5b337f03ac49d71ec840ec0a035e4ca35e358192
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "tgsi/tgsi_scan.h"
26
27 #include "util/u_hash_table.h"
28 #include "util/u_memory.h"
29 #include "util/u_simple_list.h"
30
31 #include "r300_clear.h"
32 #include "r300_context.h"
33 #include "r300_flush.h"
34 #include "r300_query.h"
35 #include "r300_render.h"
36 #include "r300_screen.h"
37 #include "r300_state_derived.h"
38 #include "r300_state_invariant.h"
39 #include "r300_texture.h"
40 #include "r300_winsys.h"
41
42 static enum pipe_error r300_clear_hash_table(void* key, void* value,
43 void* data)
44 {
45 FREE(key);
46 FREE(value);
47 return PIPE_OK;
48 }
49
50 static void r300_destroy_context(struct pipe_context* context)
51 {
52 struct r300_context* r300 = r300_context(context);
53 struct r300_query* query, * temp;
54
55 util_hash_table_foreach(r300->shader_hash_table, r300_clear_hash_table,
56 NULL);
57 util_hash_table_destroy(r300->shader_hash_table);
58
59 draw_destroy(r300->draw);
60
61 /* Free the OQ BO. */
62 context->screen->buffer_destroy(r300->oqbo);
63
64 /* If there are any queries pending or not destroyed, remove them now. */
65 foreach_s(query, temp, &r300->query_list) {
66 remove_from_list(query);
67 FREE(query);
68 }
69
70 FREE(r300->blend_color_state);
71 FREE(r300->rs_block);
72 FREE(r300->scissor_state);
73 FREE(r300->vertex_info);
74 FREE(r300->viewport_state);
75 FREE(r300);
76 }
77
78 static unsigned int
79 r300_is_texture_referenced(struct pipe_context *pipe,
80 struct pipe_texture *texture,
81 unsigned face, unsigned level)
82 {
83 struct pipe_buffer* buf = 0;
84
85 r300_get_texture_buffer(texture, &buf, NULL);
86
87 return pipe->is_buffer_referenced(pipe, buf);
88 }
89
90 static unsigned int
91 r300_is_buffer_referenced(struct pipe_context *pipe,
92 struct pipe_buffer *buf)
93 {
94 /* This only checks to see whether actual hardware buffers are
95 * referenced. Since we use managed BOs and transfers, it's actually not
96 * possible for pipe_buffers to ever reference the actual hardware, so
97 * buffers are never referenced. */
98 return 0;
99 }
100
101 static void r300_flush_cb(void *data)
102 {
103 struct r300_context* const cs_context_copy = data;
104
105 cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
106 }
107
108 struct pipe_context* r300_create_context(struct pipe_screen* screen,
109 struct radeon_winsys* radeon_winsys)
110 {
111 struct r300_context* r300 = CALLOC_STRUCT(r300_context);
112 struct r300_screen* r300screen = r300_screen(screen);
113
114 if (!r300)
115 return NULL;
116
117 r300->winsys = radeon_winsys;
118
119 r300->context.winsys = (struct pipe_winsys*)radeon_winsys;
120 r300->context.screen = screen;
121
122 r300_init_debug(r300);
123
124 r300->context.destroy = r300_destroy_context;
125
126 r300->context.clear = r300_clear;
127
128 if (r300screen->caps->has_tcl) {
129 r300->context.draw_arrays = r300_draw_arrays;
130 r300->context.draw_elements = r300_draw_elements;
131 r300->context.draw_range_elements = r300_draw_range_elements;
132 } else {
133 r300->context.draw_arrays = r300_swtcl_draw_arrays;
134 r300->context.draw_elements = r300_draw_elements;
135 r300->context.draw_range_elements = r300_swtcl_draw_range_elements;
136
137 /* Create a Draw. This is used for SW TCL. */
138 r300->draw = draw_create();
139 /* Enable our renderer. */
140 draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
141 /* Enable Draw's clipping. */
142 draw_set_driver_clipping(r300->draw, FALSE);
143 /* Force Draw to never do viewport transform, since we can do
144 * transform in hardware, always. */
145 draw_set_viewport_state(r300->draw, &r300_viewport_identity);
146 }
147
148 r300->context.is_texture_referenced = r300_is_texture_referenced;
149 r300->context.is_buffer_referenced = r300_is_buffer_referenced;
150
151 r300->shader_hash_table = util_hash_table_create(r300_shader_key_hash,
152 r300_shader_key_compare);
153
154 r300->blend_color_state = CALLOC_STRUCT(r300_blend_color_state);
155 r300->rs_block = CALLOC_STRUCT(r300_rs_block);
156 r300->scissor_state = CALLOC_STRUCT(r300_scissor_state);
157 r300->vertex_info = CALLOC_STRUCT(r300_vertex_info);
158 r300->viewport_state = CALLOC_STRUCT(r300_viewport_state);
159
160 /* Open up the OQ BO. */
161 r300->oqbo = screen->buffer_create(screen, 4096,
162 PIPE_BUFFER_USAGE_VERTEX, 4096);
163 make_empty_list(&r300->query_list);
164
165 r300_init_flush_functions(r300);
166
167 r300_init_query_functions(r300);
168
169 /* r300_init_surface_functions(r300); */
170
171 r300_init_state_functions(r300);
172
173 r300_emit_invariant_state(r300);
174
175 r300->winsys->set_flush_cb(r300->winsys, r300_flush_cb, r300);
176 r300->dirty_state = R300_NEW_KITCHEN_SINK;
177 r300->dirty_hw++;
178 return &r300->context;
179 }