r300g: flush zmasks of zbuffers we are going to use as samplers
[mesa.git] / src / gallium / drivers / r300 / r300_blit.c
1 /*
2 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "r300_context.h"
24 #include "r300_texture.h"
25 #include "r300_winsys.h"
26
27 #include "util/u_format.h"
28 #include "util/u_pack_color.h"
29
30 enum r300_blitter_op /* bitmask */
31 {
32 R300_CLEAR = 1,
33 R300_CLEAR_SURFACE = 2,
34 R300_COPY = 4
35 };
36
37 static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
38 {
39 if (r300->query_current) {
40 r300->blitter_saved_query = r300->query_current;
41 r300_stop_query(r300);
42 }
43
44 /* Yeah we have to save all those states to ensure the blitter operation
45 * is really transparent. The states will be restored by the blitter once
46 * copying is done. */
47 util_blitter_save_blend(r300->blitter, r300->blend_state.state);
48 util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
49 util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
50 util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
51 util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
52 util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
53 util_blitter_save_viewport(r300->blitter, &r300->viewport);
54 util_blitter_save_clip(r300->blitter, (struct pipe_clip_state*)r300->clip_state.state);
55 util_blitter_save_vertex_elements(r300->blitter, r300->velems);
56 util_blitter_save_vertex_buffers(r300->blitter, r300->vertex_buffer_count,
57 r300->vertex_buffer);
58
59 if (op & (R300_CLEAR_SURFACE | R300_COPY))
60 util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
61
62 if (op & R300_COPY) {
63 struct r300_textures_state* state =
64 (struct r300_textures_state*)r300->textures_state.state;
65
66 util_blitter_save_fragment_sampler_states(
67 r300->blitter, state->sampler_state_count,
68 (void**)state->sampler_states);
69
70 util_blitter_save_fragment_sampler_views(
71 r300->blitter, state->sampler_view_count,
72 (struct pipe_sampler_view**)state->sampler_views);
73 }
74 }
75
76 static void r300_blitter_end(struct r300_context *r300)
77 {
78 if (r300->blitter_saved_query) {
79 r300_resume_query(r300, r300->blitter_saved_query);
80 r300->blitter_saved_query = NULL;
81 }
82 }
83
84 static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
85 const float* rgba)
86 {
87 union util_color uc;
88 util_pack_color(rgba, format, &uc);
89
90 if (util_format_get_blocksizebits(format) == 32)
91 return uc.ui;
92 else
93 return uc.us | (uc.us << 16);
94 }
95
96 static boolean r300_cbzb_clear_allowed(struct r300_context *r300,
97 unsigned clear_buffers)
98 {
99 struct pipe_framebuffer_state *fb =
100 (struct pipe_framebuffer_state*)r300->fb_state.state;
101
102 if (r300->z_fastfill)
103 clear_buffers &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
104
105 /* Only color clear allowed, and only one colorbuffer. */
106 if (clear_buffers != PIPE_CLEAR_COLOR || fb->nr_cbufs != 1)
107 return FALSE;
108
109 return r300_surface(fb->cbufs[0])->cbzb_allowed;
110 }
111
112 static uint32_t r300_depth_clear_value(enum pipe_format format,
113 double depth, unsigned stencil)
114 {
115 switch (format) {
116 case PIPE_FORMAT_Z16_UNORM:
117 case PIPE_FORMAT_X8Z24_UNORM:
118 return util_pack_z(format, depth);
119
120 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
121 return util_pack_z_stencil(format, depth, stencil);
122
123 default:
124 assert(0);
125 return 0;
126 }
127 }
128
129 /* Clear currently bound buffers. */
130 static void r300_clear(struct pipe_context* pipe,
131 unsigned buffers,
132 const float* rgba,
133 double depth,
134 unsigned stencil)
135 {
136 /* My notes about fastfill:
137 *
138 * 1) Only the zbuffer is cleared.
139 *
140 * 2) The zbuffer must be micro-tiled and whole microtiles must be
141 * written. If microtiling is disabled, it locks up.
142 *
143 * 3) There is Z Mask RAM which contains a compressed zbuffer and
144 * it interacts with fastfill. We should figure out how to use it
145 * to get more performance.
146 * This is what we know about the Z Mask:
147 *
148 * Each dword of the Z Mask contains compression information
149 * for 16 4x4 pixel blocks, that is 2 bits for each block.
150 * On chips with 2 Z pipes, every other dword maps to a different
151 * pipe.
152 *
153 * 4) ZB_DEPTHCLEARVALUE is used to clear the zbuffer and the Z Mask must
154 * be equal to 0. (clear the Z Mask RAM with zeros)
155 *
156 * 5) For 16-bit zbuffer, compression causes a hung with one or
157 * two samples and should not be used.
158 *
159 * 6) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
160 * to avoid needless decompression.
161 *
162 * 7) Fastfill must not be used if reading of compressed Z data is disabled
163 * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
164 * i.e. it cannot be used to compress the zbuffer.
165 *
166 * 8) ZB_CB_CLEAR does not interact with fastfill in any way.
167 *
168 * - Marek
169 */
170
171 struct r300_context* r300 = r300_context(pipe);
172 struct pipe_framebuffer_state *fb =
173 (struct pipe_framebuffer_state*)r300->fb_state.state;
174 struct r300_hyperz_state *hyperz =
175 (struct r300_hyperz_state*)r300->hyperz_state.state;
176 uint32_t width = fb->width;
177 uint32_t height = fb->height;
178 boolean has_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
179 uint32_t hyperz_dcv = 0;
180
181 /* Enable fast Z clear.
182 * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
183 if ((buffers & (PIPE_CLEAR_DEPTH|PIPE_CLEAR_STENCIL)) && has_hyperz) {
184
185 hyperz_dcv = hyperz->zb_depthclearvalue =
186 r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
187
188 r300_mark_fb_state_dirty(r300, R300_CHANGED_ZCLEAR_FLAG);
189 if (r300->z_compression || r300->z_fastfill)
190 r300->zmask_clear.dirty = TRUE;
191 if (r300->hiz_enable)
192 r300->hiz_clear.dirty = TRUE;
193 }
194
195 /* Enable CBZB clear. */
196 if (r300_cbzb_clear_allowed(r300, buffers)) {
197 struct r300_surface *surf = r300_surface(fb->cbufs[0]);
198
199 hyperz->zb_depthclearvalue =
200 r300_depth_clear_cb_value(surf->base.format, rgba);
201
202 width = surf->cbzb_width;
203 height = surf->cbzb_height;
204
205 r300->cbzb_clear = TRUE;
206 r300_mark_fb_state_dirty(r300, R300_CHANGED_CBZB_FLAG);
207 }
208
209 /* Clear. */
210 r300_blitter_begin(r300, R300_CLEAR);
211 util_blitter_clear(r300->blitter,
212 width,
213 height,
214 fb->nr_cbufs,
215 buffers, rgba, depth, stencil);
216 r300_blitter_end(r300);
217
218 /* Disable CBZB clear. */
219 if (r300->cbzb_clear) {
220 r300->cbzb_clear = FALSE;
221 hyperz->zb_depthclearvalue = hyperz_dcv;
222 r300_mark_fb_state_dirty(r300, R300_CHANGED_CBZB_FLAG);
223 }
224
225 /* XXX this flush "fixes" a hardlock in the cubestorm xscreensaver */
226 if (r300->flush_counter == 0)
227 pipe->flush(pipe, 0, NULL);
228 }
229
230 /* Clear a region of a color surface to a constant value. */
231 static void r300_clear_render_target(struct pipe_context *pipe,
232 struct pipe_surface *dst,
233 const float *rgba,
234 unsigned dstx, unsigned dsty,
235 unsigned width, unsigned height)
236 {
237 struct r300_context *r300 = r300_context(pipe);
238
239 r300_blitter_begin(r300, R300_CLEAR_SURFACE);
240 util_blitter_clear_render_target(r300->blitter, dst, rgba,
241 dstx, dsty, width, height);
242 r300_blitter_end(r300);
243 }
244
245 /* Clear a region of a depth stencil surface. */
246 static void r300_clear_depth_stencil(struct pipe_context *pipe,
247 struct pipe_surface *dst,
248 unsigned clear_flags,
249 double depth,
250 unsigned stencil,
251 unsigned dstx, unsigned dsty,
252 unsigned width, unsigned height)
253 {
254 struct r300_context *r300 = r300_context(pipe);
255
256 r300_blitter_begin(r300, R300_CLEAR_SURFACE);
257 util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
258 dstx, dsty, width, height);
259 r300_blitter_end(r300);
260 }
261
262 /* Flush a depth stencil buffer. */
263 void r300_flush_depth_stencil(struct pipe_context *pipe,
264 struct pipe_resource *dst,
265 struct pipe_subresource subdst,
266 unsigned zslice)
267 {
268 struct r300_context *r300 = r300_context(pipe);
269 struct pipe_surface *dstsurf;
270 struct r300_texture *tex = r300_texture(dst);
271
272 if (!tex->zmask_mem[subdst.level])
273 return;
274 if (!tex->dirty_zmask[subdst.level])
275 return;
276
277 dstsurf = pipe->screen->get_tex_surface(pipe->screen, dst,
278 subdst.face, subdst.level, zslice,
279 PIPE_BIND_DEPTH_STENCIL);
280 r300->z_decomp_rd = TRUE;
281 r300_blitter_begin(r300, R300_CLEAR_SURFACE);
282 util_blitter_flush_depth_stencil(r300->blitter, dstsurf);
283 r300_blitter_end(r300);
284 r300->z_decomp_rd = FALSE;
285
286 tex->dirty_zmask[subdst.level] = FALSE;
287 pipe->flush(pipe, 0, NULL);
288 }
289
290 /* Copy a block of pixels from one surface to another using HW. */
291 static void r300_hw_copy_region(struct pipe_context* pipe,
292 struct pipe_resource *dst,
293 struct pipe_subresource subdst,
294 unsigned dstx, unsigned dsty, unsigned dstz,
295 struct pipe_resource *src,
296 struct pipe_subresource subsrc,
297 unsigned srcx, unsigned srcy, unsigned srcz,
298 unsigned width, unsigned height)
299 {
300 struct r300_context* r300 = r300_context(pipe);
301
302 r300_blitter_begin(r300, R300_COPY);
303 util_blitter_copy_region(r300->blitter, dst, subdst, dstx, dsty, dstz,
304 src, subsrc, srcx, srcy, srcz, width, height,
305 TRUE);
306 r300_blitter_end(r300);
307 }
308
309 /* Copy a block of pixels from one surface to another. */
310 static void r300_resource_copy_region(struct pipe_context *pipe,
311 struct pipe_resource *dst,
312 struct pipe_subresource subdst,
313 unsigned dstx, unsigned dsty, unsigned dstz,
314 struct pipe_resource *src,
315 struct pipe_subresource subsrc,
316 unsigned srcx, unsigned srcy, unsigned srcz,
317 unsigned width, unsigned height)
318 {
319 enum pipe_format old_format = dst->format;
320 enum pipe_format new_format = old_format;
321 boolean is_depth;
322 if (!pipe->screen->is_format_supported(pipe->screen,
323 old_format, src->target,
324 src->nr_samples,
325 PIPE_BIND_RENDER_TARGET |
326 PIPE_BIND_SAMPLER_VIEW, 0) &&
327 util_format_is_plain(old_format)) {
328 switch (util_format_get_blocksize(old_format)) {
329 case 1:
330 new_format = PIPE_FORMAT_I8_UNORM;
331 break;
332 case 2:
333 new_format = PIPE_FORMAT_B4G4R4A4_UNORM;
334 break;
335 case 4:
336 new_format = PIPE_FORMAT_B8G8R8A8_UNORM;
337 break;
338 case 8:
339 new_format = PIPE_FORMAT_R16G16B16A16_UNORM;
340 break;
341 default:
342 debug_printf("r300: surface_copy: Unhandled format: %s. Falling back to software.\n"
343 "r300: surface_copy: Software fallback doesn't work for tiled textures.\n",
344 util_format_short_name(old_format));
345 }
346 }
347
348 is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
349 if (is_depth) {
350 r300_flush_depth_stencil(pipe, src, subsrc, srcz);
351 }
352 if (old_format != new_format) {
353 dst->format = new_format;
354 src->format = new_format;
355
356 r300_texture_reinterpret_format(pipe->screen,
357 dst, new_format);
358 r300_texture_reinterpret_format(pipe->screen,
359 src, new_format);
360 }
361
362 r300_hw_copy_region(pipe, dst, subdst, dstx, dsty, dstz,
363 src, subsrc, srcx, srcy, srcz, width, height);
364
365 if (old_format != new_format) {
366 dst->format = old_format;
367 src->format = old_format;
368
369 r300_texture_reinterpret_format(pipe->screen,
370 dst, old_format);
371 r300_texture_reinterpret_format(pipe->screen,
372 src, old_format);
373 }
374 }
375
376 void r300_init_blit_functions(struct r300_context *r300)
377 {
378 r300->context.clear = r300_clear;
379 r300->context.clear_render_target = r300_clear_render_target;
380 r300->context.clear_depth_stencil = r300_clear_depth_stencil;
381 r300->context.resource_copy_region = r300_resource_copy_region;
382 }