i915g: Change state code in vbuf code
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "util/u_memory.h"
26 #include "util/u_sampler.h"
27 #include "util/u_simple_list.h"
28 #include "util/u_upload_mgr.h"
29
30 #include "r300_cb.h"
31 #include "r300_context.h"
32 #include "r300_emit.h"
33 #include "r300_screen.h"
34 #include "r300_screen_buffer.h"
35 #include "r300_state_invariant.h"
36 #include "r300_winsys.h"
37
38 #include <inttypes.h>
39
40 static void r300_destroy_context(struct pipe_context* context)
41 {
42 struct r300_context* r300 = r300_context(context);
43 struct r300_query *query, *temp;
44 struct r300_atom *atom;
45
46 if (r300->texkill_sampler) {
47 pipe_sampler_view_reference(
48 (struct pipe_sampler_view**)&r300->texkill_sampler,
49 NULL);
50 }
51
52 util_blitter_destroy(r300->blitter);
53 draw_destroy(r300->draw);
54
55 /* Print stats, if enabled. */
56 if (SCREEN_DBG_ON(r300->screen, DBG_STATS)) {
57 fprintf(stderr, "r300: Stats for context %p:\n", r300);
58 fprintf(stderr, " : Flushes: %" PRIu64 "\n", r300->flush_counter);
59 foreach(atom, &r300->atom_list) {
60 fprintf(stderr, " : %s: %" PRIu64 " emits\n",
61 atom->name, atom->counter);
62 }
63 }
64
65 /* If there are any queries pending or not destroyed, remove them now. */
66 foreach_s(query, temp, &r300->query_list) {
67 remove_from_list(query);
68 FREE(query);
69 }
70
71 u_upload_destroy(r300->upload_vb);
72 u_upload_destroy(r300->upload_ib);
73
74 translate_cache_destroy(r300->tran.translate_cache);
75
76 FREE(r300->blend_color_state.state);
77 FREE(r300->clip_state.state);
78 FREE(r300->fb_state.state);
79 FREE(r300->rs_block_state.state);
80 FREE(r300->scissor_state.state);
81 FREE(r300->textures_state.state);
82 FREE(r300->viewport_state.state);
83 FREE(r300->ztop_state.state);
84 FREE(r300->fs_constants.state);
85 FREE(r300->vs_constants.state);
86 if (!r300->screen->caps.has_tcl) {
87 FREE(r300->vertex_stream_state.state);
88 }
89 FREE(r300);
90 }
91
92 static void r300_flush_cb(void *data)
93 {
94 struct r300_context* const cs_context_copy = data;
95
96 cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
97 }
98
99 #define R300_INIT_ATOM(atomname, atomsize) \
100 r300->atomname.name = #atomname; \
101 r300->atomname.state = NULL; \
102 r300->atomname.size = atomsize; \
103 r300->atomname.emit = r300_emit_##atomname; \
104 r300->atomname.dirty = FALSE; \
105 insert_at_tail(&r300->atom_list, &r300->atomname);
106
107 static void r300_setup_atoms(struct r300_context* r300)
108 {
109 boolean is_r500 = r300->screen->caps.is_r500;
110 boolean has_tcl = r300->screen->caps.has_tcl;
111
112 /* Create the actual atom list.
113 *
114 * Each atom is examined and emitted in the order it appears here, which
115 * can affect performance and conformance if not handled with care.
116 *
117 * Some atoms never change size, others change every emit - those have
118 * the size of 0 here. */
119 make_empty_list(&r300->atom_list);
120 R300_INIT_ATOM(invariant_state, 71);
121 R300_INIT_ATOM(ztop_state, 2);
122 R300_INIT_ATOM(query_start, 4);
123 R300_INIT_ATOM(blend_state, 8);
124 R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
125 R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2);
126 R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
127 R300_INIT_ATOM(fb_state, 0);
128 R300_INIT_ATOM(rs_state, 0);
129 R300_INIT_ATOM(scissor_state, 3);
130 R300_INIT_ATOM(viewport_state, 9);
131 R300_INIT_ATOM(rs_block_state, 0);
132 R300_INIT_ATOM(vertex_stream_state, 0);
133 R300_INIT_ATOM(pvs_flush, 2);
134 R300_INIT_ATOM(vs_state, 0);
135 R300_INIT_ATOM(vs_constants, 0);
136 R300_INIT_ATOM(texture_cache_inval, 2);
137 R300_INIT_ATOM(textures_state, 0);
138 R300_INIT_ATOM(fs, 0);
139 R300_INIT_ATOM(fs_rc_constant_state, 0);
140 R300_INIT_ATOM(fs_constants, 0);
141
142 /* Replace emission functions for r500. */
143 if (r300->screen->caps.is_r500) {
144 r300->fs.emit = r500_emit_fs;
145 r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
146 r300->fs_constants.emit = r500_emit_fs_constants;
147 }
148
149 /* Some non-CSO atoms need explicit space to store the state locally. */
150 r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
151 r300->clip_state.state = CALLOC_STRUCT(r300_clip_state);
152 r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state);
153 r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
154 r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
155 r300->textures_state.state = CALLOC_STRUCT(r300_textures_state);
156 r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);
157 r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
158 r300->fs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
159 r300->vs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
160 if (!r300->screen->caps.has_tcl) {
161 r300->vertex_stream_state.state = CALLOC_STRUCT(r300_vertex_stream_state);
162 }
163
164 /* Some non-CSO atoms don't use the state pointer. */
165 r300->invariant_state.allow_null_state = TRUE;
166 r300->fs_rc_constant_state.allow_null_state = TRUE;
167 r300->pvs_flush.allow_null_state = TRUE;
168 r300->query_start.allow_null_state = TRUE;
169 r300->texture_cache_inval.allow_null_state = TRUE;
170 }
171
172 /* Not every state tracker calls every driver function before the first draw
173 * call and we must initialize the command buffers somehow. */
174 static void r300_init_states(struct pipe_context *pipe)
175 {
176 struct pipe_blend_color bc = {{0}};
177 struct pipe_clip_state cs = {{{0}}};
178 struct pipe_scissor_state ss = {0};
179 struct r300_clip_state *clip =
180 (struct r300_clip_state*)r300_context(pipe)->clip_state.state;
181 CB_LOCALS;
182
183 pipe->set_blend_color(pipe, &bc);
184 pipe->set_scissor_state(pipe, &ss);
185
186 if (r300_context(pipe)->screen->caps.has_tcl) {
187 pipe->set_clip_state(pipe, &cs);
188 } else {
189 BEGIN_CB(clip->cb, 2);
190 OUT_CB_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
191 END_CB;
192 }
193 }
194
195 struct pipe_context* r300_create_context(struct pipe_screen* screen,
196 void *priv)
197 {
198 struct r300_context* r300 = CALLOC_STRUCT(r300_context);
199 struct r300_screen* r300screen = r300_screen(screen);
200 struct r300_winsys_screen *rws = r300screen->rws;
201
202 if (!r300)
203 return NULL;
204
205 r300->rws = rws;
206 r300->screen = r300screen;
207
208 r300->context.winsys = (struct pipe_winsys*)rws;
209 r300->context.screen = screen;
210 r300->context.priv = priv;
211
212 r300->context.destroy = r300_destroy_context;
213
214 if (!r300screen->caps.has_tcl) {
215 /* Create a Draw. This is used for SW TCL. */
216 r300->draw = draw_create(&r300->context);
217 /* Enable our renderer. */
218 draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
219 /* Enable Draw's clipping. */
220 draw_set_driver_clipping(r300->draw, FALSE);
221 /* Disable converting points/lines to triangles. */
222 draw_wide_line_threshold(r300->draw, 10000000.f);
223 draw_wide_point_threshold(r300->draw, 10000000.f);
224 }
225
226 r300_setup_atoms(r300);
227
228 make_empty_list(&r300->query_list);
229
230 r300_init_blit_functions(r300);
231 r300_init_flush_functions(r300);
232 r300_init_query_functions(r300);
233 r300_init_render_functions(r300);
234 r300_init_state_functions(r300);
235 r300_init_resource_functions(r300);
236
237 r300->invariant_state.dirty = TRUE;
238
239 rws->set_flush_cb(r300->rws, r300_flush_cb, r300);
240 r300->dirty_hw++;
241
242 r300->blitter = util_blitter_create(&r300->context);
243
244 r300->upload_ib = u_upload_create(&r300->context,
245 32 * 1024, 16,
246 PIPE_BIND_INDEX_BUFFER);
247
248 if (r300->upload_ib == NULL)
249 goto no_upload_ib;
250
251 r300->upload_vb = u_upload_create(&r300->context,
252 128 * 1024, 16,
253 PIPE_BIND_VERTEX_BUFFER);
254 if (r300->upload_vb == NULL)
255 goto no_upload_vb;
256
257 r300->tran.translate_cache = translate_cache_create();
258
259 r300_init_states(&r300->context);
260
261 /* The KIL opcode needs the first texture unit to be enabled
262 * on r3xx-r4xx. In order to calm down the CS checker, we bind this
263 * dummy texture there. */
264 if (!r300->screen->caps.is_r500) {
265 struct pipe_resource *tex;
266 struct pipe_resource rtempl = {{0}};
267 struct pipe_sampler_view vtempl = {{0}};
268
269 rtempl.target = PIPE_TEXTURE_2D;
270 rtempl.format = PIPE_FORMAT_I8_UNORM;
271 rtempl.bind = PIPE_BIND_SAMPLER_VIEW;
272 rtempl.width0 = 1;
273 rtempl.height0 = 1;
274 rtempl.depth0 = 1;
275 tex = screen->resource_create(screen, &rtempl);
276
277 u_sampler_view_default_template(&vtempl, tex, tex->format);
278
279 r300->texkill_sampler = (struct r300_sampler_view*)
280 r300->context.create_sampler_view(&r300->context, tex, &vtempl);
281
282 pipe_resource_reference(&tex, NULL);
283
284 /* This will make sure that the dummy texture is set up
285 * from the beginning even if an application does not use
286 * textures. */
287 r300->textures_state.dirty = TRUE;
288 }
289
290 return &r300->context;
291
292 no_upload_ib:
293 u_upload_destroy(r300->upload_ib);
294 no_upload_vb:
295 FREE(r300);
296 return NULL;
297 }
298
299 boolean r300_check_cs(struct r300_context *r300, unsigned size)
300 {
301 return size <= r300->rws->get_cs_free_dwords(r300->rws);
302 }
303
304 void r300_finish(struct r300_context *r300)
305 {
306 struct pipe_framebuffer_state *fb;
307 unsigned i;
308
309 /* This is a preliminary implementation of glFinish.
310 *
311 * The ideal implementation should use something like EmitIrqLocked and
312 * WaitIrq, or better, real fences.
313 */
314 if (r300->fb_state.state) {
315 fb = r300->fb_state.state;
316
317 for (i = 0; i < fb->nr_cbufs; i++) {
318 if (fb->cbufs[i]->texture) {
319 r300->rws->buffer_wait(r300->rws,
320 r300_texture(fb->cbufs[i]->texture)->buffer);
321 return;
322 }
323 }
324 if (fb->zsbuf && fb->zsbuf->texture) {
325 r300->rws->buffer_wait(r300->rws,
326 r300_texture(fb->zsbuf->texture)->buffer);
327 }
328 }
329 }