r300g/swtcl: don't enter u_vbuf_mgr
[mesa.git] / src / gallium / drivers / r300 / r300_blit.c
1 /*
2 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "r300_context.h"
24 #include "r300_emit.h"
25 #include "r300_texture.h"
26
27 #include "util/u_format.h"
28 #include "util/u_pack_color.h"
29 #include "util/u_surface.h"
30
31 enum r300_blitter_op /* bitmask */
32 {
33 R300_STOP_QUERY = 1,
34 R300_SAVE_TEXTURES = 2,
35 R300_SAVE_FRAMEBUFFER = 4,
36 R300_IGNORE_RENDER_COND = 8,
37
38 R300_CLEAR = R300_STOP_QUERY,
39
40 R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER,
41
42 R300_COPY = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
43 R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
44
45 R300_DECOMPRESS = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
46 };
47
48 static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
49 {
50 if ((op & R300_STOP_QUERY) && r300->query_current) {
51 r300->blitter_saved_query = r300->query_current;
52 r300_stop_query(r300);
53 }
54
55 /* Yeah we have to save all those states to ensure the blitter operation
56 * is really transparent. The states will be restored by the blitter once
57 * copying is done. */
58 util_blitter_save_blend(r300->blitter, r300->blend_state.state);
59 util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
60 util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
61 util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
62 util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
63 util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
64 util_blitter_save_viewport(r300->blitter, &r300->viewport);
65 util_blitter_save_vertex_elements(r300->blitter, r300->velems);
66 if (r300->vbuf_mgr) {
67 util_blitter_save_vertex_buffers(r300->blitter, r300->vbuf_mgr->nr_vertex_buffers,
68 r300->vbuf_mgr->vertex_buffer);
69 } else {
70 util_blitter_save_vertex_buffers(r300->blitter, r300->swtcl_nr_vertex_buffers,
71 r300->swtcl_vertex_buffer);
72 }
73
74 if (op & R300_SAVE_FRAMEBUFFER) {
75 util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
76 }
77
78 if (op & R300_SAVE_TEXTURES) {
79 struct r300_textures_state* state =
80 (struct r300_textures_state*)r300->textures_state.state;
81
82 util_blitter_save_fragment_sampler_states(
83 r300->blitter, state->sampler_state_count,
84 (void**)state->sampler_states);
85
86 util_blitter_save_fragment_sampler_views(
87 r300->blitter, state->sampler_view_count,
88 (struct pipe_sampler_view**)state->sampler_views);
89 }
90
91 if (op & R300_IGNORE_RENDER_COND) {
92 /* Save the flag. */
93 r300->blitter_saved_skip_rendering = r300->skip_rendering+1;
94 r300->skip_rendering = FALSE;
95 } else {
96 r300->blitter_saved_skip_rendering = 0;
97 }
98 }
99
100 static void r300_blitter_end(struct r300_context *r300)
101 {
102 if (r300->blitter_saved_query) {
103 r300_resume_query(r300, r300->blitter_saved_query);
104 r300->blitter_saved_query = NULL;
105 }
106
107 if (r300->blitter_saved_skip_rendering) {
108 /* Restore the flag. */
109 r300->skip_rendering = r300->blitter_saved_skip_rendering-1;
110 }
111 }
112
113 static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
114 const float* rgba)
115 {
116 union util_color uc;
117 util_pack_color(rgba, format, &uc);
118
119 if (util_format_get_blocksizebits(format) == 32)
120 return uc.ui;
121 else
122 return uc.us | (uc.us << 16);
123 }
124
125 static boolean r300_cbzb_clear_allowed(struct r300_context *r300,
126 unsigned clear_buffers)
127 {
128 struct pipe_framebuffer_state *fb =
129 (struct pipe_framebuffer_state*)r300->fb_state.state;
130
131 /* Only color clear allowed, and only one colorbuffer. */
132 if (clear_buffers != PIPE_CLEAR_COLOR || fb->nr_cbufs != 1)
133 return FALSE;
134
135 return r300_surface(fb->cbufs[0])->cbzb_allowed;
136 }
137
138 static boolean r300_fast_zclear_allowed(struct r300_context *r300)
139 {
140 struct pipe_framebuffer_state *fb =
141 (struct pipe_framebuffer_state*)r300->fb_state.state;
142
143 return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0;
144 }
145
146 static boolean r300_hiz_clear_allowed(struct r300_context *r300)
147 {
148 struct pipe_framebuffer_state *fb =
149 (struct pipe_framebuffer_state*)r300->fb_state.state;
150
151 return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0;
152 }
153
154 static uint32_t r300_depth_clear_value(enum pipe_format format,
155 double depth, unsigned stencil)
156 {
157 switch (format) {
158 case PIPE_FORMAT_Z16_UNORM:
159 case PIPE_FORMAT_X8Z24_UNORM:
160 return util_pack_z(format, depth);
161
162 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
163 return util_pack_z_stencil(format, depth, stencil);
164
165 default:
166 assert(0);
167 return 0;
168 }
169 }
170
171 static uint32_t r300_hiz_clear_value(double depth)
172 {
173 uint32_t r = (uint32_t)(CLAMP(depth, 0, 1) * 255.5);
174 assert(r <= 255);
175 return r | (r << 8) | (r << 16) | (r << 24);
176 }
177
178 /* Clear currently bound buffers. */
179 static void r300_clear(struct pipe_context* pipe,
180 unsigned buffers,
181 const union pipe_color_union *color,
182 double depth,
183 unsigned stencil)
184 {
185 /* My notes about Zbuffer compression:
186 *
187 * 1) The zbuffer must be micro-tiled and whole microtiles must be
188 * written if compression is enabled. If microtiling is disabled,
189 * it locks up.
190 *
191 * 2) There is ZMASK RAM which contains a compressed zbuffer.
192 * Each dword of the Z Mask contains compression information
193 * for 16 4x4 pixel tiles, that is 2 bits for each tile.
194 * On chips with 2 Z pipes, every other dword maps to a different
195 * pipe. On newer chipsets, there is a new compression mode
196 * with 8x8 pixel tiles per 2 bits.
197 *
198 * 3) The FASTFILL bit has nothing to do with filling. It only tells hw
199 * it should look in the ZMASK RAM first before fetching from a real
200 * zbuffer.
201 *
202 * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
203 * during zbuffer reads instead of the value that is actually stored
204 * in the zbuffer memory. A pixel is in a cleared state when its ZMASK
205 * is equal to 0. Therefore, if you clear ZMASK with zeros, you may
206 * leave the zbuffer memory uninitialized, but then you must enable
207 * compression, so that the ZMASK RAM is actually used.
208 *
209 * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed
210 * during zbuffer updates. A special decompressing operation should be
211 * used to fully decompress a zbuffer, which basically just stores all
212 * compressed tiles in ZMASK to the zbuffer memory.
213 *
214 * 6) For a 16-bit zbuffer, compression causes a hung with one or
215 * two samples and should not be used.
216 *
217 * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
218 * to avoid needless decompression.
219 *
220 * 8) Fastfill must not be used if reading of compressed Z data is disabled
221 * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
222 * i.e. it cannot be used to compress the zbuffer.
223 *
224 * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way.
225 *
226 * - Marek
227 */
228
229 struct r300_context* r300 = r300_context(pipe);
230 struct pipe_framebuffer_state *fb =
231 (struct pipe_framebuffer_state*)r300->fb_state.state;
232 struct r300_hyperz_state *hyperz =
233 (struct r300_hyperz_state*)r300->hyperz_state.state;
234 uint32_t width = fb->width;
235 uint32_t height = fb->height;
236 uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
237
238 /* Enable fast Z clear.
239 * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
240 if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
241 boolean zmask_clear, hiz_clear;
242
243 zmask_clear = r300_fast_zclear_allowed(r300);
244 hiz_clear = r300_hiz_clear_allowed(r300);
245
246 /* If we need Hyper-Z. */
247 if (zmask_clear || hiz_clear) {
248 r300->num_z_clears++;
249
250 /* Try to obtain the access to Hyper-Z buffers if we don't have one. */
251 if (!r300->hyperz_enabled) {
252 r300->hyperz_enabled =
253 r300->rws->cs_request_feature(r300->cs,
254 RADEON_FID_R300_HYPERZ_ACCESS,
255 TRUE);
256 if (r300->hyperz_enabled) {
257 /* Need to emit HyperZ buffer regs for the first time. */
258 r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
259 }
260 }
261
262 /* Setup Hyper-Z clears. */
263 if (r300->hyperz_enabled) {
264 DBG(r300, DBG_HYPERZ, "r300: Clear memory: %s%s\n",
265 zmask_clear ? "ZMASK " : "", hiz_clear ? "HIZ" : "");
266
267 if (zmask_clear) {
268 hyperz_dcv = hyperz->zb_depthclearvalue =
269 r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
270
271 r300_mark_atom_dirty(r300, &r300->zmask_clear);
272 buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
273 }
274
275 if (hiz_clear) {
276 r300->hiz_clear_value = r300_hiz_clear_value(depth);
277 r300_mark_atom_dirty(r300, &r300->hiz_clear);
278 }
279 }
280 }
281 }
282
283 /* Enable CBZB clear. */
284 if (r300_cbzb_clear_allowed(r300, buffers)) {
285 struct r300_surface *surf = r300_surface(fb->cbufs[0]);
286
287 hyperz->zb_depthclearvalue =
288 r300_depth_clear_cb_value(surf->base.format, color->f);
289
290 width = surf->cbzb_width;
291 height = surf->cbzb_height;
292
293 r300->cbzb_clear = TRUE;
294 r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
295 }
296
297 /* Clear. */
298 if (buffers) {
299 enum pipe_format cformat = fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE;
300 /* Clear using the blitter. */
301 r300_blitter_begin(r300, R300_CLEAR);
302 util_blitter_clear(r300->blitter,
303 width,
304 height,
305 fb->nr_cbufs,
306 buffers, cformat, color, depth, stencil);
307 r300_blitter_end(r300);
308 } else if (r300->zmask_clear.dirty || r300->hiz_clear.dirty) {
309 /* Just clear zmask and hiz now, this does not use the standard draw
310 * procedure. */
311 /* Calculate zmask_clear and hiz_clear atom sizes. */
312 unsigned dwords =
313 (r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) +
314 (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
315 r300_get_num_cs_end_dwords(r300);
316
317 /* Reserve CS space. */
318 if (dwords > (RADEON_MAX_CMDBUF_DWORDS - r300->cs->cdw)) {
319 r300_flush(&r300->context, RADEON_FLUSH_ASYNC, NULL);
320 }
321
322 /* Emit clear packets. */
323 if (r300->zmask_clear.dirty) {
324 r300_emit_zmask_clear(r300, r300->zmask_clear.size,
325 r300->zmask_clear.state);
326 r300->zmask_clear.dirty = FALSE;
327 }
328 if (r300->hiz_clear.dirty) {
329 r300_emit_hiz_clear(r300, r300->hiz_clear.size,
330 r300->hiz_clear.state);
331 r300->hiz_clear.dirty = FALSE;
332 }
333 } else {
334 assert(0);
335 }
336
337 /* Disable CBZB clear. */
338 if (r300->cbzb_clear) {
339 r300->cbzb_clear = FALSE;
340 hyperz->zb_depthclearvalue = hyperz_dcv;
341 r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
342 }
343
344 /* Enable fastfill and/or hiz.
345 *
346 * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
347 * looks if zmask/hiz is in use and programs hardware accordingly. */
348 if (r300->zmask_in_use || r300->hiz_in_use) {
349 r300_mark_atom_dirty(r300, &r300->hyperz_state);
350 }
351 }
352
353 /* Clear a region of a color surface to a constant value. */
354 static void r300_clear_render_target(struct pipe_context *pipe,
355 struct pipe_surface *dst,
356 const union pipe_color_union *color,
357 unsigned dstx, unsigned dsty,
358 unsigned width, unsigned height)
359 {
360 struct r300_context *r300 = r300_context(pipe);
361
362 r300_blitter_begin(r300, R300_CLEAR_SURFACE);
363 util_blitter_clear_render_target(r300->blitter, dst, color,
364 dstx, dsty, width, height);
365 r300_blitter_end(r300);
366 }
367
368 /* Clear a region of a depth stencil surface. */
369 static void r300_clear_depth_stencil(struct pipe_context *pipe,
370 struct pipe_surface *dst,
371 unsigned clear_flags,
372 double depth,
373 unsigned stencil,
374 unsigned dstx, unsigned dsty,
375 unsigned width, unsigned height)
376 {
377 struct r300_context *r300 = r300_context(pipe);
378 struct pipe_framebuffer_state *fb =
379 (struct pipe_framebuffer_state*)r300->fb_state.state;
380
381 if (r300->zmask_in_use && !r300->locked_zbuffer) {
382 if (fb->zsbuf->texture == dst->texture) {
383 r300_decompress_zmask(r300);
384 }
385 }
386
387 /* XXX Do not decompress ZMask of the currently-set zbuffer. */
388 r300_blitter_begin(r300, R300_CLEAR_SURFACE);
389 util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
390 dstx, dsty, width, height);
391 r300_blitter_end(r300);
392 }
393
394 void r300_decompress_zmask(struct r300_context *r300)
395 {
396 struct pipe_framebuffer_state *fb =
397 (struct pipe_framebuffer_state*)r300->fb_state.state;
398
399 if (!r300->zmask_in_use || r300->locked_zbuffer)
400 return;
401
402 r300->zmask_decompress = TRUE;
403 r300_mark_atom_dirty(r300, &r300->hyperz_state);
404
405 r300_blitter_begin(r300, R300_DECOMPRESS);
406 util_blitter_clear_depth_custom(r300->blitter, fb->width, fb->height, 0,
407 r300->dsa_decompress_zmask);
408 r300_blitter_end(r300);
409
410 r300->zmask_decompress = FALSE;
411 r300->zmask_in_use = FALSE;
412 r300_mark_atom_dirty(r300, &r300->hyperz_state);
413 }
414
415 void r300_decompress_zmask_locked_unsafe(struct r300_context *r300)
416 {
417 struct pipe_framebuffer_state fb;
418
419 memset(&fb, 0, sizeof(fb));
420 fb.width = r300->locked_zbuffer->width;
421 fb.height = r300->locked_zbuffer->height;
422 fb.zsbuf = r300->locked_zbuffer;
423
424 r300->context.set_framebuffer_state(&r300->context, &fb);
425 r300_decompress_zmask(r300);
426 }
427
428 void r300_decompress_zmask_locked(struct r300_context *r300)
429 {
430 struct pipe_framebuffer_state saved_fb;
431
432 memset(&saved_fb, 0, sizeof(saved_fb));
433 util_copy_framebuffer_state(&saved_fb, r300->fb_state.state);
434 r300_decompress_zmask_locked_unsafe(r300);
435 r300->context.set_framebuffer_state(&r300->context, &saved_fb);
436 util_unreference_framebuffer_state(&saved_fb);
437
438 pipe_surface_reference(&r300->locked_zbuffer, NULL);
439 }
440
441 bool r300_is_blit_supported(enum pipe_format format)
442 {
443 const struct util_format_description *desc =
444 util_format_description(format);
445
446 return desc->layout == UTIL_FORMAT_LAYOUT_PLAIN ||
447 desc->layout == UTIL_FORMAT_LAYOUT_S3TC ||
448 desc->layout == UTIL_FORMAT_LAYOUT_RGTC;
449 }
450
451 /* Copy a block of pixels from one surface to another. */
452 static void r300_resource_copy_region(struct pipe_context *pipe,
453 struct pipe_resource *dst,
454 unsigned dst_level,
455 unsigned dstx, unsigned dsty, unsigned dstz,
456 struct pipe_resource *src,
457 unsigned src_level,
458 const struct pipe_box *src_box)
459 {
460 struct pipe_screen *screen = pipe->screen;
461 struct r300_context *r300 = r300_context(pipe);
462 struct pipe_framebuffer_state *fb =
463 (struct pipe_framebuffer_state*)r300->fb_state.state;
464 unsigned src_width0 = r300_resource(src)->tex.width0;
465 unsigned src_height0 = r300_resource(src)->tex.height0;
466 unsigned dst_width0 = r300_resource(dst)->tex.width0;
467 unsigned dst_height0 = r300_resource(dst)->tex.height0;
468 unsigned layout;
469 struct pipe_box box;
470 struct pipe_sampler_view src_templ, *src_view;
471 struct pipe_surface dst_templ, *dst_view;
472
473 /* Fallback for buffers. */
474 if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) ||
475 !r300_is_blit_supported(dst->format)) {
476 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
477 src, src_level, src_box);
478 return;
479 }
480
481 /* The code below changes the texture format so that the copy can be done
482 * on hardware. E.g. depth-stencil surfaces are copied as RGBA
483 * colorbuffers. */
484
485 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz, src_box);
486 util_blitter_default_src_texture(&src_templ, src, src_level);
487
488 layout = util_format_description(dst_templ.format)->layout;
489
490 /* Handle non-renderable plain formats. */
491 if (layout == UTIL_FORMAT_LAYOUT_PLAIN &&
492 (!screen->is_format_supported(screen, src_templ.format, src->target,
493 src->nr_samples,
494 PIPE_BIND_SAMPLER_VIEW) ||
495 !screen->is_format_supported(screen, dst_templ.format, dst->target,
496 dst->nr_samples,
497 PIPE_BIND_RENDER_TARGET))) {
498 switch (util_format_get_blocksize(dst_templ.format)) {
499 case 1:
500 dst_templ.format = PIPE_FORMAT_I8_UNORM;
501 break;
502 case 2:
503 dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM;
504 break;
505 case 4:
506 dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
507 break;
508 case 8:
509 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM;
510 break;
511 default:
512 debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n"
513 "r300: copy_region: Software fallback doesn't work for tiled textures.\n",
514 util_format_short_name(dst_templ.format));
515 }
516 src_templ.format = dst_templ.format;
517 }
518
519 /* Handle compressed formats. */
520 if (layout == UTIL_FORMAT_LAYOUT_S3TC ||
521 layout == UTIL_FORMAT_LAYOUT_RGTC) {
522 assert(src_templ.format == dst_templ.format);
523
524 box = *src_box;
525 src_box = &box;
526
527 dst_width0 = align(dst_width0, 4);
528 dst_height0 = align(dst_height0, 4);
529 src_width0 = align(src_width0, 4);
530 src_height0 = align(src_height0, 4);
531 box.width = align(box.width, 4);
532 box.height = align(box.height, 4);
533
534 switch (util_format_get_blocksize(dst_templ.format)) {
535 case 8:
536 /* one 4x4 pixel block has 8 bytes.
537 * we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */
538 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
539 dst_width0 = dst_width0 / 2;
540 src_width0 = src_width0 / 2;
541 dstx /= 2;
542 box.x /= 2;
543 box.width /= 2;
544 break;
545 case 16:
546 /* one 4x4 pixel block has 16 bytes.
547 * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */
548 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
549 break;
550 }
551 src_templ.format = dst_templ.format;
552
553 dst_height0 = dst_height0 / 4;
554 src_height0 = src_height0 / 4;
555 dsty /= 4;
556 box.y /= 4;
557 box.height /= 4;
558 }
559
560 /* Fallback for textures. */
561 if (!screen->is_format_supported(screen, dst_templ.format,
562 dst->target, dst->nr_samples,
563 PIPE_BIND_RENDER_TARGET) ||
564 !screen->is_format_supported(screen, src_templ.format,
565 src->target, src->nr_samples,
566 PIPE_BIND_SAMPLER_VIEW)) {
567 assert(0 && "this shouldn't happen, update r300_is_blit_supported");
568 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
569 src, src_level, src_box);
570 return;
571 }
572
573 /* Decompress ZMASK. */
574 if (r300->zmask_in_use && !r300->locked_zbuffer) {
575 if (fb->zsbuf->texture == src ||
576 fb->zsbuf->texture == dst) {
577 r300_decompress_zmask(r300);
578 }
579 }
580
581 dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
582 src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
583
584 r300_blitter_begin(r300, R300_COPY);
585 util_blitter_copy_texture_view(r300->blitter, dst_view, dstx, dsty,
586 src_view, src_box,
587 src_width0, src_height0);
588 r300_blitter_end(r300);
589
590 pipe_surface_reference(&dst_view, NULL);
591 pipe_sampler_view_reference(&src_view, NULL);
592 }
593
594 void r300_init_blit_functions(struct r300_context *r300)
595 {
596 r300->context.clear = r300_clear;
597 r300->context.clear_render_target = r300_clear_render_target;
598 r300->context.clear_depth_stencil = r300_clear_depth_stencil;
599 r300->context.resource_copy_region = r300_resource_copy_region;
600 }