gallium-r300: Add r300_blit.
[mesa.git] / src / gallium / drivers / r300 / r300_blit.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 /* Does a "paint" into the specified rectangle.
24 * Returns 1 on success, 0 on error. */
25 int r300_fill_blit(struct r300_context* r300,
26 unsigned cpp,
27 short dst_pitch,
28 struct pipe_buffer* dst_buffer,
29 unsigned dst_offset,
30 short x, short y,
31 short w, short h,
32 unsigned color)
33 {
34 uint32_t dest_type;
35
36 /* Check for fallbacks. */
37 /* XXX we can do YUV surfaces, too, but only in 3D mode. Hmm... */
38 switch(cpp) {
39 case 2:
40 case 6:
41 dest_type = ATI_DATATYPE_CI8;
42 break;
43 case 4:
44 dest_type = ATI_DATATYPE_RGB565;
45 break;
46 case 8:
47 dest_type = ATI_DATATYPE_ARGB8888;
48 break;
49 default:
50 /* Whatever this is, we can't fill it. (Yet.) */
51 return 0;
52 }
53
54 /* XXX odds are *incredibly* good that we were in 3D just a bit ago,
55 * so flush here first. */
56
57 /* Set up the 2D engine. */
58 OUT_CS_REG(RADEON_DEFAULT_SC_BOTTOM_RIGHT,
59 RADEON_DEFAULT_SC_RIGHT_MAX | RADEON_DEFAULT_SC_BOTTOM_MAX);
60 /* XXX I have no idea what these flags mean, is this awesome? (y/n) */
61 OUT_CS_REG(RADEON_DP_GUI_MASTER_CNTL,
62 RADEON_GMC_DST_PITCH_OFFSET_CNTL |
63 RADEON_GMC_BRUSH_SOLID_COLOR |
64 (dest_type << 8) |
65 RADEON_GMC_SRC_DATATYPE_COLOR |
66 /* XXX is this the right rop? */
67 RADEON_ROP3_ONE |
68 RADEON_GMC_CLR_CMP_CNTL_DIS);
69 /* XXX pack this? */
70 OUT_CS_REG(RADEON_DP_BRUSH_FRGD_CLR, color);
71 OUT_CS_REG(RADEON_DP_BRUSH_BKGD_CLR, 0x00000000);
72 OUT_CS_REG(RADEON_DP_SRC_FRGD_CLR, 0xffffffff);
73 OUT_CS_REG(RADEON_DP_SRC_BKGD_CLR, 0x00000000);
74 /* XXX what should this be? */
75 OUT_CS_REG(RADEON_DP_WRITE_MASK, 0x00000000);
76 OUT_CS_REG(RADEON_DP_CNTL,
77 RADEON_DST_X_LEFT_TO_RIGHT | RADEON_DST_Y_TOP_TO_BOTTOM);
78 OUT_CS_REG(RADEON_DST_PITCH_OFFSET, 0x0);
79 /* XXX fix this shit -> OUT_RELOC(dst, 0, RADEON_GEM_DOMAIN_VRAM) */
80
81 /* Do the actual paint. */
82 OUT_CS_REG(RADEON_DST_Y_X, (y << 16) | x);
83 OUT_CS_REG(RADEON_DST_HEIGHT_WIDTH, (h << 16) | w);
84
85 /* Let the 2D engine settle. */
86 OUT_CS_REG(RADEON_DSTCACHE_CTLSTAT, RADEON_RB2D_DC_FLUSH_ALL);
87 OUT_CS_REG(RADEON_WAIT_UNTIL,
88 RADEON_WAIT_2D_IDLECLEAN | RADEON_WAIT_DMA_GUI_IDLE);
89 return 1;
90 }