r300g: implement MSAA compression and fast MSAA color clear
[mesa.git] / src / gallium / drivers / r300 / r300_chipset.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CHIPSET_H
24 #define R300_CHIPSET_H
25
26 #include "pipe/p_compiler.h"
27
28 /* these are sizes in dwords */
29 #define R300_HIZ_LIMIT 10240
30 #define RV530_HIZ_LIMIT 15360
31
32 /* rv3xx have only one pipe */
33 #define PIPE_CMASK_SIZE 4096
34 #define PIPE_ZMASK_SIZE 4096
35 #define RV3xx_ZMASK_SIZE 5120
36
37 /* The size of a compressed tile. Each compressed tile takes 2 bits
38 * in the ZMASK RAM, so there is always 16 tiles per one dword. */
39 enum r300_zmask_compression {
40 R300_ZCOMP_4X4 = 4,
41 R300_ZCOMP_8X8 = 8
42 };
43
44 /* Structure containing all the possible information about a specific Radeon
45 * in the R3xx, R4xx, and R5xx families. */
46 struct r300_capabilities {
47 /* Chipset family */
48 int family;
49 /* The number of vertex floating-point units */
50 unsigned num_vert_fpus;
51 /* The number of texture units. */
52 unsigned num_tex_units;
53 /* Whether or not TCL is physically present */
54 boolean has_tcl;
55 /* Some chipsets do not have HiZ RAM - other have varying amounts. */
56 int hiz_ram;
57 /* Some chipsets have zmask ram per pipe some don't. */
58 int zmask_ram;
59 /* Compression mode for ZMASK. */
60 enum r300_zmask_compression z_compress;
61 /* Whether or not this is RV350 or newer, including all r400 and r500
62 * chipsets. The differences compared to the oldest r300 chips are:
63 * - Blend LTE/GTE thresholds
64 * - Better MACRO_SWITCH in texture tiling
65 * - Half float vertex
66 * - More HyperZ optimizations */
67 boolean is_rv350;
68 /* Whether or not this is R400. The differences compared their rv350
69 * cousins are:
70 * - Extended fragment shader registers
71 * - 3DC texture compression (RGTC2) */
72 boolean is_r400;
73 /* Whether or not this is an RV515 or newer; R500s have many differences
74 * that require extra consideration, compared to their rv350 cousins:
75 * - Extra bit of width and height on texture sizes
76 * - Blend color is split across two registers
77 * - Universal Shader (US) block used for fragment shaders
78 * - FP16 blending and multisampling
79 * - Full RGTC texture compression
80 * - 24-bit depth textures
81 * - Stencil back-face reference value
82 * - Ability to render up to 2^24 - 1 vertices with signed index offset */
83 boolean is_r500;
84 /* Whether or not the second pixel pipe is accessed with the high bit */
85 boolean high_second_pipe;
86 /* DXTC texture swizzling. */
87 boolean dxtc_swizzle;
88 /* Whether R500_US_FORMAT0_0 exists (R520-only and depends on DRM). */
89 boolean has_us_format;
90 };
91
92 void r300_parse_chipset(uint32_t pci_id, struct r300_capabilities* caps);
93
94 #endif /* R300_CHIPSET_H */