2 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "r300_context.h"
24 #include "r300_texture.h"
26 #include "util/u_format.h"
28 enum r300_blitter_op
/* bitmask */
31 R300_CLEAR_SURFACE
= 2,
35 static void r300_blitter_begin(struct r300_context
* r300
, enum r300_blitter_op op
)
37 if (r300
->query_current
) {
38 r300
->blitter_saved_query
= r300
->query_current
;
39 r300_stop_query(r300
);
42 /* Yeah we have to save all those states to ensure the blitter operation
43 * is really transparent. The states will be restored by the blitter once
45 util_blitter_save_blend(r300
->blitter
, r300
->blend_state
.state
);
46 util_blitter_save_depth_stencil_alpha(r300
->blitter
, r300
->dsa_state
.state
);
47 util_blitter_save_stencil_ref(r300
->blitter
, &(r300
->stencil_ref
));
48 util_blitter_save_rasterizer(r300
->blitter
, r300
->rs_state
.state
);
49 util_blitter_save_fragment_shader(r300
->blitter
, r300
->fs
.state
);
50 util_blitter_save_vertex_shader(r300
->blitter
, r300
->vs_state
.state
);
51 util_blitter_save_viewport(r300
->blitter
, &r300
->viewport
);
52 util_blitter_save_clip(r300
->blitter
, (struct pipe_clip_state
*)r300
->clip_state
.state
);
53 util_blitter_save_vertex_elements(r300
->blitter
, r300
->velems
);
54 util_blitter_save_vertex_buffers(r300
->blitter
, r300
->vertex_buffer_count
,
57 if (op
& (R300_CLEAR_SURFACE
| R300_COPY
))
58 util_blitter_save_framebuffer(r300
->blitter
, r300
->fb_state
.state
);
61 struct r300_textures_state
* state
=
62 (struct r300_textures_state
*)r300
->textures_state
.state
;
64 util_blitter_save_fragment_sampler_states(
65 r300
->blitter
, state
->sampler_state_count
,
66 (void**)state
->sampler_states
);
68 util_blitter_save_fragment_sampler_views(
69 r300
->blitter
, state
->sampler_view_count
,
70 (struct pipe_sampler_view
**)state
->sampler_views
);
74 static void r300_blitter_end(struct r300_context
*r300
)
76 if (r300
->blitter_saved_query
) {
77 r300_resume_query(r300
, r300
->blitter_saved_query
);
78 r300
->blitter_saved_query
= NULL
;
82 /* Clear currently bound buffers. */
83 static void r300_clear(struct pipe_context
* pipe
,
89 /* My notes about fastfill:
91 * 1) Only the zbuffer is cleared.
93 * 2) The zbuffer must be micro-tiled and whole microtiles must be
94 * written. If microtiling is disabled, it locks up.
96 * 3) There is Z Mask RAM which contains a compressed zbuffer and
97 * it interacts with fastfill. We should figure out how to use it
98 * to get more performance.
99 * This is what we know about the Z Mask:
101 * Each dword of the Z Mask contains compression information
102 * for 16 4x4 pixel blocks, that is 2 bits for each block.
103 * On chips with 2 Z pipes, every other dword maps to a different
106 * 4) ZB_DEPTHCLEARVALUE is used to clear the zbuffer and the Z Mask must
107 * be equal to 0. (clear the Z Mask RAM with zeros)
109 * 5) For 16-bit zbuffer, compression causes a hung with one or
110 * two samples and should not be used.
112 * 6) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
113 * to avoid needless decompression.
115 * 7) Fastfill must not be used if reading of compressed Z data is disabled
116 * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
117 * i.e. it cannot be used to compress the zbuffer.
119 * 8) ZB_CB_CLEAR does not interact with fastfill in any way.
124 struct r300_context
* r300
= r300_context(pipe
);
125 struct pipe_framebuffer_state
*fb
=
126 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
129 r300_blitter_begin(r300
, R300_CLEAR
);
130 util_blitter_clear(r300
->blitter
,
134 buffers
, rgba
, depth
, stencil
);
135 r300_blitter_end(r300
);
137 /* XXX this flush "fixes" a hardlock in the cubestorm xscreensaver */
138 if (r300
->flush_counter
== 0)
139 pipe
->flush(pipe
, 0, NULL
);
142 /* Clear a region of a color surface to a constant value. */
143 static void r300_clear_render_target(struct pipe_context
*pipe
,
144 struct pipe_surface
*dst
,
146 unsigned dstx
, unsigned dsty
,
147 unsigned width
, unsigned height
)
149 struct r300_context
*r300
= r300_context(pipe
);
151 r300_blitter_begin(r300
, R300_CLEAR_SURFACE
);
152 util_blitter_clear_render_target(r300
->blitter
, dst
, rgba
,
153 dstx
, dsty
, width
, height
);
154 r300_blitter_end(r300
);
157 /* Clear a region of a depth stencil surface. */
158 static void r300_clear_depth_stencil(struct pipe_context
*pipe
,
159 struct pipe_surface
*dst
,
160 unsigned clear_flags
,
163 unsigned dstx
, unsigned dsty
,
164 unsigned width
, unsigned height
)
166 struct r300_context
*r300
= r300_context(pipe
);
168 r300_blitter_begin(r300
, R300_CLEAR_SURFACE
);
169 util_blitter_clear_depth_stencil(r300
->blitter
, dst
, clear_flags
, depth
, stencil
,
170 dstx
, dsty
, width
, height
);
171 r300_blitter_end(r300
);
174 /* Copy a block of pixels from one surface to another using HW. */
175 static void r300_hw_copy_region(struct pipe_context
* pipe
,
176 struct pipe_resource
*dst
,
177 struct pipe_subresource subdst
,
178 unsigned dstx
, unsigned dsty
, unsigned dstz
,
179 struct pipe_resource
*src
,
180 struct pipe_subresource subsrc
,
181 unsigned srcx
, unsigned srcy
, unsigned srcz
,
182 unsigned width
, unsigned height
)
184 struct r300_context
* r300
= r300_context(pipe
);
186 r300_blitter_begin(r300
, R300_COPY
);
187 util_blitter_copy_region(r300
->blitter
, dst
, subdst
, dstx
, dsty
, dstz
,
188 src
, subsrc
, srcx
, srcy
, srcz
, width
, height
,
190 r300_blitter_end(r300
);
193 /* Copy a block of pixels from one surface to another. */
194 static void r300_resource_copy_region(struct pipe_context
*pipe
,
195 struct pipe_resource
*dst
,
196 struct pipe_subresource subdst
,
197 unsigned dstx
, unsigned dsty
, unsigned dstz
,
198 struct pipe_resource
*src
,
199 struct pipe_subresource subsrc
,
200 unsigned srcx
, unsigned srcy
, unsigned srcz
,
201 unsigned width
, unsigned height
)
203 enum pipe_format old_format
= dst
->format
;
204 enum pipe_format new_format
= old_format
;
206 if (!pipe
->screen
->is_format_supported(pipe
->screen
,
207 old_format
, src
->target
,
209 PIPE_BIND_RENDER_TARGET
|
210 PIPE_BIND_SAMPLER_VIEW
, 0) &&
211 util_format_is_plain(old_format
)) {
212 switch (util_format_get_blocksize(old_format
)) {
214 new_format
= PIPE_FORMAT_I8_UNORM
;
217 new_format
= PIPE_FORMAT_B4G4R4A4_UNORM
;
220 new_format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
223 new_format
= PIPE_FORMAT_R16G16B16A16_UNORM
;
226 debug_printf("r300: surface_copy: Unhandled format: %s. Falling back to software.\n"
227 "r300: surface_copy: Software fallback doesn't work for tiled textures.\n",
228 util_format_short_name(old_format
));
232 if (old_format
!= new_format
) {
233 dst
->format
= new_format
;
234 src
->format
= new_format
;
236 r300_texture_reinterpret_format(pipe
->screen
,
238 r300_texture_reinterpret_format(pipe
->screen
,
242 r300_hw_copy_region(pipe
, dst
, subdst
, dstx
, dsty
, dstz
,
243 src
, subsrc
, srcx
, srcy
, srcz
, width
, height
);
245 if (old_format
!= new_format
) {
246 dst
->format
= old_format
;
247 src
->format
= old_format
;
249 r300_texture_reinterpret_format(pipe
->screen
,
251 r300_texture_reinterpret_format(pipe
->screen
,
256 void r300_init_blit_functions(struct r300_context
*r300
)
258 r300
->context
.clear
= r300_clear
;
259 r300
->context
.clear_render_target
= r300_clear_render_target
;
260 r300
->context
.clear_depth_stencil
= r300_clear_depth_stencil
;
261 r300
->context
.resource_copy_region
= r300_resource_copy_region
;