r300: Add blend state.
[mesa.git] / src / gallium / drivers / r300 / r300_blit.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "r300_blit.h"
24
25 /* Does a "paint" into the specified rectangle.
26 * Returns 1 on success, 0 on error. */
27 int r300_fill_blit(struct r300_context* r300,
28 unsigned cpp,
29 short dst_pitch,
30 struct pipe_buffer* dst_buffer,
31 unsigned dst_offset,
32 short x, short y,
33 short w, short h,
34 unsigned color)
35 {
36 CS_LOCALS(r300);
37 uint32_t dest_type;
38 #if 0
39 /* Check for fallbacks. */
40 /* XXX we can do YUV surfaces, too, but only in 3D mode. Hmm... */
41 switch(cpp) {
42 case 2:
43 case 6:
44 dest_type = ATI_DATATYPE_CI8;
45 break;
46 case 4:
47 dest_type = ATI_DATATYPE_RGB565;
48 break;
49 case 8:
50 dest_type = ATI_DATATYPE_ARGB8888;
51 break;
52 default:
53 /* Whatever this is, we can't fill it. (Yet.) */
54 return 0;
55 }
56
57 /* XXX odds are *incredibly* good that we were in 3D just a bit ago,
58 * so flush here first. */
59
60 BEGIN_CS(10 + 2 + 2);
61
62 /* Set up the 2D engine. */
63 OUT_CS_REG(RADEON_DEFAULT_SC_BOTTOM_RIGHT,
64 RADEON_DEFAULT_SC_RIGHT_MAX | RADEON_DEFAULT_SC_BOTTOM_MAX);
65 OUT_CS_REG(RADEON_DP_GUI_MASTER_CNTL,
66 RADEON_GMC_DST_PITCH_OFFSET_CNTL |
67 RADEON_GMC_BRUSH_SOLID_COLOR |
68 (dest_type << 8) |
69 RADEON_GMC_SRC_DATATYPE_COLOR |
70 RADEON_ROP3_P |
71 RADEON_GMC_CLR_CMP_CNTL_DIS);
72 /* XXX pack this? */
73 OUT_CS_REG(RADEON_DP_BRUSH_FRGD_CLR, color);
74 OUT_CS_REG(RADEON_DP_BRUSH_BKGD_CLR, 0x00000000);
75 OUT_CS_REG(RADEON_DP_SRC_FRGD_CLR, 0xffffffff);
76 OUT_CS_REG(RADEON_DP_SRC_BKGD_CLR, 0x00000000);
77 /* XXX what should this be? */
78 OUT_CS_REG(RADEON_DP_WRITE_MASK, 0x00000000);
79 OUT_CS_REG(RADEON_DP_CNTL,
80 RADEON_DST_X_LEFT_TO_RIGHT | RADEON_DST_Y_TOP_TO_BOTTOM);
81 OUT_CS_REG(RADEON_DST_PITCH_OFFSET, 0x0);
82 OUT_CS_RELOC(dst_buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
83
84 /* Do the actual paint. */
85 OUT_CS_REG(RADEON_DST_Y_X, (y << 16) | x);
86 OUT_CS_REG(RADEON_DST_HEIGHT_WIDTH, (h << 16) | w);
87
88 /* Let the 2D engine settle. */
89 OUT_CS_REG(RADEON_DSTCACHE_CTLSTAT, RADEON_RB2D_DC_FLUSH_ALL);
90 OUT_CS_REG(RADEON_WAIT_UNTIL,
91 RADEON_WAIT_2D_IDLECLEAN | RADEON_WAIT_DMA_GUI_IDLE);
92
93 END_CS;
94 #endif
95 return 1;
96 }