r300g: Add A8_UNORM texture format.
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "tgsi/tgsi_scan.h"
26
27 #include "util/u_hash_table.h"
28 #include "util/u_memory.h"
29 #include "util/u_simple_list.h"
30
31 #include "r300_blit.h"
32 #include "r300_context.h"
33 #include "r300_emit.h"
34 #include "r300_flush.h"
35 #include "r300_query.h"
36 #include "r300_render.h"
37 #include "r300_screen.h"
38 #include "r300_state_derived.h"
39 #include "r300_state_invariant.h"
40 #include "r300_texture.h"
41 #include "r300_winsys.h"
42
43 static enum pipe_error r300_clear_hash_table(void* key, void* value,
44 void* data)
45 {
46 FREE(key);
47 FREE(value);
48 return PIPE_OK;
49 }
50
51 static void r300_destroy_context(struct pipe_context* context)
52 {
53 struct r300_context* r300 = r300_context(context);
54 struct r300_query* query, * temp;
55
56 util_blitter_destroy(r300->blitter);
57
58 util_hash_table_foreach(r300->shader_hash_table, r300_clear_hash_table,
59 NULL);
60 util_hash_table_destroy(r300->shader_hash_table);
61
62 draw_destroy(r300->draw);
63
64 /* Free the OQ BO. */
65 context->screen->buffer_destroy(r300->oqbo);
66
67 /* If there are any queries pending or not destroyed, remove them now. */
68 foreach_s(query, temp, &r300->query_list) {
69 remove_from_list(query);
70 FREE(query);
71 }
72
73 FREE(r300->blend_color_state.state);
74 FREE(r300->clip_state.state);
75 FREE(r300->rs_block);
76 FREE(r300->scissor_state.state);
77 FREE(r300->vertex_info);
78 FREE(r300->viewport_state.state);
79 FREE(r300->ztop_state.state);
80 FREE(r300);
81 }
82
83 static unsigned int
84 r300_is_texture_referenced(struct pipe_context *pipe,
85 struct pipe_texture *texture,
86 unsigned face, unsigned level)
87 {
88 struct pipe_buffer* buf = 0;
89
90 r300_get_texture_buffer(pipe->screen, texture, &buf, NULL);
91
92 return pipe->is_buffer_referenced(pipe, buf);
93 }
94
95 static unsigned int
96 r300_is_buffer_referenced(struct pipe_context *pipe,
97 struct pipe_buffer *buf)
98 {
99 /* This only checks to see whether actual hardware buffers are
100 * referenced. Since we use managed BOs and transfers, it's actually not
101 * possible for pipe_buffers to ever reference the actual hardware, so
102 * buffers are never referenced. */
103 return 0;
104 }
105
106 static void r300_flush_cb(void *data)
107 {
108 struct r300_context* const cs_context_copy = data;
109
110 cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
111 }
112
113 #define R300_INIT_ATOM(atomname, atomsize) \
114 r300->atomname##_state.name = #atomname; \
115 r300->atomname##_state.state = NULL; \
116 r300->atomname##_state.size = atomsize; \
117 r300->atomname##_state.emit = r300_emit_##atomname##_state; \
118 r300->atomname##_state.dirty = FALSE; \
119 insert_at_tail(&r300->atom_list, &r300->atomname##_state);
120
121 static void r300_setup_atoms(struct r300_context* r300)
122 {
123 /* Create the actual atom list.
124 *
125 * Each atom is examined and emitted in the order it appears here, which
126 * can affect performance and conformance if not handled with care.
127 *
128 * Some atoms never change size, others change every emit. This is just
129 * an upper bound on each atom, to keep the emission machinery from
130 * underallocating space. */
131 make_empty_list(&r300->atom_list);
132 R300_INIT_ATOM(invariant, 71);
133 R300_INIT_ATOM(ztop, 2);
134 R300_INIT_ATOM(blend, 8);
135 R300_INIT_ATOM(blend_color, 3);
136 R300_INIT_ATOM(clip, 29);
137 R300_INIT_ATOM(dsa, 8);
138 R300_INIT_ATOM(rs, 25);
139 R300_INIT_ATOM(scissor, 3);
140 R300_INIT_ATOM(viewport, 9);
141 }
142
143 struct pipe_context* r300_create_context(struct pipe_screen* screen,
144 struct radeon_winsys* radeon_winsys)
145 {
146 struct r300_context* r300 = CALLOC_STRUCT(r300_context);
147 struct r300_screen* r300screen = r300_screen(screen);
148
149 if (!r300)
150 return NULL;
151
152 r300->winsys = radeon_winsys;
153
154 r300->context.winsys = (struct pipe_winsys*)radeon_winsys;
155 r300->context.screen = screen;
156
157 r300->context.destroy = r300_destroy_context;
158
159 r300->context.clear = r300_clear;
160 r300->context.surface_copy = r300_surface_copy;
161 r300->context.surface_fill = r300_surface_fill;
162
163 if (r300screen->caps->has_tcl) {
164 r300->context.draw_arrays = r300_draw_arrays;
165 r300->context.draw_elements = r300_draw_elements;
166 r300->context.draw_range_elements = r300_draw_range_elements;
167 } else {
168 r300->context.draw_arrays = r300_swtcl_draw_arrays;
169 r300->context.draw_elements = r300_draw_elements;
170 r300->context.draw_range_elements = r300_swtcl_draw_range_elements;
171
172 /* Create a Draw. This is used for SW TCL. */
173 r300->draw = draw_create();
174 /* Enable our renderer. */
175 draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
176 /* Enable Draw's clipping. */
177 draw_set_driver_clipping(r300->draw, FALSE);
178 /* Force Draw to never do viewport transform, since we can do
179 * transform in hardware, always. */
180 draw_set_viewport_state(r300->draw, &r300_viewport_identity);
181 }
182
183 r300->context.is_texture_referenced = r300_is_texture_referenced;
184 r300->context.is_buffer_referenced = r300_is_buffer_referenced;
185
186 r300->shader_hash_table = util_hash_table_create(r300_shader_key_hash,
187 r300_shader_key_compare);
188
189 r300_setup_atoms(r300);
190
191 r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
192 r300->clip_state.state = CALLOC_STRUCT(pipe_clip_state);
193 r300->rs_block = CALLOC_STRUCT(r300_rs_block);
194 r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
195 r300->vertex_info = CALLOC_STRUCT(r300_vertex_info);
196 r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);
197 r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
198
199 /* Open up the OQ BO. */
200 r300->oqbo = screen->buffer_create(screen, 4096,
201 PIPE_BUFFER_USAGE_VERTEX, 4096);
202 make_empty_list(&r300->query_list);
203
204 r300_init_flush_functions(r300);
205
206 r300_init_query_functions(r300);
207
208 /* r300_init_surface_functions(r300); */
209
210 r300_init_state_functions(r300);
211
212 r300->invariant_state.dirty = TRUE;
213
214 r300->winsys->set_flush_cb(r300->winsys, r300_flush_cb, r300);
215 r300->dirty_state = R300_NEW_KITCHEN_SINK;
216 r300->dirty_hw++;
217
218 r300->blitter = util_blitter_create(&r300->context);
219
220 return &r300->context;
221 }