515 pandecode_prop("nr_mipmap_levels = %" PRId8
, t
->nr_mipmap_levels
);
1517 struct mali_texture_format f
= t
->format
;
1519 pandecode_log(".format = {\n");
1522 pandecode_replay_swizzle(f
.swizzle
);
1523 pandecode_prop("format = %s", pandecode_format_name(f
.format
));
1525 pandecode_prop("usage1 = 0x%" PRIx32
, f
.usage1
);
1526 pandecode_prop("is_not_cubemap = %" PRId32
, f
.is_not_cubemap
);
1527 pandecode_prop("usage2 = 0x%" PRIx32
, f
.usage2
);
1530 pandecode_log("},\n");
1532 pandecode_replay_swizzle(t
->swizzle
);
1534 if (t
->swizzle_zero
) {
1535 /* Shouldn't happen */
1536 pandecode_msg("Swizzle zero tripped but replay will be fine anyway");
1537 pandecode_prop("swizzle_zero = %d", t
->swizzle_zero
);
1540 pandecode_prop("unknown3 = 0x%" PRIx32
, t
->unknown3
);
1542 pandecode_prop("unknown5 = 0x%" PRIx32
, t
->unknown5
);
1543 pandecode_prop("unknown6 = 0x%" PRIx32
, t
->unknown6
);
1544 pandecode_prop("unknown7 = 0x%" PRIx32
, t
->unknown7
);
1546 pandecode_log(".payload = {\n");
1549 /* A bunch of bitmap pointers follow.
1550 * We work out the correct number,
1551 * based on the mipmap/cubemap
1552 * properties, but dump extra
1553 * possibilities to futureproof */
1555 int bitmap_count
= MALI_NEGATIVE(t
->nr_mipmap_levels
);
1556 bool manual_stride
= f
.usage2
& MALI_TEX_MANUAL_STRIDE
;
1558 /* Miptree for each face */
1559 if (!f
.is_not_cubemap
)
1562 /* Stride for each element */
1566 /* Sanity check the size */
1567 int max_count
= sizeof(t
->payload
) / sizeof(t
->payload
[0]);
1568 assert (bitmap_count
<= max_count
);
1570 /* Dump more to be safe, but not _that_ much more */
1571 int safe_count
= MIN2(bitmap_count
* 2, max_count
);
1573 for (int i
= 0; i
< safe_count
; ++i
) {
1574 char *prefix
= (i
>= bitmap_count
) ? "// " : "";
1576 /* How we dump depends if this is a stride or a pointer */
1578 if ((f
.usage2
& MALI_TEX_MANUAL_STRIDE
) && (i
& 1)) {
1579 /* signed 32-bit snuck in as a 64-bit pointer */
1580 uint64_t stride_set
= t
->payload
[i
];
1581 uint32_t clamped_stride
= stride_set
;
1582 int32_t stride
= clamped_stride
;
1583 assert(stride_set
== clamped_stride
);
1584 pandecode_log("%s(mali_ptr) %d /* stride */, \n", prefix
, stride
);
1586 char *a
= pointer_as_memory_reference(t
->payload
[i
]);
1587 pandecode_log("%s%s, \n", prefix
, a
);
1593 pandecode_log("},\n");
1596 pandecode_log("};\n");
1602 if (p
->sampler_descriptor
) {
1603 struct pandecode_mapped_memory
*smem
= pandecode_find_mapped_gpu_mem_containing(p
->sampler_descriptor
);
1606 struct mali_sampler_descriptor
*s
;
1608 mali_ptr d
= p
->sampler_descriptor
;
1610 for (int i
= 0; i
< sampler_count
; ++i
) {
1611 s
= pandecode_fetch_gpu_mem(smem
, d
+ sizeof(*s
) * i
, sizeof(*s
));
1613 pandecode_log("struct mali_sampler_descriptor sampler_descriptor_%d_%d = {\n", job_no
, i
);
1616 /* Only the lower two bits are understood right now; the rest we display as hex */
1617 pandecode_log(".filter_mode = MALI_TEX_MIN(%s) | MALI_TEX_MAG(%s) | 0x%" PRIx32
",\n",
1618 MALI_FILTER_NAME(s
->filter_mode
& MALI_TEX_MIN_MASK
),
1619 MALI_FILTER_NAME(s
->filter_mode
& MALI_TEX_MAG_MASK
),
1620 s
->filter_mode
& ~3);
1622 pandecode_prop("min_lod = FIXED_16(%f)", DECODE_FIXED_16(s
->min_lod
));
1623 pandecode_prop("max_lod = FIXED_16(%f)", DECODE_FIXED_16(s
->max_lod
));
1625 pandecode_prop("wrap_s = %s", pandecode_wrap_mode_name(s
->wrap_s
));
1626 pandecode_prop("wrap_t = %s", pandecode_wrap_mode_name(s
->wrap_t
));
1627 pandecode_prop("wrap_r = %s", pandecode_wrap_mode_name(s
->wrap_r
));
1629 pandecode_prop("compare_func = %s", pandecode_alt_func_name(s
->compare_func
));
1631 if (s
->zero
|| s
->zero2
) {
1632 pandecode_msg("Zero tripped\n");
1633 pandecode_prop("zero = 0x%X, 0x%X\n", s
->zero
, s
->zero2
);
1636 pandecode_prop("unknown2 = %d", s
->unknown2
);
1638 pandecode_prop("border_color = { %f, %f, %f, %f }",
1642 s
->border_color
[3]);
1645 pandecode_log("};\n");
1652 pandecode_replay_vertex_tiler_postfix(const struct mali_vertex_tiler_postfix
*p
, int job_no
, bool is_bifrost
)
1654 pandecode_log_cont("{\n");
1657 MEMORY_PROP(p
, position_varying
);
1658 MEMORY_COMMENT(p
, position_varying
);
1659 DYN_MEMORY_PROP(p
, job_no
, uniform_buffers
);
1660 MEMORY_COMMENT(p
, uniform_buffers
);
1661 DYN_MEMORY_PROP(p
, job_no
, texture_trampoline
);
1662 MEMORY_COMMENT(p
, texture_trampoline
);
1663 DYN_MEMORY_PROP(p
, job_no
, sampler_descriptor
);
1664 MEMORY_COMMENT(p
, sampler_descriptor
);
1665 DYN_MEMORY_PROP(p
, job_no
, uniforms
);
1666 MEMORY_COMMENT(p
, uniforms
);
1667 DYN_MEMORY_PROP(p
, job_no
, attributes
);
1668 MEMORY_COMMENT(p
, attributes
);
1669 DYN_MEMORY_PROP(p
, job_no
, attribute_meta
);
1670 MEMORY_COMMENT(p
, attribute_meta
);
1671 DYN_MEMORY_PROP(p
, job_no
, varyings
);
1672 MEMORY_COMMENT(p
, varyings
);
1673 DYN_MEMORY_PROP(p
, job_no
, varying_meta
);
1674 MEMORY_COMMENT(p
, varying_meta
);
1675 DYN_MEMORY_PROP(p
, job_no
, viewport
);
1676 MEMORY_COMMENT(p
, viewport
);
1677 DYN_MEMORY_PROP(p
, job_no
, occlusion_counter
);
1678 MEMORY_COMMENT(p
, occlusion_counter
);
1679 MEMORY_COMMENT(p
, framebuffer
& ~1);
1680 pandecode_msg("%" PRIx64
"\n", p
->viewport
);
1681 pandecode_msg("%" PRIx64
"\n", p
->framebuffer
);
1684 pandecode_prop("framebuffer = scratchpad_%d_p", job_no
);
1686 pandecode_prop("framebuffer = framebuffer_%d_p | %s", job_no
, p
->framebuffer
& MALI_MFBD
? "MALI_MFBD" : "0");
1688 pandecode_prop("_shader_upper = (shader_meta_%d_p) >> 4", job_no
);
1689 pandecode_prop("flags = %d", p
->flags
);
1692 pandecode_log("},\n");
1696 pandecode_replay_vertex_only_bfr(struct bifrost_vertex_only
*v
)
1698 pandecode_log_cont("{\n");
1701 pandecode_prop("unk2 = 0x%x", v
->unk2
);
1703 if (v
->zero0
|| v
->zero1
) {
1704 pandecode_msg("vertex only zero tripped");
1705 pandecode_prop("zero0 = 0x%" PRIx32
, v
->zero0
);
1706 pandecode_prop("zero1 = 0x%" PRIx64
, v
->zero1
);
1710 pandecode_log("}\n");
1714 pandecode_replay_tiler_heap_meta(mali_ptr gpu_va
, int job_no
)
1717 struct pandecode_mapped_memory
*mem
= pandecode_find_mapped_gpu_mem_containing(gpu_va
);
1718 const struct bifrost_tiler_heap_meta
*PANDECODE_PTR_VAR(h
, mem
, gpu_va
);
1720 pandecode_log("struct mali_tiler_heap_meta tiler_heap_meta_%d = {\n", job_no
);
1724 pandecode_msg("tiler heap zero tripped\n");
1725 pandecode_prop("zero = 0x%x", h
->zero
);
1728 for (int i
= 0; i
< 12; i
++) {
1729 if (h
->zeros
[i
] != 0) {
1730 pandecode_msg("tiler heap zero %d tripped, value %x\n",
1735 pandecode_prop("heap_size = 0x%x", h
->heap_size
);
1736 MEMORY_PROP(h
, tiler_heap_start
);
1737 MEMORY_PROP(h
, tiler_heap_free
);
1739 /* this might point to the beginning of another buffer, when it's
1740 * really the end of the tiler heap buffer, so we have to be careful
1743 char *a
= pointer_as_memory_reference(h
->tiler_heap_end
- 1);
1744 pandecode_prop("tiler_heap_end = %s + 1", a
);
1748 pandecode_log("};\n");
1752 pandecode_replay_tiler_meta(mali_ptr gpu_va
, int job_no
)
1754 struct pandecode_mapped_memory
*mem
= pandecode_find_mapped_gpu_mem_containing(gpu_va
);
1755 const struct bifrost_tiler_meta
*PANDECODE_PTR_VAR(t
, mem
, gpu_va
);
1757 pandecode_replay_tiler_heap_meta(t
->tiler_heap_meta
, job_no
);
1759 pandecode_log("struct bifrost_tiler_meta tiler_meta_%d = {\n", job_no
);
1762 if (t
->zero0
|| t
->zero1
) {
1763 pandecode_msg("tiler meta zero tripped");
1764 pandecode_prop("zero0 = 0x%" PRIx64
, t
->zero0
);
1765 pandecode_prop("zero1 = 0x%" PRIx64
, t
->zero1
);
1768 pandecode_prop("hierarchy_mask = 0x%" PRIx16
, t
->hierarchy_mask
);
1769 pandecode_prop("flags = 0x%" PRIx16
, t
->flags
);
1771 pandecode_prop("width = MALI_POSITIVE(%d)", t
->width
+ 1);
1772 pandecode_prop("height = MALI_POSITIVE(%d)", t
->height
+ 1);
1773 DYN_MEMORY_PROP(t
, job_no
, tiler_heap_meta
);
1775 for (int i
= 0; i
< 12; i
++) {
1776 if (t
->zeros
[i
] != 0) {
1777 pandecode_msg("tiler heap zero %d tripped, value %" PRIx64
"\n",
1783 pandecode_log("};\n");
1787 pandecode_replay_gl_enables(uint32_t gl_enables
, int job_type
)
1789 pandecode_log(".gl_enables = ");
1791 pandecode_log_decoded_flags(gl_enable_flag_info
, gl_enables
);
1793 pandecode_log_cont(",\n");
1797 pandecode_replay_primitive_size(union midgard_primitive_size u
, bool constant
)
1799 pandecode_log(".primitive_size = {\n");
1803 pandecode_prop("constant = %f", u
.constant
);
1805 MEMORY_PROP((&u
), pointer
);
1809 pandecode_log("},\n");
1813 pandecode_replay_tiler_only_bfr(const struct bifrost_tiler_only
*t
, int job_no
)
1815 pandecode_log_cont("{\n");
1818 /* TODO: gl_PointSize on Bifrost */
1819 pandecode_replay_primitive_size(t
->primitive_size
, true);
1821 DYN_MEMORY_PROP(t
, job_no
, tiler_meta
);
1822 pandecode_replay_gl_enables(t
->gl_enables
, JOB_TYPE_TILER
);
1824 if (t
->zero1
|| t
->zero2
|| t
->zero3
|| t
->zero4
|| t
->zero5
1825 || t
->zero6
|| t
->zero7
|| t
->zero8
) {
1826 pandecode_msg("tiler only zero tripped");
1827 pandecode_prop("zero1 = 0x%" PRIx64
, t
->zero1
);
1828 pandecode_prop("zero2 = 0x%" PRIx64
, t
->zero2
);
1829 pandecode_prop("zero3 = 0x%" PRIx64
, t
->zero3
);
1830 pandecode_prop("zero4 = 0x%" PRIx64
, t
->zero4
);
1831 pandecode_prop("zero5 = 0x%" PRIx64
, t
->zero5
);
1832 pandecode_prop("zero6 = 0x%" PRIx64
, t
->zero6
);
1833 pandecode_prop("zero7 = 0x%" PRIx32
, t
->zero7
);
1834 pandecode_prop("zero8 = 0x%" PRIx64
, t
->zero8
);
1838 pandecode_log("},\n");
1842 pandecode_replay_vertex_job_bfr(const struct mali_job_descriptor_header
*h
,
1843 const struct pandecode_mapped_memory
*mem
,
1844 mali_ptr payload
, int job_no
)
1846 struct bifrost_payload_vertex
*PANDECODE_PTR_VAR(v
, mem
, payload
);
1848 pandecode_replay_vertex_tiler_postfix_pre(&v
->postfix
, job_no
, h
->job_type
, "", true);
1850 pandecode_log("struct bifrost_payload_vertex payload_%d = {\n", job_no
);
1853 pandecode_log(".prefix = ");
1854 pandecode_replay_vertex_tiler_prefix(&v
->prefix
, job_no
);
1856 pandecode_log(".vertex = ");
1857 pandecode_replay_vertex_only_bfr(&v
->vertex
);
1859 pandecode_log(".postfix = ");
1860 pandecode_replay_vertex_tiler_postfix(&v
->postfix
, job_no
, true);
1863 pandecode_log("};\n");
1869 pandecode_replay_tiler_job_bfr(const struct mali_job_descriptor_header
*h
,
1870 const struct pandecode_mapped_memory
*mem
,
1871 mali_ptr payload
, int job_no
)
1873 struct bifrost_payload_tiler
*PANDECODE_PTR_VAR(t
, mem
, payload
);
1875 pandecode_replay_vertex_tiler_postfix_pre(&t
->postfix
, job_no
, h
->job_type
, "", true);
1877 pandecode_replay_indices(t
->prefix
.indices
, t
->prefix
.index_count
, job_no
);
1878 pandecode_replay_tiler_meta(t
->tiler
.tiler_meta
, job_no
);
1880 pandecode_log("struct bifrost_payload_tiler payload_%d = {\n", job_no
);
1883 pandecode_log(".prefix = ");
1884 pandecode_replay_vertex_tiler_prefix(&t
->prefix
, job_no
);
1886 pandecode_log(".tiler = ");
1887 pandecode_replay_tiler_only_bfr(&t
->tiler
, job_no
);
1889 pandecode_log(".postfix = ");
1890 pandecode_replay_vertex_tiler_postfix(&t
->postfix
, job_no
, true);
1893 pandecode_log("};\n");
1899 pandecode_replay_vertex_or_tiler_job_mdg(const struct mali_job_descriptor_header
*h
,
1900 const struct pandecode_mapped_memory
*mem
,
1901 mali_ptr payload
, int job_no
)
1903 struct midgard_payload_vertex_tiler
*PANDECODE_PTR_VAR(v
, mem
, payload
);
1905 char *a
= pointer_as_memory_reference(payload
);
1906 pandecode_msg("vt payload: %s\n", a
);
1909 pandecode_replay_vertex_tiler_postfix_pre(&v
->postfix
, job_no
, h
->job_type
, "", false);
1911 pandecode_replay_indices(v
->prefix
.indices
, v
->prefix
.index_count
, job_no
);
1913 pandecode_log("struct midgard_payload_vertex_tiler payload_%d = {\n", job_no
);
1916 bool has_primitive_pointer
= v
->prefix
.unknown_draw
& MALI_DRAW_VARYING_SIZE
;
1917 pandecode_replay_primitive_size(v
->primitive_size
, !has_primitive_pointer
);
1919 pandecode_log(".prefix = ");
1920 pandecode_replay_vertex_tiler_prefix(&v
->prefix
, job_no
);
1922 pandecode_replay_gl_enables(v
->gl_enables
, h
->job_type
);
1923 pandecode_prop("draw_start = %d", v
->draw_start
);
1928 pandecode_msg("Zero tripped\n");
1929 pandecode_prop("zero3 = 0x%" PRIx32
, v
->zero3
);
1935 pandecode_msg("Zero tripped\n");
1936 pandecode_prop("zero5 = 0x%" PRIx64
, v
->zero5
);
1939 pandecode_log(".postfix = ");
1940 pandecode_replay_vertex_tiler_postfix(&v
->postfix
, job_no
, false);
1943 pandecode_log("};\n");
1949 pandecode_replay_fragment_job(const struct pandecode_mapped_memory
*mem
,
1950 mali_ptr payload
, int job_no
,
1953 const struct mali_payload_fragment
*PANDECODE_PTR_VAR(s
, mem
, payload
);
1955 bool fbd_dumped
= false;
1957 if (!is_bifrost
&& (s
->framebuffer
& FBD_TYPE
) == MALI_SFBD
) {
1958 /* Only SFBDs are understood, not MFBDs. We're speculating,
1959 * based on the versioning, kernel code, etc, that the
1960 * difference is between Single FrameBuffer Descriptor and
1961 * Multiple FrmaeBuffer Descriptor; the change apparently lines
1962 * up with multi-framebuffer support being added (T7xx onwards,
1963 * including Gxx). In any event, there's some field shuffling
1964 * that we haven't looked into yet. */
1966 pandecode_replay_sfbd(s
->framebuffer
& FBD_MASK
, job_no
);
1968 } else if ((s
->framebuffer
& FBD_TYPE
) == MALI_MFBD
) {
1969 /* We don't know if Bifrost supports SFBD's at all, since the
1970 * driver never uses them. And the format is different from
1971 * Midgard anyways, due to the tiler heap and scratchpad being
1972 * moved out into separate structures, so it's not clear what a
1973 * Bifrost SFBD would even look like without getting an actual
1974 * trace, which appears impossible.
1977 pandecode_replay_mfbd_bfr(s
->framebuffer
& FBD_MASK
, job_no
, true);
1981 uintptr_t p
= (uintptr_t) s
->framebuffer
& FBD_MASK
;
1983 pandecode_log("struct mali_payload_fragment payload_%d = {\n", job_no
);
1986 /* See the comments by the macro definitions for mathematical context
1987 * on why this is so weird */
1989 if (MALI_TILE_COORD_FLAGS(s
->max_tile_coord
) || MALI_TILE_COORD_FLAGS(s
->min_tile_coord
))
1990 pandecode_msg("Tile coordinate flag missed, replay wrong\n");
1992 pandecode_prop("min_tile_coord = MALI_COORDINATE_TO_TILE_MIN(%d, %d)",
1993 MALI_TILE_COORD_X(s
->min_tile_coord
) << MALI_TILE_SHIFT
,
1994 MALI_TILE_COORD_Y(s
->min_tile_coord
) << MALI_TILE_SHIFT
);
1996 pandecode_prop("max_tile_coord = MALI_COORDINATE_TO_TILE_MAX(%d, %d)",
1997 (MALI_TILE_COORD_X(s
->max_tile_coord
) + 1) << MALI_TILE_SHIFT
,
1998 (MALI_TILE_COORD_Y(s
->max_tile_coord
) + 1) << MALI_TILE_SHIFT
);
2000 /* If the FBD was just decoded, we can refer to it by pointer. If not,
2001 * we have to fallback on offsets. */
2003 const char *fbd_type
= s
->framebuffer
& MALI_MFBD
? "MALI_MFBD" : "MALI_SFBD";
2006 pandecode_prop("framebuffer = framebuffer_%d_p | %s", job_no
, fbd_type
);
2008 pandecode_prop("framebuffer = %s | %s", pointer_as_memory_reference(p
), fbd_type
);
2011 pandecode_log("};\n");
2016 static int job_descriptor_number
= 0;
2019 pandecode_replay_jc(mali_ptr jc_gpu_va
, bool bifrost
)
2021 struct mali_job_descriptor_header
*h
;
2023 int start_number
= 0;
2029 struct pandecode_mapped_memory
*mem
=
2030 pandecode_find_mapped_gpu_mem_containing(jc_gpu_va
);
2034 h
= PANDECODE_PTR(mem
, jc_gpu_va
, struct mali_job_descriptor_header
);
2036 /* On Midgard, for 32-bit jobs except for fragment jobs, the
2037 * high 32-bits of the 64-bit pointer are reused to store
2040 int offset
= h
->job_descriptor_size
== MALI_JOB_32
&&
2041 h
->job_type
!= JOB_TYPE_FRAGMENT
? 4 : 0;
2042 mali_ptr payload_ptr
= jc_gpu_va
+ sizeof(*h
) - offset
;
2044 payload
= pandecode_fetch_gpu_mem(mem
, payload_ptr
,
2047 int job_no
= job_descriptor_number
++;
2050 start_number
= job_no
;
2052 pandecode_log("struct mali_job_descriptor_header job_%d = {\n", job_no
);
2055 pandecode_prop("job_type = %s", pandecode_job_type_name(h
->job_type
));
2057 /* Save for next job fixing */
2058 last_size
= h
->job_descriptor_size
;
2060 if (h
->job_descriptor_size
)
2061 pandecode_prop("job_descriptor_size = %d", h
->job_descriptor_size
);
2063 if (h
->exception_status
)
2064 pandecode_prop("exception_status = %d", h
->exception_status
);
2066 if (h
->first_incomplete_task
)
2067 pandecode_prop("first_incomplete_task = %d", h
->first_incomplete_task
);
2069 if (h
->fault_pointer
)
2070 pandecode_prop("fault_pointer = 0x%" PRIx64
, h
->fault_pointer
);
2073 pandecode_prop("job_barrier = %d", h
->job_barrier
);
2075 pandecode_prop("job_index = %d", h
->job_index
);
2077 if (h
->unknown_flags
)
2078 pandecode_prop("unknown_flags = %d", h
->unknown_flags
);
2080 if (h
->job_dependency_index_1
)
2081 pandecode_prop("job_dependency_index_1 = %d", h
->job_dependency_index_1
);
2083 if (h
->job_dependency_index_2
)
2084 pandecode_prop("job_dependency_index_2 = %d", h
->job_dependency_index_2
);
2087 pandecode_log("};\n");
2089 /* Do not touch the field yet -- decode the payload first, and
2090 * don't touch that either. This is essential for the uploads
2091 * to occur in sequence and therefore be dynamically allocated
2092 * correctly. Do note the size, however, for that related
2095 switch (h
->job_type
) {
2096 case JOB_TYPE_SET_VALUE
: {
2097 struct mali_payload_set_value
*s
= payload
;
2099 pandecode_log("struct mali_payload_set_value payload_%d = {\n", job_no
);
2101 MEMORY_PROP(s
, out
);
2102 pandecode_prop("unknown = 0x%" PRIX64
, s
->unknown
);
2104 pandecode_log("};\n");
2109 case JOB_TYPE_TILER
:
2110 case JOB_TYPE_VERTEX
:
2111 case JOB_TYPE_COMPUTE
:
2113 if (h
->job_type
== JOB_TYPE_TILER
)
2114 pandecode_replay_tiler_job_bfr(h
, mem
, payload_ptr
, job_no
);
2116 pandecode_replay_vertex_job_bfr(h
, mem
, payload_ptr
, job_no
);
2118 pandecode_replay_vertex_or_tiler_job_mdg(h
, mem
, payload_ptr
, job_no
);
2122 case JOB_TYPE_FRAGMENT
:
2123 pandecode_replay_fragment_job(mem
, payload_ptr
, job_no
, bifrost
);
2130 /* Handle linkage */
2133 pandecode_log("((struct mali_job_descriptor_header *) (uintptr_t) job_%d_p)->", job_no
- 1);
2136 pandecode_log_cont("next_job_64 = job_%d_p;\n\n", job_no
);
2138 pandecode_log_cont("next_job_32 = (u32) (uintptr_t) job_%d_p;\n\n", job_no
);
2143 } while ((jc_gpu_va
= h
->job_descriptor_size
? h
->next_job_64
: h
->next_job_32
));
2145 return start_number
;