2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "r300_blit.h"
25 /* Does a "paint" into the specified rectangle.
26 * Returns 1 on success, 0 on error. */
27 int r300_fill_blit(struct r300_context
* r300
,
30 struct pipe_buffer
* dst_buffer
,
38 /* Check for fallbacks. */
39 /* XXX we can do YUV surfaces, too, but only in 3D mode. Hmm... */
43 dest_type
= ATI_DATATYPE_CI8
;
46 dest_type
= ATI_DATATYPE_RGB565
;
49 dest_type
= ATI_DATATYPE_ARGB8888
;
52 /* Whatever this is, we can't fill it. (Yet.) */
56 /* XXX odds are *incredibly* good that we were in 3D just a bit ago,
57 * so flush here first. */
59 /* Set up the 2D engine. */
60 OUT_CS_REG(RADEON_DEFAULT_SC_BOTTOM_RIGHT
,
61 RADEON_DEFAULT_SC_RIGHT_MAX
| RADEON_DEFAULT_SC_BOTTOM_MAX
);
62 OUT_CS_REG(RADEON_DP_GUI_MASTER_CNTL
,
63 RADEON_GMC_DST_PITCH_OFFSET_CNTL
|
64 RADEON_GMC_BRUSH_SOLID_COLOR
|
66 RADEON_GMC_SRC_DATATYPE_COLOR
|
68 RADEON_GMC_CLR_CMP_CNTL_DIS
);
70 OUT_CS_REG(RADEON_DP_BRUSH_FRGD_CLR
, color
);
71 OUT_CS_REG(RADEON_DP_BRUSH_BKGD_CLR
, 0x00000000);
72 OUT_CS_REG(RADEON_DP_SRC_FRGD_CLR
, 0xffffffff);
73 OUT_CS_REG(RADEON_DP_SRC_BKGD_CLR
, 0x00000000);
74 /* XXX what should this be? */
75 OUT_CS_REG(RADEON_DP_WRITE_MASK
, 0x00000000);
76 OUT_CS_REG(RADEON_DP_CNTL
,
77 RADEON_DST_X_LEFT_TO_RIGHT
| RADEON_DST_Y_TOP_TO_BOTTOM
);
78 OUT_CS_REG(RADEON_DST_PITCH_OFFSET
, 0x0);
79 /* XXX fix this shit -> OUT_RELOC(dst, 0, RADEON_GEM_DOMAIN_VRAM) */
81 /* Do the actual paint. */
82 OUT_CS_REG(RADEON_DST_Y_X
, (y
<< 16) | x
);
83 OUT_CS_REG(RADEON_DST_HEIGHT_WIDTH
, (h
<< 16) | w
);
85 /* Let the 2D engine settle. */
86 OUT_CS_REG(RADEON_DSTCACHE_CTLSTAT
, RADEON_RB2D_DC_FLUSH_ALL
);
87 OUT_CS_REG(RADEON_WAIT_UNTIL
,
88 RADEON_WAIT_2D_IDLECLEAN
| RADEON_WAIT_DMA_GUI_IDLE
);