2 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "r300_blit.h"
24 #include "r300_context.h"
25 #include "r300_texture.h"
27 #include "util/u_format.h"
29 static void r300_blitter_save_states(struct r300_context
* r300
)
31 util_blitter_save_blend(r300
->blitter
, r300
->blend_state
.state
);
32 util_blitter_save_depth_stencil_alpha(r300
->blitter
, r300
->dsa_state
.state
);
33 util_blitter_save_stencil_ref(r300
->blitter
, &(r300
->stencil_ref
));
34 util_blitter_save_rasterizer(r300
->blitter
, r300
->rs_state
.state
);
35 util_blitter_save_fragment_shader(r300
->blitter
, r300
->fs
);
36 util_blitter_save_vertex_shader(r300
->blitter
, r300
->vs
);
39 /* Clear currently bound buffers. */
40 void r300_clear(struct pipe_context
* pipe
,
46 /* XXX Implement fastfill.
48 * If fastfill is enabled, a few facts should be considered:
50 * 1) Zbuffer must be micro-tiled and whole microtiles must be
53 * 2) ZB_DEPTHCLEARVALUE is used to clear a zbuffer and Z Mask must be
56 * 3) RB3D_COLOR_CLEAR_VALUE is used to clear a colorbuffer and
57 * RB3D_COLOR_CHANNEL_MASK must be equal to 0.
59 * 4) ZB_CB_CLEAR can be used to make the ZB units help in clearing
60 * the colorbuffer. The color clear value is supplied through both
61 * RB3D_COLOR_CLEAR_VALUE and ZB_DEPTHCLEARVALUE, and the colorbuffer
62 * must be set in ZB_DEPTHOFFSET and ZB_DEPTHPITCH in addition to
63 * RB3D_COLOROFFSET and RB3D_COLORPITCH. It's obvious that the zbuffer
64 * will not be cleared and multiple render targets cannot be cleared
67 * 5) For 16-bit integer buffering, compression causes a hung with one or
68 * two samples and should not be used.
70 * 6) Fastfill must not be used if reading of compressed Z data is disabled
71 * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
72 * i.e. it cannot be used to compress the zbuffer.
73 * (what the hell does that mean and how does it fit in clearing
79 struct r300_context
* r300
= r300_context(pipe
);
80 struct pipe_framebuffer_state
* fb
=
81 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
83 r300_blitter_save_states(r300
);
85 util_blitter_clear(r300
->blitter
,
89 buffers
, rgba
, depth
, stencil
);
92 /* Copy a block of pixels from one surface to another using HW. */
93 static void r300_hw_copy(struct pipe_context
* pipe
,
94 struct pipe_surface
* dst
,
95 unsigned dstx
, unsigned dsty
,
96 struct pipe_surface
* src
,
97 unsigned srcx
, unsigned srcy
,
98 unsigned width
, unsigned height
)
100 struct r300_context
* r300
= r300_context(pipe
);
102 /* Yeah we have to save all those states to ensure this blitter operation
103 * is really transparent. The states will be restored by the blitter once
104 * copying is done. */
105 r300_blitter_save_states(r300
);
106 util_blitter_save_framebuffer(r300
->blitter
, r300
->fb_state
.state
);
108 util_blitter_save_fragment_sampler_states(
109 r300
->blitter
, r300
->sampler_count
, (void**)r300
->sampler_states
);
111 util_blitter_save_fragment_sampler_textures(
112 r300
->blitter
, r300
->texture_count
,
113 (struct pipe_texture
**)r300
->textures
);
116 util_blitter_copy(r300
->blitter
,
117 dst
, dstx
, dsty
, src
, srcx
, srcy
, width
, height
, TRUE
);
120 /* Copy a block of pixels from one surface to another. */
121 void r300_surface_copy(struct pipe_context
* pipe
,
122 struct pipe_surface
* dst
,
123 unsigned dstx
, unsigned dsty
,
124 struct pipe_surface
* src
,
125 unsigned srcx
, unsigned srcy
,
126 unsigned width
, unsigned height
)
128 enum pipe_format old_format
= dst
->texture
->format
;
129 enum pipe_format new_format
= old_format
;
131 assert(dst
->texture
->format
== src
->texture
->format
);
133 if (!pipe
->screen
->is_format_supported(pipe
->screen
,
134 old_format
, src
->texture
->target
,
135 PIPE_TEXTURE_USAGE_RENDER_TARGET
|
136 PIPE_TEXTURE_USAGE_SAMPLER
, 0)) {
137 switch (util_format_get_blocksize(old_format
)) {
139 new_format
= PIPE_FORMAT_I8_UNORM
;
142 new_format
= PIPE_FORMAT_A4R4G4B4_UNORM
;
145 new_format
= PIPE_FORMAT_A8R8G8B8_UNORM
;
148 debug_printf("r300: surface_copy: Unhandled format: %s. Falling back to software.\n"
149 "r300: surface_copy: Software fallback doesn't work for tiled textures.\n",
150 util_format_name(old_format
));
154 if (old_format
!= new_format
) {
155 dst
->format
= new_format
;
156 src
->format
= new_format
;
158 r300_texture_reinterpret_format(pipe
->screen
,
159 dst
->texture
, new_format
);
160 r300_texture_reinterpret_format(pipe
->screen
,
161 src
->texture
, new_format
);
164 r300_hw_copy(pipe
, dst
, dstx
, dsty
, src
, srcx
, srcy
, width
, height
);
166 if (old_format
!= new_format
) {
167 dst
->format
= old_format
;
168 src
->format
= old_format
;
170 r300_texture_reinterpret_format(pipe
->screen
,
171 dst
->texture
, old_format
);
172 r300_texture_reinterpret_format(pipe
->screen
,
173 src
->texture
, old_format
);
177 /* Fill a region of a surface with a constant value. */
178 void r300_surface_fill(struct pipe_context
* pipe
,
179 struct pipe_surface
* dst
,
180 unsigned dstx
, unsigned dsty
,
181 unsigned width
, unsigned height
,
184 struct r300_context
* r300
= r300_context(pipe
);
186 r300_blitter_save_states(r300
);
187 util_blitter_save_framebuffer(r300
->blitter
, r300
->fb_state
.state
);
189 util_blitter_fill(r300
->blitter
,
190 dst
, dstx
, dsty
, width
, height
, value
);