e903e9a57cc0a03741121fd49532ad3507cab0ec
[mesa.git] / src / gallium / drivers / r300 / r300_blit.c
1 /*
2 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "r300_context.h"
24 #include "r300_emit.h"
25 #include "r300_texture.h"
26 #include "r300_reg.h"
27
28 #include "util/u_format.h"
29 #include "util/u_half.h"
30 #include "util/u_pack_color.h"
31 #include "util/u_surface.h"
32
33 enum r300_blitter_op /* bitmask */
34 {
35 R300_STOP_QUERY = 1,
36 R300_SAVE_TEXTURES = 2,
37 R300_SAVE_FRAMEBUFFER = 4,
38 R300_IGNORE_RENDER_COND = 8,
39
40 R300_CLEAR = R300_STOP_QUERY,
41
42 R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER,
43
44 R300_COPY = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
45 R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
46
47 R300_BLIT = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
48 R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
49
50 R300_DECOMPRESS = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
51 };
52
53 static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
54 {
55 if ((op & R300_STOP_QUERY) && r300->query_current) {
56 r300->blitter_saved_query = r300->query_current;
57 r300_stop_query(r300);
58 }
59
60 /* Yeah we have to save all those states to ensure the blitter operation
61 * is really transparent. The states will be restored by the blitter once
62 * copying is done. */
63 util_blitter_save_blend(r300->blitter, r300->blend_state.state);
64 util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
65 util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
66 util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
67 util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
68 util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
69 util_blitter_save_viewport(r300->blitter, &r300->viewport);
70 util_blitter_save_scissor(r300->blitter, r300->scissor_state.state);
71 util_blitter_save_sample_mask(r300->blitter, *(unsigned*)r300->sample_mask.state);
72 util_blitter_save_vertex_buffer_slot(r300->blitter, r300->vertex_buffer);
73 util_blitter_save_vertex_elements(r300->blitter, r300->velems);
74
75 if (op & R300_SAVE_FRAMEBUFFER) {
76 util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
77 }
78
79 if (op & R300_SAVE_TEXTURES) {
80 struct r300_textures_state* state =
81 (struct r300_textures_state*)r300->textures_state.state;
82
83 util_blitter_save_fragment_sampler_states(
84 r300->blitter, state->sampler_state_count,
85 (void**)state->sampler_states);
86
87 util_blitter_save_fragment_sampler_views(
88 r300->blitter, state->sampler_view_count,
89 (struct pipe_sampler_view**)state->sampler_views);
90 }
91
92 if (op & R300_IGNORE_RENDER_COND) {
93 /* Save the flag. */
94 r300->blitter_saved_skip_rendering = r300->skip_rendering+1;
95 r300->skip_rendering = FALSE;
96 } else {
97 r300->blitter_saved_skip_rendering = 0;
98 }
99 }
100
101 static void r300_blitter_end(struct r300_context *r300)
102 {
103 if (r300->blitter_saved_query) {
104 r300_resume_query(r300, r300->blitter_saved_query);
105 r300->blitter_saved_query = NULL;
106 }
107
108 if (r300->blitter_saved_skip_rendering) {
109 /* Restore the flag. */
110 r300->skip_rendering = r300->blitter_saved_skip_rendering-1;
111 }
112 }
113
114 static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
115 const float* rgba)
116 {
117 union util_color uc;
118 util_pack_color(rgba, format, &uc);
119
120 if (util_format_get_blocksizebits(format) == 32)
121 return uc.ui;
122 else
123 return uc.us | (uc.us << 16);
124 }
125
126 static boolean r300_cbzb_clear_allowed(struct r300_context *r300,
127 unsigned clear_buffers)
128 {
129 struct pipe_framebuffer_state *fb =
130 (struct pipe_framebuffer_state*)r300->fb_state.state;
131
132 /* Only color clear allowed, and only one colorbuffer. */
133 if (clear_buffers != PIPE_CLEAR_COLOR || fb->nr_cbufs != 1)
134 return FALSE;
135
136 return r300_surface(fb->cbufs[0])->cbzb_allowed;
137 }
138
139 static boolean r300_fast_zclear_allowed(struct r300_context *r300,
140 unsigned clear_buffers)
141 {
142 struct pipe_framebuffer_state *fb =
143 (struct pipe_framebuffer_state*)r300->fb_state.state;
144
145 return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0;
146 }
147
148 static boolean r300_hiz_clear_allowed(struct r300_context *r300)
149 {
150 struct pipe_framebuffer_state *fb =
151 (struct pipe_framebuffer_state*)r300->fb_state.state;
152
153 return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0;
154 }
155
156 static uint32_t r300_depth_clear_value(enum pipe_format format,
157 double depth, unsigned stencil)
158 {
159 switch (format) {
160 case PIPE_FORMAT_Z16_UNORM:
161 case PIPE_FORMAT_X8Z24_UNORM:
162 return util_pack_z(format, depth);
163
164 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
165 return util_pack_z_stencil(format, depth, stencil);
166
167 default:
168 assert(0);
169 return 0;
170 }
171 }
172
173 static uint32_t r300_hiz_clear_value(double depth)
174 {
175 uint32_t r = (uint32_t)(CLAMP(depth, 0, 1) * 255.5);
176 assert(r <= 255);
177 return r | (r << 8) | (r << 16) | (r << 24);
178 }
179
180 static void r300_set_clear_color(struct r300_context *r300,
181 const union pipe_color_union *color)
182 {
183 struct pipe_framebuffer_state *fb =
184 (struct pipe_framebuffer_state*)r300->fb_state.state;
185 union util_color uc;
186
187 memset(&uc, 0, sizeof(uc));
188 util_pack_color(color->f, fb->cbufs[0]->format, &uc);
189
190 if (fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16A16_FLOAT) {
191 /* (0,1,2,3) maps to (B,G,R,A) */
192 r300->color_clear_value_gb = uc.h[0] | ((uint32_t)uc.h[1] << 16);
193 r300->color_clear_value_ar = uc.h[2] | ((uint32_t)uc.h[3] << 16);
194 } else {
195 r300->color_clear_value = uc.ui;
196 }
197 }
198
199 DEBUG_GET_ONCE_BOOL_OPTION(hyperz, "RADEON_HYPERZ", FALSE)
200
201 /* Clear currently bound buffers. */
202 static void r300_clear(struct pipe_context* pipe,
203 unsigned buffers,
204 const union pipe_color_union *color,
205 double depth,
206 unsigned stencil)
207 {
208 /* My notes about Zbuffer compression:
209 *
210 * 1) The zbuffer must be micro-tiled and whole microtiles must be
211 * written if compression is enabled. If microtiling is disabled,
212 * it locks up.
213 *
214 * 2) There is ZMASK RAM which contains a compressed zbuffer.
215 * Each dword of the Z Mask contains compression information
216 * for 16 4x4 pixel tiles, that is 2 bits for each tile.
217 * On chips with 2 Z pipes, every other dword maps to a different
218 * pipe. On newer chipsets, there is a new compression mode
219 * with 8x8 pixel tiles per 2 bits.
220 *
221 * 3) The FASTFILL bit has nothing to do with filling. It only tells hw
222 * it should look in the ZMASK RAM first before fetching from a real
223 * zbuffer.
224 *
225 * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
226 * during zbuffer reads instead of the value that is actually stored
227 * in the zbuffer memory. A pixel is in a cleared state when its ZMASK
228 * is equal to 0. Therefore, if you clear ZMASK with zeros, you may
229 * leave the zbuffer memory uninitialized, but then you must enable
230 * compression, so that the ZMASK RAM is actually used.
231 *
232 * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed
233 * during zbuffer updates. A special decompressing operation should be
234 * used to fully decompress a zbuffer, which basically just stores all
235 * compressed tiles in ZMASK to the zbuffer memory.
236 *
237 * 6) For a 16-bit zbuffer, compression causes a hung with one or
238 * two samples and should not be used.
239 *
240 * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
241 * to avoid needless decompression.
242 *
243 * 8) Fastfill must not be used if reading of compressed Z data is disabled
244 * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
245 * i.e. it cannot be used to compress the zbuffer.
246 *
247 * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way.
248 *
249 * - Marek
250 */
251
252 struct r300_context* r300 = r300_context(pipe);
253 struct pipe_framebuffer_state *fb =
254 (struct pipe_framebuffer_state*)r300->fb_state.state;
255 struct r300_hyperz_state *hyperz =
256 (struct r300_hyperz_state*)r300->hyperz_state.state;
257 uint32_t width = fb->width;
258 uint32_t height = fb->height;
259 uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
260
261 /* Use fast Z clear.
262 * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
263 if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
264 boolean zmask_clear, hiz_clear;
265
266 /* If both depth and stencil are present, they must be cleared together. */
267 if (fb->zsbuf->texture->format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
268 (buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) {
269 zmask_clear = FALSE;
270 hiz_clear = FALSE;
271 } else {
272 zmask_clear = r300_fast_zclear_allowed(r300, buffers);
273 hiz_clear = r300_hiz_clear_allowed(r300);
274 }
275
276 /* If we need Hyper-Z. */
277 if (zmask_clear || hiz_clear) {
278 /* Try to obtain the access to Hyper-Z buffers if we don't have one. */
279 if (!r300->hyperz_enabled &&
280 (r300->screen->caps.is_r500 || debug_get_option_hyperz())) {
281 r300->hyperz_enabled =
282 r300->rws->cs_request_feature(r300->cs,
283 RADEON_FID_R300_HYPERZ_ACCESS,
284 TRUE);
285 if (r300->hyperz_enabled) {
286 /* Need to emit HyperZ buffer regs for the first time. */
287 r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
288 }
289 }
290
291 /* Setup Hyper-Z clears. */
292 if (r300->hyperz_enabled) {
293 if (zmask_clear) {
294 hyperz_dcv = hyperz->zb_depthclearvalue =
295 r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
296
297 r300_mark_atom_dirty(r300, &r300->zmask_clear);
298 r300_mark_atom_dirty(r300, &r300->gpu_flush);
299 buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
300 }
301
302 if (hiz_clear) {
303 r300->hiz_clear_value = r300_hiz_clear_value(depth);
304 r300_mark_atom_dirty(r300, &r300->hiz_clear);
305 r300_mark_atom_dirty(r300, &r300->gpu_flush);
306 }
307 r300->num_z_clears++;
308 }
309 }
310 }
311
312 /* Use fast color clear for an AA colorbuffer.
313 * The CMASK is shared between all colorbuffers, so we use it
314 * if there is only one colorbuffer bound. */
315 if ((buffers & PIPE_CLEAR_COLOR) && fb->nr_cbufs == 1 &&
316 r300_resource(fb->cbufs[0]->texture)->tex.cmask_dwords) {
317 /* Try to obtain the access to the CMASK if we don't have one. */
318 if (!r300->cmask_access) {
319 r300->cmask_access =
320 r300->rws->cs_request_feature(r300->cs,
321 RADEON_FID_R300_CMASK_ACCESS,
322 TRUE);
323 }
324
325 /* Setup the clear. */
326 if (r300->cmask_access) {
327 /* Pair the resource with the CMASK to avoid other resources
328 * accessing it. */
329 if (!r300->screen->cmask_resource) {
330 pipe_mutex_lock(r300->screen->cmask_mutex);
331 /* Double checking (first unlocked, then locked). */
332 if (!r300->screen->cmask_resource) {
333 /* Don't reference this, so that the texture can be
334 * destroyed while set in cmask_resource.
335 * Then in texture_destroy, we set cmask_resource to NULL. */
336 r300->screen->cmask_resource = fb->cbufs[0]->texture;
337 }
338 pipe_mutex_unlock(r300->screen->cmask_mutex);
339 }
340
341 if (r300->screen->cmask_resource == fb->cbufs[0]->texture) {
342 r300_set_clear_color(r300, color);
343 r300_mark_atom_dirty(r300, &r300->cmask_clear);
344 r300_mark_atom_dirty(r300, &r300->gpu_flush);
345 buffers &= ~PIPE_CLEAR_COLOR;
346 }
347 }
348 }
349 /* Enable CBZB clear. */
350 else if (r300_cbzb_clear_allowed(r300, buffers)) {
351 struct r300_surface *surf = r300_surface(fb->cbufs[0]);
352
353 hyperz->zb_depthclearvalue =
354 r300_depth_clear_cb_value(surf->base.format, color->f);
355
356 width = surf->cbzb_width;
357 height = surf->cbzb_height;
358
359 r300->cbzb_clear = TRUE;
360 r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
361 }
362
363 /* Clear. */
364 if (buffers) {
365 enum pipe_format cformat = fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE;
366 /* Clear using the blitter. */
367 r300_blitter_begin(r300, R300_CLEAR);
368 util_blitter_clear(r300->blitter,
369 width,
370 height,
371 fb->nr_cbufs,
372 buffers, cformat, color, depth, stencil);
373 r300_blitter_end(r300);
374 } else if (r300->zmask_clear.dirty ||
375 r300->hiz_clear.dirty ||
376 r300->cmask_clear.dirty) {
377 /* Just clear zmask and hiz now, this does not use the standard draw
378 * procedure. */
379 /* Calculate zmask_clear and hiz_clear atom sizes. */
380 unsigned dwords =
381 r300->gpu_flush.size +
382 (r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) +
383 (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
384 (r300->cmask_clear.dirty ? r300->cmask_clear.size : 0) +
385 r300_get_num_cs_end_dwords(r300);
386
387 /* Reserve CS space. */
388 if (dwords > (RADEON_MAX_CMDBUF_DWORDS - r300->cs->cdw)) {
389 r300_flush(&r300->context, RADEON_FLUSH_ASYNC, NULL);
390 }
391
392 /* Emit clear packets. */
393 r300_emit_gpu_flush(r300, r300->gpu_flush.size, r300->gpu_flush.state);
394 r300->gpu_flush.dirty = FALSE;
395
396 if (r300->zmask_clear.dirty) {
397 r300_emit_zmask_clear(r300, r300->zmask_clear.size,
398 r300->zmask_clear.state);
399 r300->zmask_clear.dirty = FALSE;
400 }
401 if (r300->hiz_clear.dirty) {
402 r300_emit_hiz_clear(r300, r300->hiz_clear.size,
403 r300->hiz_clear.state);
404 r300->hiz_clear.dirty = FALSE;
405 }
406 if (r300->cmask_clear.dirty) {
407 r300_emit_cmask_clear(r300, r300->cmask_clear.size,
408 r300->cmask_clear.state);
409 r300->cmask_clear.dirty = FALSE;
410 }
411 } else {
412 assert(0);
413 }
414
415 /* Disable CBZB clear. */
416 if (r300->cbzb_clear) {
417 r300->cbzb_clear = FALSE;
418 hyperz->zb_depthclearvalue = hyperz_dcv;
419 r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
420 }
421
422 /* Enable fastfill and/or hiz.
423 *
424 * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
425 * looks if zmask/hiz is in use and programs hardware accordingly. */
426 if (r300->zmask_in_use || r300->hiz_in_use) {
427 r300_mark_atom_dirty(r300, &r300->hyperz_state);
428 }
429 }
430
431 /* Clear a region of a color surface to a constant value. */
432 static void r300_clear_render_target(struct pipe_context *pipe,
433 struct pipe_surface *dst,
434 const union pipe_color_union *color,
435 unsigned dstx, unsigned dsty,
436 unsigned width, unsigned height)
437 {
438 struct r300_context *r300 = r300_context(pipe);
439
440 r300_blitter_begin(r300, R300_CLEAR_SURFACE);
441 util_blitter_clear_render_target(r300->blitter, dst, color,
442 dstx, dsty, width, height);
443 r300_blitter_end(r300);
444 }
445
446 /* Clear a region of a depth stencil surface. */
447 static void r300_clear_depth_stencil(struct pipe_context *pipe,
448 struct pipe_surface *dst,
449 unsigned clear_flags,
450 double depth,
451 unsigned stencil,
452 unsigned dstx, unsigned dsty,
453 unsigned width, unsigned height)
454 {
455 struct r300_context *r300 = r300_context(pipe);
456 struct pipe_framebuffer_state *fb =
457 (struct pipe_framebuffer_state*)r300->fb_state.state;
458
459 if (r300->zmask_in_use && !r300->locked_zbuffer) {
460 if (fb->zsbuf->texture == dst->texture) {
461 r300_decompress_zmask(r300);
462 }
463 }
464
465 /* XXX Do not decompress ZMask of the currently-set zbuffer. */
466 r300_blitter_begin(r300, R300_CLEAR_SURFACE);
467 util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
468 dstx, dsty, width, height);
469 r300_blitter_end(r300);
470 }
471
472 void r300_decompress_zmask(struct r300_context *r300)
473 {
474 struct pipe_framebuffer_state *fb =
475 (struct pipe_framebuffer_state*)r300->fb_state.state;
476
477 if (!r300->zmask_in_use || r300->locked_zbuffer)
478 return;
479
480 r300->zmask_decompress = TRUE;
481 r300_mark_atom_dirty(r300, &r300->hyperz_state);
482
483 r300_blitter_begin(r300, R300_DECOMPRESS);
484 util_blitter_custom_clear_depth(r300->blitter, fb->width, fb->height, 0,
485 r300->dsa_decompress_zmask);
486 r300_blitter_end(r300);
487
488 r300->zmask_decompress = FALSE;
489 r300->zmask_in_use = FALSE;
490 r300_mark_atom_dirty(r300, &r300->hyperz_state);
491 }
492
493 void r300_decompress_zmask_locked_unsafe(struct r300_context *r300)
494 {
495 struct pipe_framebuffer_state fb;
496
497 memset(&fb, 0, sizeof(fb));
498 fb.width = r300->locked_zbuffer->width;
499 fb.height = r300->locked_zbuffer->height;
500 fb.zsbuf = r300->locked_zbuffer;
501
502 r300->context.set_framebuffer_state(&r300->context, &fb);
503 r300_decompress_zmask(r300);
504 }
505
506 void r300_decompress_zmask_locked(struct r300_context *r300)
507 {
508 struct pipe_framebuffer_state saved_fb;
509
510 memset(&saved_fb, 0, sizeof(saved_fb));
511 util_copy_framebuffer_state(&saved_fb, r300->fb_state.state);
512 r300_decompress_zmask_locked_unsafe(r300);
513 r300->context.set_framebuffer_state(&r300->context, &saved_fb);
514 util_unreference_framebuffer_state(&saved_fb);
515
516 pipe_surface_reference(&r300->locked_zbuffer, NULL);
517 }
518
519 bool r300_is_blit_supported(enum pipe_format format)
520 {
521 const struct util_format_description *desc =
522 util_format_description(format);
523
524 return desc->layout == UTIL_FORMAT_LAYOUT_PLAIN ||
525 desc->layout == UTIL_FORMAT_LAYOUT_S3TC ||
526 desc->layout == UTIL_FORMAT_LAYOUT_RGTC;
527 }
528
529 /* Copy a block of pixels from one surface to another. */
530 static void r300_resource_copy_region(struct pipe_context *pipe,
531 struct pipe_resource *dst,
532 unsigned dst_level,
533 unsigned dstx, unsigned dsty, unsigned dstz,
534 struct pipe_resource *src,
535 unsigned src_level,
536 const struct pipe_box *src_box)
537 {
538 struct pipe_screen *screen = pipe->screen;
539 struct r300_context *r300 = r300_context(pipe);
540 struct pipe_framebuffer_state *fb =
541 (struct pipe_framebuffer_state*)r300->fb_state.state;
542 unsigned src_width0 = r300_resource(src)->tex.width0;
543 unsigned src_height0 = r300_resource(src)->tex.height0;
544 unsigned dst_width0 = r300_resource(dst)->tex.width0;
545 unsigned dst_height0 = r300_resource(dst)->tex.height0;
546 unsigned layout;
547 struct pipe_box box, dstbox;
548 struct pipe_sampler_view src_templ, *src_view;
549 struct pipe_surface dst_templ, *dst_view;
550
551 /* Fallback for buffers. */
552 if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) ||
553 !r300_is_blit_supported(dst->format)) {
554 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
555 src, src_level, src_box);
556 return;
557 }
558
559 /* Can't read MSAA textures. */
560 if (src->nr_samples > 1 || dst->nr_samples > 1) {
561 return;
562 }
563
564 /* The code below changes the texture format so that the copy can be done
565 * on hardware. E.g. depth-stencil surfaces are copied as RGBA
566 * colorbuffers. */
567
568 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
569 util_blitter_default_src_texture(&src_templ, src, src_level);
570
571 layout = util_format_description(dst_templ.format)->layout;
572
573 /* Handle non-renderable plain formats. */
574 if (layout == UTIL_FORMAT_LAYOUT_PLAIN &&
575 (!screen->is_format_supported(screen, src_templ.format, src->target,
576 src->nr_samples,
577 PIPE_BIND_SAMPLER_VIEW) ||
578 !screen->is_format_supported(screen, dst_templ.format, dst->target,
579 dst->nr_samples,
580 PIPE_BIND_RENDER_TARGET))) {
581 switch (util_format_get_blocksize(dst_templ.format)) {
582 case 1:
583 dst_templ.format = PIPE_FORMAT_I8_UNORM;
584 break;
585 case 2:
586 dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM;
587 break;
588 case 4:
589 dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
590 break;
591 case 8:
592 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM;
593 break;
594 default:
595 debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n"
596 "r300: copy_region: Software fallback doesn't work for tiled textures.\n",
597 util_format_short_name(dst_templ.format));
598 }
599 src_templ.format = dst_templ.format;
600 }
601
602 /* Handle compressed formats. */
603 if (layout == UTIL_FORMAT_LAYOUT_S3TC ||
604 layout == UTIL_FORMAT_LAYOUT_RGTC) {
605 assert(src_templ.format == dst_templ.format);
606
607 box = *src_box;
608 src_box = &box;
609
610 dst_width0 = align(dst_width0, 4);
611 dst_height0 = align(dst_height0, 4);
612 src_width0 = align(src_width0, 4);
613 src_height0 = align(src_height0, 4);
614 box.width = align(box.width, 4);
615 box.height = align(box.height, 4);
616
617 switch (util_format_get_blocksize(dst_templ.format)) {
618 case 8:
619 /* one 4x4 pixel block has 8 bytes.
620 * we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */
621 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
622 dst_width0 = dst_width0 / 2;
623 src_width0 = src_width0 / 2;
624 dstx /= 2;
625 box.x /= 2;
626 box.width /= 2;
627 break;
628 case 16:
629 /* one 4x4 pixel block has 16 bytes.
630 * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */
631 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
632 break;
633 }
634 src_templ.format = dst_templ.format;
635
636 dst_height0 = dst_height0 / 4;
637 src_height0 = src_height0 / 4;
638 dsty /= 4;
639 box.y /= 4;
640 box.height /= 4;
641 }
642
643 /* Fallback for textures. */
644 if (!screen->is_format_supported(screen, dst_templ.format,
645 dst->target, dst->nr_samples,
646 PIPE_BIND_RENDER_TARGET) ||
647 !screen->is_format_supported(screen, src_templ.format,
648 src->target, src->nr_samples,
649 PIPE_BIND_SAMPLER_VIEW)) {
650 assert(0 && "this shouldn't happen, update r300_is_blit_supported");
651 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
652 src, src_level, src_box);
653 return;
654 }
655
656 /* Decompress ZMASK. */
657 if (r300->zmask_in_use && !r300->locked_zbuffer) {
658 if (fb->zsbuf->texture == src ||
659 fb->zsbuf->texture == dst) {
660 r300_decompress_zmask(r300);
661 }
662 }
663
664 dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
665 src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
666
667 u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
668 abs(src_box->depth), &dstbox);
669
670 r300_blitter_begin(r300, R300_COPY);
671 util_blitter_blit_generic(r300->blitter, dst_view, &dstbox,
672 src_view, src_box, src_width0, src_height0,
673 PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
674 FALSE);
675 r300_blitter_end(r300);
676
677 pipe_surface_reference(&dst_view, NULL);
678 pipe_sampler_view_reference(&src_view, NULL);
679 }
680
681 static boolean r300_is_simple_msaa_resolve(const struct pipe_blit_info *info)
682 {
683 unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
684 unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
685
686 return info->dst.resource->format == info->src.resource->format &&
687 info->dst.resource->format == info->dst.format &&
688 info->src.resource->format == info->src.format &&
689 !info->scissor_enable &&
690 info->mask == PIPE_MASK_RGBA &&
691 dst_width == info->src.resource->width0 &&
692 dst_height == info->src.resource->height0 &&
693 info->dst.box.x == 0 &&
694 info->dst.box.y == 0 &&
695 info->dst.box.width == dst_width &&
696 info->dst.box.height == dst_height &&
697 info->src.box.x == 0 &&
698 info->src.box.y == 0 &&
699 info->src.box.width == dst_width &&
700 info->src.box.height == dst_height &&
701 (r300_resource(info->dst.resource)->tex.microtile != RADEON_LAYOUT_LINEAR ||
702 r300_resource(info->dst.resource)->tex.macrotile[info->dst.level] != RADEON_LAYOUT_LINEAR);
703 }
704
705 static void r300_simple_msaa_resolve(struct pipe_context *pipe,
706 struct pipe_resource *dst,
707 unsigned dst_level,
708 unsigned dst_layer,
709 struct pipe_resource *src,
710 enum pipe_format format)
711 {
712 struct r300_context *r300 = r300_context(pipe);
713 struct r300_surface *srcsurf, *dstsurf;
714 struct pipe_surface surf_tmpl;
715 struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
716
717 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
718 surf_tmpl.format = format;
719 srcsurf = r300_surface(pipe->create_surface(pipe, src, &surf_tmpl));
720
721 surf_tmpl.format = format;
722 surf_tmpl.u.tex.level = dst_level;
723 surf_tmpl.u.tex.first_layer =
724 surf_tmpl.u.tex.last_layer = dst_layer;
725 dstsurf = r300_surface(pipe->create_surface(pipe, dst, &surf_tmpl));
726
727 /* COLORPITCH should contain the tiling info of the resolve buffer.
728 * The tiling of the AA buffer isn't programmable anyway. */
729 srcsurf->pitch &= ~(R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
730 srcsurf->pitch |= dstsurf->pitch & (R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
731
732 /* Enable AA resolve. */
733 aa->dest = dstsurf;
734 r300->aa_state.size = 8;
735 r300_mark_atom_dirty(r300, &r300->aa_state);
736
737 /* Resolve the surface. */
738 r300_blitter_begin(r300, R300_CLEAR_SURFACE);
739 util_blitter_custom_color(r300->blitter, &srcsurf->base, NULL);
740 r300_blitter_end(r300);
741
742 /* Disable AA resolve. */
743 aa->dest = NULL;
744 r300->aa_state.size = 4;
745 r300_mark_atom_dirty(r300, &r300->aa_state);
746
747 pipe_surface_reference((struct pipe_surface**)&srcsurf, NULL);
748 pipe_surface_reference((struct pipe_surface**)&dstsurf, NULL);
749 }
750
751 static void r300_msaa_resolve(struct pipe_context *pipe,
752 const struct pipe_blit_info *info)
753 {
754 struct r300_context *r300 = r300_context(pipe);
755 struct pipe_screen *screen = pipe->screen;
756 struct pipe_resource *tmp, templ;
757 struct pipe_blit_info blit;
758
759 assert(info->src.level == 0);
760 assert(info->src.box.z == 0);
761 assert(info->src.box.depth == 1);
762 assert(info->dst.box.depth == 1);
763
764 if (r300_is_simple_msaa_resolve(info)) {
765 r300_simple_msaa_resolve(pipe, info->dst.resource, info->dst.level,
766 info->dst.box.z, info->src.resource,
767 info->src.format);
768 return;
769 }
770
771 /* resolve into a temporary texture, then blit */
772 memset(&templ, 0, sizeof(templ));
773 templ.target = PIPE_TEXTURE_2D;
774 templ.format = info->src.resource->format;
775 templ.width0 = info->src.resource->width0;
776 templ.height0 = info->src.resource->height0;
777 templ.depth0 = 1;
778 templ.array_size = 1;
779 templ.usage = PIPE_USAGE_STATIC;
780 templ.flags = R300_RESOURCE_FORCE_MICROTILING;
781
782 tmp = screen->resource_create(screen, &templ);
783
784 /* resolve */
785 r300_simple_msaa_resolve(pipe, tmp, 0, 0, info->src.resource,
786 info->src.format);
787
788 /* blit */
789 blit = *info;
790 blit.src.resource = tmp;
791 blit.src.box.z = 0;
792
793 r300_blitter_begin(r300, R300_BLIT);
794 util_blitter_blit(r300->blitter, &blit);
795 r300_blitter_end(r300);
796
797 pipe_resource_reference(&tmp, NULL);
798 }
799
800 static void r300_blit(struct pipe_context *pipe,
801 const struct pipe_blit_info *blit)
802 {
803 struct r300_context *r300 = r300_context(pipe);
804 struct pipe_framebuffer_state *fb =
805 (struct pipe_framebuffer_state*)r300->fb_state.state;
806 struct pipe_blit_info info = *blit;
807
808 /* MSAA resolve. */
809 if (info.src.resource->nr_samples > 1 &&
810 info.dst.resource->nr_samples <= 1 &&
811 !util_format_is_depth_or_stencil(info.src.resource->format)) {
812 r300_msaa_resolve(pipe, &info);
813 return;
814 }
815
816 /* Can't read MSAA textures. */
817 if (info.src.resource->nr_samples > 1) {
818 return;
819 }
820
821 /* Blit a combined depth-stencil resource as color.
822 * S8Z24 is the only supported stencil format. */
823 if ((info.mask & PIPE_MASK_S) &&
824 info.src.format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
825 info.dst.format == PIPE_FORMAT_S8_UINT_Z24_UNORM) {
826 if (info.dst.resource->nr_samples > 1) {
827 /* Cannot do that with MSAA buffers. */
828 info.mask &= ~PIPE_MASK_S;
829 if (!(info.mask & PIPE_MASK_Z)) {
830 return;
831 }
832 } else {
833 /* Single-sample buffer. */
834 info.src.format = PIPE_FORMAT_B8G8R8A8_UNORM;
835 info.dst.format = PIPE_FORMAT_B8G8R8A8_UNORM;
836 if (info.mask & PIPE_MASK_Z) {
837 info.mask = PIPE_MASK_RGBA; /* depth+stencil */
838 } else {
839 info.mask = PIPE_MASK_B; /* stencil only */
840 }
841 }
842 }
843
844 /* Decompress ZMASK. */
845 if (r300->zmask_in_use && !r300->locked_zbuffer) {
846 if (fb->zsbuf->texture == info.src.resource ||
847 fb->zsbuf->texture == info.dst.resource) {
848 r300_decompress_zmask(r300);
849 }
850 }
851
852 r300_blitter_begin(r300, R300_BLIT);
853 util_blitter_blit(r300->blitter, &info);
854 r300_blitter_end(r300);
855 }
856
857 void r300_init_blit_functions(struct r300_context *r300)
858 {
859 r300->context.clear = r300_clear;
860 r300->context.clear_render_target = r300_clear_render_target;
861 r300->context.clear_depth_stencil = r300_clear_depth_stencil;
862 r300->context.resource_copy_region = r300_resource_copy_region;
863 r300->context.blit = r300_blit;
864 }