2 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "r300_context.h"
24 #include "r300_emit.h"
25 #include "r300_texture.h"
26 #include "r300_winsys.h"
28 #include "util/u_format.h"
29 #include "util/u_pack_color.h"
31 enum r300_blitter_op
/* bitmask */
34 R300_CLEAR_SURFACE
= 2,
38 static void r300_blitter_begin(struct r300_context
* r300
, enum r300_blitter_op op
)
40 if (r300
->query_current
) {
41 r300
->blitter_saved_query
= r300
->query_current
;
42 r300_stop_query(r300
);
45 /* Yeah we have to save all those states to ensure the blitter operation
46 * is really transparent. The states will be restored by the blitter once
48 util_blitter_save_blend(r300
->blitter
, r300
->blend_state
.state
);
49 util_blitter_save_depth_stencil_alpha(r300
->blitter
, r300
->dsa_state
.state
);
50 util_blitter_save_stencil_ref(r300
->blitter
, &(r300
->stencil_ref
));
51 util_blitter_save_rasterizer(r300
->blitter
, r300
->rs_state
.state
);
52 util_blitter_save_fragment_shader(r300
->blitter
, r300
->fs
.state
);
53 util_blitter_save_vertex_shader(r300
->blitter
, r300
->vs_state
.state
);
54 util_blitter_save_viewport(r300
->blitter
, &r300
->viewport
);
55 util_blitter_save_clip(r300
->blitter
, (struct pipe_clip_state
*)r300
->clip_state
.state
);
56 util_blitter_save_vertex_elements(r300
->blitter
, r300
->velems
);
57 util_blitter_save_vertex_buffers(r300
->blitter
, r300
->vbuf_mgr
->nr_vertex_buffers
,
58 r300
->vbuf_mgr
->vertex_buffer
);
60 if (op
& (R300_CLEAR_SURFACE
| R300_COPY
)) {
61 util_blitter_save_framebuffer(r300
->blitter
, r300
->fb_state
.state
);
65 struct r300_textures_state
* state
=
66 (struct r300_textures_state
*)r300
->textures_state
.state
;
68 util_blitter_save_fragment_sampler_states(
69 r300
->blitter
, state
->sampler_state_count
,
70 (void**)state
->sampler_states
);
72 util_blitter_save_fragment_sampler_views(
73 r300
->blitter
, state
->sampler_view_count
,
74 (struct pipe_sampler_view
**)state
->sampler_views
);
78 static void r300_blitter_end(struct r300_context
*r300
)
80 if (r300
->blitter_saved_query
) {
81 r300_resume_query(r300
, r300
->blitter_saved_query
);
82 r300
->blitter_saved_query
= NULL
;
86 static uint32_t r300_depth_clear_cb_value(enum pipe_format format
,
90 util_pack_color(rgba
, format
, &uc
);
92 if (util_format_get_blocksizebits(format
) == 32)
95 return uc
.us
| (uc
.us
<< 16);
98 static boolean
r300_cbzb_clear_allowed(struct r300_context
*r300
,
99 unsigned clear_buffers
)
101 struct pipe_framebuffer_state
*fb
=
102 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
104 /* Only color clear allowed, and only one colorbuffer. */
105 if (clear_buffers
!= PIPE_CLEAR_COLOR
|| fb
->nr_cbufs
!= 1)
108 return r300_surface(fb
->cbufs
[0])->cbzb_allowed
;
111 static boolean
r300_fast_zclear_allowed(struct r300_context
*r300
)
113 struct pipe_framebuffer_state
*fb
=
114 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
116 return r300_resource(fb
->zsbuf
->texture
)->tex
.zmask_dwords
[fb
->zsbuf
->u
.tex
.level
];
119 static boolean
r300_hiz_clear_allowed(struct r300_context
*r300
)
121 struct pipe_framebuffer_state
*fb
=
122 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
124 return r300_resource(fb
->zsbuf
->texture
)->tex
.hiz_dwords
[fb
->zsbuf
->u
.tex
.level
];
127 static uint32_t r300_depth_clear_value(enum pipe_format format
,
128 double depth
, unsigned stencil
)
131 case PIPE_FORMAT_Z16_UNORM
:
132 case PIPE_FORMAT_X8Z24_UNORM
:
133 return util_pack_z(format
, depth
);
135 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
136 return util_pack_z_stencil(format
, depth
, stencil
);
144 /* Clear currently bound buffers. */
145 static void r300_clear(struct pipe_context
* pipe
,
151 /* My notes about Zbuffer compression:
153 * 1) The zbuffer must be micro-tiled and whole microtiles must be
154 * written if compression is enabled. If microtiling is disabled,
157 * 2) There is ZMASK RAM which contains a compressed zbuffer.
158 * Each dword of the Z Mask contains compression information
159 * for 16 4x4 pixel tiles, that is 2 bits for each tile.
160 * On chips with 2 Z pipes, every other dword maps to a different
161 * pipe. On newer chipsets, there is a new compression mode
162 * with 8x8 pixel tiles per 2 bits.
164 * 3) The FASTFILL bit has nothing to do with filling. It only tells hw
165 * it should look in the ZMASK RAM first before fetching from a real
168 * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
169 * during zbuffer reads instead of the value that is actually stored
170 * in the zbuffer memory. A pixel is in a cleared state when its ZMASK
171 * is equal to 0. Therefore, if you clear ZMASK with zeros, you may
172 * leave the zbuffer memory uninitialized, but then you must enable
173 * compression, so that the ZMASK RAM is actually used.
175 * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed
176 * during zbuffer updates. A special decompressing operation should be
177 * used to fully decompress a zbuffer, which basically just stores all
178 * compressed tiles in ZMASK to the zbuffer memory.
180 * 6) For a 16-bit zbuffer, compression causes a hung with one or
181 * two samples and should not be used.
183 * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
184 * to avoid needless decompression.
186 * 8) Fastfill must not be used if reading of compressed Z data is disabled
187 * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
188 * i.e. it cannot be used to compress the zbuffer.
190 * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way.
195 struct r300_context
* r300
= r300_context(pipe
);
196 struct pipe_framebuffer_state
*fb
=
197 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
198 struct r300_hyperz_state
*hyperz
=
199 (struct r300_hyperz_state
*)r300
->hyperz_state
.state
;
200 uint32_t width
= fb
->width
;
201 uint32_t height
= fb
->height
;
202 boolean can_hyperz
= r300
->rws
->get_value(r300
->rws
, R300_CAN_HYPERZ
);
203 uint32_t hyperz_dcv
= hyperz
->zb_depthclearvalue
;
205 /* Enable fast Z clear.
206 * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
207 if ((buffers
& PIPE_CLEAR_DEPTHSTENCIL
) && can_hyperz
) {
208 if (r300_fast_zclear_allowed(r300
)) {
209 hyperz_dcv
= hyperz
->zb_depthclearvalue
=
210 r300_depth_clear_value(fb
->zsbuf
->format
, depth
, stencil
);
212 r300_mark_atom_dirty(r300
, &r300
->zmask_clear
);
213 buffers
&= ~PIPE_CLEAR_DEPTHSTENCIL
;
216 if (r300_hiz_clear_allowed(r300
)) {
217 r300_mark_atom_dirty(r300
, &r300
->hiz_clear
);
221 /* Enable CBZB clear. */
222 if (r300_cbzb_clear_allowed(r300
, buffers
)) {
223 struct r300_surface
*surf
= r300_surface(fb
->cbufs
[0]);
225 hyperz
->zb_depthclearvalue
=
226 r300_depth_clear_cb_value(surf
->base
.format
, rgba
);
228 width
= surf
->cbzb_width
;
229 height
= surf
->cbzb_height
;
231 r300
->cbzb_clear
= TRUE
;
232 r300_mark_fb_state_dirty(r300
, R300_CHANGED_HYPERZ_FLAG
);
237 /* Clear using the blitter. */
238 r300_blitter_begin(r300
, R300_CLEAR
);
239 util_blitter_clear(r300
->blitter
,
243 buffers
, rgba
, depth
, stencil
);
244 r300_blitter_end(r300
);
245 } else if (r300
->zmask_clear
.dirty
|| r300
->hiz_clear
.dirty
) {
246 /* Just clear zmask and hiz now, this does not use the standard draw
250 /* Calculate zmask_clear and hiz_clear atom sizes. */
251 r300_update_hyperz_state(r300
);
252 dwords
= (r300
->zmask_clear
.dirty
? r300
->zmask_clear
.size
: 0) +
253 (r300
->hiz_clear
.dirty
? r300
->hiz_clear
.size
: 0) +
254 r300_get_num_cs_end_dwords(r300
);
256 /* Reserve CS space. */
257 if (dwords
> (R300_MAX_CMDBUF_DWORDS
- r300
->cs
->cdw
)) {
258 r300
->context
.flush(&r300
->context
, 0, NULL
);
261 /* Emit clear packets. */
262 if (r300
->zmask_clear
.dirty
) {
263 r300_emit_zmask_clear(r300
, r300
->zmask_clear
.size
,
264 r300
->zmask_clear
.state
);
265 r300
->zmask_clear
.dirty
= FALSE
;
267 if (r300
->hiz_clear
.dirty
) {
268 r300_emit_hiz_clear(r300
, r300
->hiz_clear
.size
,
269 r300
->hiz_clear
.state
);
270 r300
->hiz_clear
.dirty
= FALSE
;
276 /* Disable CBZB clear. */
277 if (r300
->cbzb_clear
) {
278 r300
->cbzb_clear
= FALSE
;
279 hyperz
->zb_depthclearvalue
= hyperz_dcv
;
280 r300_mark_fb_state_dirty(r300
, R300_CHANGED_HYPERZ_FLAG
);
283 /* Enable fastfill and/or hiz.
285 * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
286 * looks if zmask/hiz is in use and programs hardware accordingly. */
287 if (r300
->zmask_in_use
|| r300
->hiz_in_use
) {
288 r300_mark_atom_dirty(r300
, &r300
->hyperz_state
);
292 /* Clear a region of a color surface to a constant value. */
293 static void r300_clear_render_target(struct pipe_context
*pipe
,
294 struct pipe_surface
*dst
,
296 unsigned dstx
, unsigned dsty
,
297 unsigned width
, unsigned height
)
299 struct r300_context
*r300
= r300_context(pipe
);
301 r300
->hyperz_locked
= TRUE
;
302 r300_mark_atom_dirty(r300
, &r300
->hyperz_state
);
304 r300_blitter_begin(r300
, R300_CLEAR_SURFACE
);
305 util_blitter_clear_render_target(r300
->blitter
, dst
, rgba
,
306 dstx
, dsty
, width
, height
);
307 r300_blitter_end(r300
);
309 r300
->hyperz_locked
= FALSE
;
310 r300_mark_atom_dirty(r300
, &r300
->hyperz_state
);
313 /* Clear a region of a depth stencil surface. */
314 static void r300_clear_depth_stencil(struct pipe_context
*pipe
,
315 struct pipe_surface
*dst
,
316 unsigned clear_flags
,
319 unsigned dstx
, unsigned dsty
,
320 unsigned width
, unsigned height
)
322 struct r300_context
*r300
= r300_context(pipe
);
323 struct pipe_framebuffer_state
*fb
=
324 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
326 if (r300
->zmask_in_use
&& !r300
->hyperz_locked
) {
327 if (fb
->zsbuf
->texture
== dst
->texture
) {
328 r300_decompress_zmask(r300
);
330 r300
->hyperz_locked
= TRUE
;
331 r300_mark_atom_dirty(r300
, &r300
->hyperz_state
);
335 r300_blitter_begin(r300
, R300_CLEAR_SURFACE
);
336 util_blitter_clear_depth_stencil(r300
->blitter
, dst
, clear_flags
, depth
, stencil
,
337 dstx
, dsty
, width
, height
);
338 r300_blitter_end(r300
);
340 if (r300
->hyperz_locked
) {
341 r300
->hyperz_locked
= FALSE
;
342 r300_mark_atom_dirty(r300
, &r300
->hyperz_state
);
346 void r300_decompress_zmask(struct r300_context
*r300
)
348 struct pipe_framebuffer_state
*fb
=
349 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
351 if (!r300
->zmask_in_use
|| r300
->hyperz_locked
)
354 r300
->zmask_decompress
= TRUE
;
355 r300_mark_atom_dirty(r300
, &r300
->hyperz_state
);
357 r300_blitter_begin(r300
, R300_CLEAR
);
358 util_blitter_clear_depth_custom(r300
->blitter
, fb
->width
, fb
->height
, 0,
359 r300
->dsa_decompress_zmask
);
360 r300_blitter_end(r300
);
362 r300
->zmask_decompress
= FALSE
;
363 r300
->zmask_in_use
= FALSE
;
364 r300_mark_atom_dirty(r300
, &r300
->hyperz_state
);
367 void r300_decompress_zmask_locked_unsafe(struct r300_context
*r300
)
369 struct pipe_framebuffer_state fb
= {0};
370 fb
.width
= r300
->locked_zbuffer
->width
;
371 fb
.height
= r300
->locked_zbuffer
->height
;
373 fb
.zsbuf
= r300
->locked_zbuffer
;
375 r300
->context
.set_framebuffer_state(&r300
->context
, &fb
);
376 r300_decompress_zmask(r300
);
379 void r300_decompress_zmask_locked(struct r300_context
*r300
)
381 struct pipe_framebuffer_state saved_fb
= {0};
383 util_copy_framebuffer_state(&saved_fb
, r300
->fb_state
.state
);
384 r300_decompress_zmask_locked_unsafe(r300
);
385 r300
->context
.set_framebuffer_state(&r300
->context
, &saved_fb
);
386 util_unreference_framebuffer_state(&saved_fb
);
389 /* Copy a block of pixels from one surface to another using HW. */
390 static void r300_hw_copy_region(struct pipe_context
* pipe
,
391 struct pipe_resource
*dst
,
393 unsigned dstx
, unsigned dsty
, unsigned dstz
,
394 struct pipe_resource
*src
,
396 const struct pipe_box
*src_box
)
398 struct r300_context
* r300
= r300_context(pipe
);
400 r300_blitter_begin(r300
, R300_COPY
);
401 util_blitter_copy_region(r300
->blitter
, dst
, dst_level
, dstx
, dsty
, dstz
,
402 src
, src_level
, src_box
, TRUE
);
403 r300_blitter_end(r300
);
406 /* Copy a block of pixels from one surface to another. */
407 static void r300_resource_copy_region(struct pipe_context
*pipe
,
408 struct pipe_resource
*dst
,
410 unsigned dstx
, unsigned dsty
, unsigned dstz
,
411 struct pipe_resource
*src
,
413 const struct pipe_box
*src_box
)
415 struct r300_context
*r300
= r300_context(pipe
);
416 struct pipe_framebuffer_state
*fb
=
417 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
418 struct pipe_resource old_src
= *src
;
419 struct pipe_resource old_dst
= *dst
;
420 struct pipe_resource new_src
= old_src
;
421 struct pipe_resource new_dst
= old_dst
;
422 const struct util_format_description
*desc
=
423 util_format_description(dst
->format
);
426 if (r300
->zmask_in_use
&& !r300
->hyperz_locked
) {
427 if (fb
->zsbuf
->texture
== src
||
428 fb
->zsbuf
->texture
== dst
) {
429 r300_decompress_zmask(r300
);
431 r300
->hyperz_locked
= TRUE
;
432 r300_mark_atom_dirty(r300
, &r300
->hyperz_state
);
436 /* Handle non-renderable plain formats. */
437 if (desc
->layout
== UTIL_FORMAT_LAYOUT_PLAIN
&&
438 (desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
||
439 !pipe
->screen
->is_format_supported(pipe
->screen
,
440 src
->format
, src
->target
,
442 PIPE_BIND_SAMPLER_VIEW
, 0) ||
443 !pipe
->screen
->is_format_supported(pipe
->screen
,
444 dst
->format
, dst
->target
,
446 PIPE_BIND_RENDER_TARGET
, 0))) {
447 switch (util_format_get_blocksize(old_dst
.format
)) {
449 new_dst
.format
= PIPE_FORMAT_I8_UNORM
;
452 new_dst
.format
= PIPE_FORMAT_B4G4R4A4_UNORM
;
455 new_dst
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
458 new_dst
.format
= PIPE_FORMAT_R16G16B16A16_UNORM
;
461 debug_printf("r300: surface_copy: Unhandled format: %s. Falling back to software.\n"
462 "r300: surface_copy: Software fallback doesn't work for tiled textures.\n",
463 util_format_short_name(dst
->format
));
465 new_src
.format
= new_dst
.format
;
468 /* Handle compressed formats. */
469 if (desc
->layout
== UTIL_FORMAT_LAYOUT_S3TC
) {
470 switch (util_format_get_blocksize(old_dst
.format
)) {
473 * we set 1 pixel = 2 bytes ===> 4 times larger pixels. */
474 new_dst
.format
= PIPE_FORMAT_B4G4R4A4_UNORM
;
478 * we set 1 pixel = 4 bytes ===> 4 times larger pixels. */
479 new_dst
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
483 /* Since the pixels are 4 times larger, we must decrease
484 * the image size and the coordinates 4 times. */
485 new_src
.format
= new_dst
.format
;
486 new_dst
.height0
= (new_dst
.height0
+ 3) / 4;
487 new_src
.height0
= (new_src
.height0
+ 3) / 4;
491 box
.height
= (box
.height
+ 3) / 4;
495 if (old_src
.format
!= new_src
.format
)
496 r300_resource_set_properties(pipe
->screen
, src
, 0, &new_src
);
497 if (old_dst
.format
!= new_dst
.format
)
498 r300_resource_set_properties(pipe
->screen
, dst
, 0, &new_dst
);
500 r300_hw_copy_region(pipe
, dst
, dst_level
, dstx
, dsty
, dstz
,
501 src
, src_level
, src_box
);
503 if (old_src
.format
!= new_src
.format
)
504 r300_resource_set_properties(pipe
->screen
, src
, 0, &old_src
);
505 if (old_dst
.format
!= new_dst
.format
)
506 r300_resource_set_properties(pipe
->screen
, dst
, 0, &old_dst
);
508 if (r300
->hyperz_locked
) {
509 r300
->hyperz_locked
= FALSE
;
510 r300_mark_atom_dirty(r300
, &r300
->hyperz_state
);
514 void r300_init_blit_functions(struct r300_context
*r300
)
516 r300
->context
.clear
= r300_clear
;
517 r300
->context
.clear_render_target
= r300_clear_render_target
;
518 r300
->context
.clear_depth_stencil
= r300_clear_depth_stencil
;
519 r300
->context
.resource_copy_region
= r300_resource_copy_region
;